History VideoGame / NeedForMadness

15th Oct '16 7:52:40 PM nombretomado
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Further development of the ''Need For Madness?'' series can be found [[http://multiplayer.needformadness.com/development.html here]], and the {{Facebook}} page for this series is located [[http://www.facebook.com/pages/Need-for-Madness/200524013318390 here]]. Waly has also announced the series on Steam Greenlight; its description page is located [[http://steamcommunity.com/sharedfiles/filedetails/?id=160445351 here]].

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Further development of the ''Need For Madness?'' series can be found [[http://multiplayer.needformadness.com/development.html here]], and the {{Facebook}} Website/{{Facebook}} page for this series is located [[http://www.facebook.com/pages/Need-for-Madness/200524013318390 here]]. Waly has also announced the series on Steam Greenlight; its description page is located [[http://steamcommunity.com/sharedfiles/filedetails/?id=160445351 here]].
31st Aug '15 4:11:18 PM HighCrate
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While the speed of the player's chosen car, as well as the damage it does when it hits another car, is partly determined by its statistics as shown on the car selection screen, there is another mechanic that determines how fast and strong the car is. Throughout a race, the player has a Power bar that decreases constantly; a lower bar results in less speed and attacking strength, as well as reduced defence against collisions with or attacks by other cars. In order to recharge the Power bar, the player must [[DoABarrelRoll do stunts, such as barrel rolls or vertical loops, while airborne]]. Combined stunts, such as a forward vertical loop combined with a barrel roll while the vehicle spins in mid-air, recharge the Power bar more than doing each stunt separately. If a stunt recharges the Power bar such that it is full, the player's car will maintain full power for approximately three seconds.

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While the speed of the player's chosen car, as well as the damage it does when it hits another car, is partly determined by its statistics as shown on the car selection screen, there is another mechanic that determines how fast and strong the car is. Throughout a race, the player has a Power bar that decreases constantly; a lower bar results in less speed and attacking strength, as well as reduced defence defense against collisions with or attacks by other cars. In order to recharge the Power bar, the player must [[DoABarrelRoll do stunts, such as barrel rolls or vertical loops, while airborne]]. Combined stunts, such as a forward vertical loop combined with a barrel roll while the vehicle spins in mid-air, recharge the Power bar more than doing each stunt separately. If a stunt recharges the Power bar such that it is full, the player's car will maintain full power for approximately three seconds.



* FragileSpeedster: Formula 7 is the embodiment of this trope. It is the fastest game car, as well as the weakest. Half the time, it will ''waste itself'' regardless of whether any other car is trying to waste it or not. Other examples include La Vita Crab, Drifter X and Mighty Eight.

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* FragileSpeedster: Formula 7 is the embodiment of this trope. It is the fastest game car, as well as the weakest.most fragile. Half the time, it will ''waste itself'' regardless of whether any other car is trying to waste it or not. Other examples include La Vita Crab, Drifter X and Mighty Eight.



* TheJuggernaut: With their incredibly high Strength rating and at full Power, [=EL KING=], M A S H E E N and DR Monstaa will deflect any attack on them like a bullet ricocheting off the armoured hulk of a tank. They won't even be knocked off course.

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* TheJuggernaut: With their incredibly high Strength rating and at full Power, [=EL KING=], M A S H E E N and DR Monstaa will deflect any attack on them like a bullet ricocheting off the armoured armored hulk of a tank. They won't even be knocked off course.
3rd Apr '15 11:17:27 AM Androgeos
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* BigBadassRig: EL KING. This car is based off a rig and is one of the strongest game cars in the series. In ''[=NFM1=]'', it ties with DR Monstaa for being the strongest game car, and although M A S H E E N takes over the title of strongest game car from ''[=NFM2=]'' onwards, EL KING is still a force to be reckoned with and is one of the few cars that can damage M A S H E E N while it is stationary.

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* BigBadassRig: EL KING. This car is based off resembles a rig and is one of the strongest game cars in the series. In ''[=NFM1=]'', it ties with DR Monstaa for being the strongest game car, and although M A S H E E N takes over the title of strongest game car from ''[=NFM2=]'' onwards, EL KING is still a force to be reckoned with and is one of the few cars that can damage M A S H E E N while it is stationary.
3rd Apr '15 11:04:19 AM Androgeos
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* BigBadassRig: EL KING. This car resembles a Western Star rig and is one of the strongest game cars. In ''[=NFM1=]'', it ties with DR Monstaa for being the strongest game car, although M A S H E E N takes over the title of strongest game car from ''[=NFM2=]'' onwards, EL KING is still a force to reckon with and is one of the few cars that can damage M A S H E E N while it is stationary.

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* BigBadassRig: EL KING. This car resembles is based off a Western Star rig and is one of the strongest game cars. cars in the series. In ''[=NFM1=]'', it ties with DR Monstaa for being the strongest game car, and although M A S H E E N takes over the title of strongest game car from ''[=NFM2=]'' onwards, EL KING is still a force to reckon be reckoned with and is one of the few cars that can damage M A S H E E N while it is stationary.
3rd Apr '15 11:01:27 AM Androgeos
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* BigBadassRig: EL KING. This car resembles a Western Star rig and is one of the strongest game cars. In ''NFM1'', it ties with DR Monstaa for being the strongest game car, although M A S H E E N takes over the title of strongest game car from ''NFM2'' onwards, EL KING is still a force to reckon with and is one of the few cars that can damage M A S H E E N while it is stationary.

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* BigBadassRig: EL KING. This car resembles a Western Star rig and is one of the strongest game cars. In ''NFM1'', ''[=NFM1=]'', it ties with DR Monstaa for being the strongest game car, although M A S H E E N takes over the title of strongest game car from ''NFM2'' ''[=NFM2=]'' onwards, EL KING is still a force to reckon with and is one of the few cars that can damage M A S H E E N while it is stationary.
3rd Apr '15 11:00:58 AM Androgeos
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[[caption-width-right:310:A typical starting line in the game. From 1st to 7th position and left to right: [[MightyGlacier [=EL KING=]]], [[TheAllegedCar Wow Caninaro]], [[FragileSpeedster Mighty Eight]], [[PimpedOutCar Radical One]], [[JackOfAllStats Lead Oxide]], [[TheJuggernaut M A S H E E N]] and [[CoolCar High Rider]].]]

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[[caption-width-right:310:A typical starting line in the game. From 1st to 7th position and left to right: [[MightyGlacier [[BigBadassRig [=EL KING=]]], [[TheAllegedCar Wow Caninaro]], [[FragileSpeedster Mighty Eight]], [[PimpedOutCar Radical One]], [[JackOfAllStats Lead Oxide]], [[TheJuggernaut M A S H E E N]] and [[CoolCar High Rider]].]]


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* BigBadassRig: EL KING. This car resembles a Western Star rig and is one of the strongest game cars. In ''NFM1'', it ties with DR Monstaa for being the strongest game car, although M A S H E E N takes over the title of strongest game car from ''NFM2'' onwards, EL KING is still a force to reckon with and is one of the few cars that can damage M A S H E E N while it is stationary.
28th Feb '15 12:21:47 AM Androgeos
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* FragileSpeedster: Formula 7 is the embodiment of this trope. Half the time, it will ''waste itself'' regardless of your efforts. Its high speed does not help, as it can completely waste itself by driving into a wall at full speed. Other examples include La Vita Crab, Drifter X and Mighty Eight.
* GangUpOnTheHuman: The AI tends to attack the player en masse if the player is in first place and/or gets too near AI-driven cars.

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* FragileSpeedster: Formula 7 is the embodiment of this trope. It is the fastest game car, as well as the weakest. Half the time, it will ''waste itself'' regardless of your efforts. Its high speed does not help, as it can completely whether any other car is trying to waste itself by driving into a wall at full speed.it or not. Other examples include La Vita Crab, Drifter X and Mighty Eight.
* GangUpOnTheHuman: The AI tends to attack the player en masse if the player is in first place and/or gets too near close to AI-driven cars.
28th Feb '15 12:16:15 AM Androgeos
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The player also has a Damage bar that fills up whenever the player collides with something or gets hit by something. If this bar is filled completely, the player's car explodes, is disabled and considered to be wasted. To counter this, there is an electrified hoop that will fully repair any car that goes through it on most tracks.

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The player also has a Damage bar that fills up whenever the player collides with something or gets hit by something. If this bar is filled completely, the player's car explodes, is disabled and considered to be wasted. To counter this, there is an electrified hoop that will fully repair any car that goes through it on most tracks.
28th Feb '15 12:13:41 AM Androgeos
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# Handling (how quickly the car turns corners);

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# Handling (how quickly easy it is to drive the car turns corners);car);
28th Feb '15 12:11:59 AM Androgeos
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WHAT? NO! OK. THE FOLLOWING GAME IS REALLY MAD BECAUSE UNLIKE OTHER GAMES IT DOES NOT TRY TO [[PhysicsGoof OBEY OR EMULATE ANY RULES OF PHYSICS CORRECTLY]]. IN FACT, IT WAS PROGRAMMED ON THE BASES OF "[[RuleOfCool IF IT LOOKS COOL AND FEELS COOL THEN ITS COOL]]".\\

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WHAT? NO! OK. THE FOLLOWING GAME IS REALLY MAD BECAUSE UNLIKE OTHER GAMES IT DOES NOT TRY TO [[PhysicsGoof [[ArtisticLicensePhysics OBEY OR EMULATE ANY RULES OF PHYSICS CORRECTLY]]. IN FACT, IT WAS PROGRAMMED ON THE BASES OF "[[RuleOfCool IF IT LOOKS COOL AND FEELS COOL THEN ITS COOL]]".\\
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