History VideoGame / MedievalIITotalWar

14th Jul '17 10:06:20 AM ImperialMajestyXO
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* MultiethnicName: See {{AerithAndBob}} above.

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* MultiethnicName: MultiEthnicName: See {{AerithAndBob}} AerithAndBob above.
14th Jul '17 8:51:26 AM ImperialMajestyXO
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* AnimalAssassin: One possible assassination method is to put a venomous snake in someone's bedroom. Of course, it's always possible that the snake will just leave the room, or worse yet, [[HoistByHisOwnPetard bite the assassin instead]].
10th Jul '17 8:31:36 PM Skagit
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* BadassPreacher: Denmark has Norse War clerics, which are heavy cavalrymen who happen to also be priests.

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* BadassPreacher: Denmark has and Norway have Norse War clerics, which are heavy cavalrymen who also happen to also be priests.clergy. They carry war maces to [[ExactWords skirt the prohibition on priests drawing blood]].



* CheeseEatingSurrenderMonkeys: Averted. The French are the bane of anyone playing the Moors or the Holy Roman Empire. They're always able to pull armies of elite heavy infantry out from nowhere and butcher your forces with ease, and they're very hard to counter early-game. They're also one of the most aggressive factions in the game, sending huge armies against Muslim factions during Crusades and waging war on neighbours for no reason at all.

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* CheeseEatingSurrenderMonkeys: Averted. The French are the bane of anyone playing the Moors or the Holy Roman Empire. They're always able to pull armies of elite heavy infantry out from nowhere and butcher your forces with ease, and they're very hard to counter early-game. They're also one of the most aggressive factions in the game, sending huge armies against Muslim factions during Crusades and waging war on neighbours neighbors for no reason at all.all.
* ChristianityIsCatholic: Averted, Christianity is accurately split into Roman Catholic and Eastern Orthodox and Heresy appears as a minor faith. However Oriental Orthodox churches such as the Copts and Armenian Apostolics are completely absent, even from the Crusades campaign where they had an [[HufflepuffHouse important presence historically]].
** However Islam very much gets this treatment, with no distinction made between Sunni and Shia let alone any of the smaller movements. Granted most of the Muslim factions present were largely Sunni.
10th Jul '17 8:19:01 PM Skagit
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* VestigalEmpire: Many factions start off this way, such as the Maya and the Byzantines. When playing such a faction it is the goal to bring your kingdom back to its former glory.


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** The Maya and Norwegians in the New World and Britannia campaigns respectively are also this, something invoked in the opening cinematics. If you play as them you can [[AlternateHistory restore their former glory]].
** Each campaign starts off with formidable empires like the Aztecs or Holy Romans who can end up vestigial or outright eliminated far earlier then they were in real life.
10th Jul '17 7:22:17 PM Skagit
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** The Inca don't appear but the Tarascans, who orignated in the Andes before settling in Mexico, do.
** The Aztecs aren't [[SmallReferencePools the only Nahuatl speakers present]], the Tlaxcala and the Chichimec are also appear as playable factions.



* MultiethnicName: See {AerithAndBob} above.

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* MultiethnicName: See {AerithAndBob} {{AerithAndBob}} above.


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* VestigalEmpire: Many factions start off this way, such as the Maya and the Byzantines. When playing such a faction it is the goal to bring your kingdom back to its former glory.
** Many factions begin the campaigns as mighty empires, only to end up reduced to this.
10th Jul '17 4:43:11 PM Skagit
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* AerithAndBob: England suffers from this a lot; despite ostensibly starting as Norman and Plantagenet England, you can have members of your royal family with Anglo-Saxon names like Tostig, Morcar and Uhtred well into the 15th Century. It gets even worse when you have a general with a very Anglo-Saxon first name and a very Norman surname, such as "Aelfgar Beaufort". The ''Britannia'' expansion generally averts this, with the curious exception of English lords being named "Alphonso." This one at least is [[JustifiedTrope Justified]] -- during the time period in which the campaign is set, Alphonso was the name of Edward I's heir.

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* AerithAndBob: England suffers from this a lot; despite ostensibly starting as Norman and Plantagenet England, you can have members of your royal family with Anglo-Saxon names like Tostig, Morcar and Uhtred well into the 15th Century. It gets even worse when you have a general with a very Anglo-Saxon first name and a very Norman surname, such as [[MultiethnicName "Aelfgar Beaufort".Beaufort"]]. The ''Britannia'' expansion generally averts this, with the curious exception of English lords being named "Alphonso." This one at least is [[JustifiedTrope Justified]] -- during the time period in which the campaign is set, Alphonso was the name of Edward I's heir.


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* MultiethnicName: See {AerithAndBob} above.
10th Jul '17 4:36:59 PM Skagit
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* AlternateHistory: Pretty much a given for any campaign you play, [[EnforcedTrope campaign victory conditions outright require it]] if playing a faction other than the one that came out on top in said campaign (i.e. any faction other than Spain in the Americas campaign or England in the Britannia one).
** Most victory conditions for long campaigns include eliminating a chief rival and taking control of particular cities. This usually means the rival faction is eliminated years, if not centuries earlier than real life and your faction of choice conquers lands they never did in real life.
9th Jul '17 6:27:17 PM KritzCake
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* MisterMuffykins: A possible retinue member for princesses is a yappy little dog that gives a -1 penalty to charm due to how annoying it is.

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* MisterMuffykins: A possible retinue member for princesses is a yappy little dog that gives a -1 penalty MoraleMechanic: The Italian factions' infantry are [[LosingTheTeamSpirit susceptible to charm due break]] in prolonged fights, forcing them to how annoying rely on the Carroccio Standard (a wagon with a bell and a banner on it) to keep their spirit high. Unsurprisingly, expect it is.to be the [[ShootTheMedicFirst attention of the enemy's angry cavalry]].
** [[ButtMonkey Sicily]] doesn't even have the standard to help with her infantry's morale. Apparently, her Italian neighbors refused to share the secret of the bell wagon with her.


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* MisterMuffykins: A possible retinue member for princesses is a yappy little dog that gives a -1 penalty to charm due to how annoying it is.
27th Jun '17 9:21:00 AM dracogeorge
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** Scotland is portrayed as essentially "Braveheart Land". Scotland's special units are mostly highlanders (medieval Scottish armies actually consisted mainly of Scots from the lowlands and border areas) who all seem to be variants on Mel Gibson's William Wallace, complete with ahistorical kilt and woad, Averted by their Noble pikemen and Swordsmen units later on.

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** Scotland is portrayed as essentially "Braveheart Land". Scotland's special units are mostly highlanders (medieval Scottish armies actually consisted mainly of Scots from the lowlands and border areas) who all seem to be variants on Mel Gibson's William Wallace, complete with ahistorical kilt and woad, Averted by their Noble and Heavy pikemen and Swordsmen units later on.on and their Scots Pike Militia and non-unique units earlier on (And the Highland noble units also somewhat avert it as soon as they have their armour upgraded, trading in their kilts for heavy chainmail).


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*** Though it should be noted that the Scots pike militia are stated to be from the lowlands, and one could easily assume that most of their units are actually from the lowlands or border (the Highland units make up 6 of their 25 units)
27th Jun '17 9:14:30 AM dracogeorge
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** In the Kingdoms expansion, the Teutonic Orders Clergymen unit has the second highest attack of all their melee infantry, better than on

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** In the Kingdoms expansion, the Teutonic Orders Clergymen unit has the second highest attack of all their melee infantry, better than onseveral units of trained swordsmen and knights, despite being armed with only a cross on a pole. They are still not an effective fighting force, since their unit size is ''very'' small and they wear no armour.
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