History VideoGame / NeedForSpeed

5th Jun '16 2:50:13 PM Dallenson
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* OutsideTheBoxTactic: Starting a hot pursuit event as a Cop in ''Rivals'' forces a short cut scene where the racers speed on by before you're allowed to drive and catch up to them... However, if you take the time to block the entire road off with spike strips, the racers will pass over them in that same scene, losing their tires and taking damage like normal, making the event much easier. Demonstrated [[https://youtu.be/OqIQWq36uGs?t=6m21s here]].
2nd Jun '16 8:21:51 PM DeltaDart
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* RiceBurner: Quite possible with the games' level of customization. The game has often been accused of encouraging the behavior in real life.
2nd Jun '16 3:08:36 PM HashiriyaR32
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* PaletteSwap: The Toyota [=GT86=]/Scion [=FR-S=]/Subaru [=BRZ=] triplets. These three cars have identical performance, and their differences are purely visual in nature.
1st Jun '16 12:20:02 PM Josef5678
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* ThemeParkVersion: ''Need For Speed II'' has tracks taking place in exotic locales such as [[LandDownUnder The Outback]] (depicted as a rocky desert cutting through UsefulNotes/{{Sydney}}), The Himalayas (snowy mountains and a small village), and Northern Europe (which contains the Autobahn, a Germanic village, and castles within the same driving distance.


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* TwoGirlsToATeam: In the 2015 game, the main racing crew consists of Amy and Robyn (female), Spike and Manu (male), and the PlayerCharacter (who is implied to also be male).
20th May '16 1:14:43 AM Mayjaplaya
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* CameraScrew: ''Hot Pursuit 2'' rotates the camera around the car when doing a major jump making it impossible to see what's ahead until you land.

to:

* CameraScrew: ''Hot Pursuit 2'' rotates the camera around the car when doing a major jump making it impossible to see what's ahead until you land. The ''Underground'' games and ''Most Wanted'' 2005 also had a slo-mo jump camera. The jump camera would also trigger whenever you crashed into traffic hard enough to launch into the air. ''Hot Pursuit 2'', ''Most Wanted'' 2005, ''Carbon'', and ''Undercover'' all had slo-mo cameras for whenever you hit a police roadblock. Fortunately, in every game before ''Carbon'', all of these cameras can be turned off.



* DoesThisRemindYouOfAnything: In ''Hot Pursuit 2'', one of the female cop's voice samples contains the phrase "he's really moving down there".



* LimitBreak: The nitrous in ''Underground 2'' is refilled with stunts. This mechanic returns in ''Hot Pursuit'' 2010. In fact, it's about the only way to win in Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help. The nitrous system in ''The Run'' is a combination of the self-regenerating nitrous from ''Most Wanted'' 2005, ''Carbon'', and ''Undercover'', with the option to accelerate the regeneration with stunts à la ''Hot Pursuit'' 2010.

to:

* LimitBreak: The nitrous in ''Underground 2'' is refilled with stunts. You start with one full bar in races and Free Roam, but you can fill a second overlapping bar for double the capacity.
**
This mechanic returns in ''Hot Pursuit'' 2010. In fact, it's about the only way to win in Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help. help.
**
The nitrous system in ''The Run'' is a combination of the self-regenerating nitrous from ''Most Wanted'' 2005, ''Carbon'', and ''Undercover'', with the option to accelerate the regeneration with stunts à la ''Hot Pursuit'' 2010.



** Event 29 in ''Hot Pursuit 2'''s Ultimate Racer mode is an 8-race tournament, with 3 laps per race. Takes even longer. You have to finish first in the tournament to unlock the next event, but fortunately you can restart individual races without having to start the whole tournament over again.



** ''Hot Pursuit 2'' had ''both'' the Opel Speedster and Vauxhaul [=VX220=] the only difference is the lack of roof on the [=VX220=] while the Speedster had a slightly higher acceleration.

to:

** ''Hot Pursuit 2'' had ''both'' the Opel Speedster and Vauxhaul Vauxhall [=VX220=] the only difference is the lack of roof on the [=VX220=] while the Speedster had a slightly higher acceleration.
18th May '16 12:11:44 PM Josef5678
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* DonutMessWithACop: In the original game, open road tracks disable traffic and cops in multiplayer and tournament modes due to hardware limitations. The manual {{handwave}}s this by stating that the cops are all resting in the donut shop.
14th May '16 8:47:16 PM RisefromYourGrave
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%%** The Ford Motor Company is everywhere in ''Rivals''; there is a racer hideout with the Ford logo on the walls as well as a

to:

%%** ** The Ford Motor Company is everywhere in ''Rivals''; there is a racer hideout with the Ford logo on the walls as well as aadvertisements for the Mustang to the left and right of it, three of the game's twenty-five [[CosmeticAward achievements]] are tied to Ford cars, the Mustang from the then-unreleased [[Film/NeedForSpeed film]] is one of Zephyr's vehicles, and the first DLC car added to the game was the 2015 Ford Mustang via a free update.
** Due to the 2015 installment's partnership with [[http://www.speedhunters.com/ Speedhunters,]] actual aftermarket manufacturers that have partnered or been featured in Speedhunters such as Rauh-Welt Begriff (a renowned Porsche tuning shop) and 6666 Customs (owner of Rocket Bunny and Liberty Walk) are going to appear in full form instead of generic parts. Ken Block's presence in the game also mean the Monster Energy drinks will be featured as well.
* QuicksandBox
* RampJump:
** ''Underground'''s maps had players jumping over rivers and canals using opened drawbridges.
** During the end game of ''Most Wanted'' 2005, players had to jump over a canal using a drawbridge to escape law enforcement.
** ''Most Wanted'' 2012 and ''Rivals'' have many of these, especially the billboard jumps.
* RareVehicles: ''Carbon'' was released in 2006 and features the concept versions of the ''2008'' Dodge Challenger, ''2010'' Chevrolet Camaro and Audi [=R8=] ("Le Mans"); ''Hot Pursuit 2'' and ''Most Wanted'' 2012's Ultimate Speed Pack also features the [=McLaren=] F1 LM, of which only five were produced.[[note]]''Most Wanted'' 2012 in particular uses the XP1 prototype as the car's model.[[/note]] ''II'' also featured one-offs like the Ford [=GT90=], Indigo and Mustang Mach III, Lamborghini Italdesign Cala, BMW Italdesign Nazca C2, and the super-rare [[http://en.wikipedia.org/wiki/Isdera Isdera Commendatore 112i]].
** The two cover cars for ''Hot Pursuit'' 2010 title are the Lamborghini Reventon (total production: 20 cars, plus one for display in the Lamborghini Museum.) and the Pagani Zonda Cinque (total production: five cars, all going to an exotic car showroom in Hong Kong. [[DontExplainTheJoke "Cinque" is the Italian term for the number five, hence the production number and name.]]).
** The main car in ''VidoeGame/NeedForSpeedMostWanted'' 2005 is a BMW M3 GTR. Essentially an E46 M3 with a 500hp V8 engine (the stock M3 has a 333hp straight-six. The normal M3 wouldn't get a V8 until the following E92 generation) built for American Le Mans racing. To satisfy racing rules, only ''ten'' street-legal examples were ever built priced at $218,000 each. Its one of the most expensive, powerful (reaching speeds of 219mph) and rare BMW cars built.
* RashomonStyle: This is how the story in ''Carbon'' is told.
* RealIsBrown: ''Most Wanted'' 2005 paints the whole scene brown and orange with the Visual Treatment set on full; ''Carbon'' later replaced it with high-tech blue. ''[=ProStreet=]'' removed it completely, but ''Undercover'' goes to a gold-orange. However, the option has been completlely dropped since ''Shift''.
* RealSongThemeTune: Thanks to the SongAssociation.
* RoadBlock:
** Used in the ''Hot Pursuit'' games, ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' games, ''Carbon'', ''Rivals'', and ''No Limits''; the usual way to clear them is by either squeezing through or hammering your way through.
** Can be deployed by cop players in ''Hot Pursuit 2'', ''Hot Pursuit'' 2010, and ''Rivals''. In ''Rivals'' specifically, ''anyone'' can deploy police road blocks in [=OverWatch=] on the ''Need for Speed'' Network.
** The correct way to get through them in ''Hot Pursuit'' 2010 is to shoot a gap just a little larger than your car (earning a dodged roadblock bonus). The computer regularly aims for them, but they do clip a cop car from time to time, which can lead to an easy takedown or bust.
** Then again in ''Most Wanted'' 2012, there's even tactical road blocks made up of impassible armored trucks that are used to guide players in a certain direction.
* RubberBandAI: Infamously used since ''Underground''.
* RuleOfThree: Every third game seems to be centered about cop chases. The third game was ''III: Hot Pursuit'', the sixth game was ''Hot Pursuit 2'', the ninth game was 2005's ''Most Wanted'', the twelfth game was ''Undercover'', the fifteenth game (after ''Shift'' and ''Nitro'') is 2010's ''Hot Pursuit'',[[note]]Actually the sixteenth game, after ''World'')[[/note]] and the eighteenth game is ''Most Wanted'' 2012, [[ContinuityReboot again]] (after ''Shift 2'' and ''The Run'').[[note]]Actually the nineteenth game, again because of ''World''.[[/note]]
* SatchelSwitcheroo: Happens in the storyline in ''Carbon''.
* ScareChord: Sort of. In the second and third games, crashing your car would cause a short riff (that was part of whatever song was playing, depending on track) to play.
* SceneryPorn: Just about every game in the series, but ''Hot Pursuit'' 2010 takes it to the extreme. Think about it, Seacrest County has tall redwoods, a large lake, long rivers, a mountain range up north, long stretches of desert... all presented in ''VideoGame/{{Crysis}}''-matching graphics! It just looks absolutely brilliant!
** ''Rivals'' on Windows [=PCs=], [=PlayStation=] 4 and Xbox One beats that using the Frostbite 3 engine.
** The 2015 reboot continues the trend, with Ventura Bay possibly being the best-looking locale seen in the series so far. The upcoming PC version is going to exploit this trope to the fullest extent with [=4K=] graphics and an unlocked framerate, which is a huge breath of relief for those coming from the (underwhelming) PC port for ''Rivals''.
* SchizoTech: The Atlantica course in ''III: Hot Pursuit'', which looks very futuristic but only features 1990s cars.
** To go further, Empire City is your standard, dystopian CrapsackWorld city yet there are high-powered, [[ImprobablyCoolCar rare]] sports cars racing around the district.
* ScoreScreen: Used in all the games, though the ''Most Wanted'' games also tally up your pursuit score like this.
* SeriousBusiness: Daft street racing with a straight face is what the games are basically about.
** The police in ''Hot Pursuit'' 2010 and ''Rivals'' have dedicated speed enforcement units with tricked-out cars to match those of racers.
* SharkTunnel: The first ''Hot Pursuit'' has one as a segment in the Aquatica track, which is also available in certain versions of ''High Stakes''. The PSX version of ''III: Hot Pursuit'' also has a giant version of it as a secret track.
* ShoutOut:
** The Coastal course in the original had a half-buried Statue of Liberty on the beach at the finish line. "''[[Film/PlanetOfTheApes1968 You maniacs! You blew it up! Damn you all to hell!]]''"
** If you crashed the Lamborgini in the 3D0 version of the original ''NFS'', the guy at the menu would say:
-->"You just wrecked a $500,000 dollar machine. Nice going, [[Series/TheAndyGriffithShow Gomer...]]"
** In ''Carbon'', there's a district of Palmont City called Fortuna and the leader of the crew that controls it is called Wolf. [[VideoGame/StarFox64 Sound familiar?]]
** There's quite a few in the new ''Hot Pursuit'' 2010's achievement/trophy list.
*** Just so you know [[Creator/CriterionGames who made the game]], there's an achievement/trophy called "VideoGame/{{Burnout}}" that requires the player to fully charge up the NitroBoost and use it all in one go. To drive that point home, one of the routes in game is called ''Point of Impact''.
*** One achievement/trophy requires the player to win a certain event in a "bee yellow" Camaro. The name of the achievement? [[Film/{{Transformers}} "Flight of the Bumblebee".]]
*** There's another achievement/trophy called [[Film/IronMan "Iron Man"]] that requires completing three police events in an Audi R8.
*** And there's one called [[Film/JamesBond "Shaken, Not Stirred"]] that requires completing an event in an Aston Martin vehicle.
*** Speaking of James Bond and Astons, there's another Aston-only event called "Do look after it".
*** Finally, there's one called "Franchise/{{Godzilla}}" that requires completing a certain police event in a Nissan GT-R Spec V with no weapons used, a reference to the film series and the AffectionateNickname of the car in question.
*** One of the Racer events in the ''Lamborghini Untamed'' DownloadableContent pack is called [[Film/TheCannonballRun Cannonball]] and has the player racing against the clock and police in a Lamborghini Countach. The event has a small homage to the opening credits in the opening intro FMV to the event.
** In certain events in ''Need for Speed: Shift'', the other drivers are called Izabel Diaz, Gavin May or Hendrick Dehn amongst others, names you encountered in earlier ''NFS'' games.
** The platinum [[CosmeticAward Trophy]] for the [=PS4=] version of the 2015 reboot is titled "I Feel the Need...", which means that the franchise has finally (explicitly) referenced [[Film/TopGun the film]] that gave ''Need for Speed'' its name.
* SillinessSwitch: ''II'' had cheat codes that would turn your car into a box, a dinosaur and a bus stop, among other things.
* SlapOnTheWristNuke: Spike Strips? EMP? Nahh, only a metal wound in ''Hot Pursuit'' 2010 and ''Rivals''. ''Most Wanted'' 2012 (which lacks [=EMPs=]) even has instant repair shops and reinflatable tires to handle spike strips. Averted in other games though, as [[ThatOneAttack the pursuit is basically over if you hit the Spike Strips]].
* SloMoBigAir: Common in the Black Box-era games. In ''Most Wanted'' 2005 this can actually be a hindrance, because you might not be able to see where you're going during a chase due to the camera shifting to a more cinematic angle. Or you get stuck on top of one of the police cruisers and busted.
* StealthPun: ''Hot Pursuit'' 2010 used this sentence during the final roadblock upgrade briefing for police. Also note that a cayenne is also a type of chili.
-->"Porsche Cayenne Turbos are now deployed to add spice to your pursuit."
** Now ''The Run'' does recursive shout-outs to previous installment's names on their chapters, remarkably "Underground", "Most Wanted" and the last episode, [[spoiler:"Hot Finish"]].
* StoppedNumberingSequels: After ''III: Hot Pursuit'', though that game, ''Underground'', and ''Shift'' each got numbered sequels specific to their sub-series.
* StrictlyFormula: A common complaint against ''Carbon'' and ''Undercover''.
* SpinOff: The ''V-Rally'' series (which only bore the ''NFS'' name for branding; was eventually passed to the ''Test Drive'' name later). ''Beetle Adventure Racing'' was envisioned as a ''Need for Speed'' title for the UsefulNotes/{{Nintendo 64}} but eventually became a VW Beetle-focused racing game. The ''Shift'' games are trying to draw a divide between themselves and the rest of the franchise, with the second game dropping the name and being called ''Shift 2: Unleashed''.
* SpiritualSuccessor: ''VideoGame/ProjectCARS'' to ''Shift 2: Unleashed''. Both made by Slightly Mad Studios.
* SuspectIsHatless: In ''Hot Pursuit'' 2010:
-->'''Police Dispatcher''': Suspect is in the sand, heading toward the rocks!
* ToyotaTripwire: One of ''Undercover''[='=]s fairly humorous "busted" sequences features the player character shoving cops out of his way, jumping over a roadblock before finally being hit with a police cruiser's door at a brisk speed.
* TranslationConvention: ''High Stakes'' has two tracks each set in Germany and France, but the cops have American voices. Can be averted on the PSX version where you can toggle cops to speak their native language on said tracks.
* TrialAndErrorGameplay
* VanityLicensePlate:
** "NFS", "[=ND4SPD=]", or "[=NEED4SPD=]" on your plate in most games.
** In ''Undercover'' and ''Hot Pursuit'' 2010, all the cars have license plates that say "ND 4 SPD".
** For the real life pictures of the cars in ''III: Hot Pursuit'', all of the pictures showing the license plate have "NFS 3" edited over them to prevent tracking.
** A variety of plates were available for players to purchase (mostly with [=SpeedBoost=]) in ''World''.
** ''High Stakes'' had players' profile names appear on their license plates. Truly customizable license plates were finally added in ''Most Wanted'' 2012, allowing players to change the text and license plate designs, although the latter is only for multiplayer profiles and not the cars themselves. The following games (except ''No Limits'') have retained this feature.
** ''Rivals'' allows players to change the actual plate designs. Said designs [[CallBack show locations of past games in the series]].
** ''Need for Speed'' 2015 uses a license plate design from RealLife for the first time in the series (that of California). The Showcase Update would later add ''Rivals''[='=] racer license plate designs as customization choices and allowed players to change the plate frames for the first time.
* TheVoiceless: The player character in every ''Need for Speed'' from ''Underground'' through ''Undercover'' and the 2015 reboot. Doesn't count for older games nor Criterion's installments since they have no story.
* VillainousBreakdown:
** Slowly happens to Razor and Cross from ''Most Wanted'' 2005, as well as Darius from ''Carbon''.
** [[spoiler:Chase Linh]] at the end of ''Undercover'' after [[spoiler:being arrested by the police]].
* WackyRacing: With licensed {{Cool Car}}s, to bout!
* WeaponizedCar:
** ''Hot Pursuit'' 2010 allows Cops and Racers alike to shoot ranged-damage EMP blasts and drop tire-deflating spike strips at each other. Cops can even order helicopters to do the latter for them and call in roadblock units; Racers have Jammers that can interfere with police department equipment, preventing them from using the aforementioned weapons, as well as Turbo boosts for extreme bursts of speed.
** ''Rivals'' takes the concept further with its Pursuit Tech system. All six weapons from 2010 make a return [[note]]Spike Strips are Cop-only this time around[[/note]], alongside electrostatic fields (allowing both sides to block EMP lock), omnidirectional pulses, stun mines, and an alternate version of EMP that allows Cops to [[UpToEleven amplify]] [[CarFu their ramming damage]].
* [[WhereDoesHeGetAllThoseWonderfulToys Where Do They Get All These Wonderful Toys?]] ''Most Wanted'' and ''Carbon'' had Municipal and '''FEDERAL''' Law Enforcement Units with Chevrolet Corvettes, ''Undercover'' had the Highway Patrol sporting Nissan GT-R's and the Locals driving Dodge Challengers, and one has to wonder what the budget is for the Seacrest County Police Department in ''Hot Pursuit'' 2010 that allows them to maintain a fleet of a variety of expensive exotics in the motorpool.
** {{Justified|Trope}} (thinly): Seacrest County obviously has a very serious street racing problem, and the street racers are, themselves, driving extremely high powered exotics. The cops are just responding to the escalation, though the $1.5 ''million'' cost for a single Bugatti Veyron is best left unmentioned...
*** Maybe the judge made some of the caught speeders forfeit their cars.
** The Fairhaven City Police Department in ''Most Wanted'' 2012 has Chevrolet Corvettes, Dodge Chargers, and when they can't stop the racers, they bring a ton of invincible S.W.A.T. trucks for roadblocks. [[http://www.youtube.com/watch?NR=1&feature=fvwp&v=Fp93fC3Agj0 Their cars are also capable of clinging to walls and ceilings, multiply and link together to form a giant wheel, stacking on top of each other and spinning like a tornado, defying gravity]] [[http://www.youtube.com/watch?v=XniAosUftbQ and can combine to become a giant robot.]] What the actual fuck?
** In ''Rivals''[='=] case, it is justified that the Redview County PD and VRT are funded by the federal government.
* WideOpenSandbox: [[VideoGame/NeedForSpeedUnderground Bayview]], [[VideoGame/NeedForSpeedMostWanted Rockport]], Palmont, Tri-City Bay, [[VideoGame/NeedForSpeedMostWanted Fairhaven]], Redview County, and Ventura Bay. Seacrest County would also count [[SubvertedTrope if the free roam wasn't optional]]. Olympic City in ''Underground'' and Blackridge in ''No Limits'' {{avert|edTrope}} this trope.
* WordSaladTitle: A lot of the songs in earlier titles that are developed by in-house artists have some pretty weird names such as "Snorkeling Cactus Weasels", "Refried Jumping Beans", "Little Sweaty Sow", "Cerebral Plumbing", etc.
----
->"[[VideoGame/NeedForSpeedMostWanted Everyone?]]"
->"'''''[[Film/TheProfessional EVERYONE!]]'''''"
12th May '16 8:17:36 PM Josef5678
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** The Ford Motor Company is everywhere in ''Rivals''; there is a racer hideout with the Ford logo on the walls as well as a

to:

** %%** The Ford Motor Company is everywhere in ''Rivals''; there is a racer hideout with the Ford logo on the walls as well as a
10th May '16 4:44:57 PM RisefromYourGrave
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The next major entry in the series will not arrive [[http://www.polygon.com/2016/5/10/11649260/need-for-speed-2017-ea-ghost-games until 2017.]]



** The Ford Motor Company is everywhere in ''Rivals''; there is a racer hideout with the Ford logo on the walls as well as advertisements for the Mustang to the left and right of it, three of the game's twenty-five [[CosmeticAward achievements]] are tied to Ford cars, the Mustang from the then-unreleased [[Film/NeedForSpeed film]] is one of Zephyr's vehicles, and the first DLC car added to the game was the 2015 Ford Mustang via a free update.
** Due to the 2015 installment's partnership with [[http://www.speedhunters.com/ Speedhunters,]] actual aftermarket manufacturers that have partnered or been featured in Speedhunters such as Rauh-Welt Begriff (a renowned Porsche tuning shop) and 6666 Customs (owner of Rocket Bunny and Liberty Walk) are going to appear in full form instead of generic parts. Ken Block's presence in the game also mean the Monster Energy drinks will be featured as well.
* QuicksandBox
* RampJump:
** ''Underground'''s maps had players jumping over rivers and canals using opened drawbridges.
** During the end game of ''Most Wanted'' 2005, players had to jump over a canal using a drawbridge to escape law enforcement.
** ''Most Wanted'' 2012 and ''Rivals'' have many of these, especially the billboard jumps.
* RareVehicles: ''Carbon'' was released in 2006 and features the concept versions of the ''2008'' Dodge Challenger, ''2010'' Chevrolet Camaro and Audi [=R8=] ("Le Mans"); ''Hot Pursuit 2'' and ''Most Wanted'' 2012's Ultimate Speed Pack also features the [=McLaren=] F1 LM, of which only five were produced.[[note]]''Most Wanted'' 2012 in particular uses the XP1 prototype as the car's model.[[/note]] ''II'' also featured one-offs like the Ford [=GT90=], Indigo and Mustang Mach III, Lamborghini Italdesign Cala, BMW Italdesign Nazca C2, and the super-rare [[http://en.wikipedia.org/wiki/Isdera Isdera Commendatore 112i]].
** The two cover cars for ''Hot Pursuit'' 2010 title are the Lamborghini Reventon (total production: 20 cars, plus one for display in the Lamborghini Museum.) and the Pagani Zonda Cinque (total production: five cars, all going to an exotic car showroom in Hong Kong. [[DontExplainTheJoke "Cinque" is the Italian term for the number five, hence the production number and name.]]).
** The main car in ''VidoeGame/NeedForSpeedMostWanted'' 2005 is a BMW M3 GTR. Essentially an E46 M3 with a 500hp V8 engine (the stock M3 has a 333hp straight-six. The normal M3 wouldn't get a V8 until the following E92 generation) built for American Le Mans racing. To satisfy racing rules, only ''ten'' street-legal examples were ever built priced at $218,000 each. Its one of the most expensive, powerful (reaching speeds of 219mph) and rare BMW cars built.
* RashomonStyle: This is how the story in ''Carbon'' is told.
* RealIsBrown: ''Most Wanted'' 2005 paints the whole scene brown and orange with the Visual Treatment set on full; ''Carbon'' later replaced it with high-tech blue. ''[=ProStreet=]'' removed it completely, but ''Undercover'' goes to a gold-orange. However, the option has been completlely dropped since ''Shift''.
* RealSongThemeTune: Thanks to the SongAssociation.
* RoadBlock:
** Used in the ''Hot Pursuit'' games, ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' games, ''Carbon'', ''Rivals'', and ''No Limits''; the usual way to clear them is by either squeezing through or hammering your way through.
** Can be deployed by cop players in ''Hot Pursuit 2'', ''Hot Pursuit'' 2010, and ''Rivals''. In ''Rivals'' specifically, ''anyone'' can deploy police road blocks in [=OverWatch=] on the ''Need for Speed'' Network.
** The correct way to get through them in ''Hot Pursuit'' 2010 is to shoot a gap just a little larger than your car (earning a dodged roadblock bonus). The computer regularly aims for them, but they do clip a cop car from time to time, which can lead to an easy takedown or bust.
** Then again in ''Most Wanted'' 2012, there's even tactical road blocks made up of impassible armored trucks that are used to guide players in a certain direction.
* RubberBandAI: Infamously used since ''Underground''.
* RuleOfThree: Every third game seems to be centered about cop chases. The third game was ''III: Hot Pursuit'', the sixth game was ''Hot Pursuit 2'', the ninth game was 2005's ''Most Wanted'', the twelfth game was ''Undercover'', the fifteenth game (after ''Shift'' and ''Nitro'') is 2010's ''Hot Pursuit'',[[note]]Actually the sixteenth game, after ''World'')[[/note]] and the eighteenth game is ''Most Wanted'' 2012, [[ContinuityReboot again]] (after ''Shift 2'' and ''The Run'').[[note]]Actually the nineteenth game, again because of ''World''.[[/note]]
* SatchelSwitcheroo: Happens in the storyline in ''Carbon''.
* ScareChord: Sort of. In the second and third games, crashing your car would cause a short riff (that was part of whatever song was playing, depending on track) to play.
* SceneryPorn: Just about every game in the series, but ''Hot Pursuit'' 2010 takes it to the extreme. Think about it, Seacrest County has tall redwoods, a large lake, long rivers, a mountain range up north, long stretches of desert... all presented in ''VideoGame/{{Crysis}}''-matching graphics! It just looks absolutely brilliant!
** ''Rivals'' on Windows [=PCs=], [=PlayStation=] 4 and Xbox One beats that using the Frostbite 3 engine.
** The 2015 reboot continues the trend, with Ventura Bay possibly being the best-looking locale seen in the series so far. The upcoming PC version is going to exploit this trope to the fullest extent with [=4K=] graphics and an unlocked framerate, which is a huge breath of relief for those coming from the (underwhelming) PC port for ''Rivals''.
* SchizoTech: The Atlantica course in ''III: Hot Pursuit'', which looks very futuristic but only features 1990s cars.
** To go further, Empire City is your standard, dystopian CrapsackWorld city yet there are high-powered, [[ImprobablyCoolCar rare]] sports cars racing around the district.
* ScoreScreen: Used in all the games, though the ''Most Wanted'' games also tally up your pursuit score like this.
* SeriousBusiness: Daft street racing with a straight face is what the games are basically about.
** The police in ''Hot Pursuit'' 2010 and ''Rivals'' have dedicated speed enforcement units with tricked-out cars to match those of racers.
* SharkTunnel: The first ''Hot Pursuit'' has one as a segment in the Aquatica track, which is also available in certain versions of ''High Stakes''. The PSX version of ''III: Hot Pursuit'' also has a giant version of it as a secret track.
* ShoutOut:
** The Coastal course in the original had a half-buried Statue of Liberty on the beach at the finish line. "''[[Film/PlanetOfTheApes1968 You maniacs! You blew it up! Damn you all to hell!]]''"
** If you crashed the Lamborgini in the 3D0 version of the original ''NFS'', the guy at the menu would say:
-->"You just wrecked a $500,000 dollar machine. Nice going, [[Series/TheAndyGriffithShow Gomer...]]"
** In ''Carbon'', there's a district of Palmont City called Fortuna and the leader of the crew that controls it is called Wolf. [[VideoGame/StarFox64 Sound familiar?]]
** There's quite a few in the new ''Hot Pursuit'' 2010's achievement/trophy list.
*** Just so you know [[Creator/CriterionGames who made the game]], there's an achievement/trophy called "VideoGame/{{Burnout}}" that requires the player to fully charge up the NitroBoost and use it all in one go. To drive that point home, one of the routes in game is called ''Point of Impact''.
*** One achievement/trophy requires the player to win a certain event in a "bee yellow" Camaro. The name of the achievement? [[Film/{{Transformers}} "Flight of the Bumblebee".]]
*** There's another achievement/trophy called [[Film/IronMan "Iron Man"]] that requires completing three police events in an Audi R8.
*** And there's one called [[Film/JamesBond "Shaken, Not Stirred"]] that requires completing an event in an Aston Martin vehicle.
*** Speaking of James Bond and Astons, there's another Aston-only event called "Do look after it".
*** Finally, there's one called "Franchise/{{Godzilla}}" that requires completing a certain police event in a Nissan GT-R Spec V with no weapons used, a reference to the film series and the AffectionateNickname of the car in question.
*** One of the Racer events in the ''Lamborghini Untamed'' DownloadableContent pack is called [[Film/TheCannonballRun Cannonball]] and has the player racing against the clock and police in a Lamborghini Countach. The event has a small homage to the opening credits in the opening intro FMV to the event.
** In certain events in ''Need for Speed: Shift'', the other drivers are called Izabel Diaz, Gavin May or Hendrick Dehn amongst others, names you encountered in earlier ''NFS'' games.
** The platinum [[CosmeticAward Trophy]] for the [=PS4=] version of the 2015 reboot is titled "I Feel the Need...", which means that the franchise has finally (explicitly) referenced [[Film/TopGun the film]] that gave ''Need for Speed'' its name.
* SillinessSwitch: ''II'' had cheat codes that would turn your car into a box, a dinosaur and a bus stop, among other things.
* SlapOnTheWristNuke: Spike Strips? EMP? Nahh, only a metal wound in ''Hot Pursuit'' 2010 and ''Rivals''. ''Most Wanted'' 2012 (which lacks [=EMPs=]) even has instant repair shops and reinflatable tires to handle spike strips. Averted in other games though, as [[ThatOneAttack the pursuit is basically over if you hit the Spike Strips]].
* SloMoBigAir: Common in the Black Box-era games. In ''Most Wanted'' 2005 this can actually be a hindrance, because you might not be able to see where you're going during a chase due to the camera shifting to a more cinematic angle. Or you get stuck on top of one of the police cruisers and busted.
* StealthPun: ''Hot Pursuit'' 2010 used this sentence during the final roadblock upgrade briefing for police. Also note that a cayenne is also a type of chili.
-->"Porsche Cayenne Turbos are now deployed to add spice to your pursuit."
** Now ''The Run'' does recursive shout-outs to previous installment's names on their chapters, remarkably "Underground", "Most Wanted" and the last episode, [[spoiler:"Hot Finish"]].
* StoppedNumberingSequels: After ''III: Hot Pursuit'', though that game, ''Underground'', and ''Shift'' each got numbered sequels specific to their sub-series.
* StrictlyFormula: A common complaint against ''Carbon'' and ''Undercover''.
* SpinOff: The ''V-Rally'' series (which only bore the ''NFS'' name for branding; was eventually passed to the ''Test Drive'' name later). ''Beetle Adventure Racing'' was envisioned as a ''Need for Speed'' title for the UsefulNotes/{{Nintendo 64}} but eventually became a VW Beetle-focused racing game. The ''Shift'' games are trying to draw a divide between themselves and the rest of the franchise, with the second game dropping the name and being called ''Shift 2: Unleashed''.
* SpiritualSuccessor: ''VideoGame/ProjectCARS'' to ''Shift 2: Unleashed''. Both made by Slightly Mad Studios.
* SuspectIsHatless: In ''Hot Pursuit'' 2010:
-->'''Police Dispatcher''': Suspect is in the sand, heading toward the rocks!
* ToyotaTripwire: One of ''Undercover''[='=]s fairly humorous "busted" sequences features the player character shoving cops out of his way, jumping over a roadblock before finally being hit with a police cruiser's door at a brisk speed.
* TranslationConvention: ''High Stakes'' has two tracks each set in Germany and France, but the cops have American voices. Can be averted on the PSX version where you can toggle cops to speak their native language on said tracks.
* TrialAndErrorGameplay
* VanityLicensePlate:
** "NFS", "[=ND4SPD=]", or "[=NEED4SPD=]" on your plate in most games.
** In ''Undercover'' and ''Hot Pursuit'' 2010, all the cars have license plates that say "ND 4 SPD".
** For the real life pictures of the cars in ''III: Hot Pursuit'', all of the pictures showing the license plate have "NFS 3" edited over them to prevent tracking.
** A variety of plates were available for players to purchase (mostly with [=SpeedBoost=]) in ''World''.
** ''High Stakes'' had players' profile names appear on their license plates. Truly customizable license plates were finally added in ''Most Wanted'' 2012, allowing players to change the text and license plate designs, although the latter is only for multiplayer profiles and not the cars themselves. The following games (except ''No Limits'') have retained this feature.
** ''Rivals'' allows players to change the actual plate designs. Said designs [[CallBack show locations of past games in the series]].
** ''Need for Speed'' 2015 uses a license plate design from RealLife for the first time in the series (that of California). The Showcase Update would later add ''Rivals''[='=] racer license plate designs as customization choices and allowed players to change the plate frames for the first time.
* TheVoiceless: The player character in every ''Need for Speed'' from ''Underground'' through ''Undercover'' and the 2015 reboot. Doesn't count for older games nor Criterion's installments since they have no story.
* VillainousBreakdown:
** Slowly happens to Razor and Cross from ''Most Wanted'' 2005, as well as Darius from ''Carbon''.
** [[spoiler:Chase Linh]] at the end of ''Undercover'' after [[spoiler:being arrested by the police]].
* WackyRacing: With licensed {{Cool Car}}s, to bout!
* WeaponizedCar:
** ''Hot Pursuit'' 2010 allows Cops and Racers alike to shoot ranged-damage EMP blasts and drop tire-deflating spike strips at each other. Cops can even order helicopters to do the latter for them and call in roadblock units; Racers have Jammers that can interfere with police department equipment, preventing them from using the aforementioned weapons, as well as Turbo boosts for extreme bursts of speed.
** ''Rivals'' takes the concept further with its Pursuit Tech system. All six weapons from 2010 make a return [[note]]Spike Strips are Cop-only this time around[[/note]], alongside electrostatic fields (allowing both sides to block EMP lock), omnidirectional pulses, stun mines, and an alternate version of EMP that allows Cops to [[UpToEleven amplify]] [[CarFu their ramming damage]].
* [[WhereDoesHeGetAllThoseWonderfulToys Where Do They Get All These Wonderful Toys?]] ''Most Wanted'' and ''Carbon'' had Municipal and '''FEDERAL''' Law Enforcement Units with Chevrolet Corvettes, ''Undercover'' had the Highway Patrol sporting Nissan GT-R's and the Locals driving Dodge Challengers, and one has to wonder what the budget is for the Seacrest County Police Department in ''Hot Pursuit'' 2010 that allows them to maintain a fleet of a variety of expensive exotics in the motorpool.
** {{Justified|Trope}} (thinly): Seacrest County obviously has a very serious street racing problem, and the street racers are, themselves, driving extremely high powered exotics. The cops are just responding to the escalation, though the $1.5 ''million'' cost for a single Bugatti Veyron is best left unmentioned...
*** Maybe the judge made some of the caught speeders forfeit their cars.
** The Fairhaven City Police Department in ''Most Wanted'' 2012 has Chevrolet Corvettes, Dodge Chargers, and when they can't stop the racers, they bring a ton of invincible S.W.A.T. trucks for roadblocks. [[http://www.youtube.com/watch?NR=1&feature=fvwp&v=Fp93fC3Agj0 Their cars are also capable of clinging to walls and ceilings, multiply and link together to form a giant wheel, stacking on top of each other and spinning like a tornado, defying gravity]] [[http://www.youtube.com/watch?v=XniAosUftbQ and can combine to become a giant robot.]] What the actual fuck?
** In ''Rivals''[='=] case, it is justified that the Redview County PD and VRT are funded by the federal government.
* WideOpenSandbox: [[VideoGame/NeedForSpeedUnderground Bayview]], [[VideoGame/NeedForSpeedMostWanted Rockport]], Palmont, Tri-City Bay, [[VideoGame/NeedForSpeedMostWanted Fairhaven]], Redview County, and Ventura Bay. Seacrest County would also count [[SubvertedTrope if the free roam wasn't optional]]. Olympic City in ''Underground'' and Blackridge in ''No Limits'' {{avert|edTrope}} this trope.
* WordSaladTitle: A lot of the songs in earlier titles that are developed by in-house artists have some pretty weird names such as "Snorkeling Cactus Weasels", "Refried Jumping Beans", "Little Sweaty Sow", "Cerebral Plumbing", etc.
----
->"[[VideoGame/NeedForSpeedMostWanted Everyone?]]"
->"'''''[[Film/TheProfessional EVERYONE!]]'''''"

to:

** The Ford Motor Company is everywhere in ''Rivals''; there is a racer hideout with the Ford logo on the walls as well as advertisements for the Mustang to the left and right of it, three of the game's twenty-five [[CosmeticAward achievements]] are tied to Ford cars, the Mustang from the then-unreleased [[Film/NeedForSpeed film]] is one of Zephyr's vehicles, and the first DLC car added to the game was the 2015 Ford Mustang via a free update.
** Due to the 2015 installment's partnership with [[http://www.speedhunters.com/ Speedhunters,]] actual aftermarket manufacturers that have partnered or been featured in Speedhunters such as Rauh-Welt Begriff (a renowned Porsche tuning shop) and 6666 Customs (owner of Rocket Bunny and Liberty Walk) are going to appear in full form instead of generic parts. Ken Block's presence in the game also mean the Monster Energy drinks will be featured as well.
* QuicksandBox
* RampJump:
** ''Underground'''s maps had players jumping over rivers and canals using opened drawbridges.
** During the end game of ''Most Wanted'' 2005, players had to jump over a canal using a drawbridge to escape law enforcement.
** ''Most Wanted'' 2012 and ''Rivals'' have many of these, especially the billboard jumps.
* RareVehicles: ''Carbon'' was released in 2006 and features the concept versions of the ''2008'' Dodge Challenger, ''2010'' Chevrolet Camaro and Audi [=R8=] ("Le Mans"); ''Hot Pursuit 2'' and ''Most Wanted'' 2012's Ultimate Speed Pack also features the [=McLaren=] F1 LM, of which only five were produced.[[note]]''Most Wanted'' 2012 in particular uses the XP1 prototype as the car's model.[[/note]] ''II'' also featured one-offs like the Ford [=GT90=], Indigo and Mustang Mach III, Lamborghini Italdesign Cala, BMW Italdesign Nazca C2, and the super-rare [[http://en.wikipedia.org/wiki/Isdera Isdera Commendatore 112i]].
** The two cover cars for ''Hot Pursuit'' 2010 title are the Lamborghini Reventon (total production: 20 cars, plus one for display in the Lamborghini Museum.) and the Pagani Zonda Cinque (total production: five cars, all going to an exotic car showroom in Hong Kong. [[DontExplainTheJoke "Cinque" is the Italian term for the number five, hence the production number and name.]]).
** The main car in ''VidoeGame/NeedForSpeedMostWanted'' 2005 is a BMW M3 GTR. Essentially an E46 M3 with a 500hp V8 engine (the stock M3 has a 333hp straight-six. The normal M3 wouldn't get a V8 until the following E92 generation) built for American Le Mans racing. To satisfy racing rules, only ''ten'' street-legal examples were ever built priced at $218,000 each. Its one of the most expensive, powerful (reaching speeds of 219mph) and rare BMW cars built.
* RashomonStyle: This is how the story in ''Carbon'' is told.
* RealIsBrown: ''Most Wanted'' 2005 paints the whole scene brown and orange with the Visual Treatment set on full; ''Carbon'' later replaced it with high-tech blue. ''[=ProStreet=]'' removed it completely, but ''Undercover'' goes to a gold-orange. However, the option has been completlely dropped since ''Shift''.
* RealSongThemeTune: Thanks to the SongAssociation.
* RoadBlock:
** Used in the ''Hot Pursuit'' games, ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' games, ''Carbon'', ''Rivals'', and ''No Limits''; the usual way to clear them is by either squeezing through or hammering your way through.
** Can be deployed by cop players in ''Hot Pursuit 2'', ''Hot Pursuit'' 2010, and ''Rivals''. In ''Rivals'' specifically, ''anyone'' can deploy police road blocks in [=OverWatch=] on the ''Need for Speed'' Network.
** The correct way to get through them in ''Hot Pursuit'' 2010 is to shoot a gap just a little larger than your car (earning a dodged roadblock bonus). The computer regularly aims for them, but they do clip a cop car from time to time, which can lead to an easy takedown or bust.
** Then again in ''Most Wanted'' 2012, there's even tactical road blocks made up of impassible armored trucks that are used to guide players in a certain direction.
* RubberBandAI: Infamously used since ''Underground''.
* RuleOfThree: Every third game seems to be centered about cop chases. The third game was ''III: Hot Pursuit'', the sixth game was ''Hot Pursuit 2'', the ninth game was 2005's ''Most Wanted'', the twelfth game was ''Undercover'', the fifteenth game (after ''Shift'' and ''Nitro'') is 2010's ''Hot Pursuit'',[[note]]Actually the sixteenth game, after ''World'')[[/note]] and the eighteenth game is ''Most Wanted'' 2012, [[ContinuityReboot again]] (after ''Shift 2'' and ''The Run'').[[note]]Actually the nineteenth game, again because of ''World''.[[/note]]
* SatchelSwitcheroo: Happens in the storyline in ''Carbon''.
* ScareChord: Sort of. In the second and third games, crashing your car would cause a short riff (that was part of whatever song was playing, depending on track) to play.
* SceneryPorn: Just about every game in the series, but ''Hot Pursuit'' 2010 takes it to the extreme. Think about it, Seacrest County has tall redwoods, a large lake, long rivers, a mountain range up north, long stretches of desert... all presented in ''VideoGame/{{Crysis}}''-matching graphics! It just looks absolutely brilliant!
** ''Rivals'' on Windows [=PCs=], [=PlayStation=] 4 and Xbox One beats that using the Frostbite 3 engine.
** The 2015 reboot continues the trend, with Ventura Bay possibly being the best-looking locale seen in the series so far. The upcoming PC version is going to exploit this trope to the fullest extent with [=4K=] graphics and an unlocked framerate, which is a huge breath of relief for those coming from the (underwhelming) PC port for ''Rivals''.
* SchizoTech: The Atlantica course in ''III: Hot Pursuit'', which looks very futuristic but only features 1990s cars.
** To go further, Empire City is your standard, dystopian CrapsackWorld city yet there are high-powered, [[ImprobablyCoolCar rare]] sports cars racing around the district.
* ScoreScreen: Used in all the games, though the ''Most Wanted'' games also tally up your pursuit score like this.
* SeriousBusiness: Daft street racing with a straight face is what the games are basically about.
** The police in ''Hot Pursuit'' 2010 and ''Rivals'' have dedicated speed enforcement units with tricked-out cars to match those of racers.
* SharkTunnel: The first ''Hot Pursuit'' has one as a segment in the Aquatica track, which is also available in certain versions of ''High Stakes''. The PSX version of ''III: Hot Pursuit'' also has a giant version of it as a secret track.
* ShoutOut:
** The Coastal course in the original had a half-buried Statue of Liberty on the beach at the finish line. "''[[Film/PlanetOfTheApes1968 You maniacs! You blew it up! Damn you all to hell!]]''"
** If you crashed the Lamborgini in the 3D0 version of the original ''NFS'', the guy at the menu would say:
-->"You just wrecked a $500,000 dollar machine. Nice going, [[Series/TheAndyGriffithShow Gomer...]]"
** In ''Carbon'', there's a district of Palmont City called Fortuna and the leader of the crew that controls it is called Wolf. [[VideoGame/StarFox64 Sound familiar?]]
** There's quite a few in the new ''Hot Pursuit'' 2010's achievement/trophy list.
*** Just so you know [[Creator/CriterionGames who made the game]], there's an achievement/trophy called "VideoGame/{{Burnout}}" that requires the player to fully charge up the NitroBoost and use it all in one go. To drive that point home, one of the routes in game is called ''Point of Impact''.
*** One achievement/trophy requires the player to win a certain event in a "bee yellow" Camaro. The name of the achievement? [[Film/{{Transformers}} "Flight of the Bumblebee".]]
*** There's another achievement/trophy called [[Film/IronMan "Iron Man"]] that requires completing three police events in an Audi R8.
*** And there's one called [[Film/JamesBond "Shaken, Not Stirred"]] that requires completing an event in an Aston Martin vehicle.
*** Speaking of James Bond and Astons, there's another Aston-only event called "Do look after it".
*** Finally, there's one called "Franchise/{{Godzilla}}" that requires completing a certain police event in a Nissan GT-R Spec V with no weapons used, a reference to the film series and the AffectionateNickname of the car in question.
*** One of the Racer events in the ''Lamborghini Untamed'' DownloadableContent pack is called [[Film/TheCannonballRun Cannonball]] and has the player racing against the clock and police in a Lamborghini Countach. The event has a small homage to the opening credits in the opening intro FMV to the event.
** In certain events in ''Need for Speed: Shift'', the other drivers are called Izabel Diaz, Gavin May or Hendrick Dehn amongst others, names you encountered in earlier ''NFS'' games.
** The platinum [[CosmeticAward Trophy]] for the [=PS4=] version of the 2015 reboot is titled "I Feel the Need...", which means that the franchise has finally (explicitly) referenced [[Film/TopGun the film]] that gave ''Need for Speed'' its name.
* SillinessSwitch: ''II'' had cheat codes that would turn your car into a box, a dinosaur and a bus stop, among other things.
* SlapOnTheWristNuke: Spike Strips? EMP? Nahh, only a metal wound in ''Hot Pursuit'' 2010 and ''Rivals''. ''Most Wanted'' 2012 (which lacks [=EMPs=]) even has instant repair shops and reinflatable tires to handle spike strips. Averted in other games though, as [[ThatOneAttack the pursuit is basically over if you hit the Spike Strips]].
* SloMoBigAir: Common in the Black Box-era games. In ''Most Wanted'' 2005 this can actually be a hindrance, because you might not be able to see where you're going during a chase due to the camera shifting to a more cinematic angle. Or you get stuck on top of one of the police cruisers and busted.
* StealthPun: ''Hot Pursuit'' 2010 used this sentence during the final roadblock upgrade briefing for police. Also note that a cayenne is also a type of chili.
-->"Porsche Cayenne Turbos are now deployed to add spice to your pursuit."
** Now ''The Run'' does recursive shout-outs to previous installment's names on their chapters, remarkably "Underground", "Most Wanted" and the last episode, [[spoiler:"Hot Finish"]].
* StoppedNumberingSequels: After ''III: Hot Pursuit'', though that game, ''Underground'', and ''Shift'' each got numbered sequels specific to their sub-series.
* StrictlyFormula: A common complaint against ''Carbon'' and ''Undercover''.
* SpinOff: The ''V-Rally'' series (which only bore the ''NFS'' name for branding; was eventually passed to the ''Test Drive'' name later). ''Beetle Adventure Racing'' was envisioned as a ''Need for Speed'' title for the UsefulNotes/{{Nintendo 64}} but eventually became a VW Beetle-focused racing game. The ''Shift'' games are trying to draw a divide between themselves and the rest of the franchise, with the second game dropping the name and being called ''Shift 2: Unleashed''.
* SpiritualSuccessor: ''VideoGame/ProjectCARS'' to ''Shift 2: Unleashed''. Both made by Slightly Mad Studios.
* SuspectIsHatless: In ''Hot Pursuit'' 2010:
-->'''Police Dispatcher''': Suspect is in the sand, heading toward the rocks!
* ToyotaTripwire: One of ''Undercover''[='=]s fairly humorous "busted" sequences features the player character shoving cops out of his way, jumping over a roadblock before finally being hit with a police cruiser's door at a brisk speed.
* TranslationConvention: ''High Stakes'' has two tracks each set in Germany and France, but the cops have American voices. Can be averted on the PSX version where you can toggle cops to speak their native language on said tracks.
* TrialAndErrorGameplay
* VanityLicensePlate:
** "NFS", "[=ND4SPD=]", or "[=NEED4SPD=]" on your plate in most games.
** In ''Undercover'' and ''Hot Pursuit'' 2010, all the cars have license plates that say "ND 4 SPD".
** For the real life pictures of the cars in ''III: Hot Pursuit'', all of the pictures showing the license plate have "NFS 3" edited over them to prevent tracking.
** A variety of plates were available for players to purchase (mostly with [=SpeedBoost=]) in ''World''.
** ''High Stakes'' had players' profile names appear on their license plates. Truly customizable license plates were finally added in ''Most Wanted'' 2012, allowing players to change the text and license plate designs, although the latter is only for multiplayer profiles and not the cars themselves. The following games (except ''No Limits'') have retained this feature.
** ''Rivals'' allows players to change the actual plate designs. Said designs [[CallBack show locations of past games in the series]].
** ''Need for Speed'' 2015 uses a license plate design from RealLife for the first time in the series (that of California). The Showcase Update would later add ''Rivals''[='=] racer license plate designs as customization choices and allowed players to change the plate frames for the first time.
* TheVoiceless: The player character in every ''Need for Speed'' from ''Underground'' through ''Undercover'' and the 2015 reboot. Doesn't count for older games nor Criterion's installments since they have no story.
* VillainousBreakdown:
** Slowly happens to Razor and Cross from ''Most Wanted'' 2005, as well as Darius from ''Carbon''.
** [[spoiler:Chase Linh]] at the end of ''Undercover'' after [[spoiler:being arrested by the police]].
* WackyRacing: With licensed {{Cool Car}}s, to bout!
* WeaponizedCar:
** ''Hot Pursuit'' 2010 allows Cops and Racers alike to shoot ranged-damage EMP blasts and drop tire-deflating spike strips at each other. Cops can even order helicopters to do the latter for them and call in roadblock units; Racers have Jammers that can interfere with police department equipment, preventing them from using the aforementioned weapons, as well as Turbo boosts for extreme bursts of speed.
** ''Rivals'' takes the concept further with its Pursuit Tech system. All six weapons from 2010 make a return [[note]]Spike Strips are Cop-only this time around[[/note]], alongside electrostatic fields (allowing both sides to block EMP lock), omnidirectional pulses, stun mines, and an alternate version of EMP that allows Cops to [[UpToEleven amplify]] [[CarFu their ramming damage]].
* [[WhereDoesHeGetAllThoseWonderfulToys Where Do They Get All These Wonderful Toys?]] ''Most Wanted'' and ''Carbon'' had Municipal and '''FEDERAL''' Law Enforcement Units with Chevrolet Corvettes, ''Undercover'' had the Highway Patrol sporting Nissan GT-R's and the Locals driving Dodge Challengers, and one has to wonder what the budget is for the Seacrest County Police Department in ''Hot Pursuit'' 2010 that allows them to maintain a fleet of a variety of expensive exotics in the motorpool.
** {{Justified|Trope}} (thinly): Seacrest County obviously has a very serious street racing problem, and the street racers are, themselves, driving extremely high powered exotics. The cops are just responding to the escalation, though the $1.5 ''million'' cost for a single Bugatti Veyron is best left unmentioned...
*** Maybe the judge made some of the caught speeders forfeit their cars.
** The Fairhaven City Police Department in ''Most Wanted'' 2012 has Chevrolet Corvettes, Dodge Chargers, and when they can't stop the racers, they bring a ton of invincible S.W.A.T. trucks for roadblocks. [[http://www.youtube.com/watch?NR=1&feature=fvwp&v=Fp93fC3Agj0 Their cars are also capable of clinging to walls and ceilings, multiply and link together to form a giant wheel, stacking on top of each other and spinning like a tornado, defying gravity]] [[http://www.youtube.com/watch?v=XniAosUftbQ and can combine to become a giant robot.]] What the actual fuck?
** In ''Rivals''[='=] case, it is justified that the Redview County PD and VRT are funded by the federal government.
* WideOpenSandbox: [[VideoGame/NeedForSpeedUnderground Bayview]], [[VideoGame/NeedForSpeedMostWanted Rockport]], Palmont, Tri-City Bay, [[VideoGame/NeedForSpeedMostWanted Fairhaven]], Redview County, and Ventura Bay. Seacrest County would also count [[SubvertedTrope if the free roam wasn't optional]]. Olympic City in ''Underground'' and Blackridge in ''No Limits'' {{avert|edTrope}} this trope.
* WordSaladTitle: A lot of the songs in earlier titles that are developed by in-house artists have some pretty weird names such as "Snorkeling Cactus Weasels", "Refried Jumping Beans", "Little Sweaty Sow", "Cerebral Plumbing", etc.
----
->"[[VideoGame/NeedForSpeedMostWanted Everyone?]]"
->"'''''[[Film/TheProfessional EVERYONE!]]'''''"
a
6th May '16 2:27:10 PM RisefromYourGrave
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** The 2015 reboot was released on consoles without even a manual transmission option, which was a standard feature even in arcade racing games before the Criterion era. Some players even found a non-functioning "Semi-adjustable Gearbox" part, suggesting transmission tuning was DummiedOut. The PC version was delayed by 4 months to prevent the PortingDisaster issues Rivals had. By the time the PC version came out, every version of the game was updated to include a manual transmission option, but other problems came to light: gear ratios for most cars were not only un-adjustable, but wildly inaccurate, and most cars ''magically grew'' extra gears when power upgrades not related to the transmission were added. A ''Civic'' can have up to 8 speeds in this game.

to:

** The 2015 reboot was released on consoles without even a manual transmission option, which was a standard feature even in arcade racing games before the Criterion era. Some players even found a non-functioning "Semi-adjustable Gearbox" part, suggesting transmission tuning was DummiedOut. The PC version was delayed by 4 months to prevent the PortingDisaster issues Rivals ''Rivals'' had. By the time the PC version came out, every version of the game was updated to include a manual transmission option, but other problems came to light: gear ratios for most cars were not only un-adjustable, but wildly inaccurate, and most cars ''magically grew'' extra gears when power upgrades not related to the transmission were added. A ''Civic'' can have up to 8 speeds in this game.
This list shows the last 10 events of 440. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.NeedForSpeed