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* SurpriseIncest: [[spoiler: Samantha confesses at the end that she didn't know she and Anthony were related.]]

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* SurpriseIncest: [[spoiler: Samantha confesses at the end that she didn't know she and Anthony were related.related until Vinny told her.]]
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* SupriseIncest: [[spoiler: Samantha confesses at the end that she didn't know she and Anthony were related.]]

to:

* SupriseIncest: SurpriseIncest: [[spoiler: Samantha confesses at the end that she didn't know she and Anthony were related.]]

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* AllJustADream: Implied when Anthony wakes up again after a platforming puzzle, [[spoiler: only to run into a mirror instead of a hallway.]]



* ShootingGallery: The final series of puzzles in the White Pawn path consist of shooting vases with a gun, some of which release strange auras that let the player jump higher. [[spoiler: Then Vinny throws Anthony into an ''entire grid of vases'' as a final test to reach the ''real'' exit, complete with a machine gun on round two.]]



* SuperWindowJump: At the end of the White Pawn path. [[spoiler: With no exists left, Anthony breaks the living room window and runs outside after Samantha mentions that they're LateForSchool. Vinny even lampshades that he could have done this much earlier.]]

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* SupriseIncest: [[spoiler: Samantha confesses at the end that she didn't know she and Anthony were related.]]
* SuperWindowJump: At the end of the White Pawn path. [[spoiler: With no exists left, the screen goes black, and Anthony breaks the living room window and runs outside after Samantha mentions that they're LateForSchool. Vinny even lampshades that he could have done this much earlier.]]
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Added example(s)


* ClockPunk: A level in the Black Pawn path is filled with enormous clockwork gears and mechanisms.



* MortonsFork: A third into the game, Anthony enters the house's living room with two doors, each of which will lead him down a different path depending on which pawn Anthony takes from the chessboard. Vinny describes this choice as follows:
--> Vinny: "One of these doors lead to your freedom, but sacrifices Samantha Graves. While the other door sacrifices yourself to save Samantha Graves."



--> Vinny: "START LOOKING FOR IT! YOU BLITHERING IDIOT! YOU DUMBNUT!"

to:

--> Vinny: "START LOOKING FOR IT! YOU BLITHERING IDIOT! YOU DUMBNUT!"DUMBNUT!"
* SuperWindowJump: At the end of the White Pawn path. [[spoiler: With no exists left, Anthony breaks the living room window and runs outside after Samantha mentions that they're LateForSchool. Vinny even lampshades that he could have done this much earlier.]]
* TheVoiceless: Invoked in the White Pawn path. [[spoiler: During a heated argument, Vinny mysteriously takes Anthony's voice away. He returns it after Anthony uses a slot machine. For extra MindScrew, the two characters switch voices for a short period of time.]]
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first tropes


Can be purchased on ''UsefulNotes/{{Steam}}'' [[https://store.steampowered.com/app/298260/Only_If/ here]].

to:

Can be purchased on ''UsefulNotes/{{Steam}}'' [[https://store.steampowered.com/app/298260/Only_If/ here]].here]].

!!Only If contains examples of:

* BigFancyHouse: An inexplicably huge mansion that Anthony woke up in, compared to the suburban-sized house from the intro. It's also still littered with decor from last night's party.
* HaveANiceDeath: Not meeting Vinny's terms in time often ends with a [[BoomHeadshot bullet in the head.]]
* MissionControlIsOffItsMeds: Vincent "Vinny" Graves, the house's owner. He gives you almost mafia-esque orders via conveniently placed radios, mixed in with disturbingly calm death threats now and then.
* ShoutOut:
** Samantha left Anthony a sticky note reading, [[TheCakeIsALie "I told you the cake wasn't a lie!"]]
** Vinny asks Anthony if he ever saw ''Film/{{Inception}}'', right before [[{{Bizarrchitecture}} rotating the room he's standing in.]]
* SuddenlyShouting: Vinny has a tendency to do this when the mood strikes.
--> Vinny: "Let's start with you moving over to that mirror."
--> Anthony: "W-wait, mirror? I don't see a mirror."
--> Vinny: "START LOOKING FOR IT! YOU BLITHERING IDIOT! YOU DUMBNUT!"
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First description, will tag and edit later.

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Only If is a surreal first person adventure-puzzle game. You play as Anthony Clyde, who, after a heavy night of partying, wakes up to find himself in an unfamiliar bed with no memory of the previous night's events. Unfortunately, escaping these unfamiliar, opulent surroundings will prove to be no easy task, as an unseen, menacing, radio-bound antagonist will stop at nothing to block Anthony's path at every turn.

Can be purchased on ''UsefulNotes/{{Steam}}'' [[https://store.steampowered.com/app/298260/Only_If/ here]].

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