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* AllThereInTheManual: The game includes a huge [[http://www.nexusclash.com/wiki/index.php/Main_Page wiki]] that contains all of the {{Canon}} backstory articles as well as everything about the game.

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* AllThereInTheManual: The game includes a huge [[http://www.nexusclash.com/wiki/index.php/Main_Page [http://nexusclash.windrunner.mx/wiki/index.php?title=Main_Page wiki]] that contains all of the {{Canon}} backstory articles as well as everything about the game.
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* LifeDrain: Any Pariah can learn to use Blood Taste, an ability that compensates for [[NoCureForEvil demons' inability to heal other demons]].
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* WingedHumanoid: Most high-leveled Angels and Demons have wings as their movement skill. Transcended characters usually [[PortalNetwork find]] [[MyDeathIsOnlyTheBeginning other]] [[SuperSpeed ways]] of getting around.

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* WingedHumanoid: Most high-leveled Angels and Demons have wings as their movement skill. Transcended characters characters, and the angels and demons who ''don't'' have wings, usually [[PortalNetwork find]] [[MyDeathIsOnlyTheBeginning other]] [[SuperSpeed ways]] of getting around.

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* ArchaicWeaponForAnAdvancedAge: Swords and bows are seen alongside firearms and grenades, and are just as effective, but Valhalla itself is a modern city.

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* ArchaicWeaponForAnAdvancedAge: Swords and bows are seen alongside firearms and grenades, and are just as effective, but Valhalla itself is always a modern city.city.
* AscendedFanon: The tendency of players to fall off of chain bridges in [[FloatingContinent Purgatorio]] was once blamed on 'Chain Gremlins' keeping the chains oiled and slippery. Chain Gremlins have since appeared in the game and now do [[LethalJokeCharacter a lot more damage]] than just making people fall over.
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* KnightTemplar: High-leveled Angels can learn the Hand of Zealotry skill, which allows them to kill Neutral characters without moral consequence. Some are even nastier than that; Archons with Holier than Thou can freely injure (but not kill, that costs a couple of morality points) ''anyone who is less moral than them''.

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* KnightTemplar: High-leveled Angels can learn the Hand of Zealotry skill, which allows them to kill Neutral characters without moral consequence. Some are even nastier than that; Archons with Holier than Thou HolierThanThou can freely injure (but not kill, that costs a couple of morality points) ''anyone who is less moral than them''.

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* PlayerVersusPlayer, PVPBalanced: Almost all combat is player vs. player. The few wandering monsters that exist require dozens of characters to bring down. No monsters in Clash yet, but give it time.

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* PlayerVersusPlayer, PVPBalanced: Almost all combat is player vs. player. The few wandering monsters that exist require dozens of characters to bring down. No monsters
** Partially subverted by the [[OurZombiesAreDifferent Shambling Zombie]] plague
in Clash yet, ''Clash'', which requires [[GameplayDerailment player manipulation]] to spread to new planes but give it time.quickly takes on a life of its own once established.

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* CastFromHitPoints: {{FallenAngel}}s can reload their weapons from hit points. Their Good counterpart, the [[AscendedDemon Redeemed]], can cast from ''morality'' points, putting their Redemption at risk in exchange for awesome combat abilities. The exact mechanisms vary from Breath to Breath, but in general, if it comes in points there's a way to cast from it.

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* CastFromHitPoints: {{FallenAngel}}s {{Fallen Angel}}s can reload their weapons from hit points. Their Good counterpart, the [[AscendedDemon Redeemed]], can cast from ''morality'' points, putting their Redemption at risk in exchange for awesome combat abilities. The exact mechanisms vary from Breath to Breath, but in general, if it comes in points there's a way to cast from it.



* TheWildWest: The original game had this theme for Nifleheim, the land of death.


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* TheWildWest: The original game had this theme for Nifleheim, the land of death.
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* GameMod: There's a wide selection of player-created [[http://www.nexusclash.com/wiki/index.php/Extensions extensions]] that enhance the interface.
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* AntiPoopSocking: Much like ''VideoGame/UrbanDead'', there's a pretty limited number of character actions that any player can do in a day.

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* AntiPoopSocking: Much like in ''VideoGame/UrbanDead'', there's a pretty limited number of character actions that any player can do in a day.
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** Many Nexus fans also consider the entire series a SpiritualSuccessor to UrbanDead.

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** Many Nexus fans also consider the entire series a SpiritualSuccessor to UrbanDead.''VideoGame/UrbanDead''.
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* SpiritualSuccessor: Nexus Clash is this to Nexus War.
** As a game about the birth of the next universe, it's both a SpiritualSuccessor ''and'' a direct sequel.

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* SpiritualSuccessor: Nexus Clash is this to Nexus War.
**
War. As a game about the birth of the next universe, it's both a SpiritualSuccessor ''and'' a direct sequel.sequel.
** Many Nexus fans also consider the entire series a SpiritualSuccessor to UrbanDead.
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** Support Caster: Centered on StatusBuffs, StandardStatusEffects, and UtilityMagic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)

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** Support Caster: Centered on StatusBuffs, [[StatusBuff Status Buffs]], StandardStatusEffects, and UtilityMagic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)
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** Support Caster: Centered on [[StatusBuff]]s, StandardStatusEffects, and UtilityMagic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)

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** Support Caster: Centered on [[StatusBuff]]s, StatusBuffs, StandardStatusEffects, and UtilityMagic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)
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** Support Caster: Centered on {{StatusBuff}}s, StandardStatusEffects, and UtilityMagic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)

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** Support Caster: Centered on {{StatusBuff}}s, [[StatusBuff]]s, StandardStatusEffects, and UtilityMagic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)
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** Support Caster: Centered on StandardStatusBuff, StandardStatusEffects, and UtilityMagic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)

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** Support Caster: Centered on StandardStatusBuff, {{StatusBuff}}s, StandardStatusEffects, and UtilityMagic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)
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-->The universe - all that we know, all that exists - is dying. It is time for a new universe to be born.

-->In a faraway place and time, souls do battle to determine which ethos will dominate the new creation. This place is known by many names but those there refer to it as The Nexus.

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-->The -->''The universe - all that we know, all that exists - is dying. ''dying''. It is time for a new universe to be born.

-->In
born. In a faraway place and time, souls do battle to determine which ethos will dominate the new creation. This place is known by many names but those there refer to it as The Nexus.
Nexus.''

--> ''Every action is measured in the scales of creation to determine what changes each new Breath will bring.''
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Article rehashing because this franchise has been Un Canceled, take four.


''Nexus War'' is a series of free browser-based {{MMORPG}}s that revolves around a cosmic struggle in which the forces of good, evil and free will fight over the destiny of a constantly [[EternalRecurrence reincarnating]] universe. It is similar in style to ''VideoGame/UrbanDead'', and much of the original player base consisted of players of both games.

The original ''[[http://www.nexuswar.com Nexus War]]'' was created and administrated by Brandon Harris (aka Jorm) and ran from early 2007 to late 2009. The game was set on the (fictitious) Caribbean archipelago of St. Germaine, which was ripped from the face of the Earth in a massive hurricane. St. Germaine became the eternal battleground of Valhalla, and war between the [[PowersThatBe Elder Powers]] of good, evil, and free will raged across the islands and the extra-dimensional planes connected to them.

In late 2009, Jorm announced that he was unable to keep up with the cost of running the servers and was preparing to shut down the game. However, he ended the game with a bang -- the war between the Elder Powers escalated into a GrandFinale that saw epic battles, dramatic changes in the landscape, and avatars of the Elder Powers walking among mortals. The planes of existence closed off one by one until the game reached its final conclusion in mid-October of 2009.

The series was soon UnCanceled by [[http://www.nexusclash.com/ Nexus Clash]], a SpiritualSuccessor created by one of the site staff of the first game. Nexus Clash retains most of the original format, with a number of twists - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and rebooting of the game world. Other new features include new character classes such as {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]], new planes to explore, and more clearly defined character roles.

Has a [[Characters/NexusWar character sheet]] for each class. (Not yet finished)

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''Nexus War'' is a series of free browser-based {{MMORPG}}s that revolves around a cosmic struggle in which between the forces of good, evil and free will fight over the destiny of a constantly [[EternalRecurrence reincarnating]] universe. It is similar in style to ''VideoGame/UrbanDead'', and much of there is considerable overlap between the original player base consisted of players of both games.

The original ''[[http://www.nexuswar.com Nexus War]]'' was created and administrated by Brandon Harris (aka Jorm) and ran from early 2007 to late 2009. The game was set on the (fictitious) fictitious Caribbean archipelago of St. Germaine, which was ripped from the face of the Earth in a massive hurricane. St. Germaine became the eternal battleground of Valhalla, and war between the [[PowersThatBe Elder Powers]] of good, evil, and free will raged across the islands and the extra-dimensional planes connected to them.

In late 2009, Jorm announced that he was unable to keep up with the cost of running the servers and was preparing to shut down the game. However, he ended the game with a bang -- the war between the Elder Powers escalated into a GrandFinale that saw epic battles, dramatic changes in the landscape, and avatars of the Elder Powers walking among mortals. The planes of existence closed off one by one until the game reached its final conclusion in mid-October of 2009.

The series was soon UnCanceled by [[http://www.nexusclash.com/ Nexus Clash]], a SpiritualSuccessor created by one of the site staff of the first game. Nexus Clash retains most of the original format, with a number of twists - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and rebooting redesigning of the game world. Other new features include new character classes such as {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]], new planes to explore, and more clearly defined character roles.

Has a [[Characters/NexusWar character sheet]] for each class. (Not yet finished)
class.



* ActionBomb: Explosive Murder, which despite its mechanical inefficiency is one of the most popular skills for its class. In general, players like blowing themselves up.

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* ActionBomb: Explosive Murder, which despite its mechanical inefficiency [[AwesomeButImpractical inefficiency]] is one of the most popular skills for its class. In general, players like blowing themselves up.



* AnAdventurerIsYou: ''Nexus Clash'' has explicitly defined role divisions. Each alignment has six T3 classes descending from two T2 classes filling the following six roles

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* AnAdventurerIsYou: ''Nexus Clash'' has explicitly defined role divisions. Each alignment has six T3 two Tier 2 classes descending from two T2 that break out into six Tier Three classes filling the following six rolesroles:



* AntiPoopSocking: Using the techniques from ''VideoGame/UrbanDead'', though they're loosened up a little. There's a pretty limited number of character actions that a player can do in a day.
* {{Arcadia}}: The plane of Elysium/Paradise. The first game paired this with a FluffyCloudHeaven floating in the sky above it, with clouds solid enough to support lakes, forests and castles.

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* AntiPoopSocking: Using the techniques from Much like ''VideoGame/UrbanDead'', though they're loosened up a little. There's there's a pretty limited number of character actions that a any player can do in a day.
* {{Arcadia}}: The plane of Elysium/Paradise. The first game paired One version of this with plane also had a FluffyCloudHeaven floating in the sky above it, with clouds solid enough to support lakes, forests and castles.



* BottomlessPit: The Pit of Azazel. Several planes seem to consist mostly of this.

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* BottomlessPit: The Pit of Azazel. Several planes seem to consist mostly of this.



* BribingYourWayToVictory: Entirely averted. The items that can be purchased with donations have no in-game effect and just make your character look more unique.
* CarFu: Divine Champions using the Cloak of Steel skills could pick up a variety of heavy things to use as weapons, including vehicles, trees, streetlights, and statues. Much has been written about the irony of getting flattened by an ambulance.
* CastFromHitPoints: Played straight, along with (arguably) Cast From Action Points, Cast From Divine Favor Points, Cast From ''Morality'' Points, and so forth. The exact mechanism varies from Breath to Breath, but it comes in points, there's a way to cast from it.

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* BribingYourWayToVictory: Entirely averted. The items that can be purchased with donations have no in-game effect and just make your character look more unique.
unique. You can donate to get more characters than the initial three, but those characters still can't help each other.
* CarFu: In the first game, Divine Champions using the Cloak of Steel skills could pick up a variety of heavy things to use as weapons, including vehicles, trees, streetlights, and statues. Much has been written about the irony of getting flattened by an ambulance.
* CastFromHitPoints: Played straight, along with (arguably) Cast From Action Points, Cast From Divine Favor Points, Cast From ''Morality'' Points, and so forth. {{FallenAngel}}s can reload their weapons from hit points. Their Good counterpart, the [[AscendedDemon Redeemed]], can cast from ''morality'' points, putting their Redemption at risk in exchange for awesome combat abilities. The exact mechanism varies mechanisms vary from Breath to Breath, but in general, if it comes in points, points there's a way to cast from it.



** As a chainsaw powered by goodness, the Clockwork Blade took this trope literally.

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** As a chainsaw powered by goodness, the Clockwork Blade took takes this trope literally.



* ChurchMilitant: Ten of them, one for each Elder Power and one for those who want to RageAgainstTheHeavens. Advancement in the church is mainly by killing followers of Powers your patron dislikes.
* ClassAndLevelSystem, PointBuildSystem: Every character starts out as a Mortal. At level 10, they can take a secondary class based on their alignment. A third class can be added at level 20, determined by the character's secondary class.

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* ChurchMilitant: Ten Eleven of them, one for each Elder Power and Power, one for those who want to RageAgainstTheHeavens. Advancement RageAgainstTheHeavens, and another as a prize for the winner of the last Breath. Given the [[GodIsFlawed nature]] of the Elder Powers, players have spent much of the game trying to figure out what exactly causes advancement in the church is mainly by church, though killing followers of Powers your patron dislikes.
dislikes is usually a good start.
* ClassAndLevelSystem, PointBuildSystem: Every character starts out as a Mortal. At level 10, they can take a secondary second-tier class based on their alignment. A third third-tier class can be added at level 20, determined by the character's secondary second-tier class.



* ElementalRockPaperScissors: The Elementalist class. Learning an elemental skill increases resistance to that element...and vulnerability to the others.
* EnemyScan: Several starting skills do this. They all scan something different, though, so most folks pick up all of them.

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* ElementalRockPaperScissors: The Elementalist class.class had this in spades. Learning an elemental skill increases resistance to that element...and vulnerability to the others.
* EnemyScan: Several starting basic skills do this. They all scan something different, though, so most folks pick up all of them.them eventually.



* FireAndBrimstoneHell: The plane of Gehenna flipflops between this and EvilIsDeathlyCold.
* FloatingContinent: The island plane of Purgatorio is floating in endless void.

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* FireAndBrimstoneHell: The plane of Gehenna Gehenna/Stygia flipflops between this and EvilIsDeathlyCold.
* FloatingContinent: The island plane of Purgatorio is floating in endless void. If you lose your footing, it really ''is'' [[NotTheFallThatKillsYou the fall that kills you]].



* ManaDrain: This happens a lot, especially when fighting Revenants.

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* ManaDrain: This happens a lot, especially lot. The Defiler class uses it as their signature move, although it's also a danger when fighting Revenants.



* TheWildWest: The plane of Nifleheim, before it became the land of death.

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* TheWildWest: The plane of original game had this theme for Nifleheim, before it became the land of death.



* WingedHumanoid: Most high-leveled Angels and Demons have wings as their movement skill. Transcended characters usually find other ways of getting around.

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* WingedHumanoid: Most high-leveled Angels and Demons have wings as their movement skill. Transcended characters usually find other ways [[PortalNetwork find]] [[MyDeathIsOnlyTheBeginning other]] [[SuperSpeed ways]] of getting around.
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* RevolversAreJustBetter: The [[RareGuns Walker Colt]] from the first game was Just Better than every other firearm in the game - until you had to reload it...

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* RevolversAreJustBetter: The [[RareGuns Walker Colt]] from the first game was Just Better than every other firearm in the game in every way - until you had to reload it...



** As a game about the birth of the next universe, it's both a SpiritualSuccessor AND a direct sequel.

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** As a game about the birth of the next universe, it's both a SpiritualSuccessor AND ''and'' a direct sequel.
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* GrandFinale: When the original game closed, the outer planes shut down one by one, Valhalla was sucked into the void, and the gods walked the earth. Later ''Nexus Clash'' Breaths have made this a more regular occurrence, albeit with less fanfare.

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* GrandFinale: When the original first game closed, ended, the outer planes shut down one by one, Valhalla was sucked into the void, and the gods walked the earth. Later ''Nexus Clash'' Breaths have made this a more regular occurrence, albeit with less fanfare.



* HolyHandGrenade: And ''how''. Angels have all the big guns.

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* HolyHandGrenade: And ''how''. Demons have dirty tricks, but Angels have all the big guns.



* RevolversAreJustBetter: The only pistols available are a revolver of unknown caliber and a Walker Colt.

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* RevolversAreJustBetter: The only pistols available are a revolver of unknown caliber and a [[RareGuns Walker Colt.Colt]] from the first game was Just Better than every other firearm in the game - until you had to reload it...

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The series was soon UnCanceled by [[http://www.nexusclash.com/ Nexus Clash]], a SpiritualSuccessor created by BobGeneric, one of the site administrators of the first game. Nexus Clash retains most of the original format, with a number of twists - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and rebooting of the game world. Other new features include new character classes such as {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]], new planes to explore, and more clearly defined character roles.

to:

The series was soon UnCanceled by [[http://www.nexusclash.com/ Nexus Clash]], a SpiritualSuccessor created by BobGeneric, one of the site administrators staff of the first game. Nexus Clash retains most of the original format, with a number of twists - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and rebooting of the game world. Other new features include new character classes such as {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]], new planes to explore, and more clearly defined character roles.



* {{Arcadia}}: The plane of Elysium.
** FluffyCloudHeaven: The plane of Nimbus, which was in the sky far above Elysium/Paradise and composed of clouds solid enough to support lakes, forests, and castles.

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* {{Arcadia}}: The plane of Elysium.
** FluffyCloudHeaven:
Elysium/Paradise. The plane of Nimbus, which was first game paired this with a FluffyCloudHeaven floating in the sky far above Elysium/Paradise and composed of it, with clouds solid enough to support lakes, forests, forests and castles.
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If I said who Jorm is, I should say who Bob is.


The series was soon UnCanceled by [[http://www.nexusclash.com/ Nexus Clash]], a fan-made SpiritualSuccessor that introduced a number of twists - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and rebooting of the game world. Other new features include new character classes such as {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]], new planes to explore, and more clearly defined character roles.

to:

The series was soon UnCanceled by [[http://www.nexusclash.com/ Nexus Clash]], a fan-made SpiritualSuccessor that introduced created by BobGeneric, one of the site administrators of the first game. Nexus Clash retains most of the original format, with a number of twists - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and rebooting of the game world. Other new features include new character classes such as {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]], new planes to explore, and more clearly defined character roles.
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* {{Arcadia}}: The plane of Paradise.

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* {{Arcadia}}: The plane of Paradise.Elysium.
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* HandCannon: The Small Cannon, wrenched from the deck of AgeOfSail ships and turned on one's enemies to lethal effect. It took a while to reload, though. The original game was less literal but followed this trope closely enough with the [[http://en.wikipedia.org/wiki/Walker_Colt Walker Colt revolver]].

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* HandCannon: The Small Cannon, wrenched from the deck of AgeOfSail [[WoodenShipsAndIronMen Age of Sail]] ships and turned on one's enemies to lethal effect. It took a while to reload, though. The original game was less literal but followed this trope closely enough with the [[http://en.wikipedia.org/wiki/Walker_Colt Walker Colt revolver]].

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Removed: 135

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** FluffyCloudHeaven: The plane of Nimbus, which was in the clouds far above Paradise. Composed of clouds solid enough to support lakes, forests, and castles.
*** And if you're flying and you try to land on the Empty Sky tiles in the Nimbus, you'll splatter on the ground somewhere in Paradise.

to:

** FluffyCloudHeaven: The plane of Nimbus, which was in the clouds sky far above Paradise. Composed Elysium/Paradise and composed of clouds solid enough to support lakes, forests, and castles.
*** And if you're flying and you try to land on the Empty Sky tiles in the Nimbus, you'll splatter on the ground somewhere in Paradise.
castles.



* FloatingContinent: The planes of Purgatorio and Nifleheim are both floating in endless void.

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* FloatingContinent: The planes island plane of Purgatorio and Nifleheim are both is floating in endless void.



* HandCannon: The [[http://en.wikipedia.org/wiki/Walker_Colt Walker Colt revolver]]. Dealt as much damage as a rifle with better accuracy and more slots for enchantments. It took a while to reload, though.

to:

* HandCannon: The Small Cannon, wrenched from the deck of AgeOfSail ships and turned on one's enemies to lethal effect. It took a while to reload, though. The original game was less literal but followed this trope closely enough with the [[http://en.wikipedia.org/wiki/Walker_Colt Walker Colt revolver]]. Dealt as much damage as a rifle with better accuracy and more slots for enchantments. It took a while to reload, though.
Is there an issue? Send a MessageReason:
None


The game was soon UnCanceled as [[http://www.nexusclash.com/ Nexus Clash]], a fan-made SpiritualSuccessor that introduced a number of twists - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and rebooting of the game world. Other new features include new character classes such as {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]], new planes to explode, and more clearly defined character roles.

to:

The game series was soon UnCanceled as by [[http://www.nexusclash.com/ Nexus Clash]], a fan-made SpiritualSuccessor that introduced a number of twists - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and rebooting of the game world. Other new features include new character classes such as {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]], new planes to explode, explore, and more clearly defined character roles.



* AnotherDimension: Several of these, usually including at least one plane for each alignment. Some Breaths have had [[BlueAndOrangeMorality different]] options, though.

to:

* AnotherDimension: Several of these, usually including at least one plane for each alignment. Some Breaths have had [[BlueAndOrangeMorality different]] options, though.options.



** FluffyCloudHeaven: The plane of Nimbus, which is in the clouds far above Paradise. Composed of clouds solid enough to support lakes, forests, and castles.

to:

** FluffyCloudHeaven: The plane of Nimbus, which is was in the clouds far above Paradise. Composed of clouds solid enough to support lakes, forests, and castles.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
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-->Every action is measured in the scales of creation to determine what changes each new Breath will bring.
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Added NC page quote.

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-->Every action is measured in the scales of creation to determine what changes each new Breath will bring.
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None


The game was soon UnCanceled as [[http://www.nexusclash.com/ Nexus Clash]], a fan-made SpiritualSuccessor with a number of changes - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and rebooting of the game world. Other new features include new classes such as including {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]], new planes to explode, and more clearly defined character roles.

to:

The game was soon UnCanceled as [[http://www.nexusclash.com/ Nexus Clash]], a fan-made SpiritualSuccessor with that introduced a number of changes twists - most notably, the regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game in the form of occasional wiping and rebooting of the game world. Other new features include new character classes such as including {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]], new planes to explode, and more clearly defined character roles.
Is there an issue? Send a MessageReason:
None


In late 2009, Jorm announced that he was unable to keep up with the cost of running the servers and was preparing to shut down the game. However, he ended the game with a bang -- the war between the Elder Powers escalated into a GrandFinale that saw epic battles, dramatic changes in the landscape, and avatars of the Elder Powers walking among mortals. The planes of existence closed off one by one until only Purgatorio remained. And in mid-October of 2009, with Marquai as the victor, the game reached its final conclusion.

It spawned a successor, in the form of [[http://www.nexusclash.com/ Nexus Clash]] (also known as ''Worlds in Global Battle Locked'' or even [=BobWar=]). Made by a former member, it has a number of changes, which include the game being started from scratch around every year or so, with each iteration of the game being called a "Breath"; as well as new classes, including {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]] much to the fandom's content.

to:

In late 2009, Jorm announced that he was unable to keep up with the cost of running the servers and was preparing to shut down the game. However, he ended the game with a bang -- the war between the Elder Powers escalated into a GrandFinale that saw epic battles, dramatic changes in the landscape, and avatars of the Elder Powers walking among mortals. The planes of existence closed off one by one until only Purgatorio remained. And in mid-October of 2009, with Marquai as the victor, the game reached its final conclusion.

It spawned a successor,
conclusion in the form mid-October of 2009.

The game was soon UnCanceled as
[[http://www.nexusclash.com/ Nexus Clash]] (also known as ''Worlds in Global Battle Locked'' or even [=BobWar=]). Made by Clash]], a former member, it has fan-made SpiritualSuccessor with a number of changes, which include changes - most notably, the game being started from scratch around every year or so, with each iteration regular deaths and rebirths (or "Breaths") of the universe described in the backstory are now a direct feature of the game being called a "Breath"; as well as in the form of occasional wiping and rebooting of the game world. Other new classes, features include new classes such as including {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]] much Demons]], new planes to the fandom's content.
explode, and more clearly defined character roles.



* AlienGeometries: The original Nexus War was won by Marquai, the Power of time, order and engineering. As his victory loomed, everything became more angular -the moon was now octagonal, clouds were square or triangular, etc. Nexus Clash's Kaleidoscopia probably counts too.

to:

* AlienGeometries: The original Nexus War was won by Marquai, the Elder Power of time, order and engineering. As his victory loomed, everything became more angular -the - the moon was now octagonal, clouds were square or triangular, etc. Nexus Clash's Kaleidoscopia probably counts too.

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