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* MapStabbing: The cutscene for creating a kingdom has the player and their clan members having a discussion around a map of Calradia, which has a dagger stabbed into it.
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** Aserai: Technical. A mix of pikes, spears and javelin-equipped infantry backed by archers, both on foot and mounted. While very flexible and less prone to hard counters, they come with a hefty price tag for their war horses and don't fare very well against heavier or more-specialized opponents. Tactical flexibility and quickly reading the tide of battle is a must for them.

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** Aserai: Technical. A mix of pikes, spears and javelin-equipped infantry backed by archers, both on foot and mounted. While very flexible and less prone to hard counters, they come with a hefty price tag for their war horses and don't fare very well against heavier or more-specialized opponents.opponents, along with having lighter armor and shields. Tactical flexibility and quickly reading the tide of battle is a must for them.



** Empires: Generalists. Overall a notch above the rest and great defenders thanks to their crossbows, with very high experience and money costs to go with, forcing players to adopt an Elitist mindset until they can pay off a larger army.

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** Empires: Generalists. Overall a notch above the rest and great defenders thanks to their crossbows, with very high experience and money costs to go with, forcing players to adopt an Elitist mindset until they can pay off a larger army. They also lack a general cavalry tree, relying solely on their expensive and slow-to-train nobles for mounted units. (Outside of a cavalry archer unit they get at the end of their archer tree)



** Sturgia: Brutes. Heavy troops, slightly less heavy cavalry and lots of axes to crush everything that bounces off their shield walls mitigated by horrible archers, so walk in a straight line and mash everything in sight hoping the enemy is lacking in range. Ironic considering their successors, the Vaegirs, are considered the best foot archers in ''Warband''.
** Vlandia: Turtles. The bane of siege attackers, cavalry and small armies with their polyvalent polearms, crossbows and heavy armors, but target practice for groups of archers. Quickly neutralizing enemy archers while the cavalry and infantry get skewered on the pike lines is a must and if the battle gets static, Vlandians will be slaughtered due to lack of charges and slower rate of fire for their ranged troops.

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** Sturgia: Brutes. Heavy troops, slightly less heavy cavalry and lots of axes to crush everything that bounces off their shield walls mitigated by horrible archers, so walk in a straight line and mash everything in sight hoping the enemy is lacking in range. (Though this is mitigated by them having some of the best shields in the game) Ironic considering their successors, the Vaegirs, are considered the best foot archers in ''Warband''.
** Vlandia: Turtles. The bane of siege attackers, cavalry and small armies with their polyvalent polearms, crossbows and heavy armors, but target practice for groups of archers. Quickly neutralizing enemy archers while are slow across the board (outside of their cavalry trees, one of which is heavy and infantry get skewered on the pike lines other which is a must pretty close to heavy) and if the battle gets static, Vlandians will be slaughtered due to lack of charges and slower rate of fire access to quicker firing bows for their ranged troops.units. The Vlandians gameplan usually consists of a potent one-two punch of softening the enemy with a hail of crossbow bolts and cleaning up with their heavy cavalry charges, but more maneuverable armies can encircle or ignore their static pike formations to reach their sluggish crossbows while outrunning their heavier cavalry.

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Just realized it doesn't count if the party is AI-controlled


* SoloSequence: Prison breaks don't allow you to bring any heroes with you, unlike every other combat mission in a settlement. While the person you're escorting ''can'' fight, their weak weapon and non-existent armor mean that they're of little help, and are better off waiting while you clear out the path ahead.

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