History VideoGame / PajamaSam

9th Mar '16 12:22:49 AM Shedemei
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* WrittenSoundEffect: Constantly in ''No Need to Hide'', occasionally in ''Thunder and Lightning'', and--bizarrely--only at the beginning of ''You Are What You Eat''.

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* WrittenSoundEffect: Constantly in ''No Need to Hide'', occasionally in ''Thunder and Lightning'', and--bizarrely--only at the beginning of about four times ''You Are What You Eat''.
7th Mar '16 11:58:51 PM Shedemei
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* WrittenSoundEffect: Constantly in ''No Need to Hide'', occasionally in ''Thunder and Lightning'', and only once in ''You Are What You Eat''.

to:

* WrittenSoundEffect: Constantly in ''No Need to Hide'', occasionally in ''Thunder and Lightning'', and only once in and--bizarrely--only at the beginning of ''You Are What You Eat''.
7th Mar '16 12:41:28 AM Shedemei
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* SiblingYinYang: Thunder and Lightning. In this case, it's actually twin yin-yang, as their personnel files reveal that they were both born on May 28.

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* SiblingYinYang: Thunder and Lightning.Lightning (if they are siblings; it's never confirmed that they are, and surprisingly, Mother Nature is not their mother but their boss). In this case, it's actually twin yin-yang, as their personnel files reveal that they were both born on May 28.
7th Mar '16 12:31:53 AM Shedemei
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** It's damn near impossible to find all of the socks in ''No Need to Hide'' without consulting outside help. Red socks hidden in the mines are particularly beastly to find, especially because sometimes you have to spot them while King is rocketing full-blast down the tracks and you only have a few seconds to look.
7th Mar '16 12:30:00 AM Shedemei
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* GuideDangIt: In ''You Are What You Eat From Your Head To Your Feet'', who would have thought the solution to the beans on strike scenario would be to [[spoiler:simply switch the signs around when the crowd isn't looking]]?

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* GuideDangIt: In ''You Are What You Eat From Your Head To Your Feet'', who would have thought the solution to the beans on strike scenario would be to [[spoiler:simply spoiler:simply switch the signs around when the crowd isn't looking]]?looking?



** In ''Thunder and Lightning Aren't So Frightening'', on the "Y stuck in vending machine" path, the solution to finding coins for the machine is completely non-intuitive. Seriously, how is the average player supposed to figure out that [[spoiler: you have to grow a rainbow and then take the money the pot of gold at the end of the rainbow drops? There's no clear indication you have to do that at all.]]

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** In ''Thunder and Lightning Aren't So Frightening'', on the "Y stuck in vending machine" path, the solution to finding coins for the machine is completely non-intuitive. Seriously, how is the average player supposed to figure out that [[spoiler: you have to grow a rainbow and then take the money the pot of gold at the end of the rainbow drops? There's no clear indication you have to do that at all.]] all. Even if you figure that out, the Y-pipe is still stuck in the machine after inserting coins, so you also have to pick up an earthquake-in-a-can



** Once you pass the game-show doors in "Dark", you enter a hallway full of doors, most of which just trigger bonus animations. If you don't move your mouse to the right of the screen and see it light up, indicating that you can enter a new area, you'll never get the magnet needed to fetch your lunchbox if it's underwater. You'll also never get the invisibility potion from the mad scientist lab, or figure out how to open the one-way door that King points out in the mine. That's where the aforementioned grandfather clock is too. It honestly depends on you moving your mouse over to the right spot, because the way that hallway is drawn, it just looks like one room.

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** Once you pass the game-show doors in "Dark", ''No Need to Hide'', you enter a hallway full of doors, most of which just trigger bonus animations. If you don't move your mouse to the right of the screen and see it light up, indicating that you can enter a new area, you'll never get the magnet needed to fetch your lunchbox if it's underwater. You'll also never get the invisibility potion from the mad scientist lab, or figure out how to open the one-way door that King points out in the mine. That's where the aforementioned grandfather clock is too. It honestly depends on you moving your mouse over to the right spot, because the way that hallway is drawn, it just looks like one room.
** In the adventure games, you pretty much have to get used to mousing over/clicking on EVERYTHING. A fun example of this is in ''Thunder and Lightning'' when Wingnut is stuck down a drain, and if you happen to not click on the completely non-distinctive looking drain, you will never find out he's down there.
** Again in ''Thunder and Lightning'', when the snowflake inspector detector is feeling run down and needs something to eat, you'd think you'd have to give him a fruit from the fast-growing fruit apparatus, right? Wrong. You have to feed him liquid sunshine.
5th Mar '16 11:31:00 PM Shedemei
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* SmallNameBigEgo: In ''Thunder and Lightning'', Wingnut will not shut up about how he's the most important part of the sun machine.
5th Mar '16 11:27:22 PM Shedemei
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** The infamous scene in ''Thunder And Lightning Aren't So Frightening'', where Sam can take a dump in a toilet. He opens his buttflap so you can see his naked backside plain in view, does his business, then ''[[{{Squick}} wipes his butt with his cape]]''. Fortunately, this scene can only be obtained by tempering with the game files, so no childhoods are in harm's way.

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** The infamous scene in ''Thunder And Lightning Aren't So Frightening'', where Sam can take a dump in a toilet. He opens his buttflap so you can see his naked backside plain in view, does his business, then ''[[{{Squick}} wipes his butt with his cape]]''. Fortunately, this scene can only be obtained by tempering tampering with the game files, so no childhoods are in harm's way.
5th Mar '16 11:13:29 PM Shedemei
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* VisualPun: Some of the click points in ''Life Is Rough When You Lose Your Stuff!''

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* VisualPun: Some of the click points in ''Life Is Rough When You Lose Your Stuff!''the adventure games. Also, the personnel manager at World Wide Weather is a staple remover and the character running the supply room--who's terrified of getting fired--is a stapler.
5th Mar '16 11:10:41 PM Shedemei
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* SiblingYinYang: Thunder and Lightning.

to:

* SiblingYinYang: Thunder and Lightning. In this case, it's actually twin yin-yang, as their personnel files reveal that they were both born on May 28.
5th Mar '16 11:09:17 PM Shedemei
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* BanisterSlide: In ''No Need To Hide When It's Dark Outside'', Sam does this when heading down from where the Doors of Knowledge are, and manages to land on his feet every time. Well, in truth, Sam seems to slide down any banister he can find.

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* BanisterSlide: In ''No Need To Hide When It's Dark Outside'', Sam does this when heading down from where the Doors of Knowledge are, and manages to land on his feet every time. Well, in truth, Sam seems to slide down any banister he can find.find, although he consistently lands on his butt when sliding into the lobby of World Wide Weather in ''Thunder and Lightning Aren't So Frightening''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PajamaSam