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The story begins in 1994 with ''Obsession Pinball'' (also known as ''Obsession''), a [[DigitalPinballTables pinball video game]] for the UsefulNotes/CommodoreAmiga and [[UsefulNotes/AtariST Atari STe]], and the first title from the small Swedish firm Unique Development Studios (UDS). Published by 21st Century Entertainment, it came with four tables:

to:

The story begins in 1994 with ''Obsession Pinball'' (also known as ''Obsession''), a [[DigitalPinballTables pinball video game]] for the UsefulNotes/CommodoreAmiga [[Platform/{{Amiga}} Commodore Amiga]] and [[UsefulNotes/AtariST [[Platform/AtariST Atari STe]], and the first title from the small Swedish firm Unique Development Studios (UDS). Published by 21st Century Entertainment, it came with four tables:



Two years later, the popularity of ''Obsession'' prompted UDS to set their sights on the PC world, and ''Absolute Pinball'' was released in 1996 by 21st Century Entertainment for the UsefulNotes/IBMPersonalComputer.

to:

Two years later, the popularity of ''Obsession'' prompted UDS to set their sights on the PC world, and ''Absolute Pinball'' was released in 1996 by 21st Century Entertainment for the UsefulNotes/IBMPersonalComputer.
Platform/IBMPersonalComputer.
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Per TRS, this is YMMV


* CameraScrew: In "Desert Run," the indicator of what Place you're at in the race is only visible when the camera is at the top of the playfield.
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Never Say Die is not an Omnipresent Trope, so aversions aren't listed.


* NeverSayDie: Averted; "X-ile Zone" includes a SpellingBonus for DEATH.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


The story begins in 1994 with '''Obsession Pinball''' (also known as ''Obsession''), a [[DigitalPinballTables pinball video game]] for the UsefulNotes/CommodoreAmiga and [[UsefulNotes/AtariST Atari STe]], and the first title from the small Swedish firm Unique Development Studios (UDS). Published by 21st Century Entertainment, it came with four tables:

to:

The story begins in 1994 with '''Obsession Pinball''' ''Obsession Pinball'' (also known as ''Obsession''), a [[DigitalPinballTables pinball video game]] for the UsefulNotes/CommodoreAmiga and [[UsefulNotes/AtariST Atari STe]], and the first title from the small Swedish firm Unique Development Studios (UDS). Published by 21st Century Entertainment, it came with four tables:



Two years later, the popularity of ''Obsession'' prompted UDS to set their sights on the PC world, and '''Absolute Pinball''' was released in 1996 by 21st Century Entertainment for the UsefulNotes/IBMPersonalComputer.

to:

Two years later, the popularity of ''Obsession'' prompted UDS to set their sights on the PC world, and '''Absolute Pinball''' ''Absolute Pinball'' was released in 1996 by 21st Century Entertainment for the UsefulNotes/IBMPersonalComputer.



Attempting to cash in on the nascent audience for PC pinball games, in 1997 Philips introduced the '''Virtual Pinball''' computer peripheral. This was a full-sized plastic replica of the front of a pinball table, with two flipper buttons and a spring-operated launcher.

to:

Attempting to cash in on the nascent audience for PC pinball games, in 1997 Philips introduced the '''Virtual Pinball''' ''Virtual Pinball'' computer peripheral. This was a full-sized plastic replica of the front of a pinball table, with two flipper buttons and a spring-operated launcher.
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By connecting the controller to the computer's PS2 port, it would send various keystrokes to the PC, and a set of DIP switches on the back changed the keystroke mappings. Dedicated players could even mount it to a fixed surface, then "nudge" the pinball game by shaking the controller left, right, or forward.

to:

By connecting the controller to the computer's PS2 [=PS2=] port, it would send various keystrokes to the PC, and a set of DIP switches on the back changed the keystroke mappings. Dedicated players could even mount it to a fixed surface, then "nudge" the pinball game by shaking the controller left, right, or forward.



** Along with playing pinball, "Desert Run" requires you to repeatedly shoot the "Place" ramp to maintain and advance your position in the race, and the "Pitstop" ramp to get more gas to continue.

to:

** Along with playing pinball, "Desert Run" requires you to repeatedly shoot the "Place" ramp to maintain and advance your position in the race, and the "Pitstop" ramp to get more gas to continue.
Is there an issue? Send a MessageReason:
None


The story begins in 1994 with '''Obsession Pinball''' (also known as ''Obsession''), a [[DigitalPinballTables pinball video game]] for the CommodoreAmiga and [[AtariST Atari STe]], and the first title from the small Swedish firm Unique Development Studios (UDS). Published by 21st Century Entertainment, it came with four tables:

to:

The story begins in 1994 with '''Obsession Pinball''' (also known as ''Obsession''), a [[DigitalPinballTables pinball video game]] for the CommodoreAmiga UsefulNotes/CommodoreAmiga and [[AtariST [[UsefulNotes/AtariST Atari STe]], and the first title from the small Swedish firm Unique Development Studios (UDS). Published by 21st Century Entertainment, it came with four tables:



Two years later, the popularity of ''Obsession'' prompted UDS to set their sights on the PC world, and '''Absolute Pinball''' was released in 1996 by 21st Century Entertainment for the IBMPersonalComputer.

to:

Two years later, the popularity of ''Obsession'' prompted UDS to set their sights on the PC world, and '''Absolute Pinball''' was released in 1996 by 21st Century Entertainment for the IBMPersonalComputer.
UsefulNotes/IBMPersonalComputer.
Is there an issue? Send a MessageReason:
None


* GoldenAgeOfHollywood: This is the theme of "The Dream Factory," which has the player hire actors, attend parties, and shoot an Oscar-winning film.

to:

* GoldenAgeOfHollywood: HollywoodHollywood: This is the theme of "The Dream Factory," which has the player hire actors, attend parties, and shoot an Oscar-winning film.
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The story begins in 1994 with '''Obsession Pinball''' (also known as ''Obsession''), a [[DigitalPinballTables pinball video game]] for the CommodoreAmiga and [[AtariST Atari STe]], and the first title from the small Swedish firm Unique Development Studios (UDS). It came with four tables:

to:

The story begins in 1994 with '''Obsession Pinball''' (also known as ''Obsession''), a [[DigitalPinballTables pinball video game]] for the CommodoreAmiga and [[AtariST Atari STe]], and the first title from the small Swedish firm Unique Development Studios (UDS). It Published by 21st Century Entertainment, it came with four tables:



The game was clearly inspired by other pinball video games of the time, particularly ''VideoGame/PinballDreams.'' Although UDS was a fledging company, ''Obsession'' quickly garnered praise for the game's realistic physics and fast action, and the game became a best-seller among European Atari and Amiga owners.

to:

The game was clearly inspired by other pinball video games of the time, particularly ''VideoGame/PinballDreams.'' ''VideoGame/PinballDreams'' (also published by 21st Century Entertainment). Although UDS was a fledging company, ''Obsession'' quickly garnered praise for the game's realistic physics and fast action, and the game became a best-seller among European Atari and Amiga owners.
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None


[[caption-width-right:300:''See Me, Feel Me, TILT Me!''[[note]]\\

to:

[[caption-width-right:300:''See Me, Feel Me, TILT Me!''[[note]]\\Me!'' [[note]]\\
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''Absolute Pinball'' was an enhanced port of ''Obsession,'' with improved graphics, remixed theme music, tweaks to the physics engine, and the addition of several video modes to the tables. Furthermore, ''Absolute'' had improved screen resolution support; setting the game into High Res mode would allow viewing more of the table with letterboxing, while "VESA Flip" handled rotating monitors by displaying the entire table sideways. In a more substantive change, the "X-ile Zone" table was replaced with "The Dream Factory," centered on Hollywood stardom.

to:

''Absolute Pinball'' was an enhanced port a PolishedPort of ''Obsession,'' with improved graphics, remixed theme music, tweaks to the physics engine, and the addition of several video modes to the tables. Furthermore, ''Absolute'' had improved screen resolution support; setting the game into High Res mode would allow viewing more of the table with letterboxing, while "VESA Flip" handled rotating monitors by displaying the entire table sideways. In a more substantive change, the "X-ile Zone" table was replaced with "The Dream Factory," centered on Hollywood stardom.
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None


[[caption-width-right:300:''See Me, Feel Me, TILT Me!'']]

to:

[[caption-width-right:300:''See Me, Feel Me, TILT Me!'']]
Me!''[[note]]\\
Shown here with ''VideoGame/FullTiltPinball''[[/note]]]]



By connecting the controller to the computer's PS2 port, it would send various keystrokes to the PC, and a set of DIP switches on the back changed the keystroke mappings. Dedicated players could mount it to a fixed surface, then "nudge" the game by shaking it left, right, or forward.

to:

By connecting the controller to the computer's PS2 port, it would send various keystrokes to the PC, and a set of DIP switches on the back changed the keystroke mappings. Dedicated players could even mount it to a fixed surface, then "nudge" the pinball game by shaking it the controller left, right, or forward.
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None

Added DiffLines:

This is the story of two [[DigitalPinballTables pinball video games,]] three computers, and a custom controller...

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/obsession-pinball_7524.jpg]]
[[caption-width-right:300:''There is a Point Beyond Addiction...'']]

The story begins in 1994 with '''Obsession Pinball''' (also known as ''Obsession''), a [[DigitalPinballTables pinball video game]] for the CommodoreAmiga and [[AtariST Atari STe]], and the first title from the small Swedish firm Unique Development Studios (UDS). It came with four tables:

* "Aquatic Adventure"
* "Balls 'n Bats"
* "Desert Run"
* "X-ile Zone"

The game was clearly inspired by other pinball video games of the time, particularly ''VideoGame/PinballDreams.'' Although UDS was a fledging company, ''Obsession'' quickly garnered praise for the game's realistic physics and fast action, and the game became a best-seller among European Atari and Amiga owners.

----
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/absolute-pinball_665.jpg]]

Two years later, the popularity of ''Obsession'' prompted UDS to set their sights on the PC world, and '''Absolute Pinball''' was released in 1996 by 21st Century Entertainment for the IBMPersonalComputer.

''Absolute Pinball'' was an enhanced port of ''Obsession,'' with improved graphics, remixed theme music, tweaks to the physics engine, and the addition of several video modes to the tables. Furthermore, ''Absolute'' had improved screen resolution support; setting the game into High Res mode would allow viewing more of the table with letterboxing, while "VESA Flip" handled rotating monitors by displaying the entire table sideways. In a more substantive change, the "X-ile Zone" table was replaced with "The Dream Factory," centered on Hollywood stardom.

Although ''Absolute's'' gameplay was nearly identical to those of ''Obsession,'' the lateness of the port hurt it; ''Absolute'' looked dated compared to the three-dimensional graphics of other digital pinball games of the time, particularly ''VideoGame/ProPinball'' and ''[[VideoGame/ThreeDUltraPinball 3-D Ultra Pinball]]''.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/virtual-pinball_4172.jpg]]
[[caption-width-right:300:''See Me, Feel Me, TILT Me!'']]

Attempting to cash in on the nascent audience for PC pinball games, in 1997 Philips introduced the '''Virtual Pinball''' computer peripheral. This was a full-sized plastic replica of the front of a pinball table, with two flipper buttons and a spring-operated launcher.

By connecting the controller to the computer's PS2 port, it would send various keystrokes to the PC, and a set of DIP switches on the back changed the keystroke mappings. Dedicated players could mount it to a fixed surface, then "nudge" the game by shaking it left, right, or forward.

A copy of ''Absolute Pinball'' was included with the controller, though it's fairly easy to make it work with any other computer pinball game[[note]]unless the game needed additional keystrokes[[/note]]. Older controllers can be found occasionally for sale online, but die-hard pinheads feel it's more trouble than it's worth.

----
!!''Obsession Pinball'' and ''Absolute Pinball'' demonstrate the following tropes:

* AlternateCompanyEquivalent: ''Obsession Pinball'' is this for ''VideoGame/PinballDreams,'' down to including little seams and screws in the playfield pieces.
* AppealToNovelty: The Virtual Pinball controller, full stop.
* BaseballEpisode: "Balls 'n Bats," which even includes a jingoistic American flag on the playfield.
* TheBigRace: "Desert Run" is based on the Paris-Dakar cross-country desert rally.
* CameraScrew: In "Desert Run," the indicator of what Place you're at in the race is only visible when the camera is at the top of the playfield.
* {{Cyberpunk}}: The theme for "X-ile Zone".
* DramaticGunCock: "X-ile Zone" shows the unnamed heroine dramatically holding a large-barrel grenade launcher upright.
* FriendlyPlayfulDolphin: A smiling cartoon dolphin appears on the playfield of "Aquatic Adventure".
* FrothyMugsOfWater: Reversed in "Balls 'n Bats"; originally, the upper mini-playfield had rollovers that spelled S-A-F-E. ''Absolute Pinball'' changed them to spell B-E-E-R instead.
* GoldenAgeOfHollywood: This is the theme of "The Dream Factory," which has the player hire actors, attend parties, and shoot an Oscar-winning film.
* NeverSayDie: Averted; "X-ile Zone" includes a SpellingBonus for DEATH.
* SpellingBonus: Several, such as S-E-A and D-I-V-E-R for "Aquatic Adventure;" W-A-R, L-I-F-E and D-E-A-T-H in "X-ile Zone;" and O-I-L in "Desert Run."
* TopDownView
* UnexpectedlyRealisticGameplay
** In "Balls 'n Bats," hitting a specific target will make the pitcher throw the ball towards your flippers; "batting" it rewards points, while missing the ball results in a "strike." The ball is lost after three strikes.
** Along with playing pinball, "Desert Run" requires you to repeatedly shoot the "Place" ramp to maintain and advance your position in the race, and the "Pitstop" ramp to get more gas to continue.

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