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The game features further throwbacks to ''VideoGame/SuperMarioBros3'' (akin to ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/MarioKart Mario Kart 7]]'') -- namely, Raccoon Mario's first polygonal appearance[[note]]If you're nitpicky, it's the second one following the Raccoon Mario trophy in ''VideoGame/SuperSmashBrosMelee''.[[/note]] (just as ''Super Mario 3D Land'' did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in ''Super Mario Bros. 3''. Reznor from ''VideoGame/SuperMarioWorld'' also appears as a boss in the tower stages. The game also notably reuses [[RecycledSoundtrack the same soundtrack]], all VideoGameSettings, and most of its assets and obstacles from ''VideoGame/NewSuperMarioBrosWii''.

The distinguishing feature of this game is its focus on coin collection. Mario is tasked with the optional, non-essential goal of collecting a million coins during his adventure, and new ways to earn money are ''everywhere'', from golden enemies to Gold Fire Flowers that turn whatever the fireballs hit into coins.

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The game features further throwbacks to ''VideoGame/SuperMarioBros3'' (akin to ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/MarioKart Mario Kart 7]]'') -- namely, Raccoon Mario's first polygonal appearance[[note]]If you're nitpicky, it's the second one following the Raccoon Mario trophy in ''VideoGame/SuperSmashBrosMelee''.[[/note]] (just as ''Super Mario 3D Land'' did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in ''Super Mario Bros. 3''. Reznor from ''VideoGame/SuperMarioWorld'' also appears as a boss in the tower stages. The game also notably reuses [[RecycledSoundtrack the same soundtrack]], all VideoGameSettings, and most of its assets and obstacles from ''VideoGame/NewSuperMarioBrosWii''.

The
''New Super Mario Bros. Wii'', fundamentally being a MissionPackSequel to it.

It has the
distinguishing feature of this game is its focus focusing on coin collection. Mario is tasked with the optional, non-essential goal of collecting a million coins during his adventure, and new ways to earn money are ''everywhere'', from golden enemies to Gold Fire Flowers that turn whatever the fireballs hit into coins.
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The game features further throwbacks to ''VideoGame/SuperMarioBros3'' (akin to ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/MarioKart Mario Kart 7]]'') -- namely, Raccoon Mario's first polygonal appearance[[note]]If you're nitpicky, it's the second one following the Raccoon Mario trophy in ''VideoGame/SuperSmashBrosMelee''.[[/note]] (just as ''Super Mario 3D Land'' did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in ''Super Mario Bros. 3''. [[VideoGame/SuperMarioWorld Reznor]] also appears as a boss in the tower stages.

But the big change in this game is the focus on coin collection. Mario is tasked with the optional, non-essential goal of collecting a million coins during his adventure, and new ways to earn money are ''everywhere'', from golden enemies to Gold Fire Flowers that turn whatever the fireballs hit into coins.

to:

The game features further throwbacks to ''VideoGame/SuperMarioBros3'' (akin to ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/MarioKart Mario Kart 7]]'') -- namely, Raccoon Mario's first polygonal appearance[[note]]If you're nitpicky, it's the second one following the Raccoon Mario trophy in ''VideoGame/SuperSmashBrosMelee''.[[/note]] (just as ''Super Mario 3D Land'' did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in ''Super Mario Bros. 3''. [[VideoGame/SuperMarioWorld Reznor]] Reznor from ''VideoGame/SuperMarioWorld'' also appears as a boss in the tower stages.

But
stages. The game also notably reuses [[RecycledSoundtrack the big change in same soundtrack]], all VideoGameSettings, and most of its assets and obstacles from ''VideoGame/NewSuperMarioBrosWii''.

The distinguishing feature of
this game is the its focus on coin collection. Mario is tasked with the optional, non-essential goal of collecting a million coins during his adventure, and new ways to earn money are ''everywhere'', from golden enemies to Gold Fire Flowers that turn whatever the fireballs hit into coins.
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redirect to Super Mario Bros 1


* SequentialBoss: Like ''NSMBW'', Bowser has two forms. His normal form (the fight of which is reminiscent of the original ''VideoGame/{{S|uperMarioBros}}MB''), and his [[spoiler:giant form]].

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* SequentialBoss: Like ''NSMBW'', Bowser has two forms. His normal form (the fight of which is reminiscent of the original ''VideoGame/{{S|uperMarioBros}}MB''), ''VideoGame/{{S|uperMarioBros1}}MB''), and his [[spoiler:giant form]].
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cleanup - redirect to Super Mario Bros 1


* NostalgiaLevel: The DLC level pack 'Golden Classics' revives memorable levels from ''VideoGame/MarioBros'', ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros3'' and even ''New Super Mario Bros. 2'' itself. They are not straight ports however, 2 to 3 levels are all remixed into each of the three courses (for example, going underground during what was originally 1-1 from the first game leads to 1-2 rather than a small bonus room), with many new secret areas and ways of getting coins.

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* NostalgiaLevel: The DLC level pack 'Golden Classics' revives memorable levels from ''VideoGame/MarioBros'', ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'' and even ''New Super Mario Bros. 2'' itself. They are not straight ports however, 2 to 3 levels are all remixed into each of the three courses (for example, going underground during what was originally 1-1 from the first game leads to 1-2 rather than a small bonus room), with many new secret areas and ways of getting coins.
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* MissionPackSequel: ''By far'' the biggest example in the ''NSMB'' series, it reuses almost all of its graphical and musical assets from ''VideoGame/NewSuperMarioBrosWii'' and lacks any significant changes or improvements to the gameplay.

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* MissionPackSequel: ''By far'' the biggest example in the ''NSMB'' series, series and 2D ''Mario'' games as a whole alongside ''VideoGame/SuperMarioBrosTheLostLevels'', it reuses almost all of its graphical and musical assets from ''VideoGame/NewSuperMarioBrosWii'' and lacks any significant changes or improvements to the gameplay.

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* MissionPackSequel: Par for the course for the NSMB series, especially as it reuses assets from ''VideoGame/NewSuperMarioBrosWii''.

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* MissionPackSequel: Par for ''By far'' the course for biggest example in the NSMB ''NSMB'' series, especially as it reuses almost all of its graphical and musical assets from ''VideoGame/NewSuperMarioBrosWii''.''VideoGame/NewSuperMarioBrosWii'' and lacks any significant changes or improvements to the gameplay.



%%* NeutralFemale: Princess Peach.
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* FakeLongevity: The million-coin objective provides this. A normal HundredPercentCompletion playthrough will net you in the neighborhood of 60,000 coins if you're not deliberately playing levels with high coin counts over and over and that's nothing to say to the insane amount of time you'll have to put if you're going for [[spoiler:the Gold Raccoon Mario statue the maxing the coin counter to 9,999,999 coins]].

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* FakeLongevity: The million-coin objective provides this. A normal HundredPercentCompletion playthrough will net you in the neighborhood of 60,000 coins if you're not deliberately playing levels with high coin counts over and over over, and that's nothing to say to of the insane amount of time you'll have to put if you're going for [[spoiler:the Gold Raccoon Mario statue the statue, that requieres maxing the coin counter to 9,999,999 coins]].
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* AndYourRewardIsClothes: The prize for collecting one million coins is [[spoiler:an alternate title screen with a Gold Mario statue. 9,999,999 coins gets you a gold Raccoon Mario statue.]]

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* AndYourRewardIsClothes: The prize for collecting one million coins is [[spoiler:an [[spoiler:just an alternate title screen with a Gold Mario statue. And maxing the coin counter to 9,999,999 coins just gets you a gold Raccoon Mario statue.]]



* BridalCarry: A non-romantic example: [[spoiler:during the end credits mini-game, Mario carries Princess Peach from Bowser's castle all the way back to hers.]]

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* BridalCarry: A non-romantic ShipTease example: [[spoiler:during the end credits mini-game, Mario carries Princess Peach from Bowser's castle all the way back to hers.]]



* FakeLongevity: The million-coin objective provides this. A normal HundredPercentCompletion playthrough will net you in the neighborhood of 60,000 coins if you're not deliberately playing levels with high coin counts over and over.

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* FakeLongevity: The million-coin objective provides this. A normal HundredPercentCompletion playthrough will net you in the neighborhood of 60,000 coins if you're not deliberately playing levels with high coin counts over and over.over and that's nothing to say to the insane amount of time you'll have to put if you're going for [[spoiler:the Gold Raccoon Mario statue the maxing the coin counter to 9,999,999 coins]].
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Crosswicking

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* CreativeClosingCredits: The credits scene has Mario[=/=]Luigi carry Peach home through an autoscrolling level, with patterns of flying coins you can pick up to add to your total. You can also [[FunnyBackgroundEvent watch Bowser and the Koopalings]] try to harass you, and [[EpicFail fail]].
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* MakeMyMonsterGrow: Once again, [[spoiler:Bowser becomes giant thanks to the Koopalings' magic for the FinalBoss. This time, he does this twice with the return to Dry Bowser.]]

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The trope hailfire peaks was describing was actually an example of patchwork map.


* HailfirePeaks:
** Instead of the traditional eight distinct world themes, this game condenses the beach and jungle themes into Worlds 3 and the sky and mountain themes into world 5.



* PalmtreePanic: World 3 takes place on a beach.

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* PalmtreePanic: The first half of World 3 takes place on a beach.beach.
* PatchworkMap: Instead of the traditional eight distinct world themes, this game condenses the beach and jungle themes into Worlds 3 and the sky and mountain themes into world 5.

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** The maps for Worlds 3 and 5. ''New Super Mario Bros. 2'' only has six main worlds as opposed to the other three ''NSMB'' games’ eight, but retains all eight traditional world themes. The beach and jungle themes and sky and mountain themes are merged into Worlds 3 and 5 respectively.
** World 6-4, a haunted forest level that combines TheLostWoods with BigBoosHaunt.
** A few sky stages are also RuinsForRuinsSake.

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** The maps for Worlds 3 and 5. ''New Super Mario Bros. 2'' only has six main worlds as opposed to Instead of the other three ''NSMB'' games’ eight, but retains all eight traditional eight distinct world themes. The themes, this game condenses the beach and jungle themes into Worlds 3 and the sky and mountain themes are merged into Worlds 3 and 5 respectively.
** World 6-4, a haunted forest level that combines TheLostWoods with BigBoosHaunt.
** A few sky stages are also RuinsForRuinsSake.
world 5.
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[[caption-width-right:350:[[{{Tagline}} The Mushroom kingdom is bursting with coins!]]]]

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[[caption-width-right:350:[[{{Tagline}} The Mushroom kingdom Kingdom is bursting with coins!]]]]
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Replaced referential caption with the game's tagline.


[[caption-width-right:350:[[VideoGame/SuperSmashBros "Grab The Coins!"]] taken into ''[[WesternAnimation/SpongeBobSquarePants maximum overdrive.]]'']]

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[[caption-width-right:350:[[VideoGame/SuperSmashBros "Grab [[caption-width-right:350:[[{{Tagline}} The Coins!"]] taken into ''[[WesternAnimation/SpongeBobSquarePants maximum overdrive.]]'']]
Mushroom kingdom is bursting with coins!]]]]
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* UpdatedRerelease: ''New Super Mario Bros. 2: Gold Edition'', which is only available in Nintendo 3DS and Nintendo 2DS bundles that have the game pre-installed on the system. It's mostly the same as the normal release, but "Gold Edition" is shown on the title screen and all of the Coin Rush levels are already included instead of being DLC.
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** As heard in [[https://www.youtube.com/watch?v=0SaRxYlL9dM 1:08-1:50 of this video]], the overworld theme is literally the same as [[https://www.youtube.com/watch?v=wLg8oUE4H9E the Wii version]], only with the addition of this.
** The Athletic theme heard in the overview video is full of this.

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** As heard in [[https://www.youtube.com/watch?v=0SaRxYlL9dM 1:08-1:50 of this video]], the overworld The ground theme is literally the same as [[https://www.youtube.com/watch?v=wLg8oUE4H9E the Wii version]], version, only with the addition of this.
** The Athletic theme heard in the overview video is also full of this.



** As seen in [[https://www.youtube.com/watch?v=oXppbQwmb0o the Iwata Asks video]], [[VideoGame/SuperMario3DLand Luigi's Tail form still has Kitsune ears and tail]].

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** As seen in [[https://www.youtube.com/watch?v=oXppbQwmb0o the Iwata Asks video]], [[VideoGame/SuperMario3DLand Luigi's Tail Super Leaf form still has Kitsune ears and a tail]].



* NoFairCheating: The Impossible Pack has two cases: Playing as Mario removes the ability to use the Gold Flower, while using Gold Raccoon Mario doesn't give you access to the time boosters.

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* NoFairCheating: The Impossible Pack has two cases: Playing as Mario removes the ability to use the Gold Flower, while using Gold Raccoon Mario doesn't give you access to the time boosters.boosters at the start of each level.



* WithLyrics: Justified. This time around, the choir "bah"s almost ''every freaking note in the OST''.

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* WithLyrics: Justified. This time around, the choir "bah"s almost ''every freaking note in the OST''.ground and athletic themes''.

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Up to Eleven is now defunct


[[caption-width-right:350:[[VideoGame/SuperSmashBros "Grab The Coins!"]] [[UpToEleven taken into]] ''[[WesternAnimation/SpongeBobSquarePants maximum overdrive.]]'']]

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[[caption-width-right:350:[[VideoGame/SuperSmashBros "Grab The Coins!"]] [[UpToEleven taken into]] into ''[[WesternAnimation/SpongeBobSquarePants maximum overdrive.]]'']]



* UpToEleven: Being able to collect a bunch of coins in bonus rooms was always a pleasing part of the Mario series, but here it is omnipresent.
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No longer a trope. Can't tell if replacement or others applicable.


* AbsenteeActor: Bowser Jr. sits this one out after appearing in the first two ''NSMB'' games. Kamek is also nowhere to be found here.
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Trope doesn't need to be linked to twice within the same entry.


* OneHitKill: A somewhat bizarre case. The Gold Flower allows you to shoot golden fireballs that destroys any enemy that gets caught in the explosion. The Koopalings are somewhat resistant to these, as getting hit will count as a stomp and force them into RetaliationMode, but very oddly, Bowser doesn't have this luxury due to lacking a RetaliationMode and goes down in one hit.

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* OneHitKill: A somewhat bizarre case. The Gold Flower allows you to shoot golden fireballs that destroys any enemy that gets caught in the explosion. The Koopalings are somewhat resistant to these, as getting hit will count as a stomp and force them into RetaliationMode, but very oddly, Bowser doesn't have this luxury due to lacking a RetaliationMode Retaliation Mode and goes down in one hit.
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* OneHitKill: A somewhat bizarre case. The Gold Flower allows you to shoot golden fireballs that destroys any enemy that gets caught in the explosion. The Koopalings are somewhat resistant to these, as getting hit will count as a stomp and force them into RetaliationMode, but very oddly, Bowser doesn't have this luxury due to lacking a RetaliationMode and goes down in one hit.
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* MadeOGold: Being that the game is based off coins and gold, there's quite a few examples.
** The gold flower, a golden version of the fire flower, which turns Mario to gold when he grabs it, and allows him to throw molten gold fireballs. Strangely, when Luigi grabs it, it turns him to silver, despite the flower being gold.
** Gold Mushrooms, [[ExactlyWhatItSaysOnTheTin mushrooms made of gold]], replace OneUp Mushrooms in Coin Rush mode. They give their collector 50 coins upon collection.
** The Gold Lakitu enemy is a normal version of Lakitu, but he wears a golden shell and rides a golden cloud.
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** The game's title is perhaps an allusion to the old ''VideoGame/SuperMarioBros2'' InNameOnly.[[note]]or alternatively if you live in Japan, the other ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros. 2]]''.[[/note]]

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** The game's title is perhaps an allusion to the old ''VideoGame/SuperMarioBros2'' InNameOnly.[[note]]or alternatively if you live in Japan, some players may be reminded of the other ''[[VideoGame/SuperMarioBrosTheLostLevels Super ''Super Mario Bros. 2]]''.2,'' that being ''VideoGame/SuperMarioBrosTheLostLevels''.[[/note]]

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: World 5. It is located on a single large cloud, with several tall pieces of land jutting out from below.


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* LevelInTheClouds: World 5. It is located on a single large cloud, with several tall pieces of land jutting out from below.

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Added info to Hailfire Peaks section


* HailfirePeaks: World 6-4, a haunted forest level that combines TheLostWoods with BigBoosHaunt.

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* HailfirePeaks: HailfirePeaks:
** The maps for Worlds 3 and 5. ''New Super Mario Bros. 2'' only has six main worlds as opposed to the other three ''NSMB'' games’ eight, but retains all eight traditional world themes. The beach and jungle themes and sky and mountain themes are merged into Worlds 3 and 5 respectively.
**
World 6-4, a haunted forest level that combines TheLostWoods with BigBoosHaunt.BigBoosHaunt.
** A few sky stages are also RuinsForRuinsSake.
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Moved to the Trivia page.


* DummiedOut: This game actually has a ton of early versions of levels and, more interestingly, inaccessible areas in existing levels. Highlights include a vertical ice level that was broken up into sections and used as a tower, and an early Bowser boss room, which is completely different from the final version (the early room is ''huge'', with random block formations everywhere, while the final version is a narrow vertical stretch).
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ymmv per TRS


* SequelDifficultyDrop: Considerably easier than its two predecessors, thanks to a more simplistic level design, shorter length, abundance of lives and overpowered power-ups for Mario to collect.

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* GreenHillZone: Much like in the prequels, World 1 takes place ina meadow.
* GuideDangIt: The code to play as Luigi in single-player isn't given in this game. The only way you'll have any idea of it is if you played ''VideoGame/NewSuperMarioBros1'', as it's identical to the one from that game; hold L and R when selecting your file.
** This only becomes possible ''after'' you've beaten Bowser, unlike in the first game when it could be done at any point. And no, the game does not clue you in on this in any way.

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* GreenHillZone: Much like in the prequels, World 1 takes place ina in a meadow.
* GuideDangIt: The code to You can play as Luigi in single-player isn't given single player like in this game. The only way you'll have any idea of it is if you played the first ''VideoGame/NewSuperMarioBros1'', as it's though the game never clues you in to this at all. The code to do so is identical to the one from that game; hold the original ''NSMB'', holding L and R when selecting your file.
** This
file, so you'll only becomes possible ''after'' you've beaten know it if you played that game. However, in this game the code ''only'' works on files that have defeated Bowser, unlike in the first game when where it could be done at any point. And no, point, so even if you're already familiar with the game does not clue code you in on this in any way.may think it doesn't work if you tried it before beating the game.



* {{Hammerspace}}: {{Lampshaded}}

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* {{Hammerspace}}: {{Lampshaded}}{{Lampshaded}} by the game upon collecting 700,000 coins.



* VariableMix: Getting a Racoon leaf adds a wood block soundtrack to the mix. Also, World 4 (and much of World Flower) add sleigh bells to the mix of every level to indicate they're snow levels.

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* VariableMix: Getting a Racoon Raccoon leaf adds a wood block soundtrack to the mix. Also, World 4 (and much of World Flower) add sleigh bells to the mix of every level to indicate they're snow levels.
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* GuideDangIt: The code to play as Luigi isn't given in this game. The only way you'll have any idea of it is if you played ''VideoGame/NewSuperMarioBros1'', as it's identical to the one from that game; hold L and R when selecting your file.

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* GuideDangIt: The code to play as Luigi in single-player isn't given in this game. The only way you'll have any idea of it is if you played ''VideoGame/NewSuperMarioBros1'', as it's identical to the one from that game; hold L and R when selecting your file.
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None

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** This only becomes possible ''after'' you've beaten Bowser, unlike in the first game when it could be done at any point. And no, the game does not clue you in on this in any way.
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Most notably, the game's existence was leaked in early 2012 [[http://www.nintendo.co.jp/ir/en/library/events/120127/03.html among various (typically Nintendo-like) sales charts]], as well as through [[http://www.supermario4.com a registered -- and vague -- domain name/HTML address]] as soon as in April in the same year. Later in the same month, Creator/{{Nintendo}} confirmed the game's actual title, as well as a worldwide near-simultaneous release date for August 2012.

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Most notably, the The game's existence was leaked in early 2012 [[http://www.nintendo.co.jp/ir/en/library/events/120127/03.html among various (typically Nintendo-like) sales charts]], as well as through [[http://www.supermario4.com a registered -- and vague -- domain name/HTML address]] as soon as in April in the same year. Later in the same month, Creator/{{Nintendo}} confirmed the game's actual title, as well as a worldwide near-simultaneous release date for August 2012.

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