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* OffModel: Throughout the ''Mega Man'' series games (official or fanmade), Mega Man's color scheme will change whenever he's equipped with a Special Weapon. More specifically, his standard blue[[note]]the color of his helmet, forearms, boots, and "briefs"[[/note]] and cyan[[note]]the color of his torso, including his upper arms and thighs, as well as the circular ear parts and exclamation mark panels on his helmet.[[/note]] colors will change to 2 different colors. This isn't the case in ''Rocks'', as the color schemes for Special Weapons are rather mismatched. The [[http://s21.postimg.org/73a3zg0lz/mmr_hit_shot.png Hit Shot color scheme]] uses ''4'' colors, while the other 7 weapons use 3 (e.g., these are the colors for [[http://s21.postimg.org/kwterdmvr/mmr_fire_balloon.png Fire Balloon]] and [[http://s21.postimg.org/abelchmvr/mmr_repo_claw.png Repo Claw]].)
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TRS cleanup. Deleting unclear examples


* UnderwaterBossBattle: Anchor Man is fought underwater.
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* HoistByHisOwnPetard: The destroyed mines that Anchor Man can drop down can be repaired with Repair Beam and used against him. [[GuideDangIt Some players don't know this however]].

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* HoistByHisOwnPetard: The destroyed mines that Anchor Man can drop down can be repaired with Repair Beam Blast and used against him. [[GuideDangIt Some players don't know this You'll have to figure it out yourself however]].

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* HoistByHisOwnPetard: The destroyed mines that Anchor Man can drop down can be repaired with Repair Beam and used against him. [[GuideDangIt Some players don't know this however]].



* NotCompletelyUseless: The Repair Blast. A direct shot will ''{{heal|ingShiv}}'' the enemies it hits, however, it can be used to repair machines that drop extra lives. The main use for it is to activate a machine against one of the Wily Castle boss fights, allowing you to deal massive damage to the boss.

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* NotCompletelyUseless: The Repair Blast. A direct shot will ''{{heal|ingShiv}}'' the enemies it hits, however, it can be used to repair machines that drop extra lives. The two main use uses for it is to repair the broken mines that Anchor Man drops to deal damage to him, and to activate a machine against one of the Wily Castle boss fights, allowing you to deal massive damage to the boss.
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* CrosshairAware: Hit Man has an attack where he fires out multiple missiles into the air, followed by crosshairs appearing on the floor. [[CaptainObvious Don't stand in the crosshairs.]]

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* CrosshairAware: Hit Man has an attack where he fires out multiple missiles into the air, followed by crosshairs appearing on the floor. [[CaptainObvious Don't stand in the crosshairs.]]
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* NonStandardCharacterDesign: Not only do are the game's new enemies odd by ''Mega Man'' standards, they [[OffModel don't even try to be faithful to the series artstyle]].

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* NonStandardCharacterDesign: Not only do are the game's new enemies odd by ''Mega Man'' standards, they [[OffModel don't even try to be faithful to the series artstyle]].
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* NonStandardCharacterDesign: Not only do are the game's new enemies odd by ''Mega Man'' standards, they [[OffModel don't even try to be faithful to the series artstyle]].
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* TakeThat: Of all things, the game's ending has one towards SarahPalin.

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* TakeThat: Of all things, the game's ending has one towards SarahPalin.UsefulNotes/SarahPalin.
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* NamesTheSame: Fire Man from this game shares the same name as a Robot Master in the original.
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* OffModel: Throughout the ''Mega Man'' series games (official or fanmade), Mega Man's color scheme will change whenever he's equipped with a Special Weapon. More specifically, his standard blue[[note]]the color of his helmet, forearms, boots, and "briefs"[[/note]] and cyan[[note]]the color of his torso, including his upper arms and thighs, as well as the circular ear parts and exclamation mark panels on his helmet.[[/note]] colors will change to 2 different colors. This isn't the case in ''Rocks'', as the color schemes for Special Weapons are rather mismatched. The [[http://s21.postimg.org/73a3zg0lz/mmr_hit_shot.png Hit Shot color scheme]] uses ''4'' colors, while the other 7 weapons use 3 (e.g., these are the colors for [[http://s21.postimg.org/kwterdmvr/mmr_fire_balloon.png Fire Balloon]] and [[http://s21.postimg.org/abelchmvr/mmr_repo_claw.png Repo Claw]].)

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* AWorldWidePunomenon: All the Robot Master names.



* CrosshairAware: Hit Man has an attack where he fires out multiple missiles into the air, followed by crosshairs appearing on the floor. [[CaptainObvious Don't stand in the crosshairs]].

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* CrosshairAware: Hit Man has an attack where he fires out multiple missiles into the air, followed by crosshairs appearing on the floor. [[CaptainObvious Don't stand in the crosshairs]].crosshairs.]]



** Also Repair Man will sometimes get stuck in jump-wrench toss mode and nothing can reach him, his weakness won't even work (Fire Ballon) instead you either have to die on purpose to refight him or have Police Shield to shoot straight up at him while he is glitched.

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** Also Repair Man will sometimes get stuck in jump-wrench toss mode and nothing can reach him, his weakness won't even work (Fire Ballon) Balloon) instead you either have to die on purpose to refight him or have Police Shield to shoot straight up at him while he is glitched.



* IncrediblyLamePun: ALL of the robot masters' names (Anchor Man, Hit Man, Police Man, Snow Man, Repo Man, Door Man, Repair Man and Fire Man). They're based off real occupations or objects.
* LeaningOnTheFourthWall: Kind of. Dr. Wily kidnapped Eric Ruth so he could program his robots, but the real-life version still programmed this game, so this means that both have programmed his robots ''at the same time''. [[MindScrew Technically]].

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* IncrediblyLamePun: ALL of the robot masters' names (Anchor Man, Hit Man, Police Man, Snow Man, Repo Man, Door Man, Repair Man and Fire Man). They're based off real occupations or objects.
* LeaningOnTheFourthWall: Kind of. Dr. Wily kidnapped Eric Ruth so he could program his robots, but the real-life version still programmed this game, so this means that both have programmed his robots ''at the same time''. [[MindScrew Technically]].Technically.]]



* NotCompletelyUseless: The Repair Blast. A direct shot will ''[[HealingShiv heal]]'' the enemies it hits, however, it can be used to repair machines that drop extra lives. The main use for it is to activate a machine against one of the Wily Castle boss fights, allowing you to deal massive damage to the boss.
* [[OddlyNamedSequel Oddly Named]] FanSequel: It sounds more like a fan opinion than a proper title (if it's not intended as a [[{{Pun}} cross-cultural pun]]).

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* NotCompletelyUseless: The Repair Blast. A direct shot will ''[[HealingShiv heal]]'' ''{{heal|ingShiv}}'' the enemies it hits, however, it can be used to repair machines that drop extra lives. The main use for it is to activate a machine against one of the Wily Castle boss fights, allowing you to deal massive damage to the boss.
* [[OddlyNamedSequel Oddly Named]] FanSequel: {{Oddly Named|Sequel2ElectricBoogaloo}} FanSequel [[OddlyNamedSequel2ElectricBoogaloo 2: Electric Boogaloo]]: It sounds more like a fan opinion than a proper title (if it's not intended as a [[{{Pun}} cross-cultural pun]]).


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* PunnyName: ALL of the robot masters' names (Anchor Man, Hit Man, Police Man, Snow Man, Repo Man, Door Man, Repair Man and Fire Man). They're based off real occupations or objects.


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* WorldOfPun: All the Robot Master names.

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'''Tropes used for this game'''

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'''Tropes used for this game'''
!!This fan game has examples of:



* [[OddlyNamedSequel Oddly Named]] FanSequel : It sounds more like a fan opinion than a proper title (if it's not intended as a [[{{Pun}} cross-cultural pun]]).

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* [[OddlyNamedSequel Oddly Named]] FanSequel : FanSequel: It sounds more like a fan opinion than a proper title (if it's not intended as a [[{{Pun}} cross-cultural pun]]).




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* GameBreakingBug: [[http://www.youtube.com/watch?v=lg5Pes1yCek Recently discovered]] by {{Raocow}} during his LetsPlay of the game. If you lose all your lives during the final Wily stage, you're stuck in the BossRush room with all the portals turned off and no way to finish the game. (Apparently, the code needed to reset the portal values was an oversight on the author's part.)

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* GameBreakingBug: [[http://www.youtube.com/watch?v=lg5Pes1yCek Recently discovered]] Discovered]] by {{Raocow}} LetsPlay/{{Raocow}} during his LetsPlay of the game. If you lose all your lives during the final Wily stage, you're stuck in the BossRush room with all the portals turned off and no way to finish the game. (Apparently, the code needed to reset the portal values was an oversight on the author's part.)
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* AWorldWidePunomenon: All the Robot Master names.
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* TakeThat: Of all things, the game's ending has one towards SarahPalin.
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* HellHotel: Door Man's stage.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/MMRocks.jpg]]
[[caption-width-right:256:Not your usual robot masters, as you can see...]]

A fan-made ''VideoGame/MegaMan'' game created by Eric Ruth via GameMaker and released in April 2009. In this game, the creator, Eric Ruth, has been kidnapped by the evil Dr. Wily. Mega Man must defeat his 8 robot masters and save Eric Ruth.

This game is slightly different from regular ''Mega Man'' games, for example, Mega Man can now ''crouch'' to avoid enemy attacks. Some of the Robot Masters are [[ImmuneToBullets immune to an uncharged buster shot]], making things slightly more complicated.

[[http://ericruthgames.weebly.com/games.html Here is a link]] to the download page to obtain the game yourself.

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'''Tropes used for this game'''

* AlwaysAccurateAttack: Door Stopper. Pretty much a stronger version of Mega Man 5's Gravity Hold or Mega Man 6's Centaur Flash.
* AnchorsAway: Anchor Man.
* BarrierWarrior: Police Man.
* CrosshairAware: Hit Man has an attack where he fires out multiple missiles into the air, followed by crosshairs appearing on the floor. [[CaptainObvious Don't stand in the crosshairs]].
** And when Mega Man gets his weapon (Hit Shot), he gets to fire out a controllable target (similar to Magnet Mine from ''VideoGame/MegaManX 2''). If this hits the enemy, they'll get assaulted by bullets from all eight directions (and most likely die).
* CrouchAndProne: Mega Man can actually crouch in this game to avoid some types of enemy shots.
* DeathCourse: Repo Man's stage, enough said.
* GameBreakingBug: [[http://www.youtube.com/watch?v=lg5Pes1yCek Recently discovered]] by {{Raocow}} during his LetsPlay of the game. If you lose all your lives during the final Wily stage, you're stuck in the BossRush room with all the portals turned off and no way to finish the game. (Apparently, the code needed to reset the portal values was an oversight on the author's part.)
** Also Repair Man will sometimes get stuck in jump-wrench toss mode and nothing can reach him, his weakness won't even work (Fire Ballon) instead you either have to die on purpose to refight him or have Police Shield to shoot straight up at him while he is glitched.
* HealingShiv: The [[ExactlyWhatItSaysOnTheTin Repair Blast]]. It gives enemies back health. However, you WILL need to use it against one of the Wily Castle bosses- to activate a machine to fire out a damaging shot at Dr. Wily's robot.
* HealThyself: Repair Man has a move that allows him to heal himself, and it gets very annoying.
* IncrediblyLamePun: ALL of the robot masters' names (Anchor Man, Hit Man, Police Man, Snow Man, Repo Man, Door Man, Repair Man and Fire Man). They're based off real occupations or objects.
* LeaningOnTheFourthWall: Kind of. Dr. Wily kidnapped Eric Ruth so he could program his robots, but the real-life version still programmed this game, so this means that both have programmed his robots ''at the same time''. [[MindScrew Technically]].
* LedgeBats: The [[GoddamnedBats ducks]] in Hit Man's stage. Better don't jump off to that next platform too quickly...
* NamesTheSame: Fire Man from this game shares the same name as a Robot Master in the original.
* NotCompletelyUseless: The Repair Blast. A direct shot will ''[[HealingShiv heal]]'' the enemies it hits, however, it can be used to repair machines that drop extra lives. The main use for it is to activate a machine against one of the Wily Castle boss fights, allowing you to deal massive damage to the boss.
* [[OddlyNamedSequel Oddly Named]] FanSequel : It sounds more like a fan opinion than a proper title (if it's not intended as a [[{{Pun}} cross-cultural pun]]).
* OneHitKill: Snow Man's shovel attack, if not dodged in time, will launch you into spikes at the top of his boss-room instantly killing you, Hit Man's target attack can lock on up to three times if your not careful and there is no way to dodge it allowing him one-hit killing, and finally Door Man ''can'' be a one-hit killer if Mega Man's energy is at half or less.
** You can do this to Police Man with a well-timed, well-aimed Hit Shot.
* PastelChalkedFreezeFrame: The Wily Castle intro ends with one of these.
* RecurringBoss: Dr. Wily, who is the boss at the end of all the Wily Castle stages (unlike the official games, oddly enough).
* RoofHopping: You have to do this in Hit Man's stage.
* SelfInsertFic: See the summary, above.
* SlippySlideyIceWorld: Snow Man's stage.
* SpikesOfDoom: Repo Man's stage has a plethora of them. Most of which are timed, making the entire level a DeathCourse.
* UnderwaterBossBattle: Anchor Man is fought underwater.

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