History VideoGame / NuclearDawn

20th Jan '16 8:42:42 PM nombretomado
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''Nuclear Dawn'' is a FirstPersonShooter / RealTimeStrategy hybrid. It was developed and self-published by InterWave Studios using the [[GameEngine Source Engine]]. It was originally announced as a free mod in February 2006, [[DevelopmentHell but suffered a protracted development schedule.]] It was reborn as a retail title, finally getting a simultanious PC/MAC release on {{Steam}} on September 26 of 2011. An Xbox360 version is forthcoming.
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''Nuclear Dawn'' is a FirstPersonShooter / RealTimeStrategy hybrid. It was developed and self-published by InterWave Studios using the [[GameEngine Source Engine]]. It was originally announced as a free mod in February 2006, [[DevelopmentHell but suffered a protracted development schedule.]] It was reborn as a retail title, finally getting a simultanious PC/MAC release on {{Steam}} UsefulNotes/{{Steam}} on September 26 of 2011. An Xbox360 version is forthcoming.
31st Aug '15 11:07:00 AM HighCrate
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** Assaults are [[JackOfAllStats Jacks Of All Stats]], with 200 health, frag grenades, the widest variety of weapons and [[VisibleInvisibility the ability to spot cloaked Stealths]] using their [[GogglesDoSomethingUnusual Thermal Visor]] ability. ** Exos are [[MightyGlacier Mighty Glaciers]] with ''[[MadeOfIron 600]]'' health and the ability to mow down players with a Gatling gun, or hammer structures with [[StuffBlowingUp a rocket launcher.]] ([[EnergyWeapons Or a laser cannon,]] if you're Imperial) They can enter "Lockdown" mode, [[StoneWall becoming immobile but gaining vastly increased accuracy.]] ** Stealths are [[FragileSpeedster Fragile (only 100 health) Speedsters]] that can equip dual blades to BackStab opponents, a SniperRifle, or [[StuffBlowingUp remote explosives to attack buildings.]] [[InvisibilityCloak They can cloak,]] becoming completely undetectable except to Assaults using their visors. Commanders can spot them on radar if they are in range of a radar tower. ** Supports can be either a CombatMedic, TheEngineer or... [[ExactlyWhatItSaysOnTheTin Barb]][[FireBreathingWeapon ecues,]] and get different specalist grenade types depending on which they pick.

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** Assaults are [[JackOfAllStats Jacks Of All Stats]], * JackOfAllStats: Assaults, with 200 health, frag grenades, the widest variety of weapons and [[VisibleInvisibility the ability to spot cloaked Stealths]] using their [[GogglesDoSomethingUnusual Thermal Visor]] ability. ** Exos are [[MightyGlacier Mighty Glaciers]] * MightyGlacier: Exos, with ''[[MadeOfIron 600]]'' health and the ability to mow down players with a Gatling gun, or hammer structures with [[StuffBlowingUp a rocket launcher.]] ([[EnergyWeapons Or a laser cannon,]] if you're Imperial) They can enter "Lockdown" mode, [[StoneWall becoming immobile but gaining vastly increased accuracy.]] ** Stealths are [[FragileSpeedster Fragile (only 100 health) Speedsters]] that can equip dual blades to BackStab opponents, a SniperRifle, or [[StuffBlowingUp remote explosives to attack buildings.]] [[InvisibilityCloak They can cloak,]] becoming completely undetectable except to Assaults using their visors. Commanders can spot them on radar if they are in range of a radar tower. ** Supports can be either a CombatMedic, TheEngineer or... [[ExactlyWhatItSaysOnTheTin Barb]][[FireBreathingWeapon ecues,]] and get different specalist grenade types depending on which they pick. Imperial).
2nd Sep '12 10:08:43 PM mlsmithca
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Removing wick to Did Not Do The Research per rename at TRS.
* GatlingGood: The weapon of the Exo's [[ExactlyWhatItSaysOnTheTin Suppression]] Kit. [[DidNotDoTheResearch Incorrectly labeled]] a "Chaingun". His Lockdown ability makes the gun much more accurate then other uses of the trope, giving him unparalleled lethality at range. The machine gun turrets also have gatling-style setups.
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* GatlingGood: The weapon of the Exo's [[ExactlyWhatItSaysOnTheTin Suppression]] Kit. [[DidNotDoTheResearch Incorrectly labeled]] labeled a "Chaingun". His Lockdown ability makes the gun much more accurate then other uses of the trope, giving him unparalleled lethality at range. The machine gun turrets also have gatling-style setups.
15th Mar '12 4:45:13 PM nombretomado
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The game itself plays a bit like {{Battlefield}}, with large, class-based teams competing for strategic points, as in that game's Conquest mode. But there's a big twist- one player takes the role of [[ACommanderIsYou a commander]] and has a TopDownView of the battlefield from their team's command bunker. From there, the commander can [[RidiculouslyFastConstruction quickly]] build structures and place them anywhere within the base's power grid.These include Assemblers to build other structures, [[SentryGun turrets]], [[HealThyself Supply]] [[InfiniteSupplies posts]], [[RespawnPoint spawn points]] and the power generators to keep it all running. [[InstantExpert He can also research upgrades for the troops]], issue them orders and use [[SupportPower Support Powers]] like [[DeathFromAbove artillery]] and area-of-effect healing. [[YouRequireMoreVespeneGas Resources for all this are generated]] by the points that the FPS players capture. The objective of the core (and so far only) gametype, Warfare, is to destroy the opposing side's command bunker.
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The game itself plays a bit like {{Battlefield}}, VideoGame/{{Battlefield}}, with large, class-based teams competing for strategic points, as in that game's Conquest mode. But there's a big twist- one player takes the role of [[ACommanderIsYou a commander]] and has a TopDownView of the battlefield from their team's command bunker. From there, the commander can [[RidiculouslyFastConstruction quickly]] build structures and place them anywhere within the base's power grid.These include Assemblers to build other structures, [[SentryGun turrets]], [[HealThyself Supply]] [[InfiniteSupplies posts]], [[RespawnPoint spawn points]] and the power generators to keep it all running. [[InstantExpert He can also research upgrades for the troops]], issue them orders and use [[SupportPower Support Powers]] like [[DeathFromAbove artillery]] and area-of-effect healing. [[YouRequireMoreVespeneGas Resources for all this are generated]] by the points that the FPS players capture. The objective of the core (and so far only) gametype, Warfare, is to destroy the opposing side's command bunker.
12th Mar '12 7:46:55 PM Oreochan
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* StuffBlowingUp: Assaults and BBQ Supports are armed with frag grenades, various kits have [[LandMineGoesClick mines]], Saboteur Stealths have remote explosives, and Siege Exos have the M-95 L.A.W.S. rocket launcher and the [[EnergyWeapons X-01 Pulse Cannon,]] respectively. Oh, and there are [[SentryGun rocket turrets]] [[DeathFromAbove and artillery cannons.]] [[{{Understatement}} Oh yeah, lots of]] StuffBlowingUp.
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* StuffBlowingUp: Assaults and BBQ Supports are armed with frag grenades, various kits have [[LandMineGoesClick mines]], Saboteur Stealths have remote explosives, and Siege Exos have the M-95 L.A.W.S. rocket launcher and the [[EnergyWeapons X-01 Pulse Cannon,]] respectively. Oh, and there are [[SentryGun rocket turrets]] [[DeathFromAbove and artillery cannons.]] [[{{Understatement}} ]] Oh yeah, lots of]] of StuffBlowingUp.
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