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* UpgradedBoss: Every EX boss has much more dangerous moves and battle strategies compared to their normal fights.
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* MotionParallax: Parallax effects are used to give the impression of the camera rotating around the platform for dramatic effect. They are also used in the compilation to improve the visual quality of the recolored backgrounds.

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* MotionParallax: Parallax effects are used to give the impression of the camera rotating around the platform in EX Toad Man's battle for dramatic effect. They are also used in the compilation to improve the visual quality of the recolored backgrounds.
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* MotionParallax: Parallax effects are used to give the impression of the camera rotating around the platform for dramatic effect. They are also used in the compilation to improve the visual quality of the recolored backgrounds.
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** EX Toad Man is fought on a platform by the sewers, with him jumping underwater to toss volleys of mines at Mega Man. Parallax effects are used to give the impression of the camera rotating around the platform for dramatic effect.

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** EX Toad Man is fought on a platform by the sewers, with him jumping underwater to toss volleys of mines at Mega Man. [[MotionParallax Parallax effects effects]] are used to give the impression of the camera rotating around the platform for dramatic effect.
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** Proto Man's whistle is replaced by the Among Us jingle.
** Every level starts with a small MM2 title theme jingle.

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** Proto Man's whistle is replaced by the Among Us VideoGame/AmongUs jingle.
** Every level starts with a small MM2 VideoGame/MegaMan2 title theme jingle.
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* MeaningfulBackgroundEvent: One that serves as a CallBack: In the remastered Mega Man 4 intro, the explosions that engulf the city during the events of [[VideoGame/MegaMan1 the first game]] can be attributed to the Robot Masters of that game. For example, Elec Man's explosions have lightning bolts surrounding them, Guts Man has rubble blown apart, and [[ArsonMurderAndJaywalking Cut Man's Rolling Cutter is seen being thrown]].
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-->'''Dr. Wiley:''' "You betrayed me, Megaman!!"

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-->'''Dr. Wiley:''' Wily:''' "You betrayed me, Megaman!!"
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-->'''Dr. Wiley:''' "You betrayed me, Megaman!!"
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* TheArtifact: When playing as Proto Man, Mega Man will replace his role as the one who rescues Kalinka at the end of Cossack Stage 4. When Wily comes in, aside from swapping the names of the two robots, his dialogue of cursing Mega Man otherwise remains unchanged, meaning that in his eyes, Mega Man "betrayed" Wily, implying that Mega Man was working for Wily, something that is at the very least, unlikely to have happened.
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** After beating the Wily Machine in ''Mega Man 4'', Dr. Wily leaves in an escape pod; this pod can be destroyed with Rain Flush, which softlocks the game. Doing likewise in this game [[https://www.youtube.com/watch?v=WysscHNYhfg&pp=ygUbbWVnYSBtYW4gc2VxdWVsIHdhcnMgc2VjcmV0 results in him covering his escape pod with an umbrella and wiggling his eyebrows as he flies away.]]

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** After beating the Wily Machine in ''Mega Man 4'', Dr. Wily leaves in an escape pod; this pod can be destroyed with Rain Flush, which softlocks the game. Doing likewise in this game [[https://www.youtube.com/watch?v=WysscHNYhfg&pp=ygUbbWVnYSBtYW4gc2VxdWVsIHdhcnMgc2VjcmV0 com/watch?v=WysscHNYhfg results in him covering his escape pod with an umbrella and wiggling his eyebrows as he flies away.]]



* CoOpMultiplayer: The game can be played by two players at once, though as of this writing the feature is only publicy available on the demo for Skull Man's EX stage linked above. The second player can repeatedly respawn after death by waiting for a timer to refill.

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* CoOpMultiplayer: The game can be played by two players at once, though as of this writing the feature is only publicy publicly available on the demo for Skull Man's EX stage linked above. The second player can repeatedly respawn after death by waiting for a timer to refill.



* JokeCharacter: In addition to Roll and Protoman, you can also play as 'Man', which is just Mega Man reduced to a head waddling around on feet. This has multiple little changes as well:

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* JokeCharacter: In addition to Roll and Protoman, Proto Man, you can also play as 'Man', which is just Mega Man reduced to a head waddling around on feet. This has multiple little changes as well:



** Protoman's whistle is replaced by the Among Us jingle.

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** Protoman's Proto Man's whistle is replaced by the Among Us jingle.
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* JokeCharacter: In addition to Roll and Protoman, you can also play as 'Man', which is just Mega Man reduced to a head waddling around on feet. This has multiple little changes as well:
** The reduced height means you can walk through 1-block high passages without sliding.
** All weapons are shot from the mouth, including the wire.
** Rush is also reduced to a head and feet, making his hitbox smaller.
** As characters like Wily and Cossack are affected, they have a hard time peeking out from the inside of their machines.
** All boss battles have smaller hitboxes, making Dive Man considerably easier as he no longer is bulky.
** Protoman's whistle is replaced by the Among Us jingle.
** Every level starts with a small MM2 title theme jingle.
** In the inverse of everybody else, Eddie (The tin-can on legs that provides you with items in some stages) is now a full sized robot who charges at you before dropping off an item as normal.
** Presumably, as 'Man' is not 'Mega Man', the final boss ends with him killing Wily before teleporting out, leading immediately into the credits without the ending scene.
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** In stages where the water level moves up and down constantly, [[https://www.youtube.com/watch?v=52GdLc9LOUI forcing the Rush Marine to pop out of the water]] will cause it to turn into a helicopter.
** On Cossack Stage 3, shooting and holding the Wire onto the bottom of a platform during the first auto scrolling section results in Mega Man being pushed by the camera out of the platform and into the sky as expected... and this is portrayed as him [[https://www.youtube.com/watch?v=z26yUpujqYk actually flying off into space]] just to fall back while covered in flames. Gameplay will resume [[SequenceBreaking on the next auto scrolling area]] of the stage, but if you do the glitch again then Mega Man [[NoFairCheating will be killed by a thunderbolt]] as he flies off.
** Attempting to [[https://www.youtube.com/watch?v=WysscHNYhfg&pp=ygUbbWVnYSBtYW4gc2VxdWVsIHdhcnMgc2VjcmV0 kill Dr. Wily with Rain Flush]] after destroying the Wily Machine results in him covering his escape pod with an umbrella and wiggling his eyebrows as he flies away.

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** In stages original ''Mega Man 4'', there was a glitch where being in Rush Marine near the water level moves up and down constantly, top of the screen when the tide lowers in Dive Man's stage caused Rush Marine to float in the air. Doing likewise in this game [[https://www.youtube.com/watch?v=52GdLc9LOUI forcing the Rush Marine to pop out of the water]] will cause it to turn into a helicopter.
helicopter.]]
** On Cossack Stage 3, shooting and holding the Wire onto the bottom of a platform during the first auto scrolling an autoscrolling section results in Mega Man being pushed by the camera out of the platform and into the sky as expected... and this is portrayed as him sky, which can be used to effortlessly skip those parts of the level. This game canonizes the bug with a dedicated cutscene of Mega Man [[https://www.youtube.com/watch?v=z26yUpujqYk actually flying off into space]] just to fall back while covered in flames. Gameplay will resume [[SequenceBreaking on the next auto scrolling area]] of the stage, but if you do the glitch again then Mega Man [[NoFairCheating will be killed by a thunderbolt]] as he flies off.
** Attempting to After beating the Wily Machine in ''Mega Man 4'', Dr. Wily leaves in an escape pod; this pod can be destroyed with Rain Flush, which softlocks the game. Doing likewise in this game [[https://www.youtube.com/watch?v=WysscHNYhfg&pp=ygUbbWVnYSBtYW4gc2VxdWVsIHdhcnMgc2VjcmV0 kill Dr. Wily with Rain Flush]] after destroying the Wily Machine results in him covering his escape pod with an umbrella and wiggling his eyebrows as he flies away.]]

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* BossArenaUrgency: The first part of Dust Man EX's stage ends on a DualBoss fight against two crusher machines that repeatedly drop to destroy a portion of the trash platform below Mega Man.



* LedgeBats: In [[https://www.youtube.com/watch?v=vIBmcF0TieI Dust Man EX's stage]], the player must get used to a three blocks-wide platform design that periodically spits out a flying robot that rises to the top of the screen and then falls.



* MarathonLevel: Judging from Skull Man's EX stage available in one of the demos, the remixed levels are divided in two parts and can last for upwards of ten minutes.

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* MarathonLevel: Judging from Skull Man's EX stage available in one of the demos, the remixed each EX level is really two full length levels are divided in put together with a boss at the end of each part. Each Robot Master also has two parts life bars and can last for upwards of ten minutes. more complicated attack patterns, which adds to a level's length.


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** EX Dust Man's second phase happens on moving platforms placed over a river of lava.

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* AscendedGlitch: Glitches from the original games are recognized and given amusing effects.
** On Cossack Stage 3, shooting and holding the Wire onto the bottom of a platform during the first auto scrolling section results in Mega Man being pushed by the camera out of the platform and into the sky as expected... and this is portrayed as him [[https://www.youtube.com/watch?v=z26yUpujqYk actually flying off into space]] just to fall back while covered in flames. Gameplay will resume [[SequenceBreaking on the next auto scrolling area]] of the stage, but if you do the glitch again then Mega Man will be killed by a thunderbolt as he flies off.

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* AscendedGlitch: Glitches from the original games are recognized and given [[EasterEgg amusing effects.
effects]].
** In stages where the water level moves up and down constantly, [[https://www.youtube.com/watch?v=52GdLc9LOUI forcing the Rush Marine to pop out of the water]] will cause it to turn into a helicopter.
** On Cossack Stage 3, shooting and holding the Wire onto the bottom of a platform during the first auto scrolling section results in Mega Man being pushed by the camera out of the platform and into the sky as expected... and this is portrayed as him [[https://www.youtube.com/watch?v=z26yUpujqYk actually flying off into space]] just to fall back while covered in flames. Gameplay will resume [[SequenceBreaking on the next auto scrolling area]] of the stage, but if you do the glitch again then Mega Man [[NoFairCheating will be killed by a thunderbolt thunderbolt]] as he flies off.
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* CloseRangeCombatant: Roll's normal attack is a ThreeStrikeCombo with a broom that hits in an arc around her and is quite useful in a variety of situations. She still has a ranged attack in the form of the usual charged buster, and can use any robot master weapons like her brothers.

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* CloseRangeCombatant: Roll's normal attack is a ThreeStrikeCombo with a broom that hits in an arc around her and is quite useful in a variety of situations. She still has a ranged attack in the form of the usual charged buster, and can use any robot master weapons master's weapon like her brothers.

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* CloseRangeCombatant: Roll's normal attack is a ThreeStrikeCombo with a broom that hits in an arc around her and is quite useful in a variety of situations.

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* CloseRangeCombatant: Roll's normal attack is a ThreeStrikeCombo with a broom that hits in an arc around her and is quite useful in a variety of situations. She still has a ranged attack in the form of the usual charged buster, and can use any robot master weapons like her brothers.


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* PromotedToPlayable: After being side characters in the original versions, Proto Man and Roll are playable in all of the remakes. They both have an unique ability -- Proto Man can deflect bullets and Roll can swing a broom around.

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** Attempting to [[https://www.youtube.com/watch?v=WysscHNYhfg&pp=ygUbbWVnYSBtYW4gc2VxdWVsIHdhcnMgc2VjcmV0 kill Dr. Wily with Rain Flush]] results in him covering his escape pod with an umbrella and wiggling his eyebrows as he resumes his escape.

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** Attempting to [[https://www.youtube.com/watch?v=WysscHNYhfg&pp=ygUbbWVnYSBtYW4gc2VxdWVsIHdhcnMgc2VjcmV0 kill Dr. Wily with Rain Flush]] after destroying the Wily Machine results in him covering his escape pod with an umbrella and wiggling his eyebrows as he resumes his escape.flies away.
* AttractMode: The main title screen in ''Episode Red'' shows gameplay of Pharaoh Man's stage.
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** On Cossack Stage 3, shooting and holding the Wire onto the bottom of a platform during the first auto scrolling section results in Mega Man being shoved into the sky as expected... and this is portrayed as him [[https://www.youtube.com/watch?v=z26yUpujqYk actually flying off into space]] just to fall back while covered in flames. Gameplay will resume [[SequenceBreaking on the next auto scrolling area]] of the stage, but if you do the glitch again then Mega Man will be killed by a thunderbolt as he flies off.

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** On Cossack Stage 3, shooting and holding the Wire onto the bottom of a platform during the first auto scrolling section results in Mega Man being shoved pushed by the camera out of the platform and into the sky as expected... and this is portrayed as him [[https://www.youtube.com/watch?v=z26yUpujqYk actually flying off into space]] just to fall back while covered in flames. Gameplay will resume [[SequenceBreaking on the next auto scrolling area]] of the stage, but if you do the glitch again then Mega Man will be killed by a thunderbolt as he flies off.
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** EX Toad Man is fought on a platform by the sewers, with him jumping underwater to toss volleys of mines at Mega Man.
* SaveGameLimits: You get three save slots and you cannot change initial settings for them like difficulty and the playable character after the playthrough starts. Parallax effects are used to give the impression of the camera rotating around the platform for dramatic effect.

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** EX Toad Man is fought on a platform by the sewers, with him jumping underwater to toss volleys of mines at Mega Man. \n Parallax effects are used to give the impression of the camera rotating around the platform for dramatic effect.
* SaveGameLimits: You get three save slots and you cannot change initial settings for them like difficulty and the playable character after the playthrough starts. Parallax effects are used to give the impression of the camera rotating around the platform for dramatic effect.
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* SaveGameLimits: You get three save slots and you cannot change initial settings for them like difficulty and the playable character after the playthrough starts.

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* SaveGameLimits: You get three save slots and you cannot change initial settings for them like difficulty and the playable character after the playthrough starts. Parallax effects are used to give the impression of the camera rotating around the platform for dramatic effect.
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* FanRemake: Of the second ''Mega Man'' trilogy, fashioned after the official ''Wily Wars'' remake of the first trology.

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* FanRemake: Of the second ''Mega Man'' trilogy, fashioned after the official ''Wily Wars'' remake of the first trology.trilogy.

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''Franchise/MegaMan: The Sequel Wars'' is an unofficial sequel by Woodfrog to ''VideoGame/MegaManTheWilyWars'' which is programmed from scratch for the UsefulNotes/SegaGenesis and is planned to feature remakes of ''VideoGame/MegaMan4'', ''[[VideoGame/MegaMan5 5]]'' and ''[[VideoGame/MegaMan6 6]]'' with overhauled graphics, remixed music and a variety of extras like playable Proto Man and Roll. The compilation will feature a "Wily Tower" scenario like the original, and it will receive expansions in the form of a EX set of levels for each remake with new bosses.

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''Franchise/MegaMan: The Sequel Wars'' is an unofficial sequel by Woodfrog to ''VideoGame/MegaManTheWilyWars'' which is programmed from scratch for the UsefulNotes/SegaGenesis and is planned to feature remakes of ''VideoGame/MegaMan4'', ''[[VideoGame/MegaMan5 5]]'' and ''[[VideoGame/MegaMan6 6]]'' with overhauled graphics, remixed music and a variety of extras like playable Proto Man and Roll. The compilation will feature a "Wily Tower" scenario like the original, and it will receive expansions in the form of a an EX set of levels for each remake with new bosses.


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* FanRemake: Of the second ''Mega Man'' trilogy, fashioned after the official ''Wily Wars'' remake of the first trology.

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''Franchise/MegaMan: The Sequel Wars'' is an unofficial sequel by Woodfrog to ''VideoGame/MegaManTheWilyWars'' which is programmed from scratch for the UsefulNotes/SegaGenesis and is planned to feature remakes of ''VideoGame/MegaMan4'', ''[[VideoGame/MegaMan5 5]]'' and ''[[VideoGame/MegaMan6 6]]'' with overhauled graphics, remixed music and a variety of extras like playable Proto Man and Roll. The remakes also feature an EX set of levels with new bosses.

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''Franchise/MegaMan: The Sequel Wars'' is an unofficial sequel by Woodfrog to ''VideoGame/MegaManTheWilyWars'' which is programmed from scratch for the UsefulNotes/SegaGenesis and is planned to feature remakes of ''VideoGame/MegaMan4'', ''[[VideoGame/MegaMan5 5]]'' and ''[[VideoGame/MegaMan6 6]]'' with overhauled graphics, remixed music and a variety of extras like playable Proto Man and Roll. The remakes also compilation will feature an a "Wily Tower" scenario like the original, and it will receive expansions in the form of a EX set of levels for each remake with new bosses.



* BottomlessMagazines: One of the difficulty options enables infinite ammo on all weapons.



* CloseRangeCombatant: Roll's normal attack is a ThreeStrikeCombo with a broom.

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* CloseRangeCombatant: Roll's normal attack is a ThreeStrikeCombo with a broom.broom that hits in an arc around her and is quite useful in a variety of situations.
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* FinalBossNewDimension: The Wily Capsule in ''4'' is fought in a psychedelic virtual reality instead of a dark arena like in the original version.
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As of 2023, the standard ''Mega Man 4'' portion is fully playable as [[https://woodfrog.itch.io/mega-man-the-sequel-wars-episode-red "Epidode Red"]] and Skull Man's EX stage can be found [[https://www.mediafire.com/file/eqb96gsc9wjm53u/MMTSW+EPISODE+RED+DEMO+EX.zip/file in a previous demo]] released at the Sonic Amateur Games Expo. The ROM runs on both the original Genesis hardware and emulators.

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As of 2023, the standard ''Mega Man 4'' portion is fully playable as [[https://woodfrog.itch.io/mega-man-the-sequel-wars-episode-red "Epidode "Episode Red"]] and Skull Man's EX stage can be found [[https://www.mediafire.com/file/eqb96gsc9wjm53u/MMTSW+EPISODE+RED+DEMO+EX.zip/file in a previous demo]] released at the Sonic Amateur Games Expo. The ROM runs on both the original Genesis hardware and emulators.
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Added DiffLines:

[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/megamansequelwarscover.png]]
''Franchise/MegaMan: The Sequel Wars'' is an unofficial sequel by Woodfrog to ''VideoGame/MegaManTheWilyWars'' which is programmed from scratch for the UsefulNotes/SegaGenesis and is planned to feature remakes of ''VideoGame/MegaMan4'', ''[[VideoGame/MegaMan5 5]]'' and ''[[VideoGame/MegaMan6 6]]'' with overhauled graphics, remixed music and a variety of extras like playable Proto Man and Roll. The remakes also feature an EX set of levels with new bosses.

As of 2023, the standard ''Mega Man 4'' portion is fully playable as [[https://woodfrog.itch.io/mega-man-the-sequel-wars-episode-red "Epidode Red"]] and Skull Man's EX stage can be found [[https://www.mediafire.com/file/eqb96gsc9wjm53u/MMTSW+EPISODE+RED+DEMO+EX.zip/file in a previous demo]] released at the Sonic Amateur Games Expo. The ROM runs on both the original Genesis hardware and emulators.
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!!Aside from tropes in ''Mega Man 4'', ''5'' and ''6'', this compilation contains the following:
* AllYourPowersCombined: The Ultimate Doc Robot possesses the weapons of every robot master from the original trilogy.
* AntiFrustrationFeatures: The game features an Easy Mode and freely lets players begin with things like infinite lives and every single weapon from the second trilogy at their disposal.
* AscendedGlitch: Glitches from the original games are recognized and given amusing effects.
** On Cossack Stage 3, shooting and holding the Wire onto the bottom of a platform during the first auto scrolling section results in Mega Man being shoved into the sky as expected... and this is portrayed as him [[https://www.youtube.com/watch?v=z26yUpujqYk actually flying off into space]] just to fall back while covered in flames. Gameplay will resume [[SequenceBreaking on the next auto scrolling area]] of the stage, but if you do the glitch again then Mega Man will be killed by a thunderbolt as he flies off.
** Attempting to [[https://www.youtube.com/watch?v=WysscHNYhfg&pp=ygUbbWVnYSBtYW4gc2VxdWVsIHdhcnMgc2VjcmV0 kill Dr. Wily with Rain Flush]] results in him covering his escape pod with an umbrella and wiggling his eyebrows as he resumes his escape.
* ClippedWingAngel: The Ultimate Doc Robot's second phase has him turn into a giant that Mega Man cannot attack, but he undergoes a SuperpowerMeltdown and his HP will drain to zero on its own after a while.
* CloseRangeCombatant: Roll's normal attack is a ThreeStrikeCombo with a broom.
* CoOpMultiplayer: The game can be played by two players at once, though as of this writing the feature is only publicy available on the demo for Skull Man's EX stage linked above. The second player can repeatedly respawn after death by waiting for a timer to refill.
* LuckilyMyShieldWillProtectMe: Proto Man can deflect projectiles with his shield while he's jumping.
* MarathonLevel: Judging from Skull Man's EX stage available in one of the demos, the remixed levels are divided in two parts and can last for upwards of ten minutes.
* NewGamePlus: The game includes remixed versions of the second ''Mega Man'' trilogy with different level designs, new bosses and robot masters with expanded attack patterns.
* PlatformBattle:
** EX Skull Man's second phase happens on top of a flying dragon robot.
** EX Toad Man is fought on a platform by the sewers, with him jumping underwater to toss volleys of mines at Mega Man.
* SaveGameLimits: You get three save slots and you cannot change initial settings for them like difficulty and the playable character after the playthrough starts.
* SceneryPorn: The compilation features heavily detailed backgrounds and parallax effects that makes the games look far prettier than either the NES originals or how ''Wily Wars'' compared to the original trilogy.
* VideoGameTutorial: Players are allowed to test a newly acquired boss weapon in a tutorial screen before resuming the adventure.
* WaddlingHead: Playing as "Man" [[SillinessSwitch reduces all major characters]] to being heads with feet.
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