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Narm is YMMV.


* DevelopersForesight: In multiplayer, [[spoiler:at the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[{{Narm}} which can undermine the intensity of Peach in sight.]] ]]

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* DevelopersForesight: In multiplayer, [[spoiler:at the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[{{Narm}} which can undermine the intensity of Peach in sight.]] ]]"Help!"]].
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* ButtMonkey: Larry is portrayed as this. He gets crushed under the cake in the opening cutscene, is the first boss of the game, [[spoiler:and is forced to walk all the way back home only to watch the rest of the Koopalings and Bowser get crushed by their castle in TheStinger.]]
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* FiveSecondForeshadowing: During the initial Bowser fight, "Peach" is visibly crying (something that the real Peach wouldn't do), and she is notably much shorter. [[spoiler:Turns out it was Kamek in disguise.]]


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* VictoryFakeout: [[spoiler:After defeating Bowser, calm music begins to play as if the game has ended. Then, "Peach" turns around and reveals "herself" to be Kamek, who promptly uses his magic to make Bowser go full-on AttackOfTheFiftyFoodWhatever.]]
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Crosswicking

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* BusmansHoliday: The game's story starts with the heroes at Princess Peach's birthday party. Cue attack by the Koopalings and Bowser Jr.
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* MemoryMatchMiniGame: There's a Toad House minigame called Power-Up Panels, which offers a variation where flipped panels remain flipped, but there's still a memorization aspect in that depending on the world, the panel configuration is drawn from a common pool. You have a grid of panels where you can flip them over; match two of the same power-up and it goes in your inventory. If you match two Bowser or Bowser Jr panels, you lose the minigame.
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Crosswicking

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* PlantMooks: The Bramball is a sentient plant with a Pokey-like head and arc-shaped thorny legs and paws similar to suction cups. It moves around by carefully bowing the hind-placed leg forward, always make sure to step onto a ground that is at the same level as that where the enemy itself is standing. It makes a return in ''VideoGame/NewSuperMarioBrosU''.
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Everythings Better With Penguins is now a disambiguation page.


* EverythingsBetterWithPenguins: The new Penguin Suit powerup, which is similar to ''VideoGame/SuperMarioBros3'''s Tanooki Suit in that it gives you the same powers as Ice Mario, but with additional abilities.
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* UniquenessRule: Downplayed. The game has four playable characters. If you play the multiplayer mode, each player must select a different one. However, the only non-cosmetic difference is that each character has their own stock of VideoGameLives, which is saved between sessions.
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Official name.


* BossRemix: The music for the initial battle with Bowser is a heavily arranged version of the main overworld theme.

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* BossRemix: The music for the initial battle with Bowser is a heavily arranged version of the main overworld ground theme.



* SnowySleighBells: The [[https://www.youtube.com/watch?v=2Xyd7GqHLgo map theme]] from [[SlippySlideyIceWorld World 3]] uses extremely prominent sleigh bells. Also, the [[https://www.youtube.com/watch?v=aUaSPW-Xnvw overworld theme]] in icy levels is almost the same than the regular overworld theme with added sleigh bells.

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* SnowySleighBells: The [[https://www.youtube.com/watch?v=2Xyd7GqHLgo map theme]] from [[SlippySlideyIceWorld World 3]] uses extremely prominent sleigh bells. Also, the [[https://www.youtube.com/watch?v=aUaSPW-Xnvw overworld ground theme]] in icy levels is almost the same than the regular overworld ground theme with added sleigh bells.
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* FailedASpotCheck: Seriously, how did the Toads not notice that the cake they brought to Peach in the intro included several suspicious "decorations"? Sure enough, the Koopalings and Bowser Jr. were hiding in it.

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* HailfirePeaks: World 9-7 is a bizarre mix of jungle and snow themes.

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* HailfirePeaks: World 9-7 is a bizarre mix of jungle and snow themes.themes, combining the lush plant life of [[JungleJapes World 5]] with the icy ground and snowfall of [[SlippySlideyIceWorld World 3]]. For an extra element of weirdness, there are dozens of fire-breathing enemies throughout the level.



* LavaPit: World 8 is full of pits and crevasses, which are full of lava that will instakill the player if they fall into it. Justified, since it's set in a volcanic area.

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* LavaPit: World 8 is full of 8's levels are riddled with pits and crevasses, which are crevasses full of lava that will instakill the player if they fall into it.them. Justified, since it's set in a volcanic area.



* LiterallyShatteredLives: Averted. Though you can freeze enemies in ice blocks and then shatter them, if you look closely, only the ice shatters, while the enemy falls offscreen in the usual fashion.

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* LiterallyShatteredLives: Averted. Though you can freeze enemies in ice blocks and then shatter them, if you look closely, only the ice shatters, while shatters - the enemy falls offscreen in the usual fashion.



* NoNameGiven: The two Toads, although the development team [[WordOfDante allegedly]] nicknamed them [[WebVideo/BackstrokeOfTheWest Ala-Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].

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* NoNameGiven: The two Toads, although the development team [[WordOfDante [[https://www.destructoid.com/nsmb-wii-release-bash-bucken-berry-and-ala-gold/ allegedly]] nicknamed them [[WebVideo/BackstrokeOfTheWest Ala-Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].



* OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes all make heavy use of a pipe organ to emphasise the creepy nature of the {{Boss Level}}s.

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* OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes all make heavy use of a pipe organ to emphasise the creepy nature of the {{Boss Level}}s.level and the threat laying in wait at the end.



* PalmtreePanic: World 4, in which Mario and company have to explore levels set in small islands. Huckit Crabs (crabs that look like the Sidesteppers from ''VideoGame/MarioBros'', but throw rocks like Clawgrip from ''VideoGame/SuperMarioBros2'') debut here.

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* PalmtreePanic: World 4, in which Mario and company have to explore levels set in small tropical islands. Huckit Crabs (crabs that look like the Sidesteppers from ''VideoGame/MarioBros'', but throw rocks like Clawgrip from ''VideoGame/SuperMarioBros2'') debut here.



* PowerupMount: Yoshi, who can be mounted and ridden for the duration of the levels where it's found, eating enemes and taking the character into hard-to-reach places with his flutter jump in the process. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.

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* PowerupMount: Yoshi, who can be mounted and ridden for the duration of the levels where it's he's found, eating enemes enemies and taking the character into hard-to-reach places with his flutter jump in the process. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.



* SecretLevel: World 9. Some other levels are borderline -- in Worlds 4 and 6, there are only eight levels displayed in the Star Coin menu initially, but when you clear the castle of those worlds, a ninth level is suddenly revealed. Likewise, only nine levels are depicted in World 8's Star Menu until you clear the Airship level and a tenth level is revealed with much fanfare. World 7-6 and 8-7 are kinda-sorta examples in that they're already on the Star Coin menu to begin with, but they are obscured on the map until you find the secret exits in World 7-Tower and 8-2 respectively.

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* SecretLevel: SecretLevel:
**
World 9. Some other levels are borderline -- 9 is hidden from the player until they [[spoiler: defeat Bowser, and even then, they still need to find all the Star Coins in the previous eight worlds to unlock its levels]].
** In
Worlds 4 and 6, there are only eight levels displayed in the Star Coin menu initially, but when you clear the castle of those worlds, a ninth level is suddenly revealed. Likewise, only nine levels are depicted in World 8's Star Menu until you clear the Airship level and a tenth level is revealed with much fanfare. World 7-6 and 8-7 are kinda-sorta zig-zagged examples in that they're already on the Star Coin menu to begin with, but they are obscured on the map until you find the secret exits in World 7-Tower and 8-2 respectively.respectively.
** The cannon levels are a zig-zagged example: while they aren't exactly secret due to appearing on the World Map, they're impossible to access without finding a well-hidden secret exit in a preceding level.



%% * ShipLevel: The airship stages.

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%% * ShipLevel: The airship stages.stages all take place on Bowser Jr.'s Airship.



* SlippySlideyIceWorld: World 3, which is set in a snowy, frozen land. Features include ice ball-slinging Ice Bros, penguin-like Cooligans, and long plains of ice which you can slide around on to build up speed and jump large gaps. This world also introduces the Penguin Suit.

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* SlippySlideyIceWorld: World 3, which is set in a snowy, frozen land.land of hills and glaciers. Features include ice ball-slinging Ice Bros, penguin-like Cooligans, and long plains of ice which you can slide around on to build up speed and jump large gaps. This world also introduces the Penguin Suit.



%%* SuperNotDrowningSkills: A Mario Bros. staple.

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%%* * SuperNotDrowningSkills: A Mario Bros. staple. All of the characters can spend entire levels underwater without ever needing to come up for a breath or otherwise replenish their air. This is at its most obvious during World 4, where most of the levels are completely UnderTheSea.



* WarmUpBoss: Larry's painfully easy, even by [[HardLevelsEasyBosses Mario standards]].

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* WarmUpBoss: Larry's painfully easy, even by [[HardLevelsEasyBosses Mario standards]]. His attacks are pretty easy to avoid and his gimmicks (rolling back and forth across the stage while platforms shift up and down) can easily work ''against'' him during the World 1 Fortress, as he can become trapped between two of the moving pillars and then beaten on until he's finished.
* WarpZone: The Cannon levels function like this; using one will teleport you to another World, skipping over any you haven't completed or unlocked yet. Each one only goes to one specific world, however.
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* PolarPenguins: This game introduces the Penguin Suit, a power-up based on penguins which gives the characters the ability to throw ice balls and freeze their opponents, as well as improving their ability to walk on ice.
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* GrimyWater: In the forest levels, there are large expanses of purple-coloured water ([[ContiniutyNod presumably a nod to World 4 from the game's predecessor]]). Much like lava, touching this purple-colored water spells instant death.

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* GrimyWater: In the forest levels, there are large expanses of purple-coloured water ([[ContiniutyNod ([[ContinuityNod presumably a nod to World 4 from the game's predecessor]]). Much like lava, touching this purple-colored water spells instant death.

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* DeathMountain: World 6, which brings back the spiral mountains from the original ''VideoGame/NewSuperMarioBros1''. These mountains are overrun by Bullet Bills, Buzzy Beetles and Monty Moles, and omne of the levels has ledges that need to be traversed carefully to avoid falling.

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* DeathMountain: World 6, which brings back the spiral mountains from the original ''VideoGame/NewSuperMarioBros1''. These mountains are overrun by Bullet Bills, Buzzy Beetles and Monty Moles, and omne one of the levels has ledges that need to be traversed carefully to avoid falling.



* GrimyWater: In the forest levels, in a nod to World 4 from the game's predecessor. Much like lava, touching this purple-colored water spells instant death.

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* GrimyWater: In the forest levels, in there are large expanses of purple-coloured water ([[ContiniutyNod presumably a nod to World 4 from the game's predecessor.predecessor]]). Much like lava, touching this purple-colored water spells instant death.



* HoistByHisOwnPetard: Kamek takes ''himself'' out by casting his magic on Bowser.

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* HoistByHisOwnPetard: Kamek takes ''himself'' out by casting his magic on Bowser.[[spoiler: Bowser, as the [[MakeMyMonsterGrow hugely-enlarged]] King Koopa knocks him out of the air while rising up from the lava]].



%% * ItsAllUpstairsFromHere: Many of the tower/fortress levels.

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%% * ItsAllUpstairsFromHere: Many All of the tower/fortress levels.levels are upward-scrolling, with the player climbing up numerous platforms to reach the Boss at the top of the castle. Most of them also provide no means to go back down short of respawning, so good luck if you missed anything on the way up.



%% * LaughingMad: Iggy Koopa.
%% * LavaPit: Plentiful in World 8, since it's set in a volcanic area.

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%% * LaughingMad: Iggy Koopa.
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Koopa laughs ''constantly'' and seems to be the most overtly unstable of the [[QuirkyMinibossSquad Koopalings]]. You can even hear his laughter from off-screen as you advance toward his bossfight in the Fortress/Castle levels of World 5.
* LavaPit: Plentiful in World 8, 8 is full of pits and crevasses, which are full of lava that will instakill the player if they fall into it. Justified, since it's set in a volcanic area.



* LethalLavaLand: Most of the castles, and World 8. In addition to lava and copious sources of fire, the game introduces a kind of volcanic smoke that becomes deadly upon contact, so the characters have to move constantly to avoid being caught by it.

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* LethalLavaLand: Most of the castles, and World 8. In addition to lava and copious sources of fire, the game introduces a kind cloud of volcanic smoke that becomes deadly upon contact, so the characters [[AdvancingWallOfDoom have to move constantly to avoid being caught by it.it]].



%% * MiniDungeon: As usual, the mid-world Fortress levels, as well as the Ghost Houses.

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%% * MiniDungeon: MiniDungeon:
**
As usual, the mid-world Fortress levels, as well as levels must be defeated to advance past the middle of the map and reach the Castle where the world's boss awaits.
** The World 4 and World 7
Ghost Houses.Houses also qualify - beating them is the only way to reach their respective worlds' Castle level ([[spoiler: unless you find the secret exit in the World 7 Ghost House, which opens an alternative route]]). The Ghost Houses in Worlds 3 and 5, by contrast, can be bypassed.



%% * OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes.

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%% * OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes.themes all make heavy use of a pipe organ to emphasise the creepy nature of the {{Boss Level}}s.



* ShiftingSandLand: World 2, complete with blowing wind, quicksand, and sand geysers.

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* ShiftingSandLand: World 2, complete with blowing wind, fast-blowing sandstorms, a sea of quicksand, and sand geysers.geysers, and a Egyptian pyramid-like structure on the world map.



%% * SlippySlideyIceWorld: World 3.

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%% * SlippySlideyIceWorld: World 3.3, which is set in a snowy, frozen land. Features include ice ball-slinging Ice Bros, penguin-like Cooligans, and long plains of ice which you can slide around on to build up speed and jump large gaps. This world also introduces the Penguin Suit.



* VideoGameCaringPotential: You can save trapped Toads and carry them to safety.

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* VideoGameCaringPotential: You can save trapped Toads and carry them to safety. Doing so nets you either a OneUp or three {{One Up}}s (depending on whether the Toad was hurt or not), as well as causing an extra [[BonusStage Mushroom House]] to appear nearby.



%% * YouAllLookFamiliar: The Toads.

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%% * YouAllLookFamiliar: The Toads.NPC and playable Toads share the same character model, differentiated by their recolored spots. This also applies to the Toads you can rescue during levels and Enemy Courses, which reuse the basic red-spotted Toad model.
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* PermanentlyMissableContent: The sparkling save file stars, if you ''ever'' make the Super Guide box appear on ''any'' level at ''any'' time.

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* PermanentlyMissableContent: The sparkling save file stars, if you ''ever'' make the Super Guide box appear on ''any'' level at ''any'' time.time, and then you save the game afterwards.
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* EasyModeMockery: If the Super Guide was made available to you for any level (even if you don't actually ''use'' it), the stars you earn on your save file after beating the game won't sparkle. This was done so the Super Guide could be both a tool to assist newer players, and a goal to avoid for the better ones. And if you use it to the end of a level, it ''skips'' the level for you, which means it doesn't count as being completed. Which means using it on castles and towers, which are the most common places to use it, will result in the victory flag not being there afterwards.

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* EasyModeMockery: If the Super Guide was made available to you for any level (even if you don't actually ''use'' it), and then you save the game afterwards, the stars you earn on your save file after beating the game won't will no longer sparkle. This was done so the Super Guide could be both a tool to assist newer players, and a goal to avoid for the better ones. And if you use it to the end of a level, it ''skips'' the level for you, which means it doesn't count as being completed. Which means using it on castles and towers, which are the most common places to use it, will result in the victory flag not being there afterwards.
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Crosswicking

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* HomingProjectile: Ludwig Van Koopa can shoot homing fireballs (thankfully much slower than regular fireballs). The game also introduces the Bull's-Eye Banzai, a variant of the Bullet Bill that chases Mario and his friends like Bull's-Eye Bills do.
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* MusicalNod: The theme for [[spoiler:World 9, Rainbow]] starts off as its own tune before it segues into Rainbow Road from ''VideoGame/MarioKart64''.
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Moving to YMMV


* DifficultySpike: The first four worlds (mushroom, desert, snow, and beach) are, for the most part, perfectly manageable, with possible exception made for World 3 until you get the hang of [=sliding/keeping the Penguin suit=]. But the last four worlds (jungle, mountains, clouds, and volcano), not so much.
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* PainfulPointyPufferfish: The Porcupuffer returns from ''VideoGame/SuperMarioWorld'', and just like in that game, it cannot be jumped on because of the dreadful spikes on it's back.

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* PainfulPointyPufferfish: The Porcupuffer returns from ''VideoGame/SuperMarioWorld'', and just like in that game, it cannot be jumped on because of the dreadful spikes on it's its back.
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* ClamshellsAsMouths: The Clampy enemy mentioned below is drawn with eyes and has its shells depicted as mouths.
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Forgot this one


* {{Cumulonemesis}}: The Foos, which are enemies exclusive to the 5th level of [[BubblyClouds World 7]], are clouds that blow opaque fog at Mario to blind and disorient him.

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* {{Cumulonemesis}}: The Foos, which are enemies exclusive to the 5th level of [[BubblyClouds [[LevelInTheClouds World 7]], are clouds that blow opaque fog at Mario to blind and disorient him.

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: World 7, which is set in the sky. In addition to classical staples like cloud platforms and flying enemies, the game introduces a dense mist that can be removed with the spin move (and doing so makes the location of Star Coins much easier).


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* LevelInTheClouds: World 7, which is set in the sky. In addition to classical staples like cloud platforms and flying enemies, the game introduces a dense mist that can be removed with the spin move (and doing so makes the location of Star Coins much easier).
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* BossArenaIdiocy: Bowser Jr. has propeller blocks that can be used to reach his head in his first fight, electric fences that you [[RingOutBoss can knock him into]] for his second fight, and a floor that can send his bombs into his vehicle in his third fight.



* BubblyClouds: World 7, which is set in the sky. In addition to classical staples like cloud platforms and flyign enemies, the game introduces a dense mist that can be removed with the spin move (and doing so makes the location of Star Coins much easier).

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* BubblyClouds: World 7, which is set in the sky. In addition to classical staples like cloud platforms and flyign flying enemies, the game introduces a dense mist that can be removed with the spin move (and doing so makes the location of Star Coins much easier).



** Classic Spikes show up for the first time since their debut in ''VideoGame/SuperMarioBros3''. While variants have been shown in other games, such as Clubbas in the ''Paper Mario'' games, Tolstar in ''VideoGame/MarioAndLuigiSuperstarSaga'', and most notably the Snow Spikes in the previous game, this is the first time the originals reappear.

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** Classic Spikes show up for the first time since their debut in ''VideoGame/SuperMarioBros3''. While variants have been shown in other games, such as Clubbas in the ''Paper Mario'' games, Tolstar in ''VideoGame/MarioAndLuigiSuperstarSaga'', and most notably the Snow Spikes in the [[VideoGame/NewSuperMarioBros previous game, game]], this is the first time the originals reappear.



* RingOutBoss: Inverted. Lemmy is incapable of actually harming you (unless you jump into him like a moron), and instead tries to knock you into one of the bottomless pits on either side of the arena with his bouncy rubber balls.

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* RingOutBoss: Inverted. Lemmy is incapable of actually harming you (unless you jump into him his body like a moron), and instead tries to knock you into one of the bottomless pits on either side of the arena with his bouncy rubber balls.balls. Bowser Jr. plays this trope straight during his second fight, which plays à la bumper cars.


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* UnnaturallyLoopingLocation: Roy installs this into his castle, forcing players into what can be seen as a high-definition version of the later levels of ''VideoGame/SuperMarioBros1''. A high-pitched chime plays when Mario picks the correct path (high D followed by high Bb in rapid succession), and if his choice is incorrect, a lower-pitched (Low F#) chime plays.
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The original "Luigi Wins" video released only a month before this game. It's likely that it had already gone to print at that point, so it's clearly not a reference to the meme that didn't exist yet.


* AscendedMeme: One of the hint videos you can purchase with star coins has Mario and the Toads use Yoshis to bounce Luigi around through a level, causing him to collect the checkpoint, all three star coins, the top of the flagpole, and several 1-ups. In other words, Luigi WinsByDoingAbsolutelyNothing.
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Moved to the Trivia page.


* DummiedOut: [[http://www.mariowiki.com/List_of_New_Super_Mario_Bros._Wii_beta_elements Quite a few things, actually.]]
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* FantasticLightSource: World 8-4 is a dark underwater level lit intermittently by Jellybeams, bioluminescent jellyfish that produce lamp-like cones of light from their undersides.
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* Can'tDropTheHero: Even when playing multiplayer, player 1 always has to play as Mario.

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* Can'tDropTheHero: CantDropTheHero: Even when playing multiplayer, player 1 always has to play as Mario.
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* Can'tDropTheHero: Even when playing multiplayer, player 1 always has to play as Mario.
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* AndYourRewardIsClothes: {{Inverted|Trope}} Mario ''loses'' his hat if you have [[{{Cap}} 99 lives]] (he gets his hat back should he lose a life). Nothing happens to Luigi or the Toads, though (even though Luigi does take his hat off briefly whenever he wins).

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* AndYourRewardIsClothes: {{Inverted|Trope}} {{Inverted|Trope}}: Mario ''loses'' his hat if you have [[{{Cap}} 99 lives]] (he gets his hat back should he lose a life). Nothing happens to Luigi or the Toads, though (even though Luigi does take his hat off briefly whenever he wins).



* LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]], the usual fanfare indicating thst the mission is completed is gradually turned off, making clear that Mario and company haven't yet seen the last of Bowser. Also occurs during multiplayer, if all players put themselves in bubbles.

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* LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]], the usual fanfare indicating thst that the mission is completed is gradually turned off, making clear that Mario and company haven't yet seen the last of Bowser. Also occurs during multiplayer, if all players put themselves in bubbles.



* RiseToTheChallenge: World 8-6, in which lava will rise and so must the characters as they climb with the platforms to avoid being caught. Interestingly, this was exactly the same concept used in Woeld 8-6 of the game's predecessor.

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* RiseToTheChallenge: World 8-6, in which lava will rise and so must the characters as they climb with the platforms to avoid being caught. Interestingly, this was exactly the same concept used in Woeld World 8-6 of the game's predecessor.

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