History VideoGame / MedievalIITotalWar

3rd Oct '17 3:50:08 AM Morgenthaler
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** ''[[ASongOfIceAndFire Westeros]]: Total War''

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** ''[[ASongOfIceAndFire ''[[Literature/ASongOfIceAndFire Westeros]]: Total War''
25th Sep '17 6:04:39 PM HTD
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** HyruleTotalWar, which revamps the game to mimic the land and races of [[Franchise/TheLegendOfZelda Hyrule]], and expands on them in ways often far beyond what Nintendo has ever dreamed of.

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** HyruleTotalWar, VideoGame/HyruleTotalWar, which revamps the game to mimic the land and races of [[Franchise/TheLegendOfZelda Hyrule]], and expands on them in ways often far beyond what Nintendo has ever dreamed of.
16th Sep '17 3:51:28 PM nombretomado
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** TheRenaissance: ...before ending in the early 16th century.

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** TheRenaissance: ...UsefulNotes/TheRenaissance: ...before ending in the early 16th century.
15th Sep '17 12:56:36 AM AgentTasmania
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** England - Ranger early on, Generalist later: Starts out with excellent Longbowmen archers and weak though cheap infantry, but later gets a variety of powerful units such as Retinue Longbowmen and English Knights.

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** England - Ranger early on, Generalist later: Starts out with excellent Longbowmen archers and weak though Billmen as decent cheap early heavy infantry, but and later gets a variety of powerful units such as get much stronger equivalents like Retinue Longbowmen and Longbowmen, Armoured Swordsmen, Dismounted English Knights.Knights and Heavy Billmen.
13th Aug '17 7:14:41 PM jormis29
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* TheHorde: The Mongols and Timurids each arrive from the east in great numbers at allotted times in the main campaign, requiring those factions already present to refocus their defenses and fight them off, or else be completely overrun.

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* TheHorde: HordesFromTheEast: The Mongols and Timurids each arrive from the east in great numbers at allotted times in the main campaign, requiring those factions already present to refocus their defenses and fight them off, or else be completely overrun.
13th Aug '17 6:45:31 PM jormis29
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* TemptingFate: The final line in the campaign description of the Turks: ''[[UsefulNotes/GenghisKhan "After all, how likely is it that an even more fierce and formidable race of nomads sweep down from the steppes?"]]''

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* TemptingFate: The final line in the campaign description of the Turks: ''[[UsefulNotes/GenghisKhan ''[[HordesFromTheEast "After all, how likely is it that an even more fierce and formidable race of nomads sweep down from the steppes?"]]''
5th Aug '17 7:46:29 PM ImperialMajestyXO
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* CulturedBadass: Some generals appreciate the arts. Those that do tend to be more popular governors.

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* CulturedBadass: CulturedWarrior: Some generals appreciate the arts. Those that do tend to be more popular governors.
5th Aug '17 7:51:44 AM WaterBlap
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* TheDevTeamThinksOfEverything:
** Nearly anything your generals do can earn them one form of trait or another. Have a general visit or become governor to a town with a brothel? He might pick up a trait about becoming a womanizer. Leave a general between cities at the end of a turn? Might gain a trait regarding logistics. Have a general regularly fight armies of a particular faction, and they'll earn a trait that has them ''hate'' that particular faction and get a bonus commanding against them. Hire mercenaries and get a mercenary captain in the retinue, visit a town with an artist's studio and the general becomes a patron of the arts, visit a region with high Pagan religion and get a pagan astrologer or magician in your retinue, and so on. This even applies to agents; for example, a diplomat from an area with majority of one particular religion will be religiously intolerant, while ones from mixed-religion regions will be religiously tolerant.
** Stakes and pike walls planted by friendly units will still accidentally kill your cavalry if you try to move through them.
** If a pop-up occurs (such as a suitor for one of your Princesses), then you minimize it and do something else with the subject of the pop up (such as having the Princess try to woo another general, either bringing him over or her disgrace as she elopes), you are still able to hit the 'accept' button on the original proposal. If you do, you'll find out that the individual died suddenly.

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* TheDevTeamThinksOfEverything:
**
DevelopersForesight: Nearly anything your generals do can earn them one form of trait or another. Have a general visit or become governor to a town with a brothel? He might pick up a trait about becoming a womanizer. Leave a general between cities at the end of a turn? Might gain a trait regarding logistics. Have a general regularly fight armies of a particular faction, and they'll earn a trait that has them ''hate'' that particular faction and get a bonus commanding against them. Hire mercenaries and get a mercenary captain in the retinue, visit a town with an artist's studio and the general becomes a patron of the arts, visit a region with high Pagan religion and get a pagan astrologer or magician in your retinue, and so on. This even applies to agents; for example, a diplomat from an area with majority of one particular religion will be religiously intolerant, while ones from mixed-religion regions will be religiously tolerant.
** Stakes and pike walls planted by friendly units will still accidentally kill your cavalry if you try to move through them.
** If a pop-up occurs (such as a suitor for one of your Princesses), then you minimize it and do something else with the subject of the pop up (such as having the Princess try to woo another general, either bringing him over or her disgrace as she elopes), you are still able to hit the 'accept' button on the original proposal. If you do, you'll find out that the individual died suddenly.
tolerant.
3rd Aug '17 12:00:45 PM ImperialMajestyXO
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Added DiffLines:

* MaybeMagicMaybeMundane: Do witches ''really'' curse people? Or are they just skilled enough with poisons and the like to cause harm that way?


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* SirSwearsALot: Some generals are known for their foul mouths.
3rd Aug '17 11:56:18 AM ImperialMajestyXO
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Added DiffLines:

* {{Cuckold}}: A possible trait for generals, which causes people to respect them less.
* CulturedBadass: Some generals appreciate the arts. Those that do tend to be more popular governors.


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* TheDitz: A dimwitted princess will be worse at her job, and thus have lower Charm.


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* EvilOverlord: Rulers with high Dread have a tendency towards this.


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* TheGoodKing: Rulers with high Chivalry tend to be this.


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* StealingFromTheTill: Some governors will dig through the tax revenues of the areas they govern.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MedievalIITotalWar