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* GadgeteerGenius: Cecil designed and built much of Hunrath's infrastructure, including reverse-engineered alien technology. This is especially impressive considering he was born in the 1800s.
* GeniusCripple: [[spoiler: C.W. can't move very fast, and uses the town's rail system to get around.]] Which makes the player especially helpful.


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* PoorCommunicationKills: Cecil [[spoiler: assumes the rest of the townfolk were killed, rather than just ask the player character, who has seen that they're all alive in HumanPopsicle form. This hastens his resolve to complete the plan to swap Hunrath to earth when the trees mature, which proves to be a bad idea.]]


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* RedHerring: The [[spoiler: "Box of Infinite Complexity", a device in Kaptar with dozens of buttons and switches, lights with apparently randomly changing patterns, and instructions in Russian. It serves no use to the player whatsover. You do get an achievement for destroying it, though.]]
* RockOfLimitlessWater: The stream in Hunrath flows from the top of a cliff without any source. This is taken by some as a sign that the sphere they're trapped in has a benevolent purpose.

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* [[spoiler: AfterTheEnd]]: [[spoiler: Earth as seen in the BadEnding.]]

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* [[spoiler: AfterTheEnd]]: AfterTheEnd: [[spoiler: Earth as seen in the BadEnding.]]



* AlmostDeadGuy: [[spoiler: Just before reaching the Tree on Maray, there's a battle between a Mofang and a couple of Villein guards, resulting in two corpses and an injured guard trapped under some rubble. He makes sure you see the humans in stasis before he lets you proceed.]]



** Villein technology is light gray with blue energy signatures, whereas Mofang tech is darker and more angular with red signatures.

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** Villein technology is light gray with blue energy signatures, whereas Mofang tech is darker and more angular with red signatures. This is related to their biology, these being the colors their eyes are best adapted to see.



* DiegeticSwitch: Farley has a music box that plays her own {{leitmotif}}.
* FantasticLightSource: Farley uses the Arai barnacles as lights in her bedroom, noting that they don't hatch if not connected to a polyarch.



* HiveMind: Superficially the Arai seem to have this; but in fact, the insectoid drones are mindless extensions of a gigantic organism that is rooted in place and controls them remotely.
* HoistByHisOwnPetard: [[spoiler: The Hunrathians defeat the Mofang with the help of a few Mofang defectors, who use the weapons intended for use against Hunrath against their own creators.]]



* LateToTheTragedy: The player character arrives at most a few weeks after a major conflict reached its climax, meaning that all the locations you can visit have been abandoned and put into the highest possible defensible state.



** There are several explicit references to the ''VideoGame/{{Myst}}'' series. The first is when the Mayor's holographic greeting says hello in several languages, including D'ni ("Shorah"). The most obvious is the Myst book and Myst tie-in RPG manual found in Farley's bedroom. A few sounds and visual assets have been reused, as well.



* TheUnpronounceable: All alien words and names are unpronounceable to humans, so the names we have for them are loose approximations of their real languages.

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* TheUnpronounceable: All alien words and names are unpronounceable to humans, so the names we have for them are loose approximations of their real languages.languages.
* WorldTree: Each of the four alien world spheres has a tree at the center. These are the sources for the seeds used to travel between spheres, and are connected to the spheres themselves and to each other.

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An upcoming AdventureGame from Cyan Worlds, Inc., their SpiritualSuccessor to the ''VideoGame/{{Myst}}'' series.

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An upcoming environmental AdventureGame from Cyan Worlds, Inc., their SpiritualSuccessor to the ''VideoGame/{{Myst}}'' series.



* BizarreAlienReproduction: What we're told of the Arai lifecycle is pretty unorthodox. They lay eggs all over the place that resemble barnacles. These are coordinated by a mature Arai, called a polyarch, and can either hatch into mindless bee-like drones or grow into another polyarch, which is immobile but controls the drones and uses them as its sensory and manipulative organs.



* ColorCodedForYourConvenience: Villein technology is light gray with blue energy signatures, whereas Mofang tech is darker and more angular with red signatures. Moreover, each of the four worlds has an associated color that is based on the predominant color in its palette: yellow for Hunrath/Earth, red for Soria, green for Maray, blue for Kaptar. These are seen when an ambassador seed is preparing to swap, as well as within the [[spoiler: caves that connect the Trees]].

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
**
Villein technology is light gray with blue energy signatures, whereas Mofang tech is darker and more angular with red signatures. Moreover, each signatures.
** Each
of the four worlds has an associated color that is based on the predominant color in its palette: yellow for Hunrath/Earth, red for Soria, green for Maray, blue for Kaptar. These are seen when an ambassador seed is preparing to swap, as well as within the [[spoiler: caves that connect the Trees]].
** Arai eggs glow a particular color depending on the surface they're attached to. Farley shows this can be useful for finding precious metals: if they go pink, you've struck gold!


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* GlamourFailure: On Maray, [[spoiler: there's a Mofang infiltrator disguised as the Mayor who tries to trick you. His illusion is given away by the HologramProjectionImperfection of his tech, plus vocal distortions and poor grammar that make him pretty clearly unhuman]].


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* HologramProjectionImperfection: The Mofang hologram projectors have a red crackling light that indicates their falseness, though according to C.W.'s notes, this can be reduced if their power supply provides exactly the right voltage.
* HomeworldEvacuation: The Villeins' long-term lifecycle involves this, living on a planet until it is about to die, then putting themselves into stasis and voyaging through space in search of a new home.


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* TimeTravel: The people brought to Hunrath by the collector seeds, like the player character, are drawn from a wide variety of times, ranging from the late 1800s to the 2040s. Presumably the same is true of the other alien spheres.

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** [[spoiler: This is implied to be the state of the Mofang homeworld as well.]]
* AlienGeometries
* AlienSky

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** [[spoiler: This is implied to be the state of the Mofang homeworld as well, and if Farley's theory about the purpose of the Trees is correct, the other two worlds are on the verge of extinction as well.]]
* AlienGeometries
AlienGeometries: [[spoiler: The hearts of the Trees are connected, allowing a person to walk from one world to another by following their roots.]]
* AlienSkyAlienSky: One of the first unusual things you notice about Hunrath. Not only is the sky a strange color, there are floating rocks and three Earth-like planets unnaturally close to the one you're on.
* AlliterativeName: The current mayor of Hunrath is named Josef Jannson.
* AllPlanetsAreEarthLike: Justified, according to the Hunrathians' theories; the four worlds were chosen to be linked because of their similar atmospheric conditions. Despite this, they're still different in some very significant ways.



* ClosedCircle: Literally; Hunrath and its adjacent worlds are locked inside force-field domes. Though the player is capable of travelling between these domes, the system of four worlds is this trope.

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* ClosedCircle: Literally; Hunrath and its adjacent worlds are locked inside force-field domes. Attempting to leave one of these domes only transports the traveler to the point on the opposite side. Though the player is capable of travelling between these domes, the system of four worlds is sealed off from the rest of the universe.
* ColorCodedForYourConvenience: Villein technology is light gray with blue energy signatures, whereas Mofang tech is darker and more angular with red signatures. Moreover, each of the four worlds has an associated color that is based on the predominant color in its palette: yellow for Hunrath/Earth, red for Soria, green for Maray, blue for Kaptar. These are seen when an ambassador seed is preparing to swap, as well as within the [[spoiler: caves that connect the Trees]].
* CreatorThumbprint: There are certain visual touches typical of Cyan games, such as floating rocks and an AnachronismStew approach to the setting.
* TheGreys: The Mofang have
this trope.body type, though their skin is red.



** The initial scenario, an alien vessel appearing from the sky and whisking the player off to a strange world, is remarkably similar to ''VideoGame/TheDig''.

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** The initial scenario, an alien vessel appearing from the sky and whisking the player off to a strange world, is remarkably similar to ''VideoGame/TheDig''.''VideoGame/TheDig''.
* TheUnpronounceable: All alien words and names are unpronounceable to humans, so the names we have for them are loose approximations of their real languages.

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* SchmuckBait: At the beginning you will probably see notices posted all around Hunrath warning you not to approach a dodecahedral object.
[[spoiler: Near the end you see one in Maray. Three guesses as to [[NonStandardGameOver what happens]] if you approach it.]]

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* SchmuckBait: At the beginning you will probably see notices posted all around Hunrath warning you not to approach a dodecahedral object. \n [[spoiler: Near the end you see one in Maray. Three guesses as to [[NonStandardGameOver what happens]] if you approach it.]]

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* SchmuckBait: At the beginning you will probably see notices posted all around Hunrath warning you not to approach a dodecahedral object. [[spoiler: Near the end you see one in Maray. Three guesses as to [[NonStandardGameOver what happens]] if you approach it.]]

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* SchmuckBait: At the beginning you will probably see notices posted all around Hunrath warning you not to approach a dodecahedral object.
[[spoiler: Near the end you see one in Maray. Three guesses as to [[NonStandardGameOver what happens]] if you approach it.]]
* SpannerInTheWorks: [[spoiler: C.W. has a plan in place to use the teleportation technology to return everyone home. Unfortunately the BenevolentPrecursors had [[HomeworldEvacuation a good reason]] for displacing the spheres from their respective planets. Following through with the battery plan short-circuits the Precursors' original plan and presumably ends up screwing over every character in the game.
]]
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* MultipleEndings: There are [[spoiler:two]], plus a NonStandardGameOver.
** [[spoiler: If you connect C.W.'s battery before destroying the Bleeder, his plan succeeds, circumventing the intentions of the BenevolentPrecursors and returning the four domes to their original planets, but when Hunrath is returned to Earth it's AfterTheEnd. Furthermore, most of the HumanPopsicle survivors didn't even make it back to Hunrath, leaving their fate unknown.]]
** [[spoiler: If you destroy the Bleeder and leave the battery unconnected, the BenevolentPrecursors original plan goes forward, and all four spheres are transported together to a verdant new world, with the force-fields removed.]]
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* SchizoTech: The structures around Hunrath were transported in from different time periods, so a wide variety of human technologies and devices from the 19th to 21st centuries can be found, along with technology from three different alien species [[spoiler: including the extremely advanced seed-teleportation technology made by whatever species created the trees]].
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It Was released August 24, 2016 on PC with Oculus Rift compatibility, with a Mac version forthcoming.

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It Was was released August 24, 2016 on PC with Oculus Rift compatibility, with a Mac version forthcoming.
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Due for release August 24, 2016 on Mac and PC with Oculus Rift compatibility.

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Due for release It Was released August 24, 2016 on Mac and PC with Oculus Rift compatibility.compatibility, with a Mac version forthcoming.
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Fixed formatting


** Learning an AlternativeNumberSystem [[ VideoGame/Riven in a base other than 10]].

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** Learning an AlternativeNumberSystem [[ VideoGame/Riven [[VideoGame/{{Riven}} in a base other than 10]].
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* [[spoiler: AfterTheEnd]]: [[spoiler: Earth as seen in the BadEnding.]]
** [[spoiler: This is implied to be the state of the Mofang homeworld as well.]]


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* AlternativeNumberSystem: The Villein number system is in base 4, and involves connecting dots in a square array.


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* ClosedCircle: Literally; Hunrath and its adjacent worlds are locked inside force-field domes. Though the player is capable of travelling between these domes, the system of four worlds is this trope.
* MythologyGag: Veteran Myst fans will definitely get a sense of deja vu over the course of this game.
** Learning an AlternativeNumberSystem [[ VideoGame/Riven in a base other than 10]].
** Exploring Hunrath, an empty desert settlement, with the goal of entering a chamber inside a tree, is reminiscent of the Cleft segment at the beginning of VideoGame/UruAgesBeyondMyst.
** The presence of MultipleEndings based on [[spoiler: which character you trust]].


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* SchmuckBait: At the beginning you will probably see notices posted all around Hunrath warning you not to approach a dodecahedral object. [[spoiler: Near the end you see one in Maray. Three guesses as to [[NonStandardGameOver what happens]] if you approach it.]]
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* BenevolentPrecursors: Josef notes that whoever's responsible for engineering the trees, they made sure that those who get abducted have a renewable source of water in their new home. Farley goes even further, suggesting that every seed grabbed someone shortly before they were about to be wounded or killed. [[spoiler: The game's BadEnding implies she's right, with its glimpses of a ruined, dust-covered Earth.]]

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* BenevolentPrecursors: Josef notes that whoever's responsible for engineering the trees, they made sure that those who get abducted have a renewable source of water in their new home. Farley goes even further, suggesting that every seed grabbed someone shortly before they were about to be wounded or killed. [[spoiler: The game's BadEnding implies she's right, with its glimpses of a ruined, dust-covered Earth. The GoodEnding makes it far clearer with all four of the regions in the game placed on a beautiful green planet without the domes keeping them in.]]
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Like ''VideoGame/{{Myst}}'', the player controls an unnamed protagonist, with the acception that the character can be male or female. You start near a campfire by a lake in a forest, where paranormal streaks of light descend and dance in the sky. One of them slows down to approach you, resembling an acorn shaped stone. It opens up, and teleports you to a mysterious alien world.

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Like ''VideoGame/{{Myst}}'', the player controls an unnamed protagonist, with the acception exception that the character can be male or female. You start near a campfire by a lake in a forest, where paranormal streaks of light descend and dance in the sky. One of them slows down to approach you, resembling an acorn shaped stone. It opens up, and teleports you to a mysterious alien world.
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* BenevolentPrecursors: Josef notes that whoever's responsible for engineering the trees, they made sure that those who get abducted have a renewable source of water in their new home. Farley goes even further, suggesting that every seed grabbed someone shortly before they were about to be wounded or killed. [[spoiler: The game's DownerEnding implies she's right, with its glimpses of a ruined, dust-covered Earth.]]

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* BenevolentPrecursors: Josef notes that whoever's responsible for engineering the trees, they made sure that those who get abducted have a renewable source of water in their new home. Farley goes even further, suggesting that every seed grabbed someone shortly before they were about to be wounded or killed. [[spoiler: The game's DownerEnding BadEnding implies she's right, with its glimpses of a ruined, dust-covered Earth.]]
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None

Added DiffLines:

Like ''VideoGame/{{Myst}}'', the player controls an unnamed protagonist, with the acception that the character can be male or female. You start near a campfire by a lake in a forest, where paranormal streaks of light descend and dance in the sky. One of them slows down to approach you, resembling an acorn shaped stone. It opens up, and teleports you to a mysterious alien world.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BenevolentPrecursors: Josef notes that whoever's responsible for engineering the trees, they made sure that those who get abducted have a renewable source of water in their new home. Farley goes even further, suggesting that every seed grabbed someone shortly before they were about to be wounded or killed. [[spoiler: The game's DownerEnding implies she's right, with its glimpses of a ruined, dust-covered Earth.]]
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* BeautifulVoid

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* BeautifulVoidBeautifulVoid: Naturally.
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Due for release July 26, 2016 on Mac and PC with Oculus Rift compatibility.

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Due for release July 26, August 24, 2016 on Mac and PC with Oculus Rift compatibility.
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Due for release June 2016 on Mac and PC with Oculus Rift compatibility.

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Due for release June July 26, 2016 on Mac and PC with Oculus Rift compatibility.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/4215obduction.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/4215obduction.jpg]] org/pmwiki/pub/images/obduction_logo.jpeg]]



* ShoutOut: The white farmhouse is a possible one to {{Zork}}

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* ShoutOut: The white farmhouse is a possible one to {{Zork}}''VideoGame/{{Zork}}''
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/4215obduction.jpg]]



Due for release June 2016 on Mac and PC with Oculus Rift compatability.

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Due for release June 2016 on Mac and PC with Oculus Rift compatability.compatibility.
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[[http://www.kickstarter.com/projects/cyaninc/obduction Here's its Kickstarter page]].

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[[http://www.kickstarter.com/projects/cyaninc/obduction Here's its Kickstarter page]].Due for release June 2016 on Mac and PC with Oculus Rift compatability.

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* AlienSky



* OrganicTechnology: The object which transports the player to the alien world resembles a kind of seedpod with [[MatryoshkaObject other, stranger shapes nested inside]].
* PunnyName: Like previous Cyan entries such as ''Riven'' and ''Uru'', this title uses an obscure term to suggest a more apparent one. In this case, obduction, a geological process in which one tectonic plate covers another, and abduction, because the player is stolen away.



* SpiritualSuccessor: To {{Myst}}
* ShoutOut: The white farmhouse is a possible one to {{Zork}}

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* SpiritualSuccessor: To {{Myst}}
''VideoGame/{{Myst}}''
* ShoutOut: The white farmhouse is a possible one to {{Zork}}{{Zork}}
** The initial scenario, an alien vessel appearing from the sky and whisking the player off to a strange world, is remarkably similar to ''VideoGame/TheDig''.
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!!Tropes that will probably feature in Obduction:

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!!Tropes that will probably feature featured in Obduction:
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[[http://www.kickstarter.com/projects/cyaninc/obduction Here's its Kickstarter page]].

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[[http://www.kickstarter.com/projects/cyaninc/obduction Here's its Kickstarter page]].page]].
----
!!Tropes that will probably feature in Obduction:

* AlienGeometries
* BeautifulVoid
* OntologicalMystery: You're on an alien planet. There's a farmhouse. That's all you're given.
* SceneryPorn
* SpiritualSuccessor: To {{Myst}}
* ShoutOut: The white farmhouse is a possible one to {{Zork}}
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An upcoming AdventureGame from Cyan Worlds, Inc., their SpiritualSuccessor to the ''VideoGame/{{Myst}}'' series.

to:

An upcoming AdventureGame from Cyan Worlds, Inc., their SpiritualSuccessor to the ''VideoGame/{{Myst}}'' series.series.

[[http://www.kickstarter.com/projects/cyaninc/obduction Here's its Kickstarter page]].
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An upcoming AdventureGame from Cyan Worlds, Inc., their SpiritualSuccessor to the VideoGame/{{Myst}} series.

to:

An upcoming AdventureGame from Cyan Worlds, Inc., their SpiritualSuccessor to the VideoGame/{{Myst}} ''VideoGame/{{Myst}}'' series.
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An upcoming AdventureGame from Cyan Worlds, Inc., their SpiritualSuccessor to the VideoGame/{{Myst}} series.

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