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I found someone who really cares\\
\\
In the nights, dream delight\\
I want to see you smile again\\
In the nights, dream delight\\
You are the one I've waited for.''

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I found someone who really cares\\
\\
In the nights, dream delight\\
I want to see you smile again\\
In the nights, dream delight\\
You are the one I've waited for.
cares.''

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Move the Dreams Dreams lyrics to the bottom of the page and replaced the caption with the game's Japanese tagline. Also replaced the quote with the Text from the Japanese box art, since it has a greater connection to the game than the Yuji Naka quote.


[[caption-width-right:350: ''In the nights, dream delight\\
I want to see you standing there'']]
->''"The part I feel most proud of is that we succeeded in affecting people without using words."''
-->-- '''Yuji Naka'''

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[[caption-width-right:350: ''In [[caption-width-right:350:[[{{Tagline}} It's a Dream Paradox.]]]]
->''As you wander through
the nights, dream delight\\
I want to see
nightmare world, you standing there'']]
->''"The part I feel most proud
recall all of your exciting experiences.\\
You remember floating freely, smiling as you drifted through fantastic and beautiful lands.\\
But you also recall fleeing in terror from the nightmare master.\\
''[=NiGHTS=]''
is that we succeeded in affecting people without using words."''
an unfolding stage, a breathtaking adventure through fantastic and dangerous places.\\
Courage and skill determine the outcome of your incredible dream.''
-->-- '''Yuji Naka'''
'''Text on the Japanese box art.'''



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----
->''In the nights, dream delight\\
I want to see you standing there\\
In the nights, dream delight\\
I found someone who really cares\\
\\
In the nights, dream delight\\
I want to see you smile again\\
In the nights, dream delight\\
You are the one I've waited for.''
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None


A unique game developed by Creator/{{Sega}}'s Creator/SonicTeam for the UsefulNotes/SegaSaturn in 1996, ''[=NiGHTS=] into Dreams...'' is the system's KillerApp and one of Sonic Team's more noteworthy attempts at breaking away from the ''Franchise/SonicTheHedgehog'' series.

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A unique game developed by Creator/{{Sega}}'s Creator/SonicTeam for the UsefulNotes/SegaSaturn in 1996, ''[=NiGHTS=] into Dreams...'' is the system's KillerApp and one of Sonic Team's more noteworthy attempts at breaking away from the their flagship ''Franchise/SonicTheHedgehog'' series.
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Fan Myopia. NiGHT's is more of a Cult Classic than a major Cash Cow Franchise and/or iconic Long Runner on the level of Sonic the Hedgehog and Like a Dragon.


Developed by Creator/SonicTeam for the UsefulNotes/SegaSaturn in 1996, ''[=NiGHTS=] into Dreams...'' is Creator/{{Sega}}'s most iconic game series that feature neither an [[Franchise/SonicTheHedgehog anthropomorphic, blue hedgehog]] nor a [[VideoGame/{{Yakuza}} Japanese mafioso with a dragon tattoo]].

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Developed A unique game developed by Creator/{{Sega}}'s Creator/SonicTeam for the UsefulNotes/SegaSaturn in 1996, ''[=NiGHTS=] into Dreams...'' is Creator/{{Sega}}'s most iconic game series that feature neither an [[Franchise/SonicTheHedgehog anthropomorphic, blue hedgehog]] nor a [[VideoGame/{{Yakuza}} Japanese mafioso with a dragon tattoo]].
the system's KillerApp and one of Sonic Team's more noteworthy attempts at breaking away from the ''Franchise/SonicTheHedgehog'' series.
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%%* RubberyWorld: Soft Museum.

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%%* * RubberyWorld: Soft Museum.Museum, where everything, including the ground, is inexplicably bouncy.



%%* TricksterArchetype: [=NiGHTS=], of course.

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%%* TricksterArchetype: [=NiGHTS=], of course.TheTrickster: [=NiGHTS=].
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disambig


** The track "Gate of Your Dream", which plays during the character select screen, [[https://www.youtube.com/watch?v=xCGAa79_CD0 samples clips from the film]] ''Film/HomeAlone''.

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** The track "Gate of Your Dream", which plays during the character select screen, [[https://www.youtube.com/watch?v=xCGAa79_CD0 samples clips from the film]] ''Film/HomeAlone''.''Film/HomeAlone1''.
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%%* ChasingYourTail: Most of the bosses, and all of the flight stages.

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%%* * ChasingYourTail: Most of the bosses, and all of the flight stages.stages has the player fight the bosses while caught in a circle.



%%* ProtagonistTitle

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%%* ProtagonistTitle* ProtagonistTitle: [=NiGHTS=] is the feature character of the game and the title of it.
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that's a ymmv item


* ViewerGenderConfusion: Invoked whenever anyone thinks [=NiGHTS=] has a gender at all.
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cut trope


* GenreRoulette: Of the musical variety, sometimes going hand in hand with NeoclassicalPunkZydecoRockabilly. Musical styles used in the series often range from Pop-R&B ("Dreams Dreams"), Rock, ("E-LE-KI Sparkle") Orchestral, ("Fragmented [=NiGHTS=]" and "Know Thyself!"), NewJackSwing ("The Mantle", "Dreams Dreams: Sweet Mix In Holy Night"), {{Reggae}} ("Al-Di-Da: Peppermint Version"), Trip-Hop, Downtempo, and J-Pop.

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* GenreRoulette: Of the musical variety, sometimes going hand in hand hand-in-hand with NeoclassicalPunkZydecoRockabilly.GenreMashup. Musical styles used in the series often range from Pop-R&B ("Dreams Dreams"), Rock, ("E-LE-KI Sparkle") Orchestral, ("Fragmented [=NiGHTS=]" and "Know Thyself!"), NewJackSwing ("The Mantle", "Dreams Dreams: Sweet Mix In Holy Night"), {{Reggae}} ("Al-Di-Da: Peppermint Version"), Trip-Hop, Downtempo, and J-Pop.
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Capitalization was fixed from VideoGame.Ni GHTS Into Dreams to VideoGame.Nights Into Dreams. Null edit to update page.
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Ghost wick was fixed on VideoGame.Nights Into Dreams.
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The US manual invented the "take over the world" part.


* AllThereInTheManual: The Japanese manuals give much more backstory than the US versions. There's also an official storybook that gives more information on the relationship between [=NiGHTS=] and Reala.

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* AllThereInTheManual: The Japanese manuals generally give much more backstory than the US versions. There's version, although the latter invents the idea that Wizeman also wants to [[TakeOverTheWorld take over the real world]]. Additionall, there's an official Japanese storybook that gives more information on the relationship between [=NiGHTS=] and Reala.



* DreamsVsNightmares: Zig-zagged. Wizeman the Wicked is the leader and creator of the Nightmaren, an evil race of nightmare creatures, and he wants to take over the world. However, [=NiGHTS=], the protagonist, is a Nightmaren himself, who turned against Wizeman, showing that the Nightmaren aren't all bad. However, the good dream creatures, the Nightopians, aren't really active at all in fighting Wizeman, leaving [=NiGHTS=] and the human children they team up with to do most of the work. Basically, this would be Nightmare vs. Nightmares, except [=NiGHTS=] is fighting on behalf of the good dreams.

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* DreamsVsNightmares: Zig-zagged. Wizeman the Wicked is the leader and creator of the Nightmaren, an evil race of nightmare creatures, and he wants to take over the world.creatures. However, [=NiGHTS=], the protagonist, is a Nightmaren himself, who turned against Wizeman, showing that the Nightmaren aren't all bad. However, the good dream creatures, the Nightopians, aren't really active at all in fighting Wizeman, leaving [=NiGHTS=] and the human children they team up with to do most of the work. Basically, this would be Nightmare vs. Nightmares, except [=NiGHTS=] is fighting on behalf of the good dreams.
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Yuji Naka: "Men or women, we all have dreams, so I thought that the residents in the dream world shouldn’t have a gender, rather, the form of the characters should be determined by the person who is dreaming." He's saying that Ni GHTS' case isn't unique and this in fact applies to nearly every character in the game. As such, it would be way too confusing to keep the plurals for every single instance. This is why it's best to stick with official pronouns wherever possible.


After the initial game's success, a spinoff titled ''Christmas [=NiGHTS=]'' was developed, featuring an extensive HolidayMode remix of the game's first levels. A [[ComicBook/NiGHTSIntoDreams six-issue miniseries]] by Creator/ArchieComics was published in 1998, and "The World of ''[=NiGHTS=] into Dreams...''" made an appearance in the ''[[ComicBook/SonicTheHedgehogMegaManWorldsUnite Worlds Unite]]'' crossover event, also by Archie. [=NiGHTS=] became a featured character in other Sega games, particularly crossovers with Sonic, and became somewhat infamous for having more appearances in other games than their own series.

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After the initial game's success, a spinoff titled ''Christmas [=NiGHTS=]'' was developed, featuring an extensive HolidayMode remix of the game's first levels. A [[ComicBook/NiGHTSIntoDreams six-issue miniseries]] by Creator/ArchieComics was published in 1998, and "The World of ''[=NiGHTS=] into Dreams...''" made an appearance in the ''[[ComicBook/SonicTheHedgehogMegaManWorldsUnite Worlds Unite]]'' crossover event, also by Archie. [=NiGHTS=] became a featured character in other Sega games, particularly crossovers with Sonic, and became somewhat infamous for having more appearances in other games than their his own series.



[[http://www.nightsintodreams.com/ NiGHTSintoDreams.com]] is a dedicated fansite that has been consistently updated with any relevant ''[=NiGHTS=]'' news since ''1999''. It features an extensive archive of just about everything [=NiGHTS=]-related that you can think of, including interviews with Yuji Naka and Takashi Iizuka.

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[[http://www.nightsintodreams.com/ NiGHTSintoDreams.com]] is a dedicated fansite that has been consistently updated with any relevant ''[=NiGHTS=]'' news since ''1999''. It features an extensive archive of just about everything [=NiGHTS=]-related that you can think of, including interviews with Yuji Naka Creator/YujiNaka and Takashi Iizuka.



* AmbiguousGender: [=NiGHTS=], and fanfic writers take full advantage of this.

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* AmbiguousGender: [=NiGHTS=], [=NiGHTS=]' voice and appearance are appropriately androgynous, and fanfic writers take full advantage of this.this. For more info, see NoBiologicalSex below.



* DreamsVsNightmares: Zig-zagged. Wizeman the Wicked is the leader and creator of the Nightmaren, an evil race of nightmare creatures, and he wants to take over the world. However, [=NiGHTS=], the protagonist, is a Nightmaren themself, who turned against Wizeman, showing that the Nightmaren aren't all bad. However, the good dream creatures, the Nightopians, aren't really active at all in fighting Wizeman, leaving [=NiGHTS=] and the human children they team up with to do most of the work. Basically, this would be Nightmare vs. Nightmares, except [=NiGHTS=] is fighting on behalf of the good dreams.

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* DreamsVsNightmares: Zig-zagged. Wizeman the Wicked is the leader and creator of the Nightmaren, an evil race of nightmare creatures, and he wants to take over the world. However, [=NiGHTS=], the protagonist, is a Nightmaren themself, himself, who turned against Wizeman, showing that the Nightmaren aren't all bad. However, the good dream creatures, the Nightopians, aren't really active at all in fighting Wizeman, leaving [=NiGHTS=] and the human children they team up with to do most of the work. Basically, this would be Nightmare vs. Nightmares, except [=NiGHTS=] is fighting on behalf of the good dreams.



* MagicalClown: This trope is strongly prevalent due to most of the characters being dream creatures. For example, we have [=NiGHTS=] [[AmbiguousGender him/herself]], a magical jester who was born from nightmares, but made a HeelFaceTurn and uses his/her powers to fight other nightmares. There's also Reala, [=NiGHTS=]' EvilTwin, who stayed on the dark side. Some of the bosses fall into this category as well: for example, Jackle, a clown-like DeathDealer, and Puffy, an opera singer who resembles a clown due to her big red lips and colorful costume. The sequel gives us Donbalon, a ball-like clown.

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* MagicalClown: This trope is strongly prevalent due to most of the characters being dream creatures. For example, we have [=NiGHTS=] [[AmbiguousGender him/herself]], himself, a magical jester who was born from nightmares, but made a HeelFaceTurn and uses his/her his powers to fight other nightmares. There's also Reala, [=NiGHTS=]' EvilTwin, who stayed on the dark side. Some of the bosses fall into this category as well: for example, Jackle, a clown-like DeathDealer, and Puffy, an opera singer who resembles a clown due to her big red lips and colorful costume. The sequel gives us Donbalon, a ball-like clown.



* NoBiologicalSex: [=NiGHTS=], being a nightmare, is genderless. Its voice and appearance are appropriately androgynous.

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* NoBiologicalSex: [=NiGHTS=], being a nightmare, is genderless. Its voice According to Creator/YujiNaka, all of the characters from the dream world—including [=NiGHTS=]—are technically sexless, and appearance thus their genders are appropriately androgynous.up to the dreamer's interpretation.[[note]]In most interviews, only [=NiGHTS=] comes up, but Naka made it clear that this in fact applies to the rest of the dream characters; however, it is unknown if Wizeman is the exception, as he is stated to have been a "[[AmbiguouslyHuman Visitor]]" in the Japanese manual.[[/note]] Despite this, these characters tend to be officially referred to with gendered pronouns in localization.



* PeterPanParody: The titular [=NiGHTS=] bears many resemblances to Peter Pan, most notably being defined by their ability to fly and the freedom it embodies. In ''[=NiGHTS=]: Journey into Dreams'', this is much more prominent, being a carefree TricksterArchetype with the voice of a young boy (according to WordOfGod anyway) and the ClockTower iconic to the game resembling the Elizabeth Tower to accent it.

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* PeterPanParody: The titular [=NiGHTS=] bears many resemblances to Peter Pan, most notably being defined by their his ability to fly and the freedom it embodies. In ''[=NiGHTS=]: Journey into Dreams'', this is much more prominent, being a carefree TricksterArchetype with the voice of a young boy (according to WordOfGod anyway) and the ClockTower iconic to the game resembling the Elizabeth Tower to accent it.
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Disambiguating; deleting and renaming wicks as appropriate


* ClownSpecies: Nightmarens are a race of beings created by the [[GodOfEvil God of Nightmare]] Wizeman the Wicked to serve him and gather ideya from dreamers unfortunate enough to stumble across them. Third-Level Nightmarens are the least humanoid, resembling monstrous parodies of animals and cartoonish little men. Second-Level Nightmarens are similar to Third-Level Nightmarens but are much larger, acting as {{Boss Battle}}s, their appearance ranging from animal-like (Claws, Gillwing, Girania, Chamelan, Cerebrus, and Queen Bella) to a more exaggerated toy and/or human-esque form (Jackle, Donbalon, and Bomamba), all with a clown-like, ArtNouveau design to them. First-Level Nightmarens are both the most powerful as well as the most humanoid, their appearances the most unambiguously [[TheJester Jester]]-like ([=NiGHTS=] and Reala).

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* ClownSpecies: Nightmarens are a race of beings created by the [[GodOfEvil God of Nightmare]] Wizeman the Wicked to serve him and gather ideya from dreamers unfortunate enough to stumble across them. Third-Level Nightmarens are the least humanoid, resembling monstrous parodies of animals and cartoonish little men. Second-Level Nightmarens are similar to Third-Level Nightmarens but are much larger, acting as {{Boss Battle}}s, their appearance ranging from animal-like (Claws, Gillwing, Girania, Chamelan, Cerebrus, and Queen Bella) to a more exaggerated toy and/or human-esque form (Jackle, Donbalon, and Bomamba), all with a clown-like, ArtNouveau design to them. First-Level Nightmarens are both the most powerful as well as the most humanoid, their appearances the most unambiguously [[TheJester [[CourtJester Jester]]-like ([=NiGHTS=] and Reala).
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* AllEncompassingMantle: Jackle. Only it kind of... encompasses empty space. He also keeps his cards in there.

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* AllEncompassingMantle: Jackle. Only it kind of... of… encompasses empty space. He also keeps his cards in there.



* ClownSpecies: Nightmarens are a race of beings created by the [[GodOfEvil God of Nightmare]] Wizeman the Wicked to serve him and gather ideya from dreamers unfortunate enough to stumble across them. Third-Level Nightmarens are the least humanoid, resembling monstrous parodies of animals and cartoonish little men. Second-Level Nightmarens are similar to Third-Level Nightmarens but are much larger, acting as {{Boss Battle}}s, their appearance ranging from animal-like (Claws, Gillwing, Girania, Chamelan, Cerebrus and Queen Bella) to a more exaggerated toy and/or human-esq form (Jackle, Donbalon and Bomamba), all with a clown-like, ArtNouveau design to them. First-Level Nightmarens are both the most powerful as well as the most humanoid, their appearances the most unambiguously [[TheJester Jester]]-like ([=NiGHTS=] and Reala).

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* ClownSpecies: Nightmarens are a race of beings created by the [[GodOfEvil God of Nightmare]] Wizeman the Wicked to serve him and gather ideya from dreamers unfortunate enough to stumble across them. Third-Level Nightmarens are the least humanoid, resembling monstrous parodies of animals and cartoonish little men. Second-Level Nightmarens are similar to Third-Level Nightmarens but are much larger, acting as {{Boss Battle}}s, their appearance ranging from animal-like (Claws, Gillwing, Girania, Chamelan, Cerebrus Cerebrus, and Queen Bella) to a more exaggerated toy and/or human-esq human-esque form (Jackle, Donbalon Donbalon, and Bomamba), all with a clown-like, ArtNouveau design to them. First-Level Nightmarens are both the most powerful as well as the most humanoid, their appearances the most unambiguously [[TheJester Jester]]-like ([=NiGHTS=] and Reala).



* EasyLevelsHardBosses: Claris has levels that are easy to score a lot of points in, but more difficult, time-wasting bosses compares to Elliot.

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* EasyLevelsHardBosses: Claris has levels that are easy to score a lot of points in, but more difficult, time-wasting bosses compares compared to Elliot.



* PassThroughTheRings: You do this to refill your dash gauge, with combos adding time on the clock -- and on top of that, it's the point of a few levels.

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* PassThroughTheRings: You do this to refill your dash gauge, with combos adding time on the clock -- and on top of that, it's the point of a few levels.



* PeterPanParody: The titular [=NiGHTS=] bears many resemblances to Peter Pan, most notably being defined by their ability to fly and the freedom it embodies. In ''[=NiGHTS=]: Journey into Dreams'', this is much more prominent, being a carefree TricksterArchetype with the voice of young boy (according to WordOfGod anyway) and the ClockTower iconic to the game resembling the Elizabeth Tower to accent it.

to:

* PeterPanParody: The titular [=NiGHTS=] bears many resemblances to Peter Pan, most notably being defined by their ability to fly and the freedom it embodies. In ''[=NiGHTS=]: Journey into Dreams'', this is much more prominent, being a carefree TricksterArchetype with the voice of a young boy (according to WordOfGod anyway) and the ClockTower iconic to the game resembling the Elizabeth Tower to accent it.
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Tropes are related to Journey of Dreams, which already has these exact examples.


* AsLongAsThereIsEvil: [[spoiler:Wizeman]] pulls this in the first ending of ''Journey of Dreams'', although [[spoiler:it's subverted in the true ending.]]
* AttentionDeficitOohShiny: How [=NiGHTS=] is characterized in ''Journey of Dreams''.
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* ExcusePlot: All the backstory about NiGHTS, Nightopia, the Ideya, and Wizeman is mostly pushed aside during actual gameplay, which is about flying around colourful worlds and racking up tons of points. However, this might be a subversion considering how much said plot factors into the gameplay itself and the symbolism of whats going on. Most notably, the four Ideyas correspond to different aspects of the human psyche. The White Ideya represents purity, for instance, while the Blue Ideya represents intelligence as another example. The one Ideya the Nightmarens fail to steal at the beginning of each stage, the Red Ideya, embodies courage and is ultimately what allows the children to dualize with NiGHTS. It's also the major issue haunting both kids in the real world, as Elliot struggles with bullying and standing up for himself while Claris is trying to work up the nerve to perform in an important recital. [[spoiler: The final level sees the kids use the Red Ideya to fly without dualizing with NiGHTS, symbolizing them overcoming their fears.]]

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* ExcusePlot: All the backstory about NiGHTS, [=NiGHTS=], Nightopia, the Ideya, and Wizeman is mostly pushed aside during actual gameplay, which is about flying around colourful worlds and racking up tons of points. However, this might be a subversion considering how much said plot factors into the gameplay itself and the symbolism of whats what's going on. Most notably, the four Ideyas correspond to different aspects of the human psyche. The White Ideya represents purity, for instance, while the Blue Ideya represents intelligence as another example. The one Ideya the Nightmarens fail to steal at the beginning of each stage, the Red Ideya, embodies courage and is ultimately what allows the children to dualize with NiGHTS.[=NiGHTS=]. It's also the major issue haunting both kids in the real world, as Elliot struggles with bullying and standing up for himself while Claris is trying to work up the nerve to perform in an important recital. [[spoiler: The [[spoiler:The final level sees the kids use the Red Ideya to fly without dualizing with NiGHTS, [=NiGHTS=], symbolizing them overcoming their fears.]]



* KidHero: Claris, Elliot, Will and Helen are all kids, but their unique Ideyas make them [=NiGHTS=]' only hope to stop Wizeman.

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* KidHero: Claris, Elliot, Will Will, and Helen are all kids, but their unique Ideyas make them [=NiGHTS=]' only hope to stop Wizeman.



* OurDemonsAreDifferent: Nightmaren are child-terrorising, soul/ideya stealing servants of an evil diety in the clash between good and evil. [=NiGHTS=]'s, Reala's and Jackle's jester hats are reminiscent of demonic horns too.

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* OurDemonsAreDifferent: Nightmaren are child-terrorising, soul/ideya stealing child-terrorizing, soul/ideya-stealing servants of an evil diety deity in the clash between good and evil. [=NiGHTS=]'s, Reala's Reala's, and Jackle's jester hats are reminiscent of demonic horns too.



* TimedMission: All of the levels are on a strict timer. If it reaches zero, the fusion is cancelled and the kid must make it back to [=NiGHTS=] while avoiding a clock-like enemy. Touching this guy results in a Game Over. Of course, in boss battles (and the final level), the timer running out equals instant failure.

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* TimedMission: All of the levels are on a strict timer. If it reaches zero, the fusion is cancelled and the kid must make it back to [=NiGHTS=] while avoiding a clock-like enemy. Touching this guy results in a Game Over.GameOver. Of course, in boss battles (and the final level), the timer running out equals instant failure.
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Added DiffLines:

* ExcusePlot: All the backstory about NiGHTS, Nightopia, the Ideya, and Wizeman is mostly pushed aside during actual gameplay, which is about flying around colourful worlds and racking up tons of points. However, this might be a subversion considering how much said plot factors into the gameplay itself and the symbolism of whats going on. Most notably, the four Ideyas correspond to different aspects of the human psyche. The White Ideya represents purity, for instance, while the Blue Ideya represents intelligence as another example. The one Ideya the Nightmarens fail to steal at the beginning of each stage, the Red Ideya, embodies courage and is ultimately what allows the children to dualize with NiGHTS. It's also the major issue haunting both kids in the real world, as Elliot struggles with bullying and standing up for himself while Claris is trying to work up the nerve to perform in an important recital. [[spoiler: The final level sees the kids use the Red Ideya to fly without dualizing with NiGHTS, symbolizing them overcoming their fears.]]
Is there an issue? Send a MessageReason:
If it's not an example of this trope, then it shouldn't be listed under this trope, right?


** [=NiGHTS=] literally plays tennis with Reala in ''VideoGame/SegaSuperstars Tennis'', but that's more of an example of GoKartingWithBowser.
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* ''ComicBook/NiGHTSIntoDreams'' (Creator/ArchieComics, 1998)

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* ''ComicBook/NiGHTSIntoDreams'' ''ComicBook/NightsIntoDreams'' (Creator/ArchieComics, 1998)
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* ''VideoGame/FeelTheMagic: XY/XX'' (DS, 2004)[[note]]A [=NiGHTS=] wig can be unlocked for the girl.[[/note]]
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* ContinuingIsPainful: Running out of time during a boss fight sends the player back to the level select screen.


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* MultipleEndings: Claris and Elliot share the final stage, but it must be cleared with both to enable the full ending where they reunite after overcoming their personal hardships.
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zero context example


* BadDreams: What the visitors in both games are trying to overcome.
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The main objective of each level is to collect enough Blue Chips in order to recover objects known as Ideya from Wizeman's minions, the Nightmaren. Claris and Elliot can only walk on the ground and are constantly chased by an Alarm Egg, which will [[CrashingDreams wake them up]] and end the game if it catches up to them. [=NiGHTS=] is able to [[FusionDance dualize]] with one of the children; doing so will allow [=NiGHTS=] to leave the prison temporarily. [=NiGHTS=] can fly, perform complex aerial acrobatics, and drill through the air very quickly. After all the Ideya in a level has been recovered, [=NiGHTS=] will be teleported to a boss fight, and good rankings in all stages are needed to access the final boss and ending.

to:

The main objective of each level is to collect enough Blue Chips in order to recover objects known as Ideya from Wizeman's minions, the Nightmaren. Claris and Elliot can only walk on the ground and are constantly chased by an Alarm Egg, which will [[CrashingDreams wake them up]] and end the game if it catches up to them. [=NiGHTS=] is able to [[FusionDance dualize]] with one of the children; doing so will allow [=NiGHTS=] to leave the prison temporarily. [=NiGHTS=] can fly, perform complex aerial acrobatics, and drill through the air very quickly. After all the Ideya in a level has have been recovered, [=NiGHTS=] will be teleported to a boss fight, and good rankings in all stages are needed to access the final boss and ending.
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None


The main objective of each level is to collect enough "Blue Chips" in order to recover objects known as "Ideya" from Wizeman's minions: the Nightmaren. The controls are separated into two distinct styles: the children and [=NiGHTS=]. Claris and Elliot can only walk on the ground and are constantly chased by an "Alarm Egg", which will [[CrashingDreams wake them up]] and end the game if it catches up to them. [=NiGHTS=] is able to "[[FusionDance dualize]]" with one of the children, doing so will allow [=NiGHTS=] to leave the prison temporarily. [=NiGHTS=] can fly, perform complex aerial acrobatics, and drill through the air very quickly. After all the Ideya in a level has been recovered, [=NiGHTS=] will be teleported to a boss fight, and good rankings in all stages are needed to access the final boss and ending.

After the initial game's success, a spinoff titled ''Christmas [=NiGHTS=]'' was developed, featuring an extensive HolidayMode remix of the first game's levels. A [[ComicBook/NiGHTSIntoDreams six-issue miniseries]] by Creator/ArchieComics was published in 1998, and "The World of ''[=NiGHTS=] into Dreams...''" made an appearance in the ''[[ComicBook/SonicTheHedgehogMegaManWorldsUnite Worlds Unite]]'' crossover event, also by Archie. [=NiGHTS=] became a featured character in other Sega games, particularly crossovers with Sonic, and became somewhat infamous for having more appearances in other games than their own series.

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The main objective of each level is to collect enough "Blue Chips" Blue Chips in order to recover objects known as "Ideya" Ideya from Wizeman's minions: minions, the Nightmaren. The controls are separated into two distinct styles: the children and [=NiGHTS=]. Claris and Elliot can only walk on the ground and are constantly chased by an "Alarm Egg", Alarm Egg, which will [[CrashingDreams wake them up]] and end the game if it catches up to them. [=NiGHTS=] is able to "[[FusionDance dualize]]" [[FusionDance dualize]] with one of the children, children; doing so will allow [=NiGHTS=] to leave the prison temporarily. [=NiGHTS=] can fly, perform complex aerial acrobatics, and drill through the air very quickly. After all the Ideya in a level has been recovered, [=NiGHTS=] will be teleported to a boss fight, and good rankings in all stages are needed to access the final boss and ending.

After the initial game's success, a spinoff titled ''Christmas [=NiGHTS=]'' was developed, featuring an extensive HolidayMode remix of the first game's first levels. A [[ComicBook/NiGHTSIntoDreams six-issue miniseries]] by Creator/ArchieComics was published in 1998, and "The World of ''[=NiGHTS=] into Dreams...''" made an appearance in the ''[[ComicBook/SonicTheHedgehogMegaManWorldsUnite Worlds Unite]]'' crossover event, also by Archie. [=NiGHTS=] became a featured character in other Sega games, particularly crossovers with Sonic, and became somewhat infamous for having more appearances in other games than their own series.
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* LastNoteNightmare: All of the boss fight music gradually gets more frantic and ends with the losing sound effect and dark reprise of 'Dreams Dreams.'

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* LastNoteNightmare: All of the boss fight music gradually gets more frantic and ends before ending with the losing sound effect and a dark reprise of 'Dreams Dreams.'
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* EasyLevelsHardBosses: Claris has levels that are easy to score a lot of points in, but more difficult, time-wasting bosses compares to Eilliot.

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* EasyLevelsHardBosses: Claris has levels that are easy to score a lot of points in, but more difficult, time-wasting bosses compares to Eilliot.Elliot.
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* EasyLevelsHardBosses: Claris has levels that are easy to score a lot of points in, but more difficult, time-wasting bosses compares to Eilliot.


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* HardLevelsEasyBosses: Elliot's bosses tend to be easier than Claris's, but his stages are harder to get good scores in.
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Added DiffLines:

* LastNoteNightmare: All of the boss fight music gradually gets more frantic and ends with the losing sound effect and dark reprise of 'Dreams Dreams.'

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Removed: 18

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* CatsAreMean: The first game has Clawz, a boss that looks lie a demonic feline. Bomamba, to an extent, since the cats are her weapons [[spoiler:and her weakness]].

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* CatsAreMean: The first game has Clawz, a boss that looks lie like a demonic feline. Bomamba, to an extent, since the cats are her weapons [[spoiler:and her weakness]].



%%* CultSoundtrack

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