History VideoGame / MetroidZeroMission

21st Mar '16 10:31:13 PM NoxSky12599
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* MinimalistRun: Beating the game with just 15% of items on both Normal and Hard rewards the player with bonus artwork of Samus.

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* MinimalistRun: Beating the game with just 15% no more than '''15%''' of items on both Normal and Hard rewards the player with bonus artwork of Samus.Samus. [[SelfImposedChallenge It's actually possible to beat the game]] with just '''''9%'''''.
7th Mar '16 11:07:32 AM WaxingName
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A VideoGameRemake of ''[[VideoGame/{{Metroid1}} Metroid]]'', released for the GameBoyAdvance in 2004, and the sixth game released in the ''Franchise/{{Metroid}}'' series.

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A VideoGameRemake of the original ''[[VideoGame/{{Metroid1}} Metroid]]'', released for the GameBoyAdvance in 2004, and the sixth game released in the ''Franchise/{{Metroid}}'' series.
7th Feb '16 3:26:32 PM JesseMB27
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* AdaptationalEarlyAppearance: This game is a remake of ''VideoGame/{{Metroid|1}}'', yet it features items and abilites that didn't exist in the original, but debuted in later games. As well, Kraid and Ridley are based on their appearances in ''VideoGame/SuperMetroid'', and Samus's distinctive Varia Suit design after the [[WarringWithoutWeapons Zero Suit]] sequence originally appeared in ''VideoGame/MetroidIIReturnOfSamus''. Notably, the Power Grip is based on an ability from ''VideoGame/MetroidFusion'' that didn't require an item to use.
18th Jan '16 5:31:40 AM technickal
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* StupidityIsTheOnlyOption: When entering Ridley's Lair, you might notice a bunch of big pink eggs lying about. Those look conspicuous, better not touch them... oh dear, the room's locked. And the only way out is to break the eggs and [[MamaBear await their avenger]].

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* StupidityIsTheOnlyOption: When entering Ridley's Lair, you might notice a bunch of big pink eggs lying about. Those look conspicuous, better not touch them... oh dear, the room's locked. And the only way out is to break the eggs and [[MamaBear [[PapaWolf await their avenger]].
8th Nov '15 8:43:21 PM Tuckerscreator
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* AllThereInTheManual: Samusí childhood with the Chozo and overall backstory before Zero Mission are only ever alluded to in the game with brief flashbacks composed of still shots. They can be seen in full in Zero Missionís [[http://www.metroid-database.com/manga/listing.php?vid=19 two-volume]] [[http://www.metroid-database.com/manga/listing.php?vid=13 manga]].
** In addition, the entire backstory behind the conquest of Zebes, the cloning of Metroids, and the failed Federation assault before Samus are left to the manual as well. It should be noted the events of the manga do eventually overlap with ''Zero Mission'' and things take a drastic turn from there, bringing into question if that part of the "manual" still counts.

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* AfterBossRecovery: Played straight with most of the bosses, who are near save rooms or healing Chozo statues. Played with in Ridley's case; you actually pass through his empty boss room to find the Chozo statue and (currently unusable) power up behind it, ''then'' he attacks. Of course, nothing stops you from revisiting the same Chozo statue after you defeat him.
* AllThereInTheManual: Samusí childhood with the Chozo and overall backstory before Zero Mission ''Zero Mission'' are only ever alluded to in the game with brief flashbacks composed of still shots. They can be seen in full in Zero Missionís [[http://www.metroid-database.com/manga/listing.php?vid=19 two-volume]] [[http://www.metroid-database.com/manga/listing.php?vid=13 manga]].
**
manga]]. In addition, the entire backstory behind the conquest of Zebes, the cloning of Metroids, and the failed Federation assault before Samus are left to the manual as well. It should be noted the events of the manga do eventually overlap with ''Zero Mission'' and things take a drastic turn from there, bringing into question if that part of the "manual" still counts.



** Black Pirates have a huge amount of health and do not take any knockback from your shots... except when climbing up a wall. If Samus stands on a ledge and is shooting the Pirates as they climb up to her, the Black Pirates will stop climbing and shoot in the opposite direction until they die.

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** Black Pirates have a huge amount of health and do not take any knockback from your shots... except when climbing up a wall. If Samus stands on a ledge and is shooting shoots down at the Pirates as they climb up to her, the Black Pirates will stop climbing and shoot in the opposite direction until they die.
1st Nov '15 8:00:02 PM Tuckerscreator
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* InMediasRes: Just like in the original game, the game begins with Samus already inside Brinstar's caverns, not on the surface of Zebes where her ship landed. A little exploring when you return to Crateria [[spoiler:after you destroy Mother Brain]] lets you find a hidden path from her ship to the opening site, suggesting that's how Samus got to Brinstar from her ship.



* NoGearLevel: [[spoiler:The stealth mission after your Power Suit is destroyed. All you get to keep is your stun pistol and your energy tanks, though now you take more damage.]]



* InMediasRes: Just like in the original game, the game begins with Samus already inside Brinstar's caverns, not on the surface of Zebes where her ship landed. A little exploring when you return to Crateria [[spoiler:after you destroy Mother Brain]] lets you find a hidden path from her ship to the opening site, suggesting that's how Samus got to Brinstar from her ship.
* [[spoiler:NoGearLevel: The stealth mission after your Power Suit is destroyed. All you get to keep is your stun pistol and your energy tanks, though now you take more damage.]]
1st Nov '15 7:58:51 PM Tuckerscreator
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* GameplayAndStorySegregation: Samus keeps her energy tanks after losing her suit, despite the fact that the tanks connect to the suit and serve to power it.

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* GameplayAndStorySegregation: Samus keeps her energy tanks after [[spoiler:after losing her suit, despite the fact that the tanks connect to the suit and serve to power it.it. One could say the Zero Suit itself has rudimentary shielding, but really it's so that the player doesn't die the second a Pirate shoots them once.]]
5th Oct '15 9:55:39 AM Arbitrarily
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* EleventhHourSuperpower: After [[spoiler:the stealth section in the Zero Suit, you get your suit back, only it's the Legendary Suit now, so not only do you get all the items you got on Zebes, but you also get to use the three Unknown Items the game didn't let you use before. These are the Gravity Suit, Plasma Beam, and Space Jump. Not too long after this, you get the Power Bombs, but they're mainly necessary for backtracking and aren't that important. They still pack a punch though.]]



* LostForever: Certain areas become inaccessible after leaving them. The unique Chozo Statue where Samus gets the Power Grip cannot be revisited, nor can the Chozo mural [[spoiler:that gives you back your Power Suit]]. Subverted, however, with [[spoiler:the previous caverns of Zebes after Samus arrives on the Space Pirate Mother Ship. Detonate a Power Bomb in the glass tunnel connecting the ship to Chozodia, and Samus will be able to return to Zebes.]]

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* LostForever: Certain areas become inaccessible after leaving them. The unique Chozo Statue where Samus gets the Power Grip cannot be revisited, nor can the Chozo mural [[spoiler:that gives you back your Power Suit]]. Subverted, however, with [[spoiler:the previous caverns of Zebes after Samus arrives on the Space Pirate Mother Ship. Detonate a Power Bomb in the glass tunnel connecting the ship to Chozodia, and Samus will be able to return to Zebes.]]]] It's impossible for any items to become lost though, which is the important thing.



* SequenceBreaking: The game actually encourages it, including lots of hidden spots to do things out of order. Of note is that a tunnel in Norfair lets one defeat Ridley before Kraid, which also lets you get Super Missiles before fighting Kraid.

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* SequenceBreaking: The game actually encourages it, including lots of hidden spots to do things out of order. Of note is that a tunnel in Norfair lets one defeat Ridley before Kraid, which also lets you get Super Missiles before fighting Kraid. What also helps is that the infinite bomb jumping and one wall jumping both return from Super Metroid after their absence in Fusion.
24th Sep '15 6:37:29 AM Medictf2
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* ColossusClimb: Kraid, sort of. When his belly spikes begin destroying the floor, Samus must jump on them to reach Kraid's head again.

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* ColossusClimb: Kraid, sort of. When his belly spikes begin destroying the floor, Samus must jump on them to reach Kraid's head again. The number of spikes he uses depends on how much damage he has sustained: one for minor, two for moderate, and three for critical.
24th Sep '15 6:24:46 AM Arbitrarily
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* LethalLavaLand: Norfair as per usual.
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