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* DropTheHammer: Of course, the dwarves have a ship called the "Hammer." A slower but far more powerful melee ship that blasts out a shockwave around the ship's bow to attack.
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* AttackDrone: The dragon's armada consists of a massive ammount of robot fighters and three motherships.
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* AttackDrone: The dragon's armada consists of a massive ammount amount of robot fighters and three motherships.
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* ExtraTurn: This is the extra action variant - picking up energy dropped by destroyed enemy ships grants an additional action for one of the three turns in combat.
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* FantasticFirearms: The orcish starfighter is built around a gigantic wizard's staff that fires [[RecursiveAmmo recursively-splitting bolts]] of magical force.
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Tropes in ''Next Jump: SHMUP Tactics'' include:
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Direct link.
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* TransformationIsAFreeAction: The ''Knight'' switches between Sword and Shield mode at the touch of a button, even when the Sword's EnergyBlade is engaged.
* WaveMotionGun: Some optional weapons, such as the Big Bullet, cost 4 Energy, which is all the energy a ship can hold without the "Extra Battery" accessory.
* WaveMotionGun: Some optional weapons, such as the Big Bullet, cost 4 Energy, which is all the energy a ship can hold without the "Extra Battery" accessory.
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* TransformationIsAFreeAction: The ''Knight'' switches between Sword and Shield mode at the touch of a button, even when the Sword's EnergyBlade LaserBlade is engaged.
* WaveMotionGun: Some optional weapons, such as the Big Bullet, cost 4 Energy, which is all the energy a ship can hold without the "Extra Battery"accessory.accessory.
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* WaveMotionGun: Some optional weapons, such as the Big Bullet, cost 4 Energy, which is all the energy a ship can hold without the "Extra Battery"
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/next_jump_shmup_tactics.jpg]]
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''Next Jump: SHMUP Tactics'' is a cross between a vertical-scrolling ShootEmUp, a turn-based tactical simulation, and a spaceship sim produced in 2017 by Post-Mortem Pixels.
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* EnhancedArchaicWeapon: Star fighters are equipped with advanced versions of the manufacturer's traditional weapons: elven laser bows, dwarven quake hammers, and human power knives. The Crimson Knights also have a ship built around a massive LaserBlade and one built around a ramming targe.
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* EnhancedArchaicWeapon: Star fighters are equipped with advanced versions of the manufacturer's traditional weapons: elven laser bows, dwarven quake hammers, and human power knives. The Crimson Knights Red Legion also have a ship built around a massive LaserBlade and one built around a ramming targe.
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* DrunkDriver: All your pilots are blitzed. When you die, you even get told what the drink you had in your hand was (such as "the last bottle of vodka produced by The Dark One," for example). And no, they don't tell you not to drink and drive IRL either.
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* EnergyBow: The elven ''Ballista'' is built around, as the name suggests, a huge crossbow that fires laser bolts.
* EnhancedArchaicWeapon: Star fighters are equipped with advanced versions of the manufacturer's traditional weapons: elven laser bows, dwarven quake hammers, and human power knives. The Crimson Knights also have a ship built around a massive LaserBlade and one built around a ramming targe.
* EnhancedArchaicWeapon: Star fighters are equipped with advanced versions of the manufacturer's traditional weapons: elven laser bows, dwarven quake hammers, and human power knives. The Crimson Knights also have a ship built around a massive LaserBlade and one built around a ramming targe.
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* MagiTek: The unlockable Staff-class fighter is a massive wizard's staff attached to a starfighter as a FixedForwardFacingWeapon. It shoots energy balls that explode into a spread of bolts after a certain distance.
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* MagiTek: The unlockable Staff-class ''Staff''-class fighter is a massive wizard's staff attached to a starfighter as a FixedForwardFacingWeapon. It shoots energy balls that explode into a spread of bolts after a certain distance.
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* TransformingIsAFreeAction: The ''Knight'' switches between Sword and Shield mode at the touch of a button, even when the Sword's EnergyBlade is engaged.
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* TransformingIsAFreeAction: TransformationIsAFreeAction: The ''Knight'' switches between Sword and Shield mode at the touch of a button, even when the Sword's EnergyBlade is engaged.
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* TransformingIsAFreeAction: The ''Knight'' switches between Sword and Shield mode at the touch of a button, even when the Sword's EnergyBlade is engaged.
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* WaveMotionGun: Some optional weapons, such as the Big Bullet, cost 4 Energy, which is all the energy a ship can hold without the "Backup Battery" accessory.
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* WaveMotionGun: Some optional weapons, such as the Big Bullet, cost 4 Energy, which is all the energy a ship can hold without the "Backup "Extra Battery" accessory.
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* NescessaryDrawback: Since the ''Knight'' is two ships in one, it can only carry a single optional weapon.
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* NescessaryDrawback: NecessaryDrawback: Since the ''Knight'' is two ships in one, it can only carry a single optional weapon.
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* MagiTek: The unlockable Staff-class fighter is a massive wizard's staff attached to a starfighter as a FixedForwardFacingWeapon. It shoots energy balls that explode into a spread of bolts after a certain distance
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* MagiTek: The unlockable Staff-class fighter is a massive wizard's staff attached to a starfighter as a FixedForwardFacingWeapon. It shoots energy balls that explode into a spread of bolts after a certain distancedistance.
* NescessaryDrawback: Since the ''Knight'' is two ships in one, it can only carry a single optional weapon.
* NescessaryDrawback: Since the ''Knight'' is two ships in one, it can only carry a single optional weapon.
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** The ''Shield''-class fighter has a deflector that actually deflects! It's intended to bounce back enemy shots.
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* KnightlySwordAndShield: The aptly-named ''Knight''-class fighter can swap between the properties of the ''Sword'' (huge lightsaber) and ''Shield'' (a deflector shield that actually deflects things, ideally right back into the enemy's gob) fighters.
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''Next Jump: SHMUP Tactics'' is a cross between a vertical-scrolling ShootEmUp, a turn-based tactical simulation, and a spaceship sim.
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''Next Jump: SHMUP Tactics'' is a cross between a vertical-scrolling ShootEmUp, a turn-based tactical simulation, and a spaceship sim.
sim produced in 2017 by Post-Mortem Pixels.
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* DeflectorShields:
** Many dragon fighters have one.
** The Shield and Offensive Shield accessories, the latter sporting SpikesOfDoom. They can both tank one or two shots, but the latter allows you to ram enemy ships.
* DropTheHammer: Of course, the dwarves have a ship called the "Hammer." A slower but far more powerful melee ship that blasts out a shockwave around the ship's bow to attack.
* HeroesPreferSwords: The ''Sword''-class fighter is a very respectable ship, with a great weapon and quick engines. It consists of a massive lightsaber that is utilized by ramming it into enemy ships.
** Many dragon fighters have one.
** The Shield and Offensive Shield accessories, the latter sporting SpikesOfDoom. They can both tank one or two shots, but the latter allows you to ram enemy ships.
* DropTheHammer: Of course, the dwarves have a ship called the "Hammer." A slower but far more powerful melee ship that blasts out a shockwave around the ship's bow to attack.
* HeroesPreferSwords: The ''Sword''-class fighter is a very respectable ship, with a great weapon and quick engines. It consists of a massive lightsaber that is utilized by ramming it into enemy ships.
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* ScienceFantasy: The traditional races; elves, dwarves, orcs, humans, and dragons, brought together (and set into conflict) by a mutual love of a certain elixir called "alcohol." They resolve this conflict by way of spaceship battles with appropriately-sized versions of their traditional weapons mounted on their ships.
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* MagiTek: The unlockable Staff-class fighter is a massive wizard's staff attached to a starfighter as a FixedForwardFacingWeapon. It shoots energy balls that explode into a spread of bolts after a certain distance
* ScienceFantasy: The traditionalraces; races: elves, dwarves, orcs, humans, and dragons, brought together (and set into conflict) by a mutual love of a certain elixir called "alcohol." They resolve this conflict by way of spaceship battles with appropriately-sized versions of their traditional weapons mounted on their ships.ships.
* SpikesOfVillainy: Inverted, as very few dragon ships sport spikes. The accessory "Spiked Hull" allows the player to make ramming attacks.
* ScienceFantasy: The traditional
* SpikesOfVillainy: Inverted, as very few dragon ships sport spikes. The accessory "Spiked Hull" allows the player to make ramming attacks.
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The story is an ExcusePlot: Humans, elves, dwarves and orcs battle against the evil Dragon Empire because the dragins stole all the booze at the First-Contact meeting.
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The story is an ExcusePlot: Humans, elves, dwarves and orcs battle against the evil Dragon Empire because the dragins dragons stole all the booze at the First-Contact meeting.
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''Next Jump: SHMUP Tactics'' is a cross between a vertical-scrolling ShootEmUp, a turn-based tactical simulation, and a spaceship sim.
The story is an ExcusePlot: Humans, elves, dwarves and orcs battle against the evil Dragon Empire because the dragins stole all the booze at the First-Contact meeting.
In order to attack the dragon motherships, your SpaceFighter, modelled on the traditional weapon of the ship's manufacturer, must battle through 25 parsecs worth of {{Attack Drones}}, penetrate its hull, and kill its pilot, a massive, fully-grown dragon.
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Tropes in ''Next Jump: SHMUP Tactics'' include:
* AttackDrone: The dragon's armada consists of a massive ammount of robot fighters and three motherships.
* HyperspaceOrSubspace: Battles take place during hyperspace jumps, rather than realspace.
* ScienceFantasy: The traditional races; elves, dwarves, orcs, humans, and dragons, brought together (and set into conflict) by a mutual love of a certain elixir called "alcohol." They resolve this conflict by way of spaceship battles with appropriately-sized versions of their traditional weapons mounted on their ships.
* TechnicolorToxin: Toxic weapons are a vibrant purple.
* WaveMotionGun: Some optional weapons, such as the Big Bullet, cost 4 Energy, which is all the energy a ship can hold without the "Backup Battery" accessory.
The story is an ExcusePlot: Humans, elves, dwarves and orcs battle against the evil Dragon Empire because the dragins stole all the booze at the First-Contact meeting.
In order to attack the dragon motherships, your SpaceFighter, modelled on the traditional weapon of the ship's manufacturer, must battle through 25 parsecs worth of {{Attack Drones}}, penetrate its hull, and kill its pilot, a massive, fully-grown dragon.
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Tropes in ''Next Jump: SHMUP Tactics'' include:
* AttackDrone: The dragon's armada consists of a massive ammount of robot fighters and three motherships.
* HyperspaceOrSubspace: Battles take place during hyperspace jumps, rather than realspace.
* ScienceFantasy: The traditional races; elves, dwarves, orcs, humans, and dragons, brought together (and set into conflict) by a mutual love of a certain elixir called "alcohol." They resolve this conflict by way of spaceship battles with appropriately-sized versions of their traditional weapons mounted on their ships.
* TechnicolorToxin: Toxic weapons are a vibrant purple.
* WaveMotionGun: Some optional weapons, such as the Big Bullet, cost 4 Energy, which is all the energy a ship can hold without the "Backup Battery" accessory.