History VideoGame / PapersPlease

6th Nov '16 5:12:11 PM jnv11
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* PunnyName: One of the names for a female entrant is "Anne Nahnumus".

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* PunnyName: One of the names for a female entrant is "Anne Nahnumus". Another female entrant goes by the name of "[[JekyllAndHyde Jacqueline Hyde]]".
2nd Nov '16 5:00:08 PM jnv11
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** When you find someone with a discrepancy that indicates a typo or forgery, instead of simply denying them, you can detain them since you get a 5-credit bonus for every two people you detain.

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** When you find someone with a discrepancy that indicates a typo typo, stolen document, or forgery, instead of simply denying them, you can detain them since you get a 5-credit bonus for every two people you detain.


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** You could be in on the plot to allow the father of one of Simon Wens's victims to kill him. This is cruel to society because Wens could conceivably kill one or more children between the time he is let through and the time the vengeful father catches up to and kills him.
1st Nov '16 11:26:31 AM jnv11
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* DemolitionsExpert: [[spoiler:Sergiu is one. He tells you how to dispose of the bomb a terrorist left on your desk by cutting the wires in order. Unfortunately, which order is left unclear.]]

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* DemolitionsExpert: [[spoiler:Sergiu [[spoiler:Calensk is one. He tells you how to dispose of the bomb a terrorist left on your desk by cutting the wires in order. Unfortunately, which order is left unclear.]]
1st Nov '16 11:25:46 AM jnv11
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* DemolitionsExpert: [[spoiler:Sergiu is one. He tells you how to dispose of the bomb a terrorist left on your desk by cutting the wires in order. Unfortunately, which order is left unclear.]]
1st Nov '16 11:05:22 AM jnv11
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* TimedMission: Your pay is based on how many people you can (correctly) service by the end of the work day. You can't rush through people: if you admit entry to someone you should have denied, you are penalized. If you deny entry to someone you should have admitted, you are penalized. After Day 18, if you deny entry to someone you should deny, but don't stamp the denial reason, you are penalized.

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* TimedMission: Your pay is based on how many people you can (correctly) service by the end of the work day. You can't rush through people: if you admit entry to someone you should have denied, denied or arrested, you are penalized. If you deny entry to someone you should have admitted, you are penalized. After Day 18, if you deny entry to someone you should deny, but don't stamp the denial reason, you are penalized.
1st Nov '16 10:52:35 AM jnv11
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** Another scripted entrant will try this with a love letter. The entrant always has faulty paperwork.

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** Another scripted entrant will try this with a love letter. The entrant always has faulty is missing most of the required paperwork.
18th Oct '16 11:58:07 PM Tabs
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** Non-scripted entrants will have only one major discrepancy in their documentation,[[note]]Missing documents and discrepancies in reason/duration of stay aren't considered major discrepancies[[/note]] so if you spot a discrepancy that later checks out, you can approve the entrant immediately without having to waste time looking for further discrepancies.
** For those with bad aim, missing a shot when using the tranquilizer rifle still nets you a small bonus of 10 credits to compensate for the missed work.

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** Non-scripted entrants will have only one major discrepancy in their documentation,[[note]]Missing documents and discrepancies in reason/duration of stay aren't considered major discrepancies[[/note]] so if you spot a discrepancy that later checks out, you can approve the entrant immediately without having to waste time looking for further discrepancies.
discrepancies.[[note]]During testing before the game's official release, it was found that multiple discrepancies actually made the game easier, since it would allow players to deny/detain entrants faster.[[/note]]
** For those with bad aim, missing a shot when using the tranquilizer rifle still nets you a small bonus "trigger bonus" of 10 credits to compensate for the missed work.



** Easy Mode gives you 20 credits per day with no strings attached which provides a safety cushion (or crutch as it's mockingly called) to ease the sting on your wallet.
** The first two citations of each day do not dock any of your pay (however you do not get paid for those people either) so you can still screw up a few times and not really feel it. It also allows you to be a little charitable to some of the scripted moral choices provided you are impeccably perfect with the remaining entrants.

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** Easy Mode gives you 20 credits per day with no strings attached which provides a safety cushion (or crutch [[EasyModeMockery as it's mockingly called) called]]) to ease the sting on your wallet.
** The first two citations of each day do not dock any of your pay (however (however, you do not get paid for those people people, either) so you can still screw up a few times and not really feel it. It also allows you to be a little charitable to some of the scripted moral choices provided you are impeccably perfect with the remaining entrants.



* CarFu: [[spoiler:On day 31, EZIC agents arrive to bomb the wall and runs over one of the guards in their car.]]

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* CarFu: CarFu:
** [[spoiler:On day 28, a terrorist on a motorcycle attempts to crash into the inspector's booth.]]
**
[[spoiler:On day 31, EZIC agents arrive to bomb the wall and runs over one of the guards in their car.]]



** There is a brass key for using a tranq gun, and a silver one for a sniper rifle.

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** There is a brass key for using a tranq gun, and [[spoiler:and a silver one for a sniper rifle.]]



* CriticalStaffingShortage: On day 16, there is a newspaper article about the ministries' shortage of qualified guards. You're given access to a tranquilizer gun because many of the (unseen) guards at the checkpoint have been moved.

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* CriticalStaffingShortage: On day 16, there is a newspaper article about the ministries' shortage of qualified guards. You're given access to a tranquilizer gun because many of the (unseen) guards at the checkpoint have been moved.



** On day 29, Jorji will come and will suggest moving to Obristan to [[spoiler:escape your audit]]. He mentions that the forger will need real Obristan passports to make them look authentic. At this point, you would approve his passport and he would give it to you, but you can confiscate it before giving it back to him:
--> '''Jorji:''' Hey what the hell? You take my passport! You can see it was expensive!
--> '''Inspector:''' You said I need real Obristan passports.
--> '''Jorji:''' Man. Fine. I get another but little unhappy about it.
** You can shoot innocent bystanders or border guards with the tranquilizer gun or sniper rifle to see what happens (or incidentally if your aim is bad). You either get sentenced to death or forced labour depending on the offense.

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** On day 29, Jorji will come and will suggest moving to Obristan to [[spoiler:escape your audit]].since "things getting little crazy in Arstotzka". He mentions that the forger will need real Obristan passports to make them look authentic. At this point, you would approve his passport and he would give it to you, but you can confiscate it before giving it back to him:
--> ---> '''Jorji:''' Hey what the hell? You take my passport! You can see it was expensive!
-->
expensive!\\
'''Inspector:''' You said I need real Obristan passports.
-->
passports.\\
'''Jorji:''' Man. Fine. I get another but little unhappy about it.
** You can shoot innocent bystanders or border guards with the tranquilizer gun or sniper rifle to see what happens (or incidentally if your aim is bad). You either get sentenced to death or forced labour depending on the offense. offense.
** On the day [[spoiler:EZIC asks you to poison a target, it is possible to kill just him without involving any innocent guards or entrants]] by waiting for 6:00 to come so everyone walks away.



* FadeToWhite: There are four ways to die on the job (by failing to disarm the bomb, touching the powder, letting a terrorist lob a grenade into your booth, and letting an unfriendly EZIC agent lob a grenade into your booth), and if those happen, the screen goes white and returns to the main screen without triggering an ending.

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* FadeToWhite: There are four ways to die on the job (by ([[spoiler:by failing to disarm the bomb, touching the powder, letting a terrorist lob a grenade into your booth, and letting an unfriendly EZIC agent lob a grenade into your booth), booth]]), and if those happen, the screen goes white and returns to the main screen without triggering an ending.



** It's all too easy to overlook basic details when inspecting passports, especially on the later days when the difficulty and number of rules ramps up.

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** It's all too easy to overlook basic details when inspecting passports, especially on the later days when the difficulty and number of rules ramps ramp up.



* FirstNameBasis: After enough visits from Jorji, you address him by first name, something you don't do for anybody else. You also find out the divisional authority's name because Shae Piersovska refers to him as Dimitri.

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* FirstNameBasis: After enough visits from Jorji, you address him by first name, something you don't do for anybody else. You also find out the divisional authority's authority of East Grestin's name because Shae Piersovska refers to him as Dimitri.



* GenderBlenderName: Some travelers, even when they are the gender they claim to be.

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* GenderBlenderName: Some travelers, even when they are the gender they claim to be. An entrant having a name usually associated with the opposite gender doesn't count as a discrepancy.



** [[spoiler:EZIC and the Arstotzkan government are not very different. The Arstotzkan government is a corrupt totalitarian bureaucracy, but it is willing to cede parts of East Grestin to Kolechia in order to secure peace with Kolechia according to the day 27 EZIC note and is the player character's best chance of keeping a stable job and providing a better life for his family. EZIC wants to topple the current corrupt regime and is willing to grant the inspector's family a much better life than what Arstotzka offers; but it does not want Arstotzka to cede any part of East Grestin to Kolechia according to the day 27 EZIC note and does not take traitors lightly]].

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** [[spoiler:EZIC and the Arstotzkan government are not very different. The Arstotzkan government is a corrupt totalitarian bureaucracy, but it is willing to cede parts of East Grestin to Kolechia in order to secure peace with Kolechia according to the day 27 EZIC note and is the player character's best chance of keeping a stable job and providing a better life for his family. EZIC wants to topple the current corrupt regime and is willing to grant the inspector's family a much better life than what Arstotzka offers; but it does not want Arstotzka to cede any part of East Grestin to Kolechia according to the day 27 EZIC note and does note. If you help them topple the government, it's not take traitors lightly]].clear from the ending whether that's for the better or if New Arstotzka will just [[FullCircleRevolution turn out the same way as Arstotzka]].]]



* HeelRealization: The first time you play the game, you think to yourself that the first message that you get from [=EZIC=], the one that says the government is corrupted by greed and paranoia, along with the hefty bribes they try to give you are just poor attempts to persuade you into becoming a traitor. But later on, your supervisor orders you to violate protocol for his convenience, Jorji is able to buy his way out of incarceration, and Arstotzkan dissidents attack your post which forces the Ministry of Information to institute a passport confiscation program against all of its citizens (including your own family). When you piece these facts together, you'll suddenly realize that [=EZIC=] really was telling the truth after all.

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* HeelRealization: The first time you play the game, you think to yourself that the first message that you get from [=EZIC=], the one that says the government is corrupted by greed and paranoia, along with the hefty bribes they try to give you are just poor attempts to persuade you into becoming a traitor. But later on, your [[spoiler:your supervisor orders you to violate protocol for his convenience, Jorji is able to buy his way out of incarceration, and Arstotzkan dissidents attack your post which forces the Ministry of Information to institute a passport confiscation program against all of its citizens (including your own family). When you piece these facts together, you'll suddenly realize that [=EZIC=] really was telling the truth after all.]]



** [[spoiler:On the day three terrorists attack the checkpoint, shooting either motorcycle at the right time [[MadeOfExplodium causes it to explode]], killing the other rider via SplashDamage.]]

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** [[spoiler:On the day three terrorists attack the checkpoint, shooting either motorcycle at the right time [[MadeOfExplodium causes it to explode]], killing and doing so will kill the other rider via SplashDamage.SplashDamage. You can even wait until the person on foot joins one of the motorcyclists to kill all three in one shot.]]



* PowerPerversionPotential: The scanner allows you to see under people's clothes. The options menu allows you to turn nudity on and off. Jorji lampshades this when you use the scanner on him.

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* PowerPerversionPotential: The scanner allows you to see under people's clothes. The options menu allows you to turn nudity on and off. Jorji lampshades this trope when you use the scanner on him.



* SniperRifle: One eventually gets issued to the player for those times when terrorists are about to make things a whole lot worse for Arstotzka and "budget reassignments" force some of the guards away from your checkpoint. It's only a tranquilizer rifle, though [[spoiler:until EZIC gives you the key to a sniper rifle...]].

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* SniperRifle: One eventually gets issued to the player for those times when terrorists are about to make things a whole lot worse for Arstotzka and "budget reassignments" force some of the guards away from your checkpoint. It's only a tranquilizer rifle, though though, [[spoiler:until EZIC gives you the key to a sniper rifle...]].



** The love poem an entrant gives you isn't very well made, similar in style to Jorji's fake passport.



* SwissCheeseSecurity: The checkpoint has pathetic amounts of physical security at first, having a wall so low that intruders can simply leap over it. There is also only one guard initially who literally cannot aim to save his life. As time goes on, eventually the government responds to the terrorist attacks with heightened security measures. The player can even gain access to a tranquilizer gun and/or sniper rifle to stop attackers.
* TakeAThirdOption: If you want to [[spoiler:help EZIC with all of their tasks, one of them involves poisoning an assassin called Khaled Istom. If you poison him as instructed and allow him entry, he dies after a few steps past the border, and a guard checks on the body, which kills the guard, too. If you poison him and deny entry, he and a bunch of people in line die from the poison. It seems impossible to not let an innocent die while carrying EZIC's order out, but you can kill Istom only if you keep him in the booth until 6:00 and let everyone walk away before denying him.]]

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* SwissCheeseSecurity: The checkpoint has pathetic amounts of physical security at first, having a wall so low that intruders can simply leap over it. There is also only one guard initially who literally cannot aim to save his life. As time goes on, eventually the government responds to the terrorist attacks with heightened security measures. The [[spoiler:The player can even gain access to a tranquilizer gun and/or and sniper rifle to stop attackers.
attackers.]]
* TakeAThirdOption: If you want to [[spoiler:help EZIC with all of their tasks, one of them involves poisoning an assassin called Khaled Istom. If you poison him as instructed and allow him entry, he dies after a few steps past the border, and a guard checks on the body, which kills the guard, too. If you poison him and deny entry, he and a bunch of people in line die from the poison. It seems impossible to not let an innocent die while carrying EZIC's order out, but you can kill only Istom only if you keep him in the booth until 6:00 and let everyone walk away before denying him.]]



** Everytime you get a citation, you'll dread more and more the day your superior officer is scheduled to have a word with you.

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** Everytime you get a citation, you'll dread more If you're not making much money and more the day can barely keep your superior officer is scheduled family alive, you're going to have a word with you.brace yourself for the citation printing noise every time you process an entrant.



* ToBeLawfulOrGood: Effectively the whole point of the game. In order to keep the government off your back and stay in the black, you need to abide to their standards, no matter how oppressive they are or how much they'll weigh on your conscience. If you want to complete the game with minimal citations, you'll have to do some pretty mean things, such as turn away the entrant carrying medicine and approving the entrant who wishes to be denied to get out of a bad job.

to:

* ToBeLawfulOrGood: Effectively the whole point of the game. In order to keep the government off your back and stay in the black, you need to abide to their standards, no matter how oppressive they are or how much they'll weigh on your conscience. If you want to complete the game with minimal citations, you'll have to do some pretty mean things, such as turn away the entrant carrying medicine and approving approve the entrant who wishes to be denied to get out of a bad job.



* {{Understatement}}: The inspector tells entrants "There is a problem with your documentation." after he uses the scanner to prove that the entrant's sex is not the same one that is stated in the passport just before ordering their arrest.

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* {{Understatement}}: The inspector tells entrants "There is a problem with your documentation." documentation" after he uses the scanner to prove that the entrant's sex is not the same one that is stated in the passport passport, just before ordering their arrest.



* YourDaysAreNumbered: During the final week, you'll be notified of an impending audit by the [[SecretPolice Ministry of Information]]. In fact, their special investigator will audit you ''personally''. [[spoiler:If you've worked with the EZIC group, even helped them once or accepted one of their gifts, but haven't done enough for them to be able to start their revolution in earnest, you may want to consider escaping from Arstotzka, otherwise, the Arstotzkan inspector will have you arrested for treason and sentenced to death by the last day. On the day of Christmas Eve no less.]]
* ZeroEffortBoss: The EZIC attack on the final day is ridiculously easy to thwart with a couple of easy shots because the terrorists are very slow. Since there are multiple endings depending if you shoot them and when, this is likely intentional to give you time to consider what to do.

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* YourDaysAreNumbered: During the final week, you'll be notified of an impending audit by the [[SecretPolice Ministry of Information]]. In fact, their special investigator will audit you ''personally''. [[spoiler:If you've worked with the EZIC group, even helped them once or accepted one of their gifts, but haven't done enough for them to be able to start their revolution in earnest, you may want to consider escaping from Arstotzka, Arstotzka; otherwise, the Arstotzkan inspector will have you arrested for treason and sentenced to death by the last day. On the day of Christmas Eve no less.]]
* ZeroEffortBoss: The EZIC attack on the final day is ridiculously easy to thwart with a couple of easy shots because the terrorists are very slow. Since there are multiple endings depending on if you shoot them and when, this is likely intentional to give you time to consider what to do.
16th Oct '16 9:59:14 PM Tabs
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[[folder:Tropes A-G]]


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16th Oct '16 9:53:26 PM Tabs
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** The M.O.A. divisional authority of East Grestin - your boss - criticizes you for making any number above 0 citations and has you arrested if you hang unauthorized decorations twice. If you follow the rules and deny someone he's ordered you to allow entry, he is angry and insults you, and if you (also correctly) detain her, you are arrested on trumped-up charges. He makes no effort to pull any strings for you.



* NiceGuy: Jorji. No matter how many times you deny or detain him, he remains nice to you. On one day, he even gets in line to see you. [[spoiler:He'll also provide you a way to leave Arstotzka if you need to.]]

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* NiceGuy: NiceGuy:
**
Jorji. No matter how many times you deny or detain him, he remains nice to you. On one day, he even gets in line to see you. [[spoiler:He'll also provide you a way to leave Arstotzka if you need to.]]]]
** Sergiu is pleasant and polite to you from the start, and he visits the booth a few times during his stay to chat with you. [[spoiler:If you allow his long-lost love through the checkpoint, he thanks you with a 100-credit gift at the end of the day. If you deny her, explaining to him that she should come back with proper paperwork, he simply says, "You know this is impossible."]]
14th Oct '16 12:42:19 AM Tabs
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* NonStandardCharacterDesign: Dimitri, Sergiu, Calensk, and M. Vonel's looks are unique. Additionally, Vonel stands out because his complexion is grey, a color which no other character, procedurally generated or not, has. It helps make him look more ominous.

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* NonStandardCharacterDesign: Dimitri, Sergiu, Calensk, and M. Vonel's looks are unique. Additionally, Vonel stands out because his complexion is grey, grey and he wears a black uniform, a color combination which no other character, procedurally generated or not, character has. It helps make him look more ominous.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PapersPlease