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* FusionDance: ''GP DX'' introduces the Fusion Kart. If two players who are playing in adjacent cabinets opt to play in co-op mode, they can activate the fusion kart for 17 seconds so long as one player obtains a special power-up in a race. When activated, the player in a lower place is teleported to the other player. While the player who didn't activate the fusion kart drives, the player who did controls a cannon that can shoot an infinite amount of green shells in any direction.

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* FusionDance: ''GP DX'' introduces the Fusion Kart. If two players who are playing in adjacent cabinets and opt to play in co-op mode, they can activate the fusion kart for 17 seconds so long as one player obtains a special power-up in a race. When activated, the player in a lower place is teleported to the other player. While the player who didn't activate the fusion kart drives, the player who did controls a cannon that can shoot an infinite amount of green shells in any direction.
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* CollisionDamage: Other than the Super Star, the Wild Top, Heavy Mushroom and [[WreathedInFlames Flame Pepper]] grant Collision Damage.


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* {{Intangibility}}: ''GP'' and ''GP 2'' have the Slimy Mushroom and the Ghost Morph, the latter of which can only be used by Blinky. Depending on which item is used, the user's kart either turns into yellow slime or become light blue and translucent and can pass through rival karts.
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[[caption-width-right:350:This ain't your father's [[VideoGame/DaytonaUSA]], it's a just-as-great new breed of arcade racing!]]

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[[caption-width-right:350:This ain't your father's [[VideoGame/DaytonaUSA]], VideoGame/DaytonaUSA, it's a just-as-great new breed of arcade racing!]]
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[[caption-width-right:350:This ain't your father's [[VideoGame/DaytonaUSA]], it's a just-as-great new breed of arcade racing!]]
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* WashtubThrow: Tubs (or Basins) are throwable items that can be obtained in singles and triples throughout the series. When hitting a player, it flattens them, stopping them in place. ''GP DX'' has the gold tub, which hits a target three times in a row but lacks the flattening effect of a normal tub.

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* DeflectorShields: While performing a powerslide, a shield will cover your kart, protecting you from enemy attacks.

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* DeflectorShields: DeflectorShields:
**
While performing a powerslide, a shield will cover your kart, protecting you from enemy attacks.attacks.
** Shields and Reflector Shields appear as items throughout the series. Both will create a barrier around the user that either protects or reflects any items that touches them and last longer than the temporary shield earned when doing a powerslide.
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** To avoid homing items, players can perform a powerslide to activate a shield. This is likely due to there being many more homing items to use and these games not having any ability to drag items behind your vehicle to block attacks.

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* AntiFrustrationFeatures: In ''GP DX'', if no pedal input is detected for the first few seconds of the race, [[GameplayAutomation the game will take over accelerator input]], which can help players too short to reach the pedals or those on cabinets with broken pedals.

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* AntiFrustrationFeatures: In AntiFrustrationFeatures:
**In
''GP DX'', if no pedal input is detected for the first few seconds of the race, [[GameplayAutomation the game will take over accelerator input]], which can help players too short to reach the pedals or those on cabinets with broken pedals.pedals.
**Notably, all games in the series are missing the Lightning item, and the first two lack the much-hated Spiny Shell, which even in the third game can be blocked by the drift shield.
** The first ''Arcade GP'' locks your character choice to your card, meaning that if you want to play with another character, you'll either have to play without a card or use a different one. ''Arcade GP 2'' no longer ties character to card, letting you pick any character every time you start a new session.
** To avoid homing items, players can perform a powerslide to activate a shield. This is likely due to there being many more homing items to use and these games not having any ability to drag items behind your vehicle to block attacks.

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** The game notably features various Namco characters, most notably the likes of VideoGame/PacMan, with Ms. Pac-Man and Blinky appearing as drivers is ''GP'' and ''GP 2''. Several courses are also based on Namco characters, with Pac-Man getting his own set of tracks in every installment and [[VideoGame/TaikoNoTatsujin Don-Chan]] having two tracks of his own in ''DX''.

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** The game notably features various Namco characters, most notably the likes of VideoGame/PacMan, with Ms. Pac-Man and Blinky appearing as drivers is ''GP'' and ''GP 2''. Several courses are also based on Namco characters, with Pac-Man getting his own set of tracks in every installment and [[VideoGame/TaikoNoTatsujin Don-Chan]] having two tracks of his own in ''DX''.''GP DX''.



* DownloadableContent: Other than {{Palette Swap}}s, players can use Baby Mario, Baby Peach, Daisy, Lakitu, Metal Mario and Rosalina as drivers and the Turbo Dolphin and Hunter Bee as karts through DLC for ''DX''.

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* DownloadableContent: Other than {{Palette Swap}}s, players can use Baby Mario, Baby Peach, Daisy, Lakitu, Metal Mario and Rosalina as drivers and the Turbo Dolphin and Hunter Bee as karts through DLC for ''DX''.''GP DX''.
* ExtendoBoxingGlove: The Stretch Punch (or Extendable Glove in ''GP DX'') is an item that can only be used by Wario. When used, the user will repeatedly extend it for five seconds, with anyone being hit getting forced to stop.



* LevelInTheClouds: Both of the tracks from the Bowser Jr. cup in ''DX'' take place on an airship fleet in the clouds.

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* LevelInTheClouds: Both of the tracks from the Bowser Jr. cup in ''DX'' ''GP DX'' take place on an airship fleet in the clouds.



* PaletteSwap: ''DX'' does this through DownloadableContent.

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* PaletteSwap: ''DX'' ''GP DX'' does this through DownloadableContent.



** Dry Bowser is relegated to an alternate costume of Bowser in ''DX''.

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** Dry Bowser is relegated to an alternate costume of Bowser in ''DX''.''GP DX''.



* PalmtreePanic: The tracks used for the Mario Cups in ''GP'', ''GP 2'' and ''GP DX'' take place on a beach.



* RobotMe: The opponent you race in Rainbow Cup's challenge game is Robo-Mario, a robotic duplicate who is built by E-Gadd. Mecha Bowser from ''VideoGame/SuperMarioSunshine'' also reappears as the opponent of Bowser Cup's challenge game if you decide to play as Bowser.

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* RobotMe: The opponent you race in Rainbow Cup's challenge game is Robo-Mario, a robotic duplicate who is built by E-Gadd. Mecha Bowser from ''VideoGame/SuperMarioSunshine'' also reappears as the opponent of Bowser Cup's challenge game if you decide to play as Bowser.Bowser.
* ThrowABarrelAtIt: The Barrel item can be thrown both backwards and forwards at opponents. If the player wants to be able to use it, they have to be playing as Donkey Kong as the item is exclusive to him.
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** The game notably features various Namco characters, most notably the likes of VideoGame/PacMan. Several courses are also based on Namco characters, with Pac-Man getting his own set of tracks in every installment and [[VideoGame/TaikoNoTatsujin Don-Chan]] having two tracks of his own in ''DX''.

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** The game notably features various Namco characters, most notably the likes of VideoGame/PacMan.VideoGame/PacMan, with Ms. Pac-Man and Blinky appearing as drivers is ''GP'' and ''GP 2''. Several courses are also based on Namco characters, with Pac-Man getting his own set of tracks in every installment and [[VideoGame/TaikoNoTatsujin Don-Chan]] having two tracks of his own in ''DX''.



* GrenadeHotPotato: The Time Bomb can be thrown forwards and, when it hits another racer, will hover over their heads and explode after 15 seconds. Much like the Lightning Cloud in ''Wii'', if the racer can pass it on by bumping into another racer.

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* GrenadeHotPotato: The Time Bomb can be thrown forwards and, when it hits another racer, will hover over their heads and explode after 15 seconds. Much like the Lightning Cloud in ''Wii'', if the racer can pass it on by bumping into another racer.

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* {{Cumulonemesis}}: While not as dreaded as its ''[[VideoGame/MarioKartWii Wii]]'' incarnation, the Lightning Cloud makes an appearance in the ''GP'' series, and it brought friends. The Snow Cloud makes the racer hit by it lose traction and slows them down while the Rain Cloud makes their kart harder to control.



%%* FryingPanOfDoom: One of the items introduced in ''GP DX'' that the player can throw forwards.



* GrenadeHotPotato: The Time Bomb can be thrown forwards and, when it hits another racer, will hover over their heads and explode after 15 seconds. Much like the Lightning Cloud in ''Wii'', if the racer can pass it on by bumping into another racer.



* OilSlick: Sticky Oil serves this role as an item the player can throw backwards. Anyone that touches it will have a decrease in traction.



* PieInTheFace: One of the exclusive items is a pie that you can throw backwards to slow down a racer.

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* PieInTheFace: One of the exclusive items is a pie that you can throw backwards to slow down a racer. ''GP DX'' introduces the Pie Bazooka, which lets the player shoot a pie forwards.
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* FusionDance: ''GP DX'' introduces the Fusion Kart. If two players who are playing in adjacent cabinets opt to play in co-op mode, they can activate the fusion kart for 17 seconds so long as one player obtains a special power-up in a race. When activated, the player in a lower place is teleported to the other player. While the player who didn't activate the fusion kart drives, the player who did controls a cannon that can shoot an infinite amount of green shells in any direction.

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On top of that, tracks are far simpler than the mainline titles (fitting of the different format) in favor of kart speed, boss races are added (for the first two games), and there's in-game commentary since the second game.

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On top of that, tracks are far simpler than the mainline titles (fitting of the different format) in favor of kart speed, boss races are added (for the first two games), and there's [[AnnouncerChatter in-game commentary commentary]] since the second game.


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%%* AstralFinale: The Rainbow Cup in ''GP''.
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On top of that, tracks are far simpler than the mainline titles (fitting of the different format) in favor of kart speed, boss races are added and there's in game commentary.

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On top of that, tracks are far simpler than the mainline titles (fitting of the different format) in favor of kart speed, boss races are added (for the first two games), and there's in game commentary.
in-game commentary since the second game.
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On top of that, tracks are far simpler than the mainline titles (fitting of the different format), boss races are added and there's in game commentary.

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On top of that, tracks are far simpler than the mainline titles (fitting of the different format), format) in favor of kart speed, boss races are added and there's in game commentary.
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* DevelopersForesight: In ''GP 2'', the final mission of the Bowser Cup is a fight against Bowser where the player must destroy the pillars that support the platform he is standing on. If the player is using Bowser for this mission, then the player fights the [[RobotMe Mecha Bowser]] seen in ''VideoGame/SuperMarioSunshine''.
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* DownloadableContent: Other than {{Palette Swap}}s, players can use Baby Mario, Baby Peach, Daisy, Lakitu, Metal Mario and Rosalina as drivers and the Turbo Dolphin and Hunter Bee as karts through DLC for ''DX''.
* LevelInTheClouds: Both of the tracks from the Bowser Jr. cup in ''DX'' take place on an airship fleet in the clouds.
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** ''GP 2'' has gets Mametchi from ''Toys/{{Tamagotchi}}'' of all things appear as a playable driver.

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** ''GP 2'' has gets Mametchi from ''Toys/{{Tamagotchi}}'' of all things appear as a playable driver.

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** The game notably features various Namco characters, most notably the likes of VideoGame/PacMan. Several courses are also based on Namco characters, with Pac-Man getting his own set of tracks in every installment and Don-Chan having two tracks of his own in ''DX''.

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** The game notably features various Namco characters, most notably the likes of VideoGame/PacMan. Several courses are also based on Namco characters, with Pac-Man getting his own set of tracks in every installment and Don-Chan [[VideoGame/TaikoNoTatsujin Don-Chan]] having two tracks of his own in ''DX''.''DX''.
** ''GP 2'' has gets Mametchi from ''Toys/{{Tamagotchi}}'' of all things appear as a playable driver.


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* PaletteSwap: ''DX'' does this through DownloadableContent.
** Toad can be switched out into a blue variation.
** Don-chan can be switched out to him wearing his Strawberry and Hero outfits.
** Yoshi can be switched between red and black variants.
** Mario has two costumes that resemble his Fire and [[VideoGame/SuperMarioBros3 Tanooki Suit]] powerups. In contrast to the other outfits, the Tanooki costume is the only unlockable palette swap.
** Luigi has an outfit that resembles his appearance when picking up an [[VideoGame/NewSuperMarioBrosWii Ice Flower]].
** Dry Bowser is relegated to an alternate costume of Bowser in ''DX''.
** Just like in ''[[VideoGame/MarioKart8 8 Deluxe]]'', Metal Mario has a Gold Mario palette swap.
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** The Namco Circuit from ''GP DX'' goes out of its way to have sprites and illustrations from classic arcade games, including the above mentioned three as well as VideoGame/TheTowerOfDruaga, VideoGame/{{Galaxian}}, and VideoGame/{{Mappy}}, all a ShoutOut to ''VideoGame/RidgeRacer'' series.

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** The Pac-Man Stadium and Namco Circuit from ''GP DX'' goes out of its way to have sprites and illustrations from classic arcade games, including the above mentioned three as well as VideoGame/TheTowerOfDruaga, VideoGame/{{Galaxian}}, and VideoGame/{{Mappy}}, all a ShoutOut to ''VideoGame/RidgeRacer'' series.



** The game notably features various Namco characters, most notably the likes of VideoGame/PacMan. Several courses are also based on Namco characters, such as PAC-MAN Stadium and Namco Circuit.

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** The game notably features various Namco characters, most notably the likes of VideoGame/PacMan. Several courses are also based on Namco characters, such as PAC-MAN Stadium with Pac-Man getting his own set of tracks in every installment and Namco Circuit.Don-Chan having two tracks of his own in ''DX''.
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* DeflectorShields: While performing a powerslide, a shield will cover your kart, protecting you from enemy attacks.
Is there an issue? Send a MessageReason:
None

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* AntiFrustrationFeatures: In ''GP DX'', if no pedal input is detected for the first few seconds of the race, [[GameplayAutomation the game will take over accelerator input]], which can help players too short to reach the pedals or those on cabinets with broken pedals.
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Notably, these titles are historically not acknowledged by Nintendo and are currently the only games to not have any retro courses in the other entries. Likely due to Namco developing them as opposed to Nintendo


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The Asian releases (and not the North American ones) of the first two games feature a card system for the first two games similar to ''VideoGame/InitialDArcadeStage'' or ''VideoGame/WanganMidnight Maximum Tune'' (the latter also developed by Namco), which saves the player's single-player GP mode progress, time attack times, and items unlocked for multiplayer matches. ''Arcade GP DX'' would remove the proprietary card system in favor of using the Banapassport cloud-based player data system.

Notably, these titles are historically not acknowledged by Nintendo and are currently the only games to not have any retro courses in the other entries. Likely due to Namco developing them as opposed to Nintendo

Nintendo.
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* MissionPackSequel: ''GP 2'' is largely an expansion to ''GP'' as opposed to a full fledged sequel, featuring all of the pre-existing content from ''GP'', while adding several new courses, items and characters (such as [[Franchise/{{Tamagotchi}} Mametchi]]).

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* MissionPackSequel: ''GP 2'' is largely an expansion to ''GP'' as opposed to a full fledged sequel, featuring all of the pre-existing content from ''GP'', while adding several new courses, items and characters (such as Waluigi and [[Franchise/{{Tamagotchi}} Mametchi]]).
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** Diamond City from ''VideoGame/WarioWare'' appears as one of the courses in ''GP'' and ''GP 2''

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** Diamond City from ''VideoGame/WarioWare'' appears as one of the courses in ''GP'' and ''GP 2''2''.



* RobotMe: Robo-Mario, who is built by E-Gadd and who you race against in the challenge game for Rainbow Cup. There's also Mecha Bowser from ''VideoGame/SuperMarioSunshine'', who replaces Bowser in the challenge game for Bowser Cup if you play as him.

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* RobotMe: The opponent you race in Rainbow Cup's challenge game is Robo-Mario, a robotic duplicate who is built by E-Gadd and who you race against in the challenge game for Rainbow Cup. There's also E-Gadd. Mecha Bowser from ''VideoGame/SuperMarioSunshine'', who replaces ''VideoGame/SuperMarioSunshine'' also reappears as the opponent of Bowser in the Cup's challenge game for Bowser Cup if you decide to play as him.Bowser.
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* MissionPackSequel: ''GP 2'' is largely an expansion to ''GP'' as opposed to a full fledged sequel, featuring all of the pre-existing content from ''GP'', while adding several new courses, items and characters (such as [[Franchise/{{Tamagotchi}} Mametchi]]).
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''Mario Kart Arcade GP'' is a series of arcade games developed by Creator/BandaiNamco in partnership with Creator/{{Nintendo}}, acting as spin-offs to the ''VideoGame/MarioKart'' series.

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''Mario Kart Arcade GP'' is a series of arcade games developed and published by Creator/BandaiNamco Creator/BandaiNamcoEntertainment in partnership with Creator/{{Nintendo}}, acting as spin-offs to the ''VideoGame/MarioKart'' series.

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[[redirect:VideoGame/MarioKart]]

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[[redirect:VideoGame/MarioKart]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/90a94e2e_62c4_47e5_94d3_a7bc87a1bf42.jpeg]]

''Mario Kart Arcade GP'' is a series of arcade games developed by Creator/BandaiNamco in partnership with Creator/{{Nintendo}}, acting as spin-offs to the ''VideoGame/MarioKart'' series.

The series consists of the following titles

* ''Mario Kart: Arcade GP'' (2005)
* ''Mario Kart: Arcade GP 2'' (2007)
* ''Mario Kart: Arcade GP DX'' (2013)
* ''Mario Kart: Arcade GP VR'' (2017)

The games are largely identical to the console ''Mario Kart'' games in terms of gameplay, however, there are a few notable differences between these games and their console counterparts. The most notable of which is the inclusion of Namco characters, such as ''VideoGame/PacMan'' and [[VideoGame/TaikoNoTatsujin Don-chan]] as playable characters, acting as the first crossover titles in the franchise.

Another noteworthy difference is that items act very differently to the console titles. Unlike the console titles, you are given a random choice of specific items before a race, the likes of which you are stuck with until the end. Also, while some items have carried over, such as the Star, Banana and shells, the ''Arcade GP'' titles add a slew of new items to the mix, including a tornado that can throw racers in the air, a pie item which you throw backwards, trash cans you throw at other racers and square tires that make it harder to control, amongst other new items.

On top of that, tracks are far simpler than the mainline titles (fitting of the different format), boss races are added and there's in game commentary.

Notably, these titles are historically not acknowledged by Nintendo and are currently the only games to not have any retro courses in the other entries. Likely due to Namco developing them as opposed to Nintendo


!!The Mario Kart Arcade GP series contains the following tropes:
* AnnouncerChatter: The second and third arcade games feature an announcer who comments on the race. He doesn't appear in any of the main games.
* TheCameo:
** VideoGame/RallyX, a [[VideoGame/DigDug Pooka]], and a {{VideoGame/Galaga}} flagship appear as special items for the Pac-Man characters in ''Arcade GP''.
** The Namco Circuit from ''GP DX'' goes out of its way to have sprites and illustrations from classic arcade games, including the above mentioned three as well as VideoGame/TheTowerOfDruaga, VideoGame/{{Galaxian}}, and VideoGame/{{Mappy}}, all a ShoutOut to ''VideoGame/RidgeRacer'' series.
* CanonDiscontinuity: The ''Arcade GP'' titles tend to be ignored by Nintendo and are largely not acknowledged in anything ''Mario Kart'' related, with none of the other entries featuring tracks or characters original to the arcade games. This is most likely due to Creator/BandaiNamco being the developers of the games as opposed to Nintendo.
* {{Crossover}}:
** The game notably features various Namco characters, most notably the likes of VideoGame/PacMan. Several courses are also based on Namco characters, such as PAC-MAN Stadium and Namco Circuit.
** Diamond City from ''VideoGame/WarioWare'' appears as one of the courses in ''GP'' and ''GP 2''
* PieInTheFace: One of the exclusive items is a pie that you can throw backwards to slow down a racer.
* RobotMe: Robo-Mario, who is built by E-Gadd and who you race against in the challenge game for Rainbow Cup. There's also Mecha Bowser from ''VideoGame/SuperMarioSunshine'', who replaces Bowser in the challenge game for Bowser Cup if you play as him.
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[[redirect:VideoGame/MarioKart]]

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