History VideoGame / PathOfExile

16th Nov '17 1:07:52 PM ThemJohns
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* ''[[http://www.pathofexile.com/war War for the Atlas]]'' (releasing December 6, 2017) adds more content to the Atlas. A new entity called The Elder fights for control over the Shaper's realm, infecting the Atlas with his influence. The player can influence the Shaper's or the Elder's control by clearing a path for them around the Atlas. The expansion adds new maps, bosses, and powerful Shaper and Elder item mods.

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* ''[[http://www.pathofexile.com/war War for the Atlas]]'' (releasing December 6, 8, 2017) adds more content to the Atlas. A new entity called The Elder fights for control over the Shaper's realm, infecting the Atlas with his influence. The player can influence the Shaper's or the Elder's control by clearing a path for them around the Atlas. The expansion adds new maps, bosses, and powerful Shaper and Elder item mods.
16th Nov '17 1:06:47 PM ThemJohns
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* ''[[https://www.pathofexile.com/oriath The Fall of Oriath]]'' (released August 5, 2017) introduces a massive storyline extension with Act Five situated in the exiles' homeland of Oriath, and Acts 6-10 which revisits the areas of the previous five acts. The Exiles return to Oriath to liberate it from the tyrannical rule of High Templar Avarious, but things take a dark, unexpected turn when the dark god Kitava, freshly reawakened by the death of the Beast, hatches a sinister scheme to consume the souls of all mortal life. Meanwhile, the original gods of Wraeclast are awoken by the death of the Beast and plot to take their vengeance on the mortals who had forgotten them. This streamlines the experience and level progression into a single play-through, incorporating the Cruel and Merciless difficulty levels in the process (Cruel begins after Act 5, Merciless after Act 10). In addition, a new Pantheon system is available that confers swappable passive bonuses for hunting down Wraeclast's enemies and gods.

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* ''[[https://www.pathofexile.com/oriath The Fall of Oriath]]'' (released August 5, 2017) introduces a massive storyline extension with Act Five situated in the exiles' homeland of Oriath, and Acts 6-10 which revisits the areas of the previous five acts. The Exiles return to Oriath to liberate it from the tyrannical rule of High Templar Avarious, Avarius, but things take a dark, unexpected turn when the dark god Kitava, freshly reawakened by the death of the Beast, hatches a sinister scheme to consume the souls of all mortal life. Meanwhile, the original gods of Wraeclast are awoken by the death of the Beast and plot to take their vengeance on the mortals who had forgotten them. This streamlines the experience and level progression into a single play-through, incorporating the Cruel and Merciless difficulty levels in the process (Cruel begins after Act 5, Merciless after Act 10). In addition, a new Pantheon system is available that confers swappable passive bonuses for hunting down Wraeclast's enemies and gods.
* ''[[http://www.pathofexile.com/war War for the Atlas]]'' (releasing December 6, 2017) adds more content to the Atlas. A new entity called The Elder fights for control over the Shaper's realm, infecting the Atlas with his influence. The player can influence the Shaper's or the Elder's control by clearing a path for them around the Atlas. The expansion adds new maps, bosses, and powerful Shaper and Elder item mods.
15th Nov '17 4:50:04 PM wariodude128
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** On [[AprilFoolsDay the first day of April]] 2014, Grinding Gear Games decided to "nickel and dime" players into purchasing "wins". Apparently, their definition of "winning" is [[https://www.youtube.com/watch?v=w19sqGjmNlY "a firework show"]] and the term "nickel and diming" meant "charging 15 cents". To their success, a lot of people [[https://www.pathofexile.com/forum/view-thread/872347 paid to win]].

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** On [[AprilFoolsDay the first day of April]] 2014, Grinding Gear Games decided to "nickel and dime" players into purchasing "wins". Apparently, their definition of "winning" is [[https://www.youtube.com/watch?v=w19sqGjmNlY "a firework show"]] and the term "nickel and diming" meant [[ExactWords "charging 15 cents". cents".]] To their success, a lot of people [[https://www.pathofexile.com/forum/view-thread/872347 paid to win]].
8th Oct '17 9:50:24 AM nombretomado
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** [[http://pathofexilewiki.com/wiki/Terminus_Est Terminus Est]], named after the protagonist's BFS from BookOfTheNewSun--which, coincidentally, is also the name of an infamous Chaos spaceship in ''TabletopGame/{{Warhammer 40000}}''.

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** [[http://pathofexilewiki.com/wiki/Terminus_Est Terminus Est]], named after the protagonist's BFS from BookOfTheNewSun--which, ''Literature/BookOfTheNewSun''--which, coincidentally, is also the name of an infamous Chaos spaceship in ''TabletopGame/{{Warhammer 40000}}''.
4th Oct '17 4:46:19 PM Zaptech
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** Hitting Act 5 in ''Fall of Oriath'' sends the difficulty skyrocketing; rare enemies can kill you in a few seconds if you're not on your toes, unique enemies become extremely deadly cases of BossInMooksClothing, and ''actual'' bosses become BulletHell titans with massive health pools and incredible damage output that can kill even a well-built end-game character in an instant.
4th Oct '17 4:40:37 PM Zaptech
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* DarkIsNotEvil: Almost every summons are TheUndead, making them {{Necromancer}}s. Even the relatively good-two-shoes Templar and the honorable Shadow.

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* DarkIsNotEvil: A recurring theme.
**
Almost every summons are summon is some variation on TheUndead, making them {{Necromancer}}s. Even most Summoners a variation on the relatively good-two-shoes Templar {{Necromancer}}.
** The Beast is a monstrous EldritchAbomination the size of a mountain and responsible for the legions of undead roaming Wraeclast
and the honorable Shadow.reality-warping magical corruption across the continent. [[spoiler: It's also completely benevolent and was never made to be hostile; in fact it was made to protect humanity by suppressing the gods. It wasn't until Malachi took it over that the Beast's powers were turned to horrific evil]].
** [[spoiler: Sin]] himself is a jet-black WingedHumanoid who looks like a nightmarish demonic shadow. He's also probably the single most powerful force for good in the entire setting.
3rd Oct '17 9:54:33 PM Sordid
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** The Fall of Oriath expansion features red banners with the imperial emblem in a white circle in the middle and that same emblem inside a wreath clutched by an eagle with outstretched wings, drawn in an angular style clearly inspired by the iconography of the Third Reich. As in, it takes side-by-side comparison to find the differences.

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** The Fall of Oriath expansion features red banners with the black imperial emblem in a white circle in the middle and middle, as well as that same emblem inside a wreath clutched by an eagle with outstretched wings, drawn in an angular style clearly inspired by the iconography of the Third Reich. As in, it takes side-by-side comparison to find the differences.
29th Sep '17 8:36:39 PM Zaptech
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** ''Fall of Oriath'' also reveals that this was the result of [[spoiler: Sin creating the Beast. He intended the Beast to simply suppress the gods, but he also designed the Beast to be gentle and to not have any ambition or aggression. As a result, it was entirely powerless to stop an ambitious ''human'' from breaching inside it and taking over it's body, and using its RealityWarper powers to corrupt Wraeclast]].
29th Sep '17 8:32:01 PM Zaptech
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* TheUnfought: Until the full release, [[spoiler:High Templar Dominus]].

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* TheUnfought: Until the full release, [[spoiler:High High Templar Dominus]].Dominus and Malachi.


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* WasOnceAMan: With the exception of the Beast itself, ''all'' of the [[spoiler: various gods]] in Wraeclast were, at one point, human beings. According to [[spoiler: Sin]], they became that way by [[spoiler: accumulating power and followers, but their ambitions to become gods caused them to slowly lose their humanity. Some, like Sin and Innocence, remained humanlike, but others, like the Brine King, were mutated into horrific, inhuman monsters]].
13th Sep '17 8:44:49 AM Kafkesque
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* CreatorProvincialism: As one might expect from a New Zealand-based developer, the game's world takes a lot of cues from the history of the Oceania region; the titular practice of Exile evokes the deportation of criminals to Australia, and the Karui are a clear FantasyCounterpartCulture for the Maori.
This list shows the last 10 events of 372. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PathOfExile