History VideoGame / PathOfExile

10th Aug '16 4:45:57 PM Reflextion
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* {{Foreshadowing}}: Someone, possibly Malachai, left a note on the map device in the Eternal Laboratory, overjoyed over its completion. At the time they wrote it, they were about to explore the "Dreamlands" inside. They have, quite obviously, not returned. [[OhCrap This is the same map device players run end game content, including the revived Queen Atziri, on.]]
** Act 4 confirms this. [[spoiler:The Nightmare ends up being the force responsible for pretty much everything going wrong in Wraeclast. Towards the end, its revealed that the Nightmare is in fact Malachai of the Eternal Empire, who transformed himself into a monster in order to bring his own twisted version of "purity" to the world.]]

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* {{Foreshadowing}}: Someone, possibly Malachai, left a note on the map device in the Eternal Laboratory, overjoyed over its completion. At the time they wrote it, they were about to explore the "Dreamlands" inside. They have, quite obviously, not returned. [[OhCrap This is the same map device players run end game content, including the revived Queen Atziri, on.]]
**
]] With the release of Act 4 confirms this. 4, this is confirmed: [[spoiler:The Nightmare ends up being the force responsible for pretty much everything going wrong in Wraeclast. Towards the end, its revealed that the Nightmare is in fact Malachai of the Eternal Empire, who transformed himself into a monster in order to bring his own twisted version of "purity" to the world.]]



* FromNobodyToNightmare: It's mentioned at one point that Piety used to be a prostitute to pay for her magical studies. She's since found a better paycheck as one of Dominus' CoDragons, and TheDreaded by Wraeclast's inhabitants.

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* FromNobodyToNightmare: FromNobodyToNightmare:
**
It's mentioned at one point that Piety used to be a prostitute to pay for her magical studies. She's since found a better paycheck as one of Dominus' CoDragons, and TheDreaded by Wraeclast's inhabitants.
10th Aug '16 4:44:40 PM Reflextion
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* PracticalCurrency: The loot you sell is traded for Scrolls of Wisdom (identification) or Orbs, which actually makes selling regular (non-magical) loot sensible, since you get scrolls to identify your magical loot. Or you can just sell Orbs for scrolls.

to:

* PracticalCurrency: The loot you sell is traded for Scrolls of Wisdom (identification) or Orbs, which various Orbs that are used to improve your equipment. This actually makes selling regular (non-magical) loot sensible, since you get scrolls to identify your magical loot. Or you can just sell Orbs for scrolls.
scrolls.
10th Aug '16 4:42:40 PM Reflextion
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* CripplingOverspecialization / MasterOfNone: Because of the huge skill tree, it is very easy to fall in one of those two categories when creating characters before knowing the game well.
** Some players considered the Duelist as a MasterOfNone in earlier patches, as he is well-rounded in physical combat but not as hard-hitting or tanky as the Marauder, less efficient in ranged combat than the Ranger, not nearly as effective with crits as the Shadow, and ultimately not as versatile as the Scion. A few skill tree rebalancing has fixed his inefficiencies, fortunately, and he's gained a few strong niches with Ascendancy Classes, such as block specialty and permanent Fortify.

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* CripplingOverspecialization / MasterOfNone: CripplingOverspecialization: Because of the huge skill tree, it is very easy to fall in one of those two categories when creating characters before knowing the game well.
** Some players considered the Duelist as a MasterOfNone in earlier patches, as he is well-rounded in physical combat but not as hard-hitting
into this category or tanky as the Marauder, less efficient in ranged combat than the Ranger, not nearly as effective with crits as the Shadow, and ultimately not as versatile as the Scion. A few skill tree rebalancing has fixed his inefficiencies, fortunately, and he's gained a few strong niches with Ascendancy Classes, such as block specialty and permanent Fortify.[[MasterOfNone its opposite extreme]].



* MagicKnight: All characters share the same skill tree, but different classes start in different areas; so it's completely possible to teach your witch to [[Creator/{{Tobuscus}} swing your sword-sword]]; or your marauder to chuck fireballs and thunderbolts. The latter is even easier, since anybody can use any skill gem.
** Templars are intended for this sort of play-style.
* MagikarpPower: Sticking with a basic spell and laying on Support gems and passives can turn [[ComMons that skill gem you find on the beach at level one]] into a powerhouse able to OneHitKill certain enemies, even through energy shields and resistances.

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* MagicKnight: All characters share the same skill tree, but different classes start in different areas; so it's completely possible to teach your witch to [[Creator/{{Tobuscus}} swing your sword-sword]]; or your marauder to chuck fireballs and thunderbolts. The latter is even easier, since anybody can use any skill gem.
** Templars
gem. Templars, particularly the Inquisitor [[PrestigeClass Ascendancy]], are intended for this sort of play-style.
play-style - in theory, anyways.
* MagikarpPower: MagikarpPower:
**
Sticking with a basic spell and laying on Support gems and passives can turn [[ComMons that skill gem you find on the beach at level one]] into a powerhouse able to OneHitKill certain enemies, even through energy shields and resistances.



* MasterOfNone: Another easy trap to fall into when designing your character. Some players considered the Duelist as a MasterOfNone in earlier patches, as he is well-rounded in physical combat but not as hard-hitting or tanky as the Marauder, less efficient in ranged combat than the Ranger, not nearly as effective with crits as the Shadow, and ultimately not as versatile as the Scion. A few skill tree rebalancing has fixed his inefficiencies, fortunately, and he's gained a few strong niches with Ascendancy Classes, such as block specialty and permanent Fortify.



* MoreCriminalsThanTargets: In Act 2, the Forest Encampment is supposedly being preyed upon and harassed by the three bandit lords. Each of them leads a gang of at least a hundred or so. The Forest Encampment has five named characters (and one of them is only brought to town partway through the Act) and a few extras. And it's not like there are many travelers for the bandits to prey upon, since Piety blocked off the roads and the forest is swarming with homicidal wildlife.
** However, these groups are also unaffiliated with the others, so it's likely a 3-way battle for control as well.

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* MoreCriminalsThanTargets: In Act 2, the Forest Encampment is supposedly being preyed upon and harassed by the three bandit lords. Each of them leads a gang of at least a hundred or so. The Forest Encampment has five named characters (and one of them is only brought to town partway through the Act) and a few extras. And it's not like there are many travelers for the bandits to prey upon, since Piety blocked off the roads and the forest is swarming with homicidal wildlife.
**
wildlife. However, these groups are also unaffiliated with the others, so it's likely a 3-way battle for control as well.



* NamesToRunAwayFromReallyFast: Brutus, Lord Incarcerator, The Vaal Oversoul, The Chamber of Sins.
** Honorable mentions to the unique monsters Kadavrus the Defiler and Fleshrend, Grand Inquisitor.

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* NamesToRunAwayFromReallyFast: Brutus, Lord Incarcerator, The Vaal Oversoul, The Chamber of Sins.
**
Sins. Honorable mentions to the unique monsters Kadavrus the Defiler and Fleshrend, Grand Inquisitor.



* NecessaryDrawback / PowerAtAPrice: A central concept of the game. Most of the high-end Passive skills (called 'Keystone Passives') have a drawback to balance their advantages. You can get perfect accuracy at the cost of unable to deal CriticalHit, immunity to stun at the cost of not being able to evade attacks, immunity to [[ArmorPiercing Chaos damage]] at the cost of having your maximum HP reduced to 1, etc., etc., etc... In fact, there's only 4 such passives[[note]]Conduit, Iron Grip, Pain Attunement, Phase Acrobatics[[/note]] without any drawbacks, and one of them requires you to take a passive that reduces your Armor and Evasion by 50%, while another does absolutely nothing unless you are at ~35% health.

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* NecessaryDrawback / PowerAtAPrice: NecessaryDrawback:
**
A central concept of the game. Most of the high-end Passive skills (called 'Keystone Passives') have a drawback to balance their advantages. You can get perfect accuracy at the cost of unable to deal CriticalHit, immunity to stun at the cost of not being able to evade attacks, immunity to [[ArmorPiercing Chaos damage]] at the cost of having your maximum HP reduced to 1, etc., etc., etc... In fact, there's only 4 such passives[[note]]Conduit, Iron Grip, Pain Attunement, Phase Acrobatics[[/note]] without any drawbacks, and one of them requires you to take a passive that reduces your Armor and Evasion by 50%, while another does absolutely nothing unless you are at ~35% health.



* PracticalCurrency / WeirdCurrency: The loot you sell is traded for Scrolls of Wisdom (identification) or Orbs, which actually makes selling regular (non-magical) loot sensible, since you get scrolls to identify your magical loot. Or you can just sell Orbs for scrolls.
** It may seem like WeirdCurrency at first, but FridgeLogic shows that the abolition of money is fully [[JustifiedTrope justified]] in the setting, seeing as Wraeclast is essentially a gigantic penal colony populated by undead, monsters and, well, the "colonists" who dwell in scattered, isolated settlements, having neither a central authority/organization, nor an established trade network, nor anything that any larger organized society requires, really. Money in these circumstances would be completely useless. [[labelnote:note]]We real-worlders, having grown up in a developed society with established governmental and financial structures dating back centuries and also with increasingly global trade links tend to forget that money is important as a ''symbolic'' representation of the value of objects and was invented to replace the barter system by introducing a "third step" in the trade. Money needs someone (i.e. the state and financial institutions) to guarantee its value, so that someone who sells an object or (more abstract) services for money can get objects and services in return. To someone living in a world where society has collapsed, settlements consist of a few dozen people scavenging for food while dreading to take one step too many into the wilderness and with the next "town" being probably weeks away, money is just useless paper or marginally more useful coin (in a fantasy setting, it can at least be melted down to make amulets, rings and the like).[[/labelnote]] Simultaneously, it's an AdventureFriendlyWorld with tons of magical weapons and trinkets lying about every couple of meters, which people would probably both want to acquire and to know what the hell said acquisition actually is, so magical artifacts helping to identify or upgrade/enchant these items should be highly sought after. The barter system certainly makes much more sense in this type of setting.
* PrestigeClass: The Scion is the first class to be introduced that requires playing through most of the campaign with a basic class to unlock her.

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* PracticalCurrency / WeirdCurrency: PracticalCurrency: The loot you sell is traded for Scrolls of Wisdom (identification) or Orbs, which actually makes selling regular (non-magical) loot sensible, since you get scrolls to identify your magical loot. Or you can just sell Orbs for scrolls.
scrolls.

* PrestigeClass:
** It may seem like WeirdCurrency at first, but FridgeLogic shows that the abolition of money is fully [[JustifiedTrope justified]] in the setting, seeing as Wraeclast is essentially a gigantic penal colony populated by undead, monsters and, well, the "colonists" who dwell in scattered, isolated settlements, having neither a central authority/organization, nor an established trade network, nor anything that any larger organized society requires, really. Money in these circumstances would be completely useless. [[labelnote:note]]We real-worlders, having grown up in a developed society with established governmental and financial structures dating back centuries and also with increasingly global trade links tend to forget that money is important as a ''symbolic'' representation of the value of objects and was invented to replace the barter system by introducing a "third step" in the trade. Money needs someone (i.e. the state and financial institutions) to guarantee its value, so that someone who sells an object or (more abstract) services for money can get objects and services in return. To someone living in a world where society has collapsed, settlements consist of a few dozen people scavenging for food while dreading to take one step too many into the wilderness and with the next "town" being probably weeks away, money is just useless paper or marginally more useful coin (in a fantasy setting, it can at least be melted down to make amulets, rings and the like).[[/labelnote]] Simultaneously, it's an AdventureFriendlyWorld with tons of magical weapons and trinkets lying about every couple of meters, which people would probably both want to acquire and to know what the hell said acquisition actually is, so magical artifacts helping to identify or upgrade/enchant these items should be highly sought after. The barter system certainly makes much more sense in this type of setting.
* PrestigeClass:
The Scion is the first class to be introduced that requires playing through most of the campaign with a basic class to unlock her.



** SceneryPorn: At the same time the Solaris Temple is actually rather pretty with its marble flooring, red carpets, and rich furnishings. It helps that [[AnimateInanimateObject none of the enemies]] [[LivingStatue there can bleed]].

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** * SceneryPorn: At the same time the Solaris Temple is actually rather pretty with its marble flooring, red carpets, and rich furnishings. It helps that [[AnimateInanimateObject none of the enemies]] [[LivingStatue there can bleed]].



* UnholyGround: The entire continent of Wraeclast is, according to the lore, an unhallowed ground where the dead refuse to stay down, [[AdventureFriendlyWorld handily explaining the hordes of undead roaming the levels]].

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* UnholyGround: UnholyGround:
**
The entire continent of Wraeclast is, according to the lore, an unhallowed ground where the dead refuse to stay down, [[AdventureFriendlyWorld handily explaining the hordes of undead roaming the levels]].



* VainSorceress: After discovering a serial killer was rumored to be 168 years old but looking young, Queen Atrizi had her [[CourtMage thaumuturgist]] Doryani do whatever it takes to find his secret. Now only were countless numbers of her people slaughtered, it's heavily implied it led to the ''destruction'' of her civilization.

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* VainSorceress: VainSorceress:
**
After discovering a serial killer was rumored to be 168 years old but looking young, Queen Atrizi had her [[CourtMage thaumuturgist]] Doryani do whatever it takes to find his secret. Now only were countless numbers of her people slaughtered, it's heavily implied it led to the ''destruction'' of her civilization.



* YouHaveOutlivedYourUsefulness: The Shadow's intro shows that his employers sold him out after his last kill to save themselves, leading to him becoming an Exile.

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* YouHaveOutlivedYourUsefulness: YouHaveOutlivedYourUsefulness:
**
The Shadow's intro shows that his employers sold him out after his last kill to save themselves, leading to him becoming an Exile.
10th Aug '16 4:36:11 PM Reflextion
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* ActionBomb: Various enemies across the game - the first being the Unstable Spawn late in Act 1 - will run at you in an attempt to explode guts and fire all over you. The same ability is seen on a variant of Alira's bandit {{Mooks}} throughout the western forest of Act 2.

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* ActionBomb: ActionBomb:
**
Various enemies across the game - the first being the Unstable Spawn late in Act 1 - will run at you in an attempt to explode guts and fire all over you. The same ability is seen on a variant of Alira's bandit {{Mooks}} throughout the western forest of Act 2.



* AGodAmI: [[spoiler:Dominus, Malachai]] - Pretty much anyone who works with thaumaturgy and lets it get to their head.
** Which is helpfully [[TrailersAlwaysSpoil revealed in the most common trailer that people see.]]

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* AGodAmI: [[spoiler:Dominus, Malachai]] Dominus, Malachai - Pretty much anyone who works with thaumaturgy and lets it get to their head.
** Which is helpfully [[TrailersAlwaysSpoil revealed in the most common trailer that people see.]]
head.



* AmbiguouslyGay: The ranger, going by some of her battle-quote.
** Merveil the Siren creates apparitions in the level before her fight that tempt the player onward. Usually, these apparitions are the opposite gender, but not for the ranger.

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* AmbiguouslyGay: The ranger, going by some of her battle-quote.
**
battle-quotes. Merveil the Siren creates apparitions in the level before her fight that tempt the player onward. Usually, these apparitions are the opposite gender, but not for the ranger.



* ArcWords: "Nightmare", the significance of which is hinted at but never fully explained.
** Foreshadowing: Someone, possibly Malachai, left a note on the map device in the Eternal Laboratory, overjoyed over its completion. At the time they wrote it, they were about to explore the "Dreamlands" inside. They have, quite obviously, not returned. [[OhCrap This is the same map device players run end game content, including the revived Queen Atziri, on.]]
** Act 4 confirms this. [[spoiler:The Nightmare ends up being the force responsible for pretty much everything going wrong in Wraeclast. Towards the end, its revealed that the Nightmare is in fact Malachai of the Eternal Empire, who transformed himself into a monster in order to bring his own twisted version of "purity" to the world.]]

to:

* ArcWords: "Nightmare", the significance of which is hinted at but never not fully explained.
** Foreshadowing: Someone, possibly Malachai, left a note on the map device in the Eternal Laboratory, overjoyed over its completion. At the time they wrote it, they were about to explore the "Dreamlands" inside. They have, quite obviously, not returned. [[OhCrap This is the same map device players run end game content, including the revived Queen Atziri, on.]]
** Act 4 confirms this. [[spoiler:The Nightmare ends up being the force responsible for pretty
explained until much everything going wrong in Wraeclast. Towards the end, its revealed that the Nightmare is in fact Malachai of the Eternal Empire, who transformed himself into a monster in order to bring his own twisted version of "purity" to the world.]]later on.



* BlackAndGreyMorality: While the people/things you fight are undeniably villainous, the player classes aren't exactly virtuous themselves. The Marauder is a BloodKnight who shows little concern for things unrelated to combat, the Ranger is an openly misandristic poacher, the Shadow is an honorable but cold-blooded ProfessionalKiller, the Duelist is an arrogant, narcissistic JerkAss, the Witch is a cannibalistic child murderer, and the Scion murdered her own husband in cold blood ''on their wedding night''. Even the Templar, the most moral of the classes, used to work for TheEmpire, and may have been a former Blackguard.

to:

* BlackAndGreyMorality: BlackAndGreyMorality:
**
While the people/things you fight are undeniably villainous, the player classes aren't exactly virtuous themselves. The Marauder is a BloodKnight who shows little concern for things unrelated to combat, the Ranger is an openly misandristic poacher, the Shadow is an honorable but cold-blooded ProfessionalKiller, the Duelist is an arrogant, narcissistic JerkAss, the Witch is a cannibalistic child murderer, and the Scion murdered her own husband in cold blood ''on their wedding night''. Even the Templar, the most moral of the classes, used to work for TheEmpire, and may have been a former Blackguard.



* BodyHorror: Grigor, the misshapen NPC in act 3. The monsters in the Lunaris Temple also count. They are all this way because [[spoiler:Piety tried to implant Virtue Gems--the same gems you place in equipment sockets for all of your active skills--in their bodies, likely out of a misguided attempt to construct super-soldiers,]] and look like they walked off the set of Franchise/DeadSpace. This isn't the first time such a process has been undertaken either--Emperor Chitus of the Eternal Empire and his thaumaturgist Malachai dabbled in the process about 250 years before the game's campaign storyline, which resulted in the creation of the Undying enemies you find all over Act 3. The process apparently has a detrimental effect on the subject's sanity; everyone who has undergone it, aside from Grigor [[spoiler:and Lady Dialla, the Gemling Queen, and even she is a CloudCuckooLander at best]] blindly attack you on sight. The lore implies this wasn't always the case--[[spoiler:The implantation of virtue gems seemed to have been common practice in the Eternal Empire among the upper classes, and we know of at least 2 entire legions composed of Gemlings, at least until the Purity Rebellions, but after the cataclysm those who were implanted slowly degenerated into the mad monsters that are the Undying.]]

to:

* BodyHorror: BodyHorror:
**
Grigor, the misshapen NPC in act 3. The monsters in the Lunaris Temple also count. They are all this way because [[spoiler:Piety tried to implant Virtue Gems--the same gems you place in equipment sockets for all of your active skills--in their bodies, likely out of a misguided attempt to construct super-soldiers,]] and look like they walked off the set of Franchise/DeadSpace. This isn't the first time such a process has been undertaken either--Emperor Chitus of the Eternal Empire and his thaumaturgist Malachai dabbled in the process about 250 years before the game's campaign storyline, which resulted in the creation of the Undying enemies you find all over Act 3. The process apparently has a detrimental effect on the subject's sanity; everyone who has undergone it, aside from Grigor [[spoiler:and Lady Dialla, the Gemling Queen, and even she is a CloudCuckooLander at best]] blindly attack you on sight. The lore implies this wasn't always the case--[[spoiler:The implantation of virtue gems seemed to have been common practice in the Eternal Empire among the upper classes, and we know of at least 2 entire legions composed of Gemlings, at least until the Purity Rebellions, but after the cataclysm those who were implanted slowly degenerated into the mad monsters that are the Undying.]]



* BribingYourWayToVictory: On [[AprilFoolsDay the first day of April]] 2014, Grinding Gear Games decided to "nickel and dime" players into purchasing "wins". Apparently, their definition of "winning" is [[https://www.youtube.com/watch?v=w19sqGjmNlY "a firework show"]] and the term "nickel and diming" meant "charging 15 cents". To their success, a lot of people [[https://www.pathofexile.com/forum/view-thread/872347 paid to win]].

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* BribingYourWayToVictory: BribingYourWayToVictory:
**
On [[AprilFoolsDay the first day of April]] 2014, Grinding Gear Games decided to "nickel and dime" players into purchasing "wins". Apparently, their definition of "winning" is [[https://www.youtube.com/watch?v=w19sqGjmNlY "a firework show"]] and the term "nickel and diming" meant "charging 15 cents". To their success, a lot of people [[https://www.pathofexile.com/forum/view-thread/872347 paid to win]].



** Invoked with the ''Mind over Matter'' Keystone, which causes your Mana to absorb 30% of a hit.



* FanDisservice: Lunaris Temple has some topless women inside - but [[spoiler: they're either in the form of ''VideoGame/DeadSpace''-like monsters, or cadavers on operating tables missing half their head and shoulders]].

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* FanDisservice: FanDisservice:
**
Lunaris Temple has some topless women inside - but [[spoiler: they're either in the form of ''VideoGame/DeadSpace''-like monsters, or cadavers on operating tables missing half their head and shoulders]].


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* {{Foreshadowing}}: Someone, possibly Malachai, left a note on the map device in the Eternal Laboratory, overjoyed over its completion. At the time they wrote it, they were about to explore the "Dreamlands" inside. They have, quite obviously, not returned. [[OhCrap This is the same map device players run end game content, including the revived Queen Atziri, on.]]
** Act 4 confirms this. [[spoiler:The Nightmare ends up being the force responsible for pretty much everything going wrong in Wraeclast. Towards the end, its revealed that the Nightmare is in fact Malachai of the Eternal Empire, who transformed himself into a monster in order to bring his own twisted version of "purity" to the world.]]
9th Aug '16 9:38:04 AM Moopsball
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Added DiffLines:

** Unique items with bonuses that scale based on attributes, such as ''The Whispering Ice'' start out fairly weak but can be some of the strongest items in the game with the proper build.
15th Jul '16 5:03:31 PM megasonic01
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** [[http://en.pathofexilewiki.com/wiki/Bronn%27s_Lithe Bronn's Lithe]], named in honor of Tyrion's mercenary companion in Literature/ASongOfIceAndFire.

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** [[http://en.pathofexilewiki.[[http://pathofexilewiki.com/wiki/Bronn%27s_Lithe Bronn's Lithe]], named in honor of Tyrion's mercenary companion in Literature/ASongOfIceAndFire.



** [[http://en.pathofexilewiki.com/wiki/Terminus_Est Terminus Est]], named after the protagonist's BFS from BookOfTheNewSun--which, coincidentally, is also the name of an infamous Chaos spaceship in ''TabletopGame/{{Warhammer 40000}}''.
** [[http://en.pathofexilewiki.com/wiki/Pillar_of_the_Caged_God Pillar of the Caged God]], a staff inspired by Sun Wukong's magic weapon from ''Literature/JourneyToTheWest''.
** [[http://en.pathofexilewiki.com/wiki/Chernobog%27s_Pillar Chernobog's Pillar]], named after a deity of the old Myth/SlavicMythology.

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** [[http://en.pathofexilewiki.[[http://pathofexilewiki.com/wiki/Terminus_Est Terminus Est]], named after the protagonist's BFS from BookOfTheNewSun--which, coincidentally, is also the name of an infamous Chaos spaceship in ''TabletopGame/{{Warhammer 40000}}''.
** [[http://en.pathofexilewiki.[[http://pathofexilewiki.com/wiki/Pillar_of_the_Caged_God Pillar of the Caged God]], a staff inspired by Sun Wukong's magic weapon from ''Literature/JourneyToTheWest''.
** [[http://en.pathofexilewiki.[[http://pathofexilewiki.com/wiki/Chernobog%27s_Pillar Chernobog's Pillar]], named after a deity of the old Myth/SlavicMythology.



** [[http://en.pathofexilewiki.com/wiki/Infractem Infractem]], whose name is an anagram of ''VideoGame/{{Minecraft}}'', was designed by none other than Notch himself, who even managed to work both his first name and his nickname into the flavor text couplet:

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** [[http://en.pathofexilewiki.[[http://pathofexilewiki.com/wiki/Infractem Infractem]], whose name is an anagram of ''VideoGame/{{Minecraft}}'', was designed by none other than Notch himself, who even managed to work both his first name and his nickname into the flavor text couplet:
27th Jun '16 7:41:59 AM Reflextion
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Added DiffLines:

* AntiFrustrationFeatures: When the Ascendancy expansion was first released, each individual character needed to complete the six Trials of Ascendancy to unlock the Labyrinth on that difficulty, which meant lots and lots of repetition for [[{{Altitis}} people who play several characters]]. The Prophecy update later changed it so that unlocking the Labyrinth on one character would open it up for all other characters on the same account and in the same league.
26th Jun '16 6:20:46 PM ThemJohns
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* CommonplaceRare: Fishing Rods are weak but extremely rare weapons. Another equally rare item is the bait, the elusive Albino Rhoa Feather. These items are required for fishing. [[spoiler:You can't fish in Path of Exile.]]

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* CommonplaceRare: Fishing Rods are weak but extremely rare weapons. weapons that can only drop by wearing a specific unique tricorne. Another equally rare item is the bait, the elusive Albino Rhoa Feather. These Feather from a rare albino rhoa. It is said that these items are required for fishing. [[spoiler:You can't to fish, but very few know how to fish in Path of Exile.]]as the developers have relentlessly silenced anyone who would attempt to disclose fishing secrets ([[JokeItem supposedly]]).


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* CreatorCameo: Once in a blue moon, a lucky player may encounter the Forsaken Master fisher, [[https://www.youtube.com/watch?v=-kF1almngzo Krillson of Winding Pier fame]]. He's voiced by Chris Wilson of Grinding Gear Games, the developer of Path of Exile. How to complete his mission is another story.
22nd Jun '16 12:01:05 AM ThemJohns
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* ChargedAttack: Vaal Skill Gems require the user to kill a certain number of enemies in their current zone before they can be used in exchange for substantially greater effects (Spark sends out 3 wandering jolts of lightning, Vaal Spark sends out ''150''). Flameblast is a hold-to-charge variety, increasing in damage and area (up to a cap) the longer it is cast before detonating. Additionally, some attacks such as Incinerate or Reave gain adidtional damage/effects the longer you can them consecutively.

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* ChargedAttack: Vaal Skill Gems require the user to kill a certain number of enemies in their current zone before they can be used in exchange for substantially greater effects (Spark sends out 3 wandering jolts of lightning, Vaal Spark sends out ''150'').''100''). Flameblast is a hold-to-charge variety, increasing in damage and area (up to a cap) the longer it is cast before detonating. Additionally, some attacks such as Incinerate or Reave gain adidtional damage/effects the longer you can them consecutively.


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* RainOfArrows: The [[ExactlyWhatItSaysOnTheTin Rain of Arrows]] skills does exactly what you would expect it to do. Blast Rain also does this, but fires a barrage of explosive arrows instead.
21st Jun '16 10:11:32 PM ThemJohns
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* RoyallyScrewedUp: Izaro comes from a long line of RoyalInbreeding, which might explain why he thought the Labyrinth was a good idea. One of the member of his lineage was a cannibal.

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* RoyallyScrewedUp: Izaro comes from a long line of RoyalInbreeding, which might explain why he thought the Labyrinth was a good idea.idea (not to mention his impotente). One of the member of his lineage was a cannibal.
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