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Not only does it have Humongous's trademark randomized item location, but ''Thunder And Lightning Aren't So Frightening'' is one of the only games in company's library that allows you to customize the experience. A special menu allows you to pick and choose the spawn locations of the machine parts San needs to find, ensuring you see every pathway on subsequent playthroughs if you so wish.

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Not only does it have Humongous's trademark randomized item location, but ''Thunder And Lightning Aren't So Frightening'' is one of the only games in company's library that allows you to customize the experience. A special menu allows you to pick and choose the spawn locations of the machine parts San needs to find, ensuring you see every pathway on subsequent playthroughs if you so wish.wish (though due to one of the potential story paths for one of the parts, the menu isn't completely malleable).
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* BoringVacationSlideshow: In the game's ending, Mother Nature arrives at World Wide Weather just as Sam is about to fix the fourth and final weather machine. When Mother Nature demands to see the monitors that show the various weather around the world, Lightning tries to stall her by showing her slides of her visit to Cleveland. An unamused Mother Nature's response is "[[DeadpanSnarker I'll try to live with the disappointment.]]"
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* PrankCall: Many of Sam's calls to the operator involve him attempting to prank her. The effect is completely negated by how she constantly mishears his words.

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* PrankCall: Many of Sam's calls to the operator involve him attempting to prank her. The effect is boy's efforts are completely negated by how wasted since she constantly mishears his words.



* ReversePsychologyBackfire: When the Snowflake Inspector was on strike, SID decided to use some reverse psychology by saying he'll not move, hoping it'll encourage the Inspector to get back to work. This backfired as the Inspector says he was gonna change his mind, but since SID supports the move, he decided to continue his strike.

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* ReversePsychologyBackfire: When While the Snowflake Inspector was is on strike, SID decided decides to use some reverse psychology by saying he'll not move, hoping it'll encourage the Inspector to get back to work. This backfired backfires as the Inspector says he was gonna change his mind, but since SID supports the move, he decided decides to continue his strike.
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** In the route where Y-Pipe gets stuck in Foster Boondoggle's locker, you are required to find out Foster's birthdate since it's the lock combination. The birthdates are randomly chosen in each playthrough and you're supposed to give an apple to George Someone to gain access to the employee files, but it's entirely possible to open the lock by guessing. If Sam has the apple in his inventory after saving Y-Pipe this way, he'll comment on what he's supposed to do with the aforementioned fruit, only for the locker to eat it.

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** In the route where Y-Pipe gets stuck in Foster Boondoggle's locker, you are required to find out Foster's birthdate since it's the lock combination. The birthdates are birthdate is randomly chosen in each playthrough and you're supposed to give an apple to George Someone to gain access to the employee files, files to find it out, but it's entirely possible to open the lock by guessing. If Sam has the apple in his inventory after saving Y-Pipe this way, he'll comment on what he's supposed to do with the aforementioned fruit, only for the locker to eat it.

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Moving examples over from VideoGame.Pajama Sam.


* CollectionSidequest: Like how he had to find his socks in the previous game, Sam also lost the pieces to his puzzle. There are 16 of them, which can be found around World Wide Weather. Completing the puzzle shows a picture of Carrot with an anti-salad sign.

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* CollectionSidequest: Like how he had to find his socks in the previous game, Sam also lost the pieces to his puzzle. There are 16 of them, which can be found around World Wide Weather. Completing the puzzle shows a picture one of Carrot with an anti-salad sign.a few randomly-selected images.


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* DoNotTouchTheFunnelCloud: The dust devil on the roof of the warehouse doesn't affect anyone who doesn't directly touch it, and anyone who gets caught in it just briefly gets dizzy after it spits them out.
* DoubleTake: When Sam makes it to Thunder and Lightning's control room, Lightning looks over her shoulder to face him before turning back to look at her work. She then turns around again, before loudly shrieking.


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* MotherNature: The president and CEO of World Wide Weather is a character literally named Mother Nature. She oversees all of the weather operations, and Thunder and Lightning are afraid of incurring her wrath.


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* PresidentMole: One story path results in Carrot infiltrating the company, becoming a member of the board, and eventually completely dissolving it to run it himself.


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* ReversePsychologyBackfire: When the Snowflake Inspector was on strike, SID decided to use some reverse psychology by saying he'll not move, hoping it'll encourage the Inspector to get back to work. This backfired as the Inspector says he was gonna change his mind, but since SID supports the move, he decided to continue his strike.


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* SmallNameBigEgo: Wingnut will not shut up about how he's the most important part of the sun machine.


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* TemptingFate: When you fix the third weather machine, Thunder remarks that they'll "have everything ship-shape before anyone even notices." Directly after she finishes the sentence, they get a call waiting. When they answer it, it turns out to be Mother Nature, enraged about the weather going haywire.
* ThisIsNotADrill: Once the last part is returned, an alarm goes off and Thunder announces over the PA, "Attention, all personnel: The President is arriving. This is not a drill."
* VideoGameCrueltyPotential: One puzzle requires you to lure a sentient vacuum cleaner with a bag of dirt. Normally you're supposed to throw it in the elevator, but when you're on the first floor of the warehouse, you can throw it anywhere on the floor you like...and even into the ''hail room''. Should you do that, the vacuum will try to fetch it as usual...only to let out a very obviously hurt dog-like whimper as it stumbles back to its regular spot.
* VisualPun:
** The personnel manager at World Wide Weather is a staple remover and the character running the supply room--who's terrified of getting fired--is a stapler.
** There's a board meeting where all the members of the board...are boards. There's also a chair as the chairman.
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* GameWithinAGame: If you open the inventory, you can access a board game known as ''Weather Board'' that's a clone of ''Sorry!''.
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* CulturalTranslation: One of the questions in the employee quiz may ask "Describe the US economy." The British dub changes this to "Describe the economy of the European Union."
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* ArtisticLicenseBiology: The factory has a machine that grows crops on trees extremely quickly. Fruit that doesn't grow on trees, such as cucumbers and eggplants, are included, [[LampshadeHanging which Sam points out is odd]].
-->"I didn't think cucumbers grew on trees..."
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* HiddenObjectGame: On the roof of the warehouse is a pair of binoculars looking out towards the Land of Darkness. Sam can choose to play a minigame here that involves finding ten of his ''Pajama Man'' scattered throughout the view.

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* HiddenObjectGame: On the roof of the warehouse is a pair of binoculars looking out towards the Land of Darkness. Sam can choose to play a minigame here that involves finding ten of his ''Pajama Man'' comics scattered throughout the view.
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* HiddenObjectGame: On the roof of the warehouse is a pair of binoculars looking out towards the Land of Darkness. Sam can choose to play a minigame here that involves finding ten of his ''Pajama Man'' scattered throughout the view.
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* CollectionSidequest: Like how he had to find his socks in the previous game, Sam also lost the pieces to his puzzle. There are 16 of them, which can be found around World Wide Weather. Completing the puzzle shows a picture of Carrot with an anti-salad sign.

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* TheOperatorsMustBeCrazy: Sam can use the phone in the lobby to call several departments of World Wide Weather as part of a set of {{Easter Egg}}s. The Suggestions Department can either been fairly reasonable or pretty snarky, the coffee cup running the Complaints Department complains ''at'' Sam and the phone that acts as operator constantly mishears what he says.

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* TheOperatorsMustBeCrazy: Sam can use the phone in the lobby to call several departments of World Wide Weather as part of a set of {{Easter Egg}}s. The Suggestions Department can either been fairly reasonable or pretty snarky, the coffee cup running the Complaints Department complains ''at'' Sam Sam, and the phone that acts as operator constantly mishears what he says.


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* PunBasedCreature: The chairman of World Wide Weather's board of directors is an actual chair, while the board members are planks of wood.

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* TheOperatorsMustBeCrazy: Sam can use the phone in the lobby to call several departments of World Wide Weather as part of a set of {{Easter Egg}}s. While the Suggestions Department is actually reasonable with the responses, the coffee cup running the Complaints Department complains ''at'' Sam and the phone that acts as operator constantly mishears what he says.

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* TheOperatorsMustBeCrazy: Sam can use the phone in the lobby to call several departments of World Wide Weather as part of a set of {{Easter Egg}}s. While the The Suggestions Department is actually can either been fairly reasonable with the responses, or pretty snarky, the coffee cup running the Complaints Department complains ''at'' Sam and the phone that acts as operator constantly mishears what he says.


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* TakeThat: If Sam calls the Suggestions Department, one of his ideas can be air so thick you can swim in it. The operator on the other end will respond by saying he's clearly never been to Los Angeles.
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* TheOperatorsMustBeCrazy: Sam can use the phone in the lobby to call several departments of World Wide Weather as part of a set of {{Easter Egg}}s. While the Suggestions Department is actually reasonable with the responses, the coffee cup running the Complaints Department complains ''at'' Sam and the phone that acts as operator constantly mishears what he says.


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* PrankCall: Many of Sam's calls to the operator involve him attempting to prank her. The effect is completely negated by how she constantly mishears his words.
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* TakeYourTime: After Sam puts some of the weather machine pieces back, Thunder and Lightning call and inform him that their boss, Mother Nature, is coming to inspect the factory at basically any moment. She never arrives until the end of the game after everything's been fixed.

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* TakeYourTime: After Sam puts some of the weather machine pieces back, Thunder and Lightning call and inform him that their boss, Mother Nature, is coming to inspect the factory will arrive at basically any moment. moment to inspect the factory. She never arrives doesn't show until the end of the game after everything's everything has been fixed.
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* WorldInTheSky: World Wide Weather is located in the sky with its facilities scattered amongst the clouds.

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* {{Antepiece}}: Similar to the opening of the previous game, Sam is not allowed to leave the first screen until he has found his cape. Finding the cape requires clicking on anything notable in Sam's living room, teaching players how to interact with the game before they're sent off to World Wide Weather.



* TakeYourTime: After Sam puts some of the weather machine pieces back, Thunder and Lightning call and inform him that their boss, Mother Nature, is coming to inspect the factory at basically any moment. She never arrives until the end of the game after all the pieces are put back.

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* TakeYourTime: After Sam puts some of the weather machine pieces back, Thunder and Lightning call and inform him that their boss, Mother Nature, is coming to inspect the factory at basically any moment. She never arrives until the end of the game after all the pieces are put back.everything's been fixed.

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** In the route where Y-Pipe gets stuck in Foster Boondoggle's locker, you are required to find out Foster's birthdate since it's the lock combination. Since birthdates are randomly chosen in each playthrough, you're supposed to give an apple to George Someone to gain access to the employee files, but it's entirely possible to open the lock by guessing. If Sam has the apple in his inventory after saving Y-Pipe this way, he'll comment on what he's supposed to do with the aforementioned fruit, only for the locker to eat it.

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** In the route where Y-Pipe gets stuck in Foster Boondoggle's locker, you are required to find out Foster's birthdate since it's the lock combination. Since The birthdates are randomly chosen in each playthrough, playthrough and you're supposed to give an apple to George Someone to gain access to the employee files, but it's entirely possible to open the lock by guessing. If Sam has the apple in his inventory after saving Y-Pipe this way, he'll comment on what he's supposed to do with the aforementioned fruit, only for the locker to eat it.



* InsaneTrollLogic: Andrew won't give out office supplies since it's the only way he can think of to ensure the company never runs out.

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* InsaneTrollLogic: Andrew won't give out office supplies since it's the only way he can think of to ensure the company never runs out. [[LampshadeHanging Sam points out how silly that is, since it means the supplies never get used like they're supposed to.]]


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* TakeYourTime: After Sam puts some of the weather machine pieces back, Thunder and Lightning call and inform him that their boss, Mother Nature, is coming to inspect the factory at basically any moment. She never arrives until the end of the game after all the pieces are put back.

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Sam, attempting to watch a TV show based on his favorite comic ''Pajama Man'' but being disturbed by a thunderstorm, decides to visit World Wide Weather from his attic. He meets Thunder and Lightning, the operators of the company's weather machine, and asks them to stop making the weather to avoid dealing with his fears. However, Sam trips and presses a BigRedButton that breaks the machine, leading to bizarre and catastrophic storms around the globe. Sam is then tasked to find the four lost parts to fix the machine before things get worse and Mother Nature herself shows up to do an inspection.

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Sam, attempting to watch a TV show based on his favorite comic ''Pajama Man'' but being disturbed by a thunderstorm, decides to visit World Wide Weather atop the clouds via a path from his attic. He meets Thunder and Lightning, the operators of the company's weather machine, and asks them to stop making the weather to avoid dealing with his fears. However, Sam trips and presses a BigRedButton that breaks the machine, leading to bizarre and catastrophic storms around the globe. Sam is then tasked to find the four lost parts to fix the machine before things get worse and Mother Nature herself shows up to do an inspection.



** In the route where Y-Pipe gets stuck in a locker, you are required to find the birthdate of one of the employees to open the lock. Since the birthdates are randomly chosen in each playthrough, it's possible to open the lock without getting the note with the combination on it. If Sam were to have the apple in his inventory after saving Y-Pipe, he'll comment on what he's supposed to do with the aforementioned fruit, only for the locker to eat it.

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** In the route where Y-Pipe gets stuck in a Foster Boondoggle's locker, you are required to find the out Foster's birthdate of one of since it's the employees to open the lock. lock combination. Since the birthdates are randomly chosen in each playthrough, you're supposed to give an apple to George Someone to gain access to the employee files, but it's entirely possible to open the lock without getting the note with the combination on it. by guessing. If Sam were to have has the apple in his inventory after saving Y-Pipe, Y-Pipe this way, he'll comment on what he's supposed to do with the aforementioned fruit, only for the locker to eat it.


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* ShrinkRay: World Wide Weather makes snowflakes on a production line at a size visible to the naked eye before using a shrinking machine on them. Sam must use this machine if Wingnut gets stuck in the pipes, as he's too big to go down to save the part otherwise.

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* TheGhost: Foster Boondoggle, the employee that lost his ID card that Sam uses to enter World Wide Weather, is only ever seen in photos.

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* TheGhost: Foster Boondoggle, the employee that lost his ID card that Sam uses to enter the control room of World Wide Weather, is only ever seen in photos.a photo.
* InsaneTrollLogic: Andrew won't give out office supplies since it's the only way he can think of to ensure the company never runs out.
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* CallBack: Several paintings in World Wide Weather depict minor characters from the previous game ''[[VideoGame/PajamaSamInNoNeedToHideWhenItsDarkOutside No Need To Hide When It's Dark Outside]]'', such as Otto the boat and the anthropomorphic furniture from Darkness's living room.
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''Pajama Sam 2: Thunder And Lightning Aren't So Frightening, also released ''Pajama Sam: Thunder & Lightning'', is a PC AdventureGame and the second main installment in the ''VideoGame/PajamaSam'' franchise. It was made by Creator/HumongousEntertainment and released in 1998.

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''Pajama Sam 2: Thunder And Lightning Aren't So Frightening, Frightening'', also released as ''Pajama Sam: Thunder & Lightning'', is a PC AdventureGame and the second main installment in the ''VideoGame/PajamaSam'' franchise. It was made by Creator/HumongousEntertainment and released in 1998.
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* NiceJobBreakingItHero: Sam breaking into World Wide Weather to stop a thunderstorm leads to him accidentally breaking their WeatherControlMachine, causing chaos in the factory and on earth with the weather going completely whack.
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* WeatherControlMachine: World Wide Weather, being a weather factory, naturally has a machine that can actually control what it produces. Sam breaking the thing and causing the world's weather to go haywire is what sets off the plot.
* WeirdWeather: After Sam breaks the WeatherControlMachine, the world's weather goes haywire. The console in World Wide Weather's control room shows places like Seattle ''not'' having rain and a tropical island getting snowed on, among other oddities.
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* ParentalBonus: The game leans very heavily on World Wide Weather's factory setting for its humor, leading to a lot of jokes about workplace and corporate culture that most kids probably won't comprehend. For example, needing paperwork just to get a rubber band.

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* ParentalBonus: The game leans very heavily on World Wide Weather's factory setting for its humor, leading to a lot of jokes about workplace and corporate culture that most kids probably won't comprehend. For example, needing paperwork just to get a rubber band.band as a commentary on excessive bureaucracy.
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* ParentalBonus: The game leans very heavily on World Wide Weather's factory setting for its humor, leading to a lot of jokes about workplace and corporate culture that most kids probably won't comprehend. For example, needing paperwork just to get a rubber band.
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* ObstructiveBureaucrat: PlayedForLaughs where one of the puzzles has Sam having to fill out a bizarrely-named form and get it signed by a [[PointyHairedBoss non-appearing manager]] to get a ''rubber band''.
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* NoOSHACompliance: Despite being located up in the clouds, World Wide Weather has ''very'' few railings alongside its factory walkways. If Sam were to trip on his cape again out there like he does in an early cutscene...! Even the indoor offices are missing huge chunks of floor, making them no less hazardous.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8592632_pajama_sam_2_thunder_and_lightning_arent_so_frightening_windows.jpg]]

''Pajama Sam 2: Thunder And Lightning Aren't So Frightening, also released ''Pajama Sam: Thunder & Lightning'', is a PC AdventureGame and the second main installment in the ''VideoGame/PajamaSam'' franchise. It was made by Creator/HumongousEntertainment and released in 1998.

Sam, attempting to watch a TV show based on his favorite comic ''Pajama Man'' but being disturbed by a thunderstorm, decides to visit World Wide Weather from his attic. He meets Thunder and Lightning, the operators of the company's weather machine, and asks them to stop making the weather to avoid dealing with his fears. However, Sam trips and presses a BigRedButton that breaks the machine, leading to bizarre and catastrophic storms around the globe. Sam is then tasked to find the four lost parts to fix the machine before things get worse and Mother Nature herself shows up to do an inspection.

Not only does it have Humongous's trademark randomized item location, but ''Thunder And Lightning Aren't So Frightening'' is one of the only games in company's library that allows you to customize the experience. A special menu allows you to pick and choose the spawn locations of the machine parts San needs to find, ensuring you see every pathway on subsequent playthroughs if you so wish.
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!!Tropes:
* BigRedButton: The console in Thunder and Lightning's office has a large red button surrounded by yellow and black stripes. The plot gets going when Sam accidentally presses it, causing explosions that result in pieces of the machines around World Wide Weather to get lost.
* BrokenBridge: Sam can't get into the offices of World Wide Weather without an appointment. You can't make an appointment without knowing the number to ring to book one, and the number is in Thunder and Lightning's control room, which you can't enter without breaking the weather machines and setting the whole plot off.
* CapeSnag: Sam steps on his cape during his initial confrontation with Thunder and Lightning, causing him to go flying and land on the BigRedButton, damaging the weather equipment and setting the rest of the game's plot in motion.
* CuttingOffTheBranches: Carrot only appeared in one of the mask paths in the previous game, but Sam always recognizes him if he shows up in World Wide Weather.
* DevelopersForesight:
** When you meet George Someone, he'll greet you with a different line depending on how long you take from making the appointment to going into his office.
** In the route where Y-Pipe gets stuck in a locker, you are required to find the birthdate of one of the employees to open the lock. Since the birthdates are randomly chosen in each playthrough, it's possible to open the lock without getting the note with the combination on it. If Sam were to have the apple in his inventory after saving Y-Pipe, he'll comment on what he's supposed to do with the aforementioned fruit, only for the locker to eat it.
* DudeWheresMyRespect: When Sam and SID find the Snowflake Inspector, he refuses to go back with them to his station because they don't appreciate him there. When Sam gives him a blue ribbon and claims he has been named employee of the month, he is convinced that they like him and appreciate him after all and agrees to go back to work.
* TheGhost: Foster Boondoggle, the employee that lost his ID card that Sam uses to enter World Wide Weather, is only ever seen in photos.
* LockedInTheBathroom: One of Velo's spawn locations has her stuck in the restroom, and she can't unlock it from inside. Since the restroom is only accessible to the company's board of directors, Sam has to become a board member to be allowed to take the key.
* NoodleIncident: Lightning, an anthropomorphic lightning bolt working at a factory that manufactures weather, apparently took a vacation to Cleveland once.
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