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** Rankai always carries a 108-bead Buddhist ''o-juzu''/rosary.
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* LighterAndSofter: The fourth DLC chapter, ''Hell's where the heart is'', is more humorous in nature and was the only story [[spoiler: where both endings are happy.]]
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* StockSubtitle: "Rebirth" for the UsefulNotes/PlayStationVita remake.
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Just leaving a note, since I know the Vita is not an extremely popular handheld and so people may use what's more readily available

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%%Remember, the TV Tropes rule is "most recent English translation". In the case of this game, that means your edits should use the Vita translation as a base unless it's explicitly talking about the Wii translation (i.e. Blind Idiot Translation).
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* {{Gonk}}: The Monk enemies have vertically long jaws.

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* {{Gonk}}: The Monk enemies have vertically long jaws. This makes them stand out from the rest of the characters who have normal face proportions.
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* CastingGag: This is not the first time Creator/MiyukiSawashiro voiced a female protagonist of a Creator/{{Vanillaware}} title, she's also Velvet from ''VideoGame/OdinSphere''.
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* AmbidextrousSprite: Tries to justify it for characters in cutscenes by giving them turning animations in which they swap whatever they're holding to their other hand. Out of cutscenes, though, everyone does this, with the major exception being Arashimaru, whose DistinguishingMark changes shoulders when he turns around while shirtless in the hot springs.

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* AmbidextrousSprite: Tries to justify it for characters in cutscenes by giving them turning animations in which they swap whatever they're holding to their other hand. Out of cutscenes, though, everyone does this, with the major exception example being Arashimaru, whose DistinguishingMark changes shoulders when he turns around while shirtless in the hot springs.

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*** [[spoiler:Another possibility was Amaterasu, who was the one who sealed the gate to Heaven in Ise after Jinkuro beat Raijin. You'd expect the Sun Goddess to take matters in her own hands when Jinkuro tries to enter Heaven again, but unfortunately you do not get to battle her.]]



** [[spoiler:Another possibility was Amaterasu, who was the one who sealed the gate to Heaven in Ise after Jinkuro beat Raijin. You'd expect the Sun Goddess to take matters in her own hands when Jinkuro tries to enter Heaven again, but unfortunately you do not get to battle her.]]

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** [[spoiler:Another possibility was Amaterasu, who was the one who sealed the gate to Heaven in Ise after Jinkuro beat Raijin. You'd expect the Sun Goddess to take matters in her own hands when Jinkuro tries to enter Heaven again, but unfortunately you do not get to battle her.]]
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** In Kisuke's storyline, an allied Kagami Clan Samurai mentions that the enemy has approximately 1,500 men, while their side only has [[Film/ThreeHundred 300]].
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* PensieveFlashback: How Kisuke [[spoiler:recovers his memories. After fighting the exorcist Sayo, he sees himself in a memory of when he made a deal with Oboroya Senjyu in exchange for having a second chance at life.

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* PensieveFlashback: How Kisuke [[spoiler:recovers his memories. After fighting the exorcist Sayo, he sees himself in a memory of when he made a deal with Oboroya Senjyu in exchange for having a second chance at life.]]
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* ExperienceBooster: The Master's Handbook accessory increases earned EXP by 5%.


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* GradualRegeneration: The Auto Recover effect restores 1% of your HP every 5 seconds.


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* PensieveFlashback: How Kisuke [[spoiler:recovers his memories. After fighting the exorcist Sayo, he sees himself in a memory of when he made a deal with Oboroya Senjyu in exchange for having a second chance at life.
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* IaijutsuPractitioner: Both playable characters Momohime and Kisuke can unleash Quick Draws, powerful attacks that allow the user to perform a flurry of slashes against all on-screen enemies by drawing their blade. This is accompanied with a BlackScreenOfDeath as sword lines appear from random directions.
** The Quick Draw animation is also used every time the character is about to break color-coded barriers, but on these occasions, they will re-sheathe the blades to their scabbards as soon as the barriers break.
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* AirborneMook: Pheasants, Kite Ninjas, Tengu and Poison Moths.
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** Kurozaru has a striking resemblance with Michaelangelo from ''Franchise/TeenageMutantNinjaTurtles'' – Starting with the iconic orange bandanna over white eyes, a stout build, bald head, greenish body, and a yellow plate armor in his chest. The differences are that Korozaru doesn't have a turtle shell on his back. And he fights using two [[FuumaShuriken large ninja stars]] instead of nunchucks.

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** Kurozaru has a striking resemblance with Michaelangelo from ''Franchise/TeenageMutantNinjaTurtles'' – Starting with the iconic orange bandanna over white eyes, a stout build, bald head, greenish body, and a yellow plate armor in his chest. And to top it all, both are ninjas. The only differences are that Korozaru doesn't have a turtle shell on his back. And back, and he fights using two [[FuumaShuriken large ninja stars]] instead of nunchucks.

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* AdultFear: A woman in Owari is killed on a way to a business trip. But even after death, she is so worried about her son that she comes every now and then to visit him... as a ghost.



* FlamingSkulls: The Kagami Warrior Souls are floating skulls engulfed in blue flames. They take control of large Samurai {{Animated Armor}}s and will visibly fall off from the armor's neck when they trip from an airborne attack, only to re-attach themselves to the armors a few seconds later.



** Korozaru has a striking resemblance with Michaelangelo from ''Franchise/TeenageMutantNinjaTurtles'' – Starting with the iconic orange bandanna over white eyes, a stout build, bald head, greenish body, and a yellow plate armor in his chest. The differences are that Korozaru doesn't have a turtle shell on his back. And he fights using two [[FuumaShuriken large ninja stars]] instead of nunchucks.

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** Korozaru Kurozaru has a striking resemblance with Michaelangelo from ''Franchise/TeenageMutantNinjaTurtles'' – Starting with the iconic orange bandanna over white eyes, a stout build, bald head, greenish body, and a yellow plate armor in his chest. The differences are that Korozaru doesn't have a turtle shell on his back. And he fights using two [[FuumaShuriken large ninja stars]] instead of nunchucks.
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* PowerFist: Raijin can channel lightning into her fist for a massive punch that can instantly shatter your blade if you attempt to block it.
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* MacGuffin: Momohime Jinkuro's story focuses on finding the whereabouts of his lost sword Kuromitsu.

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* MacGuffin: Momohime and Jinkuro's story focuses on finding the whereabouts of his the latter's lost sword Kuromitsu.Kuromitsu. [[spoiler:It turns out that Yukinojo had it all along.]]

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By the way, I play the Wii version, so I use names taken from there when referring to Secret Arts, if anyone's playing the Vita version, feel free to check or use the changed / updated Secret Art names if there are any...


* DoppelgangerAttack: Kisuke's Haze and Phantom Secret Arts and Momohime's Flash Secret Art.

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* DoppelgangerAttack: Kisuke's Haze and Phantom Secret Arts and Momohime's Flash and Misty Slash Secret Art.Arts.



* EasyRoadToHell: One of the Dead Men in Hell narrates how he got there after you defeat Big Oni.
--> But forget about me. It's my son Yasohachi that brings me to tears. Of all things, he skimped on my funeral! As a result, I dropped straight to Hell.



* EverythingsBetterWithSpinning: The vertical spin (Cyclone, Gale, Wind, Whirldwind) and horizontal spin (Hell Spinner, Dragonfly, Swallow Saw) Secret Arts.

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* EverythingsBetterWithSpinning: The vertical spin (Cyclone, Gale, Wind, Whirldwind) and horizontal spin (Hell Spinner, Dragonfly, Swallow Saw) Saw, Moon Ring) Secret Arts.


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* MacGuffin: Momohime Jinkuro's story focuses on finding the whereabouts of his lost sword Kuromitsu.


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* RandomEncounters: When an exclamation mark appears on-screen, enemies will immediately appear on both sides, initiating a fight. Though these encounters can be reduced by making use of the Ninja Feet effect from Cooking certain recipes.

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* ArtisticLicensePhysics: No matter where your character gets flung to after a blade breaks, the lower half of the weapon will always land near your character, allowing them to quickly pick the weapon on the spot.

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* ArtisticLicensePhysics: ArtisticLicensePhysics:
**
No matter where your character gets flung to after a blade breaks, the lower half of the weapon will always land near your character, allowing them to quickly pick the weapon on the spot.spot.
** You can put out flames by slashing them with your blade.



* EverythingsBetterWithSpinning: The vertical spin (Cyclone, Gale, Wind) and horizontal spin (Hell Spinner, Dragonfly, Swallow Saw) Secret Arts.

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* EverythingsBetterWithRainbows: Swords that allow you to break the Color-coded barriers are arranged sequentially using the colors of the rainbow, albeit with minor differences - The fifth color is light blue, the sixth is blue, and there is an extra eighth color, which is white.
* EverythingsBetterWithSpinning: The vertical spin (Cyclone, Gale, Wind) Wind, Whirldwind) and horizontal spin (Hell Spinner, Dragonfly, Swallow Saw) Secret Arts.



* OOCIsSeriousBusiness: Yukinojo's reaction after being informed that "Momohime" has the capability to kill.
--> Momohime in appearance, but not in character? I can hesitate no longer!



* RazorWind: There are Secret Arts that allow you to create a moving wind slash in front of your character, such as Crescent and Waning Moon. At higher levels, the latter can even stagger some bosses.



* SimpleYetAwesome: The Flash Secret Art spawns a lightning ball at the enemy's location, instantly damaging them. This is one of the Secret Arts with the shortest cast time and delay, allowing for an easy SpamAttack. It also applies to bosses - even if the boss is off-screen, the Secret Art will definitely target them. Spam this in a one-on-one boss fight and watch their health bar drop down quickly.



* SpamAttack: The Earth Hornet series of specials, consisting of rapid stabs as can be expected from the sword variety. Stronger versions of the attack can be extended by mashing attack repeatedly, which also propels them forward at impressive speeds. The final sword's special also qualifies, combining it with lots of shadow clones that shoot out pretty much every other type of projectile from other types of specials, finishing it all off with the user shooting out a huge SwordBeam.

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* SpamAttack: The Earth Hornet series of specials, consisting of rapid stabs as can be expected from the sword variety. Stronger versions of the attack can be extended by mashing the attack button repeatedly, which also propels them forward at impressive speeds. The final sword's special also qualifies, combining it with lots of shadow clones that shoot out pretty much every other type of projectile from other types of specials, finishing it all off with the user shooting out a huge SwordBeam.



* SwordBeam: Not quite as many types as others, mostly limited to the Cresent type specials as others generally take the form of projectiles and shockwaves.

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* SwordBeam: Not quite as many types as others, mostly limited to the Cresent type specials as others such as Sakuya generally take the form of projectiles and shockwaves.shockwaves, some may even pass as RazorWind due to their almost transparent or white appearance. The Waning Moon Secret Art even has your character charge the attack for a while, and let out a large projectile in front, strong enough to stagger humanoid bosses.

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More gameplay-related tropes and some corrections


* ArtisticLicensePhysics: No matter where your character gets flung to after a blade breaks, the lower half of the weapon will always land near your character, allowing them to quickly pick the weapon on the spot.



* FlashStep: The characters can perform a blurred dash if the player double-taps (on Wii) or presses the stick (on Vita) left or right while holding the attack button. It can also be done mid-air. This mechanic also doubles as a DashAttack as the characters will slash through any enemies they come in contact with during the dash.

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* FlashStep: The characters can perform a blurred dash if the player double-taps taps (on Wii) or presses the stick (on Vita) left or right while holding the attack button. It can be executed three times consecutively and also be done works in mid-air. This mechanic also doubles as a DashAttack as the characters will slash through any enemies they come in contact with during the dash.



* {{Gonk}}: The Monk enemies have vertically long jaws.



* ParryingBullets: Enemy projectiles can be deflected back at them with a proper timing of the attack button. Some ghost enemies can only be defeated by sending their "Flames of Rancor" projectiles back at them, and the game explicitly mentions this tactic.

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* ParryingBullets: Enemy projectiles can be deflected back at them with a proper timing of the attack button. Some ghost enemies can only be defeated by sending their "Flames of Rancor" projectiles back at them, and the game explicitly mentions this tactic. This ability slowly consumes Soul Power for every deflected projectile.



* RazorWind: The Waning Moon Secret Art makes a moving wind slash in front of your character. At higher levels, it can even stagger some bosses.

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* RazorWind: The Waning Moon There are Secret Art makes Arts that allow you to create a moving wind slash in front of your character. character, such as Crescent and Waning Moon. At higher levels, it the latter can even stagger some bosses.


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* WeirdMoon: A green moon can be seen in the background during the fight against the Blue Monk (Momohime's first boss battle).
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** Korozaru has a striking resemblance with Michaelangelo from ''Franchise/TeenageMutantNinjaTurtles'' – Starting with the iconic orange bandanna over white eyes, a stout build, bald head, greenish body, and a yellow plate armor in his chest. The differences are that Korozaru doesn't have a turtle shell on his back. And he fights using two [[FuumaShuriken large ninja stars]] instead of nunchucks.
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* RippleEffectProofMemory: Those who wield the Oboro Muramasa retain their memories after the blade sends them to a MentalTimeTravel.
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More gameplay tropes

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* LifeDrain: Blades with the Absorb Life effect heal you with every slash made to an enemy.


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* MercyInvincibility: Getting knocked back into the ground gives you an invincibility period until your character picks the broken blade and stand up.


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* OneHitKill: Blades with the Death Blade effect have a chance to instantly kill any lesser mook.


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* RazorWind: The Waning Moon Secret Art makes a moving wind slash in front of your character. At higher levels, it can even stagger some bosses.

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stuff and stuff


* AndNowForSomeoneCompletelyDifferent: This happens during several scenes that require the player to speak with every NPC in the area before the story will continue. Many times the character the player controls is not the main character of the story.

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* AndNowForSomeoneCompletelyDifferent: AndNowForSomeoneCompletelyDifferent:
**
This happens during several scenes that require the player to speak with every NPC in the area before the story will continue. Many times the character the player controls is not the main character of the story.



* AttackOfThe50FootWhatever: Momohime's fourth boss, Ippondatara. You have to fight his giant foot first (which refers to a legend regarding one of Kyoto's mansions), then his huge body. From time to time he will turn into the harmless Inosasao (a giant boar with bamboo leaves on his back).

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* AttackOfThe50FootWhatever: AttackOfThe50FootWhatever:
**
Momohime's fourth boss, Ippondatara. You have to fight his giant foot first (which refers to a legend regarding one of Kyoto's mansions), then his huge body. From time to time he will turn into the harmless Inosasao (a giant boar with bamboo leaves on his back).



* BittersweetEnding: [[spoiler:Momohime's second ending is this. Jinkuro and Kisuke score a MutualKill on each other in the final battle and Jinkuro uses the soul fusion art to save Momohime's life. Months later Momohime is shown living a quiet life in the country with an elderly couple, alive and healthy but stricken with IdentityAmnesia -- [[NeverForgottenSkill and possessing instinctive mastery of the Oboro style.]] [[AndTheAdventureContinues She proceeds to leave on a journey to discover who she was after rediscovering her skills.]]]]

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* BittersweetEnding: BittersweetEnding:
**
[[spoiler:Momohime's second ending is this. Jinkuro and Kisuke score a MutualKill on each other in the final battle and Jinkuro uses the soul fusion art to save Momohime's life. Months later Momohime is shown living a quiet life in the country with an elderly couple, alive and healthy but stricken with IdentityAmnesia -- [[NeverForgottenSkill and possessing instinctive mastery of the Oboro style.]] [[AndTheAdventureContinues She proceeds to leave on a journey to discover who she was after rediscovering her skills.]]]]



%% * BonusBoss
* BonusDungeon: There are several dead end paths that serve this purpose. When you beat the game once with both characters, all boss dungeons are available, turning them into this. Finally, the enemy lairs are bonus dungeons, including the aptly named level 92 Enemy Lair "Total Pandemonium/Night of Absolute Chaos." You have to fight through multiple waves of almost every type of enemy in the game. This includes some of the bosses [[spoiler:as well as clones of the player characters]].
* BossInMooksClothing: Onis and horse and bull demons, with huge amounts of hit points, high [[NoSell combat resistance]] and plenty of attacks that can instantly break your sword. The green ones are even worse, as they take longer to stun than the red or blue ones.

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%% * BonusBoss
* BonusDungeon: There
BladeSpam: Several Secret Arts are several dead end paths that serve this purpose. When you beat some variation of this, including somersaulting or spinning while holding the game once with both characters, all boss sword, or the Wasp Swarms which feature the character swinging the sword dozens of times per second while gliding forward.
* BonusBoss: A unique variation. Both Kisuke and Momohime have their own set of bosses, but they can use the swords they get in their first endings to access the question-mark areas, which are the
dungeons are available, turning that the ''other'' playable character goes through in their storyline, and battle ''their'' bosses. In short, a story boss for Kisuke can be a Bonus Boss for Momohime, and vice versa.
* BonusDungeon:
** The swords that Kisuke and Momohime earn in their first endings allow
them into this. Finally, to break the white barriers which block the ''other'' playable character's regular dungeons.
** The
enemy lairs lairs/Caves of Evil are bonus dungeons, this, pitting the player against a swarm of enemies and bosses, including the aptly named level 92 Enemy Lair "Total Pandemonium/Night of Absolute Chaos." Chaos". You have to fight through multiple waves of almost every type of enemy in the game. This includes some of the bosses [[spoiler:as well as clones of the player characters]].
* BossInMooksClothing: BossInMooksClothing:
**
Onis and horse and bull demons, with huge amounts of hit points, high [[NoSell combat resistance]] and plenty of attacks that can instantly break your sword. The green ones are even worse, as they take longer to stun than the red or blue ones.



** [[spoiler:Jinkuro and Rankai appear in Miike's first ending; Jinkuro is one of the people hired to try and take care of her when she haunts the Wakamiya clan in her rampage of DisproportionateRetribution. Being Jinkuro, he Curbstomps her with ease and winds up cutting her tails off, rendering her powerless... But not before she curses him with illness and inevitable death, which is what lead to Momohime's storyline. Rankai, WalkingTheEarth after Monohime's first ending, shows up in the scene afterwards. Kongiku also appears in the hot spring.]]

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** [[spoiler:Jinkuro and Rankai appear in Miike's first ending; Jinkuro is one of the people hired to try and take care of her when she haunts the Wakamiya clan in her rampage of DisproportionateRetribution. Being Jinkuro, he Curbstomps her with ease and winds up cutting her tails off, rendering her powerless... But not before she curses him with illness and inevitable death, which is what lead leads to Momohime's storyline. Rankai, WalkingTheEarth after Monohime's first ending, shows up in the scene afterwards. Kongiku also appears in the hot spring.]]



* CuteMonsterGirl: We're talking a game set in [[JidaiGeki Feudal Japan]]. [[{{Kitsune}} Kongiku and Yuzuruha]] are standouts here. Raijin ([[{{Beastess}} who resembles an oni]]) is quite attractive, but her beauty is mostly overshadowed by her brash and aggresive nature (almost to [[TheLadette Ladette]] levels, [[{{Tsundere}} go figure]]). The only times it surfaces is when she's knocked out of the sky (she lands on her rump and takes a moment to tend to her rear in a typical CuteClumsyGirl fashion; notably, her voice raises from sultrily deep and tough to innocuously cute) and briefly after the BossBattle with her when Fujin calms her down. And once you beat her, she is just adorable. More are added for ''Rebirth''; the first main character is Miike, a female [[CatGirl Nekomata]] in the form of her human master Okoi, and the second is Rajyaki, a small Oni girl. Meanwhile, Gonbe is assisted by his wife's still-attractive ghost, while Arashimaru's snake familiar is actually a shapeshifting minor deity out for his blood.

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* CuteMonsterGirl: CuteMonsterGirl:
**
We're talking a game set in [[JidaiGeki Feudal Japan]]. [[{{Kitsune}} Kongiku and Yuzuruha]] are standouts here. Raijin ([[{{Beastess}} who resembles an oni]]) is quite attractive, but her beauty is mostly overshadowed by her brash and aggresive aggressive nature (almost to [[TheLadette Ladette]] levels, [[{{Tsundere}} go figure]]). The only times it surfaces is when she's knocked out of the sky (she lands on her rump and takes a moment to tend to her rear in a typical CuteClumsyGirl fashion; notably, her voice raises from sultrily deep and tough to innocuously cute) and briefly after the BossBattle with her when Fujin calms her down. And once you beat her, she is just adorable. More are added for ''Rebirth''; the first main character is Miike, a female [[CatGirl Nekomata]] in the form of her human master Okoi, and the second is Rajyaki, a small Oni girl. Meanwhile, Gonbe is assisted by his wife's still-attractive ghost, while Arashimaru's snake familiar is actually a shapeshifting minor deity out for his blood.



* DamageSpongeBoss: Several.

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* %%* DamageSpongeBoss: Several.



* DemonicPossession: Technically he's human, but Jinkuro's (accidental) possession of Momohime's body counts as this. [[spoiler:Averted for Kisuke; he was granted his knowledge of the style by Jinkuro's master, Senju, but the technique used is more like a spiritual FusionDance, essentially causing Senju to cease existing but imparting ALL his knowledge and abilities to Kisuke, whose personality isn't changed to any significant degree.]] There's also [[spoiler:The Shogun, who is possessed by the Inugami... Though since he DID want the sword the Inugami was sealed into in the first place, and we never see his personality before you fight him, the extent of the possession is a bit muddled...]]

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* DemonicPossession: DemonicPossession:
**
Technically he's human, but Jinkuro's (accidental) possession of Momohime's body counts as this. this.
**
[[spoiler:Averted for Kisuke; he was granted his knowledge of the style by Jinkuro's master, Senju, but the technique used is more like a spiritual FusionDance, essentially causing Senju to cease existing but imparting ALL his knowledge and abilities to Kisuke, whose personality isn't changed to any significant degree.]] ]]
**
There's also [[spoiler:The Shogun, who is possessed by the Inugami... Though since he DID want the sword the Inugami was sealed into in the first place, and we never see his personality before you fight him, the extent of the possession is a bit muddled...]]muddled]].



* EndgamePlus:
** Once you beat a character's final boss and go through the ending, you'll be taken to before the boss fight the next time you load, but additional features and weapons will unlock depending on which ending you viewed:
*** Beating the game the first time will net the player the "The Threads of Fate" sword (for Kisuke) and "Descent Into Misery" (for Momohime), which can break the white barriers and are required to get both second endings. Both characters also unlock the ability to warp between all the shrines in the game, and can refight their bosses plus each other's bosses.
*** Beating both character's alternate final bosses will get them another sword: "Shimmering New Moon" for Kisuke and "Blade of Tortured Souls" for Momohime.
** Additionally, beating both character's stories will merge their sword collections, which is vital for getting all of the swords, as some can only be forged on a combined sword chart.
* EvenTheGirlsWantHer: Raijin makes a curious remark to Momohime about seducing her and Fujin with her "pretty looks." [[AmbiguouslyBi Given the romantic relationship between Raijin and Fujin already...]] Then there's Kongiku's infatuation with Jinkuro, who is currently inhabiting Momohime's body.

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* EndgamePlus:
**
EndgamePlus: Once you beat a character's final boss and go through the ending, you'll be taken to before the boss fight the next time you load, but additional features and weapons will unlock depending on which ending you viewed:
*** ** Beating the game the first time will net the player the "The Threads of Fate" sword (for Kisuke) and "Descent Into Misery" sword (for Momohime), which can break the white barriers and are required to get both second endings. Both characters also unlock the ability to warp between all the shrines in the game, and can refight their bosses plus each other's bosses.
*** Beating both character's alternate final bosses will get them another sword: "Shimmering New Moon" for Kisuke and "Blade of Tortured Souls" for Momohime.
**
bosses. Additionally, beating both character's stories will merge their sword collections, which is vital for getting all of the swords, as some can only be forged on a combined sword chart.
** Beating both character's alternate final bosses will get them another sword: "Shimmering New Moon" for Kisuke and "Blade of Tortured Souls" for Momohime, which are needed to forge other blades.
* EvenTheGirlsWantHer: EvenTheGirlsWantHer:
**
Raijin makes a curious remark to Momohime about seducing her and Fujin with her "pretty looks." looks". [[AmbiguouslyBi Given the romantic relationship between Raijin and Fujin already...]] ]]
**
Then there's Kongiku's infatuation with Jinkuro, who is currently inhabiting Momohime's body.



* FullBoarAction: The boss Ippon-Datara has two forms: a giant demon whose foot is larger than the player, and an enormous boar named Inosazao. Momohime's interactions with him in a hot spring after the fight indicate that the latter is his true form.

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* FullBoarAction: The boss Ippon-Datara Ippondatara has two forms: a giant demon whose foot is larger than the player, and an enormous boar named Inosazao. Momohime's interactions with him in a hot spring after the fight indicate that the latter is his true form.



* GiantFootOfStomping: The first part of the Ippon-Datara boss fight involves you having to avoid his giant foot while attacking it and eventually riding it up into the clouds where the actual boss is.

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* GiantFootOfStomping: The first part of the Ippon-Datara Ippondatara boss fight involves you having to avoid his giant foot while attacking it and eventually riding it up into the clouds where the actual boss is.



* HyperactiveMetabolism: Eating restores health and grants you "Spirit," necessary for forging swords. Subverted in that you do need to wait in between eating anything for them to get hungry again, but it never takes you any longer than maybe 30 seconds to digest a whole bowl of noodles and be ready to keep eating (and the Mad Tummy/Rapid Digestion skills given by certain swords and accessories can further reduce that time).

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* HyperactiveMetabolism: Eating restores health and grants you "Spirit," "Spirit", necessary for forging swords. Subverted in that you do need to wait in between eating anything for them to get hungry again, but it never takes you any longer than maybe 30 seconds to digest a whole bowl of noodles and be ready to keep eating (and the Mad Tummy/Rapid Digestion skills given by certain swords and accessories can further reduce that time).



** The second ending of "A Spirited Seven Nights' Haunting" ties into Kisuke's third ending, [[spoiler:with Hiroyuki/Jiraiya and Tsunadehime seeking him out to learn the Oboro Style after he returns to Japan.]]
* MergerOfSouls: The technique Senjyu uses to resurrect Kisuke.

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** The second ending of "A Spirited Seven Nights' Haunting" ties into Kisuke's third ending, [[spoiler:with Hiroyuki/Jiraiya and Tsunadehime seeking him out to learn the Oboro Style after he returns to Japan.]]
Japan]].
* MergerOfSouls: MergerOfSouls:
**
The technique Senjyu uses to resurrect Kisuke.Kisuke.
** Momohime's second ending has Jinkuro using the same technique as Senjyu to resurrect Momohime in the same fashion.



* MultipleEndings: Three each for Kisuke and Momohime. The second ending for both characters involves [[spoiler:fighting the other character to more or less a stalemate instead of their usual final boss]], while the third [[spoiler:uses the ultimate sword's ability to "cut even fate itself" to return both characters back to the moment in time when their story would've normally begun, but with all their memories up until that point intact as well as carrying the eponymous Oboro Muramasa. For Jinkuro, this isn't a particulary good deal, since the reason he used the body possession skill to begin with was because his own body was close to dying anyway... which he does soon afterwards. However, it is heavily implied that he took over Yukinojo's body before he died to be married to Momohime. Between him acting differently, all of a sudden disagreeing with his father, and naming his "new" fighting style (which is actually just Oboro style) Izuna style, Izuna being Jinkuro's last name. In the end he fooled EVERYONE, even most gamers. Not bad for an old guy.]] DLC characters get two each.

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* MultipleEndings: Three each for Kisuke and Momohime. The second ending for both characters involves [[spoiler:fighting the other character to more or less a stalemate instead of their usual final boss]], while the third [[spoiler:uses the ultimate sword's Oboro Muramasa's ability to "cut even fate itself" to return both characters back to the moment in time when their story would've normally begun, but with all their memories up until that point intact as well as carrying the eponymous Oboro Muramasa. For Jinkuro, this isn't a particulary particularly good deal, since the reason he used the body possession skill to begin with was because his own body was close to dying anyway... which he does soon afterwards. However, it is heavily implied that he took over Yukinojo's body before he died to be married to Momohime. Between him acting differently, all of a sudden disagreeing with his father, and naming his "new" fighting style (which is actually just Oboro style) Izuna style, Izuna being Jinkuro's last name. In the end he fooled EVERYONE, even most gamers. Not bad for an old guy.]] DLC characters get two each.



** After failing to find the Kuromitsu Blade in Hell, Jinkuro assaults Heaven in order to obtain immortality.
** [[spoiler:Kisuke impulsively plans to cut Amitabha (the reigning Buddhist deity, basically) in his normal ending, but quickly abandons the idea as futile once he actually meets him in person.]] Likewise, Momohime's path consists mostly of Jinkuro hacking his way through the Japanese pantheon [[spoiler:until Heaven gets annoyed enough to send down one of the Thirteen Buddhas to tell him to cut that shit out.]]

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** After failing to find the Kuromitsu Blade in Hell, Jinkuro assaults Heaven in order to obtain immortality.
immortality. [[spoiler:His final boss fight occurs because Heaven got annoyed enough to send down one of the Thirteen Buddhas to tell him to cut that shit out.]]
** [[spoiler:Kisuke impulsively plans to cut Amitabha (the reigning Buddhist deity, basically) in his normal ending, but quickly abandons the idea as futile once he actually meets him in person.]] Likewise, Momohime's path consists mostly of Jinkuro hacking his way through the Japanese pantheon [[spoiler:until Heaven gets annoyed enough to send down one of the Thirteen Buddhas to tell him to cut that shit out.]]



* SceneryPorn: To be expected of rural Japan. Then again, this is by the same developers as ''VideoGame/OdinSphere.''

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* SceneryPorn: To be expected of rural Japan. Then again, this is by the same developers as ''VideoGame/OdinSphere.''''VideoGame/OdinSphere''.



* SecretAIMoves: The attack [[spoiler:both characters rarely use on you when you fight against them in the second ending]], which is unblockable and works more or less like a melee version of the spam attack described below. Considering how few human-sized opponents with large amounts of HP the game has (and the few it does fall easily to repeated spamming of the GameBreaker special attacks described above the second you knock them down), being unable to use it isn't that much of a loss from gameplay perspective. Not that it wouldn't be nice if you could...

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* SecretAIMoves: The attack [[spoiler:both characters rarely use on you when you fight against them in the second ending]], which is unblockable and works more or less like a melee version of the spam attack described below. Considering how few human-sized opponents with large amounts of HP the game has (and the few it does fall easily to repeated spamming of the GameBreaker special attacks described above the second you knock them down), being unable to use it isn't that much of a loss from a gameplay perspective. Not that it wouldn't be nice if you could...



* {{Shoryuken}}: The Phantom and Meteor series of specials. The former is of the normal, single-hit sword variety with an increasing amount of shadow clones for higher levels of the move performing it simultaneously, up to covering pretty much the entire screen horizonally with them, while Meteor is a quickly repeated multihit variety that also creates a geyser of energy with each attack.

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* {{Shoryuken}}: The Phantom and Meteor series of specials. The former is of the normal, single-hit sword variety with an increasing amount of shadow clones for higher levels of the move performing it simultaneously, up to covering pretty much the entire screen horizonally horizontally with them, while Meteor is a quickly repeated multihit variety that also creates a geyser of energy with each attack.



** The Vita trophy for getting a 999-hit combo is called "[[VisualNovel/NineHoursNinePersonsNineDoors Hours, Persons, Doors]]."

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** The Vita trophy for getting a 999-hit combo is called "[[VisualNovel/NineHoursNinePersonsNineDoors Hours, Persons, Doors]]."Doors]]".



* SpinAttack: Lots of varieties. The vertical ones are by far one of the best specials in the game, as they have a large damage area, are easy to use, can be used repeatedly without breaking the sword, grant a long perioid of invincibility and one variety of them also has full horizontal control during its activation.

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* SpinAttack: Lots of varieties. The vertical ones are by far one of the best specials in the game, as they have a large damage area, are easy to use, can be used repeatedly without breaking the sword, grant a long perioid period of invincibility and one variety of them also has full horizontal control during its activation.



* UptownGirl: Torahime (high family), Kisuke (common ninja).

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* UptownGirl: UptownGirl:
**
Torahime (high family), Kisuke (common ninja).



** There are people and boaters who will take you to other regions for a fee. Additionally, once you see a story's ending, you gain the ability to warp between shrines with that character.

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** There are people and boaters who will take you to other regions for a fee. Additionally, once small fee.
** Once
you see a story's ending, you gain the ability to warp between shrines with that character.
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* BagOfSharing: Once you beat both Kisuke and Momohime's stories on a file, their separate sword inventories will combine into a shared collection of all the blades the both of them own, regardless of when, where, or on whose story you acquired them from. For all intents and purposes, there is a branching tree interface from the Forge menu, showing you the blades obtainable through story-progression from the two characters. To elaborate further, you can use Momohime's Soul and Spirit points to craft available blades from Kisuke's branches. And once the blade is crafted, either of them will be able to equip the blade since it is already recorded in the same inventory.

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* BagOfSharing: Once you beat both Kisuke and Momohime's stories on a file, their separate sword inventories will combine into a shared collection of all the blades the both of them own, regardless of when, where, or on whose story you acquired them from. For all intents and purposes, there is a branching tree interface from the Forge menu, showing you the blades obtainable through story-progression from the two characters. To elaborate further, you can use Momohime's Soul and Spirit points to craft available blades from Kisuke's branches.branches or vice-versa. And once the blade is crafted, either of them will be able to equip the blade since it is already recorded in the same inventory.

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Changed: 1221

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* OneHundredAndEight: The total number of blades to obtain and forge.

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* OneHundredAndEight: OneHundredAndEight:
**
The total number of blades to obtain and forge.



* BagOfSharing: The game keeps track of a single inventory of all blades regardless of when, where, or on whose story have you acquired them from. For all intents and purposes, there is a branching tree interface from the Forge menu, showing you the blades obtainable through story-progression from the two characters. To elaborate further, you can use Momohime's Soul and Spirit points to craft available blades from Kisuke's branches. And once the blade is crafted, either of them will be able to equip the blade since it is already recorded in the same inventory.

to:

* BagOfSharing: The game keeps track of Once you beat both Kisuke and Momohime's stories on a single inventory file, their separate sword inventories will combine into a shared collection of all the blades the both of them own, regardless of when, where, or on whose story have story you acquired them from. For all intents and purposes, there is a branching tree interface from the Forge menu, showing you the blades obtainable through story-progression from the two characters. To elaborate further, you can use Momohime's Soul and Spirit points to craft available blades from Kisuke's branches. And once the blade is crafted, either of them will be able to equip the blade since it is already recorded in the same inventory.



* EndgamePlus: Once you beat the last boss and see an ending, you'll be taken to before the boss fight the next time you load, but additional features and weapons will unlock depending on which ending you viewed.

to:

* EndgamePlus: EndgamePlus:
**
Once you beat the last a character's final boss and see an go through the ending, you'll be taken to before the boss fight the next time you load, but additional features and weapons will unlock depending on which ending you viewed.viewed:
*** Beating the game the first time will net the player the "The Threads of Fate" sword (for Kisuke) and "Descent Into Misery" (for Momohime), which can break the white barriers and are required to get both second endings. Both characters also unlock the ability to warp between all the shrines in the game, and can refight their bosses plus each other's bosses.
*** Beating both character's alternate final bosses will get them another sword: "Shimmering New Moon" for Kisuke and "Blade of Tortured Souls" for Momohime.
** Additionally, beating both character's stories will merge their sword collections, which is vital for getting all of the swords, as some can only be forged on a combined sword chart.



* FlashStep: The characters can perform a blurred dash if the player double-taps a specific direction while holding the attack button. It can also be done mid-air. This mechanic also doubles as a DashAttack as the characters will slash through any enemies they come in contact with during the dash.
* FoodPorn: The food that you can buy at any of the restaurants or cook yourself. And then eat via repeated presses of the A button. This game will make you ''hungry.''

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* FlashStep: The characters can perform a blurred dash if the player double-taps a specific direction (on Wii) or presses the stick (on Vita) left or right while holding the attack button. It can also be done mid-air. This mechanic also doubles as a DashAttack as the characters will slash through any enemies they come in contact with during the dash.
* FoodPorn: The food that you can buy at any of the restaurants or cook yourself. And then eat via repeated presses of the A A/X button. This game will make you ''hungry.''''hungry''.



** The bosses of both character's second endings: [[spoiler:[[DuelingPlayerCharacters each other]]. Aside from an optional hot spring interaction or two, Kisuke and Momohime don't interact with each other at all, and nothing that either of them do in their stories has any effect on anything the other character does, right until the moment where they appear in the other character's pre-boss cutscene]].

to:

** The bosses of both character's second endings: [[spoiler:[[DuelingPlayerCharacters each other]]. Aside from an a few optional hot spring interaction or two, interactions, Kisuke and Momohime don't interact with each other at all, and nothing that either of them do in their stories has any effect on anything the other character does, right until the moment where they appear in the other character's pre-boss cutscene]].



* OffscreenStartBonus: A PS Vita exclusive: at the beginning of both character's intro stages, there's a barrier you can't break yet until you finish the area and get the sword required to break it. Immediately turning and inspecting this barrier earns you the "Aren't WE precocious?" trophy.



* SmokeOut: Some of the aforementioned Mook ninjas do this, although they usually use it to reappear back to their original spawning location on the screen. Those same ones also tend to carry regular bombs. Can be done by yourself to escape battles you don't feel like fighting.

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* SmokeOut: SmokeOut:
**
Some of the aforementioned Mook ninjas do this, although they usually use it to reappear back to their original spawning location on the screen. Those same ones also tend to carry regular bombs. Can be done by yourself bombs.
** Smoke Bombs are also an item you can carry, which you can use
to escape battles you don't feel like fighting.



* {{Speedrun}}: The Vita version has a trophy for beating the game in less than 3 hours.



* StockholmSyndrome: Momohime suffers from it big time, to the point where [[spoiler:her first ending has her become a nun for Jinkuro, despite a fair portion of the plot being his fault and him possessing Momohime because she took the hit intended for her fiance.]]
* StringyHairedGhostGirl: Kisuke and Momohime encounter the ghosts of murdered women as [=NPCs=]. Skull-headed onryo also appear as enemies and launch "Flames of Rancor" that can be deflected back at them.

to:

* StockholmSyndrome: Momohime suffers from it big time, to the point where [[spoiler:her first ending has her become a nun for Jinkuro, despite a fair portion of the plot being his fault and him possessing Momohime because she took the hit intended for her fiance.]]
fiance]].
* StringyHairedGhostGirl: StringyHairedGhostGirl:
**
Kisuke and Momohime encounter the ghosts of murdered women as [=NPCs=]. Skull-headed onryo also appear as enemies and launch "Flames of Rancor" that can be deflected back at them.



* SwordBeam: Not quite as many types as others, mostly limited to the Cresent type specials as others generally take the form of projectiles and shockwave.

to:

* SwordBeam: Not quite as many types as others, mostly limited to the Cresent type specials as others generally take the form of projectiles and shockwave.shockwaves.



* {{Tsundere}}: Raijin (go figure) is a fair example, though she's a lot more "tsun" than some others listed on that page.

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* {{Tsundere}}: {{Tsundere}}:
**
Raijin (go figure) is a fair example, though she's a lot more "tsun" than some others listed on that page.



* {{Yandere}}: Kongiku, who on one occasion threatened to tear apart Momohime's soul if Jinkuro got too fond of her.

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* {{Yandere}}: Kongiku, who on one occasion threatened threatens to tear apart Momohime's soul if Jinkuro got gets too fond of her.



* ZipMode: There are people and boaters who will take you to other regions for a fee. Additionally, once you see a story's ending, you gain the ability to warp between shrines with that character.

to:

* ZipMode: ZipMode:
**
There are people and boaters who will take you to other regions for a fee. Additionally, once you see a story's ending, you gain the ability to warp between shrines with that character.
Is there an issue? Send a MessageReason:
Tried to explain the game's complex inventory system using a trope

Added DiffLines:

* BagOfSharing: The game keeps track of a single inventory of all blades regardless of when, where, or on whose story have you acquired them from. For all intents and purposes, there is a branching tree interface from the Forge menu, showing you the blades obtainable through story-progression from the two characters. To elaborate further, you can use Momohime's Soul and Spirit points to craft available blades from Kisuke's branches. And once the blade is crafted, either of them will be able to equip the blade since it is already recorded in the same inventory.
Is there an issue? Send a MessageReason:
I thought the dash attack mechanic was random, but the player can deliberately control and spam it...


* FlashStep: The characters can sometimes perform a blurred dash if the player moves a specific direction while attacking an enemy. It can also be done mid-air.

to:

* FlashStep: The characters can sometimes perform a blurred dash if the player moves double-taps a specific direction while attacking an enemy.holding the attack button. It can also be done mid-air. This mechanic also doubles as a DashAttack as the characters will slash through any enemies they come in contact with during the dash.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FlashStep: The characters can sometimes perform a blurred dash if the player moves a specific direction while attacking an enemy. It can also be done mid-air.
Is there an issue? Send a MessageReason:
None


* ToHellAndBack: Also known as the point the enemies become dicks.

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* ToHellAndBack: Also known as the point where the enemies become dicks.

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