History VideoGame / NewSuperMarioBros

22nd Apr '17 6:17:45 PM nombretomado
Is there an issue? Send a Message


* RevisitingTheRoots: After 10 years of collecting Stars and [[SuperMarioSunshine Shine Sprites]], ''New Super Mario Bros'' and ''New Super Mario Bros Wii'' went back to the original SuperMario premise of having to reach the end of the stage, flagpole at the end and everything. This idea was so successful that ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'' wound up having the exact game design style transferred to 3-D.

to:

* RevisitingTheRoots: After 10 years of collecting Stars and [[SuperMarioSunshine [[VideoGame/SuperMarioSunshine Shine Sprites]], ''New Super Mario Bros'' and ''New Super Mario Bros Wii'' went back to the original SuperMario premise of having to reach the end of the stage, flagpole at the end and everything. This idea was so successful that ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'' wound up having the exact game design style transferred to 3-D.
6th Apr '17 2:11:36 PM Gosicrystal
Is there an issue? Send a Message


* NeutralFemale: Princess Peach

to:

* NeutralFemale: Princess PeachPeach.



* {{Tagalong Kid}}s: Yellow Toad and Blue Toad in ''Wii'' and ''U''.
* TheDevTeamThinksOfEverything: The developers knew of an old trick many players used during the old days of ''VideoGame/SuperMarioBros'' where they would have a powered up Mario get hit by Bowser to initiate MercyInvincibility and clip through him to reach the axe on the other side for an easy victory, so this time around, trying the same trick again gets Mario flung backwards by Bowser no matter what state Mario is in. However, the dev team did NOT think that players could use the Mega Mushroom against Bowser to instantly squash him. ''VideoGame/NewSuperMarioBrosWii'' has the same Bowser safeguard and excludes the Mega Mushroom, which forces players to fight Bowser the right way.

to:

* {{Tagalong Kid}}s: TagalongKid: Yellow Toad and Blue Toad in ''Wii'' and ''U''.
* TheDevTeamThinksOfEverything: DevelopersForesight: The developers knew of an old trick many players used during the old days of ''VideoGame/SuperMarioBros'' where they would have a powered up Mario get hit by Bowser to initiate MercyInvincibility and clip through him to reach the axe on the other side for an easy victory, so this time around, trying the same trick again gets Mario flung backwards by Bowser no matter what state Mario is in. However, the dev team did NOT think that players could use the Mega Mushroom against Bowser to instantly squash him. ''VideoGame/NewSuperMarioBrosWii'' has the same Bowser safeguard and excludes the Mega Mushroom, which forces players to fight Bowser the right way.
15th Dec '16 5:59:59 PM Aipom14
Is there an issue? Send a Message

Added DiffLines:


See also ''VideoGame/SuperMarioRun'', which uses the same graphics and mechanics as this series, but with a different control style and exclusivity to mobile devices.
30th Nov '16 11:12:00 PM MemeMaster
Is there an issue? Send a Message


* TheChase: In ''New Super Mario Bros.'' and ''New Super Mario Bros. 2'', the Worlds start out with Bowser Jr. or the Koopalings (''New Super Mario Bros.'' and ''New Super Mario Bros. 2'', respectively) running away into a Castle or Tower/Fortress. A lesser extent is in ''New Super Mario Bros. Wii'' where you chase the Airship that drops off the Koopalings to the Towers. ''New Super Mario Bros. U'' averts this, simply being a journey back to Peach's Castle.

to:

* TheChase: In ''New Super Mario Bros.'' and ''New Super Mario Bros. 2'', the Worlds start out with Bowser Jr. or the Koopalings (''New Super Mario Bros.'' and ''New Super Mario Bros. 2'', respectively) running away into a Castle or Tower/Fortress.Tower/Fortress, dragging Princess Peach. A lesser extent is in ''New Super Mario Bros. Wii'' where you chase the Airship that drops off the Koopalings to the Towers. ''New Super Mario Bros. U'' averts this, simply being a journey back to Peach's Castle.


Added DiffLines:

*NeutralFemale: Princess Peach
29th Jan '16 3:44:03 AM tymime
Is there an issue? Send a Message


** The power-ups; notably the Super Mushroom, the Fire Flower, and the Star Man, all of which had not appeared in a new Mario platformer since Super Mario World in 1991.

to:

** The power-ups; notably the Super Mushroom, the Fire Flower, and the Star Man, all of which had not appeared in a new Mario platformer since [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario World Land 2]] in 1991.1992.
12th Aug '15 9:07:40 AM HighCrate
Is there an issue? Send a Message

Added DiffLines:

* BreakablePowerUp: As in previous games in the series, getting hit as Super Mario reverts Mario to regular Mario and removes the ability to break bricks, while getting hit as most other versions of Mario reverts him to Super Mario. The Mini Mushroom falls under the "PowerUp loss on loss of a [[VideoGameLives life]]" variant, as unlike most other {{Power Up}}s in the series, it does ''not'' act as a SingleUseShield.
14th Jun '15 12:57:29 PM ImSpideyTropes
Is there an issue? Send a Message


* BigBad: Naturally, Bowser; though Bowser Jr. and the Koopalings [[TheHeavy appear far more often.]].

to:

* BigBad: Naturally, Bowser; though Bowser Jr. and the Koopalings [[TheHeavy appear far more often.]].]]
14th Jun '15 12:57:10 PM ImSpideyTropes
Is there an issue? Send a Message


* BigBad: Bowser Jr. and the Koopalings

to:

* BigBad: Naturally, Bowser; though Bowser Jr. and the KoopalingsKoopalings [[TheHeavy appear far more often.]].
11th Jun '15 10:19:13 AM Silverblade2
Is there an issue? Send a Message


* MissionPackSequel: It hasn't gone unnoticed that the games [[CallBack reuse assets from past Mario games]] ''and'' the same assets from each other. Even [[CutandPasteComic the covers themselves]] [[CutandPasteComic tend to reuse slightly altered artwork]].

to:

* MissionPackSequel: It hasn't gone unnoticed that the games [[CallBack reuse assets from past Mario games]] games ''and'' the same assets from each other. Even [[CutandPasteComic the covers themselves]] [[CutandPasteComic tend to reuse slightly altered artwork]].
27th May '15 11:54:08 AM mario0987
Is there an issue? Send a Message

Added DiffLines:

* ADayInTheLimelight: While Bowser may be the final boss in all games it is Bowser Jr. and the Koopalings that [[BigBad serve as the biggest threat]]. Special mention to ''New Super Mario Bros. 2'', where the Koopalings appear as the main antagonists but not Bowser Jr.


Added DiffLines:

* BigBad: Bowser Jr. and the Koopalings
This list shows the last 10 events of 90. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.NewSuperMarioBros