History VideoGame / MetroidZeroMission

25th Jan '18 12:42:52 AM Turrican
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* OneHundredPercentCompletion: In addition to the Metroid standard of finding all collectables in a single playthrough, the game tracks how many endings you've unlocked in the Gallery section of the options menu. A copy of the game with all possible ending screens unlocked will show the Gallery option in yellow text.



* OneHundredPercentCompletion: In addition to the Metroid standard of finding all collectables in a single playthrough, the game tracks how many endings you've unlocked in the Gallery section of the options menu. A copy of the game with all possible ending screens unlocked will show the Gallery option in yellow text.
29th Dec '17 9:10:54 PM Abodos
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** Not far from the Pirate Mothership, you can find a few rooms from the Wrecked Ship, which makes an appearance as a full level in Super Metroid. The mothership also has robots similar to the ones on the Wrecked Ship. The Motherships normal theme is a remix of the Wrecked Ship theme, and its more urgent theme is a remix of the underground Crateria theme.

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** Not far from the Pirate Mothership, you can find a few rooms from the Wrecked Ship, which makes an appearance as a full level in Super Metroid. The mothership also has robots similar to the ones on the Wrecked Ship. The Motherships Mothership's normal theme is a remix of the Wrecked Ship theme, and its more urgent theme is a remix of the underground Crateria theme.theme.
** The Zero Suit that Samus wears under her Power Suit has a bright blue color scheme resembling the Fusion Suit from ''Metroid Fusion'', the latter of which resulted from Federation doctors surgically removing most of the outer layers of her original Power Suit. If you compare the three suits, the Fusion Suit basically looks like a midway point between the Power Suit and the Zero Suit.
29th Dec '17 8:56:30 PM Abodos
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Added DiffLines:

->''Planet Zebes...I called this place home once, in peaceful times, long before evil haunted the caverns below. Now, I shall finally tell the tale of my first battle here.... My so-called Zero Mission.''
-->--'''Samus Aran'''
7th Dec '17 8:39:12 PM Abodos
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* SoNearYetSoFar: Much like in the original, the entrance to Tourian is very close to your starting position in Brinstar and can be visited soon after getting the first few upgrades (and unlike the original, ''Zero Mission'' subtly encourages you to visit it through the level design), but you can't pass the statues until you defeat Kraid and Ridley.
7th Dec '17 7:46:32 PM Abodos
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* FlyAtTheCameraEnding

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* FlyAtTheCameraEndingFlyAtTheCameraEnding: As has been common with ''Metroid'' games since ''Super''. What makes this one unique is that [[spoiler:you're flying a Space Pirate fighter craft, what with your original gunship being wrecked]].
7th Dec '17 7:40:55 PM Abodos
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* DevelopersForesight: It's possible to sequence break and acquire the Screw Attack before you go to fight Ridley. The Screw Attack lets you destroy Rippers, an otherwise mostly InvincibleMinorMinion, but in the boss fight before you enter Ridley's Lair, you have to stand on a frozen Ripper to reach the vines you must shoot[[labelnote:*]][[GuideDangIt Unless you can wall jump, that is.]][[/labelnote]]. How does the game ensure you don't accidentally destroy the Ripper you need? Simple. This unique Ripper is invincible to the Screw Attack, and can only be frozen without being killed.

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* DevelopersForesight: DevelopersForesight:
**
It's possible to sequence break and acquire the Screw Attack before you go to fight Ridley. The Screw Attack lets you destroy Rippers, an otherwise mostly InvincibleMinorMinion, but in the boss fight before you enter Ridley's Lair, you have to stand on a frozen Ripper to reach the vines you must shoot[[labelnote:*]][[GuideDangIt Unless you can wall jump, that is.]][[/labelnote]]. How does the game ensure you don't accidentally destroy the Ripper you need? Simple. This unique Ripper is invincible to the Screw Attack, and can only be frozen without being killed.killed.
** Sequence breaking will allow you to enter Ridley's lair and fight him before Kraid. Entering Ridley's lair will play the cutscene of him and the Space Pirate Mother Ship landing on Zebes like usual, but going to Kraid's lair, defeating Kraid, and exiting that area leads to the usual cutscene of Ridley and the Mother Ship plotting a course for Zebes being removed, as would be logical given that you've already triggered the chronologically subsequent cutscene.
7th Dec '17 7:32:42 PM Abodos
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** Shooting a Space Pirate with the Stun Pistol apparently also freezes it in time because the Pirate acts completely unaware that it was frozen for a few moments, even if you walked through it.

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** Shooting a Space Pirate with the Stun Pistol apparently also freezes it in time because the Pirate acts completely unaware that it was frozen for a few moments, even if you walked through it. Skilled speedrunners have exploited this to make it through the entire Zero Suit segment completely undetected.
7th Dec '17 7:27:08 PM Abodos
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* AdaptationalEarlyAppearance: This game is a remake of ''VideoGame/{{Metroid|1}}'', yet it features items and abilites that didn't exist in the original, but debuted in later games. As well, Kraid and Ridley are based on their appearances in ''VideoGame/SuperMetroid'', and Samus's distinctive Varia Suit design after the [[WarringWithoutWeapons Zero Suit]] sequence originally appeared in ''VideoGame/MetroidIIReturnOfSamus''. Notably, the Power Grip is based on an ability from ''VideoGame/MetroidFusion'' that didn't require an item to use.

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* AdaptationalEarlyAppearance: This game is a remake of ''VideoGame/{{Metroid|1}}'', yet it features items and abilites that didn't exist in the original, but debuted in later games. As well, Kraid and Ridley are based on their appearances in ''VideoGame/SuperMetroid'', and Samus's distinctive Varia Suit design after the [[WarringWithoutWeapons Zero Suit]] sequence originally appeared in ''VideoGame/MetroidIIReturnOfSamus''. Notably, the Power Grip is based on an ability from ''VideoGame/MetroidFusion'' that didn't require an item to use. Also, the Zebesians, first shown onscreen in ''Super Metroid'', are portrayed in this game despite the Space Pirates being an offscreen presence in the original.
7th Dec '17 7:24:50 PM Abodos
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The plot is essentially the same as the original game: the Space Pirates have possession of a dangerous organism called a "Metroid", which they are cloning to create an army of them. Samus Aran must infiltrate their base on Zebes to destroy both the Metroids and the base's ArtificialIntelligence Mother Brain. The story has been expanded with extra bits touching on Samus being raised on Zebes by the Chozo, while the gameplay builds on the control set-up refined in ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidFusion''. There is also an UnexpectedGameplayChange near the end, and beating the game unlocks the original NES game.

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The plot is essentially the same as the original game: the Space Pirates have possession of a dangerous organism called a "Metroid", which they are cloning to create an army of them. Samus Aran must infiltrate their base on Zebes to destroy both the Metroids and the base's ArtificialIntelligence Mother Brain. The story has been expanded with extra bits touching on Samus being raised on Zebes by the Chozo, Chozo and [[ArchEnemy Ridley's]] belated arrival on Zebes, while the gameplay builds on the control set-up refined in ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidFusion''. There is also an UnexpectedGameplayChange near the end, and beating the game unlocks the original NES game.
9th Oct '17 11:42:46 PM Kervinle2500
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* {{Nerf}}: In ''Fusion'', you are practically invincible when you use the Screw Attack, with the exceptions of the last two boss. Here, Space Pirates can hurt you while using it.
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