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* ContinuingIsPainful: While you do keep your items, you start with the same four bars of health you started the game with, no matter how many health extensions you got before. You have to grind your way back up to full health off of random drops from enemies, or grind money to buy a refill.
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*** The Gameboy version's manual DOES state this, in the section titled "For Frustrated Players." They knew by then that the lack of hint towards that solution was unfair enough that people would need to look it up.
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Nearly a year later, a more fitting trope appears on the horizon


* CreatorCameo: Creator/HudsonSoft's Hudson Bee appears as a powerup which grants you a protective barrier.

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* CreatorCameo: CompanyCameo: Creator/HudsonSoft's Hudson Bee appears as a powerup which grants you a protective barrier.
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We don't need self-explanatory descriptions.


[[caption-width-right:350:The Box art for the Gameboy version.]]

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[[caption-width-right:350:The Box art for the Gameboy version.]]\n

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TRS cleanup


* BlueIsHeroic: Milon's hat is blue, and his pajamas/overalls are a mix of [[RedIsHeroic red]] and blue.


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* PrimaryColorChampion: Milon's hat is blue, and his pajamas/overalls are a mix of [[RedIsHeroic red]] and blue.
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* NuclearCandle: The lantern reveals all platforms in the first part of the well.


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* RuleOfSeven: Seven demons to kill, each bearing a crystal ball.
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* CreatorCameo: Creator/HudsonSoft's Hudson Bee appears as a powerup which grants you a protective barrier.
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Typo


* MoonLogicPuzzle: Many of the puzzles are complicated. For example, early on, you have to shoot out a couple of blocks, than run against another block until it moves, than shoot a bubble at the space where the block previously was to reveal a hidden shop door.

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* MoonLogicPuzzle: Many of the puzzles are complicated. For example, early on, you have to shoot out a couple of blocks, than then run against another block until it moves, than shoot a bubble at the space where the block previously was to reveal a hidden shop door.
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* EscapeRope: The balloon, dropped only by the eye enemies in the well.


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* InvisibleBlock: In the rooms with the fake queens, made solid by shooting them and visible with the paint item.


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* KillItWithWater: The water-pot will let you kill the flame enemies--And is required for the fake queens.


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* SpringsSpringsEverywhere: But not a bounce to be made on them until the spring shoes are bought.
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* BlueIsHeroic: Milon's hat is blue, and his pajamas/overalls are a mix of [[RedIsHeroic red]] and blue.
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* AWinnerIsYou: The NES version ends with a bland "Thank you!" The Game Boy version thankfully improves the ending by showing Milon and Eliza getting married, which is much more rewarding.
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* PaletteSwap: Some of the bosses are just recolored versions of previous bosses.
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* ProtagonistTitle
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* DisconnectedSideArea: There is an area within the first room that taunts you with a large stash of money. The area is only accessible once you reach the third floor of the castle.
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* RagsToRoyalty: Milon was just an average commoner originally. After saving Queen Eliza, they marry and he becomes king.

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* RagsToRoyalty: Milon was just an average commoner originally. After saving Queen Eliza, they marry and he becomes king.king in the Game Boy port.
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* StandardHeroReward: After Milon saves the queen, they get married.

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* StandardHeroReward: After In the Game Boy port, after Milon saves the queen, they get married.
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* AdaptationExpansion: The Game Boy expands the ending, showing Milon and Eliza getting married.
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* DoorToBefore: The game has this in each of the accessible rooms from outside the castle. The only difference is that you actually have to find the door by blasting a bubble at its location, and then find its key.
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* DecoyDamsel: You can encounter what appears to be Queen Eliza. If you reach her area and make contact with her, it turns out to have been one of Mahirito's minions in disguise and attacks you.

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* DecoyDamsel: You A bit before the final fight with Mahirito, you can encounter what appears to be Queen Eliza. If you reach her area and make contact with her, it turns out to have been one of Mahirito's minions in disguise and attacks you.
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* IncredibleShrinkingMan: Milon can do this with a potion and a boxing glove.
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* VirtuousBees: The Hudson bee appears to give you a mobile forcefield.
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* DecoyDamsel: You can encounter what appears to be Queen Eliza. If you reach her area and make contact with her, it turns out to have been one of Mahirito's minions in disguise and attacks you.
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* PajamaCladHero: Assuming Milon isn't wearing overalls.

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* PajamaCladHero: Assuming Milon isn't wearing overalls. The hat he's wearing looks like a night cap, which makes it hard to tell.
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* PajamaCladHero: Assuming Milon isn't wearing overalls.
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* DamselInDistress: Queen Eliza, the queen you are trying to save, is being held captive by Mahirito.
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* MoonLogicPuzzle: Many of the puzzles are complicated. For example, early on, you have to shoot out a couple of blocks, than run against another block until it moves, than shoot a bubble at the space where the block previously was to reveal a hidden shop door.
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* OneBulletAtATime: Sprite example. The game has keys which appear as sprites. If too many sprites (such as enemies) are already on the screen, the key won't be drawn; you have to clear out some of the enemies, leave the screen, and come back for the key to appear.
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* BandLand: The bonus stages are patterned entirely on musical notation.
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* GenericDoomsdayVillain: Has is the typical case with video games at this time, Mahirito is given no personality and is just there to be the villain.

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* GenericDoomsdayVillain: Has As is the typical case with video games at this time, Mahirito is given no personality and is just there to be the villain.
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* GenericDoomsdayVillain: Has is the typical case with video games at this time, Mahirito is given no personality and is just there to be the villain.

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