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* HumanPopsicle: And alien popsicle: The Villeins use cryonic pods to preserve their population during their routine {{homeworld evacuation}}s. [[spoiler: During the games, the Villeins as well as the populations of Hunrath and Kaptar are frozen in this way as a last-ditch hope to protect them from the Mofang [=WMDs=].]]
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* HornetHole: The polyarch's cavern inside Kaptar's cliffs is a friendly one.

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* AlreadyUndoneForYou: Justified- all the worlds you explore were preparing for a battle, and thus configured everything into the position that made it hardest to get around, for defensive purposes.

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* AlreadyUndoneForYou: Justified- Justified - all the worlds you explore were preparing for a battle, and thus configured everything into the position that made it hardest to get around, for defensive purposes.



* AnachronismStew: Justified - the seeds can abduct people across time as well as space, and the humans who populate Hunrath were taken in years between the 1870's and the 2040's (or more). Most of Hunrath's geography is a 19th-Century mining town, but it is cluttered with buildings and objects swapped in from different times and places.



* BenevolentPrecursors: Josef notes that whoever's responsible for engineering the trees, they made sure that those who get abducted have a renewable source of water in their new home. Farley goes even further, suggesting that every seed grabbed someone shortly before they were about to be wounded or killed. [[spoiler: The game's BadEnding implies she's right, with its glimpses of a ruined, dust-covered Earth. The GoodEnding makes it far clearer with all four of the regions in the game placed on a beautiful green planet without the domes keeping them in.]] However, there's an alternate theory that this generally benevolent process is entirely natural and not caused by a specific intelligence. The truth is not known.

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* BenevolentPrecursors: Josef notes that whoever's whoever is responsible for engineering the trees, they made sure that those who get abducted have a renewable source of water in their new home. Farley goes even further, suggesting that every seed grabbed someone shortly before they were about to be wounded or killed. [[spoiler: The game's BadEnding implies she's right, with its glimpses of a ruined, dust-covered Earth. The GoodEnding makes it far clearer with all four of the regions in the game placed on a beautiful green planet without the domes keeping them in.]] However, there's an alternate theory that this generally benevolent process is entirely natural and not caused by a specific intelligence. The truth is not known.
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* BenevolentPrecursors: Josef notes that whoever's responsible for engineering the trees, they made sure that those who get abducted have a renewable source of water in their new home. Farley goes even further, suggesting that every seed grabbed someone shortly before they were about to be wounded or killed. [[spoiler: The game's BadEnding implies she's right, with its glimpses of a ruined, dust-covered Earth. The GoodEnding makes it far clearer with all four of the regions in the game placed on a beautiful green planet without the domes keeping them in.]]

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* BenevolentPrecursors: Josef notes that whoever's responsible for engineering the trees, they made sure that those who get abducted have a renewable source of water in their new home. Farley goes even further, suggesting that every seed grabbed someone shortly before they were about to be wounded or killed. [[spoiler: The game's BadEnding implies she's right, with its glimpses of a ruined, dust-covered Earth. The GoodEnding makes it far clearer with all four of the regions in the game placed on a beautiful green planet without the domes keeping them in.]]]] However, there's an alternate theory that this generally benevolent process is entirely natural and not caused by a specific intelligence. The truth is not known.



* SpannerInTheWorks: [[spoiler: C.W. has a plan in place to use the teleportation technology to return everyone home. Unfortunately the BenevolentPrecursors had [[HomeworldEvacuation a good reason]] for displacing the spheres from their respective planets. Following through with the battery plan short-circuits the Precursors' original plan and presumably ends up screwing over every character in the game.]]

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* SpannerInTheWorks: [[spoiler: C.W. has a plan in place to use the teleportation technology to return everyone home. Unfortunately the BenevolentPrecursors had [[HomeworldEvacuation a good reason]] for displacing the spheres from their respective planets. Following through with the battery plan short-circuits the Precursors' original plan and presumably ends up screwing over every character in the game. The player character has the opportunity to put a spanner in C.W.'s own plan by disconnecting his battery just before the final swap occurs.]]
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* There is also a ''VideoGame/{{Myst}}'' book in Farley's vault. Instead of opening the front cover, the player opens the back... and most of the pages are cut away to hide video equipment for the linking panel. This is a shoutout to a fan who made a ''Myst'' book replica containing a computer that actually plays all five ''Myst'' games through a touchscreen where the book's panel would be.

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* ** There is also a ''VideoGame/{{Myst}}'' book in Farley's vault. Instead of opening the front cover, the player opens the back... and most of the pages are cut away to hide video equipment for the linking panel. This is a shoutout to a fan who made a ''Myst'' book replica containing a computer that actually plays all five ''Myst'' games through a touchscreen where the book's panel would be.

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* TheGreys: The Mofang have this body type, though their skin is red.

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* TheGreys: The Mofang have this body type, though their skin is red.ranges in color from red to yellow.



* ShoutOut: The white farmhouse is a possible one to ''VideoGame/{{Zork}}''
** There is also a ''VideoGame/{{Myst}}'' book in Farley's vault. Instead of opening the front cover, the player opens the back... [[spoiler: [[DoingInTheWizard and most of the pages are cut away to hide video equipment for the linking panel]].]]

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* ShoutOut: The white farmhouse is a possible one to ''VideoGame/{{Zork}}''
** There is also a ''VideoGame/{{Myst}}'' book
and lantern in Farley's vault. Instead of opening the front cover, the player opens the back... [[spoiler: [[DoingInTheWizard and most of the pages are cut away initial area, to hide video equipment for the linking panel]].]]''VideoGame/{{Zork}}''



* There is also a ''VideoGame/{{Myst}}'' book in Farley's vault. Instead of opening the front cover, the player opens the back... and most of the pages are cut away to hide video equipment for the linking panel. This is a shoutout to a fan who made a ''Myst'' book replica containing a computer that actually plays all five ''Myst'' games through a touchscreen where the book's panel would be.



* WorldTree: Each of the four alien world spheres has a tree at the center. These are the sources for the seeds used to travel between spheres, and are connected to the spheres themselves and to each other.

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* UnspecifiedApocalypse: As seen in the bad ending, [[spoiler: The earth has been roughed up pretty bad, but the cause isn't clear. All we know is earth isn't a viable long-term home, which is why the seeds picked us up in the first place.]]
* WorldTree: Each of the four alien world spheres has a tree at the center. These are the sources for the seeds used to travel between spheres, and are connected to the spheres themselves and to each other. There's a theory in-universe that these and others are all connected to a single "mother" tree, but this is unsubstantiated.

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* AlternativeCalendar: Because Soria, the planet that Hunrath is marooned on, has no distinct seasons, the citizens use a system of just counting the number of days since they've been trapped there. For some reason, they chose to mark the election of Karl Hunrath as mayor as their zero point, so the calendar is divided into "BH" and "AH" units. The player arrives sometime in the 17150s AH.

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* AlternativeCalendar: Because Soria, the planet that Hunrath is marooned on, has no distinct seasons, the citizens use a system of just counting the number of days since they've been trapped there. For some reason, they chose to mark the election of Karl Hunrath as mayor as their zero point, so the calendar is divided into "BH" and "AH" units. The player arrives sometime in the 17150s AH.AH, somewhere in the range of 50 years later.



** In a patch after the release of the game, an extra one of these was added to Maray. Before its addition, it was possible for the player to fluke their way through the Villein number panels controlling the bridges, but upon reaching the sign-in area, where use of a specific number is required, the game became UnwinnableByMistake as there was no longer a way to reach the tutorial sheets in Hunrath.



* RedHerring: The [[spoiler: "Box of Infinite Complexity", a device in Kaptar with dozens of buttons and switches, lights with apparently randomly changing patterns, and instructions in Russian. It serves no use to the player whatsover. You do get an achievement for destroying it, though.]]
* RiddleOfTheAges: Many mysteries in the setting are never fully answered, most notably the ultimate source of the swapper trees, and whether they are part of a natural process or created by some intelligence. Many details of Hunrath's history, both recent and distant, are left unexplained as well.

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* RedHerring: The [[spoiler: "Box of Infinite Complexity", a device in Kaptar with dozens of buttons and switches, lights with apparently randomly changing patterns, and instructions in Russian. It serves no use to [[TheKeyIsBehindTheLock By the player whatsover.time you get the code that works with it,]] you don't need it. You do get an achievement for destroying it, though.]]
* RiddleOfTheAges: RiddleForTheAges: Many mysteries in the setting are never fully answered, most notably the ultimate source of the swapper trees, and whether they are part of a natural process or created by some intelligence. Many details of Hunrath's history, both recent and distant, are left unexplained as well.


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** There is also a ''VideoGame/{{Myst}}'' book in Farley's vault. Instead of opening the front cover, the player opens the back... [[spoiler: [[DoingInTheWizard and most of the pages are cut away to hide video equipment for the linking panel]].]]
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* RiddleOfTheAges: Many mysteries in the setting are never fully answered, most notably the ultimate source of the swapper trees, and whether they are part of a natural process or created by some intelligence. Many details of Hunrath's history, both recent and distant, are left unexplained as well.
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The mofang were goint to wipe everyone else out, not just the humans. Also semi fixed a ZCE


* GenocideDilemma: Happens in the backstory. [[spoiler: The Mofang decide that they'll be better off without humans to compete with and decide to wipe out the inhabitants of Hunrath. The Hunrathians, learning this from a few sympathizers, decide to make a preemptive strike and kill off the Mofang. From Farleys' journals, it's clear there are severe misgivings on both sides about this scenario. In the end, Mofang extinction seems certain; there are a few defectors who were saved along with the humans, but not enough to repopulate their race.]]

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* GenocideDilemma: Happens in the backstory. [[spoiler: The Mofang decide that they'll be better off without humans any other races to compete with and decide to wipe out the inhabitants of Hunrath. The Hunrathians, learning the other spheres. Learning this from a few sympathizers, decide to make a preemptive strike the other races sabotage their plans and kill off the Mofang. From Farleys' journals, it's clear there are severe misgivings on both sides about this scenario. In the end, Mofang extinction seems certain; there are a few defectors who were saved along with the humans, but not enough to repopulate their race.]]



* HoistByHisOwnPetard: [[spoiler: The Hunrathians defeat the Mofang with the help of a few Mofang defectors, who use the weapons intended for use against Hunrath against their own creators.]]

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* HoistByHisOwnPetard: [[spoiler: The Hunrathians defeat the Mofang with the help of a few Mofang defectors, who defectors and some well timed swap seeds, use the weapons intended for use against Hunrath the other spheres against their own creators.]]



* SceneryPorn

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* SceneryPornSceneryPorn: This is game was made by Cyan Worlds, the team responsible for proving that video games could look beautiful, and none of the worlds fall short of this legacy.
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It was released August 24, 2016 on PC with Oculus Rift compatibility, with a Mac version forthcoming.

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It was released August 24, 2016 on PC with Oculus Rift compatibility, compatibility released on October 31, with a Mac version forthcoming.forthcoming. A console port has been announced for 2017.
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Reworded a section to be more descriptive and sound less like a blame


** Cecil in general could get his plans moving along a lot quicker if he spent a few minutes explaining to the player what is going on, or where everyone has gone, or what any of the machinery ''that he built'' does, or the codes to any of the doors, or at least the location of the codes to any of the doors. Though maybe it's the player's fault [[HeroicMime for not asking]].

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** Cecil in general could get his plans moving along a lot quicker if he spent a few minutes explaining to the player what is going on, or where everyone has gone, or what any of the machinery ''that he built'' does, or the codes to any of the doors, or at least the location of the codes to any of the doors. Though maybe it's Since the player's fault [[HeroicMime for not asking]].player character is a HeroicMime, they have no ability to ask themselves.
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* NoticeThis: Certain hints in journals are written in blue. In-universe, this is to hide them from Mofang who can't see very well at that end of the spectrum.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/obduction_logo.jpeg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/obduction_logo.jpeg]] org/pmwiki/pub/images/obdsm.png]]
[[caption-width-right:350: You're definitely not in Arizona anymore.]]
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* FeaturelessProtagonist: Played with; the player character has no in-game model or reflection and their appearance is not referenced in any way, but there is an option for a generic male or female shadow.

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* FeaturelessProtagonist: Played with; the FirstPersonGhost: The player character has no in-game model or reflection and their appearance is not referenced in any way, but there is an option for a generic male or female shadow.
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* FeaturelessProtagonist: Played with; the player character has no in-game model or reflection and their appearance is not referenced in any way, but there is an option for a generic male or female shadow.
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* HughMann: On Maray, there's [[spoiler: A Mofang disguised as Mayor Josef. However, his image has numerous flaws that should make anyone suspicious of his true nature.]] That said, because of their differences in vision and hearing, it's probable that the Villeins were less able to detect these clues.

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* ClosedCircle: Literally; Hunrath and its adjacent worlds are locked inside force-field domes. Attempting to leave one of these domes only transports the traveler to the point on the opposite side. Though the player is capable of travelling between these domes, the system of four worlds is sealed off from the rest of the universe.

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* TheCameo: A number of Cyan employees can be seen inside Villein cryopods. Some of their voices also appear on Farley's tape recorder.
* ClosedCircle: Literally; Hunrath and its adjacent worlds are locked inside force-field domes. Attempting to leave one of these domes only transports the traveler to the point on the opposite side. Though the player is inhabitants are capable of travelling traveling between these domes, the system of four worlds is sealed off from the rest of the universe.

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* AlternativeCalendar: Because Soria, the planet that Hunrath is marooned on, has no distinct seasons, the citizens use a system of just counting the number of days since they've been trapped there. For some reason, they chose to mark the election of Karl Hunrath as mayor as their zero point, so the calendar is divided into "BH" and "AH" units. The player arrives in the 18,000s AH.

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* AlternativeCalendar: Because Soria, the planet that Hunrath is marooned on, has no distinct seasons, the citizens use a system of just counting the number of days since they've been trapped there. For some reason, they chose to mark the election of Karl Hunrath as mayor as their zero point, so the calendar is divided into "BH" and "AH" units. The player arrives sometime in the 18,000s 17150s AH.



* BeautifulVoid: Naturally.

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* BeautifulVoid: Naturally. Naturally, although unlike most other Cyan games, there is a human being present in the game world that you can talk to anytime you want. He's just too surly to be of use most of the time.



** Each of the four worlds has an associated color that is based on the predominant color in its palette: yellow for Hunrath/Earth, red for Soria, green for Maray, blue for Kaptar. These are seen when an ambassador seed is preparing to swap, as well as within the [[spoiler: caves that connect the Trees]].

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** Each of the four worlds has an associated color that is based on the predominant color in its palette: yellow for Hunrath/Earth, red for Soria, green for Maray, blue for Kaptar. These are seen when an ambassador seed is preparing to swap, in the sky when a Mofang beam is destroyed, as well as within the [[spoiler: caves that connect the Trees]].



* DiegeticSwitch: Farley has a music box that plays her own {{leitmotif}}.

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* DiegeticSwitch: Farley has a music box that plays her own {{leitmotif}}. The Mayor has a Victrola that plays his.


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* FrickinLaserBeams: Despite having very different technologies in many ways, both the Mofang and Villeins have opted for highly-visible beams as their main weapons.


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* RedAndBlackAndEvilAllOver: The Mofang have this motif going. It's especially heavy in their homeworld, although that's largely because [[spoiler: it was recently burnt to a crisp]]. Strangely, the Mofang on the human side have orange or yellow skin, but what this means is not explained.
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* AlternativeCalendar: Because Soria, the planet that Hunrath is marooned on, has no distinct seasons, the citizens use a system of just counting the number of days since they've been trapped there. For some reason, they chose to mark the election of Karl Hunrath as mayor as their zero point, so the calendar is divided into "BH" and "AH" units. The player arrives in the 18,000s AH.
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* ApocalypticLog: The reason there are journals laying out in various places is that they were specifically placed their in case no one survived the conflict and someone came along later to wonder what had happened.
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* InsurmountableWaistHeightFence: Many areas in the game are cut off by obstacles that in real life could easily be climbed over, swum through, or even taken apart.
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* LoadsAndLoadsOfLoading: Swapping from one place to another can take a long time, especially on less advanced computers, as in most cases the game has to load the entire world that the player is moving into. This can be problematic as several puzzles involve multiple swaps back and forth. There were some efforts to mitigate this, particularly in the maze at the end of Maray, where swapping to Hunrath only loads the immediate mines area, but it can still take a while to get back.


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* StarfishLanguage: All of the alien races encountered in the game use forms of speech that humans cannot replicate. Moreover, none of them can naturally speak to each other, either. However, perseverance has allowed the species to develop secondary ways of communicating.
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* DoorToBefore: All over the place, especially in Hunrath. Some of these are necessary to the player, i.e. because they allow one to get to a room in a different way, which allows them to reconfigure the path they used originally and thereby reach somewhere new. In other cases, they just make it easier to get around within the area.
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* OntologicalMystery: You're on an alien planet. There's a farmhouse. That's all you're given.

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* OntologicalMystery: You're on You get whisked away to an alien planet. There's a farmhouse.farmhouse and an old, abandoned mining town. That's all you're given.
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** Cecil in general could get his plans moving along a lot quicker if he spent a few minutes explaining to the player what is going on, or where everyone has gone, or what any of the machinery ''that he built'' does, or the codes to any of the doors, or at least the location of the codes to any of the doors. Though maybe it's the player's fault [[HeroicMime for not asking]].
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* AllUpToYou: Cecil depends on the player to do all the legwork of getting all the spheres connected again, but there are good reasons for this: first, he's lame and can't move well, and [[spoiler: he thinks]] he needs to finish building his giant swapper to take Hunrath back to Earth. And in a slight subversion, if you never connect his battery despite numerous reminders, he'll eventually do it himself.
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* ScavengerWorld: Because the inhabitants of Hunrath can't control what materials are brought into their sphere, they keep everything that is brought in that might remotely be useful at some time in the future. Everything that's not in use is kept in a massive junk pile, and what is used is combined haphazardly with an aim to function over aesthetic.
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* PoorCommunicationKills: Cecil [[spoiler: assumes the rest of the townfolk were killed, rather than just ask the player character, who has seen that they're all alive in HumanPopsicle form. This hastens his resolve to complete the plan to swap Hunrath to earth when the trees mature, which proves to be a bad idea.]]

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* PoorCommunicationKills: Cecil [[spoiler: assumes the rest of the townfolk were killed, rather than just ask the player character, who has seen that they're all alive in HumanPopsicle form. He also assumes the earth will still be habitable when he returns to it, while the player, provided they got a good look around while on Soria, knows better. This hastens his resolve to complete the plan to swap Hunrath to earth when the trees mature, which proves to be a bad idea.]]

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* AlreadyUndoneForYou: Justified- all the worlds you explore were preparing for a battle, and thus configured everything into the position that made it hardest to get around, for defensive purposes.



** Villein technology is light gray with blue energy signatures, whereas Mofang tech is darker and more angular with red signatures. This is related to their biology, these being the colors their eyes are best adapted to see.

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** Villein technology is light gray with blue energy signatures, whereas Mofang tech is darker and more angular with red signatures. This is related to their biology, these being the colors their eyes are best adapted to see. This also means that light blue text is used for messages meant to be hidden from the Mofang, flagging these as extra-important to the player.


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* GenocideDilemma: Happens in the backstory. [[spoiler: The Mofang decide that they'll be better off without humans to compete with and decide to wipe out the inhabitants of Hunrath. The Hunrathians, learning this from a few sympathizers, decide to make a preemptive strike and kill off the Mofang. From Farleys' journals, it's clear there are severe misgivings on both sides about this scenario. In the end, Mofang extinction seems certain; there are a few defectors who were saved along with the humans, but not enough to repopulate their race.]]


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* TeleFrag: The swapper seeds teleport everything within a certain radius of them, creating a sphere of teleportation. Anything crossing the edge of that sphere gets cut in half. This is seen all over the place with rocks and buildings, but [[spoiler: In Kaptar, there's a half of a Mofang who was caught in a sphere while trying to prevent it swapping back, realizing the returning piece of land would be carrying a weapon of mass destruction.]]
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* FlyingSeafoodSpecial: There used to be giant fish that swam through the skies of Kaptar.


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* JustBeforeTheEnd: There are hints that the Villeins' and Arai homeworlds are on the verge of becoming uninhabitable: The Villeins have a tradition of HomeworldEvacuation and were getting ready to leave before getting trapped in their sphere, and the Arai have outlived several other civilizations, who are now seen only by their ruins.

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