History VideoGame / NewSuperMarioBros

20th Oct '17 6:41:44 PM MyFinalEdits
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See also ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioRun'', which can be considered honorary installments of the series. ''Maker'' being a UsefulNotes/WiiU (and later UsefulNotes/Nintendo3DS) release that gives players the tools to create and share their own levels in various game styles, ''NSMBU'' among them.[[note]]The other three styles are ''[[VideoGame/SuperMarioBros1 SMB1]]'', ''[[VideoGame/SuperMarioBros3 SMB3]]'', and ''[[VideoGame/SuperMarioWorld SMW]]''.[[/note]] ''Run'' uses the same graphics and mechanics as this series, but with a different control style and exclusivity to mobile devices.

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See also ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioRun'', which can be considered honorary installments of the series. ''Maker'' being a UsefulNotes/WiiU (and later UsefulNotes/Nintendo3DS) release that gives players the tools to create and share their own levels in various game styles, ''NSMBU'' among them.[[note]]The other three styles are ''[[VideoGame/SuperMarioBros1 SMB1]]'', ''[[VideoGame/SuperMarioBros3 SMB3]]'', and ''[[VideoGame/SuperMarioWorld SMW]]''.[[/note]] ''Run'' uses the same graphics and mechanics as this series, but with a different control style and exclusivity to mobile devices.devices. The engine and visuals of ''New Super Mario Bros. U'' are also present in ''VideoGame/SuperMarioMaker'' as one of the four selectable game styles for level creation.[[note]]The other three styles are ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'', and ''VideoGame/SuperMarioWorld''.[[/note]]
20th Oct '17 6:35:39 AM VinLAURiA
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See also ''VideoGame/SuperMarioRun'', which uses the same graphics and mechanics as this series, but with a different control style and exclusivity to mobile devices.

to:

See also ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioRun'', which can be considered honorary installments of the series. ''Maker'' being a UsefulNotes/WiiU (and later UsefulNotes/Nintendo3DS) release that gives players the tools to create and share their own levels in various game styles, ''NSMBU'' among them.[[note]]The other three styles are ''[[VideoGame/SuperMarioBros1 SMB1]]'', ''[[VideoGame/SuperMarioBros3 SMB3]]'', and ''[[VideoGame/SuperMarioWorld SMW]]''.[[/note]] ''Run'' uses the same graphics and mechanics as this series, but with a different control style and exclusivity to mobile devices.
23rd Sep '17 3:48:19 PM nombretomado
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''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers in the vein of the classic [[EightBitEra 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to SaveThePrincess, but updated with a few elements from the 3D games, primarily the WallJump and GroundPound. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, mainly changing in terms of the power-ups given in each of the games.

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''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers in the vein of the classic [[EightBitEra [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to SaveThePrincess, but updated with a few elements from the 3D games, primarily the WallJump and GroundPound. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, mainly changing in terms of the power-ups given in each of the games.
23rd Sep '17 3:40:44 PM nombretomado
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''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers in the vein of the classic [[EightBitEra 8-bit]] and [[SixteenBitEra 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to SaveThePrincess, but updated with a few elements from the 3D games, primarily the WallJump and GroundPound. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, mainly changing in terms of the power-ups given in each of the games.

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''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers in the vein of the classic [[EightBitEra 8-bit]] and [[SixteenBitEra [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to SaveThePrincess, but updated with a few elements from the 3D games, primarily the WallJump and GroundPound. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, mainly changing in terms of the power-ups given in each of the games.
20th Jun '17 2:45:49 PM fruitstripegum
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* DevelopersForesight: The developers knew of an old trick many players used during the old days of ''VideoGame/SuperMarioBros'' where they would have a powered up Mario get hit by Bowser to initiate MercyInvincibility and clip through him to reach the axe on the other side for an easy victory, so this time around, trying the same trick again gets Mario flung backwards by Bowser no matter what state Mario is in. However, the dev team did NOT think that players could use the Mega Mushroom against Bowser to instantly squash him. ''VideoGame/NewSuperMarioBrosWii'' has the same Bowser safeguard and excludes the Mega Mushroom, which forces players to fight Bowser the right way.



* EverythingDances: In the games, all enemies do some sort of action whenever the "bah!" noise plays. While some are harmless like Dry Bones' heads spinning around, some can be beneficial (Pokeys temporarily turn into oranges, which Yoshis can then eat all at once) and some can really mess up your timing (Goombas hop, Koopas pause their walk).



* EverythingDances: In the games, all enemies do some sort of action whenever the "bah!" noise plays. While some are harmless like Dry Bones' heads spinning around, some can be beneficial (Pokeys temporarily turn into oranges, which Yoshis can then eat all at once) and some can really mess up your timing (Goombas hop, Koopas pause their walk).



* QuirkyMinibossSquad: The Koopalings, who have appeared in every [=NSMB=] game after the first.



* QuirkyMinibossSquad: The Koopalings, who have appeared in every [=NSMB=] game after the first.



* DevelopersForesight: The developers knew of an old trick many players used during the old days of ''VideoGame/SuperMarioBros'' where they would have a powered up Mario get hit by Bowser to initiate MercyInvincibility and clip through him to reach the axe on the other side for an easy victory, so this time around, trying the same trick again gets Mario flung backwards by Bowser no matter what state Mario is in. However, the dev team did NOT think that players could use the Mega Mushroom against Bowser to instantly squash him. ''VideoGame/NewSuperMarioBrosWii'' has the same Bowser safeguard and excludes the Mega Mushroom, which forces players to fight Bowser the right way.
20th Jun '17 2:44:58 PM fruitstripegum
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* AttackOfThe50FootWhatever: Mega Mario in ''New Super Mario Bros.'' and ''VideoGame/NewSuperMarioBros2'' (and Mega Goomba in the former), [[spoiler: the final bosses of ''VideoGame/NewSuperMarioBrosWii'' and ''VideoGame/NewSuperMarioBros2'']].



* AttackOfThe50FootWhatever: Mega Mario in ''New Super Mario Bros.'' and ''VideoGame/NewSuperMarioBros2'' (and Mega Goomba in the former), [[spoiler: the final bosses of ''VideoGame/NewSuperMarioBrosWii'' and ''VideoGame/NewSuperMarioBros2'']].
22nd Apr '17 6:17:45 PM nombretomado
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* RevisitingTheRoots: After 10 years of collecting Stars and [[SuperMarioSunshine Shine Sprites]], ''New Super Mario Bros'' and ''New Super Mario Bros Wii'' went back to the original SuperMario premise of having to reach the end of the stage, flagpole at the end and everything. This idea was so successful that ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'' wound up having the exact game design style transferred to 3-D.

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* RevisitingTheRoots: After 10 years of collecting Stars and [[SuperMarioSunshine [[VideoGame/SuperMarioSunshine Shine Sprites]], ''New Super Mario Bros'' and ''New Super Mario Bros Wii'' went back to the original SuperMario premise of having to reach the end of the stage, flagpole at the end and everything. This idea was so successful that ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'' wound up having the exact game design style transferred to 3-D.
6th Apr '17 2:11:36 PM Gosicrystal
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* NeutralFemale: Princess Peach

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* NeutralFemale: Princess PeachPeach.



* {{Tagalong Kid}}s: Yellow Toad and Blue Toad in ''Wii'' and ''U''.
* TheDevTeamThinksOfEverything: The developers knew of an old trick many players used during the old days of ''VideoGame/SuperMarioBros'' where they would have a powered up Mario get hit by Bowser to initiate MercyInvincibility and clip through him to reach the axe on the other side for an easy victory, so this time around, trying the same trick again gets Mario flung backwards by Bowser no matter what state Mario is in. However, the dev team did NOT think that players could use the Mega Mushroom against Bowser to instantly squash him. ''VideoGame/NewSuperMarioBrosWii'' has the same Bowser safeguard and excludes the Mega Mushroom, which forces players to fight Bowser the right way.

to:

* {{Tagalong Kid}}s: TagalongKid: Yellow Toad and Blue Toad in ''Wii'' and ''U''.
* TheDevTeamThinksOfEverything: DevelopersForesight: The developers knew of an old trick many players used during the old days of ''VideoGame/SuperMarioBros'' where they would have a powered up Mario get hit by Bowser to initiate MercyInvincibility and clip through him to reach the axe on the other side for an easy victory, so this time around, trying the same trick again gets Mario flung backwards by Bowser no matter what state Mario is in. However, the dev team did NOT think that players could use the Mega Mushroom against Bowser to instantly squash him. ''VideoGame/NewSuperMarioBrosWii'' has the same Bowser safeguard and excludes the Mega Mushroom, which forces players to fight Bowser the right way.
15th Dec '16 5:59:59 PM Aipom14
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See also ''VideoGame/SuperMarioRun'', which uses the same graphics and mechanics as this series, but with a different control style and exclusivity to mobile devices.
30th Nov '16 11:12:00 PM MemeMaster
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* TheChase: In ''New Super Mario Bros.'' and ''New Super Mario Bros. 2'', the Worlds start out with Bowser Jr. or the Koopalings (''New Super Mario Bros.'' and ''New Super Mario Bros. 2'', respectively) running away into a Castle or Tower/Fortress. A lesser extent is in ''New Super Mario Bros. Wii'' where you chase the Airship that drops off the Koopalings to the Towers. ''New Super Mario Bros. U'' averts this, simply being a journey back to Peach's Castle.

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* TheChase: In ''New Super Mario Bros.'' and ''New Super Mario Bros. 2'', the Worlds start out with Bowser Jr. or the Koopalings (''New Super Mario Bros.'' and ''New Super Mario Bros. 2'', respectively) running away into a Castle or Tower/Fortress.Tower/Fortress, dragging Princess Peach. A lesser extent is in ''New Super Mario Bros. Wii'' where you chase the Airship that drops off the Koopalings to the Towers. ''New Super Mario Bros. U'' averts this, simply being a journey back to Peach's Castle.


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*NeutralFemale: Princess Peach
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