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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Judger Red Demons in the first game. If you are too far away for them to club you with it, they fling it at you,causing the hammer to cartwheel towards you.
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Not enough context (ZCE). Wick cleaning


'''Near Orbit Vanguard Alliance''' a k a ''N.O.V.A'' is a game trilogy developed by IOS mass produced game clone maker Creator/{{Gameloft}}. It was developed as a clone of Franchise/{{Halo}}, with some elements in the first game taken from Videogame/TheConduit. N.O.V.A was released in 2008 for only IOS platforms, but the sequel ''NOVA 2 The Hero Rises Again'' was ported over to PC and Mac. The third game, N.O.V.A 3 was released on IOS and the new Apple TV. Due to it being designed primarily for mobile devices, the games felt linear in progression, with one thumb driven "stick" control determining movement and strafing, another thumb driven control for firing or grenade deployment, while the device's accelerometer was used to look around. Therefore, even level progression was straightforward and linear, and many other FPS physics such as crouching, vaulting over obstacles, taking cover etc were ignored. Sprinting and jumping was available, but were uncomfortable to use, requiring the user to stretch his thumbs to activate them. The games occasionally provided platforming challenges, which were unforgiving. Saving could only be done automatically by "saving" checkpoints. The second game featured in game currency and extra weapons that could be looted, while the third game had micro transactions.

In the future, humanity has polluted Earth to the point of uninhabitability, forcing humanity to completely relocate to extrasolar colonies, consisting mostly of organic environments maintained on low orbit space stations known as Near Orbitals. These colonies are governed by a body known as the Near Orbit Vanguard Alliance. NOVA maintains a military including space fleets and SpaceMarines in PoweredArmor. You play as Captain Kal Wardin, a former spec ops marine who starts off the trilogy enjoying his recent discharge into civilian life. In the first game, two other marines in power armor show up to kidnap and shanghai Wardin bAck into active duty. He is given his own power armor suit, weapons and a tactical AI assistant called Yelena. Kal is then tasked with investigating the massacre of marines onboard the ''Colonial Pride'', a troop transport. Kal finds the ship overrun by various kinds of strange aliens. The aliens themselves seem like mindless DumbMuscle, but something or someone appears to be directing them. After being forced to SelfDestruct the ship, Kal finds that these aliens are besieging a marine base on a nearby colony. After relieving that siege, Kal is sent on the offensive, to neutralize a manufacturing facility on an ice planet, before the aliens repurpose it to use it as a springboard to launch attacks on all colonies. At this time, Kal is contacted by Prometheus, a mysterious AI that informs him of the existence of another sister ship that was traveling with the ''Colonial Pride'' and that the NOVA government covered up what happened to it. Prometheus warns Kal to not trust what the government is telling him. Consequently, after the aliens are driven from the manufacturing facility, a NOVA general orders him to get to an extraction zone. However, his "extractors" are actually a hit squad sent to take him out. Yelena is terminated, but Prometheus whisks Kal away to a strange asteroid based citadel, which is apparently the point of origin of the invasion. Over here, Kal must find out the truth behind these aliens' motivations and find a way to stop the invasion completely.

The second game sees Kal brought out of hiding six years later when the village that sheltered him all this while is attacked by rogue NOVA marines and a new alien race called Volterites. After destroying the invaders' main weapons production facility, Kal finds out that the invaders are looking to seize an extremely powerful artifact belonging to the Judges, a race of ancient aliens Kal encountered in the previous game. Although Kal manages to secure the artifact and protect it against seizure by the invaders, they go to his village and massacre everyone there. An enraged Kal heads to a newly constructed city to confront the invasion's leadership - and ends up in the fight of his life.

In the third game, the Volterites launch an all out invasion

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'''Near ''Near Orbit Vanguard Alliance''' a k a Alliance'' aka ''N.O.V.A'' is a game trilogy developed by IOS mass produced mass-produced game clone maker Creator/{{Gameloft}}. It was developed as a clone of Franchise/{{Halo}}, ''Franchise/{{Halo}}'', with some elements in the first game taken from Videogame/TheConduit. N.''VideoGame/TheConduit''. ''N.O.V.A A'' was released in 2008 for only IOS platforms, but the sequel ''NOVA 2 The Hero Rises Again'' was ported over to PC and Mac. The third game, N.''N.O.V.A 3 3'', was released on IOS and the new Apple TV. Due to it being designed primarily for mobile devices, the games felt linear in progression, with one thumb driven thumb-driven "stick" control determining movement and strafing, another thumb driven thumb-driven control for firing or grenade deployment, while the device's accelerometer was used to look around. Therefore, even level progression was straightforward and linear, and many other FPS physics such as crouching, vaulting over obstacles, taking cover etc were ignored. Sprinting and jumping was available, but were uncomfortable to use, requiring the user to stretch his thumbs to activate them. The games occasionally provided platforming challenges, which were unforgiving. Saving could only be done automatically by "saving" checkpoints. The second game featured in game in-game currency and extra weapons that could be looted, while the third game had micro transactions.

In the future, humanity has polluted Earth to the point of uninhabitability, forcing humanity to completely relocate to extrasolar colonies, consisting mostly of organic environments maintained on low orbit space stations known as Near Orbitals. These colonies are governed by a body known as the Near Orbit Vanguard Alliance. NOVA maintains a military including space fleets and SpaceMarines in PoweredArmor. You play as Captain Kal Wardin, a former spec ops marine who starts off the trilogy enjoying his recent discharge into civilian life. In the first game, two other marines in power armor show up to kidnap and shanghai Wardin bAck back into active duty. He is given his own power armor suit, weapons and a tactical AI assistant called Yelena. Kal is then tasked with investigating the massacre of marines onboard the ''Colonial Pride'', a troop transport. Kal finds the ship overrun by various kinds of strange aliens. The aliens themselves seem like mindless DumbMuscle, but something or someone appears to be directing them. After being forced to SelfDestruct the ship, Kal finds that these aliens are besieging a marine base on a nearby colony. After relieving that siege, Kal is sent on the offensive, to neutralize a manufacturing facility on an ice planet, before the aliens repurpose it to use it as a springboard to launch attacks on all colonies. At this time, Kal is contacted by Prometheus, a mysterious AI that informs him of the existence of another sister ship that was traveling with the ''Colonial Pride'' and that the NOVA government covered up what happened to it. Prometheus warns Kal to not trust what the government is telling him. Consequently, after the aliens are driven from the manufacturing facility, a NOVA general orders him to get to an extraction zone. However, his "extractors" are actually a hit squad sent to take him out. Yelena is terminated, but Prometheus whisks Kal away to a strange asteroid based citadel, which is apparently the point of origin of the invasion. Over here, Kal must find out the truth behind these aliens' motivations and find a way to stop the invasion completely.

The second game sees Kal brought out of hiding six years later when the village that sheltered him all this while time is attacked by rogue NOVA marines and a new alien race called Volterites. After destroying the invaders' main weapons production facility, Kal finds out that the invaders are looking to seize an extremely powerful artifact belonging to the Judges, a race of ancient aliens Kal encountered in the previous game. Although Kal manages to secure the artifact and protect it against seizure by the invaders, they go to his village and massacre everyone there. An enraged Kal heads to a newly constructed city to confront the invasion's leadership - and ends up in the fight of his life.

In the third game, the Volterites launch an all out invasion
invasion.






* BigCreepyCrawlies: Judger Fiends.

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* %%* BigCreepyCrawlies: Judger Fiends.



* DumbMuscle: The Judgers' troops.

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* %%* DumbMuscle: The Judgers' troops.



-->--'''Rufus''': ''"Kal, STAY MILITARY!"''

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-->--'''Rufus''': -->'''Rufus''': ''"Kal, STAY MILITARY!"''
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Up To Eleven is a defunct trope


* DamageSpongeBoss: Heavy Demons in the first game, Berserkers and Rocket troopers in the second and third games to a lower extent. The Centaur and enlarged Cybertooth you fight as the penultimate and final boss battles in the second game take the sponginess UpToEleven.

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* DamageSpongeBoss: Heavy Demons in the first game, Berserkers and Rocket troopers in the second and third games to a lower extent. The Centaur and enlarged Cybertooth you fight as the penultimate and final boss battles in the second game take the sponginess UpToEleven.up to eleven.
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* BadassNormal: Kal was just a marine officer chosen to be a SacrificialLion, but despite being nobody special in powers or character he ends up helping save the galaxy time and again


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* GuideDangIt: Three of the bosses in the second game, and the final boss in the third game require rather unusual and non-intuitive things to be done to defeat them.
** The large Cybertooth is a LightningBruiser that has ''lots of health'', which either jumps onto you or swats you with its paw, inflicting lots of damage. You could normally take this kind of boss down by keeping your distance and inflicting DeathByAThousandCuts, but your map in this case consists of a few narrow walkways, leaving you no room to dodge its jump attacks. The only way to win is to leap onto a very narrow ledge that doesn't look like it can hold you, but it barely does. This neutralizes the Cyberttoth's jump attack, allowing you to dodge its paw swipes. As long as you don't misjudge your momentum and walk off that ledge, you can whittle the Cybertooth down with all your weapons.
** The Centaur fight is even more counterintuitive. The first time it appears, you do have room to maneuver and whittle it down, but Prometheus' voice tells you to duck into a Judger portal just before you can finish off the Centaur. Most players will be tempted to kill the Centaur before escaping through the portal, but doing so, reveals that the Overseer has taken complete control of your mind, and a NonStandardGameOver. If you duck into a portal instead, "Prometheus" reveals himself to have been your own mind finding a way to fight off the Overseer's MindRape attempt. You navigate a maze instead.
** The second Centaur fight gives you a NighInvulnerable enemy. You have to kill it by tossing a mine out a window, luring the Centaur to that window and detonating the mine. This makes the Centaur vulnerable to ''one'' type of weapon only. Use only that kind of weapon to take it down, then you have some time before the NighInvulnerable Centaur respawns. You have to lure it close to a mine again, detonate it to trigger a different vulnerability, and in that process, blow all your windows. This breaks you free of the Overseer's mental attack, after which Kal kills him.


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* ManipulativeBastard: Maz'rah was manipulating Kal all along to lead shim to either a hairy situation that should have killed him, or to the Kharaak to be killed off.
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Tropes found here are

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Tropes !Tropes found here are
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In the future, humanity has polluted Earth to the point of uninhabitability, forcing humanity to completely relocate to extrasolar colonies, consisting mostly of organic environments maintained on low orbit space stations known as Near Orbitals. These colonies are governed by a body known as the Near Orbit Vanguard Alliance. NOVA maintains a military including space fleets and SpaceMarine types in PoweredArmor. You play as Captain Kal Wardin, a former spec ops marine who starts off the trilogy enjoying his recent discharge into civilian life. In the first game, two other marines in power armor show up to kidnap and shanghai Wardin bAck into active duty. He is given his own power armor suit, weapons and a tactical AI assistant called Yelena. Kal is then tasked with investigating the massacre of marines onboard the ''Colonial Pride'', a troop transport. Kal finds the ship overrun by various kinds of strange aliens. The aliens themselves seem like mindless DumbMuscle, but something or someone appears to be directing them. After being forced to SelfDestruct the ship, Kal finds that these aliens are besieging a marine base on a nearby colony. After relieving that siege, Kal is sent on the offensive, to neutralize a manufacturing facility on an ice planet, before the aliens repurpose it to use it as a springboard to launch attacks on all colonies. At this time, Kal is contacted by Prometheus, a mysterious AI that informs him of the existence of another sister ship that was traveling with the ''Colonial Pride'' and that the NOVA government covered up what happened to it. Prometheus warns Kal to not trust what the government is telling him. Consequently, after the aliens are driven from the manufacturing facility, a NOVA general orders him to get to an extraction zone. However, his "extractors" are actually a hit squad sent to take him out. Yelena is terminated, but Prometheus whisks Kal away to a strange asteroid based citadel, which is apparently the point of origin of the invasion. Over here, Kal must find out the truth behind these aliens' motivations and find a way to stop the invasion completely.

to:

In the future, humanity has polluted Earth to the point of uninhabitability, forcing humanity to completely relocate to extrasolar colonies, consisting mostly of organic environments maintained on low orbit space stations known as Near Orbitals. These colonies are governed by a body known as the Near Orbit Vanguard Alliance. NOVA maintains a military including space fleets and SpaceMarine types SpaceMarines in PoweredArmor. You play as Captain Kal Wardin, a former spec ops marine who starts off the trilogy enjoying his recent discharge into civilian life. In the first game, two other marines in power armor show up to kidnap and shanghai Wardin bAck into active duty. He is given his own power armor suit, weapons and a tactical AI assistant called Yelena. Kal is then tasked with investigating the massacre of marines onboard the ''Colonial Pride'', a troop transport. Kal finds the ship overrun by various kinds of strange aliens. The aliens themselves seem like mindless DumbMuscle, but something or someone appears to be directing them. After being forced to SelfDestruct the ship, Kal finds that these aliens are besieging a marine base on a nearby colony. After relieving that siege, Kal is sent on the offensive, to neutralize a manufacturing facility on an ice planet, before the aliens repurpose it to use it as a springboard to launch attacks on all colonies. At this time, Kal is contacted by Prometheus, a mysterious AI that informs him of the existence of another sister ship that was traveling with the ''Colonial Pride'' and that the NOVA government covered up what happened to it. Prometheus warns Kal to not trust what the government is telling him. Consequently, after the aliens are driven from the manufacturing facility, a NOVA general orders him to get to an extraction zone. However, his "extractors" are actually a hit squad sent to take him out. Yelena is terminated, but Prometheus whisks Kal away to a strange asteroid based citadel, which is apparently the point of origin of the invasion. Over here, Kal must find out the truth behind these aliens' motivations and find a way to stop the invasion completely.
Is there an issue? Send a MessageReason:
None


'''Near Orbit Vanguard Alliance''' a k a ''N.O.V.A'' is a game trilogy developed by IOS mass produced game clone maker Creator/{{Gameloft}}. It was developed as a clone of Franchise/{{Halo}}, with some elements in the first game taken from Videogame/TheConduit. N.O.V.A was released in 2008 for only IOS platforms, but the sequel ''NOVA 2 The Hero Rises Again'' was ported over to PC and Mac. The third game, N.O.V.A 3 was released on IOS and the new Apple TV. Due to it being designed primarily for mobile devices, the games felt linear in progression, with one thumb driven"stick" control determining movement and strafing, another thumb driven control for firing or grenade deployment, while the device's accelerometer was used to look around. Therefore, even level progression was straightforward and linear, and many other FPS physics such as crouching, vaulting over obstacles, taking cover etc were ignored. Sprinting and jumping was available, but were uncomfortable to use, requiring the user to stretch his thumbs to activate them. The games occasionally provided platforming challenges, which were unforgiving. Saving could only be done automatically by "saving" checkpoints. The second game featured in game currency and extra weapons that could be looted, while the third game had micro transactions.

to:

'''Near Orbit Vanguard Alliance''' a k a ''N.O.V.A'' is a game trilogy developed by IOS mass produced game clone maker Creator/{{Gameloft}}. It was developed as a clone of Franchise/{{Halo}}, with some elements in the first game taken from Videogame/TheConduit. N.O.V.A was released in 2008 for only IOS platforms, but the sequel ''NOVA 2 The Hero Rises Again'' was ported over to PC and Mac. The third game, N.O.V.A 3 was released on IOS and the new Apple TV. Due to it being designed primarily for mobile devices, the games felt linear in progression, with one thumb driven"stick" driven "stick" control determining movement and strafing, another thumb driven control for firing or grenade deployment, while the device's accelerometer was used to look around. Therefore, even level progression was straightforward and linear, and many other FPS physics such as crouching, vaulting over obstacles, taking cover etc were ignored. Sprinting and jumping was available, but were uncomfortable to use, requiring the user to stretch his thumbs to activate them. The games occasionally provided platforming challenges, which were unforgiving. Saving could only be done automatically by "saving" checkpoints. The second game featured in game currency and extra weapons that could be looted, while the third game had micro transactions.
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Capitalization was fixed from Videogame.Near Orbit Vanguard Alliance to VideoGame.Near Orbit Vanguard Alliance. Null edit to update page.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Volterites weapons generally are these. You can scrounge some and use them.



* FrickinLaserBeams: Volterites weapons generally are these. You can scrounge some and use them.
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* GundamJack: Kal does this during a section in the second and third game.

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* GundamJack: GrandTheftPrototype: Kal does this during a section in the second and third game.
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* TheUnfought: Both the human president and Volterites Overseer who are the dual big bads of the second game are never directly fought. When you encounter them, you kill them easily in a cutscenes. The final boss Overseer in the third game is also killed in a cutscenes.

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* TheUnfought: Both the human president and Volterites Overseer who are the dual big bads of the second game are never directly fought. When you encounter them, you kill them easily in a cutscenes. cutscene. The final boss Overseer in the third game is also killed in a cutscenes.cutscene.
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* FollowTheLeader: This trilogy is a shameless Halo clone. SpaceMarine with PoweredArmor and RegeneratingShields - check! A suit ArtificialIntelligence with a female voice - check! Dumb muscle aliens controlled by an ancient precursor that is judgmental of humanity? Check!
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* FollowTheLeader: This trilogy is a shameless Halo clone. SpaceMarine with PoweredArmor and RegeneratingShields - check! A suit ArtificialIntelligence with a female voice - check! Dumb muscle aliens controlled by an ancient precursor that is judgmental of humanity? Check!
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* BigCreepyCrawlies: Judger Fiends.
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* AllCrimesAreEqual / DisproportionateRetribution : Apparently, the Judgers have only one punishment for all crimes - death and genocide.
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* DualWielding: If Kal is completely out of ammo for all his rifles and shotguns, he switches to pistols in each arm. Although they have unlimited ammo, their effectiveness is limited to point blank range.


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* TheReveal: As he dies, the Overseer reveals in the third game, that a different faction of Judgers, were the wire pullers behind the whole Human Volterite war.
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* BoomHeadshot / YourHeadAssplode : How Kal kills the President and the Overseer to end the second game.

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* BoomHeadshot / YourHeadAssplode YourHeadAsplode : How Kal kills the President and the Overseer to end the second game.
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* BoomHeadshot / YourHeadAssplode : How Kal kills the President and the Overseer to end the second game.


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* ImpaledWithExtremePrejudice: How Yelena dies. Also, how Maz'rah and the Overseer off each other.


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* MutualKill: Maz'rah and the Overseer mutually stab each other to end the entire trilogy.


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* RedemptionEqualsDeath: After a HeelRealization, Maz'rah kills the Overseer, but dies in the process.

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