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* AntiFrustrationFeature: Inputting throws (grab) command on the ground in ''Type Lumina'' will have your character run forward a short distance before grabbing the opponent if they are within throw range instead of grabbing on the spot (and possibly whiffing due to throw's traditional short range nature in fighting games, which often bugs newbies to no end) Note that this does effect the defending side at all; the running phase have limited range, and throws can still be avoided or broken out in the same manner as before.

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* AntiFrustrationFeature: Inputting throws (grab) command on the ground in ''Type Lumina'' will have your character run forward a short distance before grabbing the opponent if they are within throw range instead of grabbing on the spot (and possibly whiffing due to throw's traditional short range nature in fighting games, which often bugs newbies to no end) Note that this does not effect the defending side at all; the running phase have limited range, and throws can still be avoided or broken out in the same manner as before.
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* AntiFrustrationFeature: Inputting throws (grab) command on the ground in ''Type Lumina'' will have your character run forward a short distance before grabbing the opponent if they are within throw range instead of grabbing on the spot (and possibly whiffing due to throw's traditional short range nature in fighting games, which often bugs newbies to no end) Note that this does effect the defending side at all; the running phase have limited range, and throws can still be avoided in the same manner as before.

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* AntiFrustrationFeature: Inputting throws (grab) command on the ground in ''Type Lumina'' will have your character run forward a short distance before grabbing the opponent if they are within throw range instead of grabbing on the spot (and possibly whiffing due to throw's traditional short range nature in fighting games, which often bugs newbies to no end) Note that this does effect the defending side at all; the running phase have limited range, and throws can still be avoided or broken out in the same manner as before.
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* AntiFrustrationFeature: Inputting throws (grab) command on the ground in ''Type Lumina'' will have your character run forward a short distance before grabbing the opponent if they are within throw range instead of grabbing on the spot (and possibly whiffing due to throw's traditional short range nature in fighting games, which often bugs newbies to no end) Note that this does effect the defending side at all; the running phase have limited range, and throws can still be avoided in the same manner as before.
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* {{Foreshadowing}}: ''Actress Again'' arguably has one for VideoGame/FateGrandOrder, with dialogue for Red Arcueid confronting Dust of Osiris over her plan, Red Arcueid notes that trying to destroy and then reconstruct all of humankind into an immortal form to overcome humankind's mortality has already been attempted before by "the Ancient I", with the thinking behind it being a thousand years out of date. This almost exactly descibes the end goal of [[spoiler:Beast I, Goetia, and considering it's all but established he attempted his plan in various timelines but only managed to get it off the ground in a handful where the conditions were just right, it seems in the classic ''Melty Blood'' timeline Goetia attempted his plan a thousand years prior and failed.]]
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** In ''Type Lumina'' Aoko mentions [[LightNovel/LordElMelloiIICaseFiles El-Melloi]] during her ending.

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** In ''Type Lumina'' Aoko mentions [[LightNovel/LordElMelloiIICaseFiles El-Melloi]] El-Melloi]], [[VisualNovel/MahoutsukaiNoYoru Touko, and Alice]] during her ending.
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** In ''Type Lumina'' Aoko mentions [[LightNovel/LordElMelloiIICaseFiles El-Melloi]] during her ending.
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Dunno if Noel's alt version needs a spoiler?

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* DownloadableContent: ''Type Lumina'' is the first game in the series to feature DLC additions to its roster with Dead Apostle Noel and Aoko Aozaki being the first ones in the lineup.
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No spoiler tags in the description.


* ''Actress Again'': Added new fighting styles (Crescent/Half/Full Moon) and moves, new Guard Meter, and two new playable characters (Roa and Riesbyfe). The console version gets 3 more characters: [[LightNovel/TheGardenOfSinners Shiki Ryougi]], Akiha in her Seifuku outfit, and [[spoiler: "Archetype:Earth", a fully-powered, fully awoken Arcueid]].
* ''Actress Again Current Code'': Essentially the [=PlayStation=] 2 version of ''Actress Again'' brought back to the arcade with some slight tweaking. Among the differences: different hardware (Sega [=RingWide=] instead of NAOMI), [=HQ2X=] Filtering on sprites, and some new visual effects, but nothing else major. It was later updated to Ver. 1.05 which adds one more playable character in the form of [[SmallGirlBigGun Powerd Ciel]] (yes, it's spelled that way, and the official term is Executioner Ciel). A final update has been released which includes a [[PromotedToPlayable fully playable,]] [[{{Nerf}} non-broken version]] of [[spoiler: Archetype:Earth]]. It was later ported to PC in at the end of 2011, based on the latest arcade revision (Ver. 1.07). A [[http://shoryuken.com/index.php?p=7877 demo]] for the PC version is available. The game was [[http://arcsystemworksu.com/arc-system-works-releasing-5-titles-on-steam-by-summer-2016/ published by]] Creator/ArcSystemWorks for worldwide release through UsefulNotes/{{Steam}} on April 19, 2016.

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* ''Actress Again'': Added new fighting styles (Crescent/Half/Full Moon) and moves, new Guard Meter, and two new playable characters (Roa and Riesbyfe). The console version gets 3 more characters: [[LightNovel/TheGardenOfSinners Shiki Ryougi]], Akiha in her Seifuku outfit, and [[spoiler: "Archetype:Earth", a fully-powered, fully awoken Arcueid]].
Arcueid.
* ''Actress Again Current Code'': Essentially the [=PlayStation=] 2 version of ''Actress Again'' brought back to the arcade with some slight tweaking. Among the differences: different hardware (Sega [=RingWide=] instead of NAOMI), [=HQ2X=] Filtering on sprites, and some new visual effects, but nothing else major. It was later updated to Ver. 1.05 which adds one more playable character in the form of [[SmallGirlBigGun Powerd Ciel]] (yes, it's spelled that way, and the official term is Executioner Ciel). A final update has been released which includes a [[PromotedToPlayable fully playable,]] [[{{Nerf}} non-broken version]] of [[spoiler: Archetype:Earth]].Archetype:Earth. It was later ported to PC in at the end of 2011, based on the latest arcade revision (Ver. 1.07). A [[http://shoryuken.com/index.php?p=7877 demo]] for the PC version is available. The game was [[http://arcsystemworksu.com/arc-system-works-releasing-5-titles-on-steam-by-summer-2016/ published by]] Creator/ArcSystemWorks for worldwide release through UsefulNotes/{{Steam}} on April 19, 2016.
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* ''Type Lumina'': Set in a WhatIf of the remake, ''Type Lumina'' is a ContinuityReboot of the series, shrinking the roster and featuring new characters Noel and Vlov who made their debut in the remake. [[VisualNovel/FateStayNight Saber]] also appears as a GuestFighter. It was released internationally on September 30, 2021, a month after the ''VisualNovel/{{Tsukihime}}'' remake's release. It is available for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}}.

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* ''Type Lumina'': Set in a WhatIf of the ''VisualNovel/{{Tsukihime}}'' remake, ''Type Lumina'' is a ContinuityReboot of the series, shrinking the roster to thirteen and featuring new characters Noel and Vlov who made their debut in the remake. [[VisualNovel/FateStayNight Saber]] also appears as a GuestFighter. It was released internationally on September 30, 2021, a month after the ''VisualNovel/{{Tsukihime}}'' remake's release. It is available for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}}.
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* SequelHook: In ''Type Lumina'', any foreshadowing to the upcoming routes in ''[[VisualNovel/{{Tsukihime}} Tsukihime -The other side of red garden-]]'' could count. Of particular note is Noel's ending which hints at a her having a potential role in [[AscendedExtra Satsuki Yumizuka's]] route.

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Moving the Type Lumina entry into the list of Melty Blood releases.



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* ''Type Lumina'': Set in a WhatIf of the remake, ''Type Lumina'' is a ContinuityReboot of the series, shrinking the roster and featuring new characters Noel and Vlov who made their debut in the remake. [[VisualNovel/FateStayNight Saber]] also appears as a GuestFighter. It was released internationally on September 30, 2021, a month after the ''VisualNovel/{{Tsukihime}}'' remake's release. It is available for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}}.



It was announced on March 26, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood: Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}}. It released on September 30, 2021, a month after the ''VisualNovel/{{Tsukihime}}'' remake's release. It is set in a WhatIf of the remake, making it a ContinuityReboot of the series.
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* MusicalNod: The soundtrack of ''Type Lumina'' is mostly new content, but the Moonlit Altar stage music has the first section of "Blood Drain", the opening for ''Actress Again'', in its composition.
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* HappyEndingOverride: Miyako's story in ''Type Lumnina'' ends with her defeating Akiha, thus allowing Shiki go return back home with his little sister where they can spend their lives together. When you boot up Boss Rush, it begins with [[spoiler:Neco-Arc ''breaking the ending to pieces'', informing Miyako that her "story" was nothing more than a dream scenario she was having, something she can't achieve unless she does something about her shyness.]]
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** Lo and behold, Saber has been confirmed for ''Type Lumina's'' roster, so the answer is either two or three, depending on if you count baseline Actress Again or not.

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* CompanyCrossReferences:
** Neko-Arc Chaos' Last Arc involves dropping a giant [[VisualNovel/FateStayNight Kaleidostick ]](from ''Fate/hollow ataraxia'') on the opponent. Neko-Arc's Last Arc does the same, ''but with the goddamn [[{{Franchise/Nasuverse}} Nasu]] mushroom avatar instead.''
** Everyone in ''Type Lumina'' has a Saber Alter palette available as a character color choice.



* ShoutOut: Neko-Arc Chaos' Last Arc involves dropping a giant [[VisualNovel/FateStayNight Kaleidostick ]](from ''Fate/hollow ataraxia'') on the opponent. Neko-Arc's Last Arc does the same, ''but with the goddamn [[{{Franchise/Nasuverse}} Nasu]] mushroom avatar instead.''

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* ShoutOut: Neko-Arc Chaos' Last Arc involves dropping a giant [[VisualNovel/FateStayNight Kaleidostick ]](from ''Fate/hollow ataraxia'') on the opponent. Neko-Arc's Last Arc does the same, ''but with the goddamn [[{{Franchise/Nasuverse}} Nasu]] mushroom avatar instead.''
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It's officially out in Japan now


It was announced on March 26, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood: Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}}. It's set for release on September 30, 2021, a month after the ''VisualNovel/{{Tsukihime}}'' remake's release. It will be set in a WhatIf of the remake, making it a ContinuityReboot of the series.

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It was announced on March 26, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood: Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}}. It's set for release It released on September 30, 2021, a month after the ''VisualNovel/{{Tsukihime}}'' remake's release. It will be is set in a WhatIf of the remake, making it a ContinuityReboot of the series.

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* GuestFighter: [[LightNovel/TheGardenOfSinners Shiki Ryougi]]. Melty Blood also donated a GuestFighter to French-Bread's next game, ''VideoGame/UnderNightInBirth'' - Sion Eltnam ([[SpellMyNameWithAnS spelled Eltnum]]) Atlasia.

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* GuestFighter: GuestFighter:
**
[[LightNovel/TheGardenOfSinners Shiki Ryougi]]. Melty Blood also donated a GuestFighter to French-Bread's next game, ''VideoGame/UnderNightInBirth'' - Sion Eltnam ([[SpellMyNameWithAnS spelled Eltnum]]) Atlasia.Atlasia.
** For ''Type Lumina'', [[VisualNovel/FateStayNight Saber, AKA Artoria Pendragon]] makes a playable apperance.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: [[spoiler: What Walachia tells Sion when Shiki and her confront him. He tells her that they cannot live without taking something from others, information for Sion and Blood for Walachia. This causes her to freak out and allow her SuperPoweredEvilSide to take over, and Walachia lets her loose on Shiki.]]

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* NotSoDifferent: NotSoDifferentRemark: [[spoiler: What Walachia tells Sion when Shiki and her confront him. He tells her that they cannot live without taking something from others, information for Sion and Blood for Walachia. This causes her to freak out and allow her SuperPoweredEvilSide to take over, and Walachia lets her loose on Shiki.]]
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* AdaptedOut: Due to ''Type Lumina'' being set a week before the remake, unlike the original where it served as a sequel to ''Tsukihime'', TATARI and Sion have been explicitly stated to not be part of the new plot written for ''Lumina''.

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* AdaptedOut: Due to ''Type Lumina'' being set over a week before the remake, unlike the original where it served as a sequel to ''Tsukihime'', TATARI and Sion have been explicitly stated to not be part of the new plot written for ''Lumina''.
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* AdaptedOut: Due to ''Type Lumina'' being set a week before the remake, unlike the original where it served as a sequel to ''Tsukihime'', TATARI and Sion have been explicitly stated to not be part of the new plot written for ''Lumina''.
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* ''Actress Again Current Code'': Essentially the [=PlayStation=] 2 version of ''Actress Again'' brought back to the arcade with some slight tweaking. Among the differences: different hardware (Sega [=RingWide=] instead of NAOMI), [=HQ2X=] Filtering on sprites, and some new visual effects, but nothing else major. It was later updated to Ver. 1.05 which adds one more playable character in the form of [[SmallGirlBigGun Powerd Ciel]] (yes, it's spelled that way, and the official term is Executioner Ciel). A final update has been released which includes a [[PromotedToPlayable fully playable,]] [[{{Nerf}} non-broken version]] of [[spoiler: Archetype:Earth]]. It was later ported to PC in at the end of 2011, based on the latest arcade revision (Ver. 1.07). A [[http://shoryuken.com/index.php?p=7877 demo]] for the PC version is available. The game has been [[http://arcsystemworksu.com/arc-system-works-releasing-5-titles-on-steam-by-summer-2016/ published by]] Creator/ArcSystemWorks for worldwide release through UsefulNotes/{{Steam}} on 19 April, 2016.

to:

* ''Actress Again Current Code'': Essentially the [=PlayStation=] 2 version of ''Actress Again'' brought back to the arcade with some slight tweaking. Among the differences: different hardware (Sega [=RingWide=] instead of NAOMI), [=HQ2X=] Filtering on sprites, and some new visual effects, but nothing else major. It was later updated to Ver. 1.05 which adds one more playable character in the form of [[SmallGirlBigGun Powerd Ciel]] (yes, it's spelled that way, and the official term is Executioner Ciel). A final update has been released which includes a [[PromotedToPlayable fully playable,]] [[{{Nerf}} non-broken version]] of [[spoiler: Archetype:Earth]]. It was later ported to PC in at the end of 2011, based on the latest arcade revision (Ver. 1.07). A [[http://shoryuken.com/index.php?p=7877 demo]] for the PC version is available. The game has been was [[http://arcsystemworksu.com/arc-system-works-releasing-5-titles-on-steam-by-summer-2016/ published by]] Creator/ArcSystemWorks for worldwide release through UsefulNotes/{{Steam}} on 19 April, April 19, 2016.



It was announced on March 26th, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood: Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}}. It's set for release on September 30, 2021, a month after the ''VisualNovel/{{Tsukihime}}'' remake's release. ''Type Lumina'' will be set in a WhatIf of the remake, making it a ContinuityReboot of the series.

to:

It was announced on March 26th, 26, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood: Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}}. It's set for release on September 30, 2021, a month after the ''VisualNovel/{{Tsukihime}}'' remake's release. ''Type Lumina'' It will be set in a WhatIf of the remake, making it a ContinuityReboot of the series.
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* CreepyChildrenSinging: The track "Tsukimori no Toki ni" consists of a young girl singing a song about [[{{Yandere}} not being beloved as she used to be and finding herself regrettably holding a blade]], but the verses are arranged as a sort of Japanese counting song using the hito-futa-mi system.
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It was announced on March 26th, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood: Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}}. ''Type Lumina'' will be set in a WhatIf of the ''Tsukihime'' remake, making it a ContinuityReboot of the series.

to:

It was announced on March 26th, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood: Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}}. It's set for release on September 30, 2021, a month after the ''VisualNovel/{{Tsukihime}}'' remake's release. ''Type Lumina'' will be set in a WhatIf of the ''Tsukihime'' remake, making it a ContinuityReboot of the series.
series.
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It was announced on March 26th, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood: Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, and UsefulNotes/XboxOne. ''Type Lumina'' will be set in a WhatIf of the ''Tsukihime'' remake, making it a ContinuityReboot of the series.

to:

It was announced on March 26th, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood: Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/XboxOne, and UsefulNotes/XboxOne.PC via UsefulNotes/{{Steam}}. ''Type Lumina'' will be set in a WhatIf of the ''Tsukihime'' remake, making it a ContinuityReboot of the series.


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* ''Re-ACT'': Introduced Arcade Mode (unique string of matches for each character, and second storyline), new move sets for doppelganger characters, and two new playable characters (Len, Satsuki). Released in 2004.

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* ''Re-ACT'': Introduced Arcade Mode (unique string of matches for each character, and second storyline), new move sets for doppelganger characters, and two new playable characters (Len, Satsuki). Released in 2004. "Story Mode" tells a branching story of how the initial Tatari as Wallachia was beaten, and is not included in later iterations.
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** And even then there's ''VisualNovel/Tsukihime'' and ''VisualNovel/KagetsuTohya'' for everyone's backstories.
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* JigSawPuzzlePlot: It's tricky to get the entire plot of Melty Blood because the first part was in Story Mode of "Re-Act" and that wasn't carried over to later versions.
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Where ''Melty Blood'' really begins to stand out are in the ways it plays with fighting game conventions. For starters, each special move a character has carries a super variant activated by doing the input and pressing the heavy attack button. This gives characters an unusually high amount of super moves for a fighting game, especially when one factors in the games high meter gain. Upon reaching full meter, the player automatically enters into Heat Mode, which slowly drains meter and gives access to techniques like bursting and the aforementioned Arc Drives. This threat of all your meter being drained unless you efficiently use it coupled with easy to access and plentiful supers creates a game where resources are constantly being spent and insanely cool moves are being tossed out all the time. Later iterations would add further character diversity with the introduction of Moons, unique movesets for each character that can drastically change how each character play to the point where official tier lists place the same character at multiple tiers depending on which Moon they have equipped. The combo oriented Crescent Moon, the powerful resource-spending Full Moon and the balanced Half Moon provide unique opportunities to play the same character and effectively triple the size of the cast. Lastly, ''Melty Blood'' is unique in that its air mobility for the cast is universal. Every character gets a double jump and an air dash whenever they enter into the air, meaning it can be difficult to pin people down as they zip about the stage. All of this combines to form a fighter that thrives on Rule of Cool while still providing a deep and enthralling experience.

Gameplay footage can be seen here [[https://www.youtube.com/watch?v=5ip3QBqQ5UQ here]], as well as an old tournament footage [[http://video.google.com/videoplay?docid=-1724166434075049467 here]]. The game made its American professional tournament debut at Evolution 2010. A tournament-centric fansite exists for Western fans in the form of [[http://www.meltybread.com/ Melty Bread]].

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Where ''Melty Blood'' really begins to stand out are in the ways it plays with fighting game conventions. For starters, each special move a character has carries a super variant activated by doing the input and pressing the heavy attack button. This gives characters an unusually high amount of super moves for a fighting game, especially when one factors in the games game's high meter gain. Upon reaching full meter, the player automatically enters into Heat Mode, which slowly drains meter and gives access to techniques like bursting and the aforementioned Arc Drives. This threat of all your meter being drained unless you efficiently use it coupled with easy to access and plentiful supers creates a game where resources are constantly being spent and insanely cool moves are being tossed out all the time. Later iterations would add further character diversity with the introduction of Moons, unique movesets for each character that can drastically change how each character play plays to the point where official tier lists place the same character at multiple tiers depending on which Moon they have equipped. The combo oriented Crescent Moon, the powerful resource-spending Full Moon and the balanced Half Moon provide unique opportunities to play the same character and effectively triple the size of the cast. Lastly, ''Melty Blood'' is unique in that its air mobility for the cast is universal. Every character gets a double jump and an air dash whenever they enter into the air, meaning it can be difficult to pin people down as they zip about the stage. All of this combines to form a fighter that thrives on Rule of Cool while still providing a deep and enthralling experience.

Gameplay footage can be seen here [[https://www.youtube.com/watch?v=5ip3QBqQ5UQ here]], as well as an old tournament footage [[http://video.google.com/videoplay?docid=-1724166434075049467 here]]. The game made its American professional tournament debut at Evolution 2010. A tournament-centric fansite exists for Western fans in the form of [[http://www.meltybread.com/ Melty Bread]].



It was announced on March 26th, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, and UsefulNotes/XboxOne. ''Type Lumina'' will be set in a WhatIf of the ''Tsukihime'' remake, making it a ContinuityReboot of the series.

to:

It was announced on March 26th, 2021 in Type-Moon ACE vol. 13 that there would be an official new game planned for worldwide release in 2021 titled ''Melty Blood Blood: Type Lumina'' for UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, and UsefulNotes/XboxOne. ''Type Lumina'' will be set in a WhatIf of the ''Tsukihime'' remake, making it a ContinuityReboot of the series.
Is there an issue? Send a MessageReason:
None

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Where ''Melty Blood'' really begins to stand out are in the ways it plays with fighting game conventions. For starters, each special move a character has carries a super variant activated by doing the input and pressing the heavy attack button. This gives characters an unusually high amount of super moves for a fighting game, especially when one factors in the games high meter gain. Upon reaching full meter, the player automatically enters into Heat Mode, which slowly drains meter and gives access to techniques like bursting and the aforementioned Arc Drives. This threat of all your meter being drained unless you efficiently use it coupled with easy to access and plentiful supers creates a game where resources are constantly being spent and insanely cool moves are being tossed out all the time. Later iterations would add further character diversity with the introduction of Moons, unique movesets for each character that can drastically change how each character play to the point where official tier lists place the same character at multiple tiers depending on which Moon they have equipped. The combo oriented Crescent Moon, the powerful resource-spending Full Moon and the balanced Half Moon provide unique opportunities to play the same character and effectively triple the size of the cast. Lastly, ''Melty Blood'' is unique in that its air mobility for the cast is universal. Every character gets a double jump and an air dash whenever they enter into the air, meaning it can be difficult to pin people down as they zip about the stage. All of this combines to form a fighter that thrives on Rule of Cool while still providing a deep and enthralling experience.

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