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* NoOSHACompliance: Despite being located up in the clouds, World Wide Weather has ''very'' few railings alongside its factory walkways. If Sam were to trip on his cape again out there like he does in an early cutscene...! Even the indoor offices are missing huge chunks of floor, making them no less hazardous.

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* NoOSHACompliance: NoOSHACompliance:
**
Despite being located up in the clouds, World Wide Weather has ''very'' few railings alongside its factory walkways. If Sam were to trip on his cape again out there like he does in an early cutscene...! Even the indoor offices are missing huge chunks of floor, making them no less hazardous.hazardous.
** And let's not forget that the BigRedButton that caused everything to go haywire does not have a safety cover.
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* DebugRoom: Slightly more superfluous compared to the previous game as there is now an ingame option for selecting where each of the missing pieces are located, but still present and useful for determining the exact hiding spot of the Snowflake Inspector on that route.
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* EmptyRoomPsych: Defied regarding the office bathroom; should it be not be the location where Velo is locked up nor the Snowflake Inspector's hiding spot, it will be occupied and permanently inaccessible for the entirety of the save.
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* GuideDangIt: The game gives no real indication on where to retrieve the coins needed for the missions involving the vending machine; the player basically has to stumble across it by creating a rainbow in the weather-testing room.
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* CargoConcealmentCaper: Early in the game, Sam tries to get into World Wide Weather to confront Thunder and Lightning about the thunderstorm they're making in his neighborhood, but the gate won't let him in. Sam sneaks around the back and finds a crowbar, which he uses to open a crate so he can stow away inside it and a forklift will take the crate to World Wide Weather.
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* CuttingOffTheBranches: Carrot only appeared in one of the mask paths in the previous game, but Sam always recognizes him if he shows up in World Wide Weather.

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* CuttingOffTheBranches: In the previous game, Carrot would only appeared appear in one of the mask paths in and was thus not guaranteed to have met Sam. If the previous game, but game rolls the path he shows up in here, however, Sam always recognizes him if he shows up in World Wide Weather.and makes an explicit CallBack to the Land of Darkness.
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Not only does it have Humongous's trademark randomized item location, but ''Thunder And Lightning Aren't So Frightening'' is one of the only games in company's library that allows you to customize the experience. A special menu allows you to pick and choose the spawn locations of the machine parts San needs to find, ensuring you see every pathway on subsequent playthroughs if you so wish (though due to one of the potential story paths for one of the parts, the menu isn't completely malleable).

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Not only does it have Humongous's trademark randomized item location, but ''Thunder And Lightning Aren't So Frightening'' is one of the only games in company's library that allows you to customize the experience. A special menu allows you to pick and choose the spawn locations of the machine parts San needs to find, ensuring you see every pathway on subsequent playthroughs if you so wish (though due to one of the potential story wish. However, because a couple paths for one are mutually exclusive, you are given several presets instead of the parts, the menu isn't completely malleable).truly malleable path choices.

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** There are multiple places in which the Snowflake Inspector can be found in the route in which he's on strike. One of these locations is in the employee washroom, which is locked in one of Velo's routes. Another is around the bottled rain facility, which is shut down in one of Wingnut's routes. The only one of these locations that is always accessible is the warehouse past the hail airlock.
** The vending machine in the employee lounge is needed to purchase one of its items, either Y-Pipe who's stuck inside, or a cheese snack that's required in a long process to free Wingnut from the bottled rain facility. As there is only one set of coins to use for the machine, none of the available path combinations in the options menu have these two routes active at once (the routes in which Wingnut is at the bottled rain facility always selects Y-Pipe being stuck in an employee locker instead).

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** There are multiple places in which With the Snowflake Inspector can be found in the route in which he's on strike. One of these locations is in the employee washroom, which is locked in one of Velo's routes. Another is around the bottled rain facility, which is shut down in one of Wingnut's routes. The only one of these locations that is always accessible is the warehouse past the hail airlock.
** The
vending machine in the employee lounge is needed to purchase one of its items, either Y-Pipe who's stuck inside, or a cheese snack that's required in a long process to free Wingnut from the bottled rain facility. As there is only one set of coins to use for the machine, none of the available path combinations in the options menu have these two routes active at once (the routes in which Wingnut is at and the bottled rain facility always selects Y-Pipe playing pivotal roles in the route in which Wingnut is trapped inside said bottled rain facility, the other routes that use these elements (Y-Pipe being stuck in an employee locker instead).the vending machine and one of the striking Snowflake Inspector's potential hiding spots being the bottled rain facility) are never available with this route active.
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** In the route where Y-Pipe gets stuck in Foster Boondoggle's locker, you are required to find out Foster's birthdate since it's the lock combination. The birthdate is randomly chosen in each playthrough and you're supposed to give an apple to George Someone to gain access to the employee files to find it out, but it's entirely possible to open the lock by guessing. If Sam has the apple in his inventory after saving Y-Pipe this way, he'll comment on what he's supposed to do with the aforementioned fruit, only for the locker to eat it.

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** In the route where Y-Pipe gets stuck in Foster Boondoggle's locker, you are required to find out Foster's birthdate since it's the lock combination. The birthdate is randomly chosen in each playthrough and you're supposed playthrough, so you have to give an apple to George Someone to gain access to the employee files to find it out, but it's entirely possible to out. However, the game lets you open the lock by guessing. If Sam has the apple in his inventory after saving Y-Pipe this way, he'll comment on what he's supposed to do with the aforementioned fruit, only for the locker to eat it.
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** The vending machine in the employee lounge is needed to purchase one of its items, either Y-Pipe who' stuck inside, or a cheese snack that's required in a long process to free Wingnut from the bottled rain facility. As there is only one set of coins to use for the machine, none of the available path combinations in the options menu have these two routes active at once (the routes in which Wingnut is at the bottled rain facility always selects Y-Pipe being stuck in an employee locker instead).

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** The vending machine in the employee lounge is needed to purchase one of its items, either Y-Pipe who' who's stuck inside, or a cheese snack that's required in a long process to free Wingnut from the bottled rain facility. As there is only one set of coins to use for the machine, none of the available path combinations in the options menu have these two routes active at once (the routes in which Wingnut is at the bottled rain facility always selects Y-Pipe being stuck in an employee locker instead).
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Added DiffLines:

** There are multiple places in which the Snowflake Inspector can be found in the route in which he's on strike. One of these locations is in the employee washroom, which is locked in one of Velo's routes. Another is around the bottled rain facility, which is shut down in one of Wingnut's routes. The only one of these locations that is always accessible is the warehouse past the hail airlock.
** The vending machine in the employee lounge is needed to purchase one of its items, either Y-Pipe who' stuck inside, or a cheese snack that's required in a long process to free Wingnut from the bottled rain facility. As there is only one set of coins to use for the machine, none of the available path combinations in the options menu have these two routes active at once (the routes in which Wingnut is at the bottled rain facility always selects Y-Pipe being stuck in an employee locker instead).

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