History VideoGame / MedievalIITotalWar

21st Jan '16 4:47:02 PM brianify
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Added DiffLines:
* MightyGlacier: Heavy Western European-style cavalry. While relatively slow compared to basically all other cavalry, given a proper running start a regiment of heavies will flatten basically anything stupid enough to get in its way, unless [[AntiCavalry they're carrying spears]].
28th Dec '15 6:54:49 AM Indyclone77
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Changed "yo" to "to" under BFG
* {{BFG}}: The monster bombard, also known as the Dardanelles gun, available to the Turks and in mercenary form. Not only it is [[RuleOfCool awesome]] but it is also the best artillery in the game against fortifications, able yo destroy most walls with a single direct hit. [[CripplingOverspecialization It however, is horribly inaccurate against troops]].
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* {{BFG}}: The monster bombard, also known as the Dardanelles gun, available to the Turks and in mercenary form. Not only it is [[RuleOfCool awesome]] but it is also the best artillery in the game against fortifications, able yo to destroy most walls with a single direct hit. [[CripplingOverspecialization It however, is horribly inaccurate against troops]].
27th Dec '15 2:13:43 PM Indyclone77
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Changed Rooster to Roster
** England - Generalist, leaning towards Ranger, Powerhouse: Still boasting the same rooster as in Vanilla, but with the added bonus that they start out holding about half the map, giving them a huge advantage in both military and economy.
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** England - Generalist, leaning towards Ranger, Powerhouse: Still boasting the same rooster roster as in Vanilla, but with the added bonus that they start out holding about half the map, giving them a huge advantage in both military and economy.
26th Dec '15 8:49:54 AM Luke_Danger
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Moved example up, missed it the first time around because I thought the trope would be under 'T' alphabetically.
** If a pop-up occurs (such as a suitor for one of your Princesses), then you minimize it and do something else with the subject of the pop up (such as having the Princess try to woo another general, either bringing him over or her disgrace as she elopes), you are still able to hit the 'accept' button on the original proposal. If you do, you'll find out that the individual died suddenly.

* TheDevTeamThinksOfEverything: If a pop-up occurs (such as a husband for one of your Princesses), then you minimize it and do something else with the subject of the pop up (such as having the Princess try to woo another general, either bringing him over or her disgrace as she elopes), you are still able to hit the 'accept' button on the original proposal. If you do, you'll find out that the individual died suddenly.
26th Dec '15 8:44:08 AM Luke_Danger
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Added an example I discovered yesterday during a playthough out of curiousity.
Added DiffLines:
* TheDevTeamThinksOfEverything: If a pop-up occurs (such as a husband for one of your Princesses), then you minimize it and do something else with the subject of the pop up (such as having the Princess try to woo another general, either bringing him over or her disgrace as she elopes), you are still able to hit the 'accept' button on the original proposal. If you do, you'll find out that the individual died suddenly.
26th Dec '15 6:25:46 AM proudeagle
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** ''[[LordOfTheRings Third Age]]: Total War'', a total conversion that places the game in the [[LordoftheRings Lord of the Rings]] setting.
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** ''[[LordOfTheRings Third Age]]: Total War'', ''VideoGame/ThirdAgeTotalWar'', a total conversion that places the game in the [[LordoftheRings Lord of the Rings]] setting.
25th Dec '15 11:51:53 PM jboone93
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* BFG: The monster bombard, also known as the Dardanelles gun, available to the Turks and in mercenary form. Not only it is [[RuleOfCool awesome]] but it is also the best artillery in the game against fortifications, able yo destroy most walls with a single direct hit. [[CripplingOverspecialization It however, is horribly inaccurate against troops]].
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* BFG: {{BFG}}: The monster bombard, also known as the Dardanelles gun, available to the Turks and in mercenary form. Not only it is [[RuleOfCool awesome]] but it is also the best artillery in the game against fortifications, able yo destroy most walls with a single direct hit. [[CripplingOverspecialization It however, is horribly inaccurate against troops]].

** [[BFG Artillery]] will will quickly cut down slow moving infantry and the only units able to destroy walls and towers in sieges, but will die in seconds as soon as they enter melee with anything other than over artillery.
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** [[BFG [[{{BFG}} Artillery]] will will quickly cut down slow moving infantry and the only units able to destroy walls and towers in sieges, but will die in seconds as soon as they enter melee with anything other than over artillery.

* Villain Protagonist: Your Faction leader will be this if his dress value is high enough.
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* Villain Protagonist: VillainProtagonist: Your Faction leader will be this if his dress value is high enough.
25th Dec '15 11:33:33 PM jboone93
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* Ditto followers of the Sun God in the Americas campaign.
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* ** Ditto followers of the Sun God in the Americas campaign.

* TheExremistWasRight: If you send your priests to kill a witch, there is a chance he'll be burned alive. This implies that all the witches are real (instead of innocent old women).
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* TheExremistWasRight: TheExtremistWasRight: If you send your priests to kill a witch, there is a chance he'll be burned alive. This implies that all the witches are real (instead of innocent old women).
25th Nov '15 1:06:48 PM The_Dag
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** When someone else finishes a crusade, after you personally head to a city location (that you received through map information trading) and find that an ally conquered it (and now they are mad that you invaded their territory without permission). ** By the time it takes to ally with every faction, one of them tends to get wiped out and another one or two are in a critical state. * AlwaysABiggerFish: No matter how much you build up and how high you are ranked in a category, there is probably a faction ranked higher. Especially in unit count and money when the Mongols arrive.
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** When someone else finishes a crusade, after you personally head to a the city location (that you received through map information trading) and find that an ally conquered it (and now they are mad that at you invaded for trespassing in their territory without permission). ** By the time it takes to ally with every faction, one of them tends to get wiped out and another one or two are in a critical state. so weak it's not worth the effort. * AlwaysABiggerFish: No matter how much you build up and how high you are ranked in a category, there is probably a faction ranked higher. Especially in unit count Military and money Financial when the Mongols and Timurids arrive.

* AndShowItToYou: Implied when the Aztecs decide to kill their prisoners.
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* AndShowItToYou: Implied when the Aztecs followers of the Sun God religion in the Americas campaign decide to kill their prisoners.

* ArbitraryHeadcountLimit: Only twenty units can be in combat on a side at once. This can be frustrating if the units you need on the battle field are unable to join by reinforcements, reinforce you as units are destroyed in the order that you DON'T want, or if a few units have a lot of experience but are numbered in the ones (making you lose hard-earned units). All units have the problem that experience is spread to every person in the unit. You could have a unit with five experience, but have only ten men. When you put fresh recruits in the unit, the average experience per person goes down making you lose experience. Also, every experience point is represented by a guy with a unit flag. For every flag bearer that is killed, you lose an experience point.
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* ArbitraryHeadcountLimit: Only twenty units can be in combat on a side at once. This can be frustrating if the units you need on the battle field are unable to join by reinforcements, reinforcements under your control, reinforce you as units are destroyed in the order that you DON'T want, or if a few units have a lot of experience but are numbered in the ones (making you lose hard-earned units). All units have the problem that experience is spread to every person in the unit. You could have a unit with five experience, but have only ten men. When you put fresh recruits in the unit, the average experience per person goes down making you lose experience. Also, every experience point is represented by a guy with a unit flag. For every flag bearer that is killed, you lose an experience point.

* ArmorPiercingAttack: Longbows, crossbows, axes... it may be a good idea to keep a few unarmoured units around specifically because of the vast range of units who ''actually get a bonus'' fighting heavily armoured troopers. This is particularly problematic for nations who invested heavily in upgrading their soldiers armour via the various armoury buildings, as even their militia may be armoured in heavy mail.
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* ArmorPiercingAttack: Longbows, crossbows, axes... it may be a good idea to keep a few unarmoured units around specifically because of the vast range of units who ''actually get a bonus'' fighting heavily armoured troopers. This is particularly problematic for nations who invested heavily in upgrading their soldiers armour via the various armoury buildings, as even their militia may be armoured in heavy mail.plate.

** Deploy your longbowmen's stakes behind the gates and watch as the enemy General comes charging through and impales himself, along with all the best cavalry in the opponent's army. This is most fun against the Mongols, since they will inevitably send all of their cavalry through. However, your own cavalry can suffer from this. If you order your cavalry to return back through the same gate (most likely after dealing with enemy catapults or archers), they will happily impale themselves on the stakes.
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** Deploy your longbowmen's longbowmen or Janissaries' stakes behind the gates and watch as the enemy General comes charging through and impales himself, along with all the best cavalry in the opponent's army. This is most fun against the Mongols, since they will inevitably send all of their cavalry through. However, your own cavalry can suffer from this. If you order your cavalry to return back through the same gate (most likely after dealing with enemy catapults or archers), they will happily impale themselves on the stakes.

** England in general is this. They have a fairly standard mix of archers, spear levies, bill militia, and knights, but can kick ass with impunity.
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** England in general is this. generals. They have a fairly standard mix of archers, spear levies, bill militia, archers and knights, but can kick ass with impunity.

--> Scot: I WILL CUT OFF YA HEAD AND SHHHIT DOWN YA NECK!
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--> Scot: I WILL CUT OFF YA HEAD AND SHHHIT SPIT DOWN YA NECK!

--> Scot: I WILL CUT OFF YA HEAD AND SHHHIT DOWN YA NECK!** The Norse war clerics avalible to Denmark and Norway are very much this.

** The Pope is fully capable of leading armies into battle like any other king or general. But where a king or general is depicted in armour and a fancy surcoat and carries a sword with which to attack cities on the map, the Pope appears in full Papal regalia. When he besieges a city, instead of hitting it with a sword he hits it with his crucifix-topped scepter. If a faction falls out of the Pope's favour and gets excommunicated (or simply doesn't belong to the Catholic church), be prepared for Crusades to such far off lands as... France.
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** The Pope is fully capable of leading armies into battle like any other king or general. But where a king or general is depicted in armour and a fancy surcoat and carries a sword with which to attack cities on the map, the Pope appears in full Papal regalia. When he besieges a city, instead of hitting it with a sword he hits it with his crucifix-topped scepter. If a faction falls out of the Pope's favour and gets excommunicated (or simply doesn't belong to the Catholic church), excommunicated, be prepared for Crusades to such far off lands as... France.

* DarkIsNotEvil: In the ''Kingdoms'' expansion, the super-intimidating Teutonic Order can also have Chivalrous generals.
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* DarkIsNotEvil: In the ''Kingdoms'' expansion, Teutonic campaign, the super-intimidating Teutonic Order can also have Chivalrous generals.generals. * Ditto followers of the Sun God in the Americas campaign.

** There is no possibility of female military leaders, even though it happened (admittedly rarely) in history.
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** There is almost no possibility of female military leaders, even though it happened (admittedly rarely) in history.

** If you're trying to get your cavalry back behind your front line, don't charge them through your bracing pikemen in shieldwall formation. They'll kill your cavalry just as easily as they kill the enemy. * DidYouJustPunchOutCthulhu: While difficult, it is possible to destroy the Mongol Faction. If you succeed in such a monumental task, it will feel like this trope.
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** If you're trying to get your cavalry back behind your front line, don't charge them through your bracing pikemen in shieldwall formation. They'll Stakes and pike walls planted by Friendly units will still accidentally kill your cavalry just as easily as they kill the enemy. if you try to move through them. * DidYouJustPunchOutCthulhu: While difficult, it is possible to destroy the Mongol Faction.Mongols and/or Timurids. If you succeed in such a monumental task, it will feel like this trope.

* TheDreaded: A character can keep order with a high Dread rating. Dreaded characters lower the morale of entire enemy armies by their mere presence. This is very annoying when fighting the Mongols, who all have high Dread generals. Use Chivalrous generals to balance it up... or use a general of your own with ''even higher'' Dread to make the ''Mongols'' break first. With a general whose Dread is maxed out, it's possible to break an entire enemy army by simply ''charging them.'' You don't even have to hit them; simply charge the entire army straight at them, and there's a pretty good chance that the lower-morale units break immediately, starting a chain reaction of routing that sends the entire army fleeing. With your faction leader, if you push the Dread high enough and execute enough prisoners/exterminate enough populations, he'll end up with the moniker ''[[NamesToRunAwayFromReallyFast "The Lord of Terror."]]'
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* TheDreaded: A character can keep order with a high Dread rating. Dreaded characters lower the morale of entire enemy armies by their mere presence. This is very annoying when fighting the Mongols, who all have high Dread generals. Use Chivalrous generals to balance it up... or use a general of your own with ''even higher'' Dread to make the ''Mongols'' break first. With a general whose Dread is maxed out, it's possible to break an entire enemy army by simply ''charging charging them.'' You don't even have to hit them; simply charge the entire army straight at them, and there's a pretty good chance that the lower-morale units break immediately, starting a chain reaction of routing that sends the entire army fleeing. With your faction leader, if you push the Dread high enough and execute enough prisoners/exterminate enough populations, he'll end up with the moniker ''[[NamesToRunAwayFromReallyFast "The Lord of Terror."]]'

* EndOfAnAge: The ''Americas'' campaign for ''Medieval II: Kingdoms'' is essentially this for the Native American factions: you ''could'' successfully fight off if not outright force out the encroaching European arrivals from the New World...but life would never be the same.
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* EndOfAnAge: The ''Americas'' Americas campaign for ''Medieval II: Kingdoms'' is essentially this for the Native American factions: you ''could'' successfully fight off if not outright force out the encroaching European arrivals from the New World...but life would never be the same.

* HiredGuns: Mercenaries are available from the get-go (for a price), ranging from cannon fodder to high-tier units like ''landsknecht'' pikemen. On the other hand, they tend to have higher upkeep and grow increasingly irrelevant by the late game as fully professional armies come of age.
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* HiredGuns: Mercenaries are available from to hire by any General on the get-go (for a price), campaign map, ranging from cannon fodder to high-tier units like ''landsknecht'' pikemen. On the other hand, they tend to have higher upkeep cost many florins to recruit and grow increasingly irrelevant by the late game as fully professional armies come of age.

** [[http://www.youtube.com/watch?v=HuoLzx0mcho The video that plays]] when a crusade is called: "It is time for the armies of Christendom to put aside their differences and unite under one banner, the sign of the Cross, and give back God's children what is rightfully theirs... OR DIE TRYING."

* RockBeatsLaser: Playing as the Aztecs (along with other Native American factions in ''Kingdoms'') can definitely give this impression. Especially since your likely enemies are heavily armored and brandishing swords, horses and guns.
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* RockBeatsLaser: Playing as the Aztecs (along with other Native American factions in ''Kingdoms'') can definitely give this impression. Especially since your likely enemies are heavily armored and brandishing swords, horses and guns. Averted with the Apaches and Chichimenics who can capture guns and horses from defeated European armies.

** [[FragileSpeedster Light cavalry]] is best used to flank, capture routing enemies, charge archers, peasants or poor quality militia. Do not expect them to survive much against anything else.
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** [[FragileSpeedster Light cavalry]] is best used to flank, capture routing enemies, charge archers, peasants or poor quality militia. Siege weapons. Do not expect them to survive much long against anything else.heavier troops.

** [[MightyGlacier Heavy infantry]] beats most other things, except for good gunpowder infantry and charging heavy cavalry.
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** [[MightyGlacier Heavy infantry]] beats most other things, except for good gunpowder infantry Ranged units (especially if mounted) and charging heavy cavalry.

** [[GlassCannon Late-game gunpowder troops]] is specially effective against heavy armour, although they still die if they enter melee against a dedicated melee unit. Or good archers.
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** [[GlassCannon Late-game gunpowder troops]] is specially effective against heavy armour, although they still die if they enter melee against a dedicated melee unit. Or Cavalry or good archers.

** [[HorseArcher Missile cavalry]] is essentially fast archers and light cavalry in a convenient package. Very DifficultButAwesome in that they can completely shut down heavy cavalry and most melee infantry, but need a lot of micromanagement to do so effectively. They do very poorly against enemy archer infantry, though, due to the fact that they'll be outnumbered greatly man-for-man.
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** [[HorseArcher Missile cavalry]] is essentially fast archers and light cavalry in a convenient package. Very DifficultButAwesome in that they can completely shut down heavy cavalry and most melee infantry, but need a lot of micromanagement to do so effectively. They do very poorly against enemy archer infantry, though, due to the fact that they'll be outnumbered greatly man-for-man.man-for-man and. **[[BFG Artillery]] will will quickly cut down slow moving infantry and the only units able to destroy walls and towers in sieges, but will die in seconds as soon as they enter melee with anything other than over artillery.
25th Nov '15 12:11:51 PM The_Dag
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** The Mongols - Ranger, Spammer: Some of the best cavalry and ranged infantry in the game, but mediocre melee infantry. Spammer due to their huge numbers and unending spawn until they have either found a new home or are destroyed completely.
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** The Mongols - Ranger, Spammer: Ranger/Spammer: Some of the best cavalry and ranged infantry in the game, but mediocre melee infantry. Spammer due to their huge numbers and unending spawn until they have either found a new home or are destroyed completely.

** The Aztecs - Spammer/Loyal: Huge numbers of stone age equipped, but high-morale units.
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** The Aztecs - Spammer/Loyal: Huge numbers of stone age equipped, but high-morale units.infantry, but with primitive weapons.

** Aztecs/Mayans/Tlaxcalans/Tarascans - Spammer/Loyal: Huge units sizes compared to the European factions, but stone age equipped and without any cavalry.
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** Aztecs/Mayans/Tlaxcalans/Tarascans - Spammer/Loyal: Huge units sizes compared to the European factions, but stone age equipped and without any cavalry.metal weapons or cavalry. Aztecs also count as a Powerhouse, as they start with as many Regions in there control as the other factions put together.
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