History VideoGame / PathOfExile

26th Oct '16 3:19:52 AM ZuTheSkunk
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* BlamingTheRailroadedPlayerCharacter:
** In the process of exploring the Vaal Ruins, you accidentally break a seal and release the [[EldritchAbomination Vaal Oversoul]], which in turn ushers in TheNightThatNeverEnds. Several characters in that act's town call you out for it, saying that you've destroyed the world with your [[WhatDoesThisButtonDo thoughtless actions]]. That seal is blocking the only path through the ruins, which you have to get through in order to stop [[TheDragon Piety]] and continue the plot.
** Bonus points for one character also calling you out for magically poisoning the giant tree whose roots were blocking the ruins' entrance, when simply chopping your way through is not an option (somehow, despite the many and varied bladed weapons you as an exile have access to).
15th Sep '16 7:27:58 PM ThemJohns
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* {{Retcon}}: Zana plays a major role for the ''Atlas of Worlds'' expansion, and her backstory was changed with it. Pre-Atlas, Zana's backstory was that her father, a sea captain, discovered her talents for cartography at a young age and raised her to hone her talents, and Zana discovered the nature of Maps after her exile. Her new backstory is that she lost both her parents at a young age and studied her father's research on maps before heading off to Wraeclast on her own accord to discover the secrets of his research. She also lost her [[UnexplainedAccent really thick and vaguely Russian accent]].
10th Sep '16 11:30:08 PM BobTheBard
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* SpySpeak: Of a sort. Witches seem to know most other witches, but as being a witch is generally illegal in Oriath they call each other 'sister.' This habit stays true on Wraeclast even though it's not needed.
10th Sep '16 5:32:03 AM Az_Tech341
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* GameplayAndStorySegregation: zig-zagging. On one hand, the game's whole skill system is based on socketing "skill gems" into gear, the gems giving characters all the superhuman abilities (shooting fireballs, explosive arrows, ability to teleport-and-stab etc.), and the origin of those gems and their side-effects are pretty much the main plot. On the other hand, Nessa in Act 1 says she has no medicines for the ill and wounded, all the while selling a number of health restoring flasks.

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* GameplayAndStorySegregation: zig-zagging.[[PlayingWithATrope Zig-zagged]]. On one hand, the game's whole skill system is based on socketing "skill gems" into gear, the gems giving characters all the superhuman abilities (shooting fireballs, explosive arrows, ability to teleport-and-stab etc.), and the origin of those gems and their side-effects are pretty much the main plot. On the other hand, Nessa in Act 1 says she has no medicines for the ill and wounded, all the while selling a number of health restoring flasks.
10th Sep '16 1:59:26 AM Cykuta
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* GameplayAndStorySegregation: zig-zagging. On one hand, the game's whole skill system is based on socketing "skill gems" into gear, the gems giving characters all the superhuman abilities (shooting fireballs, explosive arrows, ability to teleport-and-stab etc.), and the origin of those gems and their side-effects are pretty much the main plot. On the other hand, Nessa in Act 1 says she has no medicines for the ill and wounded, all the while selling a number of health restoring flasks.



** [[http://pathofexilewiki.com/wiki/Chernobog%27s_Pillar Chernobog's Pillar]], named after a deity of the old Myth/SlavicMythology.

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** [[http://pathofexilewiki.com/wiki/Chernobog%27s_Pillar Chernobog's Pillar]], named after a deity of the old Myth/SlavicMythology.mentioned in ''Videogame//{{Blood}}''.
8th Sep '16 2:03:31 AM Az_Tech341
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The first expansion, ''Sacrifice of the Vaal'', was released on March 5, 2014. The new mechanics included the introduction of leagues, pvp modes, and special Vaal dungeons that pop up randomly throughout the game levels which provides the player specialized loot related to the Vaal. The second expansion, titled ''Forsaken Masters'', was released on August 22, 2014. As well as various gameplay tweaks, it introduced the titular Forsaken Masters, seven [=NPCs=] who offer unique quests as well as in-game housing and crafting options. The third expansion, ''The Awakening'', was released on July 10, 2015 and extended the main story with a long-awaited Act 4. A fourth expansion, ''[[http://www.pathofexile.com/ascendancy Ascendancy]]'' was released on March 4, 2016. It introduces the [[PrestigeClass Ascendencies]] for all classes, allowing them to further specialize their abilities, along with the Lord's Labyrinth dungeon. The fifth expansion, ''Atlas of Worlds'', was released on September 2, 2016, which largely improved on the end-game map experience and introduced the titular Atlas of Worlds, which players can use the traverse between maps and into the ultimate encounter with The Shaper.

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The first expansion, ''Sacrifice of the Vaal'', was released on March 5, 2014. The new mechanics included the introduction of leagues, pvp modes, and special Vaal dungeons that pop up randomly throughout the game levels which provides the player specialized loot related to the Vaal. The second expansion, titled ''Forsaken Masters'', was released on August 22, 2014. As well as various gameplay tweaks, it introduced the titular Forsaken Masters, seven [=NPCs=] who offer unique quests as well as in-game housing and crafting options. The third expansion, ''The Awakening'', was released on July 10, 2015 and extended the main story with a long-awaited Act 4. A fourth expansion, ''[[http://www.pathofexile.com/ascendancy Ascendancy]]'' was released on March 4, 2016. It introduces the [[PrestigeClass Ascendencies]] for all classes, allowing them to further specialize their abilities, along with the Lord's Labyrinth dungeon. The fifth expansion, ''Atlas of Worlds'', was released on September 2, 2016, which largely improved on the end-game map experience and introduced the titular Atlas of Worlds, which players can use the to traverse between maps and into the ultimate encounter with The Shaper.
7th Sep '16 8:19:54 PM ThemJohns
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The first expansion, ''Sacrifice of the Vaal'', was released on March 5, 2014. The new mechanics included the introduction of leagues, pvp modes, and special Vaal dungeons that pop up randomly throughout the game levels which provides the player specialized loot related to the Vaal. The second expansion, titled ''Forsaken Masters'', was released on August 22, 2014. As well as various gameplay tweaks, it introduced the titular Forsaken Masters, seven [=NPCs=] who offer unique quests as well as in-game housing and crafting options. The third expansion, ''The Awakening'', was released on July 10, 2015 and extended the main story with a long-awaited Act 4. A fourth expansion, ''[[http://www.pathofexile.com/ascendancy Ascendancy]]'' was released on March 4, 2016. It introduces the [[PrestigeClass Ascendencies]] for all classes, allowing them to further specialize their abilities, along with the Lord's Labyrinth dungeon.

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The first expansion, ''Sacrifice of the Vaal'', was released on March 5, 2014. The new mechanics included the introduction of leagues, pvp modes, and special Vaal dungeons that pop up randomly throughout the game levels which provides the player specialized loot related to the Vaal. The second expansion, titled ''Forsaken Masters'', was released on August 22, 2014. As well as various gameplay tweaks, it introduced the titular Forsaken Masters, seven [=NPCs=] who offer unique quests as well as in-game housing and crafting options. The third expansion, ''The Awakening'', was released on July 10, 2015 and extended the main story with a long-awaited Act 4. A fourth expansion, ''[[http://www.pathofexile.com/ascendancy Ascendancy]]'' was released on March 4, 2016. It introduces the [[PrestigeClass Ascendencies]] for all classes, allowing them to further specialize their abilities, along with the Lord's Labyrinth dungeon.
dungeon. The fifth expansion, ''Atlas of Worlds'', was released on September 2, 2016, which largely improved on the end-game map experience and introduced the titular Atlas of Worlds, which players can use the traverse between maps and into the ultimate encounter with The Shaper.


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* TrueFinalBoss: The main story ends with the death of Malachai in Act 4, but having three difficulties means you are repeating the story three times. Since maps make up the end-game content of Path of Exile, The Shaper, who lies in the heart of the Atlas behind four of the highest level maps, can be considered one.
7th Sep '16 12:18:52 AM BobTheBard
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** Doedre Darktongue is, if you look at the art on her divination card or Steam trading card, a well-armored thin blonde witch, probably pretty good-looking. When you fight her, she's naked... and distorted into a sagging, legless purple meatball with tentacle hair who vomits blood at you.



* LovecraftianSuperpower: Anyone "blessed" by Nightmare, via human experimentation or otherwise, gains incredible abilities and particularly nasty BodyHorror.

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* LovecraftianSuperpower: Anyone "blessed" by Nightmare, via human experimentation or otherwise, gains incredible abilities and particularly nasty BodyHorror. Double subverted with Shavronne, who was obsessed with beauty - She got all the superpowers and none of the BodyHorror, but then inflicted it on herself mechanically to make herself 'perfect.'



** Essence league's essence-bearing rare monsters are tough to kill even by rare monster standards and have to be found and specifically released to fight them.



* MortalityPhobia: Brutus the Warden let a bunch of necromancers subject himself to various experiments in an attempt to become immortal. Far from achieving it, said experiments merely turned him into a mindless monster. Many of the most notorious thaumuturgist's ultimate goal was to achieve immortality, including Malachai.

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* MortalityPhobia: Brutus the Warden let a bunch of necromancers subject himself to various experiments in an attempt to become immortal. Far from achieving it, said experiments merely turned him into a mindless monster. Many of the most notorious thaumuturgist's ultimate goal was to achieve immortality, including Malachai. Inverted with the Witch, whom several characters note seems to have something of a fetish for death.



* RoyallyScrewedUp: Izaro comes from a long line of RoyalInbreeding, which might explain why he thought the Labyrinth was a good idea (not to mention his impotente). One of the member of his lineage was a cannibal.

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* RoyallyScrewedUp: Izaro comes from a long line of RoyalInbreeding, which might explain why he thought the Labyrinth was a good idea (not to mention his impotente). One of the member of his lineage was a cannibal. To celebrate the opening of the Labyrinth he also had the spine of its first victim gilded and made into a sceptre. Played with in that he doesn't seem to have been a ''bad'' emperor aside from the Labyrinth - His successor was infinitely worse.



* RummageSaleReject: What any given [[AnimatedArmor Animated Guardian]] will almost inevitably end up looking like. It's true that you could invest the time into getting your guardian a decent rare set, but they're incredibly fragile even with good armor, so it's usually more sensical to just give them a decent magic weapon you don't need and then whatever's lying around for the remainder of their equipment.

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* RummageSaleReject: What any given [[AnimatedArmor Animated Guardian]] will almost inevitably end up looking like. It's true that you could invest the time into getting your guardian a decent rare set, but they're incredibly fragile even with good armor, so it's usually more sensical to just give them a decent magic weapon you don't need and then whatever's lying around for the remainder of their equipment. Players playing solo self-found characters will also inevitably look like this.
10th Aug '16 4:45:57 PM Reflextion
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* {{Foreshadowing}}: Someone, possibly Malachai, left a note on the map device in the Eternal Laboratory, overjoyed over its completion. At the time they wrote it, they were about to explore the "Dreamlands" inside. They have, quite obviously, not returned. [[OhCrap This is the same map device players run end game content, including the revived Queen Atziri, on.]]
** Act 4 confirms this. [[spoiler:The Nightmare ends up being the force responsible for pretty much everything going wrong in Wraeclast. Towards the end, its revealed that the Nightmare is in fact Malachai of the Eternal Empire, who transformed himself into a monster in order to bring his own twisted version of "purity" to the world.]]

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* {{Foreshadowing}}: Someone, possibly Malachai, left a note on the map device in the Eternal Laboratory, overjoyed over its completion. At the time they wrote it, they were about to explore the "Dreamlands" inside. They have, quite obviously, not returned. [[OhCrap This is the same map device players run end game content, including the revived Queen Atziri, on.]]
**
]] With the release of Act 4 confirms this. 4, this is confirmed: [[spoiler:The Nightmare ends up being the force responsible for pretty much everything going wrong in Wraeclast. Towards the end, its revealed that the Nightmare is in fact Malachai of the Eternal Empire, who transformed himself into a monster in order to bring his own twisted version of "purity" to the world.]]



* FromNobodyToNightmare: It's mentioned at one point that Piety used to be a prostitute to pay for her magical studies. She's since found a better paycheck as one of Dominus' CoDragons, and TheDreaded by Wraeclast's inhabitants.

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* FromNobodyToNightmare: FromNobodyToNightmare:
**
It's mentioned at one point that Piety used to be a prostitute to pay for her magical studies. She's since found a better paycheck as one of Dominus' CoDragons, and TheDreaded by Wraeclast's inhabitants.
10th Aug '16 4:44:40 PM Reflextion
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* PracticalCurrency: The loot you sell is traded for Scrolls of Wisdom (identification) or Orbs, which actually makes selling regular (non-magical) loot sensible, since you get scrolls to identify your magical loot. Or you can just sell Orbs for scrolls.

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* PracticalCurrency: The loot you sell is traded for Scrolls of Wisdom (identification) or Orbs, which various Orbs that are used to improve your equipment. This actually makes selling regular (non-magical) loot sensible, since you get scrolls to identify your magical loot. Or you can just sell Orbs for scrolls.
scrolls.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PathOfExile