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*** [[BattleAura Vengeful Vile]] (S rank) ([[VersionExclusiveContent Global Server Exclusive]])


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*** [[BattleAura MH Layer]] (S rank) ([[VersionExclusiveContent Global Server Exclusive]])
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''Mega Man X [=DiVE=]'' (or ''Rockman X [=DiVE=]'') is a formerly free-to-play 2D action-platformer made using the [[{{UsefulNotes/Unity}} Unity engine]] by Creator/{{Capcom}} Taiwan for iOS and Android. A "global" release handled by [=NebulaJoy=] was released in July 2021, officially only available in the US and UK, but planned for other western territories. ''Another'' English-localized release, this time on PC via Steam, happened in September 2021, though this version is based on the Taiwanese original rather than the version handled by NBJ.

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''Mega Man X [=DiVE=]'' (or ''Rockman X [=DiVE=]'') is a formerly free-to-play 2D action-platformer made using the [[{{UsefulNotes/Unity}} [[{{MediaNotes/Unity}} Unity engine]] by Creator/{{Capcom}} Taiwan for iOS and Android. A "global" release handled by [=NebulaJoy=] was released in July 2021, officially only available in the US and UK, but planned for other western territories. ''Another'' English-localized release, this time on PC via Steam, Platform/{{Steam}}, happened in September 2021, though this version is based on the Taiwanese original rather than the version handled by NBJ.



** When selecting one of the males from the ''X'' or ''Zero'' series with a Melee weapon, they will cycle through three poses. Pose 1 is original, Pose 2 is the same as Zero's on the Japanese UsefulNotes/SegaSaturn boxart of ''[=X4=]'', and Pose 3 is the same pose that X makes on the boxart of ''[=X6=]''. What's more is that X can replicate the pose he originated using the Standard Saber and Zero as well with the same weapon.

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** When selecting one of the males from the ''X'' or ''Zero'' series with a Melee weapon, they will cycle through three poses. Pose 1 is original, Pose 2 is the same as Zero's on the Japanese UsefulNotes/SegaSaturn Platform/SegaSaturn boxart of ''[=X4=]'', and Pose 3 is the same pose that X makes on the boxart of ''[=X6=]''. What's more is that X can replicate the pose he originated using the Standard Saber and Zero as well with the same weapon.



* {{Retraux}}: The sound effects for Roll, Proto Man, First, Second, and Third Armor X all use the sound effects of their games of origin. This means that Proto Man uses the charging sound from ''VideoGame/MegaMan4'', both he and Roll use the landing effects from the [[UsefulNotes/NintendoEntertainmentSystem NES]] games, and all three Armors use the jumping, landing, and charge effects from the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] trilogy. Mega Man's stage exit animation also has him get into his classic NES jump pose.

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* {{Retraux}}: The sound effects for Roll, Proto Man, First, Second, and Third Armor X all use the sound effects of their games of origin. This means that Proto Man uses the charging sound from ''VideoGame/MegaMan4'', both he and Roll use the landing effects from the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] games, and all three Armors use the jumping, landing, and charge effects from the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] trilogy. Mega Man's stage exit animation also has him get into his classic NES jump pose.



* ShoutOut: In the teaser for the Wolf Sigma Boss Raid, the footage only showed a brief instance of one of his paws slamming down with the familiar image of the ''Manga/JoJosBizarreAdventure'' "To Be Continued" arrow. This also acts as a call-back to Capcom's two video games based on ''[=JoJo=]'', ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' and the UsefulNotes/PlayStation2 adaptation of ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]''.

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* ShoutOut: In the teaser for the Wolf Sigma Boss Raid, the footage only showed a brief instance of one of his paws slamming down with the familiar image of the ''Manga/JoJosBizarreAdventure'' "To Be Continued" arrow. This also acts as a call-back to Capcom's two video games based on ''[=JoJo=]'', ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' and the UsefulNotes/PlayStation2 Platform/PlayStation2 adaptation of ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]''.
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* AnAesop:
** A struggle without a goal only leads to stagnation and self-destruction. Take care of yourself, and remember whatever it is you're really fighting for -- [[ShootTheDog even if it comes at a price you may not want to face]].
** Likewise, [[LivingIsMoreThanSurviving if you know your time is limited in some fashion, it's better to live it up than prolong the inevitable or simply wait for it to run out]].

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* ArtificialHuman: Tron Bonne and Roll Casket are technically Carbons, though the Carbon term is [[ItIsDehumanizing only used by those that discriminate against them]] and they consider themselves to be human. "Carbons" were created by the "true" humans as mindless guinea pigs to test the earth, but ended up developing a society of their own and were declared humanity's successors and descendants by the last "true" human. Like the "true" humans of their time period, Carbons can easily integrate cybernetic parts into their biological bodies, or even wholesale replace their biological parts with mechanical parts and this isn't considered weird. Unlike the "true" humans, Carbons are not immortal and have a normal lifespan.



** Tron Bonne and Roll Casket are Carbons, exceptionally human robots with flesh as part of their components. That said, they still contain robot parts, making them more like cyborgs if not for the fact that their species was artificially created.

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** Tron Bonne and Roll Casket are Carbons, exceptionally human robots Mega Man Trigger is a "System Unit", a hyper advanced successor to the Reploids with flesh as part of their components. That said, they still contain robot parts, making them more like cyborgs if not so many organic parts he can both be mistaken for and ''produce offspring with'' the fact that their species was humans of his time. [[note]]Whilst the humans of the time are descendants of artificially created.created humans, originally designated as "Carbons", Carbons were created to be able to survive and be vulnerable to all the things that "true" humans could survive. The last "true" human also declared the Carbons, human's successors. So its entirely possible that System Units can breed with "true" humans too.[[/note]] Trigger can also turn his memory into data and "factory reset" himself to infant form.



* TokenHuman: In the form of Ciel, Aile, Tron Bonne, Roll Caskett, Dr. Light, and the Star Force cast. Aile pushes this since she is a cyborg of sorts. Tron Bonne and Roll Caskett push this further since they are Carbon, which are ArtificialHumans that border on RidiculouslyHumanRobot.

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* TokenHuman: In the form of Ciel, Aile, Tron Bonne, Roll Caskett, Dr. Light, and the Star Force cast. Aile pushes this since she is a cyborg of sorts. Tron Bonne and Roll Caskett also push this further it since they are Carbon, technically Carbons, which are ArtificialHumans that border on RidiculouslyHumanRobot.frequently mistaken for [[RidiculouslyHumanRobot Ridiculously Human Robots]].
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* SequelHook: [[spoiler:At the end of the ''Offline'' version, after the Player leaves their room following [=RiCO=]'s BigDamnReunion with [=ViA=] and [=iCO=], a MatrixRainingCode can be seen flashing rapidly on the computer screen...]]
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* InnocuouslyImportantEpisode: Despite being billed as a non-canon spinoff of the ''Mega Man X'' franchise, [[spoiler:[=ViA=]'s backstory very strongly implies he is the reason Zero became a Maverick Hunter, being a fragment of the Maverick Virus that became self-aware and [[GrewBeyondTheirProgramming began to defy its purpose]]]].
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* MultiSlotCharater: The game's roster is filled out with several alternate versions of various ''Mega Man'' characters, some being obscure pulls from the series' history while others are holiday or crossover-themed costumes during limited time events. X and Zero has several variants of themselves based on different games, with Zero also being playable in both his ''Mega Man X'' and ''Mega Man Zero'' periods. The full list of character variants and which character they stemmed from can be found in the playable roster folder above.

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* MultiSlotCharater: MultiSlotCharacter: The game's roster is filled out with several alternate versions of various ''Mega Man'' characters, some being obscure pulls from the series' history while others are holiday or crossover-themed costumes during limited time events. X and Zero has several variants of themselves based on different games, with Zero also being playable in both his ''Mega Man X'' and ''Mega Man Zero'' periods. The full list of character variants and which character they stemmed from can be found in the playable roster folder above.

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* AscendedFanon: Swimsuit Ciel bears an awful resemblance to the fanmade Rockman Ciel.



* MirrorMatch: Barring the potential of facing other players using the same character as you in the [=PvP=] section, it's possible to play as Vile and fight against Vile in the Goliath Ride Armor, as well as having the possibility of having Sigma present in the Raid Boss fight against Wolf Sigma / Phantom Sigma / Final Form Sigma, Zero (Z) present to fight against Omega during the ZX Event, Bit fighting against himself, or even Magma Dragoon in the traditional Street Fighter sense of the word, ala Ryu and Ken. Interestingly enough, there is a bit of DevelopersForesight found in the game's data, which suggests (at the time of writing) that the Goliath version of Vile will have a different skin while fighting as the playable Vile.

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* MirrorMatch: Barring the potential of facing other players using the same character as you in the [=PvP=] section, it's possible to play as Vile and fight against Vile in the Goliath Ride Armor, as well as having the possibility of having Sigma present in the Raid Boss fight against Wolf Sigma / Phantom Sigma / Final Form Sigma, Zero (Z) present to fight against Omega during the ZX Event, Bit fighting against himself, or even Magma Dragoon in the traditional Street Fighter ''Street Fighter'' sense of the word, ala Ryu and Ken. Interestingly enough, there is a bit of DevelopersForesight found in the game's data, which suggests (at the time of writing) that the Goliath version of Vile will have a different skin while fighting as the playable Vile.Vile.
* MultiSlotCharater: The game's roster is filled out with several alternate versions of various ''Mega Man'' characters, some being obscure pulls from the series' history while others are holiday or crossover-themed costumes during limited time events. X and Zero has several variants of themselves based on different games, with Zero also being playable in both his ''Mega Man X'' and ''Mega Man Zero'' periods. The full list of character variants and which character they stemmed from can be found in the playable roster folder above.
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** [[FusionDance Bass]] [[VideoGame/MegaManBattleNetwork5 Cross]] [[VideoGame/MegaManBattleNetwork6 MegaMan]] (S rank)

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** [[FusionDance Bass]] [[VideoGame/MegaManBattleNetwork5 [[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Cross]] [[VideoGame/MegaManBattleNetwork6 [[VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar MegaMan]] (S rank)
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* AscendedFanon: Swimsuit Ciel bears an awful resemblance to the fanmade Rockman Ciel.
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* TokenHuman: In the form of Ciel, Aile, Tron Bonne, Roll Caskett, and the Star Force cast. Aile pushes this since she is a cyborg of sorts. Tron Bonne and Roll Caskett push this further since they are Carbon, which are ArtificialHumans that border on RidiculouslyHumanRobot.

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* TokenHuman: In the form of Ciel, Aile, Tron Bonne, Roll Caskett, Dr. Light, and the Star Force cast. Aile pushes this since she is a cyborg of sorts. Tron Bonne and Roll Caskett push this further since they are Carbon, which are ArtificialHumans that border on RidiculouslyHumanRobot.
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* GameplayRandomization: If you unlock all the ranks on a weapon, you can then unlock a final hidden skill on that weapon. It's unknown what that skill is, because the result is random though leaning towards something related such as speeding up the damage over time for weapons that cause poison or burning. If you don't like the result, you may reroll though it costs resources.

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* GameplayRandomization: If you unlock all the ranks on a an S-ranked weapon, you can then unlock a final hidden skill on that weapon. It's unknown what that skill is, because the result is random on account of randomness, though leaning they tend to lean towards something related such as speeding up the damage over time for weapons that cause poison or burning. If you don't like the result, you may reroll though it costs at the cost of a handful of resources.
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* ScratchDamage: Downplayed. This game is a rare instance in an action game where scratch damage against you isn't completely adhered to. If the Player has a huge enough gap between their defense rating and the enemy's attack, then there's a slim chance that the attack does 0 damage. But usually the Player will take a minimum of 1 damage.
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* {{BFG}}: The game has a large arsenal of weapons including guns that are longer than the player is tall, such as the launcher Cannon God.


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* GameplayRandomization: If you unlock all the ranks on a weapon, you can then unlock a final hidden skill on that weapon. It's unknown what that skill is, because the result is random though leaning towards something related such as speeding up the damage over time for weapons that cause poison or burning. If you don't like the result, you may reroll though it costs resources.
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* GatlingGood: One of the earliest [=BFG=]-sized machine guns, is the Gatling Gun. Lots of ammo and fast firing rate more than offset a poor initial damage.
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* AnAesop:
** A struggle without a goal only leads to stagnation and self-destruction. Take care of yourself, and remember whatever it is you're really fighting for -- [[ShootTheDog even if it comes at a price you may not want to face]].
** Likewise, [[LivingIsMoreThanSurviving if you know your time is limited in some fashion, it's better to live it up than prolong the inevitable or simply wait for it to run out]].


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* MetaFiction: Besides taking place outside of ''Mega Man'''s narrative, the game's final act is a commentary on the role of the antagonist in fiction. [[spoiler:Namely, it posits the idea that a story without someone or something to defeat as an antagonist (or some other obstacle in the end) only leads to stagnation and and an absence of meaning in its conflict. The Deep Log's copy of Sigma, while using his personality from before becoming a Maverick, is aware that he is meant to be the villain of the story, and subtly tells [=RiCO=] that if she does not have the resolve to end the Deep Log's problems right then and there by killing [=ViA=], it will continue to be filled with Maverick data as long as they live due to [=ViA=] being a part of the Maverick Virus itself. [=RiCO=] herself, in pursuit of an alternative option, only proves Sigma's point by having more Mavericks thrown at the player to fight, and [=ViA=] meanwhile has already accepted his fate since the beginning [[LivingIsMoreThanSurviving and would rather make the full use of what little time he has left before he must be destroyed]]. Ultimately, [=RiCO=] has to be physically restrained by [=ViA and iCO=], who [[SuicideByCop pull the plug themselves]] and put the final nail in the coffin for Sigma's lesson, with the Deep Log finally correcting itself for the last time upon their death]].
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* TheArtifact: Illumina, Volt Catfish, and Frost Walrus appear in the credits walk of ''Offline'', despite being removed from that version of the game entirely. They also are not glitching out in those appearances, despite this effect being applied to fellow unimplemented bosses Eregion and Violen.
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* AllYourPowersCombined: The Next [=DiVE=] Armor is the series's first time X has access to one technique from (almost) ''every'' armor in the game.
** The default Giga Crush is a dimension-warping variant of the one used by the Second Armor.
** The Nova Strike returns from the Fourth and Ultimate Armors.
** The third Giga Crush is a pair of energy slashes, representing the Blade and Shadow Armors.
** X has a barrier that can be deployed with the armor, something that only the Third and Gaea Armors visibly demonstrate.
** The Stock and Plasma Charge Shots from the Fourth Armor are combined into one, which in turn fire solid laser beams resembling the Hermes Armor's charge shot.
** As with the [=DiVE=] armors for Zero and Axl along with X's previous model, the design is clearly intended for flight, bringing to mind the Falcon and Glide Armors.

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Relocated to Ri CO's character entry on the Mega Man X Supporting Characters page.


* SweetTooth: In the 2023 Halloween event, [=RiCO=] says that she still had the "gifts" (candy) from the 2022 event, except iCO found and ate them all.

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* SweetTooth: In the 2023 2022 Halloween event, [=RiCO=] says that she still had the "gifts" (candy) from the 2022 2021 event, except iCO found and ate them all.



* TokenHeroicOrc: It turns out [=RiCO=] herself is Irregular Data, and correcting the Deep Log may lead to her own deletion. Eventually, she is [[PromotedToPlayable upgraded into a Hunter]], so that she can continue to aid the player as a proper program.
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----

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->''We'll carry on a future that we may even come to protect''\\
''So believe that you can rewrite it, believe that you can make a miracle out of it''\\
''Time begins to move and the sky stretches out far and wide''\\
''[[https://www.youtube.com/watch?v=es-At_EHVXA To a fate that transcends the here and now, and I'll bring you to see it]]''

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** For each character, you can increase the level of their special skills and increase their Star Ratings, which unlocks passive buffs you can also increase.
** Weapons can be independently leveled up, given buffs to certain stat areas, increase their Star Ratings for levelable passive skills and equip chips to grants special weapons.
** Armor can be modded to increase its defensive abilities.
** Skills can be leveled up - with each new set of skills requiring all skills having a certain level total - as well as bumping up their stars.
** Chips can also gain levels as well as stars to make to them stronger, as well as undergo analysis to make them more effective.
** Cards can gain levels to boost stats and buff their star ratings to increase their bonus effect.

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** For each character, you Characters, Weapons, Skills, Chips and Cards all have a Star Rating, which increases their overall capabilities.
** Each character
can increase the level of their special skills and each increase of their Star Ratings, which unlocks Rating has a chance to unlock one of their passive buffs you can also increase.
buffs.
** Weapons can be levelled up independently leveled up, of each other, given buffs to certain stat areas, increase their Star Ratings for levelable passive skills stats and equip chips to grants special weapons.
** Armor can be modded to increase its defensive abilities.
have their own set of passives.
** Skills can be leveled up - with each new set of skills requiring all skills having a certain level total - as well as bumping up their stars.
total.
** Chips can also gain levels as well as stars to make to them stronger, levels, as well as undergo analysis to make them more effective.
** Cards can gain levels to boost stats and buff use their star ratings level to increase their bonus effect.effectiveness.
** Every buff done to Characters, Weapons or Cards increases their gallery percentage, which has a chance to increase your Gallery Level, which is an ''additional'' fixed buff, which is universally applied to all characters.
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** Massimo (B rank)
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** Massimo (B rank)
*** [[BattleAura True Zero (Z)]] (S rank) ([[VersionExclusiveContent Global Server Exclusive]])
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* JigglePhysics: Several of the bustier female characters have at least one variation or costume to adds some bounce to their chests. Layer in particular wears a skin-tight body suit even in her regular costume, while the rest of the adult-bodied female characters get this when in a swimsuit.

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* JigglePhysics: Several of the bustier female characters have at least one variation or costume to adds some bounce to their chests. Layer in particular wears a skin-tight body suit even in her regular costume, while the rest of the adult-bodied female characters sans Leviathan get this when in a swimsuit.
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* BraggingRightsReward: In ''Offline'', [[InfinityPlusOneSword Next DiVE Armor X]] is this - you only unlock the ability to buy him ''after'' beating the FinalBoss, when there's not really anything left to use him on. To a lesser extent, certain characters are also only available for the final chapter of the game, most notably [=RiCO=] and iCO's own [=DiVE=] Armors.

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* BraggingRightsReward: In ''Offline'', [[InfinityPlusOneSword Next DiVE Armor X]] is this - you only unlock the ability to buy him ''after'' beating the FinalBoss, when there's not really anything little left to use him on.on aside from any remaining Jakob's Tower challenges that are still incomplete. To a lesser extent, certain characters are also only available for the final chapter of the game, most notably [=RiCO=] and iCO's own [=DiVE=] Armors.
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* NewWorkRecycledGraphics: Textures, models, and music from ''VideoGame/MegaManMaverickHunterX'' are re-used in abundance.
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*** [[BattleAura Maximum Massimo]] (S rank) ([[VersionExclusiveContent Global Server Exclusive]])

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