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** A consistent translation mistake(also doubles as InconsistentDub) on the steam release are references to Mavericks data as "Irregular Data"(Irregular being the japanese term for Maverick).
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This part has nothing to do with the trope.
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* CanonForeigner: [=RiCO=] and [=ViA=], who acts as your navigators (though both were eventually PromotedToPlayable), as well as the WhatIf characters [[FusionDance Iris -Another-]], [[VideoGame/MonsterHunter Rathalos Armor X]], and [[EvilKnockoff X-Kai-]], with Iris being included in the Offline version.
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* CanonForeigner: [=RiCO=] and [=ViA=], who acts as your navigators (though both were eventually PromotedToPlayable), as well as the WhatIf characters [[FusionDance Iris -Another-]], [[VideoGame/MonsterHunter Rathalos Armor X]], and [[EvilKnockoff X-Kai-]], with Iris being included in the Offline version.X-Kai-]].
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* {{Crossover}}: These are [[TemporaryOnlineContent Online-only]], and were cut from the Online version entirely.
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* {{Crossover}}: These are [[TemporaryOnlineContent Online-only]], and were cut from the Online Offline version entirely.
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** All playable characters share the same level, armor, and any bonus stat increases, so you don't have to build each one individually.
** In most Mega Man games, touching spikes/needles results in instant death; here, you simply lose a chunk of HP instead, which is fixed no matter the difficulty level. If your character has access to a damage-reduction shield, even that can be negated.
** The Offline version completely removes the 'blind box' aspect of unlocking characters and weapons, allowing players to pick and choose characters to play with and their favourite weapon options, allowing every player to have their own personal customized experience.
** In most Mega Man games, touching spikes/needles results in instant death; here, you simply lose a chunk of HP instead, which is fixed no matter the difficulty level. If your character has access to a damage-reduction shield, even that can be negated.
** The Offline version completely removes the 'blind box' aspect of unlocking characters and weapons, allowing players to pick and choose characters to play with and their favourite weapon options, allowing every player to have their own personal customized experience.
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** All playable The armor, weapon and gallery-based boosts are universal, with the characters share not having a strict 'levelling' system, only needing their rank and skill levels boosting, meaning that all characters have the same level, armor, and any bonus stat increases, so you don't have to build each one individually.
base stats.
** In most Mega Man games, touching spikes/needles results in instant death; here, you simply lose a chunk of HP instead, which is fixed no matter the difficulty level. If your character has access to a damage-reductionshield, shield as well, even that can be negated.
** The Offline version completely removes the 'blind box' aspect of unlocking characters and weapons, allowing players to pick and choose characters to play with and their favourite weapon options, allowing every player to have their own personal customized experience. As a trade-off, only a selection of characters and weapons are available until you progress in the game.
** In most Mega Man games, touching spikes/needles results in instant death; here, you simply lose a chunk of HP instead, which is fixed no matter the difficulty level. If your character has access to a damage-reduction
** The Offline version completely removes the 'blind box' aspect of unlocking characters and weapons, allowing players to pick and choose characters to play with and their favourite weapon options, allowing every player to have their own personal customized experience. As a trade-off, only a selection of characters and weapons are available until you progress in the game.
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** After the fight with General during the "Supreme Commander of Repliforce" event, he commands Iris -another- that she has her data be studied by [=RiCO=], so that she may join the Player, referring to how certain NPC characters and Bosses in the game have later become playable characters, starting with Copy-X, Omega, the Servbots, Magma Dragoon, and Colonel.
to:
** After the fight with General during the "Supreme Commander of Repliforce" event, he commands Iris -another- that she has her data be studied by [=RiCO=], so that she may join the Player, referring to how certain NPC characters and Bosses in the game have later become became playable characters, starting with Copy-X, Omega, the Servbots, Magma Dragoon, and Colonel.
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** The Biochemical Buster is one of the few S-rank weapons you can get easily for free. It's also regarded as one of the best buster weapons, because it works simply but does its job well - all it does is fire large projectiles at a decent rate of fire that do damage, poisons targets for a bit, and if upgraded can split off into multiple scatter shots. And one of its hidden skills basically ensures that you barely have to wait at all for the buster to reload when you run out of ammunition. That's really about it, but it works well.
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** The Biochemical Buster is one of the few S-rank weapons you can get easily for free.easily. It's also regarded as one of the best buster weapons, because it works simply but does its job well - all it does is fire large projectiles at a decent rate of fire that do damage, poisons targets for a bit, and if upgraded can split off into multiple scatter shots. And one of its hidden skills basically ensures that you barely have to wait at all for the buster to reload when you run out of ammunition. That's really about it, but it works well.
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* CanonForeigner: [=RiCO=] and [=ViA=], who acts as your navigators (though both were eventually PromotedToPlayable), as well as the WhatIf characters [[FusionDance Iris -Another-]], [[VideoGame/MonsterHunter Rathalos Armor X]], and [[EvilKnockoff X-Kai-]].
to:
* CanonForeigner: [=RiCO=] and [=ViA=], who acts as your navigators (though both were eventually PromotedToPlayable), as well as the WhatIf characters [[FusionDance Iris -Another-]], [[VideoGame/MonsterHunter Rathalos Armor X]], and [[EvilKnockoff X-Kai-]].X-Kai-]], with Iris being included in the Offline version.
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* {{Crossover}}: All absent from the Offline version, by the way.
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* {{Crossover}}: All absent These are [[TemporaryOnlineContent Online-only]], and were cut from the Offline version, by the way.Online version entirely.
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** In most Mega Man games, touching spikes/needles results in instant death; here, you simply lose a chunk of HP instead, which is fixed no matter the difficulty level.
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** In most Mega Man games, touching spikes/needles results in instant death; here, you simply lose a chunk of HP instead, which is fixed no matter the difficulty level. If your character has access to a damage-reduction shield, even that can be negated.
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* ChallengeRun: By default, the game uses an auto-aim and omnidirectional firing system that resembles Axl's firing mechanics in ''VideoGame/MegaManX7''. These can be turned off in the pause menu, creating a more difficult playstyle that more closely resembles the entire rest of the franchise.
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use the official name, not fan nicknames that appear in some videos
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*** Holy Night [=iCO=] (S rank)
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*** Holy Night Christmas [=iCO=] (S rank)
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** The Offline version also has a unique way of dealing with the rolling event schedule. Whichever event ''was'' running at that time on the original version gets automatically activated and has priority on the main menu music. Also, you can '''''manually''''' add or subtract additional (formerly) limited time events and use the event vouchers to unlock ''any'' Event content, not just that event's.
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* BlindIdiotTranslation: The Steam release, apparently having its localization handled differently compared to [=NebulaJoy's=] global mobile version, suffers from this from time to time.
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* BlindIdiotTranslation: The Steam release, apparently having its localization handled differently compared to [=NebulaJoy's=] global mobile version, suffers from this from time to time. Some aspects of this former translation carry over to Offline.
** The Offline version puts [=NebulaJoy=] to shame, due to giving enough Zenny to 5-Star at least '''''two''''' characters ''in the first World'', almost every Eddie and achievement having at least ''some'' Element Metals and a ridiculously generous amount of enhancement materials due to removing entirely the lab.
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* GameplayAndStorySegregation: Cutscenes don't factor in which Hunter the player is controlling. During the first Valentine's Day event, some Mavericks get angry if you block their view of a poster of Valentine's Day Ciel, even if the player is using Valentine's Day Ciel herself.
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* GameplayAndStorySegregation: Cutscenes don't factor in which Hunter the player is controlling. During the first Valentine's Day event, some Mavericks get angry if you block their view of a poster of Valentine's Day Ciel, even if the player is [[ImStandingRightHere using Valentine's Day Ciel herself.herself]].
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** Notably, the Offline version makes it so you can earn both Element Metal and Zenny, and removes the gacha mechanics ''entirely'', moving ''everything'' to the in-game store, removing what microtransactions remained.
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** Notably, the Offline version makes it so you can earn both Element Metal and Zenny, and removes the gacha mechanics ''entirely'', moving ''everything'' to the in-game store, removing what microtransactions remained.remained, with only the Event drops using their own currency.
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* SweetTooth: In the 2023 Halloween event, [=RiCO=] says that she still has the "gifts" (candy) from the 2022 event, except iCO found and ate them all.
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* SweetTooth: In the 2023 Halloween event, [=RiCO=] says that she still has had the "gifts" (candy) from the 2022 event, except iCO found and ate them all.
** A fun situation involving this happens with the non-collaboration events. Offline allows you to turn on and off any 'off-season' event, while having a built-in event clock so there's always an even running.
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* WhatIf: Iris -another- entertains the idea of what if the single Reploid unit that ended up being forced to be separated into two as Colonel and Iris, due extreme circuit clashing during their creation, actually came to exist.
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* WhatIf: Iris -another- entertains the idea of what if the single Reploid unit that ended up being forced to be separated into two as Colonel and Iris, due extreme circuit clashing during their creation, actually came to exist.exist ''as Iris''.
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** On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the [=DiVE=] Armors: The Ultimate Blast is the Buster of X's [=DiVE=] Armor, the Miracle Blade appears to be one of the blades of Zero's [=DiVE=] Armor, The Deconstructor evokes Axl's [=DiVE=] Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's [=DiVE=] Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to [=DiVE=] Cross [=MegaMan.EXE=]. Curiously, this leaves Iris and [=RiCO=] without weapons pertaining to their [=DiVE=] Armors. The Japanese names for the Fantasia Comet, Miracle Saber, Deconstructor and Ultimate Blast drive home their links to the respective Dive Armors even more- the Ultimate Blast's Japanese name is the most blatant: '''X'''' [=DiVE=] Buster, the Miracle Saber's Japanese name is similarly blatant: '''Z''' [=DiVE=] Saber, as is the Deconstructor's: '''A''' [=DiVE=] Arms. The only one that isn't super blatant is Fantasia Comet's Japanese name, R Cross Dream.
to:
** On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the [=DiVE=] Armors: The Ultimate Blast is the Buster of X's [=DiVE=] Armor, the Miracle Blade appears to be one of the blades of Zero's [=DiVE=] Armor, The Deconstructor evokes Axl's [=DiVE=] Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's [=DiVE=] Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to [=DiVE=] Cross [=MegaMan.EXE=]. Curiously, this leaves Iris and [=RiCO=] without weapons pertaining to their [=DiVE=] Armors. The Japanese names for the Fantasia Comet, Miracle Saber, Deconstructor and Ultimate Blast drive home their links to the respective Dive Armors even more- the Ultimate Blast's Japanese name is the most blatant: '''X'''' '''X''' [=DiVE=] Buster, the Miracle Saber's Japanese name is similarly blatant: '''Z''' [=DiVE=] Saber, as is the Deconstructor's: '''A''' [=DiVE=] Arms. The only one that isn't super blatant is Fantasia Comet's Japanese name, R Cross Dream.
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Changed line(s) 283 (click to see context) from:
** On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the [=DiVE=] Armors: The Ultimate Blast is the Buster of X's [=DiVE=] Armor, the Miracle Blade appears to be one of the blades of Zero's [=DiVE=] Armor, The Deconstructor evokes Axl's [=DiVE=] Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's [=DiVE=] Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to [=DiVE=] Cross [=MegaMan.EXE=]. Curiously, this leaves Iris and [=RiCO=] without weapons pertaining to their [=DiVE=] Armors.
to:
** On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the [=DiVE=] Armors: The Ultimate Blast is the Buster of X's [=DiVE=] Armor, the Miracle Blade appears to be one of the blades of Zero's [=DiVE=] Armor, The Deconstructor evokes Axl's [=DiVE=] Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's [=DiVE=] Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to [=DiVE=] Cross [=MegaMan.EXE=]. Curiously, this leaves Iris and [=RiCO=] without weapons pertaining to their [=DiVE=] Armors. The Japanese names for the Fantasia Comet, Miracle Saber, Deconstructor and Ultimate Blast drive home their links to the respective Dive Armors even more- the Ultimate Blast's Japanese name is the most blatant: '''X'''' [=DiVE=] Buster, the Miracle Saber's Japanese name is similarly blatant: '''Z''' [=DiVE=] Saber, as is the Deconstructor's: '''A''' [=DiVE=] Arms. The only one that isn't super blatant is Fantasia Comet's Japanese name, R Cross Dream.
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Changed line(s) 283 (click to see context) from:
** On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the [=DiVE=] Armors: The Ultimate Blast is the Buster of X's [=DiVE=] Armor, the Miracle Blade appears to be one of the blades of Zero's [=DiVE=] Armor, The Deconstructor evokes Axl's [=DiVE=] Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's [=DiVE=] Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to [=DiVE=] Cross [=MegaMan.EXE=]. Curiously, this leaves Iris and RiCO without weapons pertaining to their [=DiVE=] Armors.
to:
** On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the [=DiVE=] Armors: The Ultimate Blast is the Buster of X's [=DiVE=] Armor, the Miracle Blade appears to be one of the blades of Zero's [=DiVE=] Armor, The Deconstructor evokes Axl's [=DiVE=] Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's [=DiVE=] Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to [=DiVE=] Cross [=MegaMan.EXE=]. Curiously, this leaves Iris and RiCO [=RiCO=] without weapons pertaining to their [=DiVE=] Armors.
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Changed line(s) 283 (click to see context) from:
** On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the [=DiVE=] Armors: The Ultimate Blast is the Buster of X's [=DiVE=] Armor, the Miracle Blade appears to be one of the blades of Zero's [=DiVE=] Armor, The Deconstructor evokes Axl's [=DiVE=] Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's [=DiVE=] Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to [=DiVE=] Cross [=MegaMan.EXE=].
to:
** On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the [=DiVE=] Armors: The Ultimate Blast is the Buster of X's [=DiVE=] Armor, the Miracle Blade appears to be one of the blades of Zero's [=DiVE=] Armor, The Deconstructor evokes Axl's [=DiVE=] Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's [=DiVE=] Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to [=DiVE=] Cross [=MegaMan.EXE=]. Curiously, this leaves Iris and RiCO without weapons pertaining to their [=DiVE=] Armors.
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** On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the [=DiVE=] Armors: The Ultimate Blast is the Buster of X's [=DiVE=] Armor, the Miracle Blade appears to be one of the blades of Zero's [=DiVE=] Armor, The Deconstructor evokes Axl's [=DiVE=] Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's [=DiVE=] Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to [=DiVE=] Cross [=MegaMan.EXE=].
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* InfinityPlusOneSword: The [=DiVE=] armors, incredibly powerful suits based on the inventory icons for certain tiers of armor equipment in-game that supercharge the ''X'' protagonists, Iris, [=RiCO, and iCO=] to their absolute limits. Even [=MegaMan.EXE=] gets in on the action by using X for the Cross System, which along with inheriting the [=DiVE=] armor's absurd strength, lets him use Beast Out's weapons without restraint. It eventually culminates in X upgrading his [=DiVE=] armor ''even further'' to a new version of the Ultimate Armor, [[spoiler:just in time to face [=ViA -square-=] and the Maverick Virus itself]].
to:
* InfinityPlusOneSword: The [=DiVE=] armors, incredibly powerful suits based on the inventory icons for certain tiers of armor equipment in-game that supercharge the ''X'' protagonists, Iris, [=RiCO, and iCO=] to their absolute limits. Even [=MegaMan.EXE=] gets in on the action by using X the [=DiVE=] Armor for the Cross System, which along with inheriting the [=DiVE=] armor's absurd strength, lets him use Beast Out's weapons without restraint. It eventually culminates in X upgrading his [=DiVE=] armor ''even further'' to a new version of the Ultimate Armor, [[spoiler:just in time to face [=ViA -square-=] and the Maverick Virus itself]].
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* LoadsAndLoadsOfLoading: Due to the formely online nature of the game and related problems--hardware, Internet connectivity, and the like--the game could often take long stretches of time to load at the title screen and while bringing up levels, collecting prizes outside of battle, upgrading characters and weapons, et cetera. The offline version does away with this, making everything after the title screen nigh-instantaneous.
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* LoadsAndLoadsOfLoading: Due to the formely formerly online nature of the game and related problems--hardware, Internet connectivity, and the like--the game could often take long stretches of time to load at the title screen and while bringing up levels, collecting prizes outside of battle, upgrading characters and weapons, et cetera. The offline version does away with this, making everything after the title screen nigh-instantaneous.
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''Mega Man X [=DiVE=]'' (or ''Rockman X [=DiVE=]'') is a formely free-to-play 2D action-platformer made using the [[{{UsefulNotes/Unity}} Unity engine]] by Creator/{{Capcom}} Taiwan for iOS and Android. A "global" release handled by [=NebulaJoy=] was released in July 2021, officially only available in the US and UK, but planned for other western territories. ''Another'' English-localized release, this time on PC via Steam, happened in September 2021, though this version is based on the Taiwanese original rather than the version handled by NBJ.
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''Mega Man X [=DiVE=]'' (or ''Rockman X [=DiVE=]'') is a formely formerly free-to-play 2D action-platformer made using the [[{{UsefulNotes/Unity}} Unity engine]] by Creator/{{Capcom}} Taiwan for iOS and Android. A "global" release handled by [=NebulaJoy=] was released in July 2021, officially only available in the US and UK, but planned for other western territories. ''Another'' English-localized release, this time on PC via Steam, happened in September 2021, though this version is based on the Taiwanese original rather than the version handled by NBJ.
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* FakeShemp: Although Creator/YukaImai retired on August 31, 2018 due to family reasons a year before this game was announced, she is still credited for Fairy Leviathan since her voice clips were recycled from her debut game, ''VideoGame/MegaManZero''.
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* FakeShemp: Although Creator/YukaImai retired from her voice acting career on August 31, 2018 due to family reasons a year before this game was announced, she is still credited for Fairy Leviathan since her voice clips were recycled from her debut game, ''VideoGame/MegaManZero''.
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* TheGhost: Despite being mentioned a few times, [[VideoGame/MegaMan4 Dr. Cossack]] and Dr. Wily have yet to make an appearance in-game. [[note]]This does not take into account the cards use their artwork. Dr. Light is exempt from this due to making an appearance already in his holographic form.[[/note]]
* HalloweenEpisode: The Halloween Scare Challenge runs from October 28th up to November 11th. The stage is set in a locale called "Brambled Castle" which is populated with Petitpiders, bouncing Pumpkins, Skelebats, "[[FrankensteinsMonster Franken Armors]]", Mummy Armored Soldiers, and reskinned See-Catches as Ghosts. The boss is a fight with [[VideoGame/MegaMan5 Pumpkin Head Dark Man]].
* HalloweenEpisode: The Halloween Scare Challenge runs from October 28th up to November 11th. The stage is set in a locale called "Brambled Castle" which is populated with Petitpiders, bouncing Pumpkins, Skelebats, "[[FrankensteinsMonster Franken Armors]]", Mummy Armored Soldiers, and reskinned See-Catches as Ghosts. The boss is a fight with [[VideoGame/MegaMan5 Pumpkin Head Dark Man]].
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* TheGhost: Despite being mentioned a few times, [[VideoGame/MegaMan4 Dr. Cossack]] and Dr. Wily have yet to never make an appearance in-game. [[note]]This does not take into account the cards use their artwork. Dr. Light is exempt from this due to making an appearance already in his holographic form.[[/note]]
* HalloweenEpisode: The Halloween Scare Challengeruns that ran from October 28th up to November 11th. The stage is set in a locale called "Brambled Castle" which is populated with Petitpiders, bouncing Pumpkins, Skelebats, "[[FrankensteinsMonster Franken Armors]]", Mummy Armored Soldiers, and reskinned See-Catches as Ghosts. The boss is a fight with [[VideoGame/MegaMan5 Pumpkin Head Dark Man]].
* HalloweenEpisode: The Halloween Scare Challenge
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* AprilFoolsDay: Barring the first one in 2020, the first ''proper'' April Fools Day occurred in 2021 with the announcement of an S-Rank [=MegaMan=] Volnutt (Alt.) and the Servbots as playable characters. The official page also lists a weapon called "Howling Storm", based on Jet Stingray, with a skill that can steal money from opponents in the [=PvP=] mode, as well as a VideoGame/PokemonGo -like mode called "AR challenge", which involves sending X into the real world to defeat Mavericks.
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* AprilFoolsDay: Barring the first one in 2020, the first ''proper'' April Fools Day occurred in 2021 with the announcement of an S-Rank [=MegaMan=] Volnutt (Alt.) and the Servbots as playable characters. The official page also lists a weapon called "Howling Storm", based on Jet Stingray, with a skill that can steal money from opponents in the [=PvP=] mode, as well as a VideoGame/PokemonGo -like ''VideoGame/PokemonGo''-like mode called "AR challenge", which involves sending X into the real world to defeat Mavericks.
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** In the teaser for the Wolf Sigma Boss Raid, the footage only showed a brief instance of one of his paws slamming down with the familiar image of the [Manga/JoJosBizarreAdventure "To Be Continued" arrow]. This also acts as a call back to Capcom's [[VideoGame/JoJosBizarreAdventureHeritageForTheFuture three]] [[Manga/JoJosBizarreAdventureGoldenWind video]] [[Manga/JojosBizarreAdventurePhantomBlood games]] based on ''[=JoJo=]'s Bizarre Adventure''.
** This was later done for Bit becoming playable for the Christmas Event, which references the manga adaptation of X3, where he gleefully and nearly executes X, while mockingly and creepily wishing him a Merry Christmas.
** This was later done for Bit becoming playable for the Christmas Event, which references the manga adaptation of X3, where he gleefully and nearly executes X, while mockingly and creepily wishing him a Merry Christmas.
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* CheatersNeverProsper: If a player is caught playing with cheats during a [=PvP=] match, they will be banned from playing. This can sometimes happen by accident, as sometimes these players are too skilled for other players and can easily overpower them.
to:
* CheatersNeverProsper: If a player is was caught playing with cheats during a [=PvP=] match, they will would be banned from playing. This can could sometimes happen by accident, as sometimes these players are were too skilled for other players and can could easily overpower them.
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* {{Crossover}}: From 23rd of June 2021 to 6th July 2021, the game has a crossover with ''VideoGame/MonsterHunterRise'', with a reskinned Wolf Sigma as the stage's boss.
to:
* {{Crossover}}: All absent from the Offline version, by the way.
** From 23rd of June 2021 to 6th July 2021, the game has a crossover with ''VideoGame/MonsterHunterRise'', with a reskinned Wolf Sigma as the stage's boss.
** From 23rd of June 2021 to 6th July 2021, the game has a crossover with ''VideoGame/MonsterHunterRise'', with a reskinned Wolf Sigma as the stage's boss.
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** Third Armor X does a similar take to this, but with a [[HurricaneKick Tatsumaki Senpuukyaku]] instead, making reference to how the first two titles had a traditional Street Fighter move as the Secret Capsule while the third gave the Hyper Chip instead.
to:
** Third Armor X does a similar take to this, but with a [[HurricaneKick Tatsumaki Senpuukyaku]] instead, making reference to how the first two titles had a traditional Street Fighter ''Street Fighter'' {{shotoclone}} move as the Secret Capsule while the third gave the Hyper Chip instead.
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** Tron Bonne has two different animations depending on if she beats the boss with or without the Gustaff.
to:
** Tron Bonne has two different victory animations depending on if she beats the boss with or without the Gustaff.
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* IdenticalStranger: [=ViA=] is almost identical to Zero as he appeared on the first Mega Man X game as a result of the errors in the Deep Log.
to:
* IdenticalStranger: [=ViA=] is almost identical to Zero as he appeared on in the first Mega Man X game ''VideoGame/MegaManX1'' as a result of the errors in the Deep Log.
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* KaizoTrap: Unlike other games in the series, in X Dive you can still be damaged by a boss's remaining projectile attacks while he's blowing up and before you teleport out of the stage. This extends to stage hazards in the arena as well.
to:
* KaizoTrap: Unlike other games in the series, in X Dive this game you can still be damaged by a boss's remaining projectile attacks while he's blowing up and before you teleport out of the stage. This extends to stage hazards in the arena as well.
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* LoadsAndLoadsOfLoading: Due to the online nature of the game and related problems--hardware, Internet connectivity, and the like--the game can often take long stretches of time to load at the title screen and while bringing up levels, collecting prizes outside of battle, upgrading characters and weapons, et cetera. The offline version does away with this, making everything after the title screen nigh-instantaneous.
to:
* LoadsAndLoadsOfLoading: Due to the formely online nature of the game and related problems--hardware, Internet connectivity, and the like--the game can could often take long stretches of time to load at the title screen and while bringing up levels, collecting prizes outside of battle, upgrading characters and weapons, et cetera. The offline version does away with this, making everything after the title screen nigh-instantaneous.
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* {{Microtransactions}}: Being a mobile game featuring tons of content, this is inevitable. However, it is far less egregious than other games of its kind, and is easily playable without spending real money. In fact, the only real purpose for doing so is unlocking guaranteed drops faster, as the available characters for direct purchase are either part of the newcomer login bonuses or story progressing rewards. Anything else is bought with Element Metal or Zenny, and only includes either consumables or additional Memory shards for ranking up things that have already been unlocked.
** Notably, the Offline version makes it so you can earn both Element Metal and Zenny, and removes ''entirely'' the gacha mechanics, moving ''everything'' to the in-game store, removing what microtransactions remained.
** Notably, the Offline version makes it so you can earn both Element Metal and Zenny, and removes ''entirely'' the gacha mechanics, moving ''everything'' to the in-game store, removing what microtransactions remained.
to:
* {{Microtransactions}}: Being Initially released as a mobile game featuring tons of content, this is was inevitable. However, it is was far less egregious than other games of its kind, and is was easily playable without spending real money. In fact, the only real purpose for doing so is unlocking was to unlock guaranteed drops faster, as the available characters for direct purchase are were either part of the newcomer login bonuses or story progressing rewards. Anything else is was bought with Element Metal or Zenny, and only includes included either consumables or additional Memory shards for ranking up things that have already been unlocked.
** Notably, the Offline version makes it so you can earn both Element Metal and Zenny, and removes''entirely'' the gacha mechanics, mechanics ''entirely'', moving ''everything'' to the in-game store, removing what microtransactions remained.
** Notably, the Offline version makes it so you can earn both Element Metal and Zenny, and removes
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* MyFutureSelfAndMe: With the addition of the ''Zero'' series characters, it's possible for a match or co-op to have both the ''X'' series Zero and "Zero (Z)" present. The same goes for the potential DevelopersForesight mentioned above.
to:
* MyFutureSelfAndMe: With the addition of the ''Zero'' series characters, it's it was possible for a match or co-op to have both the ''X'' series Zero and "Zero (Z)" present. The same goes for the potential DevelopersForesight mentioned above.
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** When selecting one of the males from the X or Zero series with a Melee weapon, they will cycle through three poses. Pose 1 is original, Pose 2 is the same as Zero's on the Japanese boxart of ''[=X4=]'' when it was released on the UsefulNotes/SegaSaturn, and Pose 3 is the same pose that X makes on the boxart of ''[=X6=]''. What's more is that X can replicate the pose he originated using the Standard Saber and Zero as well with the same weapon.
** Bit's details prior to fighting him mention that he has a shield, but he usually leaves the shield behind due to its heavy weight. He can be shown holding said shield on the Equip Chip screen, making this the first time in the series, and during the Christmas event stage and the rematch, barring his Bandai Mega Armor model kit figure, Phoenix Magnion's illusions, or the opening of ''[=X5=]''.
** Bit's details prior to fighting him mention that he has a shield, but he usually leaves the shield behind due to its heavy weight. He can be shown holding said shield on the Equip Chip screen, making this the first time in the series, and during the Christmas event stage and the rematch, barring his Bandai Mega Armor model kit figure, Phoenix Magnion's illusions, or the opening of ''[=X5=]''.
to:
** When selecting one of the males from the X ''X'' or Zero ''Zero'' series with a Melee weapon, they will cycle through three poses. Pose 1 is original, Pose 2 is the same as Zero's on the Japanese UsefulNotes/SegaSaturn boxart of ''[=X4=]'' when it was released on the UsefulNotes/SegaSaturn, ''[=X4=]'', and Pose 3 is the same pose that X makes on the boxart of ''[=X6=]''. What's more is that X can replicate the pose he originated using the Standard Saber and Zero as well with the same weapon.
** Bit's details prior to fighting him mention that he has a shield, but he usually leavesthe shield it behind due to its heavy weight. He can be shown holding said shield on the Equip Chip screen, making this the first time in the series, and during the Christmas event stage and the rematch, barring his Bandai Mega Armor model kit figure, Phoenix Magnion's illusions, or the opening of ''[=X5=]''.
** Bit's details prior to fighting him mention that he has a shield, but he usually leaves
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** Several weapons are based on other Robot Masters, Mavericks, and boss characters from the main games. These include at the time of writing:
to:
** Several weapons are based on other Robot Masters, Mavericks, and boss characters from the main games. These include at the time of writing:games:
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** Magma Dragoon's announcement video has him throwing a Hadouken at the camera, much like Ryu in the opening demo for [[VideoGame/StreetFighterII Super Street Fighter II]]. This later became his character select animation.
to:
** Magma Dragoon's announcement video has him throwing a Hadouken at the camera, much like Ryu in the opening demo for [[VideoGame/StreetFighterII Super Street Fighter II]].''Super VideoGame/StreetFighterII''. This later became his character select animation.
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** The intro to the fight with Bass sees him make reference to three of his playable appearances, notably his aversion to GoshDangItToHeck in ''[[VideoGame/MegaMan7 MM7]]'' in Shade Man's stage, his SirSwearsAlot portrayal in the Aeon Genesis FanTranslation for ''[=MM&B=]'', and lampshading the fact that [=ViA=] is an IdenticalStranger to Zero, having seen his blueprints in Wily's Castle, much like in ''Mega Man 2: The Power Fighters'', even calling [=ViA=] as being girlie-looking much like Zero.
*** During the fight with him, Bass employs a rapid-fire Buster Shot much like his playable appearances in ''[=MM&B=]'' and ''[[VideoGame/MegaMan10 MM10]]'', Charged Shots much like in ''[[VideoGame/MegaMan7 MM7]]'' and both arcade games, summoning Treble for a few attacks, and the use of Tengu Blade, Remote Mine, and Lightning Bolt, all using their corresponding palettes from ''[=MM&B=]''.
*** During the fight with him, Bass employs a rapid-fire Buster Shot much like his playable appearances in ''[=MM&B=]'' and ''[[VideoGame/MegaMan10 MM10]]'', Charged Shots much like in ''[[VideoGame/MegaMan7 MM7]]'' and both arcade games, summoning Treble for a few attacks, and the use of Tengu Blade, Remote Mine, and Lightning Bolt, all using their corresponding palettes from ''[=MM&B=]''.
to:
** The intro to the fight with Bass sees him make reference to three of his playable appearances, notably his aversion to GoshDangItToHeck in ''[[VideoGame/MegaMan7 MM7]]'' ''VideoGame/MegaMan7'' in Shade Man's stage, his SirSwearsAlot portrayal in the Aeon Genesis FanTranslation for ''[=MM&B=]'', ''VideoGame/MegaManAndBass'', and lampshading the fact that [=ViA=] is an IdenticalStranger to Zero, having seen his Zero's blueprints in Wily's Castle, much like in ''Mega Man 2: The Power Fighters'', Castle during ''VideoGame/MegaMan2ThePowerFighters'', even calling [=ViA=] as being girlie-looking much like Zero.
*** During the fight with him, Bass employs a rapid-fire Buster Shot much like his playable appearances in''[=MM&B=]'' ''Mega Man & Bass'' and ''[[VideoGame/MegaMan10 MM10]]'', ''VideoGame/MegaMan10'', Charged Shots much like in ''[[VideoGame/MegaMan7 MM7]]'' ''Mega Man 7'' and both arcade games, summoning Treble for a few attacks, and the use of Tengu Blade, Remote Mine, and Lightning Bolt, all using their corresponding palettes from ''[=MM&B=]''.''Mega Man & Bass''.
*** During the fight with him, Bass employs a rapid-fire Buster Shot much like his playable appearances in
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* PlayEveryDay: There's a daily log-in bonus that grants you items and metals with increasing rewards for up to a week before resetting.
to:
* PlayEveryDay: There's There was a daily log-in bonus in the online version that grants granted you items and metals with increasing rewards for up to a week before resetting.
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** Considering all the other playable characters, this game marks the first time that Ferham, Iris, Dynamo, Sigma[[labelnote:*]]Although ''VideoGame/MarvelVsCapcomInfinite'' was the first game Sigma was playable, this game marks the first time were he's playable in a ''Mega Man'' game.[[/labelnote]], Pandora, Copy X[[labelnote:*]]On November 9th, 2020, he was revealed to be a future playable character, after appearing as a boss during the "Zero" Event[[/labelnote]], and Bit are playable. Technically you can play as something close to [[VideoGame/MegaManZero Leviathan and Harpuia]] by using Models L or H in ''VideoGame/MegaManZX'' and ''Advent,'' but this is also the first time any of the Four Guardians have been playable outside of minigames. The same can be said for Colonel by way of his [=NetNavi=] counterpart in the Battle Network series, but this is the first time that the original Reploid is playable.
to:
** Considering all the other playable characters, this game marks the first time that Ferham, Iris, Dynamo, Sigma[[labelnote:*]]Although ''VideoGame/MarvelVsCapcomInfinite'' was the first game Sigma was playable, this game marks the first time were he's playable in a ''Mega Man'' game.[[/labelnote]], Pandora, Copy X[[labelnote:*]]On November 9th, 2020, he was revealed to be a future playable character, after appearing as a boss during the "Zero" Event[[/labelnote]], X, and Bit are playable. Technically you can play as something close to [[VideoGame/MegaManZero Leviathan and Harpuia]] by using Models L or H in ''VideoGame/MegaManZX'' and ''Advent,'' but this is also the first time any of the Four Guardians have been playable outside of minigames. The same can be said for Colonel by way of his [=NetNavi=] counterpart in the Battle Network ''Battle Network'' series, but this is the first time that the original Reploid is playable.
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* {{Retraux}}: The sound effects for Roll, Proto Man, First, Second, and Third Armor X all use the sound effects of their games of origin. This means that Proto Man uses the charging sound from Mega Man 4, both he and Roll use the landing effects from the NES games, and all three Armors use the jumping, landing, and charge effects from the original trilogy. Mega Man's stage exit animation also has him get into his classic NES jump pose.
to:
* {{Retraux}}: The sound effects for Roll, Proto Man, First, Second, and Third Armor X all use the sound effects of their games of origin. This means that Proto Man uses the charging sound from Mega Man 4, ''VideoGame/MegaMan4'', both he and Roll use the landing effects from the NES [[UsefulNotes/NintendoEntertainmentSystem NES]] games, and all three Armors use the jumping, landing, and charge effects from the original [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] trilogy. Mega Man's stage exit animation also has him get into his classic NES jump pose.
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* {{Sarashi}}: Befitting her JapaneseDelinquents theme, Gangsta Girl Eratoeir wears one in leiu of a shirt. The joke being that [[DCupDistress her breasts are so large, the sarashi barely covers enough to be street legal]].
* ScunthorpeProblem: The profanity filter of the game chat is rather... overzealous to say the least. Just try to say "Steel M'''ass'''imo".
* ScunthorpeProblem: The profanity filter of the game chat is rather... overzealous to say the least. Just try to say "Steel M'''ass'''imo".
to:
* {{Sarashi}}: Befitting her JapaneseDelinquents theme, Gangsta Girl Eratoeir wears one in leiu lieu of a shirt. The joke being is that [[DCupDistress her breasts are so large, the sarashi covers barely covers enough to be street legal]].
* ScunthorpeProblem: The profanity filter of the game chatis was rather... overzealous to say the least. Just try to say Online players had difficulty saying "Steel M'''ass'''imo".
* ScunthorpeProblem: The profanity filter of the game chat
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* ShoutOut: In the teaser for the Wolf Sigma Boss Raid, the footage only showed a brief instance of one of his paws slamming down with the familiar image of the ''Manga/JoJosBizarreAdventure'' "To Be Continued" arrow. This also acts as a call-back to Capcom's two video games based on ''[=JoJo=]'', ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' and the UsefulNotes/PlayStation2 adaptation of ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]''.
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* DifficultyByRegion: The [=NebulaJoy=] global version is significantly more generous than the Taiwan version for resources and capsule pulls, having a tendency to offer up larger amounts of free items and special deals than the latter. The former also offers free 10-pulls for every new banner that comes up, while the latter emphatically does not. However, this comes at the cost of [=NebulaJoy=] lagging behind the Taiwan servers in terms of content and having a desynced event schedule that occasionally leads to some ChristmasInJuly moments.
to:
* DifficultyByRegion: The [=NebulaJoy=] global version is was significantly more generous than the Taiwan version for resources and capsule pulls, having a tendency to offer up larger amounts of free items and special deals than the latter. The former also offers offered free 10-pulls for every new banner that comes up, while the latter emphatically does not. However, this comes came at the cost of [=NebulaJoy=] lagging behind the Taiwan servers in terms of content and having a desynced event schedule that occasionally leads led to some ChristmasInJuly moments.
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[[folder:Playable characters include (in order of appearance with ranking, at the time of writing):]]
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[[folder:Playable characters include (in order of appearance with ranking, at the time of writing):]]ranking):]]
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** [[VideoGame/MonsterHunterRise Rathalos]] [[{{Crossover}} Armor X]] (S Rank)
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** [[VideoGame/MonsterHunterRise Rathalos]] [[{{Crossover}} Armor X]] (S Rank)Rank) [Excluded from the offline version]
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** [[VideoGame/MonsterHunterRise Shagaru]] [[{{Crossover}} Armor X]] (S Rank)
** [[VideoGame/DevilMayCry5 Dante]] [[{{Crossover}} Trigger]] X (S Rank)
** [[VideoGame/DevilMayCry5 Dante]] [[{{Crossover}} Trigger]] X (S Rank)
to:
** [[VideoGame/MonsterHunterRise Shagaru]] [[{{Crossover}} Armor X]] (S Rank)
Rank) [Excluded from the offline version]
** [[VideoGame/DevilMayCry5 Dante]] [[{{Crossover}} Trigger]] X (SRank)Rank) [Excluded from the offline version]
** [[VideoGame/DevilMayCry5 Dante]] [[{{Crossover}} Trigger]] X (S
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*** [[VideoGame/MonsterHunterRise Crimson]] [[{{Crossover}} Valstrax]] Zero (S Rank)
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*** [[VideoGame/MonsterHunterRise Crimson]] [[{{Crossover}} Valstrax]] Zero (S Rank)Rank) [Excluded from the offline version]
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*** [[VideoGame/DevilMayCry5 Vergil]] [[{{Crossover}} Trigger]] Zero (S Rank)
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*** [[VideoGame/DevilMayCry5 Vergil]] [[{{Crossover}} Trigger]] Zero (S Rank)Rank) [Excluded from the offline version]
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*** [[VideoGame/MonsterHunterRise Zinogre]] [[{{Crossover}} Iris]] (S rank)
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*** [[VideoGame/MonsterHunterRise Zinogre]] [[{{Crossover}} Iris]] (S rank)rank) [Excluded from the offline version]
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* Franchise/StreetFighter
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* Franchise/StreetFighter''Franchise/StreetFighter'' series (excluded from the offline version):
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* OriginalGeneration
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* OriginalGenerationOriginalGeneration:
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''Mega Man X [=DiVE=]'' or ''Rockman X [=DiVE=]'' is a 2D action-platformer made using the [[{{UsefulNotes/Unity}} Unity engine]] and a game developed by Creator/{{Capcom}} Taiwan for iOS and Android. A "global" release handled by [=NebulaJoy=] was released in July 2021, officially only available in the US and UK, but planned for other western territories. ''Another'' English-localized release, this time on PC via Steam, happened in September 2021, though this version is based on the Taiwanese original rather than the version handled by NBJ.
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''Mega Man X [=DiVE=]'' or (or ''Rockman X [=DiVE=]'' [=DiVE=]'') is a formely free-to-play 2D action-platformer made using the [[{{UsefulNotes/Unity}} Unity engine]] and a game developed by Creator/{{Capcom}} Taiwan for iOS and Android. A "global" release handled by [=NebulaJoy=] was released in July 2021, officially only available in the US and UK, but planned for other western territories. ''Another'' English-localized release, this time on PC via Steam, happened in September 2021, though this version is based on the Taiwanese original rather than the version handled by NBJ.
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While the game began with solely ''Mega Man X'' characters, over time more and more interlopers from other ''Mega Man'' subseries such as ''VideoGame/MegaManClassic'', ''VideoGame/MegaManZero'', and more have been added.
On June 6, 2023, [[https://twitter.com/RX_DiVE_Asia/status/1666294158389067777 it was announced that the game would terminate its services by September 27, 2023]]. An offline version with a revised economy was [[https://www.capcom-games.com/megaman/xdive-offline/en-us/ announced]] on June 12, 2023 and subsequently released on August 31, 2023; this version omits all online and paid features such as Battle Mode, Co-op, Ranking, Guild, and Capsules and does not include {{Crossover}} content.
On June 6, 2023, [[https://twitter.com/RX_DiVE_Asia/status/1666294158389067777 it was announced that the game would terminate its services by September 27, 2023]]. An offline version with a revised economy was [[https://www.capcom-games.com/megaman/xdive-offline/en-us/ announced]] on June 12, 2023 and subsequently released on August 31, 2023; this version omits all online and paid features such as Battle Mode, Co-op, Ranking, Guild, and Capsules and does not include {{Crossover}} content.
to:
While the game began with solely ''Mega Man X'' characters, over time more and more interlopers from every other ''Mega Man'' ''Franchise/MegaMan'' subseries such as ''VideoGame/MegaManClassic'', ''VideoGame/MegaManZero'', and more have been were added.
On June 6, 2023, The game's free-to-play online version would [[DefunctOnlineVideoGames shut down]] on [[https://twitter.com/RX_DiVE_Asia/status/1666294158389067777 it was announced that the game would terminate its services by September 27, 2023]]. An Subsequently, an offline version with a revised economy costing an upfront price was [[https://www.capcom-games.com/megaman/xdive-offline/en-us/ announced]] on June 12, 2023 and subsequently released on August 31, 2023; this version omits all online and paid features and microtransactions such as Battle Mode, Co-op, Ranking, Guild, and Capsules Capsules, has a revised economy to balance out the removal of microtransactions and does not include {{Crossover}} content.
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*** This was followed up by Dr. Light going from a complete NonActionGuy to drawing from the hints of him having history as a martial artist to make him a a full on {{Shotoclone}} Ansatsuken practictioner capable of using ki.
to:
*** This was followed up by Dr. Light going from a complete NonActionGuy to drawing from the hints of him having history as a martial artist to make him a a full on full-on {{Shotoclone}} Ansatsuken practictioner capable of using ki.
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* BraggingRightsReward: In ''Offline'', [[InfinityPlusOneSword Next DiVE Armor X]] is this- you only unlock the ability to buy him ''after'' beating the FinalBoss, when there's not really anything left to use him on. To a lesser extent, certain characters are also only available for the final chapter of the game, most notably [=RiCO=] and iCO's own [=DiVE=] Armors.
to:
* BraggingRightsReward: In ''Offline'', [[InfinityPlusOneSword Next DiVE Armor X]] is this- this - you only unlock the ability to buy him ''after'' beating the FinalBoss, when there's not really anything left to use him on. To a lesser extent, certain characters are also only available for the final chapter of the game, most notably [=RiCO=] and iCO's own [=DiVE=] Armors.
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* TemporaryOnlineContent: Zig-zagged. On one hand, the game itself is getting an offline version that will let you play the full game and all of its content without any [=DRM=] or AllegedlyFreeGame commitments. On the other, Capcom confirmed that all crossover collaboration events, stages, weapons and characters will not be carried over to Offline, making them fall under this.
to:
* TemporaryOnlineContent: Zig-zagged. On one hand, the game itself is getting received an offline version that will let you play the full game and all of its content without any [=DRM=] or AllegedlyFreeGame commitments. On the other, Capcom confirmed that all crossover collaboration events, stages, weapons and characters will not be carried over to Offline, making them fall under this.
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* FeaturelessProtagonist: The player is never shown, though the closest we can get to seeing the player is of their silouette in the Offline version. It's supposed to be you, after all.
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* FeaturelessProtagonist: The player is never shown, though the closest we can get to seeing the player is of their silouette silhouette in the Offline version. It's supposed to be you, after all.
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* FeaturelessProtagonist: The player is never shown, though the closest we can get to seeing the player is of their silouette in the Offline version. It's supposed to be you, after all.
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Within the CyberSpace in a place called "Deep Log", which contains the game data information and the memories of the players who had played the ''VideoGame/MegaManX'' games. There is a Deep Log for each game and player in the world, and they have been stored and managed for decades by [[GenkiGirl RiCO]], with the surge of unknown errors which are causing data corruptions. It is the job of the "Player" to repair the data and get rid of the errors in order to protect the Deep Log, using Hunter Programs to get rid of the Irregular Data.
to:
Within the CyberSpace in there is a place called the "Deep Log", which contains the game data information and the memories of the all players who had have played the ''VideoGame/MegaManX'' games. There is a Deep Log for each game and player in the world, and they have been stored and managed for decades by [[GenkiGirl RiCO]], with the RiCO]]. However, there is a sudden surge of unknown errors which are causing Mavericks to appear as data corruptions. It is the job of the "Player" to repair the data and get rid of the errors in order to protect the Deep Log, using Hunter Programs to get rid of delete the Irregular Maverick Data.
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* EarnYourHappyEnding: In the offline version, [[spoiler:[=RiCO=] finally and tearfully reunites with [=ViA=] and [=iCO's=] original selves over a year after their destruction in the online version]].
to:
* EarnYourHappyEnding: In the offline version, [[spoiler:[=RiCO=] [[BigDamnReunion finally and tearfully reunites reunites]] with [=ViA=] and [=iCO's=] original selves over a year after their destruction in the online version]].
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Deleted line(s) 225 (click to see context) :
** And if TheStinger of ''Offline'' is anything to go by, [[spoiler:[=ViA=] and iCO eventually ''do'' reappear and reunite with [=RiCO=].]]
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Changed line(s) 225 (click to see context) from:
** And if TheStinger of ''Offline'' is anything to go by, [[spoiler:ViA and iCO eventually ''do'' reappear and reunite with RiCO.]]
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** And if TheStinger of ''Offline'' is anything to go by, [[spoiler:ViA [[spoiler:[=ViA=] and iCO eventually ''do'' reappear and reunite with RiCO.[=RiCO=].]]
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Added DiffLines:
** And if TheStinger of ''Offline'' is anything to go by, [[spoiler:ViA and iCO eventually ''do'' reappear and reunite with RiCO.]]
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* BraggingRightsReward: In ''Offline'', [[InfinityPlusOneSword Next DiVE Armor X]] is this- you only unlock the ability to buy him ''after'' beating the FinalBoss, when there's not really anything left to use him on. To a lesser extent, certain characters are also only available for the final chapter of the game, most notably [=RiCO=] and iCO's own [=DiVE=] Armors.
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* EarnYourHappyEnding: In the offline version, [[spoiler:[=RiCO=] finally and tearfully reunites with [=ViA=] and [=iCO's=] original selves over a year after their destruction in the online version]].