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* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[BigLippedAlligatorMoment Big-Lipped Alligator Bosses]] running the show.

to:

* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[BigLippedAlligatorMoment Big-Lipped Alligator Bosses]] [[GiantSpaceFleaFromNowhere Giant Space Fleas From Nowhere]] running the show.


Added DiffLines:

* GiantSpaceFleaFromNowhere: Most of the game's bosses are original, barring RecurringBoss Bowser Jr. and his father. Then, by World 5, when you're getting used to it after fighting probably around two or three of them, the game throws Petey Piranha at you. THEN you get back the the original bosses again.
Is there an issue? Send a MessageReason:
The Quick Save feature\'s only true for NSMBW.


* SuspendSave: You can only truly save at castles or by using star coins, but you can make a quick save at any time on the map if you need to quit.

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* SuspendSave: You can only truly save at castles or by using star coins, but though you can make a quick have the ability to save at any time anyhwere on the map if after you need to quit.finish the final boss.
ccoa MOD

Added: 147

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Added DiffLines:

* SuspendSave: You can only truly save at castles or by using star coins, but you can make a quick save at any time on the map if you need to quit.
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Namespaces people.


A {{platform game}} released in 2006 for the NintendoDS, deliberately modeled after the side-scrolling games in {{Nintendo}}'s ''SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[hottip:*:or, arguably, 1995's VideoGame/YoshisIsland]].

to:

A {{platform game}} released in 2006 for the NintendoDS, deliberately modeled after the side-scrolling games in {{Nintendo}}'s ''SuperMarioBros.''Franchise/SuperMarioBros.'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1992's ''VideoGame/SuperMarioLand2SixGoldenCoins'' [[hottip:*:or, arguably, 1995's VideoGame/YoshisIsland]].



* TheBusCameBack: The Koopalings and [[YoshisIsland Kamek]] in ''New Super Mario Bros. Wii'', [[SuperMarioWorld Reznor]] in ''New Super Mario Bros. 2''.

to:

* TheBusCameBack: The Koopalings and [[YoshisIsland [[VideoGame/YoshisIsland Kamek]] in ''New Super Mario Bros. Wii'', [[SuperMarioWorld [[VideoGame/SuperMarioWorld Reznor]] in ''New Super Mario Bros. 2''.



** ShoutOut: Bowser's defeat is very similar to [[{{Metroid}} Crocomire's]].

to:

** ShoutOut: Bowser's defeat is very similar to [[{{Metroid}} [[VideoGame/{{Metroid}} Crocomire's]].



* {{Homage}}: Several, to the original ''SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game.

to:

* {{Homage}}: Several, to the original ''SuperMarioBros''.''VideoGame/SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game.



* MythologyGag: The game starts with a homage to World 1-1 from the first ''SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
** Petey Piranha is sleeping before his boss fight and attacks when woken up. His very first appearance was ''SuperMarioSunshine'', and the second fight with him was triggered by waking him up.

to:

* MythologyGag: The game starts with a homage to World 1-1 from the first ''SuperMarioBros'', ''VideoGame/SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
** Petey Piranha is sleeping before his boss fight and attacks when woken up. His very first appearance was ''SuperMarioSunshine'', ''VideoGame/SuperMarioSunshine'', and the second fight with him was triggered by waking him up.

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Removed: 4053

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!! This game provides examples of:

to:

!! This game provides examples of:Series-wide tropes include:



* AttackOfTheFiftyFootWhatever: The Mega Mushroom turns the Mario Bros. into giant walking plumbers of destruction. It's also a GameBreaker in that a Mega Mushroom can be stored for later use, including the FinalBoss battle, where Bowser can be done in with one GoombaStomp. In fact, this is the only way (outside of Shell Mario and the switch) to "kill" [[spoiler:Dry Bowser]].
* AvengingTheVillain: Bowser Jr.
* BackFromTheDead: [[spoiler:Bowser in World 8.]]
* BigBoosHaunt: The Ghost Houses.
* TheChase: Pursuing Bowser Jr.
* CreditsMontage: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.
* DemBones: Dry Bones and [[spoiler:Dry Bowser]].
* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[BigLippedAlligatorMoment Big-Lipped Alligator Bosses]] running the show.
** Aside from Petey Piranha.
* DistressedDamsel: Peach gets kidnapped. [[SarcasmMode Who saw that coming?]]
* DualBoss: The final boss is Bowser Jr. and [[spoiler:an enlarged Bowser]].
* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be a little unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
** ShoutOut: Bowser's defeat is very similar to [[{{Metroid}} Crocomire's]].
* FragileSpeedster: The Mini-Mushroom makes you both a OneHitPointWonder and weaker with your GoombaStomp, but it greatly increases your mobility.
* GrimyWater: In the forest levels.
* GiantMook: Super Dry Bones, Super Thwomp, Mega Cheep-Cheep, Mega Deep-Cheep, Mega Unagi, and Super Piranha Plant are all recurring enemies, while Mega [[TheGoomba Goomba]] serves as [[KingMook a boss]], and you ride a giant Wiggler in World 7-3.
* GimmickLevel: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with tough platforming.
* GroundPound
* HoistByHisOwnPetard: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the BottomlessPit you've created.
* {{Homage}}: Several, to the original ''SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game.
* InfiniteOneUps: In homage to the original ''VideoGame/SuperMarioBros.'', the "Koopa Shell Bounce" trick was shamelessly recreated.
* InvincibilityPowerUp: The classic Super Star and the Mega Mushroom, which makes Mario grow to screen-filling heights.
* ItsAllUpstairsFromHere: The point of the tower levels.
* LavaPit
* TheMerch: Take a look at how much Mario merchandise in recent history is branded with this game's title.

to:

* AttackOfTheFiftyFootWhatever: The Mega Mushroom turns the Mario Bros. into giant walking plumbers of destruction. It's also a GameBreaker in that a Mega Mushroom can be stored for later use, including the FinalBoss battle, where Bowser can be done in with one GoombaStomp. In fact, this is the only way (outside of Shell ''New Super Mario Bros.'' and the switch) to "kill" [[spoiler:Dry Bowser]].
* AvengingTheVillain: Bowser Jr.
* BackFromTheDead: [[spoiler:Bowser in World 8.]]
* BigBoosHaunt: The Ghost Houses.
* TheChase: Pursuing Bowser Jr.
* CreditsMontage: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.
* DemBones: Dry Bones and [[spoiler:Dry Bowser]].
* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are
''VideoGame/NewSuperMarioBros2'', [[spoiler: the first final bosses of ''VideoGame/NewSuperMarioBrosWii'' and last boss fights]]; otherwise, it's ''VideoGame/NewSuperMarioBros2'']].
* TheBusCameBack: The Koopalings and [[YoshisIsland Kamek]] in ''New Super Mario Bros. Wii'', [[SuperMarioWorld Reznor]] in ''New Super Mario Bros. 2''.
* TheChase: In ''New Super Mario Bros.'' and ''New Super Mario Bros. 2'', the Worlds start out with
Bowser Jr. or the Koopalings (''New Super Mario Bros.'' and a bunch of [[BigLippedAlligatorMoment Big-Lipped Alligator Bosses]] ''New Super Mario Bros. 2'', respectively) running away into a Castle or Tower/Fortress. A lesser extent is in ''New Super Mario Bros. Wii'' where you chase the show.
** Aside from Petey Piranha.
* DistressedDamsel: Peach gets kidnapped. [[SarcasmMode Who saw
Airship that coming?]]
* DualBoss: The final boss is Bowser Jr. and [[spoiler:an enlarged Bowser]].
* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be a little unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for
drops off the final battle.]]
** ShoutOut: Bowser's defeat is very similar
Koopalings to [[{{Metroid}} Crocomire's]].
the Towers.
* FragileSpeedster: The Mini-Mushroom Mini Mario in every installment, which makes you both a OneHitPointWonder and weaker with your GoombaStomp, OneHitWonder but it greatly increases your mobility.
* GrimyWater: In the forest levels.
* GiantMook: Super Dry Bones, Super Thwomp, Mega Cheep-Cheep, Mega Deep-Cheep, Mega Unagi,
speed, jump height and Super Piranha Plant are all recurring enemies, while Mega [[TheGoomba Goomba]] serves as [[KingMook a boss]], and you ride a giant Wiggler in World 7-3.
jump span.
* GimmickLevel: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with tough platforming.
* GroundPound
* HoistByHisOwnPetard: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the BottomlessPit you've created.
* {{Homage}}: Several, to the original ''SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game.
* InfiniteOneUps: In homage to the original ''VideoGame/SuperMarioBros.'', the "Koopa Shell Bounce" trick was shamelessly recreated.
GiantMook
* InvincibilityPowerUp: The classic Starman power-up in every installment, Mega Mario in ''New Super Star Mario Bros. 1 and 2'', and the Mega Mushroom, which makes White Raccoon Suit in ''New Super Mario grow to screen-filling heights.
* ItsAllUpstairsFromHere: The point of the tower levels.
* LavaPit
* TheMerch: Take a look at how much Mario merchandise in recent history is branded with this game's title.
Bros. 2''.



* MythologyGag: The game starts with a homage to World 1-1 from the first ''SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
** Petey Piranha is sleeping before his boss fight and attacks when woken up. His very first appearance was ''SuperMarioSunshine'', and the second fight with him was triggered by waking him up.
* TheNewAdventures
* NoEnding: Unlike the Wii game, Mario and Peach are never shown actually leaving Bowser's castle.
* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, [[BerserkButton Bowser will go apeshit]] and barrage the boss lair with a spiral of fireballs.]]
* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.
* SaveThePrincess: That's pretty much the whole plot, folks.
* SpaceFillingPath: That block train in the second World 8 tower goes an extremely long way around the room in a ping pong path fashion...
* SpringySpores: A lot of levels, beginning with 1-5.
* SuperNotDrowningSkills: Present, despite being absent in the 3D Marios that separated NSMB and its 2D predecessors and the one that separated the Wii version and the DS one.
* ATwinkleInTheSky: Using a cannon on the map.
* TheUnexpected: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses were all new. In World 5, the boss is, of all people, ''Petey Piranha''. To top it all off, he's a WarmUpBoss in almost every other game.
* TheVeryDefinitelyFinalDungeon: There's no mistaking it.



** World 1: GreenHillZone.
** World 2: ShiftingSandLand.
** World 3: PalmtreePanic.
** World 4: JungleJapes.
** World 5: SlippySlideyIceWorld.
** World 6: DeathMountain.
** World 7: BubblyClouds.
** World 8: LethalLavaLand.

to:

** **In ''New Super Mario Bros.'':
***
World 1: GreenHillZone.
** *** World 2: ShiftingSandLand.
** *** World 3: PalmtreePanic.
** *** World 4: JungleJapes.
** *** World 5: SlippySlideyIceWorld.
** *** World 6: DeathMountain.
** *** World 7: BubblyClouds.
** *** World 8: LethalLavaLand.LethalLavaLand.
**In ''New Super Mario Bros. Wii'':
*** World 1: GreenHillZone.
*** World 2: ShiftingSandLand.
*** World 3: SlippySlideyIceWorld.
*** World 4: PalmtreePanic.
*** World 5: JungleJapes.
*** World 6: DeathMountain.
*** World 7: BubblyClouds.
*** World 8: LethalLavaLand.
*** World 9: BonusDungeon.
**In ''New Super Mario Bros. 2'':
*** World 1: GreenHillZone.
*** World 2: ShiftingSandLand.
*** World 3: PalmtreePanic and JungleJapes.
*** World 4: SlippySlideyIceWorld.
*** World 5: BubblyClouds and DeathMountain.
*** World 6: LethalLavaLand.
*** [[spoiler:World Mushroom and World Flower]]: BonusDungeon.
*** [[spoiler:World Star]]: TheVeryDefinitelyFinalDungeon.


Added DiffLines:

* WalkOnWater: When Mini Mario.
!! This game provides examples of:
* AvengingTheVillain: Bowser Jr.
* BackFromTheDead: [[spoiler:Bowser in World 8.]]
* BigBoosHaunt: The Ghost Houses.
* TheChase: Pursuing Bowser Jr.
* CreditsMontage: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.
* DemBones: Dry Bones and [[spoiler:Dry Bowser]].
* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[BigLippedAlligatorMoment Big-Lipped Alligator Bosses]] running the show.
** Aside from Petey Piranha.
* DistressedDamsel: Peach gets kidnapped. [[SarcasmMode Who saw that coming?]]
* DualBoss: The final boss is Bowser Jr. and [[spoiler:an enlarged Bowser]].
* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be a little unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
** ShoutOut: Bowser's defeat is very similar to [[{{Metroid}} Crocomire's]].
* GrimyWater: In the forest levels.
* GimmickLevel: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with tough platforming.
* GroundPound
* HoistByHisOwnPetard: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the BottomlessPit you've created.
* {{Homage}}: Several, to the original ''SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game.
* InfiniteOneUps: In homage to the original ''VideoGame/SuperMarioBros.'', the "Koopa Shell Bounce" trick was shamelessly recreated.
* ItsAllUpstairsFromHere: The point of the tower levels.
* LavaPit
* TheMerch: Take a look at how much Mario merchandise in recent history is branded with this game's title.
* MythologyGag: The game starts with a homage to World 1-1 from the first ''SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
** Petey Piranha is sleeping before his boss fight and attacks when woken up. His very first appearance was ''SuperMarioSunshine'', and the second fight with him was triggered by waking him up.
* TheNewAdventures
* NoEnding: Unlike the Wii game, Mario and Peach are never shown actually leaving Bowser's castle.
* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, [[BerserkButton Bowser will go apeshit]] and barrage the boss lair with a spiral of fireballs.]]
* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.
* SaveThePrincess: That's pretty much the whole plot, folks.
* SpaceFillingPath: That block train in the second World 8 tower goes an extremely long way around the room in a ping pong path fashion...
* SpringySpores: A lot of levels, beginning with 1-5.
* SuperNotDrowningSkills: Present, despite being absent in the 3D Marios that separated NSMB and its 2D predecessors and the one that separated the Wii version and the DS one.
* ATwinkleInTheSky: Using a cannon on the map.
* TheUnexpected: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses were all new. In World 5, the boss is, of all people, ''Petey Piranha''. To top it all off, he's a WarmUpBoss in almost every other game.
* TheVeryDefinitelyFinalDungeon: There's no mistaking it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Petey Piranha is sleeping before his boss fight and attacks when woken up. His very first appearance was ''SuperMarioSunshine'', and the second fight with him was triggered by waking him up.


Added DiffLines:

* TheUnexpected: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses were all new. In World 5, the boss is, of all people, ''Petey Piranha''. To top it all off, he's a WarmUpBoss in almost every other game.
Is there an issue? Send a MessageReason:
None


* WalkOnWater: Tiny mushroom form.

to:

* WalkOnWater: Tiny mushroom form.When Mini Mario.
Is there an issue? Send a MessageReason:
None


* WalkOnWater: Tiny mushroom form.

%% Please do not place YMMV material on the main page, it goes on the YMMV tab.
%% If it has a red dot when you preview it before submitting, it's YMMV.
%% "New Super Mario Bros. Wii" entries go on that game's page.
!! As for the Wii game:
* Just go to the ''VideoGame/NewSuperMarioBrosWii'' page itself and put examples there.
----

to:

* WalkOnWater: Tiny mushroom form.

%% Please do not place YMMV material on the main page, it goes on the YMMV tab.
%% If it has a red dot when you preview it before submitting, it's YMMV.
%% "New Super Mario Bros. Wii" entries go on that game's page.
!! As for the Wii game:
* Just go to the ''VideoGame/NewSuperMarioBrosWii'' page itself and put examples there.
----
form.
Is there an issue? Send a MessageReason:
That\'s in NSMBW, not NSMB.


** And King Bill, an ENORMOUS version of the Bullet Bill which is truly invincible and will kill you dead if he hits you.
Is there an issue? Send a MessageReason:
None


From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''VideoGame/NewSuperMarioBros2'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario and the P-Meter. Another game in the ''New Super Mario Bros.'' series, is the rumored ''New Super Mario Bros. Mii'' (now currently named ''New Super Mario Bros. U''), and it is the first announced {{Wii U}} game to have ''Miiverse'' support, with messages from other Miis (or players) about their experience with other levels.

to:

From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''VideoGame/NewSuperMarioBros2'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario and the P-Meter. Another game in the ''New Super Mario Bros.'' series, is the rumored ''New Super Mario Bros. Mii'' (now currently named ''New Super Mario Bros. U''), ''VideoGame/NewSuperMarioBrosU'', and it is the first announced {{Wii U}} game to have ''Miiverse'' support, with messages from other Miis (or players) about their experience with other levels.
Is there an issue? Send a MessageReason:
None


From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''VideoGame/NewSuperMarioBros2'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario and the P-Meter. Another game in the ''New Super Mario Bros.'' series, is the rumored ''New Super Mario Bros. Mii'' (now currently named ''New Super Mario Bros. Wii U''), and it is the first announced {{Wii U}} game to have ''Miiverse'' support, with messages from other Miis (or players) about their experience with other levels.

to:

From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''VideoGame/NewSuperMarioBros2'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario and the P-Meter. Another game in the ''New Super Mario Bros.'' series, is the rumored ''New Super Mario Bros. Mii'' (now currently named ''New Super Mario Bros. Wii U''), and it is the first announced {{Wii U}} game to have ''Miiverse'' support, with messages from other Miis (or players) about their experience with other levels.
Is there an issue? Send a MessageReason:
None


From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''VideoGame/NewSuperMarioBros2'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario and the P-Meter. Another game in the ''New Super Mario Bros.'' series, is the rumored ''New Super Mario Bros. Mii'' (now currently named ''New Super Mario Bros. Wii U''), and it is the first announced [[Wii U]] game to have ''Miiverse'' support, with messages from other Miis (or players) about their experience with other levels.

to:

From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''VideoGame/NewSuperMarioBros2'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario and the P-Meter. Another game in the ''New Super Mario Bros.'' series, is the rumored ''New Super Mario Bros. Mii'' (now currently named ''New Super Mario Bros. Wii U''), and it is the first announced [[Wii U]] {{Wii U}} game to have ''Miiverse'' support, with messages from other Miis (or players) about their experience with other levels.
Is there an issue? Send a MessageReason:
None


From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''VideoGame/NewSuperMarioBros2'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario and the P-Meter.

to:

From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''VideoGame/NewSuperMarioBros2'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario and the P-Meter.
P-Meter. Another game in the ''New Super Mario Bros.'' series, is the rumored ''New Super Mario Bros. Mii'' (now currently named ''New Super Mario Bros. Wii U''), and it is the first announced [[Wii U]] game to have ''Miiverse'' support, with messages from other Miis (or players) about their experience with other levels.
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* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, [[BeserkButton Bowser will go apeshit]] and barrage the boss lair with a spiral of fireballs.]]

to:

* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, [[BeserkButton [[BerserkButton Bowser will go apeshit]] and barrage the boss lair with a spiral of fireballs.]]
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Added DiffLines:

* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, [[BeserkButton Bowser will go apeshit]] and barrage the boss lair with a spiral of fireballs.]]
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Sinkhole of a subjective trope. Opinions don\'t go in main pages


* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be [[AccidentalNightmareFuel a little unnerving]] for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]

to:

* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be [[AccidentalNightmareFuel a little unnerving]] unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
Is there an issue? Send a MessageReason:
I\'d rather we not have Dummied Out scenes for a page image


[[quoteright:324:http://static.tvtropes.org/pmwiki/pub/images/super_mario.jpg]]
[[caption-width-right:324:[-DummiedOut scenes, but great nonetheless.-] ]]

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[[quoteright:324:http://static.[[quoteright:272:http://static.tvtropes.org/pmwiki/pub/images/super_mario.org/pmwiki/pub/images/B000ERVMI8_01_lg_5689.jpg]]
[[caption-width-right:324:[-DummiedOut scenes, but great nonetheless.-] ]]
[[caption-width-right:272:Out of the way! Giant Plumber coming through!]]
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Added DiffLines:

* SpringySpores: A lot of levels, beginning with 1-5.
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None


From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''[[http://gonintendo.com/?mode=viewstory&id=175936 New Super Mario Bros. 2]]'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario and the P-Meter.

to:

From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''[[http://gonintendo.com/?mode=viewstory&id=175936 New Super Mario Bros. 2]]'' ''VideoGame/NewSuperMarioBros2'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario and the P-Meter.
Is there an issue? Send a MessageReason:
That wasn\'t needed and it was the Tanooki Suit was in SM 3 DL.


From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''[[http://gonintendo.com/?mode=viewstory&id=175936 New Super Mario Bros. 2]]'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario (who can actually fly in the levels, unlike in ''VideoGame/SuperMario3DLand'') and the P-Meter.

to:

From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. And now, comming in August 2012, ''[[http://gonintendo.com/?mode=viewstory&id=175936 New Super Mario Bros. 2]]'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with the presence of Raccoon Mario (who can actually fly in the levels, unlike in ''VideoGame/SuperMario3DLand'') and the P-Meter.
Is there an issue? Send a MessageReason:
None


From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. The plot begins with a birthday party being held for Princess Peach. Bowser Jr. and the Koopalings sneak inside the castle by disguising themselves as a giant birthday cake. Once they secured the princess, they leap out of the castle into a nearby airship, and the Mario Bros., along with two Toads, give chase.

to:

From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the {{Wii}}, simply titled ''VideoGame/NewSuperMarioBrosWii'', the first game to introduce [[CoOpMultiplayer cooperative multiplayer]] for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's ''VideoGame/SuperMarioWorld''. The plot begins And now, comming in August 2012, ''[[http://gonintendo.com/?mode=viewstory&id=175936 New Super Mario Bros. 2]]'' for the ''Nintendo3DS'', which looks to be quite similar to ''VideoGame/SuperMarioBros3'' with a birthday party being held for Princess Peach. Bowser Jr. the presence of Raccoon Mario (who can actually fly in the levels, unlike in ''VideoGame/SuperMario3DLand'') and the Koopalings sneak inside the castle by disguising themselves as a giant birthday cake. Once they secured the princess, they leap out of the castle into a nearby airship, and the Mario Bros., along with two Toads, give chase.
P-Meter.

Added: 20

Removed: 21

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* AutoScrollingLevel



* FixedScrollingLevel
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redundant


[[caption-width-right:324:[-DummiedOut scenes, but still great nonetheless.-] ]]

to:

[[caption-width-right:324:[-DummiedOut scenes, but still great nonetheless.-] ]]
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None


* HoistdByHisOwnPetard: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the BottomlessPit you've created.

to:

* HoistdByHisOwnPetard: HoistByHisOwnPetard: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the BottomlessPit you've created.
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None

Added DiffLines:

* HoistdByHisOwnPetard: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the BottomlessPit you've created.

Added: 119

Changed: 229

Removed: 11

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Renamed.


* {{Homage}}: Several, to the original ''SuperMarioBros''.

to:

* {{Homage}}: Several, to the original ''SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game.



* InvincibilityPowerUp: The classic Super Star and the Mega Mushroom, which makes Mario grow to screen-filling heights.



* SuperStar

Added: 2266

Changed: 351

Removed: 2428

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Combined all Tropes into one list.


!! Both games provide examples of:

to:

%% "New Super Mario Bros. Wii" entries go on that game's page.
!! Both games provide This game provides examples of:of:
* AttackOfTheFiftyFootWhatever: The Mega Mushroom turns the Mario Bros. into giant walking plumbers of destruction. It's also a GameBreaker in that a Mega Mushroom can be stored for later use, including the FinalBoss battle, where Bowser can be done in with one GoombaStomp. In fact, this is the only way (outside of Shell Mario and the switch) to "kill" [[spoiler:Dry Bowser]].
* AvengingTheVillain: Bowser Jr.
* BackFromTheDead: [[spoiler:Bowser in World 8.]]



* CreditsMontage: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.



* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[BigLippedAlligatorMoment Big-Lipped Alligator Bosses]] running the show.
** Aside from Petey Piranha.



* DualBoss: The final boss is Bowser Jr. and [[spoiler:an enlarged Bowser]].
* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be [[AccidentalNightmareFuel a little unnerving]] for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
** ShoutOut: Bowser's defeat is very similar to [[{{Metroid}} Crocomire's]].



* FragileSpeedster: The Mini-Mushroom makes you both a OneHitPointWonder and weaker with your GoombaStomp, but it greatly increases your mobility.



* FragileSpeedster: The Mini-Mushroom makes you both a OneHitPointWonder and weaker with your GoombaStomp, but it greatly increases your mobility.

to:

* FragileSpeedster: The Mini-Mushroom makes you both a OneHitPointWonder and weaker GimmickLevel: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with your GoombaStomp, but it greatly increases your mobility.tough platforming.



* TheMerch: Take a look at how much Mario merchandise in recent history is branded with this game's title.



* NoEnding: Unlike the Wii game, Mario and Peach are never shown actually leaving Bowser's castle.



* SpaceFillingPath: That block train in the second World 8 tower goes an extremely long way around the room in a ping pong path fashion...



* VideoGameSettings
** World 1: GreenHillZone.
** World 2: ShiftingSandLand.
** World 3: PalmtreePanic.
** World 4: JungleJapes.
** World 5: SlippySlideyIceWorld.
** World 6: DeathMountain.
** World 7: BubblyClouds.
** World 8: LethalLavaLand.



!! The DS game provides examples of:
* AttackOfTheFiftyFootWhatever: The Mega Mushroom turns the Mario Bros. into giant walking plumbers of destruction. It's also a GameBreaker in that a Mega Mushroom can be stored for later use, including the FinalBoss battle, where Bowser can be done in with one GoombaStomp. In fact, this is the only way (outside of Shell Mario and the switch) to "kill" [[spoiler:Dry Bowser]].
* AvengingTheVillain: Bowser Jr.
* BackFromTheDead: [[spoiler:Bowser in World 8.]]
* CreditsMontage: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.
* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[BigLippedAlligatorMoment Big-Lipped Alligator Bosses]] running the show.
** Aside from Petey Piranha.
* DualBoss: The final boss is Bowser Jr. and [[spoiler:an enlarged Bowser]].
* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be [[AccidentalNightmareFuel a little unnerving]] for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
** ShoutOut: Bowser's defeat is very similar to [[{{Metroid}} Crocomire's]].
* GimmickLevel: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with tough platforming.
* TheMerch: Take a look at how much Mario merchandise in recent history is branded with this game's title. ''New Super Mario Bros. Wii'' may not be too far off, either.
* NoEnding: Unlike the Wii game, Mario and Peach are never shown actually leaving Bowser's castle.
* SpaceFillingPath: That block train in the second World 8 tower goes an extremely long way around the room in a ping pong path fashion...
* VideoGameSettings
** World 1: GreenHillZone.
** World 2: ShiftingSandLand.
** World 3: PalmtreePanic.
** World 4: JungleJapes.
** World 5: SlippySlideyIceWorld.
** World 6: DeathMountain.
** World 7: BubblyClouds.
** World 8: LethalLavaLand.

%% Please do not place YMMV material on the main page, it goes on the YMMV tab.
%% If it has a red dot when you preview it before submitting, it's YMMV.

to:

!! The DS game provides examples of:
* AttackOfTheFiftyFootWhatever: The Mega Mushroom turns the Mario Bros. into giant walking plumbers of destruction. It's also a GameBreaker in that a Mega Mushroom can be stored for later use, including the FinalBoss battle, where Bowser can be done in with one GoombaStomp. In fact, this is the only way (outside of Shell Mario and the switch) to "kill" [[spoiler:Dry Bowser]].
* AvengingTheVillain: Bowser Jr.
* BackFromTheDead: [[spoiler:Bowser in World 8.]]
* CreditsMontage: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.
* DemotedToExtra: [[spoiler:''Bowser'']], of all people. His only appearances ''period'' are [[spoiler: the first and last boss fights]]; otherwise, it's Bowser Jr. and a bunch of [[BigLippedAlligatorMoment Big-Lipped Alligator Bosses]] running the show.
** Aside from Petey Piranha.
* DualBoss: The final boss is Bowser Jr. and [[spoiler:an enlarged Bowser]].
* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be [[AccidentalNightmareFuel a little unnerving]] for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
** ShoutOut: Bowser's defeat is very similar to [[{{Metroid}} Crocomire's]].
* GimmickLevel: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with tough platforming.
* TheMerch: Take a look at how much Mario merchandise in recent history is branded with this game's title. ''New
%% "New Super Mario Bros. Wii'' may not be too far off, either.
* NoEnding: Unlike the Wii game, Mario and Peach are never shown actually leaving Bowser's castle.
* SpaceFillingPath: That block train in the second World 8 tower goes an extremely long way around the room in a ping pong path fashion...
* VideoGameSettings
** World 1: GreenHillZone.
** World 2: ShiftingSandLand.
** World 3: PalmtreePanic.
** World 4: JungleJapes.
** World 5: SlippySlideyIceWorld.
** World 6: DeathMountain.
** World 7: BubblyClouds.
** World 8: LethalLavaLand.

%% Please do not place YMMV material
Wii" entries go on the main page, it goes on the YMMV tab.
%% If it has a red dot when you preview it before submitting, it's YMMV.
that game's page.

Added: 60

Changed: 816

Removed: 644

Is there an issue? Send a MessageReason:
Moved Wii entries to the Wii game page.


* TheChase: Pursuing Bowser Jr. in the DS game, and the Airship in the Wii one.
* DemBones: Both games feature Dry Bones, and the first game also has [[spoiler:Dry Bowser]].

to:

* TheChase: Pursuing Bowser Jr. in the DS game, and the Airship in the Wii one.
Jr.
* DemBones: Both games feature Dry Bones, Bones and the first game also has [[spoiler:Dry Bowser]].



* GrimyWater: in the forest levels
* GiantMook: In ''New Super Mario Bros.'', Super Dry Bones, Super Thwomp, Mega Cheep-Cheep, Mega Deep-Cheep, Mega Unagi, and Super Piranha Plant are all recurring enemies, while Mega [[TheGoomba Goomba]] serves as [[KingMook a boss]], and you ride a giant Wiggler in World 7-3. As for ''New Super Mario Bros. Wii'', the only confirmed mooks of this variety are the Super Thwomp, a giant Urchin, a not-as-huge-but-still-pretty-big Wiggler, a giant Goomba that [[AsteroidsMonster splits into smaller Goombas when stomped]], and a giant Fuzzy (from ''VideoGame/SuperMarioWorld'').

to:

* GrimyWater: in In the forest levels
levels.
* GiantMook: In ''New Super Mario Bros.'', Super Dry Bones, Super Thwomp, Mega Cheep-Cheep, Mega Deep-Cheep, Mega Unagi, and Super Piranha Plant are all recurring enemies, while Mega [[TheGoomba Goomba]] serves as [[KingMook a boss]], and you ride a giant Wiggler in World 7-3. As for ''New Super Mario Bros. Wii'', the only confirmed mooks of this variety are the Super Thwomp, a giant Urchin, a not-as-huge-but-still-pretty-big Wiggler, a giant Goomba that [[AsteroidsMonster splits into smaller Goombas when stomped]], and a giant Fuzzy (from ''VideoGame/SuperMarioWorld'').7-3.



* InfiniteOneUps: In homage to the original ''VideoGame/SuperMarioBros.'', the "Koopa Shell Bounce" trick was shamelessly recreated. The "World 2-3 Infinite 1-Ups" hint movie in the Wii game even shows Mario doing it to gain 30 lives.

to:

* InfiniteOneUps: In homage to the original ''VideoGame/SuperMarioBros.'', the "Koopa Shell Bounce" trick was shamelessly recreated. The "World 2-3 Infinite 1-Ups" hint movie in the Wii game even shows Mario doing it to gain 30 lives.



* MythologyGag: Both games have homages to World 1-1 from the first ''SuperMarioBros'', and both games have a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.

to:

* MythologyGag: Both games have homages The game starts with a homage to World 1-1 from the first ''SuperMarioBros'', and both games have there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.



* SaveThePrincess: That's pretty much the whole plot, folks.



* SaveThePrincess: That's pretty much the whole plot, folks.



* TheVeryDefinitelyFinalDungeon: There's no mistaking it in either game.
** The Wii sequel even went BeyondTheImpossible and had the final boss confrontation take place in the catacombs under the castle.
* VillainExitStageLeft: In both games, after defeating the tower boss, your character does the victory animation...then just stands there watching the boss get up and leap away. The Wii game additionally has a sequence after every castle, where the character(s) run(s) up to Bowser Jr., who has the airship behind him, complete with Princess Peach on deck. Bowser Jr. taunts you and boards the airship, and you could do nothing but watch it fly away...[[spoiler:except in Worlds 4 and 6, wherein Bowser Jr. gets left behind and your character(s) chase(s) him back into the airship.]]

to:

* TheVeryDefinitelyFinalDungeon: There's no mistaking it in either game.
** The Wii sequel even went BeyondTheImpossible and had the final boss confrontation take place in the catacombs under the castle.
it.
* VillainExitStageLeft: In both games, after defeating the tower boss, your character does the victory animation...then just stands there watching the boss get up and leap away. The Wii game additionally has a sequence after every castle, where the character(s) run(s) up to Bowser Jr., who has the airship behind him, complete with Princess Peach on deck. Bowser Jr. taunts you and boards the airship, and you could do nothing but watch it fly away...[[spoiler:except in Worlds 4 and 6, wherein Bowser Jr. gets left behind and your character(s) chase(s) him back into the airship.]]

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Changed: 73

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None


* {{Homage}}: Several, to the original SuperMarioBros.

to:

* {{Homage}}: Several, to the original SuperMarioBros.''SuperMarioBros''.



* {{Reconstruction}}: Of the original 2D Mario sidescrollers.

to:

* TheNewAdventures
* {{Reconstruction}}: Of the original 2D Mario ''Mario'' sidescrollers.



* Just go to the VideoGame/NewSuperMarioBrosWii page itself and put examples there.

to:

* Just go to the VideoGame/NewSuperMarioBrosWii ''VideoGame/NewSuperMarioBrosWii'' page itself and put examples there.

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to:

* VideoGameSettings
** World 1: GreenHillZone.
** World 2: ShiftingSandLand.
** World 3: PalmtreePanic.
** World 4: JungleJapes.
** World 5: SlippySlideyIceWorld.
** World 6: DeathMountain.
** World 7: BubblyClouds.
** World 8: LethalLavaLand.

Top