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* IncorrectAnimalNoise: The wolf enemies in the game make tiger growling noises. This could be an understandable mistake on the part of Grinding Gear Games because the company is based in New Zealand, which [[https://www.huffpost.com/entry/20-things-you-didnt-know_b_5651608 has no native wolf, bear, or snake species]]. One of the tiger sounds used [[https://youtu.be/9bgFpss0YFE?t=640 is the same sound]] that ''VideoGame/{{Doom}}'' uses for its Pinky demon awaken sound.


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* SeldomSeenSpecies: Throughout the Delve areas, you'll run into wetas as enemies. The [[https://en.wikipedia.org/wiki/W%C4%93t%C4%81 wētā]] is basically a [[BigCreepyCrawlies giant flightless cricket]] that is native to New Zealand, where the game's developer Grinding Gear Games is located.
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On November 15, 2019, during their first [=ExileCon=], GGG announced ''Path of Exile 2'', an upcoming sequel to the game. Set 20 years after the fall of Kitava and the old gods, an exile ventures into Wraeclast to fight the corruption which spreads across the continent once more. ''Path of Exile 2'' features a new seven-act campaign, along with vast improvements to the engine and graphics, along with a revamped skill gem system and new features like shapeshifting skills and new weapon types. Despite its status as a sequel, it aims to overhaul the core game and shares the same gameplay features and endgame content with the original. A mobile version of Path of Exile is also in the works, using the map system as part of its core gameplay loop.

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On November 15, 2019, during their first [=ExileCon=], GGG announced ''Path of Exile 2'', an upcoming sequel to the game.2''. Set 20 years after the fall of Kitava and the old gods, an exile ventures into Wraeclast to fight the corruption which spreads across the continent once more. ''Path of Exile 2'' features a new seven-act campaign, along with vast improvements to the engine and graphics, along with a revamped skill gem system and new features gameplay additions like shapeshifting skills and skills, new weapon types. types, and new Ascendancy classes. Despite its status as a sequel, it aims to overhaul the core game and shares the same gameplay features game client and endgame content with the original. A mobile version of Path of Exile is also in the works, using the map system as part of its core gameplay loop.
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** Forbidden Rite deals a percentage of your life and energy shield as chaos damage per cast.
** Dark Pact removes some of your life to deal bonus damage on cast, but it can also take life from your skeletons instead.
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** There's also the Lake of Kalandra, a seemingly infinitely stretching lake that manifests reflections of the outside world. The lake somehow existed in its current form back when the planet was just primordial ooze and magma. Kalandra tried many times to escape the lake, but every time she tries flying away she ends up returning somehow.
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Up To Eleven is a defunct trope


* DisproportionateRetribution: The Duelist, who was exiled because he thought a noble had insulted him, and promptly stabbed said noble in the gut in return. Also the Witch -- depending on your opinion, to [[UpToEleven a greater]] or lesser degree. Her house was burnt down, most likely as part of an [[BurnTheWitch attempt to kill her]], but instead of going after her attackers directly, she murdered their children.

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* DisproportionateRetribution: The Duelist, who was exiled because he thought a noble had insulted him, and promptly stabbed said noble in the gut in return. Also the Witch -- depending on your opinion, to [[UpToEleven a greater]] greater or lesser degree. Her house was burnt down, most likely as part of an [[BurnTheWitch attempt to kill her]], but instead of going after her attackers directly, she murdered their children.
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* DeadpanSnarker: It's notable in that, barring the wackier bits from the Heist seasonal expansion explained below, that there is only a single one: the Shadow, who fires off one liners when entering specific new areas or defeating bosses.
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** SimpleStaff: Staves require strength and intelligence, are always two-handed, and are the only two-handed weapons with a chance to block.

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** SimpleStaff: Staves require strength and intelligence, are always two-handed, and are the only two-handed weapons with a chance to block.
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** Almost every single non-Gemling person in Wraeclast is either a criminal in exile or working for the [[ANaziByAnyOtherName Empire of Oriath]]. The few that aren't are descendants of the survivors of past civilizations who are understandably unwelcoming to the exiles. Granted, TheEmpire is a corrupt theocracy so it's definition of "criminal" is somewhat loose, but there aren't a whole lot of nice people on the continent.

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** Almost every single non-Gemling person in Wraeclast is either a criminal in exile or working for the [[ANaziByAnyOtherName Empire of Oriath]]. The few that aren't are descendants of the survivors of past civilizations who are understandably unwelcoming to the exiles. Granted, TheEmpire is a corrupt theocracy so it's its definition of "criminal" is somewhat loose, but there aren't a whole lot of nice people on the continent.



** ''Fall of Oriath'' also turns this trope on [[spoiler:Sin, for creating the Beast. He intended the Beast to simply suppress the gods, but he also designed the Beast to be gentle and to not have any ambition or aggression. As a result, it was entirely powerless to stop an ambitious ''human'' from breaching inside it and taking over it's body, and using its RealityWarper powers to corrupt Wraeclast]].

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** ''Fall of Oriath'' also turns this trope on [[spoiler:Sin, for creating the Beast. He intended the Beast to simply suppress the gods, but he also designed the Beast to be gentle and to not have any ambition or aggression. As a result, it was entirely powerless to stop an ambitious ''human'' from breaching inside it and taking over it's its body, and using its RealityWarper powers to corrupt Wraeclast]].
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** "Atlas theme" first appeared in Shaper's Realm theme, and later in the Elder and the Maven's battle themes.

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** "Atlas theme" first appeared in Shaper's Realm theme, and later in battle themes for the Elder Elder, the Maven, and the Maven's battle themes.Searing Exarch.



* TheRepublic: [[spoiler:''Conquerers of the Atlas'' reveals that Oriath becomes this after Kitava's death and the shattering of the Templar Order. Instead of a fundamentalist theocracy where the High Templar holds absolute power, Oriath is now ruled jointly by a council of magisters democratically elected by the people.]]

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* TheRepublic: [[spoiler:''Conquerers [[spoiler:''Conquerors of the Atlas'' reveals that Oriath becomes this after Kitava's death and the shattering of the Templar Order. Instead of a fundamentalist theocracy where the High Templar holds absolute power, Oriath is now ruled jointly by a council of magisters democratically elected by the people.]]
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* ''[[https://www.pathofexile.com/siege Siege of the Atlas]]'' (releasing February 4, 2022) is another follow-up to the endgame story. The Conquerors of the Atlas are slain, the Maven is placated, Zana goes into self-exile, but Kirac forms a militia to prepare Wraeclast for what new horrors could make its way through the Atlas, with you as its prime defender. The expansion overhauls the end-game mapping experience, reworking the Atlas of Worlds, adding an expansive Atlas passive tree, endgame bosses, and Eldritch implicit modifiers.

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* ''[[https://www.pathofexile.com/siege Siege of the Atlas]]'' (releasing (released February 4, 2022) is another follow-up to the endgame story. The Conquerors of the Atlas are slain, the Maven is placated, Zana goes into self-exile, but Kirac forms a militia to prepare Wraeclast for what new horrors could make its way through the Atlas, with you as its prime defender. The expansion overhauls the end-game mapping experience, reworking the Atlas of Worlds, adding an expansive Atlas passive tree, endgame bosses, and Eldritch implicit modifiers.



** Ultimatum is the longest league to not be added to the main game since Bestiary. The developers stated they were dissatisfied with the Trial of Chaos encounters feeling too chaotic and not tactical enough and actual rewards from them not being rewarding enough.
** Starting in 2021, the game started retiring old league content that was deemed outdated and not rewarding enough to engage with. Perandus league was the first to go, then Prophecy league was retired right after.

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** Ultimatum is holds the current record for the league that went the longest league to not be added to the main game since Bestiary. The developers stated they were dissatisfied without being re-implemented. After 5 patch cycles a unique map with the Trial Trialmaster boss fight was added, though the Trials of Chaos encounters feeling too chaotic and not tactical enough and actual rewards from them not being rewarding enough.
the league is yet to be added.
** Starting in 2021, the game started retiring old league content that was deemed outdated and not rewarding enough to engage with. Perandus league was the first to go, then Prophecy league was retired right after. Beyond wasn't removed, but all the old Beyond monsters were replaced with ones from the Scourge league.
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* BetterTheDevilYouKnow: The reason you're acting as the Maven's champion in ''Siege of the Atlas'' is to prevent a different, worse eldritch horror from occupying the Atlas, which would set its eyes on Wraeclast soon after. Kirac suspects they play by a rule of succession using a champion as their proxy. The Maven is only interested in expanding her collection using the Atlas and pit them against each other in endless combat, but if the Cleansing Fire or the Tangle were to be in control, everyone in Wraeclast would either be [[FateWorseThanDeath incinerated into its memory, leaving only the mind in agony of the burns, or become assimilated into a mass of flesh, futilely trying to escape eternal pain]].

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* BetterTheDevilYouKnow: The reason you're acting as the Maven's champion in ''Siege of the Atlas'' is to prevent a different, worse eldritch horror from occupying the Atlas, which would set its eyes on Wraeclast soon after. Kirac suspects they play by a rule can't lay claim of succession using a champion as their proxy. The Maven is only interested in expanding her collection using the Atlas and pit them against each other in endless combat, while the Maven is there unless they take it via CombatByChampion. The Atlas keeps the Maven busy because it gives her all the subjects she needs for her desire for conflict, but if the Cleansing Fire or the Tangle were to be in control, everyone in Wraeclast the world would either be [[FateWorseThanDeath incinerated disintegrated and burnt into its memory, leaving behind only the a mind in agony of the burns, or become assimilated into a mass of flesh, futilely trying to escape eternal flesh that's perpetually in agonizing pain]].
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* HealingLoop: A problem that you can run into if you don't have enough DPS with certain kinds of mods. Rare monsters can spawn with mods that give health regen, and anything that gives it more life will make it regenerate that much faster. Combine this further with other highly defensive mods like ones that give block chance or heavy resistances to the damage type or debuffs you're using, it can turn into something tankier than even bosses. The only easy source of anti-regen is Frost Bombs, which is somewhat clunky to use for this purpose, especially for non-spellcasters. Also, pray that you don't get a random league boss on any zone with Consecrated Ground.
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* TechnicolorToxin: Nearly all sources of chaos damage are green or purple. Poison and poison-related skills are represented as green, which deals chaos damage. Chaos spells are generally themed around some kind of supernatural decay or malaise that affects the soul, and are all purple.
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* MultipleLifeBars: Damage can be taken from a multitude of resources, including life, energy shield, mana (when using Mind Over Matter), aegis (rare and specific to a certain damage type), and [[DefendCommand guard skill]].
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** Uber Cortex adds a second Synthesis boss in all four phases.

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* ''[[https://www.pathofexile.com/siege Siege of the Atlas]]'' (releasing February 4, 2022) is another follow-up to the endgame story. The Conquerors of the Atlas are slain, the Maven is placated, Zana goes into self-exile, but Kirac, with the aid of the Maven's Envoy, forms a militia to defend Wraeclast against new horrors that seek a way through the Atlas. The expansion overhauls the end-game mapping experience, reworking the Atlas of Worlds, adding an expansive Atlas passive tree, endgame bosses, and Eldritch implicit modifiers.

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* ''[[https://www.pathofexile.com/siege Siege of the Atlas]]'' (releasing February 4, 2022) is another follow-up to the endgame story. The Conquerors of the Atlas are slain, the Maven is placated, Zana goes into self-exile, but Kirac, with the aid of the Maven's Envoy, Kirac forms a militia to defend prepare Wraeclast against for what new horrors that seek a could make its way through the Atlas.Atlas, with you as its prime defender. The expansion overhauls the end-game mapping experience, reworking the Atlas of Worlds, adding an expansive Atlas passive tree, endgame bosses, and Eldritch implicit modifiers.


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* BetterTheDevilYouKnow: The reason you're acting as the Maven's champion in ''Siege of the Atlas'' is to prevent a different, worse eldritch horror from occupying the Atlas, which would set its eyes on Wraeclast soon after. Kirac suspects they play by a rule of succession using a champion as their proxy. The Maven is only interested in expanding her collection using the Atlas and pit them against each other in endless combat, but if the Cleansing Fire or the Tangle were to be in control, everyone in Wraeclast would either be [[FateWorseThanDeath incinerated into its memory, leaving only the mind in agony of the burns, or become assimilated into a mass of flesh, futilely trying to escape eternal pain]].
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Updated wiki links


** 2014: Took the phrases [[BribingYourWayToVictory "pay to win"]] and "nickel and diming" a little too literally by charging players 15 cents for [[https://pathofexile.gamepedia.com/Win_Fireworks Win Fireworks]].
** 2015: All "Cast on/when" trigger support gems were [[https://pathofexile.gamepedia.com/Cast_when_Damage_Taken_Support#Cats_when_Damage_Taken briefly renamed]] to "Ca'''[[RougeAnglesOfSatin ts]]''' on/when [condition]", which functioned nearly identically to the original in addition to summoning harmless black cats when the gem triggered.
** 2018: The [[https://pathofexile.gamepedia.com/Path_of_Exile_Royale Path of Exile Royale]] event was held. 20 to 100 players engaged in a fairly bog-standard BattleRoyale setup to win Rhoa Dinners hideout decorations (a play on words for "winner winner chicken dinner").

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** 2014: Took the phrases [[BribingYourWayToVictory "pay to win"]] and "nickel and diming" a little too literally by charging players 15 cents for [[https://pathofexile.gamepedia.com/Win_Fireworks [[https://www.poewiki.net/wiki/Win_Fireworks Win Fireworks]].
** 2015: All "Cast on/when" trigger support gems were [[https://pathofexile.gamepedia.com/Cast_when_Damage_Taken_Support#Cats_when_Damage_Taken [[https://www.poewiki.net/wiki/Cast_when_Damage_Taken_Support#Cats_when_Damage_Taken briefly renamed]] to "Ca'''[[RougeAnglesOfSatin ts]]''' on/when [condition]", which functioned nearly identically to the original in addition to summoning harmless black cats when the gem triggered.
** 2018: The [[https://pathofexile.gamepedia.com/Path_of_Exile_Royale [[https://www.poewiki.net/wiki/Path_of_Exile_Royale Path of Exile Royale]] event was held. 20 to 100 players engaged in a fairly bog-standard BattleRoyale setup to win Rhoa Dinners hideout decorations (a play on words for "winner winner chicken dinner").



* EvolvingWeapon: Invoked with ''[[https://pathofexile.gamepedia.com/Oni-Goroshi Oni-Goroshi]]''. The normal method of acquiring it involves farming the very first zone for likely hours. Its damage scales with your level, has a powerful double-edged effect that can be optimized in the late game, and comes automatically six-linked. It even has [[EmpathicWeapon unique dialogue]] that triggers across all acts, so it was designed to be used from the start to all the way into the endgame.

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* EvolvingWeapon: Invoked with ''[[https://pathofexile.gamepedia.com/Oni-Goroshi ''[[https://www.poewiki.net/wiki/Oni-Goroshi Oni-Goroshi]]''. The normal method of acquiring it involves farming the very first zone for likely hours. Its damage scales with your level, has a powerful double-edged effect that can be optimized in the late game, and comes automatically six-linked. It even has [[EmpathicWeapon unique dialogue]] that triggers across all acts, so it was designed to be used from the start to all the way into the endgame.



* GoodOldFisticuffs: It's perfectly possible to build around the [[https://pathofexile.gamepedia.com/Unarmed Unarmed]] damage type, which requires players to not have any weapons equipped. There's also the [[https://pathofexile.gamepedia.com/Unencumbered Unencumbered]] status, which further requires the player to not wear gloves. The sole keystone passive available for this status, "Hollow Palm Technique", basically enables RapidFireFisticuffs as a damage-dealing option.

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* GoodOldFisticuffs: It's perfectly possible to build around the [[https://pathofexile.gamepedia.com/Unarmed [[https://www.poewiki.net/wiki/Unarmed Unarmed]] damage type, which requires players to not have any weapons equipped. There's also the [[https://pathofexile.gamepedia.com/Unencumbered [[https://www.poewiki.net/wiki/Unencumbered Unencumbered]] status, which further requires the player to not wear gloves. The sole keystone passive available for this status, "Hollow Palm Technique", basically enables RapidFireFisticuffs as a damage-dealing option.



* SkillScoresAndPerks: With over 1300 nodes available to all classes and sprawling in every direction, the game's skill tree is more comparable to a "[[LogicalExtreme skill]] [[http://en.wikipedia.org/wiki/Pando_%28tree%29 Pando]]". As if that wasn't enough, there are also [[https://pathofexile.gamepedia.com/Cluster_Jewel cluster jewels]] that can further extend the skill tree at its edges, either adding passives that are exclusively available to cluster jewels or adding even more cluster jewel sockets.

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* SkillScoresAndPerks: With over 1300 nodes available to all classes and sprawling in every direction, the game's skill tree is more comparable to a "[[LogicalExtreme skill]] [[http://en.wikipedia.org/wiki/Pando_%28tree%29 Pando]]". As if that wasn't enough, there are also [[https://pathofexile.gamepedia.com/Cluster_Jewel [[https://www.poewiki.net/wiki/Cluster_Jewel cluster jewels]] that can further extend the skill tree at its edges, either adding passives that are exclusively available to cluster jewels or adding even more cluster jewel sockets.



** [[http://pathofexilewiki.com/wiki/Bronn%27s_Lithe Bronn's Lithe]], named in honor of Tyrion's mercenary companion in Literature/ASongOfIceAndFire.

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** [[http://pathofexilewiki.com/wiki/Bronn%27s_Lithe [[https://www.poewiki.net/wiki/Bronn%27s_Lithe Bronn's Lithe]], named in honor of Tyrion's mercenary companion in Literature/ASongOfIceAndFire.



** [[http://pathofexilewiki.com/wiki/Terminus_Est Terminus Est]], named after the protagonist's BFS from ''Literature/BookOfTheNewSun'' -- which, coincidentally, is also the name of an infamous Chaos spaceship in ''TabletopGame/{{Warhammer 40000}}''.
** [[http://pathofexilewiki.com/wiki/Pillar_of_the_Caged_God Pillar of the Caged God]], a staff inspired by Sun Wukong's magic weapon from ''Literature/JourneyToTheWest''.
** [[http://pathofexilewiki.com/wiki/Chernobog%27s_Pillar Chernobog's Pillar]], named after a deity mentioned in ''Videogame/{{Blood}}''.
** [[http://pathofexile.gamepedia.com/Moonsorrow Moonsorrow]], whose flavor text haiku references Nightmare Moon's thousand-year banishment in ''WesternAnimation/MyLittlePonyFriendshipIsMagic''.
** [[http://pathofexilewiki.com/wiki/Infractem Infractem]], whose name is an anagram of ''VideoGame/{{Minecraft}}'', was designed by none other than Notch himself, who even managed to work his first and last names, as well as his nickname, into the flavor text couplet:

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** [[http://pathofexilewiki.com/wiki/Terminus_Est [[https://www.poewiki.net/wiki/Terminus_Est Terminus Est]], named after the protagonist's BFS from ''Literature/BookOfTheNewSun'' -- which, coincidentally, is also the name of an infamous Chaos spaceship in ''TabletopGame/{{Warhammer 40000}}''.
** [[http://pathofexilewiki.com/wiki/Pillar_of_the_Caged_God [[https://www.poewiki.net/wiki/Pillar_of_the_Caged_God Pillar of the Caged God]], a staff inspired by Sun Wukong's magic weapon from ''Literature/JourneyToTheWest''.
** [[http://pathofexilewiki.com/wiki/Chernobog%27s_Pillar [[https://www.poewiki.net/wiki/Chernobog%27s_Pillar Chernobog's Pillar]], named after a deity mentioned in ''Videogame/{{Blood}}''.
** [[http://pathofexile.gamepedia.com/Moonsorrow [[https://www.poewiki.net/wiki/Moonsorrow Moonsorrow]], whose flavor text haiku references Nightmare Moon's thousand-year banishment in ''WesternAnimation/MyLittlePonyFriendshipIsMagic''.
** [[http://pathofexilewiki.com/wiki/Infractem [[https://www.poewiki.net/wiki/Infractem Infractem]], whose name is an anagram of ''VideoGame/{{Minecraft}}'', was designed by none other than Notch himself, who even managed to work his first and last names, as well as his nickname, into the flavor text couplet:



** [[http://pathofexile.gamepedia.com/Infernal_Mantle Infernal Mantle]], inspired by Utsuho Reiuji from ''Franchise/TouhouProject'', and containing multiple references of her in the FlavorText.
** [[https://pathofexile.gamepedia.com/Mokou%27s_Embrace Mokou's Embrace]] is likewise inspired by ''Franchise/TouhouProject'', with the inspiring character's name [[ExactlyWhatItSaysOnTheTin right on the item name itself]]. The FlavorText also makes reference to Mokou's debut game and the one before it.

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** [[http://pathofexile.gamepedia.com/Infernal_Mantle [[https://www.poewiki.net/wiki/Infernal_Mantle Infernal Mantle]], inspired by Utsuho Reiuji from ''Franchise/TouhouProject'', and containing multiple references of her in the FlavorText.
** [[https://pathofexile.gamepedia.com/Mokou%27s_Embrace [[https://www.poewiki.net/wiki/Mokou%27s_Embrace Mokou's Embrace]] is likewise inspired by ''Franchise/TouhouProject'', with the inspiring character's name [[ExactlyWhatItSaysOnTheTin right on the item name itself]]. The FlavorText also makes reference to Mokou's debut game and the one before it.



** The unique map "[[http://pathofexile.gamepedia.com/Olmec%27s_Sanctum Olmec's Sanctum]]" is an extended Shout-Out to ''Series/LegendsOfTheHiddenTemple'', starting with its flavor text.

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** The unique map "[[http://pathofexile.gamepedia.com/Olmec%27s_Sanctum "[[https://www.poewiki.net/wiki/Olmec%27s_Sanctum Olmec's Sanctum]]" is an extended Shout-Out to ''Series/LegendsOfTheHiddenTemple'', starting with its flavor text.



** ''[[https://pathofexile.gamepedia.com/Hiltless Hiltless]]'' shares its name and properties with the same-named weapon in VideoGame/DemonsSouls.

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** ''[[https://pathofexile.gamepedia.com/Hiltless ''[[https://www.poewiki.net/wiki/Hiltless Hiltless]]'' shares its name and properties with the same-named weapon in VideoGame/DemonsSouls.



* WeirdCurrency: Wraeclast runs on a barter system, where consumables like town portals scrolls and orbs that alter an item's properties are used to buy items and are received for selling them. The currencies themselves are fairly varied -- the core series of orbs alone range from mundane tools like [[https://pathofexile.gamepedia.com/Blacksmith%27s_Whetstone whetstones]] and [[https://pathofexile.gamepedia.com/Armourer%27s_Scrap metal scrap]], colorful stones like the [[https://pathofexile.gamepedia.com/Chromatic_Orb Chromatic Orb]], to bizarre-looking face-themed sculptures on the rare side of the scale, like the [[https://pathofexile.gamepedia.com/Chaos_Orb Chaos Orb]] and [[https://pathofexile.gamepedia.com/Exalted_Orb Exalted Orb]].

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* WeirdCurrency: Wraeclast runs on a barter system, where consumables like town portals scrolls and orbs that alter an item's properties are used to buy items and are received for selling them. The currencies themselves are fairly varied -- the core series of orbs alone range from mundane tools like [[https://pathofexile.gamepedia.com/Blacksmith%27s_Whetstone [[https://www.poewiki.net/wiki/Blacksmith%27s_Whetstone whetstones]] and [[https://pathofexile.gamepedia.com/Armourer%27s_Scrap [[https://www.poewiki.net/wiki/Armourer%27s_Scrap metal scrap]], colorful stones like the [[https://pathofexile.gamepedia.com/Chromatic_Orb [[https://www.poewiki.net/wiki/Chromatic_Orb Chromatic Orb]], to bizarre-looking face-themed sculptures on the rare side of the scale, like the [[https://pathofexile.gamepedia.com/Chaos_Orb [[https://www.poewiki.net/wiki/Chaos_Orb Chaos Orb]] and [[https://pathofexile.gamepedia.com/Exalted_Orb [[https://www.poewiki.net/wiki/Exalted_Orb Exalted Orb]].

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** DeviousDaggers: Daggers are always one-handed, require intelligence and dexterity, and increase the chance of getting a CriticalHit.



** KnifeNut: Daggers are always one-handed, require intelligence and dexterity, and increase the chance of getting a CriticalHit.
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* RageAgainstTheHeavens: The wood etchings in Act 2 tell the story of a village woman losing her family to [[ZombieApocalypse The Cataclysm.]] As her husband and daughters [[AdultFear are turned to zombies]] and actively hunt her, she first seeks solace in the Moon, thought to be a manifestation of God, then she seeks shelter in a temple, and then declares that God has forsaken them and she shall "rejoin her family..."

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* RageAgainstTheHeavens: The wood etchings in Act 2 tell the story of a village woman losing her family to [[ZombieApocalypse The Cataclysm.]] As her husband and daughters [[AdultFear are turned to zombies]] zombies and actively hunt her, she first seeks solace in the Moon, thought to be a manifestation of God, then she seeks shelter in a temple, and then declares that God has forsaken them and she shall "rejoin her family..."
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** Version 3.19 added keystone Atlas passives that upgrade an endgame boss into a brutally hard version of them. The Shaper, Uber Elder, Sirus, the Maven, Venarius, the Searing Exarch, and the Eater of Worlds have these extra-hard versions that give better drops and exclusive rewards.
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** The "[[https://pathofexile.fandom.com/wiki/Terrible_Secret_of_Space Terrible Secret of Space]]" Divination Card is a reference to the [[https://www.youtube.com/watch?v=7E0ot9iJm_k 2000 Flash animation]] of the same name.

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* GuideDangIt: Siosa's sidequest in the Library in Act 3 requires you to recover four Golden Pages. What neither the quest nor Siosa himself tells you is that the Golden Pages are in a separate area that you have to access via finding a single Loose Candle switch in the Library to open up the Archives. You'll have to scour a lot of the area to find the out-of-place candle, and even then might miss it.

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* GuideDangIt: GuideDangIt:One could say the ''whole game'' could be considered this mostly due to the sheer number of options it gives players. There are so many mechanics, spell/stat interactions, and strategies to contend with that it can be very easy to get lost and make a terrible build through no fault of your own. The infamously gigantic skill tree doesn't exactly help either. However, as players learn the mechanics, builds, the metagame, and ways to make currency effectively to buy and trade for items, the game opens up and becomes considerably more manageable. Best illustrated by the following ''Webcomic/NerfNow'' [[https://www.nerfnow.com/comic/940 comic.]]
** Several maps can be very annoying to travel through if you're not aware of the "tells" or "hints" that they have to help players navigate. For a few examples;
*** The Western Forest, Act 2: From the waypoint, the way to get to Alira is the side of the road where the torch is.
*** The Lunaris Temple, Act 3: The correct way to go is always upstairs.
*** The Grain Gate, Act 7: The exit is through the warehouses with the dead Blackguards sitting next to their entrances.
** Getting proper defenses and knowing which types of defense take priority can often mean the difference between success and frustration. In particular, getting your Fire, Cold, and Lightning elemental resistances to the 75% soft cap is ''extremely'' important for surviving (Chaos resistance also to a lesser degree, although very few enemies use Chaos attacks). In contrast, armour and evasion typically doesn't do anywhere near as much to keep you alive.
** The "% increased damage" modifier is '''not''' the same as "% more damage" modifier and has a different effect on damage.
** Several gems are much, much more useful if they are left unupgraded, because upgrading them also will increase their mana cost/damage threshold to proc. For example, connecting level 1 Cast When Damage Taken with level 1 Immortal Call will result in Immortal Call being procced ''every single time you are hit'', which is extremely useful against spiky enemy damage and oneshots.
**
Siosa's sidequest in the Library in Act 3 requires you to recover four Golden Pages. What neither the quest nor Siosa himself tells you is that the Golden Pages are in a separate area that you have to access via finding a single Loose Candle switch in the Library to open up the Archives. You'll have to scour a lot of the area to find the out-of-place candle, and even then might miss it.
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** "Shark Cyclone" cosmetic effect is a reference to ''Film/{{Sharknado}}''.

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** "Shark Cyclone" Shark Cyclone and Shark Tornado cosmetic effect is a reference effects are references to ''Film/{{Sharknado}}''.
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* PlaceWorseThanDeath: [[spoiler:Oriath itself has become this as of ''Siege''. Between the one-two punch of Kitava's invasion and Sirius' attack, the surviving populace decided to cut their losses and abandon the island entirely, relocating to a spot of land in Ngamkanui. Talking to Helena and Kirac will have them say that many have begun to suspect that, between the tyranny of the Templars and everything that happened in the campaign, the island itself may be cursed.]]

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* PlaceWorseThanDeath: [[spoiler:Oriath itself has become this as of ''Siege''. Between the one-two punch of Kitava's invasion and Sirius' Sirus' attack, the surviving populace decided to cut their losses and abandon the island entirely, relocating to a spot of land in Ngamkanui.Ngamakanui. Talking to Helena and Kirac will have them say that many have begun to suspect that, between the tyranny of the Templars and everything that happened in the campaign, the island itself may be cursed.]]
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* PlaceWorseThanDeath: [[spoiler:Oriath itself has become this as of ''Siege''. Between the one-two punch of Kitava's invasion and Sirius' attack, the surviving populace decided to their losses and abandon the island entirely, relocating to a spot of land in Ngamkanui. Talking to Helena and Kirac will have them say that many have begun to suspect that, between the tyranny of the Templars and everything that happened in the campaign, the island itself may be cursed.]]

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* PlaceWorseThanDeath: [[spoiler:Oriath itself has become this as of ''Siege''. Between the one-two punch of Kitava's invasion and Sirius' attack, the surviving populace decided to cut their losses and abandon the island entirely, relocating to a spot of land in Ngamkanui. Talking to Helena and Kirac will have them say that many have begun to suspect that, between the tyranny of the Templars and everything that happened in the campaign, the island itself may be cursed.]]
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* PlaceWorseThanDeath: [[spoiler:Oriath itself has become this as of ''Siege''. Between the one-two punch of Kitava's invasion and Sirius' attack, the surviving populace decided to their losses and abandon the island entirely, relocating to a spot of land in Ngamkanui. Talking to Helena and Kirac will have them say that many have begun to suspect that, between the tyranny of the Templars and everything that happened in the campaign, the island itself may be cursed.]]

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Gradual Grinder is being merged to Damage Over Time.


** DamageOverTime: Some builds utilize damage over time to do most of their damage instead of hits. Various methods include utilizing built-in damage over time spells, Poison builds that stack up as many stacks of Poison as possible, Ignite to deal one big hit followed by large residual damage, and [[CastFromHitPoints Righteous Fire]] builds, maximizing their health pool and regeneration and minimizing self-damage.



** GradualGrinder: Some builds utilize damage over time to do most of their damage instead of hits. Various methods include utilizing built-in damage over time spells, Poison builds that stack up as many stacks of Poison as possible, Ignite to deal one big hit followed by large residual damage, and [[CastFromHitPoints Righteous Fire]] builds, maximizing their health pool and regeneration and minimizing self-damage.

Added: 1660

Changed: 681

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* TrueFinalBoss: The main story ends with the death of Kitava in Act 10, but there is still a story to be followed in post-game maps. Previously, the strongest boss of the Atlas was the Shaper, located in the heart of the Atlas behind four of his guardians that occupied the highest-tier maps, [[spoiler:although the real challenge was the Shaper and the Elder DualBoss]]. While they're still accessible, the current final endgame boss is the Awakener, leader of the Conquerors, who requires hunting down the other Conquerors for their Watchstones enough times, and the Maven, who can be challenged after pleasing her by defeating a pack of map bosses all at once multiple times.

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* TrueFinalBoss: The main story ends Starting with ''Atlas of Worlds'', the death of Kitava in Act 10, but there is still a story to be followed in game has had multiple new end-game bosses found after an extensive time spent on maps.
** The Shaper was the first
post-game maps. Previously, the strongest boss to be added to the game. He's guarded by the four Guardians of the Atlas was the Shaper, Void located in the heart of the Atlas behind four of his guardians that occupied the highest-tier maps, [[spoiler:although who needed to be slain for their four fragments used to open a poral to the real challenge was boss fight.
** ''War for the Atlas'' added the Elder, a wandering enemy opposing the Shaper. Once his influence in the Atlas spreads wide enough, the Elder and his Guardians occupy random influenced maps. The patch after that added a new final boss: a DualBoss between the Elder and the corrupted Shaper (now referred to as Uber Elder).
** ''Conquerors of the Atlas'' replaced
the Shaper and the Elder DualBoss]]. While they're still accessible, fights with the current final endgame boss is the Awakener, leader of the titular Conquerors, who requires hunting invaded the Atlas by occupying regions, then can be tracked down the other Conquerors and slain for their Watchstones enough times, and used to improve map tiers. Nearing the highest level map encounters, defeating the Conquerors opens up a way to Sirus, Awakener of Worlds.
** ''Echoes of the Atlas'' added a secondary final boss: the Maven. To challenge
the Maven, who can be challenged after pleasing you need to accept her by defeating a pack of map highest-level Invitations, defeat all the bosses all at once multiple times.she presents and collect Crescent Splinters, which open a way to fight the Maven herself.
** ''Siege of the Atlas'' replaced the Conquerors with two new end-game bosses: The Searing Exarch and the Eater of Worlds. To challenge them, you need to draw out their influence and challenge their second-in-command first, then draw further influence to them in the highest tier maps to receive and Invitation to challenge them.
** While the Shaper, Elder, and the Conquerors are no longer part of the Atlas storyline, you can still fight them by collecting fragments from rare maps containing their influence.
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* TimeSkip: ''Siege of the Atlas'' skips a year between [[FinalBoss Kitava's]] defeat and the beginning of the epilogue story. During that time, events of ''War for the Atlas'' and ''Conquerors of the Atlas'' happen offscreen without the Exile's involvement and [[spoiler:Oriath is destroyed]].
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** Stash Affinities were added to the game, which lets you mark a Stash tab for certain types of items so that when you transfer an item to the stash via the hotkey, it will automatically go to the tab you assigned the item's affinity to. It's not a feature exclusive for premium stash tabs either; any regular stash tab can have Affinities assigned to it.

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