History VideoGame / MetalGearsolidVThePhantomPain

13th Feb '16 9:15:30 PM Kervinle2500
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* PoorCommunicationKills: ** [[UpToEleven Numerous]] things would not happened had anyone actually tried to prevent certain events from happening. [[spoiler: Had Big Boss explained to Kaz ''why he had to cut him off'', Kaz wouldn't side with Solid Snake in ''VideoGame/MetalGear2SolidSnake''. Had Venom Snake ''or'' Big Boss talked to Eli, he wouldn't hold a very massive grudge against him in ''VideoGame/MetalGearSolid'']].
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* PoorCommunicationKills: ** PoorCommunicationKills: [[UpToEleven Numerous]] things would not happened had anyone actually tried to prevent certain events from happening. happening. ** [[spoiler: If Big Boss had sought after Zero and talked it out, he wouldn't have hold an unjustified grudge that went on for 30 years then euthanize him in 2014 without realizing that Zero still cared for him]]. ** [[spoiler: Had Big Boss explained to Kaz ''why he had to cut him off'', Kaz wouldn't side with Solid Snake in ''VideoGame/MetalGear2SolidSnake''. Had Venom Snake ''or'' Big Boss talked to Eli, he wouldn't hold a very massive grudge against him in ''VideoGame/MetalGearSolid'']].
11th Feb '16 11:40:28 PM theresearcher
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** You can shot down Helicopter by shooting at its pilot. But unless you're Big Boss or Quiet, doing so is next to impossible.

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** Constant holding will make the enemy commit fake surrender and slash you with their knives.

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*** Contrary to popular belief, [[spoiler:Supply Drops still works against her [[NintendoHard Extreme]] version, you just have to distract her for it to connect.]]

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** XOF Private Forces: OKB Zero and Zero Risk Security are better equipped and trained compared to other forces and you'll always encounter them in permanent Alert status.
9th Feb '16 6:35:23 PM poi99
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* PoorCommunicationKills: '''''The Game'''''. Several things would not happened had anyone actually tried to prevent certain events from happening. [[spoiler: Had Big Boss explained to Kaz ''why he had to cut him off'', Kaz wouldn't side with Solid Snake in ''VideoGame/MetalGear2SolidSnake''. If Quiet and Venom Snake shared a common tongue outside of English, she wouldn't have left to die in the desert. Had Venom Snake ''or'' Big Boss talked to Eli, he wouldn't hold a very massive grudge against him in ''VideoGame/MetalGearSolid'']]. ''The Phantom Pain'' is a big example of this trope.
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* PoorCommunicationKills: '''''The Game'''''. Several PoorCommunicationKills: ** [[UpToEleven Numerous]] things would not happened had anyone actually tried to prevent certain events from happening. [[spoiler: Had Big Boss explained to Kaz ''why he had to cut him off'', Kaz wouldn't side with Solid Snake in ''VideoGame/MetalGear2SolidSnake''. If Quiet and Venom Snake shared a common tongue outside of English, she wouldn't have left to die in the desert. Had Venom Snake ''or'' Big Boss talked to Eli, he wouldn't hold a very massive grudge against him in ''VideoGame/MetalGearSolid'']]. ''The Phantom Pain'' ** The mission [[spoiler: "A Quiet Exit"]] contains a strange inversion, thanks to the game's [[AppliedPhlebotinum "languages can be made to function like viruses"]] theme: because [[spoiler:Quiet]] is a big example infected with the language parasites and shares no common tongue with Snake other than English, [[spoiler: she]] must leave to die in the desert for fear of this trope.infecting Snake.
9th Feb '16 10:30:18 AM poi99
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* EasyLevelTrick: Mission 16 can be a colossal pain, as you first have to keep pace with and take out a military convoy in order to capture the cargo truck they're escorting. [[spoiler: When you catch the truck, it triggers a thoroughly-unexpected fight against the Skulls, who have learned some new tricks since you last saw them.]] Players who manage to be prepared for the convoy will almost certainly be thrown off and subsequently struggle with the spoilered bit. Or, you can just [[spoiler: take D-Walker and the Fulton Ballista, and Fulton the truck from a distance. If you never get close enough, the Skulls won't spawn and you'll win the mission instantly.]]
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* EasyLevelTrick: EasyLevelTrick: ** Mission 16 can be a colossal pain, as you first have to keep pace with and take out a military convoy in order to capture the cargo truck they're escorting. [[spoiler: When you catch the truck, it triggers a thoroughly-unexpected fight against the Skulls, who have learned some new tricks since you last saw them.]] Players who manage to be prepared for the convoy will almost certainly be thrown off and subsequently struggle with the spoilered bit. Or, you can just [[spoiler: take D-Walker and the Fulton Ballista, and Fulton the truck from a distance. If you never get close enough, the Skulls won't spawn and you'll win the mission instantly.]]

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* EasyLevelTrick: Mission 16 can be a colossal pain, as you first have to keep pace with and take out a military convoy in order to capture the cargo truck they're escorting. [[spoiler: When you catch the truck, it triggers a thoroughly-unexpected fight against the Skulls, who have learned some new tricks since you last saw them.]] Players who manage to be prepared for the convoy will almost certainly be thrown off and subsequently struggle ** Struggling with the spoilered bit. Or, you can just [[spoiler: take D-Walker [[HardModeFiller Subsistence recycle]] of [=C2W=]? Destroy the comm outpost's anti-air radar beforehand, deploy directly to the outpost in the helicopter, and shred the Fulton Ballista, and Fulton three transmitters with the truck from a distance. If you never get close enough, the Skulls won't spawn and you'll win the mission instantly.]]helicopter's mounted machine gun.
7th Feb '16 5:35:33 PM Saurubiker
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** There's also code for other previously unannounced [=DLCs=] such as a set of ''[=MGS3=]'' themed costumes (which include The Boss' sneaking suit and Eva's jumpsuit for female soldiers), as well as Miller and Ocelot costumes for D-Dog. The ''[=MGS3=]'' costumes were shown at TGS.
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** There's also code for other previously unannounced [=DLCs=] such as a set of ''[=MGS3=]'' themed costumes (which include The Boss' sneaking suit and Eva's jumpsuit for female soldiers), as well as Miller and Ocelot costumes for D-Dog. The ''[=MGS3=]'' costumes were shown at TGS.eventually became available.

* PacifistRun: Although not as enforced due to [[DarkerAndEdgier kills not penalizing]] in this installment, finishing a mission without killing anyone grants a small score bonus, and doing so without getting spotted nets a ''massive'' score bonus. [[spoiler:For the first time since the first ''Solid'' game, a complete pacifist run is no longer possible. There are a few missions where the player ''will'' have to kill enemies]].
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* PacifistRun: Although not as enforced due to [[DarkerAndEdgier kills not penalizing]] in this installment, finishing a mission without killing anyone grants a small score bonus, and doing so without getting spotted nets a ''massive'' score bonus. [[spoiler:For the first time since the first ''Solid'' game, ''[=MGS2=]'', a complete pacifist run is no longer possible. There are a few missions where the player ''will'' have to kill enemies]].
5th Feb '16 11:41:57 AM PF
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** A handful of bonus skins can also be unlocked for all of Snake's buddies, including [[BloodIsTheNewBlack blood-splattered]], [[ChromeChampion silver and gold skins]] for Quiet, as well as the [[spoiler:"Gray XOF" uniform she wears during the prologue]] and a Sniper Wolf cosplay.
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** A handful of bonus skins can also be unlocked for all of Snake's buddies, including [[BloodIsTheNewBlack blood-splattered]], [[ChromeChampion silver and gold skins]] for Quiet, as well as the [[spoiler:"Gray XOF" uniform she wears during the prologue]] and a Sniper Wolf cosplay.outfit.

* AnArmAndALeg: Venom Snake loses his left hand early in the game.
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* AnArmAndALeg: AnArmAndALeg: ** Venom Snake loses his left hand early in the game.

* AntiPoopSocking: [[SignatureStyle It wouldn't be a Hideo Kojima game otherwise.]] A downplayed instance of the trope occurs [[DoesThisRemindYouOfAnything when you go too long without showering,]] and Ocelot [[SarcasmMode gently, politely]] reminds you of the importance of personal hygiene and taking breaks [[spoiler:by throwing a bucket of water at you]] upon your next visit to Mother Base. The player is never addressed directly, but the message comes through loud and clear: "You've been playing the game too much."
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* AntiPoopSocking: [[SignatureStyle It wouldn't be a Hideo Kojima game otherwise.]] A downplayed instance of the trope this occurs [[DoesThisRemindYouOfAnything when you go too long without showering,]] and Ocelot [[SarcasmMode gently, politely]] reminds you of the importance of personal hygiene and taking breaks [[spoiler:by throwing a bucket of water at you]] upon your next visit to Mother Base. The player is never addressed directly, but the message comes through loud and clear: "You've been playing the game too much."
5th Feb '16 10:52:08 AM poi99
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* FakeLongevity: Played with. Like in ''Peace Walker'', ''The Phantom Pain'' is divided into multiple chapters, each consisting of a set of story missions. [[spoiler: Whereas ''PW'' featured five chapters consisting of 33 entirely unique missions (with only the Zadornov missions dragging out a bit), ''TPP'' has two chapters of 51 missions, with Chapter 2 consisting almost entirely of recycled missions with [[FakeDifficulty various arbitrary difficulty modifiers]] added in. While [[NoGearLevel Subsistence]] is a change from the norm and actually pretty fun, and [[StealthBasedMission Perfect Stealth]] is challenging for those who aren't used to it (but enforces a playstyle a fair amount of players will have adopted anyway), [[NintendoHard Extreme]] turns enemy capabilities UpToEleven, ensuring that a single mistake will get you spotted and killed. Unless you abuse the [[GameBreaker S-Rank disabling items and abilities]], these missions are challenging enough...let alone [[HarderThanHard S-Ranking]] them. While there are still plot missions inbetween, for some these mandatory {{filler}} missions can really make the postgame drag. Fortunately, you're not forced to finish those missions to get to the TrueEnding.]]
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* FakeLongevity: FakeLongevity: ** Played with.with with the main missions in Chapter 2. Like in ''Peace Walker'', ''The Phantom Pain'' is divided into multiple chapters, each consisting of a set of story missions. [[spoiler: Whereas ''PW'' featured five chapters consisting of 33 entirely unique missions (with only the Zadornov missions dragging out a bit), ''TPP'' has two chapters of 51 missions, with Chapter 2 consisting almost entirely of recycled missions with [[FakeDifficulty [[HardModeFiller various arbitrary difficulty modifiers]] added in. While [[NoGearLevel Subsistence]] is a substantive change from the norm and actually pretty fun, norm, and [[StealthBasedMission Perfect Stealth]] is challenging for those who aren't used to it (but enforces a playstyle a fair amount of players will have adopted anyway), [[NintendoHard Extreme]] turns enemy capabilities UpToEleven, ensuring that a single mistake will get you spotted and killed. Unless you abuse the [[GameBreaker S-Rank disabling items and abilities]], these missions are challenging enough...let alone [[HarderThanHard S-Ranking]] them. While there are still plot missions inbetween, in between, for some these mandatory {{filler}} missions can really make the postgame drag. Fortunately, you're not forced to finish those missions to get to the TrueEnding.]] [[GuideDangIt Not that the game tells you that.]]]] ** Played straight as an arrow with the mission objectives themselves. The primary objectives for each main mission are always stated to you by both Miller and your iDroid, but the optional objectives (which are necessary for OneHundredPercentCompletion) are shaded out with "????" until you either complete them or finish the mission once, even in the aforementioned recycled missions. If you want the coveted OneHundredPercentCompletion, you ''have'' to play the main missions multiple times, not because the optional objectives are necessarily difficult (some of them are quite easy, in fact) but because the game just didn't bother to explain them to you the first time around.
5th Feb '16 12:59:44 AM yukarri
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** Ishmael drives the ambulance on the right side of the road while escaping the hospital, despite the country being right-hand driver. FridgeBrilliance when [[spoiler:you remember that he's American]].
2nd Feb '16 10:38:41 AM Traze
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Removing the bit about a "dummied out" ending, it's actually in the game but is only viewable under an extremely unlikely circumstance, or on Youtube. Either way, not dummied out.
** Additionally, players who have datamined the game have uncovered numerous unused content, such as a title card for a cut third chapter titled "Peace" and an ending that hasn't been unlocked yet, presumably intended for an unannounced online event, in which [[spoiler:Diamond Dogs go on a mission to dismantle every nuke in the world.]]
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** Additionally, players who have datamined the game have uncovered numerous unused content, such as a title card for a cut third chapter titled "Peace" and an ending that hasn't been unlocked yet, presumably intended for an unannounced online event, in which [[spoiler:Diamond Dogs go on a mission to dismantle every nuke in the world.]] "Peace".
26th Jan '16 8:49:30 AM slvstrChung
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** As Venom Snake choppers out of Afghanistan after Mission 11, there's a CutScene where Pequod is menaced by an enemy jet, recognizable as an American-made F-4 Phantom II. This jet saw a lot of service in Vietnam... but was also sold to foreign nations, including Iran.
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