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* CatsAreMean: They're just as bad as the dogs.


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* OlderThanTheNES: ''Barely'', the first version developed by Atari in 1984. The NES version was actually the first NES game developed in the United States and coincidentally, the Sega Master System version represented the first SMS game developed in the United Kingdom
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* MinusWorld: There is a GoodBadBug in the version 1 [=ROM=] of the coin-op game. After playing the training/obstacle course, exiting at the exact right edge of the fence instead of across the finish line, starts an inverse video rerun of the training course, with insane poi9nt values. While a typical high score for the entire game might be 600,000, a few plays on the inverse training course alone can rack up over a billion points. Here's a video: https://www.youtube.com/watch?v=j1YizVyVUd4

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* MinusWorld: There is a GoodBadBug in the version 1 [=ROM=] of the coin-op game. After playing the training/obstacle course, exiting at the exact right edge of the fence instead of across the finish line, starts an inverse video rerun of the training course, with insane poi9nt point values. While a typical high score for the entire game might be 600,000, 60,000, a few plays on the inverse training course alone can rack up over a billion points. Here's a video: https://www.youtube.com/watch?v=j1YizVyVUd4
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* MinusWorld: There is a GoodBadBug in the coin version of the game. Ater playing the obstacle course, exiting at the exact right edge of the fence instead of the finish line, starts an inverse video rerun of the obstacle course, with insane poi9nt values. While a typical high score for the entire game might be 600,000, one play on the inverse obstacle course alone can rack up over a billion points.

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* MinusWorld: There is a GoodBadBug in the coin version 1 [=ROM=] of the coin-op game. Ater After playing the obstacle training/obstacle course, exiting at the exact right edge of the fence instead of across the finish line, starts an inverse video rerun of the obstacle training course, with insane poi9nt values. While a typical high score for the entire game might be 600,000, one play a few plays on the inverse obstacle training course alone can rack up over a billion points.points. Here's a video: https://www.youtube.com/watch?v=j1YizVyVUd4
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* MinusWorld: There is a GoodBadBug in the coin version of the game. Ater playing the obstacle course, exiting at the exact right edge of the fence instead of the finish line, starts an inverse video rerun of the obstacle course, with insane poi9nt values. While a typical high score for the entire game might be 600,000, one play on the inverse obstacle course alone can rack up over a billion points.
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* TotallyRadical: If one of the papers hits a mailbox, he will sometimes say "That's rad!".
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* IsometricProjection
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* GameOver: Lose all your lives and the front-page story on the next newspaper is "Paperboy Calls It Quits!", with accompanying articles bearing similarltthemed headlines ("Accused of negligence, vandalism", "Daily Sun now hiring").

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* GameOver: Lose all your lives and the front-page story on the next newspaper is "Paperboy Calls It Quits!", with accompanying articles bearing similarltthemed similarly-themed headlines ("Accused of negligence, vandalism", "Daily Sun now hiring").

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he is not portrayed as a villain


** However, if you do enough damage to non-subscribers' houses, they'll become subscribers. See VillainProtagonist.
* VillainProtagonist: You are rewarded for destroying non subscriber's houses - with a subscription. Clearly you are running some kind of racket.

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** However, if you do enough damage to non-subscribers' houses, they'll become subscribers. See VillainProtagonist. \n* VillainProtagonist: You are rewarded for destroying non subscriber's houses - with a subscription. Clearly you are running some kind of racket.
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* GoshHornet: The killer bees that later appeared in ''720º'' make an appearance if you go too slowly for too long.
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* NobodyHereButUsStatues: One house owner paints himself white, stands among the tombstones and fountains, and then runs at you. He's a little ''too'' white, which also make this character a ConspicuouslyLightPatch.

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* NobodyHereButUsStatues: One house owner paints himself white, stands among the tombstones and fountains, and then runs at you. He's a little ''too'' white, which also make makes this character a ConspicuouslyLightPatch.
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* NobodyHereButUsStatues: One house owner paints himself white, stands among the tombstones and fountains, and then runs at you. He's a little ''too'' white, which also make this character a ConspicuouslyLightPatch.


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* SuddenlyHarmfulHarmlessObject: Some house owners will remain part of the background until you damage their home, at which point they chase you.
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Better Than It Sounds migration cleanup - it\'s Not A Trope or a Predefined Message.


The result is a hilarious NintendoHard game that is also effectively a RailShooter, even if it doesn't look much like one. It's '''far''' BetterThanItSounds.

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The result is a hilarious NintendoHard game that is also effectively a RailShooter, even if it doesn't look much like one. It's '''far''' BetterThanItSounds.
better than it sounds.
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-> ''([[DeathByIrony run over by a Hearse]])'' "Looking for a passenger?"

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-> --> ''([[DeathByIrony run over by a Hearse]])'' "Looking for a passenger?"

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->''"[[WindowPain One less customer...]]"''



The result is a hilarious NintendoHard game that is also effectively a RailShooter, even if it doesn't look much like one.

It's '''far''' Better Than It Sounds.

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The result is a hilarious NintendoHard game that is also effectively a RailShooter, even if it doesn't look much like one.

one. It's '''far''' Better Than It Sounds.
BetterThanItSounds.



* BreakingTheFourthWall: Both the Paperboy and the announcer sometimes make comments aimed directly at the game player.

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* BreakingTheFourthWall: Both the Paperboy and the announcer sometimes make comments aimed directly at the game player.



* EverythingTryingToKillYou: Or at least trying to make you crash. Cars pulling in and out of driveways, kids on tricycles, construction workers, small RC cars, cats that jump out in front of you at the last second....

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* DeadpanSnarker: The title character.
-> ''([[DeathByIrony run over by a Hearse]])'' "Looking for a passenger?"
* EverythingTryingToKillYou: Or at least trying to make you crash. Cars pulling in and out of driveways, kids on tricycles, construction workers, small RC cars, cats that jump out in front of you at the last second....second...



* TheGrimReaper

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* TheGrimReaperTheGrimReaper: Funeral homes seem to be his favorite hangout.


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* WindowPain: Often.


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** Played with in second game, where the next day's front page news is usually related to some incident or another you caused (good [[WhatTheHellPlayer or bad]]).
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* ColorCodedForYourConvenience: Subscrubers' homes are bright and colorful, while non-subscribers' homes are ominous and dark.

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* ColorCodedForYourConvenience: Subscrubers' Subscribers' homes are bright and colorful, while non-subscribers' homes are ominous and dark.
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** Lose all your subscribers and you get the same thing, albeit with the headline "Paperboy Fired!"
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Tweak~

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----
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/paperboy-arcade_7300.jpg]]

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* AngryGuardDog: Break the window of a house where a dog lives, and he'll start barking furiously and chase after you

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* AngryGuardDog: Break the window of a house where a dog lives, and he'll start barking furiously and chase after youyou.



* BlahBlahBlah: Used as filler text in the newspaper screens.



* ConvenientColorChange
* EverythingTryingToKillYou: And how!

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* ConvenientColorChange
ColorCodedForYourConvenience: Subscrubers' homes are bright and colorful, while non-subscribers' homes are ominous and dark.
* ConvenientColorChange: Speaking of the above, the homeowners sure repaint their houses fast!
* EverythingTryingToKillYou: And how!Or at least trying to make you crash. Cars pulling in and out of driveways, kids on tricycles, construction workers, small RC cars, cats that jump out in front of you at the last second....



* GameOver: Lose all your lives and the front-page story on the next newspaper is "Paperboy Calls It Quits!", with accompanying articles bearing similarltthemed headlines ("Accused of negligence, vandalism", "Daily Sun now hiring").



* GoshHornet: The killer bees that later appeared in ''720Degrees'' make an appearance if you go too slowly.

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* GoshHornet: The killer bees that later appeared in ''720Degrees'' ''720º'' make an appearance if you go too slowly.slowly for too long.



* IdiosyncraticDifficultyLevels

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* IdiosyncraticDifficultyLevelsIdiosyncraticDifficultyLevels: "Easy Street", "Medium Road", and "Hard Way".



* NonstandardGameOver: You'll receive a different ending if you lose too many customers over the course of the game[[hottip:*:the newspaper headline will read "Paperboy Fired!" instead of "Paperboy Calls It Quits!"]].

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* NonstandardGameOver: You'll receive a different ending if you lose too many customers over Lose all your subscribers and it's GameOver, regardless of your lives. (In which case the course of the game[[hottip:*:the newspaper headline will read is "Paperboy Fired!" instead of "Paperboy Calls It Quits!"]].Quits!".



* RewardingVandalism: Defacing the homes of non-subscribers earns you points. Doing the same to your customers costs you their business.
* SheetOfGlass: In the second game
* ShoutOut: In the original arcade version, one of the comments the Paperboy makes when he throws a paper in a mailbox is, "Now you have a friend in the paper business." This references American jewelry retailer The Shane Company, whose commercial slogan is, "Now you have a friend in the diamond business." Also, there is a street sign on Middle Way that shows PacMan crossed out by a red [[http://en.wikipedia.org/wiki/No_symbol "No" symbol]].

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* RewardingVandalism: Defacing the homes of non-subscribers earns you points. Doing the same to your customers costs you makes them cancel their business.
subscription.
* SheetOfGlass: In the second game
game.
* ShoutOut: In the original arcade version, one of the comments the Paperboy makes when he throws a paper in a mailbox is, "Now you have a friend in the paper business." This references American jewelry retailer The Shane Company, whose commercial slogan is, is "Now you have a friend in the diamond business." Also, there is a street sign on Middle Way that shows PacMan crossed out by a red [[http://en.wikipedia.org/wiki/No_symbol "No" symbol]].


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* SymbolSwearing: "%#@*!" if you collide with a stationary level hazard (like a house sign or storm drain).[[note]]Colliding with a moving obstacle earns you a "Smack!" instead.[[/note]]
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* ShoutOut: In the original arcade version, one of the comments the Paperboy makes when he throws a paper in a mailbox is, "Now you have a friend in the paper business." This references American jewelry retailer The Shane Company, whose commercial slogan is, "Now you have a friend in the diamond business." Also, there is a street sign on Middle Way that shows Pac-Man crossed out by a red [[http://en.wikipedia.org/wiki/No_symbol "No" symbol]].

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* ShoutOut: In the original arcade version, one of the comments the Paperboy makes when he throws a paper in a mailbox is, "Now you have a friend in the paper business." This references American jewelry retailer The Shane Company, whose commercial slogan is, "Now you have a friend in the diamond business." Also, there is a street sign on Middle Way that shows Pac-Man PacMan crossed out by a red [[http://en.wikipedia.org/wiki/No_symbol "No" symbol]].
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The result is a hilarious Nintendo Hard game that is also effectively a Rail Shooter, even if it doesn't look much like one.

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The result is a hilarious Nintendo Hard NintendoHard game that is also effectively a Rail Shooter, RailShooter, even if it doesn't look much like one.

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* WorstNewsJudgementEver: Your progress is shown on the front page of newspapers.

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* WorstNewsJudgementEver: Your progress is shown on the front page of newspapers.newspapers, which raises the question of why anyone subscribes to such a publication in the first place.
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** However, if you do enough damage to non-subscribers' houses, they'll become subscribers. See VillainProtagonist.
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* GoodBadBugs: In one timed contest in the coin-op version, you're supposed to cross the finish line to end the mission, but cross just past the finish line but before the hedge blocking the edge, the mission you just played starts over, in inverse mode, and the scores for each item you get through are mulitiplied by fantastic values. A normal mission giving perhaps 50,000 points turns into one in which your score can reach over 9 figures.
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* VillainProtagonist: You are rewarded for destroying non subscriber's houses - with a subscription. Clearly you are running some kind of racket.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: In one timed contest in the coin-op version, you're supposed to cross the finish line to end the mission, but cross just past the finish line but before the hedge blocking the edge, the mission you just played starts over, in inverse mode, and the scores for each item you get through are mulitiplied by fantastic values. A normal mission giving perhaps 50,000 points turns into one in which your score can reach over 9 figures.
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In this neighborhood, even on Easy Street...[[EverythingIsTryingToKillYou everything is trying to kill you.]]

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In this neighborhood, even on Easy Street... [[EverythingIsTryingToKillYou everything is trying to kill you.]]
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* GoodBadBugs: In the arcade game, if you rode your bicycle through the skill contest, then aimed for the far right edge of the finish line, just off the line but not crashing into the hedge, it did a rerun of the contest with everything in reverse video and the scores were astronomical. The skill contest would get about 40,000. This troper was in an arcade and the kid playing bet him a quarter that he could do more than 1000 times that. He did; when he exited the second contest, the machine's score was over a billion. Best quarter I ever spent; just watching what he did was amazing.
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* VideogameCrueltyPunishment: Your customers will cancel their subscription if you break their windows more than once.

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* VideogameCrueltyPunishment: Your customers will cancel their subscription if you break their windows more than once.once.
* WorstNewsJudgementEver: Your progress is shown on the front page of newspapers.
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A video game series where you play as a paperboy [[DistaffCounterpart (or papergirl, in some games)]] who delivers newspapers to a local neighborhood.

In this neighborhood, even on Easy Street...[[EverythingIsTryingToKillYou everything is trying to kill you.]]

The result is a hilarious Nintendo Hard game that is also effectively a Rail Shooter, even if it doesn't look much like one.

It's '''far''' Better Than It Sounds.

!!''Paperboy'' provides examples of:

* AngryGuardDog: Break the window of a house where a dog lives, and he'll start barking furiously and chase after you
* AnnouncerChatter: The game has an announcer, and the Paperboy himself will also comment on his own successes and failures.
* BreakingTheFourthWall: Both the Paperboy and the announcer sometimes make comments aimed directly at the game player.
* ConvenientColorChange
* EverythingTryingToKillYou: And how!
* ExactlyWhatItSaysOnTheTin: ...kinda.
* GeneralGamingGamepads: Specialized; the original arcade game used an analog controller shaped like bicycle handlebars that was like an odd mix of steering wheel and flight stick, except that tilting the handles adjusted speed instead of elevation.
* GoodBadBugs: In the arcade game, if you rode your bicycle through the skill contest, then aimed for the far right edge of the finish line, just off the line but not crashing into the hedge, it did a rerun of the contest with everything in reverse video and the scores were astronomical. The skill contest would get about 40,000. This troper was in an arcade and the kid playing bet him a quarter that he could do more than 1000 times that. He did; when he exited the second contest, the machine's score was over a billion. Best quarter I ever spent; just watching what he did was amazing.
* GoshHornet: The killer bees that later appeared in ''720Degrees'' make an appearance if you go too slowly.
* TheGrimReaper
* HaveANiceDaySmile: Some of the houses have these painted on them. Hit one with a paper, and it changes to a frown.
* IdiosyncraticDifficultyLevels
* NintendoHard
* NonstandardGameOver: You'll receive a different ending if you lose too many customers over the course of the game[[hottip:*:the newspaper headline will read "Paperboy Fired!" instead of "Paperboy Calls It Quits!"]].
* RailShooter
* RewardingVandalism: Defacing the homes of non-subscribers earns you points. Doing the same to your customers costs you their business.
* SheetOfGlass: In the second game
* ShoutOut: In the original arcade version, one of the comments the Paperboy makes when he throws a paper in a mailbox is, "Now you have a friend in the paper business." This references American jewelry retailer The Shane Company, whose commercial slogan is, "Now you have a friend in the diamond business." Also, there is a street sign on Middle Way that shows Pac-Man crossed out by a red [[http://en.wikipedia.org/wiki/No_symbol "No" symbol]].
* StalkedByTheBell: If you ride too slowly along your paper route, a swarm of killer bees starts chasing you. (These bees later reappeared in the skateboarding video game ''720'', accompanied by the ominous mandate "SKATE OR DIE!")
* VideogameCrueltyPunishment: Your customers will cancel their subscription if you break their windows more than once.

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