History VideoGame / OsuTatakaeOuendan

20th Oct '17 2:46:43 PM valar55
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* InvoluntaryShapeshifting: Poor Goro Okami has been cursed to transform in a wolf whenever he sees something round, white, shiny, or some combination of the three, which gets in the way constantly on a date with his girlfriend.

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* InvoluntaryShapeshifting: Poor Goro Okami has been cursed to transform in into a wolf whenever he sees something round, white, shiny, or some combination of the three, which gets in the way constantly on a date with his girlfriend.
20th Oct '17 1:00:09 PM LucaEarlgrey
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* ItsAWonderfulFailure: Fail a song and you get to witness a cutscene showing the consequences.
18th Sep '17 8:30:57 AM Gadjiltron
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* AnimeHair: Ryuta Ippongi and Kai Domeki.
** Kai's hair is apparently spiky enough to break wood, as evidenced by "Shounen Heart".

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* AnimeHair: AnimeHair:
**
Ryuta Ippongi and Kai Domeki.
**
Domeki. Kai's hair is apparently spiky enough to break wood, as evidenced by "Shounen Heart".



* AntiFrustrationFeatures: In the sequel, if you run out of health on Easy mode, the Hard mode cheerleader for the team you are currently playing as shows up and revives you with about 3/4 of your health so that you can continue the song. Run out of health again in the same song though, and it's GameOver. Of course, it won't work on the final levels, so you're on your own for that.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
In the sequel, if you run out of health on Easy mode, the Hard mode cheerleader for the team you are currently playing as shows up and revives you with about 3/4 of your health so that you can continue the song. Run out of health again in the same song though, and it's GameOver. Of course, it won't work on the final levels, so you're on your own for that.that.
** The sequel also adds the ability for the player to skip the opening and ending cutscenes, which is great for jumping straight to the song when replaying for high scores, and ''invaluable'' on the last level which is the most difficult (and hence requires the most replays) and has the longest intro and outro cutscenes.



* CallBack: Hajime's pose before cheering in the sequel is exactly like Kai's pose in-between cheering segments in the original.

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* CallBack: CallBack:
**
Hajime's pose before cheering in the sequel is exactly like Kai's pose in-between cheering segments in the original.



* TheCameo: The announcer, the cops Joe and Dan, and "Junior" from "Koi no Dance Site" are the only characters in every game, including ''VideoGame/EliteBeatAgents''.

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* TheCameo: TheCameo:
**
The announcer, the cops Joe and Dan, and "Junior" from "Koi no Dance Site" are the only characters in every game, including ''VideoGame/EliteBeatAgents''.



* ClubStub: The Versailles Academy choir club in stage 2 of OTO 2.

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* ClubStub: The Versailles Academy choir club in stage 2 of OTO 2.2 has only two members, including new recruit Yuria, and is on the verge of being closed. The level becomes focused on bringing the choir club to glory.



* CombinedEnergyAttack

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* CombinedEnergyAttackCombinedEnergyAttack: Intense cheering from all around the Earth helps save it from its crisis in the final level of each game.



* TheCoverChangesTheGender: "Bang! Bang! Vacances" was originally done by boy-band SMAP. The game used female singers, likely to fit the scenario better.

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* TheCoverChangesTheGender: TheCoverChangesTheGender:
**
"Bang! Bang! Vacances" was originally done by boy-band SMAP. The game used female singers, likely to fit the scenario better.



* EverythingsBetterWithMonkeys: And what better way to illustrate this trope than the song "Monkey Magic," featuring a plush monkey that wants to get back to its owner?

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* EverythingsBetterWithMonkeys: EverythingsBetterWithMonkeys:
**
And what better way to illustrate this trope than the song "Monkey Magic," featuring a plush monkey that wants to get back to its owner?



* {{Fanservice}}: The HotSpringsEpisode opens with a ShirtlessScene. Ippongi is ''ripped.''

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* {{Fanservice}}: {{Fanservice}}:
**
The HotSpringsEpisode opens with a ShirtlessScene. Ippongi is ''ripped.''



** ForeignFanservice: Anna



* ForeignFanservice: Anna, the blonde Cheer Girl, is also the most shapely one.



* GettingCrapPastTheRadar: Lots of times.

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%% * GettingCrapPastTheRadar: Lots of times.



* GratuitousEnglish: In the first game, "Melody" has this with the foreigners saying "Look! Matsuri? Help shimāsu!". "Shanghai Honey" has a crowd shouting "HELP!", as well as the subjects of the song, the police officers Dan and Joe, who are implied to be American (though they speak Japanese too) with "OH! MY GOD!" and "Good Job!" being used depending on whether you fail or win a segment. The last stage of the first game, "Ready Steady Go", has a New Yorker asking "What's" (no really, that's all the speech bubble says) regarding the oncoming meteor, and later the Americans scream "Oh! No!". There's even some GratuitousFrench in the same stage, with "Oh! Lala!" and "Non!" being used in the same situations. In "Neraiuchi", Cleopatra exclaims "YES!" if you do well enough on certain sections.
** In the second game, the monkey in "Monkey Magic" exclaims "Yes!" if you pass the part with the dog. The old man in "Shōnen Heart" says "Hello?" in the intro. In "Samurai Blue", the mice shout "Go!" if you do well enough in the first scene.
** Also in general, the Cheer Girls use this, saying "GO!!!" instead of "Osu!" and saying "3, 2, 1, GO!" in English at the start of every song.

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* GratuitousEnglish: In the first game, "Melody" has this with the foreigners saying "Look! Matsuri? Help shimāsu!". "Shanghai Honey" has a crowd shouting "HELP!", as well as the subjects of the song, the police officers Dan and Joe, who are implied to be American (though they speak Japanese too) with "OH! MY GOD!" and "Good Job!" being used depending on whether you fail or win a segment. The last stage of the first game, "Ready Steady Go", has a New Yorker asking "What's" (no really, that's all the speech bubble says) regarding the oncoming meteor, and later the Americans scream "Oh! No!". There's even some GratuitousFrench in the same stage, with "Oh! Lala!" and "Non!" being used in the same situations. In "Neraiuchi", Cleopatra exclaims "YES!" if you do well enough on certain sections.
GratuitousEnglish:
** In the second game, the monkey in "Monkey Magic" exclaims "Yes!" if you pass the part with the dog. The old man in "Shōnen Heart" says "Hello?" in the intro. In "Samurai Blue", the mice shout "Go!" if you do well enough in the first scene.
** Also in
general, the Cheer Girls use this, saying "GO!!!" instead of "Osu!" and saying "3, 2, 1, GO!" in English at the start of every song.song.
** In the first game, "Melody" has this with the foreigners saying "Look! Matsuri? Help shimāsu!".
** Various characters across both games will occasionally segue into English interjections when exasperated or fired up.



* HurricaneOfPuns: Of course, they're all in Japanese, because [[CaptainObvious this was a game made for Japanese people]].

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* HurricaneOfPuns: HurricaneOfPuns:
**
Of course, they're all in Japanese, because [[CaptainObvious this was a game made for Japanese people]].



* ManlyTears: on the final stage, by the [[ThoseTwoGuys sideline]] characters.

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* ManlyTears: on ManlyTears:
** On
the final stage, stage of both games, by the [[ThoseTwoGuys sideline]] characters.characters, before the final segment of the song.



*** And the opening of "Sekai wa Sore wo Ai to Yobundaze" has even more tears from the Nobility!
*** And in the same stage, in a recreation of the scene from the first game's final stage, the backup cheerleaders from both teams shed the waterworks. Whether it's TearsOfJoy or [[TearsOfFear not]].

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*** ** And the opening cutscene of "Sekai wa Sore wo Ai to Yobundaze" has even more tears from the Nobility!
*** And in the same stage, in a recreation of the scene from the first game's final stage, the backup cheerleaders from both teams shed the waterworks. Whether it's TearsOfJoy or [[TearsOfFear not]].
Nobility!



* MeaningfulName: There are more than a few. Most notably, the Noble team in OTO 2 have names that mirror their rival's, and [[WolfMan Goro Okami]] had the misfortune to have a surname that could also mean "Wolf".
** More than that: each difficulty's leaders have a theme in their forenames. Easy has names that refer to inexperience, Normal has animal themes and Hard is basically a representative of what their team is like. Insane has FloralThemeNaming for everyone except [[PhenotypeStereotype the American]].

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* MeaningfulName: MeaningfulName:
**
There are more than a few. Most notably, the Noble team in OTO 2 have names that mirror their rival's, and [[WolfMan Goro Okami]] had the misfortune to have a surname that could also mean "Wolf".
** More than that: each Each difficulty's leaders have a theme in their forenames. Easy has names that refer to inexperience, Normal has animal themes and Hard is basically a representative of what their team is like. Insane has FloralThemeNaming for everyone except [[PhenotypeStereotype the American]].



* MoodWhiplash: Notably averted - the sad stages have no "OUENDAAAAN!" cry, and the Ouendan themselves are completely silent throughout the stage. The first game's "Over the Distance" just has a quiet "Ouendan...", while the second game's "Believe" doesn't have anything at all.
** Also, after completing the stage, the "Ouen! Dai seikou!" cry is much, much quieter - and the cheer squad has tears on their eyes".

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* MoodWhiplash: MoodWhiplash:
**
Notably averted - -- the sad stages have no "OUENDAAAAN!" cry, and the Ouendan themselves are completely silent throughout the stage. The first game's "Over the Distance" just has a quiet "Ouendan...", while the second game's "Believe" doesn't have anything at all.
** Also, after completing the stage, the "Ouen! Dai seikou!" cry is much, much quieter - -- and the cheer squad has tears on their eyes".eyes.



* NoFlowInCGI

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* NoFlowInCGINoFlowInCGI: While difficult to notice during gameplay (since one's attention is on the notes), the cheerleaders' hair and clothes are notably stiff in movement.



** Every time you complete a stage, the Ouendan shout "Ōen! Dai! Sei! Kou!" (literally "Ouen! Big! Suc! Cess!"

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** Every time you complete a stage, the Ouendan shout "Ōen! Dai! Sei! Kou!" (literally "Ouen! "Cheering! Big! Suc! Cess!"Cess!")



* {{Tuckerization}}: One of the backup cheerleaders, Atsushi Saito, is named after the character designer.

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* {{Tuckerization}}: {{Tuckerization}}:
**
One of the backup cheerleaders, Atsushi Saito, is named after the character designer.



* VerbalTic: Tan Yao says "aru" a lot after sentences, which is usually an indicator of a Chinese person.

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* VerbalTic: VerbalTic:
**
Tan Yao says "aru" a lot after sentences, which is usually an indicator of a Chinese person.
8th Aug '17 11:17:42 PM Ferot_Dreadnaught
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* YouHave48Hours: Tetsu in "Over the Distance" is given three hours to apologize and say goodbye to his wife before he has to return to Heaven.
13th Jun '17 6:30:07 PM Gadjiltron
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* NonIndicativeDifficulty: In Ouendan 2, switching back to Easy to replay the stages with the Hidden modifier can result in more slip-ups due to how differently Easy handles Hidden mode. Unlike the other three difficulties, the notes do not disappear on Hidden but the shrinking rings are still removed, making it more difficult to judge when to hit without memorizing the notes.

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* NonIndicativeDifficulty: NonIndicativeDifficulty:
** Some of the more note-intensive maps on Hard are actually easier on Insane. The notes are smaller and appear a bit later without changing the beat pattern of the level (much), so the screen is less cluttered.
**
In Ouendan 2, switching back to Easy to replay the stages with the Hidden modifier can result in more slip-ups due to how differently Easy handles Hidden mode. Unlike the other three difficulties, the notes do not disappear on Hidden but the shrinking rings are still removed, making it more difficult to judge when to hit without memorizing the notes.
11th Apr '17 11:51:29 PM Daeolus
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** Appears again in the second game, with a cover of "Shonen Heart", the opening to ''Anime/EurekaSeven''.

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** Appears again in the second game, with a cover of "Shonen Heart", the second opening to ''Anime/EurekaSeven''.
14th Mar '17 5:35:39 PM secretfan14
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* CuteClumsyGirl: Aoi's {{Expy}} in the sequel, Honoka Kawai, faceplants in the ''menu screen.''



* {{Dojikko}}: Aoi's {{Expy}} in the sequel, Honoka Kawai, faceplants in the ''menu screen.''
6th Feb '17 11:22:37 AM Angeldeb82
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[[OneOfTheseThingsIsNotLikeTheOthers Then there's the stage where they get pulled through time and space to cheer on Cleopatra's royal construction crew so she can lose weight via pyramid power...]]

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[[OneOfTheseThingsIsNotLikeTheOthers [[TheLastOfTheseIsNotLikeTheOthers Then there's the stage where they get pulled through time and space to cheer on Cleopatra's royal construction crew so she can lose weight via pyramid power...]]



You can find a translation of the manga panels from the first game [[http://www.gamefaqs.com/portable/ds/file/928590/47789 here]] and the translation for the second [[http://www.gamefaqs.com/portable/ds/file/938402/48692 here]].

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You can find a translation of the manga panels from the first game [[http://www.gamefaqs.com/portable/ds/file/928590/47789 com/ds/928590-osu-tatakae-ouendan/faqs/47789 here]] and the translation for the second [[http://www.gamefaqs.com/portable/ds/file/938402/48692 com/ds/938402-moero-nekketsu-rhythm-damashii-osu-tatakae-ouendan/faqs/48692 here]].



* AttackOfTheFiftyFootWhatever: The mouse {{kaiju}} in one of the later levels, as well as Ichiro Tamura, the {{salaryman}} who shows up to fight it so it won't harm his daughter.

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* AttackOfTheFiftyFootWhatever: AttackOfThe50FootWhatever: The mouse {{kaiju}} in one of the later levels, as well as Ichiro Tamura, the {{salaryman}} who shows up to fight it so it won't harm his daughter.



* BattleInTheCenterOfTheMind: Takuya has to face all sorts of dilemmas in his mind, or else he'll wet the bed. Of course, RealDreamsAreWeirder, so the situations include the [[LawyerFriendlyCameo not-]][[SuperMarioBros Mario Brothers]] fixing pipes and giant sumo plugging dams in an AmazingTechnicolorBattlefield.

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* BattleInTheCenterOfTheMind: Takuya has to face all sorts of dilemmas in his mind, or else he'll wet the bed. Of course, RealDreamsAreWeirder, so the situations include the [[LawyerFriendlyCameo not-]][[SuperMarioBros not-]][[Franchise/SuperMarioBros Mario Brothers]] fixing pipes and giant sumo plugging dams in an AmazingTechnicolorBattlefield.
6th Jan '17 11:30:48 AM SeptimusHeap
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* TestosteronePoisoning: For a game series [[UsefulNotes/MediaClassifications rated A in Japan]], definitely. The art style alone was influenced by ''Manga/FistOfTheNorthStar'' and ''Manga/CromartieHighSchool''. The theme of the games is ''passionate love'' ([[FreudWasRight Not in that way!]]).

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* TestosteronePoisoning: For a game series [[UsefulNotes/MediaClassifications rated A in Japan]], definitely. The art style alone was influenced by ''Manga/FistOfTheNorthStar'' and ''Manga/CromartieHighSchool''. The theme of the games is ''passionate love'' ([[FreudWasRight Not in that way!]]).love''.
8th Nov '16 12:14:09 PM 1810072342
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* HeroicWillpower: Goro Okami resists turning into a werewolf at socially-awkward moments by willpower and encouragement.
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