History VideoGame / MegaMan4

2nd Apr '16 3:02:29 AM Morgenthaler
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** {{Mothra}}ya, the first boss of Dr. Cossack's Citadel.

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** {{Mothra}}ya, Film/{{Mothra}}ya, the first boss of Dr. Cossack's Citadel.
15th Mar '16 10:44:55 AM SuperBazsle
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It had been about a year since the events of ''VideoGame/MegaMan3''. Dr. Wily has disappeared after the final battle, having been apparently crushed by the falling debris from his Wily Castle, and the world is at peace. But this period is short-lived (isn't it always?) when Dr. Light is contacted by a new MadScientist named Dr. Cossack. Tired of Dr. Light recieving all of the recognition for his accomplishments while his have been ignored, Cossack intends to prove to the whole world that he is the superior roboticist by [[TakeOverTheWorld sending his own breed of Robot Masters out to conquer it]]. Already, eight cities have fallen behind his iron curtain, but Mega Man isn't one to stand by and let this happen, so he sets out to liberate the fallen cities from Cossack's robots.

to:

It had been about a year since the events of ''VideoGame/MegaMan3''. Dr. Wily has disappeared after the final battle, having been apparently crushed by the falling debris from his Wily Castle, and the world is at peace. But this period is short-lived (isn't it always?) when Dr. Light is contacted by a new MadScientist named Dr. Cossack. Tired of Dr. Light recieving receiving all of the recognition for his accomplishments while his have been ignored, Cossack intends to prove to the whole world that he is the superior roboticist by [[TakeOverTheWorld sending his own breed of Robot Masters out to conquer it]]. Already, eight cities have fallen behind his iron curtain, but Mega Man isn't one to stand by and let this happen, so he sets out to liberate the fallen cities from Cossack's robots.
27th Feb '16 6:58:34 AM SpinAttaxx
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* AIBreaker: More like the programmers DidntThinkThisThrough. Toad Man has an [[AlwaysAccurateAttack Always Accurate Rain Flush]] activated by a RainDance. Naturally, the only way to make this fair is to let players interrupt the dance somehow. What did the developers decide upon? Shooting him. No special tricks, just shooting him with a weapon that hurts him. His only other trick is to try and jump on the player, which is both pathetically easy to dodge (don't stand still) and only activates under a specific circumstance (if Toad Man is attacked during his MercyInvincibility). He's the [[ComplacentGamingSyndrome Player Preference]] for "first Robot Master kill" for a reason. Shoot, move right, shoot, move left. Only the bosses of ''VideoGame/CastlevaniaIISimonsQuest'' are easier.

to:

* AIBreaker: More like the programmers DidntThinkThisThrough. AIBreaker:
**
Toad Man has an [[AlwaysAccurateAttack Always Accurate Rain Flush]] activated by a RainDance. Naturally, the only way to make this fair is to let players interrupt the dance somehow. What The developers, however, DidntThinkThisThrough - what did the developers they decide upon? Shooting him. No special tricks, just shooting him with a weapon that hurts him. His only other trick is to try and jump on the player, which is both pathetically easy to dodge (don't stand still) and only activates under a specific circumstance (if Toad Man is attacked during his MercyInvincibility). He's the [[ComplacentGamingSyndrome Player Preference]] for "first Robot Master kill" for a reason. Shoot, move right, shoot, move left. Only the bosses of ''VideoGame/CastlevaniaIISimonsQuest'' are easier.easier.
** The Cossack Catcher will completely stop and reset its pattern whenever Mega Man ''slides'', leaving it open for attack while it does nothing at all for a period (maybe Dr. Cossack's just ''that'' impressed by it?).



* TimeStandsStill: Although this is ''not'' how the Flash Stopper works (see BlindedByTheLight), it does give off this effect to a lesser extent, since most foes will freeze in place when it's used.

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* TimeStandsStill: Although this is ''not'' how the Flash Stopper works (see BlindedByTheLight), it does give off this effect to a lesser extent, since most foes (and even a few missiles and projectiles) will freeze in place when it's used.



** The [[GrapplingHookPistol Wire]] can damage foes, but it only does one bit of damage per hit, making t generally useless compared to other weapons for fighting.

to:

** The [[GrapplingHookPistol Wire]] can damage foes, but it only does one bit of damage per hit, making t it generally useless compared to other weapons for fighting.


Added DiffLines:

* ZeroEffortBoss: Using the Flash Stopper on Pharaoh Man turns him into this - he can't move or attack while it's in effect, you can pump him full of solar bullets, and in doing so activate the Flash Stopper again when its effects wear off. The only challenge is in how fast you can mash the shoot button until he's dead.
27th Feb '16 6:52:05 AM SpinAttaxx
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It had been about a year since the events of ''VideoGame/MegaMan3''. Dr. Wily had seemingly perished after the final battle, having been apparently crushed by the falling debris from his Wily Castle. But the peace is short-lived when Dr. Light is contacted by a new MadScientist named Dr. Cossack. Tired of Dr. Light recieving all of the recognition for his accomplishments while his have been ignored, Cossack intends to prove to the whole world that he is the superior roboticist by [[TakeOverTheWorld sending his own breed of Robot Masters out to conquer it]]. Already, eight cities have fallen behind his iron curtain, but Mega Man isn't one to stand by and let this happen, so he sets out to liberate the fallen cities from Cossack's robots.

to:

It had been about a year since the events of ''VideoGame/MegaMan3''. Dr. Wily had seemingly perished has disappeared after the final battle, having been apparently crushed by the falling debris from his Wily Castle. Castle, and the world is at peace. But the peace this period is short-lived (isn't it always?) when Dr. Light is contacted by a new MadScientist named Dr. Cossack. Tired of Dr. Light recieving all of the recognition for his accomplishments while his have been ignored, Cossack intends to prove to the whole world that he is the superior roboticist by [[TakeOverTheWorld sending his own breed of Robot Masters out to conquer it]]. Already, eight cities have fallen behind his iron curtain, but Mega Man isn't one to stand by and let this happen, so he sets out to liberate the fallen cities from Cossack's robots.



* AllThereInTheManual: While this game does avert this in regards to both its story and that of the overall series, you wouldn't know that you were fighting in different cities to free them from Dr. Cossack's robots. Even worse, you wouldn't know Cossack was (seemingly) after world conquest at all unless you read the Japanese manual; the Western intro and manuals imply he's more interested in destroying Mega Man than world domination.

to:

* AllThereInTheManual: AllThereInTheManual:
**
While this game does avert this in regards to both its story and that of the overall series, you wouldn't know that you were fighting in different cities to free them from Dr. Cossack's robots. Even worse, you wouldn't know Cossack was (seemingly) after world conquest at all unless you read the Japanese manual; the Western intro and manuals imply he's more interested in destroying Mega Man than world domination.domination.
** Why are this game's Robot Masters listed as Wily Numbers despite being made by Dr. Cossack? A short-lived Japanese magazine has the answer.[[labelnote:*]]While Cossack did create the Robot Masters, Dr. Wily heavily remodeled them to fight Mega Man.[[/labelnote]]


Added DiffLines:

* SpoiledByTheManual: Sort of - the Japanese manual uses "No. XXX" when listing the Robot Masters, but officially, the Robot Masters in this game are part of the DWN series. [[SarcasmMode Whatever could that indicate about Wily's involvement in this game?]][[note]]Though ''Manga/MegaManMegamix'' does get around this by listing them as part of the non-existent DCN series.[[/note]]
26th Feb '16 9:49:35 PM SpinAttaxx
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The fourth game in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1991, closely followed by a North American release in January of 1992. PAL territories didn't get it until nearly a year later, in December of 1992. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', VirtualConsole, and PSN.

It had been about a year since the events of ''VideoGame/MegaMan3''. Dr. Wily had seemingly perished after the final battle, having been apparently crushed by the falling debris from his fortress. But the peace is short-lived when Dr. Light is contacted by a new MadScientist named Dr. Cossack, who has sent his own new breed of Robot Masters out to challenge Mega Man. Tired of Dr. Light recieving all of the recognition for his accomplishments while his have been ignored, Cossack intends to destroy Light's crowning achievement and then put his broken body on display for the whole world to see, as proof that he is the superior one.

However, once Mega Man had defeated Cossack's eight Robot Masters and confronted the doctor himself, it's revealed that Dr. Wily is still alive, and had kidnapped Dr. Cossack's daughter, Kalinka, and forced him to use his robots to battle his nemesis. Mega Man defeats Wily, who escapes, and peace is restored once more.

to:

The fourth game in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1991, closely followed by a North American release in January of 1992. PAL territories didn't get it until nearly a year later, in December of 1992. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', VirtualConsole, UsefulNotes/VirtualConsole, UsefulNotes/PlayStationNetwork and PSN.

''Mega Man Legacy Collection''.

It had been about a year since the events of ''VideoGame/MegaMan3''. Dr. Wily had seemingly perished after the final battle, having been apparently crushed by the falling debris from his fortress.Wily Castle. But the peace is short-lived when Dr. Light is contacted by a new MadScientist named Dr. Cossack, who has sent his own new breed of Robot Masters out to challenge Mega Man.Cossack. Tired of Dr. Light recieving all of the recognition for his accomplishments while his have been ignored, Cossack intends to destroy Light's crowning achievement and then put his broken body on display for prove to the whole world to see, as proof that he is the superior one.

roboticist by [[TakeOverTheWorld sending his own breed of Robot Masters out to conquer it]]. Already, eight cities have fallen behind his iron curtain, but Mega Man isn't one to stand by and let this happen, so he sets out to liberate the fallen cities from Cossack's robots.

However, once Mega Man had defeated Cossack's defeats all eight Robot Masters and confronted confronts the doctor himself, himself in his citadel, it's revealed that Dr. Wily is still alive, and had kidnapped Dr. Cossack's daughter, Kalinka, and forced Kalinka; blackmailing him to into use his robots to battle his nemesis.nemesis and further his own plans. Mega Man defeats Wily, who escapes, and peace is restored once more.



* AlwaysAccurateAttack: The Rain Flush, which acts like a SmartBomb. Best of all, it [[UnblockableAttack ignores all defenses]], including '''''Metall hats'''''.
* [[AmericanKirbyIsHardcore American Mega Man Is Hardcore]]: Compare the [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_29033_front.jpg US Boxart]] with the [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_59407_front.jpg European one]].
* AreaOfEffect: The [[HavingABlast Drill Bomb's]] explosion hits a larger area than the drill itself. Comes into effect against the second Wily Machine, which is weak against the explosion, butwill completely deflect all strikes with the drill itself, making for some tricky timing.

to:

* AllThereInTheManual: While this game does avert this in regards to both its story and that of the overall series, you wouldn't know that you were fighting in different cities to free them from Dr. Cossack's robots. Even worse, you wouldn't know Cossack was (seemingly) after world conquest at all unless you read the Japanese manual; the Western intro and manuals imply he's more interested in destroying Mega Man than world domination.
* AlwaysAccurateAttack: The Rain Flush, which acts like a SmartBomb. Best of all, it [[UnblockableAttack ignores all defenses]], defenses that aren't an outright immunity]], including '''''Metall hats'''''.
* [[AmericanKirbyIsHardcore American Mega Man Is Hardcore]]: Compare the [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_29033_front.jpg US Boxart]] with the [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_59407_front.jpg European one]].
one]]. Though unlike other instances of the trope, the Japanese art (pictured above) is just as, if not more, dynamic and hardcore than the Western art.
* AreaOfEffect: The [[HavingABlast Drill Bomb's]] explosion hits a larger area than the drill itself. Comes into effect against the second Wily Machine, which is weak against the explosion, butwill but will completely deflect all strikes with the drill itself, making for some tricky timing.



* BarrierWarrior: Skull Man. You too, once you recieve his Skull Barrier.

to:

* BarrierWarrior: Skull Man. You too, once you recieve receive his Skull Barrier.



* BlackoutBasement: Parts of Bright Man's level become this if you shoot the 100 Watton enemies that fly through the area. Shoot a Dompan to turn the lights back on.
* BlindedByTheLight[=/=]StunGuns: Although it appears the Flash Stopper makes [[TimeStandsStill time stand still]], in reality what it does is flash an intense light that blinds and stuns enemies for a short time.

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* BlackoutBasement: BlackoutBasement:
**
Parts of Bright Man's level become this if you shoot the 100 Watton enemies that fly through the area. Shoot a Dompan to turn the lights back on.
** The final fight against the Wily Capsule takes place in a dark, underground laboratory - a ''literal'' Blackout Basement!
* BlindedByTheLight[=/=]StunGuns: BlindedByTheLight: Although it appears the Flash Stopper makes [[TimeStandsStill time stand still]], in reality what it does is flash an intense light that blinds and stuns enemies for a short time.



* CollisionDamage: A Mega Man staple of course, but in this game you need to be extra careful. Enemies (especially bosses) dish out a ton of it, more than most games in the series. The Robot Masters seem to have grown savvy and became very fond of getting up in your face, as most of them actually use this as an attack strategy rather than using their own weapons.

to:

* CollisionDamage: A Mega Man ''Mega Man'' staple of course, but in this game you need to be extra careful. Enemies (especially bosses) dish out a ton of it, more than most games in the series. The Robot Masters seem to have grown savvy and became become very fond of getting up in your face, as most of them actually use this as an attack strategy rather than using their own weapons.weapons.
* TheCommiesMadeMeDoIt: Ironically, in this case it's the ''Commie'' who was made to do it[[labelnote:*]]Though Cossack has never been stated to be communist, but let's not ruin the joke[[/labelnote]] - Dr. Cossack was blackmailed by Dr. Wily into conquering the world and destroying Mega Man with his robots.



* DamselInDistress: Kalinka Cossack, who's being held hostage by... [[HijackedByGanon Dr. Wily]]. However, Mega Man doesn't rescue her; Proto Man does.



* DiscOneFinalBoss: [[KidnappedScientist Dr. Cossack]], special note that this is the first Mega Man Classic game to [[HijackedByGanon pull this trick]].

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* DiscOneFinalBoss: [[KidnappedScientist Dr. Cossack]], Cossack]]. A special note is that this is the first classic Mega Man Classic game to [[HijackedByGanon pull this trick]].trick]] (and certainly not the last!).



* DistressedDamsel: Kalinka Cossack, who's being held hostage by...[[HijackedByGanon Dr. Wily]].
* DownTheDrain: Most of Toad Man's stage and part of the first Wily level. Dive Man's stage is either this or UnderwaterBase.

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* DistressedDamsel: Kalinka Cossack, who's being held hostage by...[[HijackedByGanon Dr. Wily]].
DownInTheDumps: Dust Man's stage is a scrapyard with a large compactor and incinerators close to his lair.
* DownTheDrain: Most of Toad Man's stage and part of the first Wily level. Dive Man's stage is either this or UnderwaterBase.Castle level.



* DummiedOut: Pharaoh Man's level was originally supposed to include a [[Art/TheSphinx Sphinx]] MiniBoss on the path to the [[{{Balloonacy}} Balloon Item]]. This boss did not make it to the final release, and the only data left of the Sphinx was the snake on his forehead, its chin, and some sort of sphere that Mega Man would have stood on during the battle.
* EverythingMakesAMushroom: Dr. Wily's fortress makes a skull-shaped mushroom cloud when it goes up at the end.

to:

* DummiedOut: DummiedOut:
**
Pharaoh Man's level was originally supposed to include a [[Art/TheSphinx Sphinx]] MiniBoss on the path to the [[{{Balloonacy}} Balloon Item]]. This boss did not make it to the final release, and the only data left of the Sphinx was the snake on his forehead, its chin, and some sort of sphere that Mega Man would have stood on during the battle.
battle.
** Unused sprites of Cossack and Wily pointing and talking are present; presumably, these would've been used in the post-Cossack Catcher cutscene.
* EverythingMakesAMushroom: Dr. Wily's fortress castle makes a skull-shaped mushroom cloud when it goes up at the end.



* {{Foreshadowing}}: Wily is only made aware of Proto Man's betrayal at the end of this game, which would lead to the plot of the next installment, [[spoiler:where Wily frames Proto Man, possibly as revenge]].
* GameBreakingBug: [[http://www.youtube.com/watch?v=-cXOfi2Y8PA It is possible to]] ''kill'' Dr. Wily as he's ejecting from his exploding Wily Machine if you fire the Rain Flush and time it just right, so the rain starts as he's flying out. However, doing this will mess up an EventFlag that ends the level, meaning you're stuck in that room, forcing you to reset. [[FridgeBrilliance Considering what's the point of entire series, this makes sense.]]

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* {{Foreshadowing}}: Wily is only made aware of Proto Man's betrayal at the end of this game, which would lead to the plot of [[VideoGame/MegaMan5 the next installment, [[spoiler:where installment]], where Wily frames Proto Man, possibly as revenge]].
revenge.
* GameBreakingBug: [[http://www.youtube.com/watch?v=-cXOfi2Y8PA It is possible to]] ''kill'' Dr. Wily as he's ejecting from his exploding Wily Machine if you fire the Rain Flush and time it just right, so the rain starts as he's flying out. However, doing this will mess up an EventFlag that ends the level, meaning you're stuck in that room, forcing you to reset. Though obviously unintentional, given how you essentially break the "never harm humans" rule of being a robot, [[FridgeBrilliance Considering what's the point of entire series, this makes sense.]]sense]].[[labelnote:*]]But hey, at least [[ForWantOfANail you change the timeline]] so that Wily's future plots, the [[VideoGame/MegaManX Maverick Virus]], and the [[VideoGame/MegaManZero Elf Wars]] never happen, right?[[/labelnote]]



* [[HijackedByGanon Hijacked By Wily]]

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* [[HijackedByGanon Hijacked By Wily]]HijackedByGanon: The first time (of many) where Dr. Wily enacts this as part of his current world conquest scheme.



* HoppingMachine: Toad Man. Most of the Robot Masters jump, but Toad Man's only mode of movement is to [[CaptainObvious hop around like a toad]].
** The Jumbig enemies "attack" by hopping towards Mega Man.
* HyperDestructiveBouncingBall: What the Super Ball Machine Jr. enemies fire; it's particularly destructive as it fires its giant bouncing balls through the narrow corridors of Skull Man's stage.

to:

* HoppingMachine: HoppingMachine:
**
Toad Man. Most of the Robot Masters jump, but Toad Man's only mode of movement is to [[CaptainObvious hop around like a toad]].
** The Jumbig enemies "attack" by hopping towards Mega Man.
Man.
* HostileWeather: The Rain Flush makes acid rain to damage all foes on screen. Said rain was initially beneficial, until Dr. Wily modified Toad Man to make it acidic.
* HyperDestructiveBouncingBall: What the Super Ball Machine Jr. enemies fire; it's particularly destructive as it fires its giant bouncing balls through the narrow corridors of Skull Man's stage. stage.
* IHaveYourWife: Well, daughter. Either way, this is how Wily gets Cossack to step in line until Proto Man frees her.



* JustInTime: Just as [[TheHero Mega Man]] is just about to finish off [[DiscOneFinalBoss Dr. Cossack]], unaware that Cossack is actually being forced to fight against his will, [[TheCavalry Proto Man]] teleports in with Dr. Cossack's kidnapped daughter, Kalinka, [[HijackedByGanon exposing Dr. Wily as the mastermind behind everything]].
* KidnappedScientist: Dr. Cossack by [[HijackedByGanon Dr. Wily]]
** [[IHaveYourWife I Have Your Daughter]]: How Wily got Cossack to do his bidding.

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* JustInTime: Just as [[TheHero Mega Man]] Man is just about to finish off [[DiscOneFinalBoss Dr. Cossack]], Cossack]] (or more accurately, the Cossack Catcher he uses), unaware that Cossack is actually being forced to fight against his will, [[TheCavalry Proto Man]] Man teleports in with Dr. Cossack's kidnapped daughter, Kalinka, [[HijackedByGanon exposing Dr. Wily as the mastermind behind everything]].
* KidnappedScientist: Though more on an emotional level, Dr. Cossack is forced to attack the world by [[HijackedByGanon Dr. Wily]]
** [[IHaveYourWife I Have Your Daughter]]: How
Wily]].
* KingMook: The boss of
Wily got Cossack to do his bidding.Castle 1 is Metall Daddy - a giant Metall that creates/summons smaller Metalls.



* TheManBehindTheMan: [[spoiler:Dr. Wily is the real BigBad of the game.]]
* MultiMookMelee: Wily Stage 1, which is full of Metalls and all their variations followed by....
** KingMook: The Metall Daddy, the boss of this stage.

to:

* TheManBehindTheMan: [[spoiler:Dr. Dr. Wily is the real BigBad of the game.]]
game.
* MultiMookMelee: Wily Stage 1, which is full of Metalls and all their variations followed by....
** KingMook: The
by the [[KingMook Metall Daddy, the boss of this stage.Daddy]] boss.



* NoobBridge: The Drill Bomb's remote detonation property (one of the reasons its one of the better "explosve" weapons in the series) is often overlooked (push B again before it hits its target). The second form of Wily Machine 4 is basically a test to see if you know about it.

to:

* NoobBridge: The Drill Bomb's remote detonation property (one of the reasons its one of the better "explosve" "explosive" weapons in the series) is often overlooked (push B again before it hits its target). The second form of Wily Machine 4 is basically a test to see if you know about it.it.
* NotSoHarmlessVillain: Sure, Toad Man may look goofy, have broken A.I. and be unable to use his weapon against skilled players,but ''if'' he manages to get his Rain Flush off, prepare to get hit with a powerful, unavoidable barrage of acid rain. In-universe, he could very well be the most dangerous of Cossack's Robot Masters by virtue of this attribute alone.



* ThePowerOfTheSun: This is what the Pharaoh Shot acts as - with the weapon using charged solar energy and even resembling a small sun when charged up.



* QuicksandSucks: Part of Pharaoh Man's level involves this.
* RainDance: How Toad Man summons his acidic [[HostileWeather Rain Flush]], also his AchillesHeel as if he's interrupted before his dance is complete, [[AIBreaker it'll complete negate his Rain Flush]].
* RenegadeRussian: Subverted in the end; Dr. Cossack's actually a pretty decent guy.
* RevivingEnemy: The [[SkeleBot9000 Skeleton Joes]] in Skull Man's stage. Only a charged Mega Buster or Pharaoh Shot can destroy them (or by shooting them with the Flash Stopper).

to:

* PullingThemselvesTogether: Don't shoot a Skeleton Joe with a charged Mega Buster or Pharaoh Shot attack, and it'll do this after a short while.
* QuicksandSucks: Part The first part of Pharaoh Man's level involves this.
* RainDance: How Toad Man summons his acidic [[HostileWeather Rain Flush]], but it's also his AchillesHeel as - if he's interrupted shot/interrupted before his dance is complete, [[AIBreaker it'll complete he'll stop and completely negate his Rain Flush]].
Flush]].
* ReluctantMadScientist: Dr. Cossack really doesn't want to conquer the planet or fight Mega Man, but Wily's got his daughter as a leash.
* RenegadeRussian: Subverted in Although Dr. Cossack conquers eight cities and threatens the end; Dr. Cossack's world, it's subverted in that actually a pretty decent guy.
guy, and Dr. Wily was the one behind the plot.
* RevivingEnemy: The [[SkeleBot9000 Skeleton Joes]] in Skull Man's stage. Only a charged Mega Buster or Pharaoh Shot can destroy them (or by shooting them with the Flash Stopper).Stopper active).



** {{Mothra}}ya, the first Boss of Cossack's Citadel.

to:

** {{Mothra}}ya, the first Boss boss of Dr. Cossack's Citadel.



** The whale miniboss in Dive Man's stage is named [[Literature/MobyDick Moby]]

to:

** The whale miniboss in Dive Man's stage is named [[Literature/MobyDick Moby]]Moby]].



* SkullForAHead: Skull Man, obviously.

to:

* SkullForAHead: Skull Man, obviously.obviously (though it's more of a skull-shaped helmet). The Skeleton Joes he uses as minions also count.
* SmartBomb: The Rain Flush is the first weapon in the series to act as a means of destroying all enemies onscreen, and it's damn good at it, since not only is it [[AlwaysAccurateAttack completely unavoidable]], [[UnblockableAttack all shields, even Metall helmets, are ignored by it]].



* TeleportSpam: This is the first game where you fight Wily in his teleporting saucer, and he uses it in every game after this one too.

to:

* TeleportSpam: This is the first game where you fight Wily in his teleporting saucer, the Wily Capsule, and he it uses it in every game after this tactic. Of course, since it's [[BlackoutBasement completely dark]], he could just be flying from one too.place to the next in the darkness.
* TempleOfDoom: Under the sandy desert, this is what Pharaoh Man's stage becomes.
* TimeStandsStill: Although this is ''not'' how the Flash Stopper works (see BlindedByTheLight), it does give off this effect to a lesser extent, since most foes will freeze in place when it's used.



* UnblockableAttack: The Rain Flush hits all enemies on the screen, including shielded ones like Metalls hiding under their hats.
* UtilityWeapon: The Drill Bomb is the only weapon that can destroy hard walls in Dr. Cossack's Citadel.

to:

* UnblockableAttack: The Rain Flush hits all enemies on the screen, including shielded ones like Metalls hiding under their hats.
hats. This also applies to Toad Man when he uses it, so preventing him from using it is your only hope of avoiding it.
* UtilityWeapon: UnderwaterBase: This is where Dive Man sets up shop.
* UtilityWeapon:
**
The Drill Bomb is the only weapon that can destroy hard walls in Dr. Cossack's Citadel.Citadel.
** The [[GrapplingHookPistol Wire]] can damage foes, but it only does one bit of damage per hit, making t generally useless compared to other weapons for fighting.
6th Feb '16 9:41:30 AM Spanks
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* CollisionDamage: A Mega Man staple of course, but in this game you need to be extra careful. Enemies (especially bosses) dish out a ton of it, more than most games in the series. Heck, the Robot Masters themselves seem to be very fond of getting up in your face, as most of them actually use this as an attack strategy rather than using their own weapons.

to:

* CollisionDamage: A Mega Man staple of course, but in this game you need to be extra careful. Enemies (especially bosses) dish out a ton of it, more than most games in the series. Heck, the The Robot Masters themselves seem to be have grown savvy and became very fond of getting up in your face, as most of them actually use this as an attack strategy rather than using their own weapons.
3rd Jan '16 8:52:21 AM Superjustinbros
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* AIBreaker: More like the programmers DidntThinkThisThrough. Toad Man has an [[AlwaysAccurateAttack Always Accurate Rain Flush]] activated by a RainDance. Naturally, the only way to make this fair is to let players interrupt the dance somehow. What did the developers decide upon? Shooting him. No special tricks, just shooting him with a weapon that hurts him. His only other trick is to try and jump on the player, which is both pathetically easy to dodge (don't stand still) and only activates under a specific circumstance (if Toad Man is attacked during his MercyInvincibility). He's the [[ComplacentGamingSyndrome Player Preference]] for "first Robot Master kill" for a reason. Shoot, move right, shoot, move left. Only the bosses of Castlevania2 are easier.

to:

* AIBreaker: More like the programmers DidntThinkThisThrough. Toad Man has an [[AlwaysAccurateAttack Always Accurate Rain Flush]] activated by a RainDance. Naturally, the only way to make this fair is to let players interrupt the dance somehow. What did the developers decide upon? Shooting him. No special tricks, just shooting him with a weapon that hurts him. His only other trick is to try and jump on the player, which is both pathetically easy to dodge (don't stand still) and only activates under a specific circumstance (if Toad Man is attacked during his MercyInvincibility). He's the [[ComplacentGamingSyndrome Player Preference]] for "first Robot Master kill" for a reason. Shoot, move right, shoot, move left. Only the bosses of Castlevania2 ''VideoGame/CastlevaniaIISimonsQuest'' are easier.
12th Oct '15 7:01:07 PM WheeljackDude
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However, once Mega Man had defeated Cossack's eight Robot mMsters and confronted the doctor himself, it's revealed that Dr. Wily is still alive, and had kidnapped Dr. Cossack's daughter, Kalinka, and forced him to use his robots to battle his nemesis. Mega Man defeats Wily, who escapes, and peace is restored once more.

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However, once Mega Man had defeated Cossack's eight Robot mMsters Masters and confronted the doctor himself, it's revealed that Dr. Wily is still alive, and had kidnapped Dr. Cossack's daughter, Kalinka, and forced him to use his robots to battle his nemesis. Mega Man defeats Wily, who escapes, and peace is restored once more.
10th Oct '15 6:31:53 PM RabidBadger1632
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/MegaMan4_Title_GoodQuality_1191.png]]

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[[quoteright:256:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/MegaMan4_Title_GoodQuality_1191.org/pmwiki/pub/images/mm4.png]]
27th Sep '15 2:42:46 AM TARINunit9
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* AIBreaker: What makes Toad Man the [[ComplacentGamingSyndrome Player Preference]] for first Robot Master is that to use his [[AlwaysAccurateAttack Always Accurate Rain Flush]] he needs to do a RainDance, however if he's attacked before his dance is complete, it'll completely negate the attack. With careful timing, it's a simple task to defeat Toad Man without him getting off a single attack.
** It doesn't even take being careful. Toad Man is totally broken. Shoot him and he jumps over you. Run to where he stood before shooting him, turn, and shoot him again. Shoot, move right, shoot, move left. Only the bosses of Castlevania2 are easier.

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* AIBreaker: What makes More like the programmers DidntThinkThisThrough. Toad Man has an [[AlwaysAccurateAttack Always Accurate Rain Flush]] activated by a RainDance. Naturally, the only way to make this fair is to let players interrupt the dance somehow. What did the developers decide upon? Shooting him. No special tricks, just shooting him with a weapon that hurts him. His only other trick is to try and jump on the player, which is both pathetically easy to dodge (don't stand still) and only activates under a specific circumstance (if Toad Man is attacked during his MercyInvincibility). He's the [[ComplacentGamingSyndrome Player Preference]] for first "first Robot Master is that to use his [[AlwaysAccurateAttack Always Accurate Rain Flush]] he needs to do kill" for a RainDance, however if he's attacked before his dance is complete, it'll completely negate the attack. With careful timing, it's a simple task to defeat Toad Man without him getting off a single attack.
** It doesn't even take being careful. Toad Man is totally broken. Shoot him and he jumps over you. Run to where he stood before shooting him, turn, and shoot him again.
reason. Shoot, move right, shoot, move left. Only the bosses of Castlevania2 are easier.
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