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* SellWhatYouLove: It's revealed that the half orc paladin Irabeth Tirablade sold her beloved sword to buy an Elixir of Sex Shift for her [[{{Transgender}} transgender]] wife Anevia.
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** The narration in the game often presents some specific terms, such as "variables" and "specimen". In Chapter 3 you find out [[spoiler: the narrator is MadScientist Areelu Vorlesh]].
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* SigilSpam: Lairs of cultists are plastered with the unholy symbols of the demon lord they worship.
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* OnceMoreWithClarity: At the end of certain chapters you see the introduction again, where you find out [[spoiler: the soldiers who dragged you into Kenabres were Vorlesh and her demons in disguise]].
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** A Lich or Demon Commander can rationalize his powers as such with his good-aligned allies, presenting it as a necessary evil to defeat the Worldwound invasion.
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* ChestMonster: Mimics appear as enemies, disguised as regular furniture. In the Azata path, a group of them even comes to you suggesting you weaponize them against the cultists.


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** This also applies in your army if you pick the Trickster or Azata path, as anyone from humans to treants to ''mimics'' will show up asking to be accepted in your ranks.
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* BadassArmy: You get to grow one in chapter 2. In chapter 3 you can pursue several projects to upgrade your units or recruit new ones entirely.

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* CollectionSidequest: You can find oddities like ancient weapons and exotic coins lying about pretty much everywhere, which the Storyteller will buy from you. Some are part of a set that will reward you with a bit of lore, a good chunk of gold and experience and sometimes an artifact if you manage to get them all.

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* CollectionSidequest: You can find oddities like ancient weapons and exotic coins lying about pretty much everywhere, There are a few relics scattered across the Worldwound, some of which are found whole, looted from enemies or earned as trophies for mass battles, and other which are broken into pieces. Finding them or having all the pieces lets your Archmage reforge them, this time choosing one of several options instead of just getting a fixed artifact.
* ContinuityNod: Besides
the Storyteller will buy from you. Some are part of a set that will reward you with a bit of lore, a good chunk of gold reprising his role and experience and sometimes mentioning the barony in the the River Kingdoms he lived in for a few years, [[TricksterGod Shyka the Many]] also make an artifact if you manage appearance.
** At Elan's wedding, a fey-themed entertainer wonders why one in ten crusaders only answers "Tentacles"
to get them all.his questions. Poor Sir Allfrey's misadventures seem to have become popular in Mendev...
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* ChangingOfTheGuard: The game has an entirely different cast than ''VideoGame/PathfinderKingmaker'', save for one cameo.

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* ChangingOfTheGuard: The game has an entirely different cast than ''VideoGame/PathfinderKingmaker'', save for one cameo.a few cameos.
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** You can purchase (but not sell) funding and materials for the war effort. They are rather expensive.
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** In Evil-aligned path the reactions of good-aligned NPCs range from acceptance to outright refusing to help you, despite you being the only hope to turn the tide against demons.


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** [[spoiler: There is a reason Camellia often finds herself near mysteriously mutilated corpses...]]
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* OneManArmy: Taken literally with certain powerful enemies such as high-ranking demons counting as armies in mass battles. They are more than a match for a few hundred soldiers on their own.


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* ZergRush: In the army combat system, it's entirely possible to defeat armies of èlite demons just by overwhelming them in numbers with cheap infantry or archers. Just beware, as they can do as much to you.
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* ArtShift: In contrast to Kingmaker's fixed-camera scenario, Wrath's maps are fully rendered in 3D with the camera having a full range of zoom and rotation.
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--> ''"I never thought I would end up here. I believe we had it coming, the Wardstones holding the demons inside the Worldwound. And here we are. The city of Kenabres lies in ruins. Thousands are dead or wounded. The damned Deskari and his spawn took us by surprise. Now I have the power to turn the tables. People who would never join the same alliance are fighting together by my side. Today we avenge the fallen and unlesh our [[TitleDrop Wrath]] upon the Demon Lords!"''

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* AscendedExtra: Lann was a minor NPC in the intro section of the tabletop adventure path, now he's a full companion!

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* AscendedExtra: In the tabletop version, Lann was a minor NPC in the intro first section and Wenduag just a named enemy. Both of them got promoted to playable companions in the tabletop adventure path, now he's a full companion!game.



* BonusBoss: The Pain Taster in chapter 2.
* BottomlessMagazines: Your bow and crossbow users don't need to keep track of arrows, though magic quivers which give an unlimited supply of enchanted arrows are able to be found.
* ChangingOfTheGuard: The game has an entirely different case than ''VideoGame/PathfinderKingmaker'', save for one cameo.

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* BonusBoss: The Many side areas have optional bosses that aren't necessary to defeat for completion but are guarding some decent loot and are worth a good chunk of experience. Some of them include Pain Taster the Incubus, Sinful Sinew the Ecorchè, Maugla the Nabasu in chapter 2.
the Lost Chapel, and the trio of Mandragoras under the Wizard's tower.
* BottomlessMagazines: Your bow and crossbow users don't need to keep track of arrows, though magic arrows. Unlike in Kingmaker, quivers which give an unlimited supply of enchanted with magical or special arrows are able to be found.
now much cheaper, but they are consumables which disappear once they're used up.
* ChangingOfTheGuard: The game has an entirely different case cast than ''VideoGame/PathfinderKingmaker'', save for one cameo.



* DudeWheresMyRespect: No matter how high your position is, You're still asked to go out and fix the problems your army encounters by hand.

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* DudeWheresMyRespect: No matter how high Zig-zagged. Most of the demons on the map can be vanquished by sending your position is, You're still asked to go out and fix the problems your army encounters by hand.armies against them, but most explorable areas require you explore them personally.



* {{Foreshadowing}}: Happens a lot, sometimes in obvious ways, other times in subtle ones.

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* {{Foreshadowing}}: Happens a lot, sometimes in obvious ways, other times in subtle ones.ones:
** Right at the beginning, you somehow manage to hurt Deskari with a regular crossbow shot. [[spoiler: You find out later that Areelu Vorlesh loaded the crossbow with a special bolt and made sure it ended up in your hands.]]
** Exploring Nurah's tent you find out scrolls of Invisibility, Protection from Good, and vials of alchemist's fire. [[spoiler: She later uses them to sabotage your march.]]



** When you rescue Ember from the lost chapel, she mentions the ghouls couldn't "make her stop moving" like the other prisoners. Being an elf, she's specifically immune to ghoul paralysis.
** As soon as you regain control after falling in the underground of Kenabres, you'll have a few seconds left of a Feather Fall spell on you, hinting at how you didn't die from the fall. As to who actually cast the spell...



* TheGoodTheBadAndTheEvil: If your main character is of Evil alignment, Mendevian forces and the soldiers of Heaven will still begrudgingly fight by your side, making you the Bad in the equation.



* HeroOfAnotherStory: Yaniel and Queen Galfrey, both were incredibly high level adventurers who completed epic feats that you can learn about in-game, but this is clearly your story, not theirs.

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* HeroOfAnotherStory: Yaniel and Yaniel, Queen Galfrey, both were incredibly high level adventurers who completed epic feats that you can learn about in-game, but this is clearly your story, not theirs.Zacharius the wizard and other prominent crusaders are namedropped and often refer to their past achievements.



* ImprobablePowerDiscrepancy: A lot of the enemies you encounter, especially later in the game, have been drastically increased in power from their tabletop equivalents in order to provide a better challenge. An example of this is the 'Mature Leopard' you encounter in a random encounter in the early game, which is a 10 HD animal as opposed to the 3 HD leopards have in the tabletop.

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* ImprobablePowerDiscrepancy: A lot of the enemies you encounter, especially later in the game, have been drastically increased in power from their tabletop equivalents in order to provide a better challenge. An example of this is the 'Mature Leopard' you encounter in a random encounter Additionally, mythic monsters are much more commonplace than they were in the early game, which is a 10 HD animal as opposed to tabletop, and besides boasting increased stats they resurrect automatically when killed the 3 HD leopards have in the tabletop.first time, making them that much more durable.



* LightningBruiser: Barbarians have a bonus to their speed and are one of the hardest hitters in the game.

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* LightningBruiser: Barbarians have a bonus to their speed and are one of the hardest hitters in the game. Classes which give the Armor Training features, such as Fighters, also become able to wear heavy armor and mantain their full mobility.



* LimitedUseMagicalDevice: Scrolls, Potions and Wands.

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* LimitedUseMagicalDevice: Scrolls, Potions Potions, Wands and Wands.Quivers.



* MutuallyExclusivePartyMembers: After the Shield Maze, either Lann or Wenduag will offer to join your party depending on your actions in Neathholm and against Savamelek.



* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: A freewheeling paladin, A Heavily Burned eternally optimistic child crusader witch, A Half-Elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground, a "Thiefling" eldritch scoundrel, a hedonistic Aasimar Nobleman who has been CursedWithAwesome, a {{Succubus}} trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].

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* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: A freewheeling paladin, A Heavily Burned eternally optimistic child crusader witch, A Half-Elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground, ground (or his AxCrazy ex obsessed with becoming stronger), a "Thiefling" eldritch scoundrel, a hedonistic Aasimar Nobleman who has been CursedWithAwesome, a {{Succubus}} trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].



* {{Superboss}}: The Pain Taster in the Alpha.



->''Get ready. Get scared. Learn. Listen.''

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->''Get ready. Get scared. Learn. Listen.->''Yes, the power...I wish somebody had told me of its cost...''
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* EarlyGameHell: In the early game enemies are statted up for a party of 6. You do not start off with 6 characters, and you also don't have teh mythic abilities that make the game easier.

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* EarlyGameHell: In the early game enemies are statted up for a party of 6. You do not start off with 6 characters, and you also don't have teh the mythic abilities that make the game easier.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1601143363941_9.jpg]]
[[caption-width-right:350:Now you have the power.]]
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''Pathfinder: Wrath of The Righteous'' is a sequel to VideoGame/PathfinderKingmaker developed by Owlcat Games (a company based in the Russian Federation and founded & led by veterans of [[Creator/{{Nival}} Nival Interactive]], specifically the ones responsible for ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might & Magic V]]'', the early ''VideoGame/{{Allods}}'' games, and ''VideoGame/SilentStorm'', among others). It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's "Wrath of the Righteous" Adventure Path.

The game was was announced in December 2019. A Kickstarter campaign for the game launched in February 2020, and conluded on March 11th of that year, [[https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/ having raised $2.05 million US dollars]] (more than double what the ''Kingmaker'' KS did). Alpha was released in 2020 with beta expected by teh end of 2020 and a full release expected in 2021.

The game is modeled quite heavily onthe tabletop experience and in the style of classics such as ''VideoGame/BaldursGate'', with combat both using RealTimeWithPause and TurnBasedCombat.

to:

''Pathfinder: Wrath of The Righteous'' is a sequel to VideoGame/PathfinderKingmaker ''VideoGame/PathfinderKingmaker'' developed by Owlcat Games (a Games, a company based in the Russian Federation and that was founded & and led by veterans of [[Creator/{{Nival}} Nival Interactive]], specifically Interactive]] (specifically, the ones responsible for ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might & Magic V]]'', the early ''VideoGame/{{Allods}}'' games, and ''VideoGame/SilentStorm'', among others). It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's "Wrath ''Wrath of the Righteous" Righteous'' Adventure Path.

The game was was announced in December 2019. A Kickstarter campaign for the game launched in February 2020, and conluded concluded on March 11th of that year, [[https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/ having raised $2.05 million US dollars]] (more than double what the ''Kingmaker'' KS Kickstarter did). Alpha The alpha version was released in 2020 with the beta expected to be released by teh the end of 2020 and a full release expected in 2021.

The game is modeled quite heavily onthe on the tabletop experience and in the style of classics such as ''VideoGame/BaldursGate'', with combat both using RealTimeWithPause and TurnBasedCombat.
TurnBasedCombat.



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This game has been rolled into the page for VideoGame/{{Pathfinder}}.

to:

''Pathfinder: Wrath of The Righteous'' is a sequel to VideoGame/PathfinderKingmaker developed by Owlcat Games (a company based in the Russian Federation and founded & led by veterans of [[Creator/{{Nival}} Nival Interactive]], specifically the ones responsible for ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might & Magic V]]'', the early ''VideoGame/{{Allods}}'' games, and ''VideoGame/SilentStorm'', among others). It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's "Wrath of the Righteous" Adventure Path.

The game was was announced in December 2019. A Kickstarter campaign for the game launched in February 2020, and conluded on March 11th of that year, [[https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/ having raised $2.05 million US dollars]] (more than double what the ''Kingmaker'' KS did). Alpha was released in 2020 with beta expected by teh end of 2020 and a full release expected in 2021.

The game is modeled quite heavily onthe tabletop experience and in the style of classics such as ''VideoGame/BaldursGate'', with combat both using RealTimeWithPause and TurnBasedCombat.

----
!!''Pathfinder: Wrath of the Righteous'' contains examples of:
* ActionGirl: You get (at least) four female party members in the base game.
This especially applies to Seelah.
* AdamSmithHatesYourGuts: Anything you want to sell will always net you 25% of how much you would pay to buy it, even when buying back something you sold. On the bright side, market saturation isn't even a thing: you can pawn off the thousands of regular weapons and armor and low-tier magic gear you will be looting from the scores of mooks you kill and nobody will object.
* AdaptationalBadass: The original Adventure Path was balanced for four player characters (controlled by individual players) and not as a CRPG with six controllable characters. Most of its enemies (especially the {{Arc Villain}}s) have drastically increased power as a result.
* AdaptationExpansion: The original Adventure Path was somewhat notorious for only being accessible to good characters, and for having a fairly linear storyline. The Computer Game adds support for evil characters, and a branching story path based on the Mythic Path you choose to follow.
* AlchemyIsMagic: The alchemist is one of several classes you can choose from when starting the game or when leveling up your character. It focuses on infusing chemical reagents with magical energy, creating potions, poisons, mutagens, and incendiaries. Its ultimate (20th-level) ability is the "grand discovery", which can take numerous forms, including immortality or the creation of a philosopher's stone. Alchemists also take on a ''[[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Jekyll & Hyde]]'' vibe by using transformative mutagens to power up.
* AlternativeCalendar: The game uses the standard Golarion (the planet where the game takes place) calendar. Said calendar is just like our own, only with the names of the months changed (they are called after the main gods of the setting).
* AndroclesLion: [[spoiler: Nurah]] in the trickster path, you can sympathize with [[spoiler: her]] and recruit her to your cause [[spoiler: for real, this time]].
* AntiFrustrationFeatures: An unlimited (in size) shared party stash only capped by the amount of total weight that the party can carry.
** A lot of skills have been consolidated or removed to ensure that new players won't wind up taking skills that have no purpose in gameplay.
** When you attempt a skill check with your entire party selected, the most skilled character will be the one attempting it without need to select them individually.
** Cleric storekeepers sell scrolls of ''[[https://www.d20pfsrd.com/magic/all-spells/a/atonement/ atonement]]'', which allow you to quickly reset your CharacterAlignment [[invoked]] to where it was at character creation, just in case you manage to alignment-drift to the point of losing access to class features.
* ArbitraryHeadcountLimit: You're limited to six characters in your party at once. Thanks to LeakedExperience, even those you don't take with you on every adventure stay viable (though this can be turned off for a more ''Baldur's Gate''-like experience). of course, this doesn't include animal companions.
* ArmorAndMagicDontMix: Like the tabletop game, using armor and trying to cast arcane spells (without the specific ability to do so) incurs a percentile chance of having the spell fizzle. Bards can cast in light armor, while magi begin able to cast in light armor and later gain the ability to cast in medium and heavy armor. Divine magic is not restricted in this way, and certain mythic abilities can break the rules to fix this issue.
* AscendedExtra: Lann was a minor NPC in the intro section of the tabletop adventure path, now he's a full companion!
* BalefulPolymorph: [[invoked]] The TropeNamer is implemented as a 5th level spell on the druid, sorcerer, wizard, and magus lists.
* BladeOnAStick: Spears, Scythes, Glaives, Etc.
* BonusBoss: The Pain Taster in chapter 2.
* BottomlessMagazines: Your bow and crossbow users don't need to keep track of arrows, though magic quivers which give an unlimited supply of enchanted arrows are able to be found.
* ChangingOfTheGuard: The
game has an entirely different case than ''VideoGame/PathfinderKingmaker'', save for one cameo.
* CharacterClassSystem: Extremely Extensive with 25 Classes, 11 Prestige classes, 6 Archetypes unique to each class, and 9 Mythic Paths available to any class.
** Classes include: Alchemist, Arcanist, Barbarian, Bard, Bloodrager, Cavalier, Cleric, Druid, Fighter, Hunter, Inquisitor, Kineticist, Magus, Monk, Oracle, Paladin, Ranger, Rogue, Shaman, Skald, Slayer, Sorcerer, Warpriest, Witch, Wizard.
** Prestige Classes include: Aldori Swordlord, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Hellknight, Hellknight Signifier, Mystic Theurge, Stalwart Defender, Student of War, And Winter Witch.
** Archetypes include (but are not limited to): Chiurgeon, Grenadier, Vivisectionist, Armored Hulk, Mad Dog, Invulnerable Rager, Archaeologist, Flame Dancer, Thunder Caller, Dirge Bard, Beast Rider, Disciple of the Pike, Gendarme, Knight of the Wall, Standard Bearer, Herald Caller, Ecclesitheurge, Crusader, Blight Druid, Defender of the True World, Feyspeaker, Aldori Defender, Tower Shield Specialist, Two-Handed Fighter, Dragonheir Scion, Armiger, Mutation Warrior, Sacred Huntsman, Monster Tactician, Tactical Leader, Dark Elementalist, Psychokineticist, Kinetic Knight, Overwhelming Soul, Eldritch Archer, Eldritch Scion, Sword Saint, Scaled Fist, Sensei, Traditional Monk, Zen Archer, Sohei, Divine Hunter, Divine Guardian, Hospitaler, Martyr, Warrior of Holy Light, Freebooter, Flame Warden, Stormwalker, Espionage Expert, Eldritch Scoundrel, Knife Master, Thug, Spirit Hunter, Possessed, Spirit Warden, Unsworn, Witch doctor, Battle Scion, Court Poet, Demon Dancer, Herald of the Horn, Hunt Caller, Deliverer, Spawn Slayer, Vanguard, Arcane Enforcer, Empyreal Bloodline, Sage, and Sylvan Bloodline, Champion of the Faith, Cult Leader, Disenchanter, Feral Champion, Shield Bearer, Hagbound Witch, Hex Channeler, Ley Line Guardian, Winter Witch, Stigmatized Witch, Scroll Savant, Arcane Bomber, Thassilonian Specialist, and Exploiter Wizard.
** Mythic Paths include: Aeon, Angel, Azata, Demon, Gold Dragon, Lich, Legend, Swarm-That-Walks, and Trickster
* CollectionSidequest: You can find oddities like ancient weapons and exotic coins lying about pretty much everywhere, which the Storyteller will buy from you. Some are part of a set that will reward you with a bit of lore, a good chunk of gold and experience and sometimes an artifact if you manage to get them all.
* CursedWithAwesome:
** The sorcerer Class has Bloodlines which can stem from anything from dragons to demons to undead and more. They all give the Sorcerer awesome powers, new spells, and access to more feats.
** The Oracle, a fan favorite which was Modded into ''VideoGame/PathfinderKingmaker'', finally makes its debut. The entire class is built on this trope.
* DevelopersForesight: Not based on reactivity to the plot, but in addition to having multiple recordings of companions' various quotes for acknowledging player orders, spotting hidden objects, unlocking doors, and disarming traps, characters also have another set of those quotes which has them whispering while they're in stealth.
* DudeWheresMyRespect: No matter how high your position is, You're still asked to go out and fix the problems your army encounters by hand.
* EarlyGameHell: In the early game enemies are statted up for a party of 6. You do not start off with 6 characters, and you also don't have teh mythic abilities that make the game easier.
* EpicFail:
** Rolling too low when disarming a trap will set it off in the disarmer's face.
** This goes for the enemy as well. It's possible for an enemy to roll so badly they fall to your Instant Death spells.
* EvilVersusEvil:
** You can be any alignment on the grid, including Evil, but that doesn't mean that your enemies and your kingdom's enemies (even the evil ones) are going to give you a pass.
* {{Familiar}}: There are somewhere around 10 different options for Familiars in the base game. This mostly helps out Wizards, but some other classes and archetypes can get one too.
* FantasyPantheon: Lots of gods (over 20) from Golarion.
* FantasyGunControl: The game does not include firearms or firearm rules despite the Pathfinder RPG system including a Gunslinger class.
* FisherKing: Your home-base of Drezen will change based upon your Mythic Path.
* FlamingSword: A common Enchantment. The paladin and magus classes also both have the ability to give their weapons this ability as well.
* {{Foreshadowing}}: Happens a lot, sometimes in obvious ways, other times in subtle ones.
* TheFriendNobodyLikes: The Inquisitor Hulrun.
* GameplayAndStoryIntegration:
** "Book events" let you choose different kinds of action that will succeed or fail depending on your (and your companion's) abilities and skills. Similarly, some options are only available if you're a corresponding alignment - they'll be invisible and grayed-out, otherwise.
** Some enemies are labeled more vaguely until they reveal their abilities.
* GoldSilverCopperStandard: Averted like on most infinity engine games.
* HarderThanHard: The aptly named "Unfair mode" which double the damage dealt by monsters and traps. Enemies will also have increased power and deliver critical hits more often.
* HeroOfAnotherStory: Yaniel and Queen Galfrey, both were incredibly high level adventurers who completed epic feats that you can learn about in-game, but this is clearly your story, not theirs.
* {{Hobbits}}: Lawyer-friendly "Halflings", as in ''TabletopGame/DungeonsAndDragons''.
* IdiosyncraticDifficultyLevels: There are two difficulty settings in the game.
** Gameplay difficulty.
*** Story mode.
*** Easy mode.
*** Normal mode.
*** Challenging mode.
*** Hard mode.
*** [[HarderThanHard Unfair mode]].
** Army Management. You can also set it to Auto, but you wont be able to disable it once the game starts and you'll be at the mercy of the [[RandomNumberGod RNG]].
*** Effortless
*** Easy
*** Normal
*** Hard
* ImprobablePowerDiscrepancy: A lot of the enemies you encounter, especially later in the game, have
been rolled drastically increased in power from their tabletop equivalents in order to provide a better challenge. An example of this is the 'Mature Leopard' you encounter in a random encounter in the early game, which is a 10 HD animal as opposed to the 3 HD leopards have in the tabletop.
* InterfaceScrew: If your main character gets Dominated, you will see enemies outlined as allies and vice versa.
* KleptomaniacHero: Barring the occasional TeleportingKeycardSquad or guard made to protect one specific stash, nobody will bat an eye at your characters freely invading private property and taking everything not nailed down, including your own troops.
* KnightTemplar: Hulrun, an old Inquisitor is this. He can be allied with [[spoiler: or murdered]].
* LightningBruiser: Barbarians have a bonus to their speed and are one of the hardest hitters in the game.
* LinearWarriorsQuadraticWizards: Historically enforced by D&D and the games based on its mechanics.
* LimitedUseMagicalDevice: Scrolls, Potions and Wands.
* LoyalAnimalCompanion: A class feature for Rangers, Druids, Hunters and certain archetypes for other classes. They are good for tanking.
* LudicrousGibs: Big hits cause enemies to explode.
* MedievalStasis: Played straight, despite the country of Numeria being right next door.
* NonLethalKO: Characters reduced to 0 hit points fall unconscious. They die when their hitpoints equal their Constitution score as a negative number, though on 'Normal' difficulty and below they will instead suffer a 'mortal wound' the first time and have to be killed again before they're down for good.
* NoticeThis: A chime and a quip will play when one of your characters find a hidden object. In the case of a trap the game will also autopause (by default) so you have time to stop before walking
into it.
* PermanentlyMissableContent: Mythic Paths need to be unlocked and are mutually exclusive once finalized in chapter 2. It's possible to miss unlocking criteria and thereby miss
the page mythic path. of course, that just means you get to embark upon a different path instead.
* PlayerHeadquarters: Fairly early on, you liberate the city of Drezen. The Kingdom Building system from ''VideoGame/PathfinderKingmaker'' has been adapted so that you can run your army from your snazzy new headquarters.
* PlayerParty: Your main character plus up to five other companions
for VideoGame/{{Pathfinder}}.a total of 6.
* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: A freewheeling paladin, A Heavily Burned eternally optimistic child crusader witch, A Half-Elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground, a "Thiefling" eldritch scoundrel, a hedonistic Aasimar Nobleman who has been CursedWithAwesome, a {{Succubus}} trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].
* RandomEncounters: You are periodically ambushed on the road, or when resting.
* RealTimeWithPause: A combination of this and TurnBasedCombat. After the release of ''VideoGame/PathfinderKingmaker'' Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based."
* ReplayValue: Aside from the multitude of possible class options and other choices that can be made with varying alignments, a lot of the plot elements uncovered later in the game are nicely foreshadowed early on. Finally, since each Mythic path substantially changes the game and they're all mutually exclusive, a lot of replayability has been added.
* RomanceSidequest: Multiple options for people of Straight, Gay, and Bi persuasion. While only three have been officially confirmed so far, more are to come.
** Camellia, a half-elf raised in a wealthy but strict household. She has the manners of a lady, the powers of a shaman, and enjoys her newly obtained freedom in the Commander’s company. Of course, she's also a Spirit hunter Shaman of ambiguous moral character.
** Daeran, a young Mendevian noble and an aasimar. Extremely handsome and filthy rich, he loves to scandalize noble society with extravagant parties and wanton behaviour. Of course, he's also a hedonist [[CursedWithAwesome cursed with magical powers]].
** Queen Galfrey, the semi-immortal queen of Mendev, kept alive by the church of Iomedae's desperation to hold the line against the Demons of the worldwound. You can secretly encourage her to join your crusade.
* RoyalsWhoActuallyDoSomething: Not you this time, but Queen Galfrey can be encouraged to join your crusade as an "anonymous" member of your camp.
* SaveScumming: Perfectly doable, and in fact sometimes encouraged by the community. While a human DungeonMaster can choose to be merciful in the interests of keeping the game going and making sure the players have fun, the game cannot do this and thus relies entirely on the fickleness of the RandomNumberGod.
* SpiritualSuccessor: Part of the Western CRPG renaissance. Successor to the Infinity Engine games (''Franchise/BaldursGate'', ''VideoGame/IcewindDale'', etc), and by extension ''VideoGame/NeverwinterNights 1'' and ''[[VideoGame/NeverwinterNights2 2]]'' (which adapted the same [[TabletopGame/DungeonsAndDragons D&D 3rd Edition]] ruleset that ''Pathfinder'' itself is derived from. Of course it's also an actual sequel to ''VideoGame/PathfinderKingmaker''.
* {{Superboss}}: The Pain Taster in the Alpha.
* TakeAThirdOption: Many dialogues will unlock extra options depending on various factors, from passing a hidden check to having certain class abilities or spells on hand. [[SchmuckBait Not all of them are necessarily better than the others]].
* {{Troll}}: You can be a kind or light-hearted one in the Trickster path.
* TurnBasedCombat: A combination of this and RealTimeWithPause. After the release of ''VideoGame/PathfinderKingmaker'' Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based.
* VendorTrash: Gems, trinkets and various household items have no purpose other than being sold in bulk for some profit. Non-magical weapons and armor become this as well later in the game.
* VideoGameCaringPotential: [[invoked]] Most NeutralGood options veer on this theme, but resolving your companion's personal quests and bringing them closure on their problems is completely possible.
* VideoGameCrueltyPotential: Comes hand in hand with the options to choose (and shift towards) an Evil alignment, and it's doubly reinforced by the Mythic Paths. Certain paths, such as Swarm-That-Walks (the "Ultimate Evil" path) are a cavalcade of cruelty.
* WeCannotGoOnWithoutYou: Since the PC is the source of mythic power for the party, if the main character dies, the game ends. It's not yet clear why the main character cannot be revived, but it likely has to do with being the source of Mythic power.
* WhatTheHellHero: While the premise of the Tabletop game is such that you are a shining pinnacle of honor and good, in the CRPG, the addition of support for Evil playthroughs means a lot of this can come through.
** For instance, you can decide to let the people attacking Ember when you meet her continue attacking her without interfering. While this [[spoiler: does not lead to her death]], you can also join in on the attack, which does.

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->''Get ready. Get scared. Learn. Listen.''
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''Pathfinder: Wrath of The Righteous'' is a sequel to VideoGame/PathfinderKingmaker developed by Owlcat Games (a company based in the Russian Federation and founded & led by veterans of [[Creator/{{Nival}} Nival Interactive]], specifically the ones responsible for ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might & Magic V]]'', the early ''VideoGame/{{Allods}}'' games, and ''VideoGame/SilentStorm'', among others). It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's "Wrath of the Righteous" Adventure Path.

The game was was announced in December 2019. A Kickstarter campaign for the game launched in February 2020, and conluded on March 11th of that year, [[https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/ having raised $2.05 million US dollars]] (more than double what the ''Kingmaker'' KS did). Alpha was released in 2020 with beta expected by teh end of 2020 and a full release expected in 2021.

The game is modeled quite heavily onthe tabletop experience and in the style of classics such as ''VideoGame/BaldursGate'', with combat both using RealTimeWithPause and TurnBasedCombat.

----
!!''Pathfinder: Wrath of the Righteous'' contains examples of:
* ActionGirl: You get (at least) four female party members in the base game. This especially applies to Seelah.
* AdamSmithHatesYourGuts: Anything you want to sell will always net you 25% of how much you would pay to buy it, even when buying back something you sold. On the bright side, market saturation isn't even a thing: you can pawn off the thousands of regular weapons and armor and low-tier magic gear you will be looting from the scores of mooks you kill and nobody will object.
* AdaptationalBadass: The original Adventure Path was balanced for four player characters (controlled by individual players) and not as a CRPG with six controllable characters. Most of its enemies (especially the {{Arc Villain}}s) have drastically increased power as a result.
* AdaptationExpansion: The original Adventure Path was somewhat notorious for only being accessible to good characters, and for having a fairly linear storyline. The Computer Game adds support for evil characters, and a branching story path based on the Mythic Path you choose to follow.
* AlchemyIsMagic: The alchemist is one of several classes you can choose from when starting the game or when leveling up your character. It focuses on infusing chemical reagents with magical energy, creating potions, poisons, mutagens, and incendiaries. Its ultimate (20th-level) ability is the "grand discovery", which can take numerous forms, including immortality or the creation of a philosopher's stone. Alchemists also take on a ''[[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Jekyll & Hyde]]'' vibe by using transformative mutagens to power up.
* AlternativeCalendar: The game uses the standard Golarion (the planet where the game takes place) calendar. Said calendar is just like our own, only with the names of the months changed (they are called after the main gods of the setting).
* AndroclesLion: [[spoiler: Nurah]] in the trickster path, you can sympathize with [[spoiler: her]] and recruit her to your cause [[spoiler: for real, this time]].
* AntiFrustrationFeatures: An unlimited (in size) shared party stash only capped by the amount of total weight that the party can carry.
** A lot of skills have been consolidated or removed to ensure that new players won't wind up taking skills that have no purpose in gameplay.
** When you attempt a skill check with your entire party selected, the most skilled character will be the one attempting it without need to select them individually.
** Cleric storekeepers sell scrolls of ''[[https://www.d20pfsrd.com/magic/all-spells/a/atonement/ atonement]]'', which allow you to quickly reset your CharacterAlignment [[invoked]] to where it was at character creation, just in case you manage to alignment-drift to the point of losing access to class features.
* ArbitraryHeadcountLimit: You're limited to six characters in your party at once. Thanks to LeakedExperience, even those you don't take with you on every adventure stay viable (though this can be turned off for a more ''Baldur's Gate''-like experience). of course, this doesn't include animal companions.
* ArmorAndMagicDontMix: Like the tabletop game, using armor and trying to cast arcane spells (without the specific ability to do so) incurs a percentile chance of having the spell fizzle. Bards can cast in light armor, while magi begin able to cast in light armor and later gain the ability to cast in medium and heavy armor. Divine magic is not restricted in this way, and certain mythic abilities can break the rules to fix this issue.
* AscendedExtra: Lann was a minor NPC in the intro section of the tabletop adventure path, now he's a full companion!
* BalefulPolymorph: [[invoked]] The TropeNamer is implemented as a 5th level spell on the druid, sorcerer, wizard, and magus lists.
* BladeOnAStick: Spears, Scythes, Glaives, Etc.
* BonusBoss: The Pain Taster in chapter 2.
* BottomlessMagazines: Your bow and crossbow users don't need to keep track of arrows, though magic quivers which give an unlimited supply of enchanted arrows are able to be found.
* ChangingOfTheGuard: The game has an entirely different case than ''VideoGame/PathfinderKingmaker'', save for one cameo.
* CharacterClassSystem: Extremely Extensive with 25 Classes, 11 Prestige classes, 6 Archetypes unique to each class, and 9 Mythic Paths available to any class.
** Classes include: Alchemist, Arcanist, Barbarian, Bard, Bloodrager, Cavalier, Cleric, Druid, Fighter, Hunter, Inquisitor, Kineticist, Magus, Monk, Oracle, Paladin, Ranger, Rogue, Shaman, Skald, Slayer, Sorcerer, Warpriest, Witch, Wizard.
** Prestige Classes include: Aldori Swordlord, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Hellknight, Hellknight Signifier, Mystic Theurge, Stalwart Defender, Student of War, And Winter Witch.
** Archetypes include (but are not limited to): Chiurgeon, Grenadier, Vivisectionist, Armored Hulk, Mad Dog, Invulnerable Rager, Archaeologist, Flame Dancer, Thunder Caller, Dirge Bard, Beast Rider, Disciple of the Pike, Gendarme, Knight of the Wall, Standard Bearer, Herald Caller, Ecclesitheurge, Crusader, Blight Druid, Defender of the True World, Feyspeaker, Aldori Defender, Tower Shield Specialist, Two-Handed Fighter, Dragonheir Scion, Armiger, Mutation Warrior, Sacred Huntsman, Monster Tactician, Tactical Leader, Dark Elementalist, Psychokineticist, Kinetic Knight, Overwhelming Soul, Eldritch Archer, Eldritch Scion, Sword Saint, Scaled Fist, Sensei, Traditional Monk, Zen Archer, Sohei, Divine Hunter, Divine Guardian, Hospitaler, Martyr, Warrior of Holy Light, Freebooter, Flame Warden, Stormwalker, Espionage Expert, Eldritch Scoundrel, Knife Master, Thug, Spirit Hunter, Possessed, Spirit Warden, Unsworn, Witch doctor, Battle Scion, Court Poet, Demon Dancer, Herald of the Horn, Hunt Caller, Deliverer, Spawn Slayer, Vanguard, Arcane Enforcer, Empyreal Bloodline, Sage, and Sylvan Bloodline, Champion of the Faith, Cult Leader, Disenchanter, Feral Champion, Shield Bearer, Hagbound Witch, Hex Channeler, Ley Line Guardian, Winter Witch, Stigmatized Witch, Scroll Savant, Arcane Bomber, Thassilonian Specialist, and Exploiter Wizard.
** Mythic Paths include: Aeon, Angel, Azata, Demon, Gold Dragon, Lich, Legend, Swarm-That-Walks, and Trickster
* CollectionSidequest: You can find oddities like ancient weapons and exotic coins lying about pretty much everywhere, which the Storyteller will buy from you. Some are part of a set that will reward you with a bit of lore, a good chunk of gold and experience and sometimes an artifact if you manage to get them all.
* CursedWithAwesome:
** The sorcerer Class has Bloodlines which can stem from anything from dragons to demons to undead and more. They all give the Sorcerer awesome powers, new spells, and access to more feats.
** The Oracle, a fan favorite which was Modded into ''VideoGame/PathfinderKingmaker'', finally makes its debut. The entire class is built on this trope.
* DevelopersForesight: Not based on reactivity to the plot, but in addition to having multiple recordings of companions' various quotes for acknowledging player orders, spotting hidden objects, unlocking doors, and disarming traps, characters also have another set of those quotes which has them whispering while they're in stealth.
* DudeWheresMyRespect: No matter how high your position is, You're still asked to go out and fix the problems your army encounters by hand.
* EarlyGameHell: In the early game enemies are statted up for a party of 6. You do not start off with 6 characters, and you also don't have teh mythic abilities that make the game easier.
* EpicFail:
** Rolling too low when disarming a trap will set it off in the disarmer's face.
** This goes for the enemy as well. It's possible for an enemy to roll so badly they fall to your Instant Death spells.
* EvilVersusEvil:
** You can be any alignment on the grid, including Evil, but that doesn't mean that your enemies and your kingdom's enemies (even the evil ones) are going to give you a pass.
* {{Familiar}}: There are somewhere around 10 different options for Familiars in the base game. This mostly helps out Wizards, but some other classes and archetypes can get one too.
* FantasyPantheon: Lots of gods (over 20) from Golarion.
* FantasyGunControl: The game does not include firearms or firearm rules despite the Pathfinder RPG system including a Gunslinger class.
* FisherKing: Your home-base of Drezen will change based upon your Mythic Path.
* FlamingSword: A common Enchantment. The paladin and magus classes also both have the ability to give their weapons this ability as well.
* {{Foreshadowing}}: Happens a lot, sometimes in obvious ways, other times in subtle ones.
* TheFriendNobodyLikes: The Inquisitor Hulrun.
* GameplayAndStoryIntegration:
** "Book events" let you choose different kinds of action that will succeed or fail depending on your (and your companion's) abilities and skills. Similarly, some options are only available if you're a corresponding alignment - they'll be invisible and grayed-out, otherwise.
** Some enemies are labeled more vaguely until they reveal their abilities.
* GoldSilverCopperStandard: Averted like on most infinity engine games.
* HarderThanHard: The aptly named "Unfair mode" which double the damage dealt by monsters and traps. Enemies will also have increased power and deliver critical hits more often.
* HeroOfAnotherStory: Yaniel and Queen Galfrey, both were incredibly high level adventurers who completed epic feats that you can learn about in-game, but this is clearly your story, not theirs.
* {{Hobbits}}: Lawyer-friendly "Halflings", as in ''TabletopGame/DungeonsAndDragons''.
* IdiosyncraticDifficultyLevels: There are two difficulty settings in the game.
** Gameplay difficulty.
*** Story mode.
*** Easy mode.
*** Normal mode.
*** Challenging mode.
*** Hard mode.
*** [[HarderThanHard Unfair mode]].
** Army Management. You can also set it to Auto, but you wont be able to disable it once the game starts and you'll be at the mercy of the [[RandomNumberGod RNG]].
*** Effortless
*** Easy
*** Normal
*** Hard
* ImprobablePowerDiscrepancy: A lot of the enemies you encounter, especially later in the game, have been drastically increased in power from their tabletop equivalents in order to provide a better challenge. An example of this is the 'Mature Leopard' you encounter in a random encounter in the early game, which is a 10 HD animal as opposed to the 3 HD leopards have in the tabletop.
* InterfaceScrew: If your main character gets Dominated, you will see enemies outlined as allies and vice versa.
* KleptomaniacHero: Barring the occasional TeleportingKeycardSquad or guard made to protect one specific stash, nobody will bat an eye at your characters freely invading private property and taking everything not nailed down, including your own troops.
* KnightTemplar: Hulrun, an old Inquisitor is this. He can be allied with [[spoiler: or murdered]].
* LightningBruiser: Barbarians have a bonus to their speed and are one of the hardest hitters in the game.
* LinearWarriorsQuadraticWizards: Historically enforced by D&D and the games based on its mechanics.
* LimitedUseMagicalDevice: Scrolls, Potions and Wands.
* LoyalAnimalCompanion: A class feature for Rangers, Druids, Hunters and certain archetypes for other classes. They are good for tanking.
* LudicrousGibs: Big hits cause enemies to explode.
* MedievalStasis: Played straight, despite the country of Numeria being right next door.
* NonLethalKO: Characters reduced to 0 hit points fall unconscious. They die when their hitpoints equal their Constitution score as a negative number, though on 'Normal' difficulty and below they will instead suffer a 'mortal wound' the first time and have to be killed again before they're down for good.
* NoticeThis: A chime and a quip will play when one of your characters find a hidden object. In the case of a trap the game will also autopause (by default) so you have time to stop before walking into it.
* PermanentlyMissableContent: Mythic Paths need to be unlocked and are mutually exclusive once finalized in chapter 2. It's possible to miss unlocking criteria and thereby miss the mythic path. of course, that just means you get to embark upon a different path instead.
* PlayerHeadquarters: Fairly early on, you liberate the city of Drezen. The Kingdom Building system from ''VideoGame/PathfinderKingmaker'' has been adapted so that you can run your army from your snazzy new headquarters.
* PlayerParty: Your main character plus up to five other companions for a total of 6.
* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: A freewheeling paladin, A Heavily Burned eternally optimistic child crusader witch, A Half-Elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground, a "Thiefling" eldritch scoundrel, a hedonistic Aasimar Nobleman who has been CursedWithAwesome, a {{Succubus}} trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].
* RandomEncounters: You are periodically ambushed on the road, or when resting.
* RealTimeWithPause: A combination of this and TurnBasedCombat. After the release of ''VideoGame/PathfinderKingmaker'' Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based."
* ReplayValue: Aside from the multitude of possible class options and other choices that can be made with varying alignments, a lot of the plot elements uncovered later in the game are nicely foreshadowed early on. Finally, since each Mythic path substantially changes the game and they're all mutually exclusive, a lot of replayability has been added.
* RomanceSidequest: Multiple options for people of Straight, Gay, and Bi persuasion. While only three have been officially confirmed so far, more are to come.
** Camellia, a half-elf raised in a wealthy but strict household. She has the manners of a lady, the powers of a shaman, and enjoys her newly obtained freedom in the Commander’s company. Of course, she's also a Spirit hunter Shaman of ambiguous moral character.
** Daeran, a young Mendevian noble and an aasimar. Extremely handsome and filthy rich, he loves to scandalize noble society with extravagant parties and wanton behaviour. Of course, he's also a hedonist [[CursedWithAwesome cursed with magical powers]].
** Queen Galfrey, the semi-immortal queen of Mendev, kept alive by the church of Iomedae's desperation to hold the line against the Demons of the worldwound. You can secretly encourage her to join your crusade.
* RoyalsWhoActuallyDoSomething: Not you this time, but Queen Galfrey can be encouraged to join your crusade as an "anonymous" member of your camp.
* SaveScumming: Perfectly doable, and in fact sometimes encouraged by the community. While a human DungeonMaster can choose to be merciful in the interests of keeping the game going and making sure the players have fun, the game cannot do this and thus relies entirely on the fickleness of the RandomNumberGod.
* SpiritualSuccessor: Part of the Western CRPG renaissance. Successor to the Infinity Engine games (''Franchise/BaldursGate'', ''VideoGame/IcewindDale'', etc), and by extension ''VideoGame/NeverwinterNights 1'' and ''[[VideoGame/NeverwinterNights2 2]]'' (which adapted the same [[TabletopGame/DungeonsAndDragons D&D 3rd Edition]] ruleset that ''Pathfinder'' itself is derived from. Of course it's also an actual sequel to ''VideoGame/PathfinderKingmaker''.
* {{Superboss}}: The Pain Taster in the Alpha.
* TakeAThirdOption: Many dialogues will unlock extra options depending on various factors, from passing a hidden check to having certain class abilities or spells on hand. [[SchmuckBait Not all of them are necessarily better than the others]].
* {{Troll}}: You can be a kind or light-hearted one in the Trickster path.
* TurnBasedCombat: A combination of this and RealTimeWithPause. After the release of ''VideoGame/PathfinderKingmaker'' Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based.
* VendorTrash: Gems, trinkets and various household items have no purpose other than being sold in bulk for some profit. Non-magical weapons and armor become this as well later in the game.
* VideoGameCaringPotential: [[invoked]] Most NeutralGood options veer on this theme, but resolving your companion's personal quests and bringing them closure on their problems is completely possible.
* VideoGameCrueltyPotential: Comes hand in hand with the options to choose (and shift towards) an Evil alignment, and it's doubly reinforced by the Mythic Paths. Certain paths, such as Swarm-That-Walks (the "Ultimate Evil" path) are a cavalcade of cruelty.
* WeCannotGoOnWithoutYou: Since the PC is the source of mythic power for the party, if the main character dies, the game ends. It's not yet clear why the main character cannot be revived, but it likely has to do with being the source of Mythic power.
* WhatTheHellHero: While the premise of the Tabletop game is such that you are a shining pinnacle of honor and good, in the CRPG, the addition of support for Evil playthroughs means a lot of this can come through.
** For instance, you can decide to let the people attacking Ember when you meet her continue attacking her without interfering. While this [[spoiler: does not lead to her death]], you can also join in on the attack, which does.

----
->''Get ready. Get scared. Learn. Listen.''

to:

''Pathfinder: Wrath of The Righteous'' is a sequel to VideoGame/PathfinderKingmaker developed by Owlcat Games (a company based in the Russian Federation and founded & led by veterans of [[Creator/{{Nival}} Nival Interactive]], specifically the ones responsible for ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might & Magic V]]'', the early ''VideoGame/{{Allods}}'' games, and ''VideoGame/SilentStorm'', among others). It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's "Wrath of the Righteous" Adventure Path.

The game was was announced in December 2019. A Kickstarter campaign for the game launched in February 2020, and conluded on March 11th of that year, [[https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/ having raised $2.05 million US dollars]] (more than double what the ''Kingmaker'' KS did). Alpha was released in 2020 with beta expected by teh end of 2020 and a full release expected in 2021.

The game is modeled quite heavily onthe tabletop experience and in the style of classics such as ''VideoGame/BaldursGate'', with combat both using RealTimeWithPause and TurnBasedCombat.

----
!!''Pathfinder: Wrath of the Righteous'' contains examples of:
* ActionGirl: You get (at least) four female party members in the base game.
This especially applies to Seelah.
* AdamSmithHatesYourGuts: Anything you want to sell will always net you 25% of how much you would pay to buy it, even when buying back something you sold. On the bright side, market saturation isn't even a thing: you can pawn off the thousands of regular weapons and armor and low-tier magic gear you will be looting from the scores of mooks you kill and nobody will object.
* AdaptationalBadass: The original Adventure Path was balanced for four player characters (controlled by individual players) and not as a CRPG with six controllable characters. Most of its enemies (especially the {{Arc Villain}}s) have drastically increased power as a result.
* AdaptationExpansion: The original Adventure Path was somewhat notorious for only being accessible to good characters, and for having a fairly linear storyline. The Computer Game adds support for evil characters, and a branching story path based on the Mythic Path you choose to follow.
* AlchemyIsMagic: The alchemist is one of several classes you can choose from when starting the game or when leveling up your character. It focuses on infusing chemical reagents with magical energy, creating potions, poisons, mutagens, and incendiaries. Its ultimate (20th-level) ability is the "grand discovery", which can take numerous forms, including immortality or the creation of a philosopher's stone. Alchemists also take on a ''[[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Jekyll & Hyde]]'' vibe by using transformative mutagens to power up.
* AlternativeCalendar: The game uses the standard Golarion (the planet where the game takes place) calendar. Said calendar is just like our own, only with the names of the months changed (they are called after the main gods of the setting).
* AndroclesLion: [[spoiler: Nurah]] in the trickster path, you can sympathize with [[spoiler: her]] and recruit her to your cause [[spoiler: for real, this time]].
* AntiFrustrationFeatures: An unlimited (in size) shared party stash only capped by the amount of total weight that the party can carry.
** A lot of skills have been consolidated or removed to ensure that new players won't wind up taking skills that have no purpose in gameplay.
** When you attempt a skill check with your entire party selected, the most skilled character will be the one attempting it without need to select them individually.
** Cleric storekeepers sell scrolls of ''[[https://www.d20pfsrd.com/magic/all-spells/a/atonement/ atonement]]'', which allow you to quickly reset your CharacterAlignment [[invoked]] to where it was at character creation, just in case you manage to alignment-drift to the point of losing access to class features.
* ArbitraryHeadcountLimit: You're limited to six characters in your party at once. Thanks to LeakedExperience, even those you don't take with you on every adventure stay viable (though this can be turned off for a more ''Baldur's Gate''-like experience). of course, this doesn't include animal companions.
* ArmorAndMagicDontMix: Like the tabletop game, using armor and trying to cast arcane spells (without the specific ability to do so) incurs a percentile chance of having the spell fizzle. Bards can cast in light armor, while magi begin able to cast in light armor and later gain the ability to cast in medium and heavy armor. Divine magic is not restricted in this way, and certain mythic abilities can break the rules to fix this issue.
* AscendedExtra: Lann was a minor NPC in the intro section of the tabletop adventure path, now he's a full companion!
* BalefulPolymorph: [[invoked]] The TropeNamer is implemented as a 5th level spell on the druid, sorcerer, wizard, and magus lists.
* BladeOnAStick: Spears, Scythes, Glaives, Etc.
* BonusBoss: The Pain Taster in chapter 2.
* BottomlessMagazines: Your bow and crossbow users don't need to keep track of arrows, though magic quivers which give an unlimited supply of enchanted arrows are able to be found.
* ChangingOfTheGuard: The
game has an entirely different case than ''VideoGame/PathfinderKingmaker'', save for one cameo.
* CharacterClassSystem: Extremely Extensive with 25 Classes, 11 Prestige classes, 6 Archetypes unique to each class, and 9 Mythic Paths available to any class.
** Classes include: Alchemist, Arcanist, Barbarian, Bard, Bloodrager, Cavalier, Cleric, Druid, Fighter, Hunter, Inquisitor, Kineticist, Magus, Monk, Oracle, Paladin, Ranger, Rogue, Shaman, Skald, Slayer, Sorcerer, Warpriest, Witch, Wizard.
** Prestige Classes include: Aldori Swordlord, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Hellknight, Hellknight Signifier, Mystic Theurge, Stalwart Defender, Student of War, And Winter Witch.
** Archetypes include (but are not limited to): Chiurgeon, Grenadier, Vivisectionist, Armored Hulk, Mad Dog, Invulnerable Rager, Archaeologist, Flame Dancer, Thunder Caller, Dirge Bard, Beast Rider, Disciple of the Pike, Gendarme, Knight of the Wall, Standard Bearer, Herald Caller, Ecclesitheurge, Crusader, Blight Druid, Defender of the True World, Feyspeaker, Aldori Defender, Tower Shield Specialist, Two-Handed Fighter, Dragonheir Scion, Armiger, Mutation Warrior, Sacred Huntsman, Monster Tactician, Tactical Leader, Dark Elementalist, Psychokineticist, Kinetic Knight, Overwhelming Soul, Eldritch Archer, Eldritch Scion, Sword Saint, Scaled Fist, Sensei, Traditional Monk, Zen Archer, Sohei, Divine Hunter, Divine Guardian, Hospitaler, Martyr, Warrior of Holy Light, Freebooter, Flame Warden, Stormwalker, Espionage Expert, Eldritch Scoundrel, Knife Master, Thug, Spirit Hunter, Possessed, Spirit Warden, Unsworn, Witch doctor, Battle Scion, Court Poet, Demon Dancer, Herald of the Horn, Hunt Caller, Deliverer, Spawn Slayer, Vanguard, Arcane Enforcer, Empyreal Bloodline, Sage, and Sylvan Bloodline, Champion of the Faith, Cult Leader, Disenchanter, Feral Champion, Shield Bearer, Hagbound Witch, Hex Channeler, Ley Line Guardian, Winter Witch, Stigmatized Witch, Scroll Savant, Arcane Bomber, Thassilonian Specialist, and Exploiter Wizard.
** Mythic Paths include: Aeon, Angel, Azata, Demon, Gold Dragon, Lich, Legend, Swarm-That-Walks, and Trickster
* CollectionSidequest: You can find oddities like ancient weapons and exotic coins lying about pretty much everywhere, which the Storyteller will buy from you. Some are part of a set that will reward you with a bit of lore, a good chunk of gold and experience and sometimes an artifact if you manage to get them all.
* CursedWithAwesome:
** The sorcerer Class has Bloodlines which can stem from anything from dragons to demons to undead and more. They all give the Sorcerer awesome powers, new spells, and access to more feats.
** The Oracle, a fan favorite which was Modded
been rolled into ''VideoGame/PathfinderKingmaker'', finally makes its debut. The entire class is built on this trope.
* DevelopersForesight: Not based on reactivity to
the plot, but in addition to having multiple recordings of companions' various quotes page for acknowledging player orders, spotting hidden objects, unlocking doors, and disarming traps, characters also have another set of those quotes which has them whispering while they're in stealth.
* DudeWheresMyRespect: No matter how high your position is, You're still asked to go out and fix the problems your army encounters by hand.
* EarlyGameHell: In the early game enemies are statted up for a party of 6. You do not start off with 6 characters, and you also don't have teh mythic abilities that make the game easier.
* EpicFail:
** Rolling too low when disarming a trap will set it off in the disarmer's face.
** This goes for the enemy as well. It's possible for an enemy to roll so badly they fall to your Instant Death spells.
* EvilVersusEvil:
** You can be any alignment on the grid, including Evil, but that doesn't mean that your enemies and your kingdom's enemies (even the evil ones) are going to give you a pass.
* {{Familiar}}: There are somewhere around 10 different options for Familiars in the base game. This mostly helps out Wizards, but some other classes and archetypes can get one too.
* FantasyPantheon: Lots of gods (over 20) from Golarion.
* FantasyGunControl: The game does not include firearms or firearm rules despite the Pathfinder RPG system including a Gunslinger class.
* FisherKing: Your home-base of Drezen will change based upon your Mythic Path.
* FlamingSword: A common Enchantment. The paladin and magus classes also both have the ability to give their weapons this ability as well.
* {{Foreshadowing}}: Happens a lot, sometimes in obvious ways, other times in subtle ones.
* TheFriendNobodyLikes: The Inquisitor Hulrun.
* GameplayAndStoryIntegration:
** "Book events" let you choose different kinds of action that will succeed or fail depending on your (and your companion's) abilities and skills. Similarly, some options are only available if you're a corresponding alignment - they'll be invisible and grayed-out, otherwise.
** Some enemies are labeled more vaguely until they reveal their abilities.
* GoldSilverCopperStandard: Averted like on most infinity engine games.
* HarderThanHard: The aptly named "Unfair mode" which double the damage dealt by monsters and traps. Enemies will also have increased power and deliver critical hits more often.
* HeroOfAnotherStory: Yaniel and Queen Galfrey, both were incredibly high level adventurers who completed epic feats that you can learn about in-game, but this is clearly your story, not theirs.
* {{Hobbits}}: Lawyer-friendly "Halflings", as in ''TabletopGame/DungeonsAndDragons''.
* IdiosyncraticDifficultyLevels: There are two difficulty settings in the game.
** Gameplay difficulty.
*** Story mode.
*** Easy mode.
*** Normal mode.
*** Challenging mode.
*** Hard mode.
*** [[HarderThanHard Unfair mode]].
** Army Management. You can also set it to Auto, but you wont be able to disable it once the game starts and you'll be at the mercy of the [[RandomNumberGod RNG]].
*** Effortless
*** Easy
*** Normal
*** Hard
* ImprobablePowerDiscrepancy: A lot of the enemies you encounter, especially later in the game, have been drastically increased in power from their tabletop equivalents in order to provide a better challenge. An example of this is the 'Mature Leopard' you encounter in a random encounter in the early game, which is a 10 HD animal as opposed to the 3 HD leopards have in the tabletop.
* InterfaceScrew: If your main character gets Dominated, you will see enemies outlined as allies and vice versa.
* KleptomaniacHero: Barring the occasional TeleportingKeycardSquad or guard made to protect one specific stash, nobody will bat an eye at your characters freely invading private property and taking everything not nailed down, including your own troops.
* KnightTemplar: Hulrun, an old Inquisitor is this. He can be allied with [[spoiler: or murdered]].
* LightningBruiser: Barbarians have a bonus to their speed and are one of the hardest hitters in the game.
* LinearWarriorsQuadraticWizards: Historically enforced by D&D and the games based on its mechanics.
* LimitedUseMagicalDevice: Scrolls, Potions and Wands.
* LoyalAnimalCompanion: A class feature for Rangers, Druids, Hunters and certain archetypes for other classes. They are good for tanking.
* LudicrousGibs: Big hits cause enemies to explode.
* MedievalStasis: Played straight, despite the country of Numeria being right next door.
* NonLethalKO: Characters reduced to 0 hit points fall unconscious. They die when their hitpoints equal their Constitution score as a negative number, though on 'Normal' difficulty and below they will instead suffer a 'mortal wound' the first time and have to be killed again before they're down for good.
* NoticeThis: A chime and a quip will play when one of your characters find a hidden object. In the case of a trap the game will also autopause (by default) so you have time to stop before walking into it.
* PermanentlyMissableContent: Mythic Paths need to be unlocked and are mutually exclusive once finalized in chapter 2. It's possible to miss unlocking criteria and thereby miss the mythic path. of course, that just means you get to embark upon a different path instead.
* PlayerHeadquarters: Fairly early on, you liberate the city of Drezen. The Kingdom Building system from ''VideoGame/PathfinderKingmaker'' has been adapted so that you can run your army from your snazzy new headquarters.
* PlayerParty: Your main character plus up to five other companions for a total of 6.
* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: A freewheeling paladin, A Heavily Burned eternally optimistic child crusader witch, A Half-Elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground, a "Thiefling" eldritch scoundrel, a hedonistic Aasimar Nobleman who has been CursedWithAwesome, a {{Succubus}} trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].
* RandomEncounters: You are periodically ambushed on the road, or when resting.
* RealTimeWithPause: A combination of this and TurnBasedCombat. After the release of ''VideoGame/PathfinderKingmaker'' Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based."
* ReplayValue: Aside from the multitude of possible class options and other choices that can be made with varying alignments, a lot of the plot elements uncovered later in the game are nicely foreshadowed early on. Finally, since each Mythic path substantially changes the game and they're all mutually exclusive, a lot of replayability has been added.
* RomanceSidequest: Multiple options for people of Straight, Gay, and Bi persuasion. While only three have been officially confirmed so far, more are to come.
** Camellia, a half-elf raised in a wealthy but strict household. She has the manners of a lady, the powers of a shaman, and enjoys her newly obtained freedom in the Commander’s company. Of course, she's also a Spirit hunter Shaman of ambiguous moral character.
** Daeran, a young Mendevian noble and an aasimar. Extremely handsome and filthy rich, he loves to scandalize noble society with extravagant parties and wanton behaviour. Of course, he's also a hedonist [[CursedWithAwesome cursed with magical powers]].
** Queen Galfrey, the semi-immortal queen of Mendev, kept alive by the church of Iomedae's desperation to hold the line against the Demons of the worldwound. You can secretly encourage her to join your crusade.
* RoyalsWhoActuallyDoSomething: Not you this time, but Queen Galfrey can be encouraged to join your crusade as an "anonymous" member of your camp.
* SaveScumming: Perfectly doable, and in fact sometimes encouraged by the community. While a human DungeonMaster can choose to be merciful in the interests of keeping the game going and making sure the players have fun, the game cannot do this and thus relies entirely on the fickleness of the RandomNumberGod.
* SpiritualSuccessor: Part of the Western CRPG renaissance. Successor to the Infinity Engine games (''Franchise/BaldursGate'', ''VideoGame/IcewindDale'', etc), and by extension ''VideoGame/NeverwinterNights 1'' and ''[[VideoGame/NeverwinterNights2 2]]'' (which adapted the same [[TabletopGame/DungeonsAndDragons D&D 3rd Edition]] ruleset that ''Pathfinder'' itself is derived from. Of course it's also an actual sequel to ''VideoGame/PathfinderKingmaker''.
* {{Superboss}}: The Pain Taster in the Alpha.
* TakeAThirdOption: Many dialogues will unlock extra options depending on various factors, from passing a hidden check to having certain class abilities or spells on hand. [[SchmuckBait Not all of them are necessarily better than the others]].
* {{Troll}}: You can be a kind or light-hearted one in the Trickster path.
* TurnBasedCombat: A combination of this and RealTimeWithPause. After the release of ''VideoGame/PathfinderKingmaker'' Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based.
* VendorTrash: Gems, trinkets and various household items have no purpose other than being sold in bulk for some profit. Non-magical weapons and armor become this as well later in the game.
* VideoGameCaringPotential: [[invoked]] Most NeutralGood options veer on this theme, but resolving your companion's personal quests and bringing them closure on their problems is completely possible.
* VideoGameCrueltyPotential: Comes hand in hand with the options to choose (and shift towards) an Evil alignment, and it's doubly reinforced by the Mythic Paths. Certain paths, such as Swarm-That-Walks (the "Ultimate Evil" path) are a cavalcade of cruelty.
* WeCannotGoOnWithoutYou: Since the PC is the source of mythic power for the party, if the main character dies, the game ends. It's not yet clear why the main character cannot be revived, but it likely has to do with being the source of Mythic power.
* WhatTheHellHero: While the premise of the Tabletop game is such that you are a shining pinnacle of honor and good, in the CRPG, the addition of support for Evil playthroughs means a lot of this can come through.
** For instance, you can decide to let the people attacking Ember when you meet her continue attacking her without interfering. While this [[spoiler: does not lead to her death]], you can also join in on the attack, which does.

----
->''Get ready. Get scared. Learn. Listen.''
VideoGame/Pathfinder.
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** For instance, you can decide to let the people attacking Ember when you meet her continue attacking her without interfering. While this [[spoiler:does not lead to her death]], you can also join in on the attack, which does.

to:

** For instance, you can decide to let the people attacking Ember when you meet her continue attacking her without interfering. While this [[spoiler:does [[spoiler: does not lead to her death]], you can also join in on the attack, which does.

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* AscendedExtra: Lann was a minor NPC in the intro section of teh tabletop adventure path, now he's a full companion!

to:

* AscendedExtra: Lann was a minor NPC in the intro section of teh the tabletop adventure path, now he's a full companion!



* ChangingOfTheGuard: The game has an entirely different case than VideoGame/PathfinderKingmaker, save for one cameo.

to:

* ChangingOfTheGuard: The game has an entirely different case than VideoGame/PathfinderKingmaker, ''VideoGame/PathfinderKingmaker'', save for one cameo.



** Mythic Paths include: Aeon, Angel, Azata, Demon, Gold Dragon, Lich, Legend, Swarm-That-Walks, and Trickster



** Mythic Paths include: Aeon, Angel, Azata, Demon, Gold Dragon, Lich, Legend, Swarm-That-Walks, and Trickster



** The Oracle, a fan favorite which was Modded into VideoGame/PathfinderKingmaker, finally makes it's debut. The entire class is built on this trope.

to:

** The Oracle, a fan favorite which was Modded into VideoGame/PathfinderKingmaker, ''VideoGame/PathfinderKingmaker'', finally makes it's its debut. The entire class is built on this trope.



* KnightTemplar: Hulrun, an old Inquisitor is this. He can be allied with [[[spoiler: or Murdered]]

to:

* KnightTemplar: Hulrun, an old Inquisitor is this. He can be allied with [[[spoiler: [[spoiler: or Murdered]]murdered]].



* PlayerHeadquarters: Fairly early on, you liberate the city of Drezen. The Kingdom Building system from VideoGame/PathfinderKingmaker has been adapted so that you can run your army from your snazzy new headquarters.

to:

* PlayerHeadquarters: Fairly early on, you liberate the city of Drezen. The Kingdom Building system from VideoGame/PathfinderKingmaker ''VideoGame/PathfinderKingmaker'' has been adapted so that you can run your army from your snazzy new headquarters.



* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: A freewheeling paladin, A Heavily Burned eternally optimisticchild crusader witch, A HalfElf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground, a "Thiefling" eldritch scoundrel, a hedonistic Aasimar Nobleman who has been CursedWithAwesome, a {{Succubus}} trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].

to:

* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: A freewheeling paladin, A Heavily Burned eternally optimisticchild optimistic child crusader witch, A HalfElf Half-Elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground, a "Thiefling" eldritch scoundrel, a hedonistic Aasimar Nobleman who has been CursedWithAwesome, a {{Succubus}} trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].



* RealTimeWithPause: A combination of this and TurnBasedCombat. After the release of VideoGame/PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based."

to:

* RealTimeWithPause: A combination of this and TurnBasedCombat. After the release of VideoGame/PathfinderKingmaker ''VideoGame/PathfinderKingmaker'' Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based."



** Camellia, a half-elf raised in a wealthy but strict household. She has the manners of a lady, the powers of a shaman, and enjoys her newly obtained freedom in the Commander’s company. Of course, she's also a Spirit hunter Shaman of ambigous moral character.

to:

** Camellia, a half-elf raised in a wealthy but strict household. She has the manners of a lady, the powers of a shaman, and enjoys her newly obtained freedom in the Commander’s company. Of course, she's also a Spirit hunter Shaman of ambigous ambiguous moral character.



** Queen Galfrey, the semi-immortal queen of Mendev, kept alive by the church of Iomedae's desperation to hold the line against the Demons of teh worldwound. You can secretly encourage her to join your crusade.

to:

** Queen Galfrey, the semi-immortal queen of Mendev, kept alive by the church of Iomedae's desperation to hold the line against the Demons of teh the worldwound. You can secretly encourage her to join your crusade.



* SpiritualSuccessor: Part of the Western CRPG renaissance. Successor to the Infinity Engine games (''Franchise/BaldursGate'', ''VideoGame/IcewindDale'', etc), and by extension ''VideoGame/NeverwinterNights 1'' and ''[[VideoGame/NeverwinterNights2 2]]'' (which adapted the same [[TabletopGame/DungeonsAndDragons D&D 3rd Edition]] ruleset that ''Pathfinder'' itself is derived from. Of course it's also an actual sequel to VideoGame/PathfinderKingmaker.

to:

* SpiritualSuccessor: Part of the Western CRPG renaissance. Successor to the Infinity Engine games (''Franchise/BaldursGate'', ''VideoGame/IcewindDale'', etc), and by extension ''VideoGame/NeverwinterNights 1'' and ''[[VideoGame/NeverwinterNights2 2]]'' (which adapted the same [[TabletopGame/DungeonsAndDragons D&D 3rd Edition]] ruleset that ''Pathfinder'' itself is derived from. Of course it's also an actual sequel to VideoGame/PathfinderKingmaker.''VideoGame/PathfinderKingmaker''.



* {{Troll}}: You can be a kind fo light hearted one in the Trickster path.
* TurnBasedCombat: A combination of this and RealTimeWithPause. After the release of VideoGame/PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based.

to:

* {{Troll}}: You can be a kind fo light hearted or light-hearted one in the Trickster path.
* TurnBasedCombat: A combination of this and RealTimeWithPause. After the release of VideoGame/PathfinderKingmaker ''VideoGame/PathfinderKingmaker'' Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based.



** For instance, you can decide to let the people attacking Ember when you meet her continue attacking her without interfering. While this [[spiler:does not lead to her death]], you can also join in on the attack, which does.

to:

** For instance, you can decide to let the people attacking Ember when you meet her continue attacking her without interfering. While this [[spiler:does [[spoiler:does not lead to her death]], you can also join in on the attack, which does.
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The game is modeled quite heavily onthe tabletop experience and in the style of classics such as ''VideoGame/BaldursGate'', with combat both using RealTimeWithPause and TurnBased.

to:

The game is modeled quite heavily onthe tabletop experience and in the style of classics such as ''VideoGame/BaldursGate'', with combat both using RealTimeWithPause and TurnBased.
TurnBasedCombat.



* RealTimeWithPause: A combination of this and TurnBased. After the release of VideoGame/PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based."

to:

* RealTimeWithPause: A combination of this and TurnBased.TurnBasedCombat. After the release of VideoGame/PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based."



* TurnBased: A combination of this and RealTimeWithPause. After the release of VideoGame/PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based.

to:

* TurnBased: TurnBasedCombat: A combination of this and RealTimeWithPause. After the release of VideoGame/PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based.

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* CharacterClassSystem: Extremely Extensive with 25 Classes, 11 Prestige classes, 6 Archetypes uniqwue to each class, and 9 Mythic Paths available to any class.

to:

* ChangingOfTheGuard: The game has an entirely different case than VideoGame/PathfinderKingmaker, save for one cameo.
* CharacterClassSystem: Extremely Extensive with 25 Classes, 11 Prestige classes, 6 Archetypes uniqwue unique to each class, and 9 Mythic Paths available to any class.
Is there an issue? Send a MessageReason:
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** The Oracle, a fan favorite which was Modded into PathfinderKingmaker, finally makes it's debut. The entire class is built on this trope.

to:

** The Oracle, a fan favorite which was Modded into PathfinderKingmaker, VideoGame/PathfinderKingmaker, finally makes it's debut. The entire class is built on this trope.



* PlayerHeadquarters: Fairly early on, you liberate the city of Drezen. The Kingdom Building system from PathfinderKingmaker has been adapted so that you can run your army from your snazzy new headquarters.

to:

* PlayerHeadquarters: Fairly early on, you liberate the city of Drezen. The Kingdom Building system from PathfinderKingmaker VideoGame/PathfinderKingmaker has been adapted so that you can run your army from your snazzy new headquarters.



* RealTimeWithPause: A combination of this and TurnBased. After the release of PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based."

to:

* RealTimeWithPause: A combination of this and TurnBased. After the release of PathfinderKingmaker VideoGame/PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based."



* SpiritualSuccessor: Part of the Western CRPG renaissance. Successor to the Infinity Engine games (''Franchise/BaldursGate'', ''VideoGame/IcewindDale'', etc), and by extension ''VideoGame/NeverwinterNights 1'' and ''[[VideoGame/NeverwinterNights2 2]]'' (which adapted the same [[TabletopGame/DungeonsAndDragons D&D 3rd Edition]] ruleset that ''Pathfinder'' itself is derived from. Of course it's also an actual sequel to PathfinderKingmaker.

to:

* SpiritualSuccessor: Part of the Western CRPG renaissance. Successor to the Infinity Engine games (''Franchise/BaldursGate'', ''VideoGame/IcewindDale'', etc), and by extension ''VideoGame/NeverwinterNights 1'' and ''[[VideoGame/NeverwinterNights2 2]]'' (which adapted the same [[TabletopGame/DungeonsAndDragons D&D 3rd Edition]] ruleset that ''Pathfinder'' itself is derived from. Of course it's also an actual sequel to PathfinderKingmaker.VideoGame/PathfinderKingmaker.



* TurnBased: A combination of this and RealTimeWithPause. After the release of PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based.

to:

* TurnBased: A combination of this and RealTimeWithPause. After the release of PathfinderKingmaker VideoGame/PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based.
Is there an issue? Send a MessageReason:
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''Pathfinder: Wrath of The Righteous'' is a sequel to [[VideoGame/PathfinderKingmaker]] developed by Owlcat Games (a company based in the Russian Federation and founded & led by veterans of [[Creator/{{Nival}} Nival Interactive]], specifically the ones responsible for ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might & Magic V]]'', the early ''VideoGame/{{Allods}}'' games, and ''VideoGame/SilentStorm'', among others). It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's "Wrath of the Righteous" Adventure Path.

to:

''Pathfinder: Wrath of The Righteous'' is a sequel to [[VideoGame/PathfinderKingmaker]] VideoGame/PathfinderKingmaker developed by Owlcat Games (a company based in the Russian Federation and founded & led by veterans of [[Creator/{{Nival}} Nival Interactive]], specifically the ones responsible for ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might & Magic V]]'', the early ''VideoGame/{{Allods}}'' games, and ''VideoGame/SilentStorm'', among others). It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's "Wrath of the Righteous" Adventure Path.
Is there an issue? Send a MessageReason:
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''Pathfinder: Wrath of The Righteous'' is a sequel to PathfinderKingmaker developed by Owlcat Games (a company based in the Russian Federation and founded & led by veterans of [[Creator/{{Nival}} Nival Interactive]], specifically the ones responsible for ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might & Magic V]]'', the early ''VideoGame/{{Allods}}'' games, and ''VideoGame/SilentStorm'', among others). It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's "Wrath of the Righteous" Adventure Path.

to:

''Pathfinder: Wrath of The Righteous'' is a sequel to PathfinderKingmaker [[VideoGame/PathfinderKingmaker]] developed by Owlcat Games (a company based in the Russian Federation and founded & led by veterans of [[Creator/{{Nival}} Nival Interactive]], specifically the ones responsible for ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might & Magic V]]'', the early ''VideoGame/{{Allods}}'' games, and ''VideoGame/SilentStorm'', among others). It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's "Wrath of the Righteous" Adventure Path.
Is there an issue? Send a MessageReason:
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* AndroclesLion: [[Spoiler: Nurah]] in the trickster path, you can sympathize with [[spoiler: her]] and recruit her to your cause [[Spoiler: for real, this time]].

to:

* AndroclesLion: [[Spoiler: [[spoiler: Nurah]] in the trickster path, you can sympathize with [[spoiler: her]] and recruit her to your cause [[Spoiler: [[spoiler: for real, this time]].



* KnightTemplar: Hulrun, an old Inquisitor is this. He can be allied with [[[Spoiler: or Murdered]]

to:

* KnightTemplar: Hulrun, an old Inquisitor is this. He can be allied with [[[Spoiler: [[[spoiler: or Murdered]]
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''Pathfinder: Wrath of The Righteous'' is a sequel to PathfinderKingmaker developed by Owlcat Games (a company based in the Russian Federation and founded & led by veterans of [[Creator/{{Nival}} Nival Interactive]], specifically the ones responsible for ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might & Magic V]]'', the early ''VideoGame/{{Allods}}'' games, and ''VideoGame/SilentStorm'', among others). It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's "Wrath of the Righteous" Adventure Path.

The game was was announced in December 2019. A Kickstarter campaign for the game launched in February 2020, and conluded on March 11th of that year, [[https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/ having raised $2.05 million US dollars]] (more than double what the ''Kingmaker'' KS did). Alpha was released in 2020 with beta expected by teh end of 2020 and a full release expected in 2021.

The game is modeled quite heavily onthe tabletop experience and in the style of classics such as ''VideoGame/BaldursGate'', with combat both using RealTimeWithPause and TurnBased.

----
!!''Pathfinder: Wrath of the Righteous'' contains examples of:
* ActionGirl: You get (at least) four female party members in the base game. This especially applies to Seelah.
* AdamSmithHatesYourGuts: Anything you want to sell will always net you 25% of how much you would pay to buy it, even when buying back something you sold. On the bright side, market saturation isn't even a thing: you can pawn off the thousands of regular weapons and armor and low-tier magic gear you will be looting from the scores of mooks you kill and nobody will object.
* AdaptationalBadass: The original Adventure Path was balanced for four player characters (controlled by individual players) and not as a CRPG with six controllable characters. Most of its enemies (especially the {{Arc Villain}}s) have drastically increased power as a result.
* AdaptationExpansion: The original Adventure Path was somewhat notorious for only being accessible to good characters, and for having a fairly linear storyline. The Computer Game adds support for evil characters, and a branching story path based on the Mythic Path you choose to follow.
* AlchemyIsMagic: The alchemist is one of several classes you can choose from when starting the game or when leveling up your character. It focuses on infusing chemical reagents with magical energy, creating potions, poisons, mutagens, and incendiaries. Its ultimate (20th-level) ability is the "grand discovery", which can take numerous forms, including immortality or the creation of a philosopher's stone. Alchemists also take on a ''[[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Jekyll & Hyde]]'' vibe by using transformative mutagens to power up.
* AlternativeCalendar: The game uses the standard Golarion (the planet where the game takes place) calendar. Said calendar is just like our own, only with the names of the months changed (they are called after the main gods of the setting).
* AndroclesLion: [[Spoiler: Nurah]] in the trickster path, you can sympathize with [[spoiler: her]] and recruit her to your cause [[Spoiler: for real, this time]].
* AntiFrustrationFeatures: An unlimited (in size) shared party stash only capped by the amount of total weight that the party can carry.
** A lot of skills have been consolidated or removed to ensure that new players won't wind up taking skills that have no purpose in gameplay.
** When you attempt a skill check with your entire party selected, the most skilled character will be the one attempting it without need to select them individually.
** Cleric storekeepers sell scrolls of ''[[https://www.d20pfsrd.com/magic/all-spells/a/atonement/ atonement]]'', which allow you to quickly reset your CharacterAlignment [[invoked]] to where it was at character creation, just in case you manage to alignment-drift to the point of losing access to class features.
* ArbitraryHeadcountLimit: You're limited to six characters in your party at once. Thanks to LeakedExperience, even those you don't take with you on every adventure stay viable (though this can be turned off for a more ''Baldur's Gate''-like experience). of course, this doesn't include animal companions.
* ArmorAndMagicDontMix: Like the tabletop game, using armor and trying to cast arcane spells (without the specific ability to do so) incurs a percentile chance of having the spell fizzle. Bards can cast in light armor, while magi begin able to cast in light armor and later gain the ability to cast in medium and heavy armor. Divine magic is not restricted in this way, and certain mythic abilities can break the rules to fix this issue.
* AscendedExtra: Lann was a minor NPC in the intro section of teh tabletop adventure path, now he's a full companion!
* BalefulPolymorph: [[invoked]] The TropeNamer is implemented as a 5th level spell on the druid, sorcerer, wizard, and magus lists.
* BladeOnAStick: Spears, Scythes, Glaives, Etc.
* BonusBoss: The Pain Taster in chapter 2.
* BottomlessMagazines: Your bow and crossbow users don't need to keep track of arrows, though magic quivers which give an unlimited supply of enchanted arrows are able to be found.
* CharacterClassSystem: Extremely Extensive with 25 Classes, 11 Prestige classes, 6 Archetypes uniqwue to each class, and 9 Mythic Paths available to any class.
** Classes include: Alchemist, Arcanist, Barbarian, Bard, Bloodrager, Cavalier, Cleric, Druid, Fighter, Hunter, Inquisitor, Kineticist, Magus, Monk, Oracle, Paladin, Ranger, Rogue, Shaman, Skald, Slayer, Sorcerer, Warpriest, Witch, Wizard.
** Prestige Classes include: Aldori Swordlord, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Hellknight, Hellknight Signifier, Mystic Theurge, Stalwart Defender, Student of War, And Winter Witch.
** Archetypes include (but are not limited to): Chiurgeon, Grenadier, Vivisectionist, Armored Hulk, Mad Dog, Invulnerable Rager, Archaeologist, Flame Dancer, Thunder Caller, Dirge Bard, Beast Rider, Disciple of the Pike, Gendarme, Knight of the Wall, Standard Bearer, Herald Caller, Ecclesitheurge, Crusader, Blight Druid, Defender of the True World, Feyspeaker, Aldori Defender, Tower Shield Specialist, Two-Handed Fighter, Dragonheir Scion, Armiger, Mutation Warrior, Sacred Huntsman, Monster Tactician, Tactical Leader, Dark Elementalist, Psychokineticist, Kinetic Knight, Overwhelming Soul, Eldritch Archer, Eldritch Scion, Sword Saint, Scaled Fist, Sensei, Traditional Monk, Zen Archer, Sohei, Divine Hunter, Divine Guardian, Hospitaler, Martyr, Warrior of Holy Light, Freebooter, Flame Warden, Stormwalker, Espionage Expert, Eldritch Scoundrel, Knife Master, Thug, Spirit Hunter, Possessed, Spirit Warden, Unsworn, Witch doctor, Battle Scion, Court Poet, Demon Dancer, Herald of the Horn, Hunt Caller, Deliverer, Spawn Slayer, Vanguard, Arcane Enforcer, Empyreal Bloodline, Sage, and Sylvan Bloodline, Champion of the Faith, Cult Leader, Disenchanter, Feral Champion, Shield Bearer, Hagbound Witch, Hex Channeler, Ley Line Guardian, Winter Witch, Stigmatized Witch, Scroll Savant, Arcane Bomber, Thassilonian Specialist, and Exploiter Wizard.
* CollectionSidequest: You can find oddities like ancient weapons and exotic coins lying about pretty much everywhere, which the Storyteller will buy from you. Some are part of a set that will reward you with a bit of lore, a good chunk of gold and experience and sometimes an artifact if you manage to get them all.
** Mythic Paths include: Aeon, Angel, Azata, Demon, Gold Dragon, Lich, Legend, Swarm-That-Walks, and Trickster
* CursedWithAwesome:
** The sorcerer Class has Bloodlines which can stem from anything from dragons to demons to undead and more. They all give the Sorcerer awesome powers, new spells, and access to more feats.
** The Oracle, a fan favorite which was Modded into PathfinderKingmaker, finally makes it's debut. The entire class is built on this trope.
* DevelopersForesight: Not based on reactivity to the plot, but in addition to having multiple recordings of companions' various quotes for acknowledging player orders, spotting hidden objects, unlocking doors, and disarming traps, characters also have another set of those quotes which has them whispering while they're in stealth.
* DudeWheresMyRespect: No matter how high your position is, You're still asked to go out and fix the problems your army encounters by hand.
* EarlyGameHell: In the early game enemies are statted up for a party of 6. You do not start off with 6 characters, and you also don't have teh mythic abilities that make the game easier.
* EpicFail:
** Rolling too low when disarming a trap will set it off in the disarmer's face.
** This goes for the enemy as well. It's possible for an enemy to roll so badly they fall to your Instant Death spells.
* EvilVersusEvil:
** You can be any alignment on the grid, including Evil, but that doesn't mean that your enemies and your kingdom's enemies (even the evil ones) are going to give you a pass.
* {{Familiar}}: There are somewhere around 10 different options for Familiars in the base game. This mostly helps out Wizards, but some other classes and archetypes can get one too.
* FantasyPantheon: Lots of gods (over 20) from Golarion.
* FantasyGunControl: The game does not include firearms or firearm rules despite the Pathfinder RPG system including a Gunslinger class.
* FisherKing: Your home-base of Drezen will change based upon your Mythic Path.
* FlamingSword: A common Enchantment. The paladin and magus classes also both have the ability to give their weapons this ability as well.
* {{Foreshadowing}}: Happens a lot, sometimes in obvious ways, other times in subtle ones.
* TheFriendNobodyLikes: The Inquisitor Hulrun.
* GameplayAndStoryIntegration:
** "Book events" let you choose different kinds of action that will succeed or fail depending on your (and your companion's) abilities and skills. Similarly, some options are only available if you're a corresponding alignment - they'll be invisible and grayed-out, otherwise.
** Some enemies are labeled more vaguely until they reveal their abilities.
* GoldSilverCopperStandard: Averted like on most infinity engine games.
* HarderThanHard: The aptly named "Unfair mode" which double the damage dealt by monsters and traps. Enemies will also have increased power and deliver critical hits more often.
* HeroOfAnotherStory: Yaniel and Queen Galfrey, both were incredibly high level adventurers who completed epic feats that you can learn about in-game, but this is clearly your story, not theirs.
* {{Hobbits}}: Lawyer-friendly "Halflings", as in ''TabletopGame/DungeonsAndDragons''.
* IdiosyncraticDifficultyLevels: There are two difficulty settings in the game.
** Gameplay difficulty.
*** Story mode.
*** Easy mode.
*** Normal mode.
*** Challenging mode.
*** Hard mode.
*** [[HarderThanHard Unfair mode]].
** Army Management. You can also set it to Auto, but you wont be able to disable it once the game starts and you'll be at the mercy of the [[RandomNumberGod RNG]].
*** Effortless
*** Easy
*** Normal
*** Hard
* ImprobablePowerDiscrepancy: A lot of the enemies you encounter, especially later in the game, have been drastically increased in power from their tabletop equivalents in order to provide a better challenge. An example of this is the 'Mature Leopard' you encounter in a random encounter in the early game, which is a 10 HD animal as opposed to the 3 HD leopards have in the tabletop.
* InterfaceScrew: If your main character gets Dominated, you will see enemies outlined as allies and vice versa.
* KleptomaniacHero: Barring the occasional TeleportingKeycardSquad or guard made to protect one specific stash, nobody will bat an eye at your characters freely invading private property and taking everything not nailed down, including your own troops.
* KnightTemplar: Hulrun, an old Inquisitor is this. He can be allied with [[[Spoiler: or Murdered]]
* LightningBruiser: Barbarians have a bonus to their speed and are one of the hardest hitters in the game.
* LinearWarriorsQuadraticWizards: Historically enforced by D&D and the games based on its mechanics.
* LimitedUseMagicalDevice: Scrolls, Potions and Wands.
* LoyalAnimalCompanion: A class feature for Rangers, Druids, Hunters and certain archetypes for other classes. They are good for tanking.
* LudicrousGibs: Big hits cause enemies to explode.
* MedievalStasis: Played straight, despite the country of Numeria being right next door.
* NonLethalKO: Characters reduced to 0 hit points fall unconscious. They die when their hitpoints equal their Constitution score as a negative number, though on 'Normal' difficulty and below they will instead suffer a 'mortal wound' the first time and have to be killed again before they're down for good.
* NoticeThis: A chime and a quip will play when one of your characters find a hidden object. In the case of a trap the game will also autopause (by default) so you have time to stop before walking into it.
* PermanentlyMissableContent: Mythic Paths need to be unlocked and are mutually exclusive once finalized in chapter 2. It's possible to miss unlocking criteria and thereby miss the mythic path. of course, that just means you get to embark upon a different path instead.
* PlayerHeadquarters: Fairly early on, you liberate the city of Drezen. The Kingdom Building system from PathfinderKingmaker has been adapted so that you can run your army from your snazzy new headquarters.
* PlayerParty: Your main character plus up to five other companions for a total of 6.
* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: A freewheeling paladin, A Heavily Burned eternally optimisticchild crusader witch, A HalfElf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground, a "Thiefling" eldritch scoundrel, a hedonistic Aasimar Nobleman who has been CursedWithAwesome, a {{Succubus}} trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].
* RandomEncounters: You are periodically ambushed on the road, or when resting.
* RealTimeWithPause: A combination of this and TurnBased. After the release of PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based."
* ReplayValue: Aside from the multitude of possible class options and other choices that can be made with varying alignments, a lot of the plot elements uncovered later in the game are nicely foreshadowed early on. Finally, since each Mythic path substantially changes the game and they're all mutually exclusive, a lot of replayability has been added.
* RomanceSidequest: Multiple options for people of Straight, Gay, and Bi persuasion. While only three have been officially confirmed so far, more are to come.
** Camellia, a half-elf raised in a wealthy but strict household. She has the manners of a lady, the powers of a shaman, and enjoys her newly obtained freedom in the Commander’s company. Of course, she's also a Spirit hunter Shaman of ambigous moral character.
** Daeran, a young Mendevian noble and an aasimar. Extremely handsome and filthy rich, he loves to scandalize noble society with extravagant parties and wanton behaviour. Of course, he's also a hedonist [[CursedWithAwesome cursed with magical powers]].
** Queen Galfrey, the semi-immortal queen of Mendev, kept alive by the church of Iomedae's desperation to hold the line against the Demons of teh worldwound. You can secretly encourage her to join your crusade.
* RoyalsWhoActuallyDoSomething: Not you this time, but Queen Galfrey can be encouraged to join your crusade as an "anonymous" member of your camp.
* SaveScumming: Perfectly doable, and in fact sometimes encouraged by the community. While a human DungeonMaster can choose to be merciful in the interests of keeping the game going and making sure the players have fun, the game cannot do this and thus relies entirely on the fickleness of the RandomNumberGod.
* SpiritualSuccessor: Part of the Western CRPG renaissance. Successor to the Infinity Engine games (''Franchise/BaldursGate'', ''VideoGame/IcewindDale'', etc), and by extension ''VideoGame/NeverwinterNights 1'' and ''[[VideoGame/NeverwinterNights2 2]]'' (which adapted the same [[TabletopGame/DungeonsAndDragons D&D 3rd Edition]] ruleset that ''Pathfinder'' itself is derived from. Of course it's also an actual sequel to PathfinderKingmaker.
* {{Superboss}}: The Pain Taster in the Alpha.
* TakeAThirdOption: Many dialogues will unlock extra options depending on various factors, from passing a hidden check to having certain class abilities or spells on hand. [[SchmuckBait Not all of them are necessarily better than the others]].
* {{Troll}}: You can be a kind fo light hearted one in the Trickster path.
* TurnBased: A combination of this and RealTimeWithPause. After the release of PathfinderKingmaker Definitive Edition it was announced that Wrath would have access to both and be able to switch between both modes at will, this led to fans calling the system "Real Time with Turn-Based.
* VendorTrash: Gems, trinkets and various household items have no purpose other than being sold in bulk for some profit. Non-magical weapons and armor become this as well later in the game.
* VideoGameCaringPotential: [[invoked]] Most NeutralGood options veer on this theme, but resolving your companion's personal quests and bringing them closure on their problems is completely possible.
* VideoGameCrueltyPotential: Comes hand in hand with the options to choose (and shift towards) an Evil alignment, and it's doubly reinforced by the Mythic Paths. Certain paths, such as Swarm-That-Walks (the "Ultimate Evil" path) are a cavalcade of cruelty.
* WeCannotGoOnWithoutYou: Since the PC is the source of mythic power for the party, if the main character dies, the game ends. It's not yet clear why the main character cannot be revived, but it likely has to do with being the source of Mythic power.
* WhatTheHellHero: While the premise of the Tabletop game is such that you are a shining pinnacle of honor and good, in the CRPG, the addition of support for Evil playthroughs means a lot of this can come through.
** For instance, you can decide to let the people attacking Ember when you meet her continue attacking her without interfering. While this [[spiler:does not lead to her death]], you can also join in on the attack, which does.

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->''Get ready. Get scared. Learn. Listen.''

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