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** In the X Legacy Collection rerelease, the achievement for destroying an enemy for the first time with the Falcon Armor is called [[ComicBook/{{Superman}} "Up, Up and Away"]].

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** In the X Legacy Collection rerelease, the achievement for destroying an enemy for the first time with the Falcon Armor is called [[ComicBook/{{Superman}} "Up, Up and Away"]].Away"]], doing the same with the Gaea Armor gives you [[WesternAnimation/CaptainPlanetAndThePlaneteers "By Your Powers Combined"]].

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* ShoutOut: Dark Hold stops time in the same style as [[Manga/JojosBizarreAdventure The World]]. You even get the weapon from a vampire bat Maverick.

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* ShoutOut: ShoutOut:
**
Dark Hold stops time in the same style as [[Manga/JojosBizarreAdventure The World]]. You even get the weapon from a vampire bat Maverick.Maverick.
** In the X Legacy Collection rerelease, the achievement for destroying an enemy for the first time with the Falcon Armor is called [[ComicBook/{{Superman}} "Up, Up and Away"]].
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Flash Laser's name corrected.


* Shining Firefly/Izzy Glow gives [[EnergyWeapon Firefly]]-[[PlayerGuidedMissile Laser]] to X, and [[SmartBomb Chaos]] [[GroundPunch Flasher]] to Zero; is weak to Volt Kraken's weapons.

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* Shining Firefly/Izzy Glow gives [[EnergyWeapon Firefly]]-[[PlayerGuidedMissile Flash]] [[PlayerGuidedMissile Laser]] to X, and [[SmartBomb Chaos]] [[GroundPunch Flasher]] to Zero; is weak to Volt Kraken's weapons.
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Crosswicking

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* AllTheWorldsAreAStage: Zero Space, the final area of the game, consists of levels that appeared in prior games in the series, including Quick Man's stage elements from ''VideoGame/MegaMan2'', a boss fight with the Shadow Devil (a new version of the Yellow Devil fought in the first ''VideoGame/MegaMan1''), and a retooled version of Sigma's first fortress stage from ''[[VideoGame/MegaManX1 X1]]'', with a boss fight against Rangda Bangda from the second fortress stage at the end.

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** Dark Necrobat was built by Sigm for
a for his Maverick army, before he defected and went into hiding. As a result, he is the only boss to have the classic Sigma insignia under his lifebar, as opposed to the skull the other bosses use. He's also similar to [[Videogame/MegaMan7 Shade Man]].

to:

** Dark Necrobat was built by Sigm for
a
Sigma for his Maverick army, before he defected and went into hiding. As a result, he is the only boss to have the classic Sigma insignia under his lifebar, as opposed to the skull the other bosses use. He's also similar to [[Videogame/MegaMan7 Shade Man]].

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The entries in Mythology Gag and Continuity Nod are one and the same in this case. Might as well make them a single entry.


** The final level begins with a section similar to [[VideoGame/MegaMan2 Bubble Man's stage]], complete with spike balls not seen anywhere else in the game.



** Because of the [[ContinuitySnarl confusing chronology]] of the multiple endings in the series context, the Legacy Collection achivement for getting them all is named "[[LampshadeHanging "Time Paradox]]".
* MythologyGag: Many, considering the game was supposed to be the GrandFinale of the ''X'' series.
** The boss fight with Spiral Pegasus is very reminiscent of Storm Eagle from ''X1''. The fight even takes place on a flying ship.
** Tidal Whale's stage pits the player against a massive submarine, much like Bubble Crab's stage did in ''X2''. The stage music is even a cover of Bubble Crab's theme.
** Burn Dinorex's stage includes a segment where you can take a Ride Armor into lava just like Magma Dragoon's stage from ''X4''.
** Both Spiral Pegasus and Burn Dinorex are former members of Repliforce, the villains from ''X4''.
** Volt Kraken is heavily implied to have been friends with Launch Octopus from ''X1''.
** Two of the Zero Virus stages include a fight with the Shadow Devil, a newer version of the Yellow Devil from the ''VideoGame/MegaManClassic'' series, who also features an attack where it transforms into a miniature Wily fortress. The second fight is a rematch with Rangda Bangda from ''X1''. Both fights are also accompanied by their corresponding boss themes.
** Sigma's first form will occasionally wall jump after the player if they climb up the wall, just like he did in ''X1'' (though it's not as exploitable this time). His second form is also highly reminiscent of Gamma from ''VideoGame/MegaMan3''.
** One of the Zero Virus stages is made up primarily of OneHitKill lasers ala [[VideoGame/MegaMan2 Quick Man's stage]]. This game also just so happens to have a time-stopping weapon in the form of Dark Hold.
** The final level begins with a section similar to [[VideoGame/MegaMan2 Bubble Man's stage]], complete with spike balls not seen anywhere else in the game.

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** Because of the [[ContinuitySnarl confusing chronology]] of the multiple endings in the series context, the Legacy Collection achivement for getting them all is named "[[LampshadeHanging "Time Paradox]]".
* MythologyGag: Many, considering the game was supposed to be the GrandFinale of the ''X'' series.
** The boss fight with Spiral Pegasus is very reminiscent of Storm Eagle from ''X1''. The fight even takes place on a flying ship.
** Tidal Whale's stage pits the player against a massive submarine, much like Bubble Crab's stage did in ''X2''. The stage music is even a cover of Bubble Crab's theme.
** Burn Dinorex's stage includes a segment where you can take a Ride Armor into lava just like Magma Dragoon's stage from ''X4''.
** Both Spiral Pegasus and Burn Dinorex are former members of Repliforce, the villains from ''X4''.
** Volt Kraken is heavily implied to have been friends with Launch Octopus from ''X1''.
** Two of the Zero Virus stages include a fight with the Shadow Devil, a newer version of the Yellow Devil from the ''VideoGame/MegaManClassic'' series, who also features an attack where it transforms into a miniature Wily fortress. The second fight is a rematch with Rangda Bangda from ''X1''. Both fights are also accompanied by their corresponding boss themes.
** Sigma's first form will occasionally wall jump after the player if they climb up the wall, just like he did in ''X1'' (though it's not as exploitable this time). His second form is also highly reminiscent of Gamma from ''VideoGame/MegaMan3''.
** One of the Zero Virus stages is made up primarily of OneHitKill lasers ala [[VideoGame/MegaMan2 Quick Man's stage]]. This game also just so happens to have a time-stopping weapon in the form of Dark Hold.
** The final level begins with a section similar to [[VideoGame/MegaMan2 Bubble Man's stage]], complete with spike balls not seen anywhere else in the game.
Time Paradox]]".
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* RammingAlwaysWorks: When the Enigma laser cannon fails, plan of destwas using a manned space shuttle with Zero piloting it as a last resort. Subverted in that it doesn't always work (sometimes even if you managed to get all the needed parts in time).
** Also a favorite attack for Spiral Pegasus and Burn Dinorex.

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* RammingAlwaysWorks: When the Enigma laser cannon fails, plan of destwas using B was to use a manned space shuttle with Zero piloting it as a last resort.the pilot. Subverted in that it doesn't always work (sometimes even if you managed to get all the needed parts in time).
** Also a favorite attack for of Spiral Pegasus and Burn Dinorex.



* SeriesFauxnale: Wraps up a lot of things in the X series, including confirmation that [[spoiler: Dr. Wily]] created Zero and the Maverick Virus, the fight between [[spoiler:X and Zero]] that was foreshadowed since the third game, and sets things up for the ''VideoGame/MegaManZero'' series. Unfortunately, ExecutiveMeddling would ensure that the series would go on without Inafune's input, creating a ContinuitySnarl between the ''X'' and ''Zero'' series, also resulting in many an AbortedArc.[[note]]Due to the series's [[SeriesHiatus abrupt cancellation]] after ''X8'', resulting in the plot threads from this and future games being [[LeftHanging forgotten.]][[/note]]

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* SeriesFauxnale: Wraps up a lot of things in the X series, including confirmation that [[spoiler: Dr. Wily]] Wily created Zero and the Maverick Virus, the fight between [[spoiler:X X and Zero]] Zero that was foreshadowed since the third game, and sets things up for the ''VideoGame/MegaManZero'' series. Unfortunately, ExecutiveMeddling would ensure that the series would go on without Inafune's input, creating a ContinuitySnarl between the ''X'' and ''Zero'' series, also resulting in many an AbortedArc.[[note]]Due to the series's [[SeriesHiatus abrupt cancellation]] after ''X8'', resulting in the plot threads from this and future games being [[LeftHanging forgotten.]][[/note]]forgotten]].[[/note]]

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Stop making it look like Weil and Wily are connected. They're not.


->''"The situation is far worse than expected. Sigma's explosion has spread the Virus all over the Earth. It's affecting both people and Reploids. What's worse, the Space Colony, Eurasia, is heading straight toward us. At this rate, it's going to crash into the Earth... in 16 hours. Everything... including Reploids and the entire human race, will be... annihilated..."''

to:

->''"The situation is far worse than expected. Sigma's explosion has spread the Virus all over the Earth. It's affecting both people and Reploids. What's worse, the Space Colony, Eurasia, is heading straight toward us. At this rate, it's going to crash into the Earth... in 16 hours. Everything... including Reploids and the entire human race, will be... be...annihilated..."''



* Crescent Grizzly (Grizzly Slash) gives [[RazorWind Crescent Shot]] to X, and [[SpinAttack Crescent Sword]] to Zero; is weak to Spike Rosered's weapons.
* Volt Kraken (Squid Adler) gives [[ShockAndAwe Tri-Thunder]] to X, and [[{{Shoryuken}} Electric Blade]] to Zero; is weak to Tidal Whale's weapons.
* Shining Firefly (Izzy Glow) gives [[EnergyWeapon Firefly]]-[[PlayerGuidedMissile Laser]] to X, and [[SmartBomb Chaos]] [[GroundPunch Flasher]] to Zero; is weak to Volt Kraken's weapons.
* Tidal Whale (Duff [=McWhalen=]) gives [[AnIcePerson Goo Shaver]] to X, and [[DeadlyLunge Flying Splasher]] to Zero; is weak to Crescent Grizzly's weapons.
* Spiral Pegasus (The Skiver) gives [[TornadoMove Wing Spiral]] to X, and [[HardLight Wind Shredder]] to Zero; is weak to Dark Hold.
* Spike Rosered (Axle the Red) gives [[SpikeBallsOfDoom Spike Ball]] to X, and [[SelfDuplication Twin Dream]] to Zero; is weak to Burn Dinorex's weapons.
* Dark Necrobat (Dark Dizzy) gives [[TimeStandsStill Dark Hold]] to both X and Zero; is weak to Shining Firefly's weapons.
* Burn Dinorex (Mattrex) gives [[PlayingWithFire Ground Fire]] to X, and [[SwordPlant Quake Blazer]] to Zero; is weak to Spiral Pegasus's weapons.

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* Crescent Grizzly (Grizzly Slash) Grizzly/Grizzly Slash gives [[RazorWind Crescent Shot]] to X, and [[SpinAttack Crescent Sword]] to Zero; is weak to Spike Rosered's weapons.
* Volt Kraken (Squid Adler) Kraken/Squid Adler gives [[ShockAndAwe Tri-Thunder]] to X, and [[{{Shoryuken}} Electric Blade]] to Zero; is weak to Tidal Whale's weapons.
* Shining Firefly (Izzy Glow) Firefly/Izzy Glow gives [[EnergyWeapon Firefly]]-[[PlayerGuidedMissile Laser]] to X, and [[SmartBomb Chaos]] [[GroundPunch Flasher]] to Zero; is weak to Volt Kraken's weapons.
* Tidal Whale (Duff [=McWhalen=]) Whale/Duff [=McWhalen=] gives [[AnIcePerson Goo Shaver]] to X, and [[DeadlyLunge [[DashAttack Flying Splasher]] to Zero; is weak to Crescent Grizzly's weapons.
* Spiral Pegasus (The Skiver) Pegasus/The Skiver gives [[TornadoMove Wing Spiral]] to X, and [[HardLight Wind Shredder]] to Zero; is weak to Dark Hold.
* Spike Rosered (Axle Rosered/Axle the Red) Red gives [[SpikeBallsOfDoom Spike Ball]] to X, and [[SelfDuplication Twin Dream]] to Zero; is weak to Burn Dinorex's weapons.
* Dark Necrobat (Dark Dizzy) Necrobat/Dark Dizzy gives [[TimeStandsStill Dark Hold]] to both X and Zero; is weak to Shining Firefly's weapons.
* Burn Dinorex (Mattrex) Dinorex/Mattrex gives [[PlayingWithFire Ground Fire]] to X, and [[SwordPlant Quake Blazer]] to Zero; is weak to Spiral Pegasus's weapons.



** This game implies that [[spoiler: Dr. Wily is still around]]. Since ''X5'' was supposed to be the finale to the ''X'' series, it can be assumed this plot point was originally going to be resolved in the ''VideoGame/MegaManZero'' series, as evidenced by Dr. Weil's [[spoiler: noticeable similarities to Dr. Wily]], but the continuation of the ''X'' series put a damper on that. However, it never gets resolved in the ''X'' series either.
** In X's ending if Zero went Maverick, he mentions wanting to build a utopia called "[[VideoGame/MegaManLegends Elysium]]". This seemed to allude to the possibility of X ([[spoiler:or Copy-X, who was originally supposed to be X himself]]) building it in the ''VideoGame/MegaManZero'' series. However, in the Zero series, [[spoiler: Copy-X]] runs a city called "Neo Arcadia" with no mention of Elysium.
** Dynamo disappears halfway into the game with no mention of him at all at the end of the game. He is absent for the rest of the ''X'' series, except for a cameo in ''[[VideoGame/MegaManX6 X6]]''

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** This game implies that [[spoiler: Dr. Wily is still around]]. Since ''X5'' was is supposed to be the finale to the final ''X'' series, it can be assumed this plot point was originally going to be resolved in series game, the ''VideoGame/MegaManZero'' series, as evidenced by franchise would have gone full-circle with the implication that Dr. Weil's [[spoiler: noticeable similarities to Dr. Wily]], but the continuation of Wily is still around. But then the ''X'' series put a damper on that. However, it never gets resolved in the ''X'' series either.
continued on, and there is little to no mention of Wily ever since.
** In X's ending if Zero went Maverick, he mentions wanting to build a utopia called "[[VideoGame/MegaManLegends Elysium]]". This seemed to allude to the possibility of X ([[spoiler:or (or Copy-X, who was originally supposed to be X himself]]) himself) building it in the ''VideoGame/MegaManZero'' series. However, in the Zero series, [[spoiler: Copy-X]] Copy-X runs a city called "Neo Arcadia" with no mention of Elysium.
** Dynamo disappears halfway into the game with no mention of him at all at the end of the game.end. He is absent for the rest of the ''X'' series, except for a cameo in ''[[VideoGame/MegaManX6 X6]]''



** Not a whole lot, but if you invested heavily in Zero, and the plans to stop the colony drop fails, X has 4 heart tanks (though he'll need Gaea and Falcon Armors to reach them) to help give him some extra health to help against enemies he isn't ready for.

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** Not a whole lot, but if you invested heavily in Zero, and the plans to stop the colony drop ColonyDrop fails, X has 4 heart tanks (though he'll need Gaea and Falcon Armors to reach them) to help give him some extra health to help against enemies he isn't ready for.



** As infamously difficult as the Ride Chaser segment of Volt Kraken's stage is (especially if you're gunning for the Falcon Armor Helmet) the rest of the stage rewards the player with a ton of extra lives.

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** As infamously difficult as the Ride Chaser segment of Volt Kraken's stage is (especially if you're gunning for the Falcon Armor Helmet) part) the rest of the stage rewards the player with a ton of extra lives.



* AttackOfThe50FootWhatever: [[FinalBoss Sigma]] in his giant battle body.

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* AttackOfThe50FootWhatever: [[FinalBoss Sigma]] in his giant has a battle body.



* BackFromTheDead: [[spoiler:Presumed dead since the Classic ''Mega Man'' series, it's strongly implied that Dr. Wily has returned in some matter to inform Sigma about Zero's connection to the Maverick Virus, as well as somehow build Sigma a new battle body. How Dr. Wily returned and where he is after this game, however, are never explained or explored.]]

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* BackFromTheDead: [[spoiler:Presumed Presumed dead since the Classic ''Mega Man'' series, it's strongly implied that Dr. Wily has returned in some matter to inform Sigma about Zero's connection to the Maverick Virus, as well as somehow build Sigma a new battle body. How Dr. Wily returned and where he is after this game, however, are never explained or explored.]]



* BigBudgetBeefUp: Inverted; X4 had full motion video and voice acting, X5 doesn't.



* BlobMonster: The infamous Yellow Devil from the [[VideoGame/MegaManClassic classic series]] comes back in as the boss of the first Sigma Virus stage, now black-coloured and named Shadow Devil.

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* BlobMonster: The infamous Yellow Devil from the [[VideoGame/MegaManClassic classic series]] comes back in as the boss of the first Sigma Virus stage, now black-coloured and black colors, named Shadow Devil.



** [[LoveInterests Iris]] will also appear in Zero's [[MyLifeFlashedBeforeMyEyes flashbacks]] during his ending.

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** [[LoveInterests [[TheLostLenore Iris]] will also appear in Zero's [[MyLifeFlashedBeforeMyEyes flashbacks]] during his ending.



** Volt Kraken is a retired member of the Maverick Hunters, and had a close connection with [[BlindIdiotTranslation "Octopardo"]] ([[VideoGame/MegaManX1 Launch Octopus]]).
** Dark Necrobat was built by Sigma to be a part of his Maverick army, before he defected and went into hiding. As a result, he is the only boss to have the classic Sigma insignia under his lifebar, as opposed to the skull the other bosses use. He's also similar to [[Videogame/MegaMan7 Shade Man]].

to:

** Volt Kraken is a retired member of the Maverick Hunters, and had a close connection with [[BlindIdiotTranslation "Octopardo"]] ([[VideoGame/MegaManX1 "[[BlindIdiotTranslation Octopardo]]" a.k.a. [[VideoGame/MegaManX1 Launch Octopus]]).
Octopus]].
** Dark Necrobat was built by Sigma to be Sigm for
a part of for his Maverick army, before he defected and went into hiding. As a result, he is the only boss to have the classic Sigma insignia under his lifebar, as opposed to the skull the other bosses use. He's also similar to [[Videogame/MegaMan7 Shade Man]].



*** The stage is a homage to [[VideoGame/MegaMan2 Quick Man's stage]]. In fact, it ''is'' basically Quick Man's stage to the point ''VideoGame/MegaMan2'' veterans will feel right at home. Though the laser trap portion is a lot meaner. The achivement for beating it without using Dark Hold even [[LampshadeHanging notes it]] by calling it [[{{Pun}} "You're Quick, Man."]]

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*** The stage is a homage to recreation of [[VideoGame/MegaMan2 Quick Man's stage]]. In fact, it ''is'' basically Quick Man's stage to the point ''VideoGame/MegaMan2'' veterans will feel right at home. Though stage]], although the laser trap portion is a lot meaner. The achivement for beating it without using Dark Hold even [[LampshadeHanging notes it]] by calling it [[{{Pun}} "You're "[[{{Pun}} You're Quick, Man."]]Man]]."



*** Shadow Devil's weakness is Tri-Thunder, which is basically a copy of Thunder Beam. This was definitely no coincidence.

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*** Shadow Devil's weakness is Tri-Thunder, which is basically a copy of just like the original model's weakness to the Thunder Beam. This was definitely no coincidence.



** Throughout the fortress are green ride armor enemies with shields, filling the role of Sniper Joe.
** Rangda Bangda W is the second fortress boss. It is an upgraded version of the second fortress boss of ''VideoGame/MegaManX1''. Parts of the stage were also taken from the first Sigma Stage, and its boss theme is also ''X1'''s fortress boss theme.

to:

** Throughout the fortress are green ride armor Ride Armor enemies with shields, filling the role of Sniper Joe.
** Rangda Bangda W is W, the second fortress boss. It boss, is an upgraded version of the second fortress boss of the same name from ''VideoGame/MegaManX1''. Parts of the stage were also taken from the first Sigma Stage, and its boss theme is also ''X1'''s fortress boss theme.



** Sigma's OneWingedAngel has is similar to Gamma from ''VideoGame/MegaMan3'', especially the arms. [[spoiler:This crosses into FridgeBrilliance territory when you take into consideration that it was [[PredecessorVillain Dr. Wily]] who made this body.]]
** After being absent throughout the entire ''X'' series, Capcom brings one of the classic games' staple hazards: disappearing blocks. Fortunately, this is only for the final Sigma Stage for a small portion.
* CulturalTranslation[=/=]PunnyName[=/=]NamedAfterSomebodyFamous: In the original English localizations of ''X5'', the bosses' names were plays on current and former members of Music/GunsNRoses.
* DamageSpongeBoss: The endgame BossRush gives the eight Mavericks much longer health bars that extend almost the entire side of the screen, so that it takes a while, even if you're using their weakness against them.
** In some cases, using their weaknesses stuns them for a much longer time than usual, making the battle last much longer.
* DarkerAndEdgier: It has an unusually oppressive atmosphere for a ''Mega Man'' game, thanks to the counter until the colony hits (though it doesn't matter much in practice), and there's a disturbing undercurrent that pervades the whole game, with the virus infecting everything, the trippy final stages, sinister hints of [[spoiler:Dr. Wily's involvement with the faded W logos and old bosses from Classic ''Mega Man'', Zero and X fighting each other and the former possibly becoming corrupted by the virus, and then finally dying no matter which ending you get. He gets better next game though.]] [[https://www.youtube.com/watch?v=0tcOlQbpRX0 Even the regular Maverick boss theme is the darkest-sounding in the series.]]

to:

** Sigma's OneWingedAngel has is similar to Gamma from ''VideoGame/MegaMan3'', especially the arms. [[spoiler:This crosses into FridgeBrilliance territory when you take into consideration that it was [[PredecessorVillain Dr. Wily]] who made this body.]]
** After being absent throughout the entire ''X'' series, Capcom brings one of the classic games' staple hazards: disappearing blocks. Fortunately, this is only for a small portion of the final Sigma Stage for a small portion.
Stage.
* CulturalTranslation[=/=]PunnyName[=/=]NamedAfterSomebodyFamous: CulturalTranslation: In the original English localizations of ''X5'', the bosses' names were plays on current and former members of Music/GunsNRoses.
* DamageSpongeBoss: The endgame BossRush gives the eight Mavericks much longer health bars that extend almost the entire side of the screen, so that it takes a while, even if you're using their weakness against them.
**
them. In some cases, using their weaknesses stuns give them for a much longer time than usual, making the battle last much longer.
invincibility frames.
* DarkerAndEdgier: It has an unusually oppressive atmosphere for a ''Mega Man'' game, thanks to the counter until the colony hits (though it doesn't matter much in practice), and there's a disturbing undercurrent that pervades the whole game, with the virus infecting everything, the trippy final stages, sinister hints of [[spoiler:Dr. Wily's involvement with the faded W logos and old bosses from Classic ''Mega Man'', Zero and X fighting each other and the former possibly becoming corrupted by the virus, and then finally dying no matter which ending you get. He gets better next game though.]] [[https://www.youtube.com/watch?v=0tcOlQbpRX0 Even the regular Maverick boss theme is the darkest-sounding in the series.]]series]].



* DigAttack: Crescent Grizzly starts abusing this when he TurnsRed. He can either come out of the ground with a drill attack or come out of the sides of the cave and slash you with his claw.

to:

* DigAttack: Crescent Grizzly starts abusing this when he TurnsRed. He can either come out of the ground with a drill attack or come out of the sides of the cave walls and slash you with his claw.



* {{Expy}}: Dark Necrobat appears to be a more powerful version of Shade Man from ''VideoGame/MegaMan7''. In addition to stopping time, and summon a flock of bats, he can dive into the player to drain the player's health.
* FaceDeathWithDignity: [[spoiler: Zero's ending has him lay dying after the battle with Sigma, convincing himself that his death will finally bring peace.]]

to:

* {{Expy}}: Dark Necrobat appears to be a more powerful version of Shade Man from ''VideoGame/MegaMan7''. In addition to stopping time, and summon summoning a flock of bats, he can dive into the player to drain the player's health.
* FaceDeathWithDignity: [[spoiler: Zero's ending has him lay dying ending, where after the battle with Sigma, convincing he convinces himself that his death will finally bring peace.]]



** FightingTheLancer: [[spoiler:If you are playing as X.]]



** During the [[spoiler:X vs. Zero]] battle, the winning combatant remarks that they didn't expect the loser to use Soul Body [[LastDitchMove as a final attack]] before collapsing from their injuries. If you squint, you'll see [[spoiler:X/Zero actually send out Soul Body to attack the player]] right at the end of the usual explosion that signifies a defeated boss.

to:

** During the [[spoiler:X X vs. Zero]] Zero battle, the winning combatant remarks that they didn't expect the loser to use Soul Body [[LastDitchMove as a final attack]] before collapsing from their injuries. If you squint, you'll see [[spoiler:X/Zero X/Zero actually send out Soul Body to attack the player]] player right at the end of the usual explosion that signifies a defeated boss.



* LuckBasedMission: The whole game (or at least the "destroying Eurasia" part) can count as this — you can try using the Enigma cannon from the very start and it still has a chance of success; conversely, even if you collect all the parts for the Shuttle, it may still fail.

to:

* LuckBasedMission: The whole game (or at least the "destroying Eurasia" part) can count as this — you can try using the Enigma cannon from the very start and it still has a chance of success; conversely, even if you collect all the parts for the Shuttle, it may still fail.



* OneToMillionToOne: Dark Necrobat is introduced this way: Multiple bat drones congregate altogether and then go away, revealing him.
* {{Orichalcum}}: In the Japanese version, this is the upgrade to the Enigma that Crescent Grizzly is carrying. In other releases, he's got a "Crystal Ball" instead.

to:

* OneToMillionToOne: Dark Necrobat is introduced this way: Necrobat's introduction: Multiple bat drones congregate altogether and then go away, revealing him.
* {{Orichalcum}}: In the Japanese version, this is the upgrade to the Enigma that Crescent Grizzly is carrying. In other releases, he's got a "Crystal Ball" instead.



* RammingAlwaysWorks: When the Enigma laser cannon fails, their next plan of destroying Eurasia was using a manned space shuttle with Zero piloting it as a last resort. Subverted in that it doesn't always work (sometimes even if you managed to get all the needed parts in time).

to:

* RammingAlwaysWorks: When the Enigma laser cannon fails, their next fails, plan of destroying Eurasia was destwas using a manned space shuttle with Zero piloting it as a last resort. Subverted in that it doesn't always work (sometimes even if you managed to get all the needed parts in time).
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->''"The situation is far worse than expected. Sigma's explosion has spread the Virus all over the Earth. It's affecting both people and Reploids. What's worse, the Space Colony, Eurasia, is heading straight toward us. At this rate, it's going to crash into the Earth... in 16 hours. Everything... including Reploids and the entire human race, will be... annihilated... "''

to:

->''"The situation is far worse than expected. Sigma's explosion has spread the Virus all over the Earth. It's affecting both people and Reploids. What's worse, the Space Colony, Eurasia, is heading straight toward us. At this rate, it's going to crash into the Earth... in 16 hours. Everything... including Reploids and the entire human race, will be... annihilated... "''
Is there an issue? Send a MessageReason:
None

Added DiffLines:


->''"The situation is far worse than expected. Sigma's explosion has spread the Virus all over the Earth. It's affecting both people and Reploids. What's worse, the Space Colony, Eurasia, is heading straight toward us. At this rate, it's going to crash into the Earth... in 16 hours. Everything... including Reploids and the entire human race, will be... annihilated... "''
-->-- '''Signas, ''Mega Man X5''.'''

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* AnimeThemeSong: "Monkey" by Creator/ShowtaroMorikubo in the Japanese version.



* BearsAreBadNews: Crescent Grizzly. Subverted when MonstrosityEqualsWeakness comes into play, seeing as he's the ''easiest'' Boss in the game ''and'' he gives a pretty good weapon/technique to boot.

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* BearsAreBadNews: Crescent Grizzly. Subverted when MonstrosityEqualsWeakness comes into play, seeing as he's the ''easiest'' Boss in the game ''and'' he gives a pretty good useful weapon/technique to boot.



-->Crescent Grizzly --> Grizzly Slash (named after Music/{{Slash}}[[note]]founding and current lead guitarist[[/note]])\\
Tidal Whale --> Duff [=McWhalen=] (named after Duff [=McKagen=], [[note]]founding and current bassist[[/note]])\\
Volt Kraken --> Squid Adler (named after Steven Adler[[note]]founding drummer[[/note]])\\
Shining Hotarunicus --> Izzy Glow (named after Izzy Stradlin[[note]]founding rhythm guitarist[[/note]])\\
Dark Necrobat --> Dark Dizzy (named after Dizzy Reed[[note]]not a founding member, but first keyboardist[[/note]])\\
Spiral Pegacion[=/=]Pegasus --> The Skiver (named after Michael "High in the Sky" Monroe[[note]][[TheLastOfTheseIsNotLikeTheOthers never officially a member of the band]], although collaborated frequently with them[[/note]])\\
Burn Dinorex --> Mattrex (named after Matt Sorum[[note]]second drummer [[/note]])\\
Spike Rosered --> Axle the Red (named after Axl Rose[[note]]founding vocalist; only member to have never been fired[[/note]])

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-->Crescent Grizzly --> Grizzly Slash (named after Music/{{Slash}}[[note]]founding and current lead guitarist[[/note]])\\
Tidal Whale --> Duff [=McWhalen=] (named after Duff [=McKagen=], [[note]]founding and current bassist[[/note]])\\
Volt Kraken --> Squid Adler (named after Steven Adler[[note]]founding drummer[[/note]])\\
Shining Hotarunicus --> Izzy Glow (named after Izzy Stradlin[[note]]founding rhythm guitarist[[/note]])\\
Dark Necrobat --> Dark Dizzy (named after Dizzy Reed[[note]]not a founding member, but first keyboardist[[/note]])\\
Spiral Pegacion[=/=]Pegasus --> The Skiver (named after Michael "High in the Sky" Monroe[[note]][[TheLastOfTheseIsNotLikeTheOthers never officially a member of the band]], although collaborated frequently with them[[/note]])\\
Burn Dinorex --> Mattrex (named after Matt Sorum[[note]]second drummer [[/note]])\\
Spike Rosered --> Axle the Red (named after Axl Rose[[note]]founding vocalist; only member to have never been fired[[/note]])


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* GameMod: The North American [=PlayStation=] release has the Improvement Project by [=DarkSamus993=], a ROM hack that aimed to add some quality-of-life changes to the game such as both Hunters get to keep their respective bonuses regardless who was chosen at the start of the game, Heart Tanks/Life Ups/Weapon Ups are shared by both characters, and completely disabling Alia's hints. This project was incorporated and expanded upon with the Improvement Project Addendum helmed by acediez, which no only restores the missing and altered features from the Japanese version (the title screen art, Maverick names, songs, voices, and unused music), it features a retranslated script, fixes the parts acquisition mechanics, tweaked the RNG mechanics of the Engima and Shuttle, X can use armor parts without completing the set, and various other gameplay rebalancing and quality-of-life changes, bring the project to be comparable to the author's Mega Man X6 Tweaks project.

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* NoEndorHolocaust: Averted. [[spoiler:Completely destroying Eurasia leads to bits and pieces of it falling to Earth, causing a fair bit of collateral damage.]]



* RealityEnsues: [[spoiler:Completely destroying Eurasia leads to bits and pieces of it falling to Earth, causing a fair bit of collateral damage.]]
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* DarkerAndEdgier: It has an unusually oppressive atmosphere for a ''Mega Man'' game, thanks to the counter until the colony hits (though it doesn't matter much in practice), and there's a disturbing undercurrent that pervades the whole game, with the virus infecting everything, the trippy final stages, sinister hints of [[spoiler:Dr. Wily's involvement with the faded W logos and old bosses from Classic ''Mega Man'', Zero and X fighting each other and the former possibly becoming corrupted by the virus, and then finally dying no matter which ending you get. He gets better next game though.]] [[https://youtu.be/ZXCqjB_Zn1o Even the regular Maverick boss theme is the darkest-sounding in the series.]]

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* DarkerAndEdgier: It has an unusually oppressive atmosphere for a ''Mega Man'' game, thanks to the counter until the colony hits (though it doesn't matter much in practice), and there's a disturbing undercurrent that pervades the whole game, with the virus infecting everything, the trippy final stages, sinister hints of [[spoiler:Dr. Wily's involvement with the faded W logos and old bosses from Classic ''Mega Man'', Zero and X fighting each other and the former possibly becoming corrupted by the virus, and then finally dying no matter which ending you get. He gets better next game though.]] [[https://youtu.be/ZXCqjB_Zn1o [[https://www.youtube.com/watch?v=0tcOlQbpRX0 Even the regular Maverick boss theme is the darkest-sounding in the series.]]

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* AmazingTechnicolorBattlefield: The "Zero Space" stages qualify.

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* AmazingTechnicolorBattlefield: The "Zero Space" stages qualify.stages.



* BittersweetEnding: Regardless of whether or not the Eurasia is stopped, [[spoiler:X and Zero nearly die in the fight with Sigma at the end of the game, and Zero is presumed dead. Especially bad if Zero did go Maverick, as after X is repaired, he no longer remembers Zero thanks to reprogramming that the Maverick Hunters can't undo. Also, Earth is still left devastated from the remaining debris of Eurasia despite being mostly destroyed, as lampshaded by [[VideoGame/MegaManX6 Gate]]. Ironically, the fact Eurasia's pieces still crash down on Earth ends up being a ''good thing'' in the long run, since its environmental systems end up being what provides a last bastion for actual nature in ''VideoGame/MegaManZero4''.]]

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* BittersweetEnding: Regardless of whether or not the Eurasia is stopped, [[spoiler:X and Zero nearly die in the fight with Sigma at the end of the game, and Zero is presumed dead. Especially bad if Zero did go Maverick, as after X is repaired, he no longer remembers Zero thanks to reprogramming that the Maverick Hunters can't undo. Also, Earth is still left devastated from the remaining debris of Eurasia despite being mostly destroyed, as lampshaded by [[VideoGame/MegaManX6 Gate]]. Ironically, the fact Eurasia's pieces still crash down on Earth ends up being a ''good thing'' in the long run, since its environmental systems end up being what provides a last bastion for actual helps revive nature in ''VideoGame/MegaManZero4''.]]



*** The [[BlobMonster Shadow Devil]] is an obvious reference to the [[ThatOneBoss Yellow Devil]] from the ''VideoGame/MegaManClassic'' series; at one point, it even shapeshifts into the Wily Machine used in ''VideoGame/MegaMan6''.

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*** The [[BlobMonster Shadow Devil]] is an obvious reference to the [[ThatOneBoss Yellow Devil]] Devil from the ''VideoGame/MegaManClassic'' series; also, at one point, it even shapeshifts into the Wily Machine used in ''VideoGame/MegaMan6''.



*** It also has a DarkReprise of the very first ''VideoGame/MegaMan1''[='=]s Wily Boss Music.

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*** It also has a DarkReprise of the very first ''VideoGame/MegaMan1''[='=]s ''VideoGame/MegaMan1'''s Wily Boss Music.



** Rangda Bangda W is the second fortress boss. It is an upgraded version of the second fortress boss of ''VideoGame/MegaManX1''. Parts of the stage were also taken from the first Sigma Stage in ''Mega Man X'', and its boss theme is also ''X1''[='=]s fortress boss theme.
** If you go into a certain boss battle as Zero, [[spoiler:X will use several of the attacks he earned in ''[[VideoGame/MegaManX4 X4]]'' against you]]. If you use X instead, [[spoiler:Zero's attacks are modified versions of his attacks in ''X2'']].

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** Rangda Bangda W is the second fortress boss. It is an upgraded version of the second fortress boss of ''VideoGame/MegaManX1''. Parts of the stage were also taken from the first Sigma Stage in ''Mega Man X'', Stage, and its boss theme is also ''X1''[='=]s ''X1'''s fortress boss theme.
** If you go into a certain boss battle as Zero, [[spoiler:X battle, [[spoiler:X/Zero will use several of the attacks he earned in his arsenal from a past game: from ''[[VideoGame/MegaManX4 X4]]'' against you]]. If you use X instead, [[spoiler:Zero's attacks are modified versions of his attacks in ''X2'']].and ''X2'', respectively]].



** [[BigBad Sigma]]'s final battle body has several design elements similar to Gamma from ''VideoGame/MegaMan3'', especially the arms. [[spoiler:This crosses into FridgeBrilliance territory when you take into consideration that it was [[PredecessorVillain Dr. Wily]] who made this body.]]
** After being absent throughout the entire ''Mega Man X'' series, Capcom brings one of the classic games' staple hazards: disappearing blocks. Fortunately, this is only for the final Sigma Stage for a small portion.

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** [[BigBad Sigma]]'s final battle body Sigma's OneWingedAngel has several design elements is similar to Gamma from ''VideoGame/MegaMan3'', especially the arms. [[spoiler:This crosses into FridgeBrilliance territory when you take into consideration that it was [[PredecessorVillain Dr. Wily]] who made this body.]]
** After being absent throughout the entire ''Mega Man X'' ''X'' series, Capcom brings one of the classic games' staple hazards: disappearing blocks. Fortunately, this is only for the final Sigma Stage for a small portion.



* DamageSpongeBoss: The endgame [[BossRush rematches]] with the eight Mavericks turns them into this, giving them health bars that extend almost the entire length of the screen, so that it takes a while, even if you're using their weakness against them.

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* DamageSpongeBoss: The endgame [[BossRush rematches]] with BossRush gives the eight Mavericks turns them into this, giving them much longer health bars that extend almost the entire length side of the screen, so that it takes a while, even if you're using their weakness against them.



* {{Expy}}: Dark Necrobat appears to be a more powerful version of Shade Man from ''VideoGame/MegaMan7'', in addition to stopping time, and summon a flocck of bats, he can dive into the player to drain the player's health.

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* {{Expy}}: Dark Necrobat appears to be a more powerful version of Shade Man from ''VideoGame/MegaMan7'', in ''VideoGame/MegaMan7''. In addition to stopping time, and summon a flocck flock of bats, he can dive into the player to drain the player's health.



* FreezeFrameBonus: In the opening of the game, if you look ''very'' carefully at the bottom-left of the screen at the 0:33 mark, [[spoiler:you can see the word WILY appear]].
** During the [[spoiler:X vs. Zero]] battle, the winning combatant remarks that they didn't expect the loser to use [[spoiler:Soul Body]] [[LastDitchMove as a final attack]] and then collapses from their injuries. If you squint, you'll see [[spoiler:X/Zero actually send out Soul Body to attack the player]] right at the end of the usual explosion that signifies a defeated boss.

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* FreezeFrameBonus: FreezeFrameBonus:
**
In the opening of the game, if you look ''very'' carefully at the bottom-left of the screen at the 0:33 mark, [[spoiler:you can see the word WILY appear]].
** During the [[spoiler:X vs. Zero]] battle, the winning combatant remarks that they didn't expect the loser to use [[spoiler:Soul Body]] Soul Body [[LastDitchMove as a final attack]] and then collapses before collapsing from their injuries. If you squint, you'll see [[spoiler:X/Zero actually send out Soul Body to attack the player]] right at the end of the usual explosion that signifies a defeated boss.



** This is given further backing in the battle with [[spoiler:Maverick Zero]], who, if not defeated in a certain amount of time, [[spoiler:becomes invincible and starts spamming [[OneHitKill Genmurei]]]].

to:

** This is given further backing in the battle with [[spoiler:Maverick Zero]], who, one boss, where, if not defeated in a certain amount of time, [[spoiler:becomes [[spoiler:Maverick Zero becomes invincible and starts spamming [[OneHitKill Genmurei]]]].



** Dark Necrobat is a reploid created by Sigma for his Maverick army, but defected from Sigma and ran away. As a result, Necrobat is the only one of the eight bosses to have a Sigma insignia under his lifebar.
** When you go into the [[spoiler:X vs. Zero battle, neither of the characters fought as a boss use any of the new moves in ''Mega Man X5''. Against X, he will use several of the attacks he earned in ''[[VideoGame/MegaManX4 X4]]'' against you; his [[TheComputerIsACheatingBastard Soul Body is heavily altered and homes against you multiple times]]. Regular Zero uses the projectile moves he used in ''Mega Man X3'', as well as an altered Messenkou (Ground Pound) move; his Z-Saber homes on you. This is averted on Maverick Zero because this is his first real appearance, if this path was taken.]]
* GunsVsSwords: This happens in the fight between [[spoiler:X and Zero, where X's X-Buster is pitted against Zero's Z-Saber]]. Whichever wins depends on [[spoiler:who you play as]].

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** Dark Necrobat is a reploid created by Sigma for his Maverick army, but defected from Sigma and ran away. As a result, Necrobat is the only one of the eight bosses to have a Sigma insignia under his lifebar.health bar.
** When you go into the [[spoiler:X vs. Zero battle, neither of the characters fought as a boss use any of the new moves in ''Mega Man X5''.''X5''. Against X, he will use several of the attacks he earned in ''[[VideoGame/MegaManX4 X4]]'' against you; his [[TheComputerIsACheatingBastard Soul Body is heavily altered and homes against you multiple times]]. Regular Zero uses the projectile the moves he used in ''Mega Man X3'', ''X3'', as well as an altered Messenkou (Ground Pound) move; his Z-Saber SwordBeam now homes on you. This is averted on Maverick Zero because this is his first real appearance, if this path was taken.]]
* GunsVsSwords: This happens in the fight between [[spoiler:X and Zero, where X's X-Buster is pitted against Zero's Z-Saber]]. Whichever wins depends on [[spoiler:who who you play as]].as.



** Because of the [[ContinuitySnarl confusing chronology]] of the multiple endings in the series context, the Legacy Collection achivement for getting them all is named [[LampshadeHanging "Time Paradox".]]

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** Because of the [[ContinuitySnarl confusing chronology]] of the multiple endings in the series context, the Legacy Collection achivement for getting them all is named [[LampshadeHanging "[[LampshadeHanging "Time Paradox".]]Paradox]]".



** Burn Dinorex's stage includes a segment where you can take a ride armor into lava just like Magma Dragoon's stage from ''X4''.

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** Burn Dinorex's stage includes a segment where you can take a ride armor Ride Armor into lava just like Magma Dragoon's stage from ''X4''.



* {{Nerf}}: To compensate for the fact it's become the default armor set available from the beginning, the Fourth Armor has received several downgrades from ''X4''. It only has halved weapon energy consumption rather than infinite, there's no Nova Strike Giga Attack and no access to the Stock Charge Shot, and the Plasma Shot only leaves behind one plasma ball instead of three and no longer goes through walls. This is justified InUniverse by the fact the ''X5'' Fourth Armor is a duplicate created by Alia analyzing the discarded ''X4'' original, but she wasn't able completely analyze and successfully recreate it perfectly because the original from Dr. Light was over 100 years old.

to:

* {{Nerf}}: To compensate for the fact it's become the default armor set available from the beginning, the Fourth Armor has received several downgrades from ''X4''. It only has halved weapon energy consumption rather than infinite, there's no Nova Strike Giga Attack and no access to the Stock Charge Shot, and the Plasma Shot only leaves behind one plasma ball instead of three and no longer goes through walls. This is justified InUniverse by the fact the ''X5'' Fourth Armor is a duplicate created by Alia analyzing the discarded ''X4'' original, but she wasn't able completely analyze and successfully recreate it perfectly because the original from Dr. Light was over 100 years old.



** Albeit one that takes a bit of EpicFail; if you get all the orbs in Squid Adler's stage, open the door and then somehow fall down the hole in front of it...you can't get back up to it. And the orbs don't respawn once the door has been opened. So if you do that and then save, a piece of the Falcon Armor is lost forever, plus all the other upgrades that require it.

to:

** Albeit one that takes a bit of EpicFail; if you get all the orbs in Squid Adler's stage, open the door and then somehow fall down the hole in front of it...to continue...you can't get back up to it. And the orbs don't respawn once the door has been opened. So if you do that and then save, a piece of the Falcon Armor is lost forever, plus all the other upgrades that require it.



* PosthumousCharacter: Despite being dead, Sigma is apparently able to communicate with [[spoiler:Dr. Wily]], learning about Zero's creation and purpose, and having [[spoiler:Wily]] build him a giant battle body.
* PredecessorVillain: Hinted at for awhile, but [[spoiler:[[VideoGame/MegaManClassic Dr. Wily]]]] is officially given credit in this game for the virus and Zero's creation.

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* PosthumousCharacter: Despite being dead, Sigma is apparently able to communicate with [[spoiler:Dr. Wily]], Dr. Wily, learning about Zero's creation and purpose, and having [[spoiler:Wily]] his new cohort build him a giant battle body.
* PredecessorVillain: Hinted at for awhile, but [[spoiler:[[VideoGame/MegaManClassic [[VideoGame/MegaManClassic Dr. Wily]]]] Wily]] is officially given credit in this game for the virus and Zero's creation.



** Dark Hold stops time in the same style as [[Manga/JojosBizarreAdventure The World]]. You even get the weapon from a vampire bat Maverick.

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** * ShoutOut: Dark Hold stops time in the same style as [[Manga/JojosBizarreAdventure The World]]. You even get the weapon from a vampire bat Maverick.



* WhatHappenedToTheMouse: Dynamo was built up as a formidable opponent since the start of the game, acting as [[BigBad Sigma]]'s new [[TheDragon Dragon]], being the one responsible for infecting Eurasia and causing it to crash to the planet, and personally challenging the Maverick Hunters at their own HQ twice to slow them down. However, once the final levels start, Dynamo mysteriously disappears from the plot. He ''does'' end up making a return in ''Mega Man X6'', but as this was originally intended to be the SeriesFinale, it's still a bit glaring how he's just suddenly dropped from the story.

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* WhatHappenedToTheMouse: Dynamo was built up as a formidable opponent since the start of the game, acting as [[BigBad Sigma]]'s new [[TheDragon Dragon]], being the one responsible for infecting Eurasia and causing it to crash to the planet, and personally challenging the Maverick Hunters at their own HQ twice to slow them down. However, once the final levels start, Dynamo mysteriously disappears from the plot. He ''does'' end up making a return in ''Mega Man X6'', ''X6'', but as this was originally intended to be the SeriesFinale, it's still a bit glaring how he's just suddenly dropped from the story.
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* RouteBoss: If the Eurasia Space Colony [[ColonyDrop crashes into Earth]], Zero will become infected by the Sigma Virus, and X will be forced to fight him. If the colony did not crash, X and Zero will still fight, but the player can choose to play as either X or Zero.
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Disambiguating; deleting and renaming wicks as appropriate


* EverythingsBetterWithDinosaurs: Burn Dinorex, a fiery TyrannosaurusRex Reploid.

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* EverythingsBetterWithDinosaurs: Burn Dinorex, a fiery TyrannosaurusRex TRexpy Reploid.

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** The menu music (which is a remix of Zero's second theme in ''X1'') has some nods to the intro of ''VideoGame/MegaMan3''.

to:

** The menu music (which is starts off as a remix of Zero's second theme in ''X1'') ''VideoGame/MegaManX1'', but also has some nods to the intro of ''VideoGame/MegaMan3''.''VideoGame/MegaMan3''



*** Spiral Pegasus's fighting style and the arena you fight him on mimics that of Storm Eagle's from ''VideoGame/MegaManX1''.



** The [[BlobMonster Shadow Devil]] is an obvious reference to the [[ThatOneBoss Yellow Devil]] from the ''VideoGame/MegaManClassic'' series; at one point, it even shapeshifts into the Wily Machine used in ''VideoGame/MegaMan6''.
*** The stage you fight it in is also a homage to [[VideoGame/MegaMan2 Quick Man's stage]]. In fact, it ''is'' 80 percent Quick Man's stage, excluding the boss. The achivement for beating it without using Dark Hold even [[LampshadeHanging notes it]] by calling it [[{{Pun}} "You're Quick, Man."]]

to:

** The [[BlobMonster Shadow Devil]] first Sigma stage is an obvious reference to the [[ThatOneBoss Yellow Devil]] from the ''VideoGame/MegaManClassic'' series; at one point, it even shapeshifts into the Wily Machine used in ''VideoGame/MegaMan6''.
chock full of nods:
*** The stage you fight it in is also a homage to [[VideoGame/MegaMan2 Quick Man's stage]]. In fact, it ''is'' 80 percent basically Quick Man's stage, excluding stage to the boss.point ''VideoGame/MegaMan2'' veterans will feel right at home. Though the laser trap portion is a lot meaner. The achivement for beating it without using Dark Hold even [[LampshadeHanging notes it]] by calling it [[{{Pun}} "You're Quick, Man."]]"]]
*** The [[BlobMonster Shadow Devil]] is an obvious reference to the [[ThatOneBoss Yellow Devil]] from the ''VideoGame/MegaManClassic'' series; at one point, it even shapeshifts into the Wily Machine used in ''VideoGame/MegaMan6''.

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* JackOfAllStats: Of the three armors X can carry (four if we count the Ultimate Armor), the Fourth Armor is the best balanced, as X is able to keep his abilities from ''VideoGame/MegaManX4'', such as hovering in the air, air dashing, the Plasma Shot, and the ability to charge special weapons.

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* JackOfAllStats: Of the three armors X can carry (four if we count the Ultimate Armor), the Fourth Armor is the best balanced, as X is able to keep most of his abilities from ''VideoGame/MegaManX4'', such as hovering in the air, air dashing, the Plasma Shot, and the ability to charge special weapons. weapons.



** X with the Ultimate Armor, which can be accessed via a cheat code: it's essentially the same as the Fourth Armor, with the addition of Nova Strike, which wipes out anything in sight, and allows X to take down bosses in a matter of seconds.

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** X with the Ultimate Armor, which can be accessed via either a cheat code: code or in-game [[spoiler:by going into Zero Space 2 as unarmored X and finding the Dr. Light capsule hidden within]]: it's essentially the same as the Fourth Armor, with the addition of Nova Strike, which wipes out anything in sight, and allows X to take down bosses in a matter of seconds.


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* {{Nerf}}: To compensate for the fact it's become the default armor set available from the beginning, the Fourth Armor has received several downgrades from ''X4''. It only has halved weapon energy consumption rather than infinite, there's no Nova Strike Giga Attack and no access to the Stock Charge Shot, and the Plasma Shot only leaves behind one plasma ball instead of three and no longer goes through walls. This is justified InUniverse by the fact the ''X5'' Fourth Armor is a duplicate created by Alia analyzing the discarded ''X4'' original, but she wasn't able completely analyze and successfully recreate it perfectly because the original from Dr. Light was over 100 years old.

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With only 16 hours until global devastation, the Maverick Hunters must quickly form a plan to save the planet from disaster. They quickly decide upon two plans, the main plan where they outfit an aging supercannon at the Maverick Base to destroy the Eurasia colony, and a backup plan, in which they need to repair a shuttle to collide with the colony before it hits the Earth. With time quickly running out, X and Zero decide to split up and collect the parts for both plans, the world's fate in their hands.

The game is notable in the ''Mega Man X'' series for its DoomsdayClock mechanic, giving the player a limited amount of time to collect parts and carry out the plans.

to:

With [[DoomsdayClock only 16 hours hours]] until global devastation, the Maverick Hunters must quickly form a plan to save the planet from disaster. They quickly decide upon two plans, the main plan where they outfit an aging supercannon at the Maverick Base to destroy the Eurasia colony, and a backup plan, in which they need to repair a shuttle to collide with the colony before it hits the Earth. With time quickly running out, X and Zero decide to split up and collect the parts for both plans, the world's fate in their hands.

The game is notable in the ''Mega Man X'' series for its DoomsdayClock mechanic, giving the player a limited amount of time to collect parts and carry out the plans.
hands.

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''Mega Man X5'' is the fifth entry in the ''VideoGame/MegaManX'' series, released on the UsefulNotes/PlayStation on November 2000 in Japan, February 2001 in North America, and August 2001 in Europe. It was originally intended as the [[GrandFinale series finale]], but this [[ExecutiveMeddling never came to pass]].

[[ExtyYearsFromNow In the year 21XX]], several months after the [[VideoGame/MegaManX4 Repliforce war]], Earth is enjoying a time of peace, repairing the damage caused by the war, including several major space colonies that were damaged, including the giant space colony of Eurasia. However, before repairs could be started on Eurasia, a mysterious figure commandeered the damaged colony, infecting it with the Sigma virus and setting it on a [[ColonyDrop collision course with the planet]], threatening to wipe out all life, human and reploid alike, off the face of the Earth.

With only 16 hours until global devastation, X and Zero of the Maverick Hunters must quickly form a plan to save the planet from disaster. They quickly decide upon two plans, the main plan where they outfit an aging supercannon at the Maverick Base to destroy the Eurasia colony, and a backup plan, in which they need to repair a shuttle to collide with the colony before it hits the Earth. With time quickly running out, the two decide to split up and collect the parts for both plans, the world's fate in their hands.

to:

''Mega Man X5'' is the fifth entry in the ''VideoGame/MegaManX'' series, released on the UsefulNotes/PlayStation on November 2000 in Japan, February 2001 in North America, and August 2001 in Europe. It was originally intended as the [[GrandFinale series finale]], but this plan was changed by [[ExecutiveMeddling never came to pass]].

greater powers]].

[[ExtyYearsFromNow In the year 21XX]], several months after the [[VideoGame/MegaManX4 Great Repliforce war]], War]], Earth is enjoying a time of peace, repairing peace. Repairs for the war's damage caused by the war, have quickly begun, including several major space colonies that were damaged, including the renovation of the giant space colony of Eurasia. However, before repairs could be started on Eurasia, the dreaded Sigma suddenly reappears, goading the Maverick Hunters into an explosive battle that results in the Sigma Virus being spread across the globe. To make matters worse, a mysterious figure commandeered mercenary called Dynamo hijacks the damaged colony, Eurasia, infecting it with the Sigma virus Virus and setting it on a [[ColonyDrop collision course with the planet]], threatening to wipe out all life, human Earth]]. If it impacts, the results will be catastrophic for both humans and reploid alike, off the face of the Earth.

Reploids.

With only 16 hours until global devastation, X and Zero of the Maverick Hunters must quickly form a plan to save the planet from disaster. They quickly decide upon two plans, the main plan where they outfit an aging supercannon at the Maverick Base to destroy the Eurasia colony, and a backup plan, in which they need to repair a shuttle to collide with the colony before it hits the Earth. With time quickly running out, the two X and Zero decide to split up and collect the parts for both plans, the world's fate in their hands.
hands.

The game is notable in the ''Mega Man X'' series for its DoomsdayClock mechanic, giving the player a limited amount of time to collect parts and carry out the plans.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* Shining Firefly (Izzy Glow) gives [[FrickinLaserBeams Firefly]]-[[PlayerGuidedMissile Laser]] to X, and [[SmartBomb Chaos]] [[GroundPunch Flasher]] to Zero; is weak to Volt Kraken's weapons.

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* Shining Firefly (Izzy Glow) gives [[FrickinLaserBeams [[EnergyWeapon Firefly]]-[[PlayerGuidedMissile Laser]] to X, and [[SmartBomb Chaos]] [[GroundPunch Flasher]] to Zero; is weak to Volt Kraken's weapons.
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* DubNameChange: Infamously, all of the Mavericks' names were changed to homage members of the band Guns N' Roses ([[http://www.gamesradar.com/guns-n-rosesmega-man-x5-mystery-solved-by-claire-redfield/ turns out]] Creator/AlysonCourt, who was a member of the English localization team, as well as the voice of [[Franchise/ResidentEvil Claire Redfield]], had something to do with this)[[note]]the exception being the Skiver, who is named after Michael "High in the Sky" Monroe, who frequently collaborated with Guns n' Roses[[/note]]. Averted with the manual of the game (in the western versions), which does use the original names rather than the changed names, and averted almost completely with the ''Legacy Collection'' restoring the original names in the game proper. In case you're curious:

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* DubNameChange: Infamously, all of the Mavericks' names were changed to homage members of the band Guns N' Roses ([[http://www.gamesradar.com/guns-n-rosesmega-man-x5-mystery-solved-by-claire-redfield/ turns out]] Creator/AlysonCourt, who was a member of the English localization team, as well as the first and longest-standing voice actress of [[Franchise/ResidentEvil Claire Redfield]], had something to do with this)[[note]]the exception being the Skiver, who is named after Michael "High in the Sky" Monroe, who frequently collaborated with Guns n' Roses[[/note]]. Averted with the manual of the game (in the western versions), which does use the original names rather than the changed names, and averted almost completely with the ''Legacy Collection'' restoring the original names in the game proper. In case you're curious:
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-->Crescent Grizzly --> Slash Grizzly (named after Slash[[note]]founding and current lead guitarist[[/note]])\\

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-->Crescent Grizzly --> Slash Grizzly Slash (named after Slash[[note]]founding Music/{{Slash}}[[note]]founding and current lead guitarist[[/note]])\\
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* SuspiciousVideGameGenerosity: The first Zero Space level is known for its brutal difficulty, so the game actually hands out a free {{One Up}} before each laser section.

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* SuspiciousVideGameGenerosity: SuspiciousVideoGameGenerosity: The first Zero Space level is known for its brutal difficulty, so the game actually hands out a free {{One Up}} before each laser section.
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* SuspiciousVideGameGenerosity: The first Zero Space level is known for its brutal difficulty, so the game actually hands out a free {{One Up}} before each laser section.
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* ItIsNotYourTime: In both of X's endings, regardless of whether Zero went Maverick or not, Dr. Light appears to him and says it's not his time to go yet.
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** In X's ending if Zero went Maverick, he mentions wanting to build a utopia called "[[VideoGame/MegaManLegends Elysium]]". This seemed to allude to the possibility of X ([[spoiler:or Copy-X, who was originally supposed to be X himself]]) building it in the ''VideoGame/MegaManZero'' series. However, in the Zero series, [[spoiler: Copy-X]] runs a city called "Neo-Arcadia" with no mention of Elysium.

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** In X's ending if Zero went Maverick, he mentions wanting to build a utopia called "[[VideoGame/MegaManLegends Elysium]]". This seemed to allude to the possibility of X ([[spoiler:or Copy-X, who was originally supposed to be X himself]]) building it in the ''VideoGame/MegaManZero'' series. However, in the Zero series, [[spoiler: Copy-X]] runs a city called "Neo-Arcadia" "Neo Arcadia" with no mention of Elysium.



* AdvancingBossOfDoom: In Tidal Whale's stage, there's a [[BattleshipRaid battleship]] that serves as a MiniBoss that chases you 3/4s of the level.

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* AdvancingBossOfDoom: In Tidal Whale's stage, there's there is a [[BattleshipRaid battleship]] that serves as a MiniBoss that chases you 3/4s of the level.



* BittersweetEnding: Regardless of whether or not the Eurasia is stopped, [[spoiler:X and Zero nearly die in the fight with Sigma at the end of the game, and Zero is presumed dead. Especially bad if Zero did go Maverick, as after X is repaired, he no longer remembers Zero thanks to reprogramming that the Maverick Hunters can't undo. Oh, and even if you blew Eurasia to smithereens, [[RealityEnsues pieces of it still end up hitting the planet]]. Lampshaded by [[VideoGame/MegaManX6 Gate]]. Ironically, the fact Eurasia's pieces still crash down on Earth ends up being a ''good thing'' in the long run, since its environmental systems end up being what provides a last bastion for actual nature in ''VideoGame/MegaManZero4''.]]

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* BittersweetEnding: Regardless of whether or not the Eurasia is stopped, [[spoiler:X and Zero nearly die in the fight with Sigma at the end of the game, and Zero is presumed dead. Especially bad if Zero did go Maverick, as after X is repaired, he no longer remembers Zero thanks to reprogramming that the Maverick Hunters can't undo. Oh, and even if you blew Also, Earth is still left devastated from the remaining debris of Eurasia to smithereens, [[RealityEnsues pieces of it still end up hitting the planet]]. Lampshaded despite being mostly destroyed, as lampshaded by [[VideoGame/MegaManX6 Gate]]. Ironically, the fact Eurasia's pieces still crash down on Earth ends up being a ''good thing'' in the long run, since its environmental systems end up being what provides a last bastion for actual nature in ''VideoGame/MegaManZero4''.]]
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* BittersweetEnding: Regardless of whether or not the Eurasia is stopped, [[spoiler:X and Zero nearly die in the fight with Sigma at the end of the game, and Zero is presumed dead. Especially bad if Zero did go Maverick, as after X is repaired, he no longer remembers Zero thanks to reprogramming that the Maverick Hunters can't undo. Oh, and even if you blew Eurasia to smithereens, [[RealityEnsues pieces of it still end up hitting the planet]]. Lampshaded by [[VideoGame/MegaManX6 Gate]]]].

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* BittersweetEnding: Regardless of whether or not the Eurasia is stopped, [[spoiler:X and Zero nearly die in the fight with Sigma at the end of the game, and Zero is presumed dead. Especially bad if Zero did go Maverick, as after X is repaired, he no longer remembers Zero thanks to reprogramming that the Maverick Hunters can't undo. Oh, and even if you blew Eurasia to smithereens, [[RealityEnsues pieces of it still end up hitting the planet]]. Lampshaded by [[VideoGame/MegaManX6 Gate]]]].Gate]]. Ironically, the fact Eurasia's pieces still crash down on Earth ends up being a ''good thing'' in the long run, since its environmental systems end up being what provides a last bastion for actual nature in ''VideoGame/MegaManZero4''.]]
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** Dynamo disappears halfway into the game with no mention of him at all at the end of the game. He doesn't appear in any other X game, except for a cameo in ''[[VideoGame/MegaManX6 X6]]''

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** Dynamo disappears halfway into the game with no mention of him at all at the end of the game. He doesn't appear in any other X game, is absent for the rest of the ''X'' series, except for a cameo in ''[[VideoGame/MegaManX6 X6]]''
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** Dynamo disappears halfway into the game with no mention of him at all at the end of the game. He doesn't appear in any other X game, except for a cameo in ''[[VideoGame/MegaManX6 X6]]''

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