History VideoGame / MetroidZeroMission

21st Jun '17 10:37:41 PM TristanJeremiah
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* AdaptationOriginConnection: Sort of. The Space Pirates and Ridley are part of Samus' backstory
17th Jun '17 6:26:19 AM TristanJeremiah
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* SlidingScaleOfAdaptationModification: Somewhere in between a 2 and a 3. Although it keeps the main story, it expands on it a lot, including Samus' dramatic back story and a new gameplay segment near the end, see AdaptationExpansion
13th Jun '17 12:54:07 PM Kadorhal
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* EmbeddedPrecursor: Beating the game allows you to play the original NES Metroid.
* EmergencyWeapon[=/=]StunGuns: The stun pistol [[spoiler:used when in the Zero Suit]]. When fired, it temporarily stuns an enemy, but only when fully charged. Lower than full shots can only break blocks and are useless on enemies. Why would anyone use such a terrible weapon? [[spoiler:Well, during then you have ''no'' Power Suit and no other weapons...]]

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* EmbeddedPrecursor: Beating the game allows you to play the original NES Metroid.
''Metroid''.
* EmergencyWeapon[=/=]StunGuns: The stun pistol [[spoiler:used when in the Zero Suit]]. When fired, it temporarily stuns an enemy, but only when fully charged. Lower than full shots can only break blocks and are useless on enemies. Why would anyone use such a terrible weapon? [[spoiler:Well, during then you have ''no'' Power Suit and no other weapons...]]weapons.]] Samus' narration [[LampshadeHanging brings attention to this]], outright calling it "rather useless".



** [[spoiler:Kill the Ridley Robot and it does the same.]]

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** [[spoiler:Kill the Ridley Robot and it does the same.same for the mothership.]]



** Like in the original game, Tourian is a very linear level with no items [[note]]on your first visit, anyway--revisit it after you get the Power Bombs, and you can find a Power Bomb and Missile expansion there[[/note]] or sidepaths--its a straight line through the Metroids to Mother Brain from the elevator.

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** Like in the original game, Tourian is a very linear level with no items [[note]]on your first visit, anyway--revisit it after you get the Power Bombs, and you can find a Power Bomb and Missile expansion there[[/note]] or sidepaths--its sidepaths--it's a straight line through the Metroids to Mother Brain from the elevator.



* YankTheDogsChain: After [[spoiler:losing her Power Suit]], Samus spots a Chozo Statue carrying Power Bombs in another room. Just before she reaches them, though, the Power Bombs are stolen by a Space Pirate, and you don't get to catch up to him and unlock them until a few levels later.

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* YankTheDogsChain: After [[spoiler:losing her Power Suit]], Samus spots a Chozo Statue carrying Power Bombs in another room. Just before she reaches them, though, the Power Bombs are stolen by a Space Pirate, and you don't get to catch up to him and unlock them until a few levels while later.
4th May '17 11:42:13 PM Prinzenick
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** The game does encourage SequenceBreaking but it isn't quite as non-linear as the original game. For starters, you can't sequence break into Tourian anymore (Ridley and Kraid's new giant statues completely block your path) and whereas you could technically beat the original game without the ice beam (big emphasis on technically, as its extremely hard to pull off), you absolutely need the Ice Beam in order to beat Tourian here--unlike the original game, Metroids have to be killed in order to progress in it, and the Ice Beam is the only thing that lets you damage them.

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** The game does encourage SequenceBreaking but it isn't and is quite as non-linear as once you know it in and out, but there are some road blocks that weren't in the original game. For starters, you can't sequence break into Tourian anymore (Ridley and Kraid's new giant statues completely block your path) and whereas you could technically beat the original game without the ice beam (big emphasis on technically, as its extremely hard to pull off), you absolutely need the Ice Beam in order to beat Tourian here--unlike the original game, Metroids have to be killed in order to progress in it, and the Ice Beam is the only thing that lets you damage them.
1st May '17 5:58:57 PM Prinzenick
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** When you start the Zero Suit segment, it's impossible to die until you pass the Save Station, which (along with all the other Save Stations in Mothership and Chozodia) automatically refills your health, and keeps you from having to refight Mother Brain all over again if you die.
30th Apr '17 11:11:34 PM Prinzenick
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** Not far from the Pirate Mothership, you can find a few rooms from the Wrecked Ship, which makes an appearance as a full level in Super Metroid. The mothership also has robots similar to the ones on the Wrecked Ship. The Motherships normal theme is a remix of the Wrecked Ship theme.

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** Not far from the Pirate Mothership, you can find a few rooms from the Wrecked Ship, which makes an appearance as a full level in Super Metroid. The mothership also has robots similar to the ones on the Wrecked Ship. The Motherships normal theme is a remix of the Wrecked Ship theme, and its more urgent theme is a remix of the underground Crateria theme.
30th Apr '17 11:10:48 PM Prinzenick
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* CallForward: Underneath Mother Brain's tank is a hidden room with a Power Bomb in it, alluding to ''VideoGame/SuperMetroid'' [[spoiler:and Mother Brain's cyborg body.]]

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* CallForward: There are a lot of these to VideoGame/SuperMetroid in this remake.
**
Underneath Mother Brain's tank is a hidden room with a Power Bomb in it, alluding to ''VideoGame/SuperMetroid'' [[spoiler:and Mother [[spoiler:Mother Brain's cyborg body.body. In the escape tunnel, you can shinespark to reveal a hidden area to the left, which is where Samus emerges when you reenter that same room in the countdown of Super Metroid.]]


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** Crateria makes an early appearance here, and the level layout is similar to its depiction in Super Metroid--it even links to both Tourian and Brinstar once you get all the power ups.
** Not far from the Pirate Mothership, you can find a few rooms from the Wrecked Ship, which makes an appearance as a full level in Super Metroid. The mothership also has robots similar to the ones on the Wrecked Ship. The Motherships normal theme is a remix of the Wrecked Ship theme.
30th Apr '17 11:02:17 PM Prinzenick
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** The dev team knew just how ''brutal'' Tourian would be on Hard Mode, so there's a couple accommodations. There's ''three'' save stations, the second immediately following the hardest part of it, a spot near the second and third ones where you can farm for ammunition, and when the Zebetites defending Mother Brain are destroyed, they ''stay'' destroyed--you can go back and refill your ammo and save your game so you don't have to waste precious missiles plowing through them again.

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** The dev team knew just how ''brutal'' Tourian would be on Hard Mode, so there's a couple accommodations. There's ''three'' save stations, the second immediately following the hardest part of it, a spot near the second and third ones where you can safely farm for ammunition, health and ammo, and when the Zebetites defending Mother Brain are destroyed, they ''stay'' destroyed--you can go back and refill your ammo back, restock and save your game so you don't have to waste precious missiles plowing through them again.
30th Apr '17 11:00:03 PM Prinzenick
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* AntiFrustrationFeatures: The dev team knew just how ''brutal'' Tourian would be on Hard Mode, so there's a couple accommodations. There's ''three'' save stations, the second immediately following the hardest part of it, a spot near the second and third ones where you can farm for ammunition, and when the Zebetites defending Mother Brain are destroyed, they ''stay'' destroyed--you can go back and refill your ammo and save your game so you don't have to waste precious missiles plowing through them again.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
** Missile Doors only take one missile instead of five or occasionally ten to open now so you dont have to waste missiles. In Hard Mode, where you only get two missiles per expansion, this is a blessing.
**
The dev team knew just how ''brutal'' Tourian would be on Hard Mode, so there's a couple accommodations. There's ''three'' save stations, the second immediately following the hardest part of it, a spot near the second and third ones where you can farm for ammunition, and when the Zebetites defending Mother Brain are destroyed, they ''stay'' destroyed--you can go back and refill your ammo and save your game so you don't have to waste precious missiles plowing through them again.
30th Apr '17 10:56:33 PM Prinzenick
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* MinimalistRun: Beating the game with no more than '''15%''' of items on both Normal and Hard rewards the player with bonus artwork of Samus. [[SelfImposedChallenge It's actually possible to beat the game]] with just '''''9%''''' (meaning you can only grab the Ice Beam, Plasma Beam, and a single pack of Missiles).

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* MinimalistRun: Beating the game with no more than '''15%''' of items on both Normal and Hard rewards the player with bonus artwork of Samus. [[SelfImposedChallenge It's actually possible to beat the game]] with just '''''9%''''' (meaning you can only grab a single pack of missiles, the Ice Beam, Plasma Beam, Morph Ball and a single pack of Missiles). Bombs, Space Jump, Gravity Suit and Power Grip).



* {{Railroading}}: The game does encourage SequenceBreaking but it isn't quite as non-linear as the original game. For starters, you can't sequence break into Tourian anymore (Ridley and Kraid's new giant statues completely block your path) and whereas you could technically beat the original game without the ice beam, you absolutely need the Ice Beam in order to beat Tourian here--unlike the original game, Metroids have to be killed in order to progress in it, and the Ice Beam is the only thing that lets you damage them.

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* {{Railroading}}: {{Railroading}}:
**
The game does encourage SequenceBreaking but it isn't quite as non-linear as the original game. For starters, you can't sequence break into Tourian anymore (Ridley and Kraid's new giant statues completely block your path) and whereas you could technically beat the original game without the ice beam, beam (big emphasis on technically, as its extremely hard to pull off), you absolutely need the Ice Beam in order to beat Tourian here--unlike the original game, Metroids have to be killed in order to progress in it, and the Ice Beam is the only thing that lets you damage them.them.
** In the original game, the only items needed to complete the game were the Morph Ball, Bombs and Missiles. In this game, even on a [[MinimalistRun 9% run]], you at least need a pack of missiles, the Ice Beam, Plasma Beam, Morph Ball and Bombs, Space Jump, Gravity Suit and Power Grip to finish it (the Varia Suit is also automatically given to you in Chozodia).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MetroidZeroMission