History VideoGame / NewSuperMarioBros

29th Jan '16 3:44:03 AM tymime
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correction
** The power-ups; notably the Super Mushroom, the Fire Flower, and the Star Man, all of which had not appeared in a new Mario platformer since Super Mario World in 1991.
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** The power-ups; notably the Super Mushroom, the Fire Flower, and the Star Man, all of which had not appeared in a new Mario platformer since [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario World Land 2]] in 1991.1992.
12th Aug '15 9:07:40 AM HighCrate
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Added DiffLines:
* BreakablePowerUp: As in previous games in the series, getting hit as Super Mario reverts Mario to regular Mario and removes the ability to break bricks, while getting hit as most other versions of Mario reverts him to Super Mario. The Mini Mushroom falls under the "PowerUp loss on loss of a [[VideoGameLives life]]" variant, as unlike most other {{Power Up}}s in the series, it does ''not'' act as a SingleUseShield.
14th Jun '15 12:57:29 PM ImSpideyTropes
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* BigBad: Naturally, Bowser; though Bowser Jr. and the Koopalings [[TheHeavy appear far more often.]].
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* BigBad: Naturally, Bowser; though Bowser Jr. and the Koopalings [[TheHeavy appear far more often.]].]]
14th Jun '15 12:57:10 PM ImSpideyTropes
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* BigBad: Bowser Jr. and the Koopalings
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* BigBad: Naturally, Bowser; though Bowser Jr. and the KoopalingsKoopalings [[TheHeavy appear far more often.]].
11th Jun '15 10:19:13 AM Silverblade2
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misuse of Call Back
* MissionPackSequel: It hasn't gone unnoticed that the games [[CallBack reuse assets from past Mario games]] ''and'' the same assets from each other. Even [[CutandPasteComic the covers themselves]] [[CutandPasteComic tend to reuse slightly altered artwork]].
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* MissionPackSequel: It hasn't gone unnoticed that the games [[CallBack reuse assets from past Mario games]] games ''and'' the same assets from each other. Even [[CutandPasteComic the covers themselves]] [[CutandPasteComic tend to reuse slightly altered artwork]].
27th May '15 11:54:08 AM mario0987
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* ADayInTheLimelight: While Bowser may be the final boss in all games it is Bowser Jr. and the Koopalings that [[BigBad serve as the biggest threat]]. Special mention to ''New Super Mario Bros. 2'', where the Koopalings appear as the main antagonists but not Bowser Jr.

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* BigBad: Bowser Jr. and the Koopalings
14th May '15 11:50:04 AM MyFinalEdits
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Moving from YMMV
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* MissionPackSequel: It hasn't gone unnoticed that the games [[CallBack reuse assets from past Mario games]] ''and'' the same assets from each other. Even [[CutandPasteComic the covers themselves]] [[CutandPasteComic tend to reuse slightly altered artwork]].
14th May '15 11:44:39 AM MyFinalEdits
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* TheBusCameBack: The Koopalings and [[VideoGame/YoshisIsland Kamek]] in ''New Super Mario Bros. Wii'', [[VideoGame/SuperMarioWorld Reznor]] in ''New Super Mario Bros. 2''. ** Also, the power-ups; notably the Super Mushroom, the Fire Flower, and the Star Man, all of which had not appeared in a new Mario platformer since Super Mario World in 1991.
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* TheBusCameBack: TheBusCameBack: ** The Koopalings and [[VideoGame/YoshisIsland Kamek]] in ''New Super Mario Bros. Wii'', [[VideoGame/SuperMarioWorld Reznor]] in ''New Super Mario Bros. 2''. ** Also, the The power-ups; notably the Super Mushroom, the Fire Flower, and the Star Man, all of which had not appeared in a new Mario platformer since Super Mario World in 1991.

** The [[VideoGame/SuperMarioBros3 Koopa]][[VideoGame/SuperMarioWorld lings]] were completely absent and their boss theme was used for the end boss instead of the mid-boss. *** The castle bosses are just KingMook versions of normal enemies.
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** The [[VideoGame/SuperMarioBros3 Koopa]][[VideoGame/SuperMarioWorld lings]] were are completely absent and their boss theme was is used for the end boss instead of the mid-boss. *** mid-boss. The castle bosses are just KingMook versions of normal enemies.

** [[OverlordJr Bowser Jr.]] appears as every tower boss, and also lacks his Koopa ClownCar
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** [[OverlordJr Bowser Jr.]] appears as every tower boss, and also lacks his Koopa ClownCarClownCar. ** There's no special world. The game simply ends after beating Bowser and his son in World 8.

* GiantMook
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* GiantMookGiantMook: Giant-sized Goombas and Koopas, most of the time.

* {{Kid Appeal Character}}s: Aside from the Mario series' recurring kid-appeal roster (Toads, Koopalings, and Bowser Jr.), there is also a kid-appeal power-up: The Mini Mushroom[[note]]Whenever Yellow or Blue Toad consumes it, the trope will be taken UpToEleven.[[/note]] * MickeyMousing: {{Inverted}}: The enemies and powerups (and Yoshi in the Wii and [=WiiU=] games) hop and/or dance to the music. ** Also, Bowser Jr.'s footsteps have musical punctuation in the opening cutscene.
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* {{Kid Appeal Character}}s: KidAppealCharacter: Aside from the Mario series' recurring kid-appeal roster (Toads, Koopalings, and Bowser Jr.), there is also a kid-appeal power-up: The Mini Mushroom[[note]]Whenever Yellow or Blue Toad consumes it, the trope will be taken UpToEleven.[[/note]] * MickeyMousing: {{Inverted}}: The enemies and powerups (and Yoshi in the Wii and [=WiiU=] games) hop and/or dance to the music. ** music. Also, Bowser Jr.'s footsteps have musical punctuation in the opening cutscene.cutscene. * MiniDungeon: The Towers and the Ghost Houses, always placed in the middle of the worlds' maps.
31st Mar '15 9:57:06 AM BlackSol
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** Also, the power-ups; notably the Super Mushroom, the Fire Flower, and the Star Man, all of which had not appeared in a new Mario platformer since Super Mario World in 1991.
16th Mar '15 1:40:27 PM Lionheart0
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* CashCowFranchise: It's at the point where this series regularly outsells their 3D Platforming counterparts.
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