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* {{Fartillery}}: [[SmellySkunk Stella]] uses her stink in her moveset: she farts for her DoubleJump and her LimitBreak involves her gassing the area around her.



* SharedLifeMeter:

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* %%* SharedLifeMeter:


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* SpinAttack: All of the {{Limit Break}}s involve the character either performing a powerful spinning attack (RJ, Verne and any two characters stacked on top of each other) or running around in circles (Hammy). Stella is the only exception, as her attack involves her simply [[{{Fartillery}} gassing the area around her]].

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* AirborneMook: The flying barbecue ovens, which attack by [[DeathFromAbove dropping hot coals]].



* CirclingBirdies: The "circling stars" variant appears around the heads of defeated player characters or mooks.



** Hammy's ranged attack has him throwing a boomerang. If you throw one off into the distance and stand there, it'll fly back and smack him in the head.

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** Hammy's ranged attack has him throwing a boomerang. If you throw one off into the distance and stand there, it'll fly back and smack him in the head.head (for no damage).


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* HourOfPower: Picking up a new melee weapon instantly maxes out your super meter and gives you unlimited supers for a brief time.


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* HyperactiveMetabolism: Eating chips and pizza will instantly heal characters. Likewise, candies and energy drinks will fill your super meter.


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* SharedLifeMeter:

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* DevelopersForesight: Each of the four playable characters have their own dialogue for almost every single level, and they have different lines depending on which player slot they're in. There are hundreds of different lines for each character and level, and it's worth playing the same level with different teams just to hear them all. There's even a hint about it given upon completing the game.

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* DevelopersForesight: DevelopersForesight:
**
Each of the four playable characters have their own dialogue for almost every single level, and they have different lines depending on which player slot they're in. There are hundreds of different lines for each character and level, and it's worth playing the same level with different teams just to hear them all. There's even a hint about it given upon completing the game.


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** Hammy's ranged attack has him throwing a boomerang. If you throw one off into the distance and stand there, it'll fly back and smack him in the head.


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* YouExclamation: When the hedgies crash Dwayne's van into Gladys's house ([[TemptingFate just as Gladys muses about how she'll never have to deal with them again]]):
--> '''Gladys:''' YOU!\\
'''Dwayne:''' ''(coming to)'' THEM!\\
'''Hammy:''' US!

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** Dwayne, the Theme Park Owner, and a Rottweiler boss.
** The animals may count as well, using weapons such as golf clubs and baseball bats.

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** Dwayne, Mr. Ropeley, the Theme Park Owner, and theme park owner, who hates the critters a Rottweiler boss.
bit too much to be anything else. His boss fight has him ''burning down an in-construction roller coaster'' trying to trying to kill them.
** The Dwayne's mind-controlled animals may count scheme certainly comes off as well, using weapons such as golf clubs and baseball bats.a bit more unhinged than anything he did in the movie.



* BigBad: Dwayne.

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* BigBad: Dwayne.Dwayne takes the spot of main antagonist in this game, as the post-time skip story is kick-started by him ransacking the Woods. His mind-controlled animals and various machines also serve as the primary enemies in the game, and he himself takes center stage later on.



* DemotedToExtra: Gladys was a major antagonist in the movie, but in the game's story, she only factors into the plot during the pre-time skip levels (which take place during the movie's climax) and for one section near the end.



* FamilyFriendlyFirearms: There are four kinds of guns. Respectively, they shoot ping-pong balls, ice, fire, and gas bubbles. In the final boss fight, Dwayne dual wields the former three.

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* FamilyFriendlyFirearms: There are four kinds of guns. Respectively, they shoot ping-pong balls, ice, fire, and gas bubbles. In the final boss fight, Dwayne dual wields guns that fire the former three.



* TheGoomba: Rats are the weakest and most numerous enemies in the game, with no abilities other than a basic melee swing. They're also the only enemies encountered in the initial pre-TimeSkip levels.



* KingMook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher. Vincent may also qualify as one for the bear cub enemies, as would the Depelter Turbo for the MechaMooks,

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* KingMook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher. Vincent may also qualify as one for the bear cub enemies, as would the Depelter Turbo for the MechaMooks,MechaMooks.


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* WarmUpBoss: The Rat King, essentially a [[KingMook beefed-up version of the basic rats]], is the first boss in the game, demonstrating Dwayne's mind-control caps that he devised after the TimeSkip. He's also the first enemy with a gun weapon, serving to introduce that too.


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* WorldOfSnark: While Verne is by far the biggest snarker in the cast, bring any two characters other than Hammy into a level and you'll probably end up with high-octane SnarkToSnarkCombat, and that's without taking into account the [=NPCs=].
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* PlayableEpilogue: After [[spoiler:defeating the exterminator]], you can hang around [[HubLevel the woods]] once again to get some bonus conversations: the porcupines and Vincent watch ''VideoGame/Madagascar'' while the Ozzie and Heather have a heart-to-heart regarding [[spoiler:Heather's rescue from Verm-Tech]]. Each of the four playable characters also gets epilogue-exclusive dialogue when switching to them.

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* PlayableEpilogue: After [[spoiler:defeating the exterminator]], you can hang around [[HubLevel the woods]] once again to get some bonus conversations: the porcupines porcupine family and Vincent watch ''VideoGame/Madagascar'' ''{{VideoGame/Madagascar}}'' while the Ozzie and Heather have a heart-to-heart regarding [[spoiler:Heather's rescue from Verm-Tech]]. Each of the four playable characters also gets epilogue-exclusive dialogue when switching to them.

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* HeelFaceTurn: You have to battle Vincent again, but he's wearing a mind control helmet. Once you get it off of him, he joins you, comes back to the hedge and helps you fight the brainwashed animals attacking the Woods.

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* HeelFaceTurn: You have to battle Vincent again, but he's wearing a mind control helmet. Once you get it off of him, he joins you, comes back to the hedge and helps you fight the brainwashed animals attacking the Woods. [[spoiler:It sticks even after the Exterminator is defeated, with Vincent continuing to stay at the hedge during the PlayableEpilogue.]]



* OffscreenTeleportation: All the {{Escort Mission}}s that involve protecting Ozzie and the wagon from waves of enemies have a section where the gang is distracted by something, only for Ozzie to have somehow gotten incredibly far ahead with no logical reason. He even manages to get trapped in a yard filled with lasers despite the gate being locked. Naturally, this is PlayedForLaughs and heavily {{Lampshaded}}.

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* OffscreenTeleportation: All the {{Escort Mission}}s that involve protecting Ozzie and the wagon from waves of enemies have a section where the gang is distracted by something, only for Ozzie to have somehow gotten incredibly far ahead with no logical reason. He even manages to get trapped in a yard filled with lasers despite the gate being locked. Naturally, this is PlayedForLaughs and heavily repeatedly {{Lampshaded}}.


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* PlayableEpilogue: After [[spoiler:defeating the exterminator]], you can hang around [[HubLevel the woods]] once again to get some bonus conversations: the porcupines and Vincent watch ''VideoGame/Madagascar'' while the Ozzie and Heather have a heart-to-heart regarding [[spoiler:Heather's rescue from Verm-Tech]]. Each of the four playable characters also gets epilogue-exclusive dialogue when switching to them.
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* DeadpanSnarker: Verne gets a lot of this as a playable character:
-->''(whenever Ozzy "plays dead" during an EscortMission)'' I guess the snoring is part of the act.
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* TheSmurfettePrinciple: See ActionGirl above.

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* TheSmurfettePrinciple: See ActionGirl above.Stella is the only playable hedgie, with Heather and Penny being [=NPCs=].
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* ShoutOut: The hat found in the bear-filled Cave Interiors is none other than a firefighter's helmet, referencing Smokey the Bear.
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* KingMook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher. Vincent may also qualify as one for the bear cub enemies, as would the Depelter Turbo for the [[MechaMooks Mecha Mooks]],

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* KingMook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher. Vincent may also qualify as one for the bear cub enemies, as would the Depelter Turbo for the [[MechaMooks Mecha Mooks]],MechaMooks,
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* HeelFaceTurn: You have to battle Vincent again, but he's wearing a mind control helmet. Once you get it off of him, he joins you and comes back to the hedge and helps you fight the brainwashed animals attacking the Woods.

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* HeelFaceTurn: You have to battle Vincent again, but he's wearing a mind control helmet. Once you get it off of him, he joins you and you, comes back to the hedge and helps you fight the brainwashed animals attacking the Woods.



* HubLevel: The Woods, which changes when a new item is obtained during a heist.

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* HubLevel: The Woods, which changes when evolves whenever a new item is obtained during a heist.

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* NoodleIncident: After being defeated, the Rat King says "And that was the twelfth time I caught rabies."
** Also, in Stella's dialogue for the Connors' House heist for the cutscene introducing the sleeping gas sprayers, Stella mentions that she fell into some raw sewage that Hammy had brought back.
** And another in the heist of Gladys' new house, with Verne mentioning a time when Hammy blew up a box factory for St. Patrick's Day.

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* NoodleIncident: NoodleIncident:
**
After being defeated, the Rat King says "And that was the twelfth time I caught rabies."
** Also, According to RJ if he's the point character in Mountain Paths, he made a bet with Vincent over a section of the latter's cave being known as "squashed fool pass". Vincent won the bet.
** In
Stella's dialogue for the Connors' House heist for the cutscene introducing the sleeping gas sprayers, Stella mentions that she fell into some raw sewage that Hammy had brought back.
** And another in During the heist of Gladys' new house, with Verne mentioning mentions a time when Hammy blew up a box factory for St. Patrick's Day.
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* KingMook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher. Vincent may also qualify as one for the bear cub enemies, as would the Depelter Turbo for the [[MechaMooks]],

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* KingMook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher. Vincent may also qualify as one for the bear cub enemies, as would the Depelter Turbo for the [[MechaMooks]],[[MechaMooks Mecha Mooks]],
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Afterwards, the game jumps forward in time to one year later, when raiding people's houses for food and other things has become routine for the animals. One day, however, they come home to find all their food has been stolen and their stuff broken. As it turns out, Dwayne the Verminator, known to the animals as "The Sniffer", has returned with an army of brainwashed animals, all of which are controlled using mind control caps that he has invented. From this point on, the game sees the animals resume stealing food from the humans as well as a variety of other devices, including a laptop, a film projector, a popcorn machine, and even a cotton candy machine among other things.

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Afterwards, the game jumps forward in time to one year later, when raiding people's houses for food and other things has become routine for the animals.Hedgies. One day, however, they come home to find all their food has been stolen and their stuff broken. As it turns out, Dwayne the Verminator, known to the animals as "The Sniffer", has returned with an army of brainwashed animals, all of which are controlled using mind control caps that he has invented. From this point on, the game sees the animals Hedgies resume stealing food from the humans as well as a variety of other devices, including a laptop, a film projector, a popcorn machine, and even a cotton candy machine machine, and even a satellite dish from Vincent's cave, among other things.



* KingMook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher. Vincent may also qualify as one for the bear cub enemies.
* LaserHallway: Not used in hallways, but there are many lasers protecting backyards.

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* KingMook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher. Vincent may also qualify as one for the bear cub enemies.
enemies, as would the Depelter Turbo for the [[MechaMooks]],
* LaserHallway: Not used in hallways, but there are many lasers protecting backyards. And in at least one house, there are lasers in the dining room.



* NiceHat: The game features a series of hats, some of which are obtained from the {{King Mook}}s, that provide various types of protection against enemy attacks. However, each is only available once; after you collect the hat and complete the mission, it gets added to your collection in The Woods, and will no longer spawn in the level.

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* NiceHat: The game features a series of hats, some of which are obtained from the {{King Mook}}s, Mook}}s while others can be obtained via exploration, that provide various types of protection against enemy attacks. However, each is only available once; after you collect the hat and complete the mission, it gets added to your collection in The Woods, and will no longer spawn in the level. Between levels, you can choose which hats you want your fielded characters to wear.



* ThereIsNoKillLikeOverkill: Seriously, what kind of exterminator places so many crazy traps around a neighborhood just to catch a bunch of animals?

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* ThereIsNoKillLikeOverkill: Seriously, what kind of exterminator places so many crazy traps around a neighborhood just to catch a bunch of animals?animals? Also, what kind of exterminator would use an army of brainwashed animals for the same goals?

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Unlike most video games based on movies, this one starts at the climax of the film, where everything is solved, and the animals are free to do whatever they please. A year later, however, they feel a bit bored with just stealing food, so they try and find other things they can use to pass the time, such as a TV or a popcorn machine. Unfortunately, Dwayne the Verminator is back, and is using mind control helmets to take control of other animals, such as rats, and use them as his henchmen. Shortly after finding out that Dwayne's minions have wrecked their home and stolen their food, the animals embark on heists to steal not only food, but also a variety of different items from humans.

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Unlike most video games based on movies, this one starts at the climax of the film, where everything is solved, with RJ having his change of heart and the animals are defeating Gladys, Vincent, and Dwayne, leaving the forest animals free to do whatever as they please. A please.

Afterwards, the game jumps forward in time to one
year later, when raiding people's houses for food and other things has become routine for the animals. One day, however, they feel a bit bored with just stealing food, so they try and come home to find other things they can use to pass the time, such as a TV or a popcorn machine. Unfortunately, all their food has been stolen and their stuff broken. As it turns out, Dwayne the Verminator is back, and is Verminator, known to the animals as "The Sniffer", has returned with an army of brainwashed animals, all of which are controlled using mind control helmets to take control of other animals, such as rats, and use them as his henchmen. Shortly after finding out caps that Dwayne's minions have wrecked their home and stolen their food, he has invented. From this point on, the game sees the animals embark on heists to steal not only food, but also resume stealing food from the humans as well as a variety of different items from humans.
other devices, including a laptop, a film projector, a popcorn machine, and even a cotton candy machine among other things.



* AdaptationalWimp: The Depelter Turbo. The movie version was hilariously powerful, while this one can be defeated by a few special attacks to its fuel source.

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* AdaptationalWimp: The Depelter Turbo. The movie version was hilariously powerful, while this one can be defeated by a few special attacks to its fuel source. It still puts up a good fight to protect its tanks, though.



* BossInMooksClothing: The armadillos. You can only hurt them once they stop being curled up, but since that's their method of attacking you... Not to mention they're only encountered in one of the Vincent's Cave levels.

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* BossInMooksClothing: The armadillos. You can only hurt them once they stop being curled up, but since that's their method of attacking you... Not to mention they're only encountered in one of the Vincent's Cave levels.levels as well as the level where the Woods is attacked.



* FamilyFriendlyFirearms: There are four kinds of guns. Respectively, they shoot ping-pong balls, ice, fire, and gas bubbles. In the final boss fight, Dwayne notably dual wields ping pong guns.

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* FamilyFriendlyFirearms: There are four kinds of guns. Respectively, they shoot ping-pong balls, ice, fire, and gas bubbles. In the final boss fight, Dwayne notably dual wields ping pong guns.the former three.


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** Also, in Stella's dialogue for the Connors' House heist for the cutscene introducing the sleeping gas sprayers, Stella mentions that she fell into some raw sewage that Hammy had brought back.
** And another in the heist of Gladys' new house, with Verne mentioning a time when Hammy blew up a box factory for St. Patrick's Day.


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* TimeSkip: There's one that occurs after the first four levels are completed, jumping forward in time to roughly a year after the end of the movie.
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* AllYourBaseAreBelongToUs: At the start of the game, the gang returns to find their home destroyed by an attack by Dwayne's animal minions. It happens again towards the end during a level in which the Woods are attacked by more mind-controlled animals.

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* AllYourBaseAreBelongToUs: At the start of the game, the gang returns to find their home destroyed by an attack by Dwayne's animal minions. It happens again towards the end during a level in which the Woods are attacked by more mind-controlled animals. Fortunately, the gang is able to repel them.



* HubLevel: The Woods, which changes when a new item is obtained during a heist. IN one of the

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* HubLevel: The Woods, which changes when a new item is obtained during a heist. IN one of the
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Unlike most video games based on movies, this one starts at the climax of the film, where everything is solved, and the animals are free to do whatever they please. A year later, however, they feel a bit bored with just stealing food, so they try and find other things they can use to pass the time, such as a TV or a popcorn machine. Unfortunately, Dwayne the Verminator is back, and is using mind control helmets to take control of other animals, such as rats, and use them as his henchmen.

to:

Unlike most video games based on movies, this one starts at the climax of the film, where everything is solved, and the animals are free to do whatever they please. A year later, however, they feel a bit bored with just stealing food, so they try and find other things they can use to pass the time, such as a TV or a popcorn machine. Unfortunately, Dwayne the Verminator is back, and is using mind control helmets to take control of other animals, such as rats, and use them as his henchmen. \n Shortly after finding out that Dwayne's minions have wrecked their home and stolen their food, the animals embark on heists to steal not only food, but also a variety of different items from humans.



* HubLevel: The Woods, which changes when a new item is obtained during a heist.

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* HubLevel: The Woods, which changes when a new item is obtained during a heist. IN one of the

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* BadOlBadger: The first type of EliteMook encountered is a mind-controlled badger.



** Hammy runs around in a circle at lighting speed.

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** Hammy runs around in a circle at lighting lightning speed.

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* AndTheAdventureContinues: The ending has RJ and Verne slipping through the hedge to set off on another heist.



* ArtificialStupidity: The teammate AI is decent at fighting enemies and knows how to avoid traps. What it's not good at is multitasking. When enemies and traps show up in the same place, things tend to get ugly as the AI teammate tries to fight enemies inside a motion detector or blunders into a laser grid, losing a ton of health in the process. It's also not good at keeping up with you; while the player might have no trouble progressing through a level quickly, the AI gets very sloppy when trying to match your pace.



* BearyFunny: Vincent, after his HeelFaceTurn. He's accepted easily by the porcupine kids; everyone else is rightfully still afraid of him. Luckily, he's pretty chill afterwards.

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* BearyFunny: BearyFriendly: Vincent, after his HeelFaceTurn. [[FriendToAllChildren He's accepted easily by the porcupine kids; kids]]; everyone else is rightfully still afraid of him. Luckily, he's pretty chill afterwards.



* DeusExitMachina: Vincent, [[StoryBreakerPower being a bear]], can easily flatten those badgers who give you trouble. So for most of the "Defend the Woods!" level, he's in a corner fighting off an endless wave of rats.

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* DeusExitMachina: Vincent, [[StoryBreakerPower being a bear]], can easily flatten those badgers who give you trouble. So for most of the "Defend the Woods!" level, he's in a corner fighting off an endless wave of rats. However, there's nothing stopping you from luring enemies over to Vincent and having him dispose of them for you.


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* HyperspaceArsenal: The gang has an unlimited supply of golf balls, pucks, boomerangs, and frisbees to hit/throw at enemies.


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* NonLethalKO: If a player character loses all their health, they are knocked out and will get back up with a small amount of health shortly after; if the other player is knocked out before this happens, you'll have to restart. The other player can also smack them awake, which restores more health than letting them get up on their own.


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* PrecisionGuidedBoomerang: Hammy's ranged attack is a boomerang. If you don't throw it at a specific target and wait a bit, it flies back and hits him in the face.

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* BeatTheCurseOutOfHim: A more mundane variety where defeating enemies entails knocking the mind-control caps off their heads. And likely beating them senseless in the process.



* CoresAndTurretsBoss: Dwayne. The objective of the fight is to break the central computer hooked up to all the mind-control helmets while Dwayne and a bunch of MechaMooks shoot at you.



* HeartContainer: Picking up 20 cans of Spuddies permanently increases your maximum health. Getting 20 boxes of cookies does the same for your LimitBreak meter.



* MechaMooks: Robots appear quite frequently as enemies, often disguised as mundane objects like shrubs and barrels before they sprout deadly spinning blades and attack you.

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* MechaMooks: Robots appear quite frequently as enemies, often disguised as mundane objects like shrubs and barrels before they sprout deadly spinning blades and attack you.you, begin pelting you with ping-pong balls, or [[MookMaker spew out enemies]].



* NiceHat: The game features a series of hats, some of which are obtained from the {{King Mook}}s, that provide various types of protection against enemy attacks.

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* NiceHat: The game features a series of hats, some of which are obtained from the {{King Mook}}s, that provide various types of protection against enemy attacks. However, each is only available once; after you collect the hat and complete the mission, it gets added to your collection in The Woods, and will no longer spawn in the level.


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* RewardingVandalism: Oh my, '''yes'''. Most missions have dozens upon dozens of breakable objects, and considering how frequently they drop pickups, it's in your best interest to break every single one.

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* DeadlyLunge: Badgers' main attack is to lunge at you from a long distance away, even from offscreen. It does quite a bit of damage and has high knockback; take note of any nearby ledges when fighting one.



* GratuitousFrench: Henri the Taxidermist from the handheld game likes using this, complete with insisting [[ItIsPronouncedTroPAY that his name is to be pronounced the French way]]. According to Dwayne it's because he went to art collage.

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* GratuitousFrench: Henri the Taxidermist from the handheld game likes using this, complete with insisting [[ItIsPronouncedTroPAY that his name is to be pronounced the French way]]. According to Dwayne it's because he went to art collage.college.
* GroundPound: Every character has access to one as a special attack. So does Vincent.



* KingMook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher.

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* KingMook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher. Vincent may also qualify as one for the bear cub enemies.



* MechaMooks: Robots appear quite frequently as enemies, often disguised as mundane objects like shrubs and barrels before they sprout deadly spinning blades and attack you.



* PainfullySlowProjectile: A gun that shoots exploding bubbles is available as a weapon. Its projectiles move about as quickly as you'd expect from a bubble in still air.



* YouDirtyRat: The rats. Granted, they are under mind control, except the ones in the first levels before the timeskip.

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* WhackAMonster: Gophers will tunnel away when low on health, forcing you to track them down. Fortunately, they only do this once. Moles, on the other hand, do this a ''lot'', and they chuck bombs whenever they surface.
* WickedWeasel: Weasels armed with tasers become common in the later levels. They attack by [[HitAndRunTactics running at you from afar before backing off to recharge]].
* YouDirtyRat: The rats.Rats are by far the most common enemy in the game. Granted, they are under mind control, except the ones in the first levels before the timeskip.

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* DevelopersForesight: Each of the four playable characters have their own dialogue for almost every single level, and they have different lines depending on which player slot they're in. There are hundreds of different lines for each character and level, and it's worth playing the same level with different teams just to hear them all.

to:

* DevelopersForesight: Each of the four playable characters have their own dialogue for almost every single level, and they have different lines depending on which player slot they're in. There are hundreds of different lines for each character and level, and it's worth playing the same level with different teams just to hear them all. There's even a hint about it given upon completing the game.
-->Play levels with different characters, and they will say different things!
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* OffscreenTeleportation: All the {{Escort Mission}}s that involve protecting Ozzie and the wagon from waves of enemies have a section where the gang is distracted by something, only for Ozzie to have somehow gotten incredibly far ahead with no logical reason. He even manages to get trapped in a yard filled with lasers despite the gate being locked. Naturally, this is PlayedForLaughs and heavily {{Lampshaded}}.
Is there an issue? Send a MessageReason:
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* AdaptationalWimp: The Depelter Turbo. The movie version was hilariously powerful, while this one can be defeated by a few special attacks to its fuel source.
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* ProductPlacement: Once the animals obtain the projector, clips of ''VideoGame/ShrekSuperSlam'', ''VideoGame/SharkTale'', and ''VideoGame/{{Madagascar}}'' can be seen in the forest over the course of the game,

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* ProductPlacement: Once the animals obtain the projector, clips of ''VideoGame/ShrekSuperSlam'', ''VideoGame/SharkTale'', and ''VideoGame/{{Madagascar}}'' can be seen in the forest over the course of the game,game.
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* ProductPlacement: Once the animals are able to watch movies, you can see clips from the videogames of ''VideoGame/ShrekSuperSlam'', ''WesternAnimation/SharkTale'', and ''Film/{{Madagascar}}''.

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* ProductPlacement: Once the animals are able to watch movies, you can see obtain the projector, clips from the videogames of ''VideoGame/ShrekSuperSlam'', ''WesternAnimation/SharkTale'', ''VideoGame/SharkTale'', and ''Film/{{Madagascar}}''.''VideoGame/{{Madagascar}}'' can be seen in the forest over the course of the game,

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* BossInMooksClothing: The armadillos. You can only hurt them once they stop being curled up, but since that's their method of attacking you...
** Not to mention they are only encountered in one of the Vincent's Cave levels.

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* BossInMooksClothing: The armadillos. You can only hurt them once they stop being curled up, but since that's their method of attacking you...
**
you... Not to mention they are they're only encountered in one of the Vincent's Cave levels.



* DamageSpongeBoss: Vincent takes a lot of damage before he goes down. Protip- use special attacks to remove more of his health.

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* DamageSpongeBoss: Vincent takes a lot of damage before he goes down. Protip- use special attacks to remove more of his health.


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* DevelopersForesight: Each of the four playable characters have their own dialogue for almost every single level, and they have different lines depending on which player slot they're in. There are hundreds of different lines for each character and level, and it's worth playing the same level with different teams just to hear them all.

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The game was released for the UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2 and {{UsefulNotes/Xbox}}. Games for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS were also made, though these were different from the console versions and revolved around the animals trying to get endangered species to move into the area to prevent it from being destroyed.

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The game was released for the UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2 and {{UsefulNotes/Xbox}}. Games for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS were also made, though these were different from the console versions and revolved around the animals trying to get endangered species to move into the area to prevent it from being destroyed. It also introduced Dwayne's brother, Henri, who is a taxidermist.


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** Not to mention they are only encountered in one of the Vincent's Cave levels.


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* DamageSpongeBoss: Vincent takes a lot of damage before he goes down. Protip- use special attacks to remove more of his health.


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* GuideDamnIt: Some of the secondary objectives are this, like "Save the bunny", which requires you to shoot the decoration on top of Dwayne's truck whenever it appears.

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* AdvancingBossOfDoom: The Rottweiler. Unlike the one from the movie, this one's an AngryGuardDog who explicitly wants to eat the woodland animals.



* CarFu: One of the minigames has RJ, Verne, Hammy, Stella, [[GoKartingWithBowser Gladys, and Dwayne]] battling in golf cart bumper cars.

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* CarFu: CarFu:
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One of the minigames has RJ, Verne, Hammy, Stella, [[GoKartingWithBowser Gladys, and Dwayne]] battling in golf cart bumper cars.cars.
** One level has you fight the Verminator Van from atop a golf cart driven by Ozzie.


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* DoubleJump: All playable characters can do this, and the aerial attack doubles as a third jump.
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* AntiFrustrationFeatures: For certain objectives such as avoiding security cameras and motion sensors, even if the [[ArtificalStupidity computer-controlled partner]] runs into them, as long as the player themselves didn't touch them, they'll be counted as complete.

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* AntiFrustrationFeatures: For certain objectives such as avoiding security cameras and motion sensors, even if the [[ArtificalStupidity [[ArtificialStupidity computer-controlled partner]] runs into them, as long as the player themselves didn't touch them, they'll be counted as complete.



* ChuckCunninghamSyndrome: Tiger, despite having moved into the forest with Stella at the end of the movie, is nowhere to be found in the game.

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* ChuckCunninghamSyndrome: Tiger, despite having moved into the forest with Stella at the end of the movie, is nowhere to be found in the game. [[spoiler:Until the final cutscene, anyway]].

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