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* BridalCarry: RJ carries Heather this way when the group escapes [=VermTech=] near the end of the game.


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* DancePartyEnding: The console game ends with the woodland critters throwing a dance party to [[AndThereWasMuchRejoicing celebrate the Verminator's defeat]].
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* MediumAwareness: One of RJ's comments during the Vincent boss fight has him complaining that Vincent wasn't even meant to be there and demanding a script rewrite.
-->'''RJ:''' Hey, you weren't supposed to be here! I demand a rewrite!

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* RequiredPartyMember: The first four levels, being directly based on the movie, require you to use specific characters: the first two require RJ and Verne, the third requires Hammy and Stella, and the fourth requires Verne and Hammy. In every level afterwards, you can use any combination of the four as you see fit.



* SpinAttack: All of the {{Limit Break}}s involve the character either performing a powerful spinning attack (RJ, Verne and any two characters stacked on top of each other) or running around in circles (Hammy). Stella is the only exception, as her attack involves her simply [[{{Fartillery}} gassing the area around her]].

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* SpinAttack: All of the {{Limit Break}}s involve the character either performing a powerful spinning attack (RJ, Verne Verne, and any two characters stacked on top of each other) or running around in circles (Hammy). Stella is the only exception, as her attack involves her simply [[{{Fartillery}} gassing the area around her]].
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* ExpressiveHealthBar: At full to half health, your character's portrait has a neutral expression. When reduced to a quarter of their health, they become visibly tired. If knocked out, the portrait has them knocked out while stars spin around their head.

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* ExpressiveHealthBar: At full to half health, your character's portrait has a neutral expression. When reduced to a quarter of their health, they become visibly tired. If knocked out, defeated, the portrait has them knocked out while [[CirclingBirdies stars spin around their head.head]].
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* ExpressiveHealthBar: At full to half health, your character's portrait has a neutral expression. When reduced to a quarter of their health, they become visibly tired. If knocked out, the portrait has them knocked out while stars spin around their head.
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* AnimalStereotypes: The ones used in the movie return, there's now an angry rottweiler, and the enemies fit this pretty well.

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* AnimalStereotypes: The ones used in the movie return, there's now an angry rottweiler, rottweiler who is explicitly bad unlike Nugent, and the enemies fit this pretty well.
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* AbsurdlySpaciousSewer: One of the levels sees player characters end up in one of these.

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* DoubleJump: All playable characters can do this, and the aerial attack doubles as a third jump.

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* DoubleJump: All playable characters can do this, and the aerial attack doubles as a third jump. On the enemies' side, rabbits can also do this in an attempt to GoombaStomp you.



* {{Fartillery}}: [[SmellySkunk Stella]] uses her stink in her moveset: she farts for her DoubleJump and her powerful attack involves her gassing the area around her.

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* {{Fartillery}}: [[SmellySkunk Stella]] uses her stink in her moveset: she farts for her DoubleJump (though this is only a visual effect and doesn't actually do anything) and her powerful attack involves her gassing the area around her.



* GoombaStomp: Rabbits attack by leaping into the air and trying to land on players.



* ImprovisedArmour: Various hats are scattered throughout the levels and can be picked up and worn to give a slight health bonus.
* ImprovisedWeapon: Pretty much every weapon wielded by any character counts. RJ sports a [[GolfClubbing golf club]], Verne uses a hockey stick, Stella wields a plunger, and Hammy goes with a stick. On the mook side, rats in particular wield a wide variety of bludgeoning tools, from rolling pins to wrenches to the occasional toothbrush.



* LaserHallway: Not used in hallways, but there are many lasers protecting backyards. And in at least one house, there are lasers in the dining room.

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* LaserHallway: Not used in hallways, but there are many It's not uncommon to see a crisscrossing grid of lasers hooked up to traps protecting backyards. And in at least one house, there are lasers in the dining room. There's only one actual hallway with lasers in it, though.



* OneHitPointWonder: Gun-wielding rats tend to be positioned in all kinds of inconvenient locations to shoot at you, but they'll go down in a single hit from anything.



* PowerUpFood: Spuddies and other food will restore your health.

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* PowerUpFood: Nacho chips and pizza restore health, candies and energy drinks power the LimitBreak meter, and Spuddies cans and other food will restore your health.cookie boxes permanently increase the health and super meters respectively once you collect enough of them.



%%* SharedLifeMeter:



%%** Golf clubs and golf balls for RJ.
%%** Hockey sticks and hockey pucks for Verne.
%%** Twigs and boomerangs for Hammy.
%%** Plungers and frisbees for Stella.

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Dewicked trope + ZCE


* WeaponOfChoice:
** Golf clubs and golf balls for RJ.
** Hockey sticks and hockey pucks for Verne.
** Twigs and boomerangs for Hammy.
** Plungers and frisbees for Stella.

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* WeaponOfChoice:
**
%%** Golf clubs and golf balls for RJ.
** %%** Hockey sticks and hockey pucks for Verne.
** %%** Twigs and boomerangs for Hammy.
** %%** Plungers and frisbees for Stella.
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Nice Hat is now a disambig.


* NiceHat: The game features a series of hats, some of which are obtained from the {{King Mook}}s while others can be obtained via exploration, that provide various types of protection against enemy attacks. However, each is only available once; after you collect the hat and complete the mission, it gets added to your collection in The Woods, and will no longer spawn in the level. Between levels, you can choose which hats you want your fielded characters to wear.
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* HypocriticalHeartwarming: RJ's response to Ozzie getting attacked by rats in the Night Streets level:
-->'''RJ:''' No one but me hassles my friends!
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* ActionizedSequel: The game is much more focused on action than the movie. The movie was primarily focused on comedy with a handful of action scenes, while the game's plot involves the heroes battling an invasion of mind-controlled animals.
Tabs MOD

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dewicking redirect


* GratuitousFrench: Henri the Taxidermist from the handheld game likes using this, complete with insisting [[ItIsPronouncedTroPAY that his name is to be pronounced the French way]]. According to Dwayne it's because he went to art college.

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* GratuitousFrench: Henri the Taxidermist from the handheld game likes using this, complete with insisting [[ItIsPronouncedTroPAY [[PretentiousPronunciation that his name is to be pronounced the French way]]. According to Dwayne it's because he went to art college.
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* HubUnderAttack: [[HubLevel The Woods]] get attacked by an army of mind-controlled animals near the end of the game. Fortunately, the animals manage to repel the army with the help of [[spoiler:Vincent]].
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-->'''Rottweiler:''' HOLD STILL SO I CAN EAT'CHA! WHERE'S YOUR MANNERS? WERE YOU RAISED IN A BARN?\\

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-->'''Rottweiler:''' HOLD STILL SO I CAN EAT'CHA! WHERE'S YOUR MANNERS? WERE YOU RAISED IN A BARN?\\BARN?
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-->'''Rottweiler:''' HOLD STILL SO I CAN EAT'CHA! WHERE'S YOUR MANNERS? WERE YOU RAISED IN A BARN?\\

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* HumanLadder: If one character jumps on the other, they'll form a tower until the top character jumps off or they get hit by an attack. While in a tower, the two characters can rapidly attack at the same time to deal extra damage or perform a powerful SpinAttack for as long as both characters have super meter.



** If both fielded characters are stacked on each other, the special attack becomes a whirling tornado move.

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** If both fielded one characters are is [[HumanLadder stacked on each other, the other]], the special attack becomes a whirling [[SpinAttack tornado move.move]].

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* ShoutOut: The hat found in the bear-filled Cave Interiors is none other than a firefighter's helmet, referencing Smokey the Bear.

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* ShoutOut: ShoutOut:
** Before his boss fight, the Rat King taunts the hedgies with "[[Film/TheWarrriors Animals, come out and play!]]"
**
The hat found in the bear-filled Cave Interiors is none other than a firefighter's helmet, referencing Smokey the Bear.



* TheSmurfettePrinciple: Stella is the only playable hedgie, with Heather and Penny being [=NPCs=].

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* TheSmurfettePrinciple: Stella is the only playable female hedgie, with Heather and Penny being [=NPCs=].
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* CutscenePowerToTheMax: The first level has a cutscene that introduces lasers by having RJ swipe at one with his golf club, setting it off and causing it to fire at a nearby object. Try that yourself and you'll just get shot for your efforts.
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* BearsAreBadNews: Mind controlled bear cubs are the toughest mooks you face. Vincent returns as a boss as well.

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* BearsAreBadNews: Mind controlled bear cubs are the toughest mooks you face. Vincent returns as a boss as well.well, since he's an adult and therefore far tougher, though for this fight he himself is mind controlled.



* CanonForeigner: All versions of the game have plenty, including Rufus the blue jay.

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* CanonForeigner: All versions of the game have plenty, including Rufus the blue jay.jay (though he may be based on a character from the original comic strip instead).



* MechaMooks: Robots appear quite frequently as enemies, often disguised as mundane objects like shrubs and barrels before they sprout deadly spinning blades and attack you, begin pelting you with ping-pong balls, or [[MookMaker spew out enemies]].

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* MechaMooks: Robots appear quite frequently as enemies, often disguised as mundane objects like shrubs and barrels before they sprout deadly spinning blades and attack you, begin pelting you with ping-pong balls, drop coals from above, or [[MookMaker spew out enemies]].
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* {{Fartillery}}: [[SmellySkunk Stella]] uses her stink in her moveset: she farts for her DoubleJump and her LimitBreak involves her gassing the area around her.

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* {{Fartillery}}: [[SmellySkunk Stella]] uses her stink in her moveset: she farts for her DoubleJump and her LimitBreak powerful attack involves her gassing the area around her.

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* AdaptationalHeroism: Unlike in the movie where he stayed villainous, Vincent the bear undergoes a HeelFaceTurn and becomes a trusted ally to the woodland creatures.



** There’s also his rottweiler guard dog, who shouts angry threats in a crazed way as he chases the animals.

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** There’s There's also his rottweiler guard dog, who shouts angry threats in a crazed way as he chases the animals.

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* AdvancingBossOfDoom: The Rottweiler. Unlike Nugent, the one from the movie, this one's an AngryGuardDog who explicitly wants to eat the woodland animals. He also seems to be AxCrazy, based upon his dialogue while he chases them.

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* AdvancingBossOfDoom: The Rottweiler.rottweiler. Unlike Nugent, the one from the movie, this one's an AngryGuardDog who explicitly wants to eat the woodland animals. He also seems to be AxCrazy, based upon his dialogue while he chases them.


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* DogsAreDumb: The angry rottweiler who chases the hedgies is defeated after being tricked into running into a wooden gate.
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* CanonForeigner: All versions of the game have plenty, including Rufus the blue jay.
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** There’s also his rottweiler guard dog, who shouts angry threats in a crazed way as he chases the animals.
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* AdvancingBossOfDoom: The Rottweiler. Unlike the one from the movie, this one's an AngryGuardDog who explicitly wants to eat the woodland animals.

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* AdvancingBossOfDoom: The Rottweiler. Unlike Nugent, the one from the movie, this one's an AngryGuardDog who explicitly wants to eat the woodland animals.animals. He also seems to be AxCrazy, based upon his dialogue while he chases them.
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As a side note, versions for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS were also made, though these were different from the console versions and revolved around the animals trying to get endangered species to move into the area to prevent it from being destroyed. It also introduced Dwayne's brother, Henri, who is a taxidermist.

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As a side note, versions for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS were also made, though these were different from the console versions and revolved around the events of the movie and the animals trying to get endangered species to move into the area to prevent it from being destroyed. It destroyed, respectively. The latter also introduced Dwayne's brother, Henri, who is a taxidermist.
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The VideoGame adaptation of the Creator/DreamWorksAnimation film ''WesternAnimation/OverTheHedge'', developed by Edge of Reality and published by Activision in 2006.

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The VideoGame adaptation of the Creator/DreamWorksAnimation film ''WesternAnimation/OverTheHedge'', developed by Edge of Reality and published by Activision in 2006.
2006 for the UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2 and {{UsefulNotes/Xbox}}.



The game was released for the UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2 and {{UsefulNotes/Xbox}}. Games for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS were also made, though these were different from the console versions and revolved around the animals trying to get endangered species to move into the area to prevent it from being destroyed. It also introduced Dwayne's brother, Henri, who is a taxidermist.

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The game was released for the UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2 and {{UsefulNotes/Xbox}}. Games As a side note, versions for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS were also made, though these were different from the console versions and revolved around the animals trying to get endangered species to move into the area to prevent it from being destroyed. It also introduced Dwayne's brother, Henri, who is a taxidermist.taxidermist.
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''Over the Hedge'' is a VideoGame adaptation of the Creator/DreamWorksAnimation film ''WesternAnimation/OverTheHedge''. Rated E10+.

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''Over the Hedge'' is a The VideoGame adaptation of the Creator/DreamWorksAnimation film ''WesternAnimation/OverTheHedge''. Rated E10+.
''WesternAnimation/OverTheHedge'', developed by Edge of Reality and published by Activision in 2006.

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* DevelopersForesight:
** Each of the four playable characters have their own dialogue for almost every single level, and they have different lines depending on which player slot they're in. There are hundreds of different lines for each character and level, and it's worth playing the same level with different teams just to hear them all. There's even a hint about it given upon completing the game.

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* DevelopersForesight:
**
DevelopersForesight: Each of the four playable characters have their own dialogue for almost every single level, and they have different lines depending on which player slot they're in. There are hundreds of different lines for each character and level, and it's worth playing the same level with different teams just to hear them all. There's even a hint about it given upon completing the game.



** Hammy's ranged attack has him throwing a boomerang. If you throw one off into the distance and stand there, it'll fly back and smack him in the head (for no damage).


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* EasterEgg: Hammy's ranged attack has him throwing a boomerang. If you throw one off into the distance and stand there, it'll fly back and smack him in the head (for no damage).

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