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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Two sections in Magma Man's stage play out like a variant of the Quick Man shafts of doom. A brief segment in Skull Castle 8 has these.



* FrickinLaserBeams: Two sections in Magma Man's stage play out like a variant of the Quick Man shafts of doom. A brief segment in Skull Castle 8 has these.

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* TheDevTeamThinksOfEverything: You wouldn't have any Robot Master weapons when encountering the Intro Stage boss. However you would be rewarded for trying out different Robot Master weapons against said boss in the Boss Rush bonus mode.
** Your unusual exploration is rewarded in the Robot Master stages with either a teleporter to the secret stage or an easter egg. Some require you to do odd things like walk above the ceiling off screen, going past the apparent end of a room via quicksand and just plain riding Rush Jet past the edge of the screen.

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* TheDevTeamThinksOfEverything: You wouldn't have any Robot Master weapons when encountering the Intro Stage boss. However you would be rewarded for trying out different Robot Master weapons against said boss in the Boss Rush bonus mode.
**
DevelopersForesight: Your unusual exploration is rewarded in the Robot Master stages with either a teleporter to the secret stage or an easter egg. Some require you to do odd things like walk above the ceiling off screen, going past the apparent end of a room via quicksand and just plain riding Rush Jet past the edge of the screen.
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** There are also permanent checkpoints found right after the miniboss midpoint room and at the boss door antechamber. If one were to get a game over and continue the level, they would instead start there instead of at the beginning of the stage. This does not carry over, however, to the Abridged edition of the game since the levels are shorter.

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** There are also permanent checkpoints found right after the miniboss midpoint room and at the boss door antechamber. If one were to get a game over and continue the level, they would instead start there instead of at the beginning of the stage. This does not carry over, however, to the Abridged edition of the game since the levels are shorter.
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** There are also permanent checkpoints found right after the miniboss midpoint room and at the boss door antechamber. If one were to get a game over and continue the level, they would instead start there instead of at the beginning of the stage. This does not carry over, however, to the Abridged edition of the game since the levels are shorter.
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Needed to add the fact an Abridged version is out.


The most current version is 1.4.5 and you can download it [[http://rpgmaker.net/games/2406/downloads/6396/ here]].

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The most current version is 1.4.5 and you can download it [[http://rpgmaker.net/games/2406/downloads/6396/ here]].
here]]. There is also an Abridged edition that removes all alternate paths from every level, shrinks them down considerably and removes the MM Killers from the Robot Master stages--This was to address complaints about the original and can be downloaded from the same site linked above.
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As creator of the game, I can assure you, I had the title idea and wording in mind and finalized before that movie was even revealed. I just chose not to change it even after the movie trailers were released.


** The game takes its name from [[Film/TransformersRevengeOfTheFallen the second live-action Transformers movie]].

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** The game takes its name from Although some would mistake it as a ShoutOut to [[Film/TransformersRevengeOfTheFallen the second live-action Transformers movie]].movie]], [[Creator/DarkFlameWolf Darkflamewolf]] actually had the subtitle finalized prior to any publicity being revealed around said movie.
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** The game takes its name from [[Film/TransformersRevengeOfTheFallen the second live-action Transformers movie]].
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The most current version is 1.4.2 and you can download it [[http://rpgmaker.net/games/2406/downloads/6396/ here]].

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The most current version is 1.4.2 5 and you can download it [[http://rpgmaker.net/games/2406/downloads/6396/ here]].
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* FrogsAndToads: Toad Man, obviously. Also Gamarn, the robot frog mount for Gamadayu.
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You can download it [[http://rpgmaker.net/games/2406/downloads/6396/ here]].

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You The most current version is 1.4.2 and you can download it [[http://rpgmaker.net/games/2406/downloads/6396/ here]].
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* MilestoneCelebration: Subverted. The game was intended to be released during the 25th anniversary of Mega Man but ultimately did not make the deadline.
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* TrialandErrorGameplay: Sections of Magma Man's stage as well as a plethora of situations throughout the rest of the game can devolve into this.

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* TrialandErrorGameplay: TrialAndErrorGameplay: Sections of Magma Man's stage as well as a plethora of situations throughout the rest of the game can devolve into this.
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* EasterEgg: There are six 'statues' resembling Mega Mans of past games (Mega Man X, Mega Man Zero, etc.) as well as a call forward to Beck from the upcoming VideoGame/MightyNo9 that exist in the game. These statues are scattered in random, hard to reach places in the stages. There really is no reason for them to be there other than 'just because' and when destroyed gets you a nice bonus of 25,000 points!
** You can find these Easter Eggs in Stone Man's stage, Yamato Man's stage, Centaur Man's stage, Tornado Man's stage, Pharaoh Man's stage and the final level of the Wily Castle.
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* GoodBadBugs: The Spark Shock could be used as a secondary weakness for each of the Megaman Killers: Enker, Punk and Ballade; despite the fact that it was not a designated weakness of each killer. Unfortunately, this was fixed in the 1.4 release of the game but is still present in all previous releases.
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* GoodBadBugs: The Spark Shock could be used as a secondary weakness for each of the Megaman Killers: Enker, Punk and Ballade; despite the fact that it was not a designated weakness of each killer. Unfortunately, this was fixed in the 1.4 release of the game but is still present in all previous releases.
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You can download it [[http://rpgmaker.net/games/2406/downloads/6396/ here]].

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The game starts off with Mega Man being summoned after several Robot Masters from the past are laying siege to the city and are stealing robot schematics and plans from the central Robot Museum. Mega Man warps there only to find that he is too late and that Knight Man (apparently Dr. Wily’s new right-hand man) succeeded in stealing robot data to be cloned and used. We then get to the stage selection screen proper where there is an unusual number of 10 Robot Masters to tackle compared to the traditional 8.

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The game starts off with Mega Man being summoned after several Robot Masters from the past are laying siege to the city and are stealing robot schematics and plans from the central Robot Museum. Mega Man warps there only to find that he is too late and that Knight Man (apparently Dr. Wily’s Wily's new right-hand man) succeeded in stealing robot data to be cloned and used. We then get to the stage selection screen proper where there is an unusual number of 10 Robot Masters to tackle compared to the traditional 8.



* [[AIBreaker A.I. Breaker]]: Averted; Toad Man no longer is stopped from doing his attacks by simply firing on him. In fact, he won’t stop his Rain Flush unless you prevent it by either his weakness or a fully charged Mega Buster blast.

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* [[AIBreaker A.I. Breaker]]: AIBreaker: Averted; Toad Man no longer is stopped from doing his attacks by simply firing on him. In fact, he won’t won't stop his Rain Flush unless you prevent it by either his weakness or a fully charged Mega Buster blast.



* AdvancingWallOfDoom: The Rolling Drill enemies found in Stone Man’s stage and Skull Castle stage 8 are this. They move towards you from the edge of the screen and [[OneHitKill kill you instantly]] on contact.

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* AdvancingWallOfDoom: The Rolling Drill enemies found in Stone Man’s Man's stage and Skull Castle stage 8 are this. They move towards you from the edge of the screen and [[OneHitKill kill you instantly]] on contact.



* BigDamnHeroes: [[spoiler: Proto Man zips in to save the day since Mega Man’s teleport function has been disabled by Wily.]]

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* BigDamnHeroes: [[spoiler: Proto Man zips in to save the day since Mega Man’s Man's teleport function has been disabled by Wily.]]



* CallForward: [[spoiler: Bass's final remark when you defeat him, just before he leaves.]]
-->'''[[spoiler:Bass]]:''' [[spoiler:You are so much like him...it is no wonder...[[VideoGame/MegaManX limitless]]...]]



* ChuckCunninghamSyndrome: Dr. Wily's actual final form is excluded from the special BossRush challenge. [[spoiler:Which is just as well, since it's nothing more than a ClippedWingAngel [[ZeroEffortBoss Zero-Effort]] CutsceneBoss.]]



* CrazyPrepared: Dr. Wily had a pair of back-up plans in case Mega Man got the better of him. The first is Knight Man. The second is [[spoiler: Zero.]]

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* CrazyPrepared: Dr. Wily had a pair of back-up plans in case Mega Man got the better of him. The first is Knight Man. The second is [[spoiler: Zero.]]Zero]].



* DesperationAttack: Most Robot Masters tend to have one attack that they don’t bring out until they are at half health or less.

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* DesperationAttack: Most Robot Masters tend to have one attack that they don’t don't bring out until they are at half health or less.less.
* DiscOneFinalBoss: You fight the Wily Machine in Skull Castle 7. [[spoiler: Skull Castle 8 contains a four-part Wily Machine battle.]]
** The impact of this is lessened when you realise [[spoiler:the fake final stage is marked with an ordinary dot instead of a skull, while ''VideoGame/MegaMan2'', ''[[VideoGame/MegaMan3 3]]'', ''[[VideoGame/MegaMan4 4]]'', and ''[[VideoGame/MegaMan10 10]]'' all marked both their fake and real final levels with skulls, with the real one not showing up on the map until you clear the fake one]].



* DualBoss: A variant - [[spoiler: The final boss spawns Robot Masters from the past as ‘shadows,’. They will spawn two at a time and will attack you in tandem before disappearing.]]
* EarlyInstallmentWeirdness: Played with; reintroducing the point system from ''VideoGame/MegaMan1'' but was absent for the rest of the series. But it actually gives a practical use to the point system by providing rewards for better scores such as extra lives and free E-tanks.

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* DualBoss: A variant - -- [[spoiler: The final boss spawns Robot Masters from the past as ‘shadows,’."shadows". They will spawn two at a time and will attack you in tandem before disappearing.]]
* EarlyInstallmentWeirdness: Played with; reintroducing the point system from ''VideoGame/MegaMan1'' but was absent for the rest of the series. But it actually gives a practical use to the point system by providing rewards for better scores such as extra lives and free E-tanks.
]]



* FrickinLaserBeams: Two sections in Magma Man’s stage play out like a variant of the Quick Man shafts of doom. A brief segment in Skull Castle 8 has these.

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* FrickinLaserBeams: Two sections in Magma Man’s Man's stage play out like a variant of the Quick Man shafts of doom. A brief segment in Skull Castle 8 has these.



* GottaCatchEmAll: Beyond the standard weapons, there’s also the Rush Coil, Rush Marine, Rush Jet, 7 unique upgrades including Spike Guard, Energy Balancer, Exit Unit, 12 E-tank pieces, 6 W-tank pieces, and 3 M-tank pieces.

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* GottaCatchEmAll: Beyond the standard weapons, there’s there's also the Rush Coil, Rush Marine, Rush Jet, 7 unique upgrades including Spike Guard, Energy Balancer, Exit Unit, 12 E-tank pieces, 6 W-tank pieces, and 3 M-tank pieces.



* HoppingMachine: Toad Man’s only mode of movement is to hop around like a toad. A second example would be the Wily Machine which likes to hop around to try and crush you.

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* HoppingMachine: Toad Man’s Man's only mode of movement is to hop around like a toad. A second example would be the Wily Machine which likes to hop around to try and crush you.



* JustInTime: [[spoiler: Proto Man shows up after beating Wily in Skull Castle stage 8 to save Mega Man from the falling debris of the castle. Due to Wily disabling his teleport capability prior to the fight.]]

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* JustInTime: [[spoiler: Proto Man shows up after beating Wily in Skull Castle stage 8 to save Mega Man from the falling debris of the castle. Due castle, due to Wily disabling his teleport capability prior to the fight.]]



* KillItWithFire: [[spoiler: Toad Man]] falls easily to the Magma Bazooka.
* KillItWithWater: You can obliterate [[spoiler: Centaur Man]] with the Rain Flush.

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* KillItWithFire: [[spoiler: Toad Man]] Toad]] Man falls easily to the Magma Bazooka.
* KillItWithWater: You can obliterate [[spoiler: Centaur Man]] Centaur]] Man with the Rain Flush.



* MilestoneCelebration: Jossed. The game was intended to be released during the 25th anniversary of Mega Man but ultimately did not make the deadline.
* MookMaker: In the Skull Castle stages, you have chutes that deposit Docrons whenever you are nearby. Also chutes found in Spark Man’s stage produce Elec’ns.

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* MilestoneCelebration: Jossed.Subverted. The game was intended to be released during the 25th anniversary of Mega Man but ultimately did not make the deadline.
* MookMaker: In the Skull Castle stages, you have chutes that deposit Docrons whenever you are nearby. Also chutes found in Spark Man’s Man's stage produce Elec’ns.Elec'ns.



* [[OneHitKill One-Hit Kill]]: The spikes, as is tradition. The magma beams in Magma Man’s stage and Skull Castle 8. The Rolling Drills found in both Stone Man’s stage and Skull Castle 8.
* OneWingedAngel: Wily pulls this on you [[spoiler: four times.]]

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* [[OneHitKill One-Hit Kill]]: OneHitKill: The spikes, as is tradition. The magma beams in Magma Man’s Man's stage and Skull Castle 8. The Rolling Drills found in both Stone Man’s Man's stage and Skull Castle 8.
* OneWingedAngel: Wily pulls this on you [[spoiler: four times.]]times]].



* QuicksandSucks: Played with; Most instances in Pharaoh Man’s stage, when you reach the bottom of the screen in quicksand, you die instantly. However there are two instances where sinking in quicksand can be beneficial, even opening up a new alternate route!
* RainDance: How Toad Man summons his acidic Rain Flush. You can’t really negate this easily unless you hit him with his weakness or a fully powered up Mega Buster shot.

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* QuicksandSucks: Played with; Most instances in Pharaoh Man’s Man's stage, when you reach the bottom of the screen in quicksand, you die instantly. However there are two instances where sinking in quicksand can be beneficial, even opening up a new alternate route!
* RainDance: How Toad Man summons his acidic Rain Flush. You can’t can't really negate this easily unless you hit him with his weakness or a fully powered up Mega Buster shot.



* RegeneratingHealth: An upgrade found in [[spoiler: Pharaoh Man’s stage]] is called the Recover Chip. Stand still for 5 seconds and you will earn a single point of health back for every 2 seconds you stand thereafter. Hope you are patient!

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* RegeneratingHealth: An upgrade found in [[spoiler: Pharaoh Man’s stage]] Pharaoh]] Man's stage is called the Recover Chip. Stand still for 5 seconds and you will earn a single point of health back for every 2 seconds you stand thereafter. Hope you are patient!patient!
* ReimaginingTheArtifact: The game reintroduces the point system from ''VideoGame/MegaMan1'' that was absent for the rest of the series. But it actually gives a practical use to the point system by providing rewards for better scores such as extra lives and free E-tanks.



* ScaryScorpions: The Sasoreenu are scorpion robots found throughout Pharaoh Man’s stage, emerging suddenly out of the quicksand to attack. In an odd case, they also appear briefly in Skull Castle stage 6.
* [[SelfImposedChallenge Self-Imposed Challenge]]: There is an optional Boss Rush that pits you against all 23 bosses found in the game. With the inclusion of all forms of the Wily Machine and [[spoiler: Bass]], this challenge can be quite brutal.

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* ScaryScorpions: The Sasoreenu are scorpion robots found throughout Pharaoh Man’s Man's stage, emerging suddenly out of the quicksand to attack. In an odd case, they also appear briefly in Skull Castle stage 6.
* [[SelfImposedChallenge Self-Imposed Challenge]]: SelfImposedChallenge: There is an optional Boss Rush that pits you against all 23 bosses found in the game. With the inclusion of all forms of the Wily Machine and [[spoiler: Bass]], this challenge can be quite brutal.



** [[spoiler: The Wily fake-out at the end of Skull Castle stage 7]] is a nice reference to Mega Man 3.

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** [[spoiler: The Wily fake-out at the end of Skull Castle stage 7]] is 7, as well as a block falling on Mega Man and Dr. Wily and Proto Man destroying it to rescue Mega Man at the end of the game]] are nice reference references to Mega Man 3.



* [[SmashingHallwayTrapsofDoom Smashing Hallway Traps of Doom]]: The guillotine corridor at the bottom of Knight Man’s stage, and parts of Skull Castle 8.
* [[SpikesofDoom Spikes of Doom]]: This game just LOVES to use them. Dare you to find a single level that DOESN’T have spikes of doom in this game.
* [[SpintoDeflectStuff Spin to Deflect Stuff]]: The spear-spinning Ben K enemies appearing in Yamato Man’s stage, Knight Man’s stage and Skull Castle stage 3; also Yamato Man himself.

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* [[SmashingHallwayTrapsofDoom Smashing Hallway Traps of Doom]]: SmashingHallwayTrapsOfDoom: The guillotine corridor at the bottom of Knight Man’s Man's stage, and parts of Skull Castle 8.
* [[SpikesofDoom Spikes of Doom]]: SpikesOfDoom: This game just LOVES ''loves'' to use them. Dare you to find a single level that DOESN’T ''doesn't'' have spikes of doom in this game.
* [[SpintoDeflectStuff Spin to Deflect Stuff]]: SpinToDeflectStuff: The spear-spinning Ben K enemies appearing in Yamato Man’s Man's stage, Knight Man’s Man's stage and Skull Castle stage 3; also also, Yamato Man himself.



* SpringsSpringsEverywhere: The latter portions of Knight Man’s stage, as well as a few instances in the Wily Skull Castle stages.

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* SpringsSpringsEverywhere: The latter portions of Knight Man’s Man's stage, as well as a few instances in the Wily Skull Castle stages.



** The flipping platforms in the Robot Museum stage as well as Stone Man’s stage and the first two Skull Castle stages.
** The infamous disappearing block (Yoku Blocks) that show up in a handful of the game’s stages.
** The flashing yellow platforms in Centaur Man’s stage disappear after touching them.
** The drop out platforms in Magma Man’s stage that are reminiscent of those found in Shadow Man’s stage in ''VideoGame/MegaMan3''.
** The pink and green arrow blocks in Spark Man’s stage, stay on too long and something bad will happen to you.

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** The flipping platforms in the Robot Museum stage as well as Stone Man’s Man's stage and the first two Skull Castle stages.
** The infamous disappearing block (Yoku Blocks) that show up in a handful of the game’s game's stages.
** The flashing yellow platforms in Centaur Man’s Man's stage disappear after touching them.
** The drop out platforms in Magma Man’s Man's stage that are reminiscent of those found in Shadow Man’s Man's stage in ''VideoGame/MegaMan3''.
** The pink and green arrow blocks in Spark Man’s Man's stage, stay on too long and something bad will happen to you.



** Player's unusual exploration is rewarded in the Robot Master stages with either a teleporter to the secret stage or an easter egg. Some require you to do odd things like walk above the ceiling off screen, going past the apparent end of a room via quicksand and just plain riding Rush Jet past the edge of the screen.

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** Player's Your unusual exploration is rewarded in the Robot Master stages with either a teleporter to the secret stage or an easter egg. Some require you to do odd things like walk above the ceiling off screen, going past the apparent end of a room via quicksand and just plain riding Rush Jet past the edge of the screen.



* TimeStandsStill: Centaur Man’s Centaur Flash freezes time. Strangely, Centaur Flash does not work the same way when Mega Man uses it, attacking all targets on the screen instead. However, it is useful in slowing down the insta-death magma beams in Magma Man’s stage and Skull Castle stage 8.
* [[TookaLevelinBadass Took a Level in Badass]]: Every single Robot Master and previous Wily stage boss in this game has a completely different set of attacks and A.I. patterns. They are harder than their original game counterparts.

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* TimeStandsStill: Centaur Man’s Man's Centaur Flash freezes time. Strangely, Centaur Flash does not work the same way when Mega Man uses it, attacking all targets on the screen instead. However, it is useful in slowing down the insta-death magma beams in Magma Man’s Man's stage and Skull Castle stage 8.
* [[TookaLevelinBadass Took a Level in Badass]]: TookALevelInBadass: Every single Robot Master and previous Wily stage boss in this game has a completely different set of attacks and A.I. patterns. They are harder than their original game counterparts.



* [[TrialandErrorGameplay Trial-and-Error Gameplay]]: Sections of Magma Man’s stage as well as a plethora of situations throughout the rest of the game can devolve into this.
* TrailersAlwaysSpoil: A demo video on Darkflamewolf's Youtube channel entitled: '''Promo Robot Master Video!''' displays all the robot masters and a brief snippet of the attacks they can do. [[spoiler: It also reveals the order in which you can fight them via their weaknesses by the order of the splice cuts; with the exception of Knight Man. Talk about revealing the proper order early to keen, observant eyes!]]

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* [[TrialandErrorGameplay Trial-and-Error Gameplay]]: TrialandErrorGameplay: Sections of Magma Man’s Man's stage as well as a plethora of situations throughout the rest of the game can devolve into this.
* TrailersAlwaysSpoil: A demo video on Darkflamewolf's Youtube channel entitled: '''Promo entitled "Promo Robot Master Video!''' Video!" displays all the robot masters and a brief snippet of the attacks they can do. [[spoiler: It also reveals the order in which you can fight them via their weaknesses by the order of the splice cuts; with the exception of [[BonusBoss Knight Man.Man]]. Talk about revealing the proper order early to keen, observant eyes!]]



* UnblockableAttack: Centaur Flash, Rain Flush and Tornado Blow are all this, unless the enemy is of course immune to said weapons. The Knight Crush could also be considered this since it blows through all enemy shields as if they weren’t there!

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* UnblockableAttack: Centaur Flash, Rain Flush and Tornado Blow are all this, unless the enemy is of course immune to said weapons. The Knight Crush could also be considered this since it blows through all enemy shields as if they weren’t weren't there!



* UnfinishedUntestedUsedAnyway: [[spoiler: The Robot Master Replication Laser]] is not fully developed by the time Mega Man faces off Wily for the final time in this game. Despite this he uses it anyway to [[spoiler: summon shadows of former Robot Masters to attack Mega Man briefly and then disappear.]]

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* UnfinishedUntestedUsedAnyway: [[spoiler: The Robot Master Replication Laser]] is not fully developed by the time Mega Man faces off Wily for the final time in this game. Despite this he uses it anyway to [[spoiler: summon shadows of former Robot Masters to attack Mega Man briefly and then disappear.]]disappear]].



* UtilityWeapon: The Centaur Flash can slow down the insta-death magma beams in Magma Man’s stage. The Magma Bazooka can melt ice blockades. The Power Stone can destroy crates and other destructible materials. The Rain Flush can temporarily freeze the insta-death magma beams in Magma Man’s stage as well as standing lava. Spark Shock can reactivate dead machinery, moving it out of the way. Tornado Blow can levitate certain platforms to reach higher places. The Yamato Spear can be utilized as a temporary platform to reach higher areas the Rush Coil is too useless to use for. The Knight Crush can destroy barriers that the Power Stone cannot. So yeah, most weapons get a lot of mileage.

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* UtilityWeapon: The Centaur Flash can slow down the insta-death magma beams in Magma Man’s Man's stage. The Magma Bazooka can melt ice blockades. The Power Stone can destroy crates and other destructible materials. The Rain Flush can temporarily freeze the insta-death magma beams in Magma Man’s Man's stage as well as standing lava. Spark Shock can reactivate dead machinery, moving it out of the way. Tornado Blow can levitate certain platforms to reach higher places. The Yamato Spear can be utilized as a temporary platform to reach higher areas the Rush Coil is too useless to use for. The Knight Crush can destroy barriers that the Power Stone cannot. So yeah, most weapons get a lot of mileage.



* WeWillMeetAgain: [[spoiler: Bass says this to Mega Man after their [[BonusBoss Bonus Boss]] battle in Knight Man’s stage.]]

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* WeWillMeetAgain: [[spoiler: Bass says this to Mega Man after their [[BonusBoss Bonus Boss]] BonusBoss battle in Knight Man’s Man's stage.]]



** AbsurdlySpaciousSewer: Toad Man’s stage.
** LevelsTakeFlight: Tornado Man’s stage.
** [[DowntheDrain Down the Drain]]: Wily Skull Castle Stage 1 and Stage 2.
** EternalEngine: Spark Man’s stage.
** LethalLavaLand: Magma Man’s stage.
** ShiftingSandLand: Pharaoh Man’s stage.
** SlippySlideyIceWorld: The upper portions of Tornado Man’s stage can be this.

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** AbsurdlySpaciousSewer: Toad Man’s Man's stage.
** LevelsTakeFlight: Tornado Man’s Man's stage.
** [[DowntheDrain Down the Drain]]: DownTheDrain: Wily Skull Castle Stage 1 and Stage 2.
** EternalEngine: Spark Man’s Man's stage.
** LethalLavaLand: Magma Man’s Man's stage.
** ShiftingSandLand: Pharaoh Man’s Man's stage.
** SlippySlideyIceWorld: The upper portions of Tornado Man’s Man's stage can be this.



** UndergroundLevel: Half of Stone Man’s stage.

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** UndergroundLevel: Half of Stone Man’s Man's stage.



* WhamShot: During the [[spoiler: good ending, where we see a familiar Zero-like helmet and a pair of eyes open up maliciously.]]
* YourPrincessIsInAnotherCastle: You fight the Wily Machine in Skull Castle 7. [[spoiler: Skull Castle 8 contains a four-part Wily Machine battle.]]

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* WhamShot: During the [[spoiler: good ending, where we see a familiar Zero-like helmet and a pair of eyes open up maliciously.]]
* YourPrincessIsInAnotherCastle: You fight the Wily Machine in Skull Castle 7. [[spoiler: Skull Castle 8 contains a four-part Wily Machine battle.]]
maliciously]].
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**[[spoiler: The Wily Machine that chases you during Skull Castle stage 8 is instant kill.]]
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As of June 5th, 2014, the game is finished, but tests are still being made before it can be released. There is a [[https://www.facebook.com/MegamanROTF facebook page]] detailing the game with more screenshots and videos.

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As of June 5th, November 27, 2014, the game is finished, but tests are still being made before it can be released.was released, however a ver 1.2 was released two days later on November 29, 2014 fixing unfair difficulty spots due to player backlash. There is a [[https://www.facebook.com/MegamanROTF facebook page]] detailing the game with more screenshots and videos.
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Stupid proofreading that I\'ve missed.


* TheDevTeamThinksOfEverything: You wouldn't have any Robot Master weapons when encountering the Intro Stage boss. However you would be rewarded for trying out different Robot Masters against said boss in the Boss Rush bonus mode.

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* TheDevTeamThinksOfEverything: You wouldn't have any Robot Master weapons when encountering the Intro Stage boss. However you would be rewarded for trying out different Robot Masters Master weapons against said boss in the Boss Rush bonus mode.
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* TheDevTeamThinksOfEverything: You wouldn't have any Robot Master weapons when encountering the Intro Stage boss. However you would be rewarded for trying out different Robot Masters against said boss in the Boss Rush bonus mode.
** Player's unusual exploration is rewarded in the Robot Master stages with either a teleporter to the secret stage or an easter egg. Some require you to do odd things like walk above the ceiling off screen, going past the apparent end of a room via quicksand and just plain riding Rush Jet past the edge of the screen.
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Discovered during testing and needed updating to reflect.

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** Supposedly edited in the final game version where only a half-charged Mega Buster blast can cancel out his Rain Flush. This was done to accommodate Perfect Run players who forbid charged shots by not only having it cancel the flush but only doing one damage to Toad Man for a half charged shot.


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** There will also be an easy mode which removes over half the enemies in the game, doubles the damage you deal to all enemies and adds platforms that basically hand you every single jump in the game.
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Added, changed and fixed a lot of things.


* CollectionSidequest: Only by collecting all E-tank, W-tank, M-tank pieces, all 10 upgrades, defeating bonus boss Knight Man AND permanently kill all three MM Hunters can you get access to the game’s super-secret challenge: The 100-room Challenge.

to:

* CollectionSidequest: Only by collecting all E-tank, W-tank, Quite a few extras to collect to include 12 E-tank pieces, 6 W-tank pieces, 3 M-tank pieces, all 10 7 chip upgrades, defeating bonus 3 Rush upgrades, a secret level and boss Knight Man AND permanently kill all three MM Hunters can you get access to the game’s super-secret challenge: The 100-room Challenge.find/face and [[spoiler: an uber boss battle with Bass]].



* FrickinLaserBeams: Two sections in Magma Man’s stage play out like a variant of the Quick Man shafts of doom.

to:

* FrickinLaserBeams: Two sections in Magma Man’s stage play out like a variant of the Quick Man shafts of doom. A brief segment in Skull Castle 8 has these.



* GravityScrew: Star Man's stage.

to:

* GravityScrew: Star Man's stage.stage, the second half of his stage even flip-flops between normal and space gravity on a regular basis.



* HomingProjectile: The Magnet Missiles are a variation. Spark Shock also has a slight homing feature when fired straight forward.

to:

* HomingProjectile: The Magnet Missiles are a variation. Spark Shock also has a slight homing feature when fired straight forward.



* [[OneHitKill One-Hit Kill]]: The spikes, as is tradition. The magma beams in Magma Man’s stage. The Rolling Drills found in both Stone Man’s stage and Skull Castle 8.

to:

* [[OneHitKill One-Hit Kill]]: The spikes, as is tradition. The magma beams in Magma Man’s stage.stage and Skull Castle 8. The Rolling Drills found in both Stone Man’s stage and Skull Castle 8.



* QuicksandSucks: Played with; Most instances in Pharaoh Man’s stage, when you reach the bottom of the screen in quicksand, you die instantly. However there is two instances where sinking in quicksand can be beneficial, even opening up a new alternate route!

to:

* QuicksandSucks: Played with; Most instances in Pharaoh Man’s stage, when you reach the bottom of the screen in quicksand, you die instantly. However there is are two instances where sinking in quicksand can be beneficial, even opening up a new alternate route!



* [[SelfImposedChallenge Self-Imposed Challenge]]: There is an optional 100-room Challenge that can only be accessed by getting 100% item collection and Robot Master destruction, including the MM Hunters. Slogging through the 100 rooms without getting a Game Over is a lesson in pain and agony.

to:

* [[SelfImposedChallenge Self-Imposed Challenge]]: There is an optional 100-room Challenge Boss Rush that pits you against all 23 bosses found in the game. With the inclusion of all forms of the Wily Machine and [[spoiler: Bass]], this challenge can only be accessed by getting 100% item collection and Robot Master destruction, including the MM Hunters. Slogging through the 100 rooms without getting a Game Over is a lesson in pain and agony.quite brutal.



* TeleportSpam: With a [[spoiler:Wily Capsule]] as a boss, would you expect any different? Star Man has shades of this; if fired upon by a charged Mega Buster blast when he is not actively attacking or behind his Star Crash barrier, he will teleport away from your shot and call upon a ColonyDrop.

to:

* TeleportSpam: With a [[spoiler:Wily Capsule]] as a boss, would you expect any different? Star Man has shades of this; if fired upon by a charged Mega Buster blast when he is not actively attacking or behind his Star Crash barrier, he will teleport away from your shot and call upon a ColonyDrop. Also, Centaur Man utilizes teleportation to move about his room to include trying to telefrag you.



* TrailersAlwaysSpoil: The latest demo video on Darkflamewolf's Youtube channel entitled: '''Promo Robot Master Video!''' displays all the robot masters and a brief snippet of the attacks they can do. [[spoiler: It also reveals the order in which you can fight them via their weaknesses by the order of the splice cuts; with the exception of Knight Man. Talk about revealing the proper order early to keen, observant eyes!]]

to:

* TrailersAlwaysSpoil: The latest A demo video on Darkflamewolf's Youtube channel entitled: '''Promo Robot Master Video!''' displays all the robot masters and a brief snippet of the attacks they can do. [[spoiler: It also reveals the order in which you can fight them via their weaknesses by the order of the splice cuts; with the exception of Knight Man. Talk about revealing the proper order early to keen, observant eyes!]]
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Awesome Yet Practical is no longer a trope


* AwesomeYetPractical: A number of the weapons. See UtilityWeapon below.
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None


The current beta is being run through by testers and the estimated release date is slated to be in the winter timeframe 2013, most likely before the 25th anniversary of ''VideoGame/MegaMan'' ends. There is a [[https://www.facebook.com/MegamanROTF facebook page]] detailing the game with more screenshots and videos.

to:

The current beta As of June 5th, 2014, the game is finished, but tests are still being run through by testers and the estimated release date is slated to be in the winter timeframe 2013, most likely made before the 25th anniversary of ''VideoGame/MegaMan'' ends.it can be released. There is a [[https://www.facebook.com/MegamanROTF facebook page]] detailing the game with more screenshots and videos.
Is there an issue? Send a MessageReason:
None


* MarathonLevel: There are no midpoints in most of the Skull Castle levels.
* MilestoneCelebration: This game will be released during the 25th year anniversary of Mega Man.

to:

* MarathonLevel: There are no midpoints in most Most of the Skull Castle levels.
main Robot Master stages are quite long and the checkpoints can be few and far inbetween.
* MilestoneCelebration: This Jossed. The game will was intended to be released during the 25th year anniversary of Mega Man.Man but ultimately did not make the deadline.
Is there an issue? Send a MessageReason:
Getting word out about the facebook page.


The current beta is being run through by testers and the estimated release date is slated to be in the winter timeframe 2013, most likely before the 25th anniversary of ''VideoGame/MegaMan'' ends.

to:

The current beta is being run through by testers and the estimated release date is slated to be in the winter timeframe 2013, most likely before the 25th anniversary of ''VideoGame/MegaMan'' ends.
ends. There is a [[https://www.facebook.com/MegamanROTF facebook page]] detailing the game with more screenshots and videos.

Added: 151

Removed: 244

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None


* CrazyPrepared: Dr. Wily had a pair of back-up plans in case Mega Man got the better of him. The first is Knight Man. The second is [[spoiler: Zero.]]



* ProperlyParanoid: [[spoiler: Dr. Wily was counting on his defeat and had Knight Man as a back-up plan to bail him out should he fail. If Mega Man destroys his back-up plan, a secondary one was put into place, that of the activation of Zero.]]

Added: 148

Changed: 10122

Removed: 5158

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Trying to clean up. There\'s gushing and giving this game credit for things the entire Mega Man franchise, or platformer genre, does. Also, some of this stuff is REALLY long-winded, often due to giving unnecessary information. There are even a few things that just straight-up are not examples of the tropes listed. There\'s also grammar and formatting errors.


* AbilityRequiredToProceed: Averted; in that every single level in the game can be completed without finding or utilizing a single upgrade or power-up. Although you may have to use some Robot Master weapons in Dr. Wily’s castle though!
* AbnormalAmmo: It is a Mega Man game, what did you expect?
* [[AdvancingWallofDoom Advancing Wall of Doom]]: The Rolling Drill enemies found in Stone Man’s stage and Skull Castle stage 8 are definitely this. These move towards you from the edge of the screen and they are a [[OneHitKill One-Hit Kill]] if the drills touch you. Thankfully, you can destroy them before they do so.
* AirborneMook: These are scattered throughout the stages, but of particular note are the Swallown in Toad Man’s stage and the Kouker Q in Tornado Man’s stage as well as Dr. Wily stage 5.
* AlwaysAccurateAttack: Centaur Flash, Rain Flush and Tornado Blow acts as thus.
* [[AntiFrustrationFeatures Anti-Frustration Features]]: There is surprisingly quite a few given the nature of its difficulty:
** The Rush Upgrades, when found actually give you alternate pathways through levels that may end up being both easier and shorter than the main path!
** Each of the 7 remaining upgrades fulfills some useful role such as increasing health or weapon pick-ups values, decreasing damage, one-shot save from spikes, slow health recovery, less weapon energy usage and leaving a level early after a boss has already been defeated.
** The addition of having permanent E/W/M-tanks in your possession; also to have them restored after every game over (provided you find all the necessary tank pieces to form one).
** The score system which gives you Extra Lives and full Tanks at point intervals.
** Having the midpoints stay permanent after a game over, so that when continuing a stage you start at the last midpoint reached rather than the beginning of the level. This is reset, however if you choose to opt out to the stage select screen.

to:

* AbilityRequiredToProceed: Averted; in that every single level in the game can be completed without finding or utilizing a single upgrade or power-up. Although you may have to use some Robot Master weapons in Dr. Wily’s castle though!
* AbnormalAmmo: It is a Mega Man game, what did you expect?
* [[AdvancingWallofDoom Advancing Wall of Doom]]:
AdvancingWallOfDoom: The Rolling Drill enemies found in Stone Man’s stage and Skull Castle stage 8 are definitely this. These They move towards you from the edge of the screen and they are a [[OneHitKill One-Hit Kill]] if the drills touch you. Thankfully, kill you can destroy them before they do so.
* AirborneMook: These are scattered throughout the stages, but of particular note are the Swallown in Toad Man’s stage and the Kouker Q in Tornado Man’s stage as well as Dr. Wily stage 5.
instantly]] on contact.
* AlwaysAccurateAttack: Centaur Flash, Rain Flush and Tornado Blow acts as thus.
Blow.
* [[AntiFrustrationFeatures Anti-Frustration Features]]: There is surprisingly quite a few given AntiFrustrationFeatures: A number of them, including the nature of its difficulty:
** The
Rush Upgrades, when found actually give you alternate pathways through levels abilities, a set of optional upgrades, and E/W/M tanks that may end up being both easier and shorter than the main path!
** Each of the 7 remaining upgrades fulfills some useful role such as increasing health or weapon pick-ups values, decreasing damage, one-shot save from spikes, slow health recovery, less weapon energy usage and leaving a level early after a boss has already been defeated.
** The addition of having permanent E/W/M-tanks in your possession; also to have them restored after every game over (provided you find all the necessary tank pieces to form one).
** The score system which gives you Extra Lives and full Tanks at point intervals.
** Having the midpoints stay permanent after a game over, so that when continuing a stage you start at the last midpoint reached rather than the beginning of the level. This is reset, however if you choose to opt out to the stage select screen.
replenish themselves on game-over.



* AwesomeYetPractical: Tornado Man’s full screen attack is not only game breaking in certain areas, its ability to elevate your jumping height as well as slow your fall if used continuously helps to cross insanely toughs jumps or gaps. Long stretches of spikes are no longer an issue if you got the weapon energy to cover it!

to:

* AwesomeYetPractical: Tornado Man’s full screen attack is not only game breaking in certain areas, its ability to elevate your jumping height as well as slow your fall if used continuously helps to cross insanely toughs jumps or gaps. Long stretches A number of spikes are no longer an issue if you got the weapon energy to cover it!weapons. See UtilityWeapon below.



* BittersweetEnding: Since there are two endings to this game, you could very well get this. The standard ending is [[spoiler: where Dr. Wily escapes because you didn’t catch Knight Man, who goes to free him from prison.]]
* BlackKnight: Knight Man, full stop.
* BlobMonster: The Yellow Devil, and he is back with an even meaner assortment of attacks and patterns!
* BlowYouAway: More like blow you upwards into spikes; Tornado Man loves to do this with the two center platforms that rush upwards to meet the [[SpikesofDoom Spikes of Doom]] on the ceiling.
* BonusBoss: After beating Knight Man, just try and go back to his level and explore that alternate route right before his arena, opened only by the Knight Crush. [[spoiler: You find Bass on this alternate route, ready to give you the beating of your life!]]
* BookcasePassage: How the Mummiras’ in Pharaoh Man’s stage appear, part of the wall flipping around to reveal them. Pharaoh Man himself does one of these numbers.
* BootstrappedTheme: The game utilizes a lot of classic, popular songs from across the classic series, of special note is the Dr. Wily Stage 1 music from ''VideoGame/MegaMan2''; utilizing it for the final stage of this game.
* BoringYetPractical: The Yamato Spear is pretty unimpressive, but can be utilized as a temporary platform when shot into walls or even spikes! Some parts of the Wily Castle even require this tactic.
* BossRush: This is Mega Man, even a fan game has to follow traditions.
* BottomlessPits: Um…can you say, everywhere?
* CallBack: The entire friggin’ game.
* ChargedAttack: The Pharaoh Shot can be charged and shot in almost any direction. Likewise the Magma Bazooka can be charged for a much larger and more powerful 3-way blast. Of course there is always the traditional Mega Buster.
* ChickenWalker: The Dachone, a Walking Tank that fires [[FrickinLaserBeams Frickin’ Laser Beams]] that appears in Star Man’s stage, Knight Man’s stage and Skull Castle stage 6.
* CollectionSidequest: Only by collecting all E-tank, W-tank, M-tank pieces, all 10 upgrades, defeat bonus boss Knight Man AND permanently kill all three MM Hunters can you get access to the game’s super-secret challenge: The 100-room Challenge.
* ColonyDrop: Star Man can drop waves of meteors onto your head during his battle.
* ContinuingIsPainful: Unless you make it to the boss room of each Skull Castle stage, dying anywhere along the way will force you to restart the current castle stage. Averted; In the main 10 Robot Master stages, there are actually two checkpoints, one at the midboss hunter rooms, and at the boss door itself. You can even continue at these checkpoints even after a game over!
* ContinuityNod: Pretty much the entire game is one big nod to classic Mega Man games of the past.
* CraniumRide: Yamato Man’s stage has you ride on a Battan (robotic grasshopper) over spikes on more than a few occasions. Pharaoh Man’s stage as well as Skull Castle stage 7 have Hover, an odd robot you can stand on as a moving platform.
* DeathCourse: The entire final level seems to force the player into constantly being on the move or dying a horrible death.
* [[DemotedtoExtra Demoted to Extra]]: [[spoiler: Proto Man gets a bit part in the ending, but makes no other appearance in this game. Bass is also qualified since you only fight him as a Bonus Boss in a bonus level.]]
* [[DenialofDiagonalAttack Denial of Diagonal Attack]]: Played with; Centaur Flash, Rain Flush and Tornado Blow are mainly full screen attacks. Magma Bazooka can fire in three directions, Magnet Missile can home in on enemies either above or below your position, Pharaoh Shot can be angled as its fired, Power Stone has a circular arc as it spreads outward, Spark Shock has a slight homing capability, Star Crash can be fired at almost any angle, the only weapons that play this straight are the Yamato Spear and Knight Crush.
* DesperationAttack: Most Robot Masters tend to have one attack that they don’t bring out until they are at least half health or less.
* DiscOneFinalBoss: [[spoiler: The Wily Machine in stage 7. Only to find out there is yet another level that culminates in a 4-part Wily Machine showdown!]]
* DishingOutDirt: Stone Man, literally. He dives into the ground and comes up to throw rocks at you.
* DramaticThunder: In the Skull Castle map screen.
* DualBoss: Inverted; [[spoiler: The final boss spawns two Robot Masters from the past as ‘shadows,’ they will spawn two at a time and will attack you in tandem before disappearing.]]
* DungeonBypass: You can utilize upgrades such as Rush Coil, Jet or Marine to bypass rough sections of the Skull Castle stages, even to the point of finding easier alternate routes!
* EarlyInstallmentWeirdness: Played with; reintroducing the point system from ''VideoGame/MegaMan1'' but was absent for the rest of the series. Inverted; it actually gives a practical use to the point system by providing rewards for better scores such as extra lives and free E-tanks.
* EasterEgg: Complete the entire game 100%, receive the [[spoiler: good]] ending and you’ll be treated to a special password that opens up The 100-room Challenge.
* ElementalBarrier: Averted with Star Crash which isn’t really an element and played straight with Power Stone which functions as a temporary shield before arcing outwards.

to:

* BittersweetEnding: Since there are two endings BlackKnight: Knight Man.
* BlobMonster: The Yellow Devil makes a return.
* BlowYouAway: Tornado Man loves
to do this game, by blowing you could very well get this. The standard ending is into the [[SpikesofDoom Spikes of Doom]] on the ceiling.
* BonusBoss: Knight Man's level contains a door that can only be opened by using his weapon, meaning you must go through the level twice to reach it.
[[spoiler: where Dr. Wily escapes because you didn’t catch Knight Man, who goes to free him from prison.Bass is behind this door.]]
* BlackKnight: Knight Man, full stop.
* BlobMonster: The Yellow Devil, and he is back with an even meaner assortment of attacks and patterns!
* BlowYouAway: More like blow you upwards into spikes; Tornado Man loves to do this with the two center platforms that rush upwards to meet the [[SpikesofDoom Spikes of Doom]] on the ceiling.
* BonusBoss: After beating Knight Man, just try and go back to his level and explore that alternate route right before his arena, opened only by the Knight Crush. [[spoiler: You find Bass on this alternate route, ready to give you the beating of your life!]]
* BookcasePassage: How the Mummiras’ in Pharaoh Man’s stage appear, part of the wall flipping around to reveal them. Pharaoh Man himself does one of these numbers.
* BootstrappedTheme: The game utilizes a lot of classic, popular songs from across the classic series, of special note is the Dr. Wily Stage 1 music from ''VideoGame/MegaMan2''; utilizing it for the final stage of this game.
* BoringYetPractical: The Yamato Spear is pretty unimpressive, but can be utilized as a temporary platform when shot into walls or even spikes! spikes. Some parts of the Wily Castle even require this tactic.
* BossRush: This As is tradition for a Mega Man, even a fan game has to follow traditions.
Man game.
* BottomlessPits: Um…can you say, everywhere?
* CallBack: The entire friggin’ game.
All over the place, to the point where they contribute to a BrokenBase. See the YMMV tab for more.
* ChargedAttack: The Pharaoh Shot can be charged and shot in almost any direction. Likewise the Shot, Magma Bazooka can be charged for a much larger Bazooka, and more powerful 3-way blast. Of course there is always the traditional Mega Buster.
* ChickenWalker: The Dachone, Dachone makes a Walking Tank that fires [[FrickinLaserBeams Frickin’ Laser Beams]] that appears in Star Man’s stage, Knight Man’s stage and Skull Castle stage 6.
reappearance.
* CollectionSidequest: Only by collecting all E-tank, W-tank, M-tank pieces, all 10 upgrades, defeat defeating bonus boss Knight Man AND permanently kill all three MM Hunters can you get access to the game’s super-secret challenge: The 100-room Challenge.
* ColonyDrop: Star Man can drop waves of meteors onto your head during his battle.
* ContinuingIsPainful: Unless you make it to the boss room of each Skull Castle stage, dying anywhere along the way will force you to restart the current castle stage. Averted; In the main 10 Robot Master stages, there are actually two checkpoints, one at the midboss hunter rooms, and at the boss door itself. You can even continue at these checkpoints even after a game over!
* ContinuityNod:
ContinuityPorn: Pretty much the entire game is one big nod to classic Mega Man games of the past.
* CraniumRide: Yamato Man’s stage has you ride on a The Battan (robotic grasshopper) over spikes on more than and Hover enemies make a few occasions. Pharaoh Man’s stage as well as Skull Castle stage 7 have Hover, an odd robot you can stand on as a moving platform.
reappearance.
* DeathCourse: The entire final level seems to force the player into constantly being on the move or dying a horrible death.
Skull Castle, as is tradition.
* [[DemotedtoExtra Demoted to Extra]]: DeathFromAbove: Star Man can drop waves of meteors onto your head during his battle.
* DemotedToExtra:
[[spoiler: Proto Man gets a bit part in the ending, but makes no other appearance in this game. and Bass is also qualified since you only fight him as a Bonus Boss in a bonus level.get bit parts.]]
* [[DenialofDiagonalAttack Denial of Diagonal Attack]]: Played with; Centaur Flash, Rain Flush and Tornado Blow are mainly full screen attacks. Magma Bazooka can fire in three directions, Magnet Missile can home in on enemies either above or below your position, Pharaoh Shot can be angled as its fired, Power Stone has a circular arc as it spreads outward, Spark Shock has a slight homing capability, Star Crash can be fired at almost any angle, the only weapons that play this straight are the Yamato Spear and Knight Crush.
* DesperationAttack: Most Robot Masters tend to have one attack that they don’t bring out until they are at least half health or less.
* DiscOneFinalBoss: [[spoiler: The Wily Machine in stage 7. Only to find out there is yet another level that culminates in a 4-part Wily Machine showdown!]]
* DishingOutDirt: Stone Man, literally. He dives into the ground and comes up to throw rocks at you.
Man.
* DramaticThunder: In the Skull Castle map screen.
screen, as is tradition.
* DualBoss: Inverted; A variant - [[spoiler: The final boss spawns two Robot Masters from the past as ‘shadows,’ they ‘shadows,’. They will spawn two at a time and will attack you in tandem before disappearing.]]
* DungeonBypass: You can utilize upgrades such as Rush Coil, Jet or Marine to bypass rough sections of the Skull Castle stages, even to the point of finding easier alternate routes!
* EarlyInstallmentWeirdness: Played with; reintroducing the point system from ''VideoGame/MegaMan1'' but was absent for the rest of the series. Inverted; But it actually gives a practical use to the point system by providing rewards for better scores such as extra lives and free E-tanks.
* EasterEgg: Complete the entire game 100%, receive the [[spoiler: good]] ending and you’ll be treated to a special password that opens up The 100-room Challenge.
*
ElementalBarrier: Averted with Star Crash which isn’t really an element and played straight with The Power Stone which functions as a temporary shield before arcing outwards.



* EmergencyEnergyTank: Played with; picking up a E-tank part does not give you an instant energy tank. You actually have to collect 4 pieces spread across 4 levels before you can earn said E-tank. Once used, it is gone until you either select a new stage or get a game over.
* ExcusePlot: Dr. Wily is stealing Robot Master data so he can re-clone every foe you’ve fought in the past! Stop him before it is too late!
* FanFare: The popular ''VideoGame/MegaMan3'' ‘Weapon Get’ music makes a triumphant return here after each Robot Master's defeat.

to:

* EliteTweak: Power Stone was effectively useless in ''VideoGame/MegaMan5'', but it is fairly effective here by not only providing a temporary shield but also being one of two weapons that can destroy heavy crates.
* EmergencyEnergyTank: Played with; picking up a E-tank part does not give you The E-Tanks reappear, but in an instant energy tank. altered state. You actually have to collect 4 pieces spread across 4 levels four parts of a given tank before it does anything, but once you can earn said E-tank. Once used, it is gone until you either select a new stage or get a do, the Tank will refill itself on game over.
over or finishing a stage.
* ExcusePlot: Dr. Wily As is stealing Robot Master data so he can re-clone every foe you’ve fought in the past! Stop him before it is too late!
* FanFare: The popular ''VideoGame/MegaMan3'' ‘Weapon Get’ music makes a triumphant return here after each Robot Master's defeat.
tradition.



* [[FrickinLaserBeams Frickin’ Laser Beams]]: Two sections in Magma Man’s stage play out like a variant of the Quick Man shafts of doom.
* [[FrogsandToads Frogs and Toads]]: Toad Man, obviously. Also Gamarn, the robot frog mount for Gamadayu, together they are a Mini-Boss for both Yamato Man’s stage and Skull Castle stage 3.
* [[GottaCatchEmAll Gotta Catch ‘Em All]]: Beyond the standard weapons, there’s also the Rush Coil, Rush Marine, Rush Jet, 7 unique upgrades included Spike Guard, Energy Balancer, Exit Unit, 12 E-tank pieces, 6 W-tank pieces, 3 M-tank pieces, and a secret bonus level of Knight Man’s stage. (Plus an extra life on every stage and multitude of point score pick-ups scattered throughout every level!)
* GravityScrew: Star Man's stage definitely does this. The first half plays the low gravity straight, but the second half flips back and forth between normal gravity and space gravity like no one's business!
* HeroicMime: Averted; Mega Man actually speaks in this one in dialogue cutscenes.
* HollywoodMagnetism: Magnet Man is able to pull Mega Man in towards himself whenever he activates his magnetic field. It’ll pull Mega Man in at the same speed regardless of your location on the screen.

to:

* [[FrickinLaserBeams Frickin’ Laser Beams]]: FrickinLaserBeams: Two sections in Magma Man’s stage play out like a variant of the Quick Man shafts of doom.
* [[FrogsandToads Frogs and Toads]]: FrogsAndToads: Toad Man, obviously. Also Gamarn, the robot frog mount for Gamadayu, together they are a Mini-Boss for both Yamato Man’s stage and Skull Castle stage 3.
Gamadayu.
* [[GottaCatchEmAll Gotta Catch ‘Em All]]: GottaCatchEmAll: Beyond the standard weapons, there’s also the Rush Coil, Rush Marine, Rush Jet, 7 unique upgrades included including Spike Guard, Energy Balancer, Exit Unit, 12 E-tank pieces, 6 W-tank pieces, and 3 M-tank pieces, and a secret bonus level of Knight Man’s stage. (Plus an extra life on every stage and multitude of point score pick-ups scattered throughout every level!)
pieces.
* GravityScrew: Star Man's stage definitely does this. The first half plays the low gravity straight, but the second half flips back and forth between normal gravity and space gravity like no one's business!
* HeroicMime: Averted; Mega Man actually speaks in this one in dialogue cutscenes.
stage.
* HollywoodMagnetism: Magnet Man is able to pull Mega Man in towards himself whenever he activates his magnetic field. It’ll pull Mega Man in at the same speed regardless of your location on the screen.Man.



* HoppingMachine: Toad Man, most of the Robot Masters jump, but Toad Man’s only mode of movement is to hop around like a toad. A second example would be [[spoiler: the final stages of the Wily Machine prior to the Wily Capsule fight, where it typically hops around to crush you for insta-death.]]
* HumongousMecha: The later Skull Castle boss fights fall under this category.

to:

* HoppingMachine: Toad Man, most of the Robot Masters jump, but Toad Man’s only mode of movement is to hop around like a toad. A second example would be [[spoiler: the final stages of the Wily Machine prior which likes to the Wily Capsule fight, where it typically hops hop around to try and crush you for insta-death.]]
you.
* HumongousMecha: The later Some of the Skull Castle boss fights fall under this category.bosses.



* InconvenientlyPlacedConveyorBelt: Seriously, who puts these things over bottomless pits?!
* InvincibleMinorMinion: Mets and Gabyoalls come to mind.
* InvulnerableAttack: Magnet Man cannot be harmed when he is utilizing his magnetic field. Stone Man is impenetrable when landing from a jump and reforming; counts double when he dives into the ground only to come up later to throw rocks at you in his rubble form. Star Man, whenever he has his shield active, natch.
* JokeWeapon: Averted; Power Stone was effectively useless in ''VideoGame/MegaMan5'', but it is fairly effective here by not only provided a temporary shield but also being one of two weapons that can destroy heavy crates, thus opening up lucrative alternate routes.
* [[JustinTime Just in Time]]: [[spoiler: Proto Man shows up after beating Wily in Skull Castle stage 8 to save Mega Man from the falling debris of the castle. Due to Wily disabling his teleport capability prior to the fight.]]

to:

* InconvenientlyPlacedConveyorBelt: Seriously, who puts these things over bottomless pits?!
It's a retro-platformer.
* InvincibleMinorMinion: Mets Mets, and Gabyoalls come to mind.
reappear in this game.
* InvulnerableAttack: Magnet Man cannot be harmed when he is utilizing his magnetic field. Stone Man is impenetrable invincible when landing from a jump and reforming; counts double when he dives into the ground only to come up later to throw rocks at you in his rubble form. reforming. Star Man, Man cannot be hurt whenever he has his shield active, natch.active.
* JokeWeapon: Averted; Power Stone was effectively useless in ''VideoGame/MegaMan5'', but it is fairly effective here by not only provided a temporary shield but also being one of two weapons that can destroy heavy crates, thus opening up lucrative alternate routes.
* [[JustinTime Just in Time]]:
JustInTime: [[spoiler: Proto Man shows up after beating Wily in Skull Castle stage 8 to save Mega Man from the falling debris of the castle. Due to Wily disabling his teleport capability prior to the fight.]]



* [[KillItwithFire Kill It with Fire]]: [[spoiler: Toad Man]] falls easily to the [[spoiler: Magma Bazooka.]]
* [[KillItwithWater Kill It with Water]]: You can obliterate [[spoiler: Centaur Man]] with [[spoiler: Rain Flush.]] Wait, what?
* LaserHallway: You could arguably say that Magma Man’s stage is 90% made of up this.
* LedgeBats: See that innocent looking pit? Most likely there is an enemy waiting to surge upwards from it as you’re jumping over said pit.
* LogicalWeakness: Toads don’t usually like being [[spoiler: burned.]] Spears don’t stand up very well when confronted with [[spoiler: stone.]] You can always [[spoiler: blow out]] the flames.
* LuckilyMyShieldWillProtectMe: The Star Crash. It is unique in this game for the fact that you can shoot it out if you are tired of having it protect you. Defied; when it seems to have a damage threshold that when met, disables the Star Crash.
* MalevolentArchitecture: The majority of the Skull Castles stages. It is like they were made to kill you or something.
* MarathonBoss: [[spoiler: The final battle with Dr. Wily in Skull Castle stage 8 is a 4-part Wily Machine showdown where you must whittle down four bars of boss health to survive. And the two middle bosses have an insta-death attack to boot!]]
* MarathonLevel: Almost every Skull Castle stage can qualify. There are no midpoints until you reach the boss. You literally have to make it to the end of the level on one life or be sent back to the beginning of the current castle stage. Talk about harsh.
* MascotMook: Mets. Always Mets.

to:

* [[KillItwithFire Kill It with Fire]]: KillItWithFire: [[spoiler: Toad Man]] falls easily to the [[spoiler: Magma Bazooka.]]
Bazooka.
* [[KillItwithWater Kill It with Water]]: KillItWithWater: You can obliterate [[spoiler: Centaur Man]] with [[spoiler: the Rain Flush.]] Wait, what?
* LaserHallway: You could arguably say that Magma Man’s stage is 90% made of up this.
* LedgeBats: See that innocent looking pit? Most likely there is an enemy waiting to surge upwards from it as you’re jumping over said pit.
Flush.
* LogicalWeakness: Toads don’t usually like being [[spoiler: burned.]] Spears don’t stand up very well when confronted with [[spoiler: stone.]] You can always [[spoiler: blow out]] the flames.
* LuckilyMyShieldWillProtectMe: The Star Crash. It is unique in this game for the fact that you can shoot it out if you are tired of having it protect you. Defied; when it seems to have a damage threshold that when met, disables the Star Crash.
* MalevolentArchitecture: The majority of the Skull Castles stages. It is like they were made to kill you or something.
* MarathonBoss: [[spoiler: The final battle with Dr. Wily in Skull Castle stage 8 is a 4-part Wily Machine showdown where you must whittle down four bars of boss health to survive. And the two middle bosses have an insta-death attack to boot!]]
showdown.]]
* MarathonLevel: Almost every Skull Castle stage can qualify. There are no midpoints until you reach the boss. You literally have to make it to the end in most of the level on one life or be sent back to the beginning of the current castle stage. Talk about harsh.
* MascotMook: Mets. Always Mets.
Skull Castle levels.



* MissionPackSequel: Could almost be considered a DLC if you think about it.
* MookMaker: In the Skull Castle stages, you have chutes that deposit Docron’s whenever you are nearby. Also chutes found in Spark Man’s stage produce Elec’ns.
* NintendoHard: This game is HARD! There are a myriad of reasons why that is:
** Mercy Invincibility does not protect you when you fall onto spikes. Exception to the rule: When you have acquired the Spike Guard upgrade, but that is only one time use per life.
** Tricky platforming segments; most notably the initial spike-hell underwater area of Centaur Man’s stage, the insta-death magma beams combined with drop-out platforms in Magma Man’s stage, harrowing jumps across chasms or spikes in the rain while avoiding flying enemies in Toad Man’s stage, conveyors and enemies over bottomless pits in Spark Man’s stage, anywhere with low gravity and spikes on the ceiling in Star Man’s stage, just about all of Tornado Man’s stage, anytime disappearing blocks show up over spikes or bottomless chasms, and just about all of Dr. Wily’s fortress. Yeah, you could say this game has it in for you.
** Bosses have erratic patterns, not all follow a pattern but rather randomly pick from a small selection of attacks; each boss battle will play out differently every time.
** No continue points except at the boss door for Dr. Wily stages. You must get through to the boss in one life or start from the beginning of the current castle stage. Ouch.
* [[NoPlotNoProblem No Plot? No Problem!]]: No need to watch the cutscenes, just keep pressing buttons and move onward!
* NostalgiaLevel: Every level can be this for the player if they had fond memories of each individual level.
* [[OneHitKill One-Hit Kill]]: The spikes as usual. The magma beams in Magma Man’s stage also do this to you. Also the Rolling Drills found in both Stone Man’s stage and Wily Skull Castle stage 8.
* [[OneWingedAngel One-Winged Angel]]: Wily pulls this on you [[spoiler: 4 times spread out across 2 levels!]]
* PlatformBattle: Tornado Man’s battle can turn into this real quick!
* PlayingwithFire: Magma Man.
* [[PowerUpLetdown Power-Up Letdown]]: Averted; Just about every single weapon and/or upgrade has a use somewhere in the game.
* [[PrecisionGuidedBoomerang Precision-Guided Boomerang]]: Inverted, it is actually the Knight Crush that acts like a boomerang. You even get back the weapon energy you used to fire it unless it hits an enemy or destructible object!

to:

* MissionPackSequel: Could almost be considered a DLC if you think about it.
* MookMaker: In the Skull Castle stages, you have chutes that deposit Docron’s Docrons whenever you are nearby. Also chutes found in Spark Man’s stage produce Elec’ns.
* NintendoHard: This game is HARD! There are a myriad of reasons why that is:
** Mercy Invincibility does not protect you when you fall onto spikes. Exception to the rule: When you have acquired the Spike Guard upgrade, but that is only one time use per life.
** Tricky platforming segments; most notably the initial spike-hell underwater area of Centaur Man’s stage, the insta-death magma beams combined with drop-out platforms in Magma Man’s stage, harrowing jumps across chasms or spikes in the rain while avoiding flying enemies in Toad Man’s stage, conveyors and enemies over bottomless pits in Spark Man’s stage, anywhere with low gravity and spikes on the ceiling in Star Man’s stage, just about all of Tornado Man’s stage, anytime disappearing blocks show up over spikes or bottomless chasms, and just about all of Dr. Wily’s fortress. Yeah, you could say this game has it in for you.
** Bosses have erratic patterns, not all follow a pattern but rather randomly pick from a small selection of attacks; each boss battle will play out differently every time.
** No continue points except at the boss door for Dr. Wily stages. You must get through to the boss in one life or start from the beginning of the current castle stage. Ouch.
* [[NoPlotNoProblem No Plot? No Problem!]]: No need to watch the cutscenes, just keep pressing buttons and move onward!
* NostalgiaLevel: Every level can be this for level, given the player if they had fond memories of each individual level.
game's premise.
* [[OneHitKill One-Hit Kill]]: The spikes spikes, as usual. is tradition. The magma beams in Magma Man’s stage also do this to you. Also the stage. The Rolling Drills found in both Stone Man’s stage and Wily Skull Castle stage 8.
* [[OneWingedAngel One-Winged Angel]]: OneWingedAngel: Wily pulls this on you [[spoiler: 4 times spread out across 2 levels!]]
four times.]]
* PlatformBattle: Tornado Man’s battle can turn into this real quick!
* PlayingwithFire: Magma Man.
* [[PowerUpLetdown Power-Up Letdown]]: Averted; Just about every single weapon and/or upgrade has a use somewhere in the game.
* [[PrecisionGuidedBoomerang Precision-Guided Boomerang]]: Inverted, it is actually the
PrecisionGuidedBoomerang: The Knight Crush that acts like a boomerang. You even get back the weapon energy you used to fire it unless it hits an enemy or destructible object!Crush.



* WhamShot: During the [[spoiler: good ending, where we see a familiar Zero-like helmet and a pair of eyes open up maliciously.]]

to:

* WhamShot: During the [[spoiler: good ending, where we see a familiar Zero-like helmet and a pair of eyes open up maliciously.]]
* YourPrincessIsInAnotherCastle: You fight the Wily Machine in Skull Castle 7. [[spoiler: Skull Castle 8 contains a four-part Wily Machine battle.
]]

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