History VideoGame / PathOfExile

7th Mar '17 8:34:31 PM thantoaster
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* MythologyGag: Given the game's status as a spiritual successor to ''VideoGame/DiabloII'', several areas and enemies will look familiar.
**The Cannibal enemies of Act I release their spirit when they die; similar to the Corrupt Rogue enemies of ''Diablo II''.
**''Path of Exile'' has its own Den of Evil (an early dungeon in ''Diablo II'''s first area) in the form of the Fetid Pool, with an NPC's quest requiring that you completely cleanse it of enemies. Both areas even have a type of enemy that will resurrect fallen allies.
**Touching the Ancient Seal in the Vaal Ruins of Act II causes a magical darkness to fall on the entire area, reminiscent of the Tainted Sun quest.
**The Durance of Hate, Mephisto's dungeon in Act III, features a pool of blood. The Lunaris Temple, also in Act III, has more than a few.
**The fiery lakes, houses and skull mounds in Kaom's Fortress resemble the River of Flame and Chaos Sanctuary areas.
26th Feb '17 4:53:28 AM Reflextion
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* NotTheIntendedUse: The "Offering" skills (Flesh Offering, Bone Offering, and Spirit Offering) destroy enemy corpses to temporarily buff any minions you might have. Even if your chosen build doesn't make use of minions, they're quite handy on [[MookMedic Necromancer]] heavy maps, to ensure that what you kill ''stays'' that way.
23rd Feb '17 8:23:34 PM Az_Tech341
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** In more recent times, the Scion fell under this problem since Ascendancy. Ascendancy classes allowed every other classes to focus on their specialty and access to powerful passives, but the Scion's only Ascendancy class, the Ascendant, whose notable passives give a little bit of everything from another Ascendancy class, but not the best parts of them. They also got the short end of the stick when Endgame Labyrinth was introduced. Every other class got to pick up another major passive, and while Ascendants don't have to sacrifice an Ascendancy class passive for a second skill tree starting point, they are still limited to two of them.

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** In more recent times, the Scion fell under this problem since Ascendancy. Ascendancy classes allowed every other classes class to focus on their specialty and access to powerful passives, but the Scion's only Ascendancy class, the Ascendant, whose notable passives give a little bit of everything from another Ascendancy class, but not the best parts of them. They also got the short end of the stick when Endgame Labyrinth was introduced. Every other class got to pick up another major passive, and while Ascendants don't have to sacrifice an Ascendancy class passive for a second skill tree starting point, they are still limited to two of them.
23rd Feb '17 5:07:08 PM ThemJohns
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* MasterOfNone: Another easy trap to fall into when designing your character. Some players considered the Duelist as a MasterOfNone in earlier patches, as he is well-rounded in physical combat but not as hard-hitting or tanky as the Marauder, less efficient in ranged combat than the Ranger, not nearly as effective with crits as the Shadow, and ultimately not as versatile as the Scion. A few skill tree rebalancing has fixed his inefficiencies, fortunately, and he's gained a few strong niches with Ascendancy Classes, such as block specialty and permanent Fortify.
* MetalSlime: As of ''The Awakening'', sometimes you may run into ghosts named "Tormented (something)". These ghosts tend to flee on sight while buffing other enemies they pass by, and if not defeated quickly they will flee. As they are considered Unique enemies based on their names' color, they tend to drop good stuffs.

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* MasterOfNone: Another easy trap to fall into when designing your character. Some character.
** In earlier versions, some
players considered the Duelist as a MasterOfNone in earlier patches, MasterOfNone, as he is well-rounded in physical combat but not as hard-hitting or tanky as the Marauder, less efficient in ranged combat than the Ranger, not nearly as effective with crits as the Shadow, and ultimately not as versatile as the Scion. A few skill tree rebalancing has fixed his inefficiencies, fortunately, and he's gained a few strong niches with Ascendancy Classes, such as block specialty and permanent Fortify.
** In more recent times, the Scion fell under this problem since Ascendancy. Ascendancy classes allowed every other classes to focus on their specialty and access to powerful passives, but the Scion's only Ascendancy class, the Ascendant, whose notable passives give a little bit of everything from another Ascendancy class, but not the best parts of them. They also got the short end of the stick when Endgame Labyrinth was introduced. Every other class got to pick up another major passive, and while Ascendants don't have to sacrifice an Ascendancy class passive for a second skill tree starting point, they are still limited to two of them.
* MetalSlime: As of ''The Awakening'', sometimes you may run into ghosts named "Tormented (something)". These ghosts tend to flee on sight while buffing other enemies they pass by, and if not defeated quickly they will flee. As they are considered Unique enemies based on their names' color, they tend to drop good stuffs. If you let it possess a rare monster, it can drop even better stuff.
14th Feb '17 6:33:07 PM ThemJohns
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** TheTurretMaster: Summons totems to do the attacking for them at the cost of being unable to deal damage themselves.

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** TheTurretMaster: Summons totems to do the attacking for them at the cost of being unable to deal damage themselves.them.



* DarkIsNotEvil: ''All'' the summons are TheUndead, making all the summoners {{Necromancer}}s. Even the relatively good-two-shoes Templar and the honorable Shadow.

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* DarkIsNotEvil: ''All'' the Almost every summons are TheUndead, making all the summoners them {{Necromancer}}s. Even the relatively good-two-shoes Templar and the honorable Shadow.



** Tier 16 maps are not meant for any regular builds to breeze through. The Guardians have far more damage and life even compared to Tier 15 bosses and even top tier builds can have trouble with them, especially if the map mods are not in their favor or if it relies on a mechanics that a boss may be immune to.



* DualWielding: All one-handed weapons can be dual wielded, including two different types, though this is not advised due to spreading of passives

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* DualWielding: All one-handed weapons can be dual wielded, including two different types, though this is not advised due to spreading of passivespassives. You also can't dual wield a melee and ranged weapon together.



** The design and uniforms of the Oriath Templars [[https://p7p4m6s5.ssl.hwcdn.net/public/news/08-02-2017/ArtbookPage1.jpg don't even attempt to be subtle]].



* NoHarmRequirement: The Master Assassin's missions will usually impose these sorts of restrictions on you - such as killing a boss enemy while keeping at least one of their guards alive, killing the boss without killing ''any'' guards, or wiping out the boss's guards without killing the boss themselves. Note the "killing" part - you can bring them down to the very brink of CriticalExistenceFailure [[ExactWords without failing the mission]].

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* NoHarmRequirement: The Master Assassin's missions will usually impose these sorts of restrictions on you - such as killing a boss enemy while keeping at least one of their guards alive, killing the boss without killing ''any'' guards, alive or wiping out the boss's guards without killing the boss themselves. Note the "killing" part - you can bring them down to the very brink of CriticalExistenceFailure [[ExactWords without failing the mission]].



* {{Retcon}}: Zana plays a major role for the ''Atlas of Worlds'' expansion, and her backstory was changed with it. Pre-Atlas, Zana's backstory was that her father, a sea captain, discovered her talents for cartography at a young age and raised her to hone her talents, and Zana discovered the nature of Maps after her exile. Her new backstory is that she lost both her parents at a young age and studied her father's research on maps before heading off to Wraeclast on her own accord to discover the secrets of his research. She also lost her [[UnexplainedAccent really thick and vaguely Russian accent]].
* RoyallyScrewedUp: Izaro comes from a long line of RoyalInbreeding, which might explain why he thought the Labyrinth was a good idea (not to mention his impotente). One of the member of his lineage was a cannibal. To celebrate the opening of the Labyrinth he also had the spine of its first victim gilded and made into a sceptre. Played with in that he doesn't seem to have been a ''bad'' emperor aside from the Labyrinth - His successor was infinitely worse.

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** New story from ''The Fall of Oriath'' confirms this: turns out the Beast that you've slain in Act 4 gained its power from devouring the old gods, and all thaumuturgy derived its power from the Beast. The Pantheon system lets you slay these gods and take them for yourself in the form of passive bonuses.
* {{Retcon}}: Zana plays a major role for the ''Atlas of Worlds'' expansion, and her backstory was changed with it. Pre-Atlas, Zana's backstory was that her father, a sea captain, discovered her talents for cartography at a young age and raised her to hone her talents, and Zana discovered the nature of Maps after her exile. Her new backstory is that she lost both her parents at a young age and studied her father's research on maps before heading off to Wraeclast on her own accord to discover the secrets of his research. She also lost her [[UnexplainedAccent really thick and vaguely thick, Russian accent]].
* RoyallyScrewedUp: Izaro comes from a long line of RoyalInbreeding, which might explain why he thought the Labyrinth was a good idea (not to mention his impotente). One of the member of his lineage was a cannibal. To celebrate the opening of the Labyrinth he also had the spine of its first victim gilded and made into a sceptre. Played with in that he doesn't seem to have been a ''bad'' emperor aside from the Labyrinth - His successor was infinitely worse.his intentions were noble, crazy as he may have been.


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** The Breachlord's domain raises the stakes UpToEleven. Gathering enough splinters to create the Breachstone is hard enough, but if you can't kill the enemies fast enough for the breach to expand to the Breachlord's boss arena or die, it collapses and you can't try again, even if you had portals remaining.
14th Feb '17 4:42:44 PM ThemJohns
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The first expansion, ''Sacrifice of the Vaal'', was released on March 5, 2014. The new mechanics included the introduction of seasonal Leagues, [=PvP=] modes, special Vaal dungeons that pop up randomly throughout the game levels which provides the player specialized loot related to the Vaal and access to a BonusBoss. The second expansion, titled ''Forsaken Masters'', was released on August 22, 2014. As well as various gameplay tweaks, it introduced the titular Forsaken Masters, seven [=NPCs=] who offer unique quests as well as in-game housing and crafting options. The third expansion, ''The Awakening'', was released on July 10, 2015 and extended the main story with a long-awaited Act 4. A fourth expansion, ''[[http://www.pathofexile.com/ascendancy Ascendancy]]'' was released on March 4, 2016. It introduces the [[PrestigeClass Ascendencies]] for all classes, allowing them to further specialize their abilities, along with the Lord's Labyrinth dungeon. The fifth expansion, ''Atlas of Worlds'', was released on September 2, 2016, which largely improved on the end-game map experience and introduced the titular Atlas of Worlds, which mapped progressions though the map content and gave it a backstory involving its mysterious creator, the Shaper. The sixth expansion, ''Fall of Oriath'' is scheduled to release in Summer 2017, introducing Act Five plus Acts 6-10 which are based on the previous five acts and a Pantheon system that confers swappable passive bonuses.

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The first expansion, ''Sacrifice of the Vaal'', was released on March 5, 2014. The new mechanics included the introduction of seasonal Leagues, [=PvP=] modes, special Vaal dungeons that pop up randomly throughout the game levels which provides the player specialized loot related to the Vaal and access to a BonusBoss. The second expansion, titled ''Forsaken Masters'', was released on August 22, 2014. As well as various gameplay tweaks, it introduced the titular Forsaken Masters, seven [=NPCs=] who offer unique quests as well as in-game housing and crafting options. The third expansion, ''The Awakening'', was released on July 10, 2015 and extended the main story with a long-awaited Act 4. A fourth expansion, ''[[http://www.pathofexile.com/ascendancy Ascendancy]]'' was released on March 4, 2016. It introduces the [[PrestigeClass Ascendencies]] for all classes, allowing them to further specialize their abilities, along with the Lord's Labyrinth dungeon. The fifth expansion, ''Atlas of Worlds'', was released on September 2, 2016, which largely improved on the end-game map experience and introduced the titular Atlas of Worlds, which mapped progressions though the map content and gave it a backstory involving its mysterious creator, the Shaper. The sixth expansion, ''Fall ''The Fall of Oriath'' is scheduled to release in Summer 2017, introducing Act Five plus Acts 6-10 which are based on the previous five acts and a Pantheon system that confers swappable passive bonuses.
14th Feb '17 4:40:49 PM ThemJohns
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The first expansion, ''Sacrifice of the Vaal'', was released on March 5, 2014. The new mechanics included the introduction of leagues, pvp modes, and special Vaal dungeons that pop up randomly throughout the game levels which provides the player specialized loot related to the Vaal. The second expansion, titled ''Forsaken Masters'', was released on August 22, 2014. As well as various gameplay tweaks, it introduced the titular Forsaken Masters, seven [=NPCs=] who offer unique quests as well as in-game housing and crafting options. The third expansion, ''The Awakening'', was released on July 10, 2015 and extended the main story with a long-awaited Act 4. A fourth expansion, ''[[http://www.pathofexile.com/ascendancy Ascendancy]]'' was released on March 4, 2016. It introduces the [[PrestigeClass Ascendencies]] for all classes, allowing them to further specialize their abilities, along with the Lord's Labyrinth dungeon. The fifth expansion, ''Atlas of Worlds'', was released on September 2, 2016, which largely improved on the end-game map experience and introduced the titular Atlas of Worlds, which players can use to traverse between maps and into the ultimate encounter with The Shaper.

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The first expansion, ''Sacrifice of the Vaal'', was released on March 5, 2014. The new mechanics included the introduction of leagues, pvp seasonal Leagues, [=PvP=] modes, and special Vaal dungeons that pop up randomly throughout the game levels which provides the player specialized loot related to the Vaal.Vaal and access to a BonusBoss. The second expansion, titled ''Forsaken Masters'', was released on August 22, 2014. As well as various gameplay tweaks, it introduced the titular Forsaken Masters, seven [=NPCs=] who offer unique quests as well as in-game housing and crafting options. The third expansion, ''The Awakening'', was released on July 10, 2015 and extended the main story with a long-awaited Act 4. A fourth expansion, ''[[http://www.pathofexile.com/ascendancy Ascendancy]]'' was released on March 4, 2016. It introduces the [[PrestigeClass Ascendencies]] for all classes, allowing them to further specialize their abilities, along with the Lord's Labyrinth dungeon. The fifth expansion, ''Atlas of Worlds'', was released on September 2, 2016, which largely improved on the end-game map experience and introduced the titular Atlas of Worlds, which players can use to traverse between maps mapped progressions though the map content and into gave it a backstory involving its mysterious creator, the ultimate encounter with Shaper. The Shaper.
sixth expansion, ''Fall of Oriath'' is scheduled to release in Summer 2017, introducing Act Five plus Acts 6-10 which are based on the previous five acts and a Pantheon system that confers swappable passive bonuses.
5th Feb '17 8:20:54 PM rmctagg09
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* LimitedUseMagicalDevice: ''Path of Exile'' follows the ''VideoGame/DiabloII'' model and has only two types of scrolls, Scroll of Wisdom (Identify) and Portal Scroll, but with a few twists. First, both types serve as PracticalCurrency, since in-game vendors don't accept gold as payment. Secondly, early game enemies rarely drop whole Scrolls of Wisdom, so you'll have to put them together from five Scroll Fragments. Lastly, you can skip Portal Scrolls entirely if you find the colorless Portal gem, which takes up one active skill slot but frees up some inventory space.
29th Jan '17 7:07:34 PM Az_Tech341
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* NoHarmRequirement: the Master Assassin's missions will usually impose these sorts of restrictions on you - such as killing a boss enemy while keeping at least one of their guards alive, killing the boss without killing ''any'' guards, or wiping out the boss's guards without killing the boss themselves. Note the "killing" part - you can bring them down to the very brink of CriticalExistenceFailure [[ExactWords without failing the mission]].

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* NoHarmRequirement: the The Master Assassin's missions will usually impose these sorts of restrictions on you - such as killing a boss enemy while keeping at least one of their guards alive, killing the boss without killing ''any'' guards, or wiping out the boss's guards without killing the boss themselves. Note the "killing" part - you can bring them down to the very brink of CriticalExistenceFailure [[ExactWords without failing the mission]].
29th Jan '17 4:13:10 PM DustSnitch
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* NoHarmRequirement: the Master Assassin's missions will usually impose these sorts of restrictions on you - such as killing a boss enemy while keeping at least one of their guards alive, killing the boss without killing ''any'' guards, or wiping out the boss's guards without killing the boss themselves. Note the "killing" part - you can bring them down to the very brink of CriticalExistenceFailure [[ExactWords without failing the mission]].
This list shows the last 10 events of 332. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PathOfExile