Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)
Changed line(s) 2,5 (click to see context) from:
''Motocross Madness'' is a motocross [[RacingGame racing]] computer game that was developed by Rainbow Studios (today known for ''VideoGame/MXVsATV'') and published by Creator/MicrosoftStudios. It was released on August 14, 1998. A sequel, ''Motocross Madness 2'', was released in 2000. An Xbox 360 revival developed by Bongfish that feature the platform's Avatars was released in 2013.
to:
''Motocross Madness'' is a motocross [[RacingGame racing]] computer game that was developed by Rainbow Studios Creator/RainbowStudios (today known for ''VideoGame/MXVsATV'') and published by Creator/MicrosoftStudios. It was released on August 14, 1998. A sequel, ''Motocross Madness 2'', was released in 2000. An Xbox 360 revival developed by Bongfish that feature the platform's Avatars was released in 2013.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* BorderPatrol: They came packing some [[{{BFG}} serious heat]]. Maps were usually cordoned off within insurmountable cliff edges... except, for a [[{{Determinator}} determined]] player, they ''were'' surmountable. If you managed to climb up and ride more than a few feet into the vast flat wastelands outside the cliff, you would get [[BlownAcrossTheRoom blasted away]] by an invisible cannon, and then comically plummet back to the stage to a [[BombWhistle stock "bomb dropping" sound effect]]. Arguably an instance of highly aggressive {{Invisible Wall}}s. The invisible cannon returned in the 2013 revival, but the barriers are much easier to reach and actually could be seen (as a flexible grid) when you get close.
to:
* BorderPatrol: They came packing some [[{{BFG}} serious heat]]. Maps were usually cordoned off within insurmountable cliff edges... except, for a [[{{Determinator}} determined]] player, they ''were'' surmountable. If you managed to climb up and ride more than a few feet into the vast flat wastelands outside the cliff, you would get [[BlownAcrossTheRoom blasted away]] by an invisible cannon, and then comically plummet back to the stage to a [[BombWhistle stock "bomb dropping" sound effect]]. Arguably an instance of highly aggressive {{Invisible Wall}}s. The invisible cannon returned in the 2013 revival, but the barriers are much easier to reach and actually could be seen (as a flexible grid) when you get close.
Is there an issue? Send a MessageReason:
Added example(s)
Changed line(s) 12 (click to see context) from:
* PressXToDie[=/=]SchmuckBait: Despite the "Big Kahuna Dumpster" trick reusing the animation of another one, it always threw the player off the bike.
to:
* RunningGag: The Out of Bounds invisible cannon. Nearly every racing game by Rainbow up until ''VideoGame/MXVsATV: Unleashed'' has used it since this game, and the revival also uses it.
* PressXToDie[=/=]SchmuckBait: Despite the "Big Kahuna Dumpster" trick reusing the animation of another one, it always threw the player off thebike.bike.
* WhatTheHellPlayer: Go out of bounds and ''you'll get sent flying across the map'' once you get too close to the map's edge, complete with cannon noise. Serves as Rainbow's RunningGag from then onwards.
* PressXToDie[=/=]SchmuckBait: Despite the "Big Kahuna Dumpster" trick reusing the animation of another one, it always threw the player off the
* WhatTheHellPlayer: Go out of bounds and ''you'll get sent flying across the map'' once you get too close to the map's edge, complete with cannon noise. Serves as Rainbow's RunningGag from then onwards.
Is there an issue? Send a MessageReason:
Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links
Changed line(s) 4,5 (click to see context) from:
NeedsWikiMagicLove.
to:
Is there an issue? Send a MessageReason:
Not always the spacebar.
Changed line(s) 12 (click to see context) from:
* PressXToDie[=/=]SchmuckBait: Despite the "Big Kahuna Dumpster" trick (space bar) looking similarly to another one, it always threw the player off the bike.
to:
* PressXToDie[=/=]SchmuckBait: Despite the "Big Kahuna Dumpster" trick (space bar) looking similarly to reusing the animation of another one, it always threw the player off the bike.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* BorderPatrol: They came packing some [[{{BFG}} serious heat]]. Maps were usually cordoned off within Insurmountable Valleys... except, for a [[{{Determinator}} determined]] player, they ''were'' surmountable. If you managed to climb up and ride more than a few feet into the vast flat wastelands outside the valley, you would get [[BlownAcrossTheRoom blasted away]] by an invisible cannon, and then comically plummet back to the stage to a [[BombWhistle stock "bomb dropping" sound effect]]. Arguably an instance of highly aggressive {{Invisible Wall}}s. The invisible cannon returned in the 2013 revival, but the barriers are much easier to reach and actually could be seen (as a flexible grid) when you get close.
to:
* BorderPatrol: They came packing some [[{{BFG}} serious heat]]. Maps were usually cordoned off within Insurmountable Valleys...insurmountable cliff edges... except, for a [[{{Determinator}} determined]] player, they ''were'' surmountable. If you managed to climb up and ride more than a few feet into the vast flat wastelands outside the valley, cliff, you would get [[BlownAcrossTheRoom blasted away]] by an invisible cannon, and then comically plummet back to the stage to a [[BombWhistle stock "bomb dropping" sound effect]]. Arguably an instance of highly aggressive {{Invisible Wall}}s. The invisible cannon returned in the 2013 revival, but the barriers are much easier to reach and actually could be seen (as a flexible grid) when you get close.
Changed line(s) 9 (click to see context) from:
* GravityBarrier: See BorderPatrol above.
to:
* GravityBarrier: The maps are often surrounded with very tall cliffs that are not meant to be climbed. See also BorderPatrol above.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* RecycledTitle: Motocross Madness for the Xbox 360.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/motocross2.png]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
'''''Motocross Madness''''' is a motocross [[RacingGame racing]] computer game that was developed by Rainbow Studios (today known for ''VideoGame/MXVsATV'') and published by Creator/MicrosoftStudios. It was released on August 14, 1998. A sequel, ''Motocross Madness 2'', was released in 2000. An Xbox 360 revival developed by Bongfish that feature the platform's Avatars was released in 2013.
to:
Is there an issue? Send a MessageReason:
Small edit.
Changed line(s) 10 (click to see context) from:
* PressXToDie: Despite the "Big Kahuna Dumpster" trick (space bar) looking similarly to another one, it always threw the player off the bike.
to:
* PressXToDie: PressXToDie[=/=]SchmuckBait: Despite the "Big Kahuna Dumpster" trick (space bar) looking similarly to another one, it always threw the player off the bike.
Is there an issue? Send a MessageReason:
Whoops.
Changed line(s) 8 (click to see context) from:
* GravityBarrier: See BorderPatrolabove.
to:
* GravityBarrier: See BorderPatrolabove.BorderPatrol above.
Is there an issue? Send a MessageReason:
Minor edit.
Changed line(s) 8 (click to see context) from:
* GravityBarrier: See BorderControl above.
to:
* GravityBarrier: See BorderControl above.BorderPatrolabove.
Is there an issue? Send a MessageReason:
Several edits.
Changed line(s) 1,2 (click to see context) from:
''Motocross Madness'' is a motocross racing computer game that was developed by now-defunct Rainbow Studios and published by MicrosoftStudios. It was released on August 14, 1998. A sequel, ''Motocross Madness 2'', was released in 2000 while an Xbox 360 revival featuring the platform's Avatars was released in 2013.
to:
Changed line(s) 5,7 (click to see context) from:
* BorderPatrol: They came packing some [[{{BFG}} serious heat]]. Maps were usually cordoned off within Insurmountable Valleys...except, for a [[{{Determinator}} determined]] player, they ''were'' surmountable. If you managed to climb up and ride more than a few feet into the vast flat wastelands outside the valley, you would get [[BlownAcrossTheRoom blasted away]] by an invisible cannon, and then comically plummet back to the stage to a [[BombWhistle stock "bomb dropping" sound effect]]. Arguably an instance of highly aggressive [[InvisibleWall Invisible Walls]].
* CoolBike
* GravityBarrier: See above.
* CoolBike
* GravityBarrier: See above.
to:
!!Tropes relating to games in the series:
* BorderPatrol: They came packing some [[{{BFG}} serious heat]]. Maps were usually cordoned off within Insurmountable Valleys... except, for a [[{{Determinator}} determined]] player, they ''were'' surmountable. If you managed to climb up and ride more than a few feet into the vast flat wastelands outside the valley, you would get [[BlownAcrossTheRoom blasted away]] by an invisible cannon, and then comically plummet back to the stage to a [[BombWhistle stock "bomb dropping" sound effect]]. Arguably an instance of highly aggressive[[InvisibleWall Invisible Walls]].
{{Invisible Wall}}s. The invisible cannon returned in the 2013 revival, but the barriers are much easier to reach and actually could be seen (as a flexible grid) when you get close.
*CoolBike
CoolBike: Fun to get them dirty, too.
* GravityBarrier: See BorderControl above.
* BorderPatrol: They came packing some [[{{BFG}} serious heat]]. Maps were usually cordoned off within Insurmountable Valleys... except, for a [[{{Determinator}} determined]] player, they ''were'' surmountable. If you managed to climb up and ride more than a few feet into the vast flat wastelands outside the valley, you would get [[BlownAcrossTheRoom blasted away]] by an invisible cannon, and then comically plummet back to the stage to a [[BombWhistle stock "bomb dropping" sound effect]]. Arguably an instance of highly aggressive
*
* GravityBarrier: See BorderControl above.
Changed line(s) 9,10 (click to see context) from:
* PressXToDie: Despite the "Big Kahuna Dumpster" trick (space bar) looking similarly to another one, it always threw the player off the bike.
* RacingGame
* RacingGame
to:
* PressXToDie: Despite the "Big Kahuna Dumpster" trick (space bar) looking similarly to another one, it always threw the player off the bike.
* RacingGamebike.
* RacingGame
Is there an issue? Send a MessageReason:
Updated and added a trope.
Changed line(s) 1,2 (click to see context) from:
''Motocross Madness'' is a motocross racing computer game that was developed by Rainbow Studios and published by MicrosoftStudios. It was released on August 14, 1998. A sequel, ''Motocross Madness 2'', was released in 2000.
to:
''Motocross Madness'' is a motocross racing computer game that was developed by now-defunct Rainbow Studios and published by MicrosoftStudios. It was released on August 14, 1998. A sequel, ''Motocross Madness 2'', was released in 2000.
2000 while an Xbox 360 revival featuring the platform's Avatars was released in 2013.
Added DiffLines:
* LevelEditor: The original ''Motocross Madness'' contained a separate track editor program that allowed users to make their own supercross tracks for use in the game. It even allowed for their tracks to cross over, allowing riders to jump over straightaways that they've either passed through before or haven't passed yet. However, it did not allow for the creation of any canyon-style supercross tracks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* PressXToDie: Despite the "Big Kahuna Dumpster" trick looking similarly to another one, it always threw the player off the bike.
to:
* PressXToDie: Despite the "Big Kahuna Dumpster" trick (space bar) looking similarly to another one, it always threw the player off the bike.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* PressXToDie: Despite the "Big Kahuna Dumpster" trick looking similarly to another one, it always threw the player off the bike.
to:
* PressXToDie: Despite the "Big Kahuna Dumpster" trick looking similarly to another one, it always threw the player off the bike.bike.
* RacingGame
* RacingGame
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
NeedsWikiMagicLove.
to:
* BorderPatrol: They came packing some [[{{BFG}} serious heat]]. Maps were usually cordoned off within Insurmountable Valleys...except, for a [[{{Determinator}} determined]] player, they ''were'' surmountable. If you managed to climb up and ride more than a few feet into the vast flat wastelands outside the valley, you would get [[BlownAcrossTheRoom blasted away]] by an invisible cannon, and then comically plummet back to the stage to a [[BombWhistle stock "bomb dropping" sound effect]]. Arguably an instance of highly aggressive [[InvisibleWall Invisible Walls]].
* CoolBike
* PressXToDie: Despite the "Big Kahuna Dumpster" trick looking similarly to another one, it always threw the player off the bike.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Motocross Madness'' is a motocross racing computer game that was developed by Rainbow Studios and published by MicrosoftStudios. It was released on August 14, 1998. A sequel, ''Motocross Madness 2'', was released in 2000.
NeedsWikiMagicLove.
NeedsWikiMagicLove.