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* CosmeticAward:
** Completing both Normal and Special 100cc in ''GP'' turns all racers' karts gold. If you also complete 150cc after that, you'll obtain a PrestigiousPlayerTitle for unlocking every item.
** In ''GP 2'', collecting a total of 4,000 Mario Coins will unlock the View Change mode, allowing the player to race [[POVCam in a first-person perspective]].

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* TheComputerIsACheatingBastard: While also present in the main games, the RubberBandAI is ''utterly merciless'' in these games, particularly ''GP'' and ''GP 2'', where any time when they're not in your view, will reach impossible speeds (in games that lack Mushrooms) to stay right behind you. The FakeDifficulty is likely due to the games being Arcade-only, thus making it harder to win to make players retry.



* TheComputerIsACheatingBastard: While also present in the main games, the RubberBandAI is ''utterly merciless'' in these games, particularly ''GP'' and ''GP 2'', where any time when they're not in your view, will reach impossible speeds (in games that lack Mushrooms) to stay right behind you. The FakeDifficulty is likely due to the games being Arcade-only, thus making it harder to win to make players retry.

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** The first ''Arcade GP'' locks your character choice to your card, meaning that if you want to play with another character, you'll either have to play without a card or use a different one. ''Arcade GP 2'' and following games and no longer tie character to card, letting you pick any character every time you start a new session.



** The first ''Arcade GP'' locks your character choice to your card, meaning that if you want to play with another character, you'll either have to play without a card or use a different one. ''Arcade GP 2'' no longer ties character to card, letting you pick any character every time you start a new session.

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This used to be in Authors Saving Throw but it works better here in Anti Frustration Features, and doesn't need any confirmation of sorts that way.


** Tired of getting smacked by homing items you can't avoid? The ''Arcade GP'' games exclusively have a shield that activates when you perform a drift, much to the joy of many players. This is likely due to there being many more homing items to use and these games not having any ability to drag items behind your vehicle to block attacks.



* TheComputerIsACheatingBastard: While also present in the main games, the RubberBandAI is ''utterly merciless'' in these games, particularly ''GP'' and ''GP 2'', where any time when they're not in your view, will reach impossible speeds (in games that lack Mushrooms) to stay right behind you. The FakeDifficulty is probably due to the games being Arcade-only, thus making it harder to win to make players retry.

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* TheComputerIsACheatingBastard: While also present in the main games, the RubberBandAI is ''utterly merciless'' in these games, particularly ''GP'' and ''GP 2'', where any time when they're not in your view, will reach impossible speeds (in games that lack Mushrooms) to stay right behind you. The FakeDifficulty is probably likely due to the games being Arcade-only, thus making it harder to win to make players retry.
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Source was from Mario Wiki. I hate how this ends up giving the Waft more credibility!

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* {{Fartillery}}: One of Wario's Special Items in the first game is the Fart Gas, which has Wario let out a fart cloud that slows down opponents behind him.
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* AnnouncerChatter: The second and third arcade games feature an announcer who comments on the race. He doesn't appear in any of the main games.

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* AnnouncerChatter: The second and third arcade games feature an announcer who comments on the race. He (or she in the Japanese version) doesn't appear in any of the main games.
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* AstralFinale: The Rainbow Cup in ''GP'' and ''GP 2'' feature both Rainbow Road equivalents in this game, Rainbow Coaster and Rainbow Downhill, as its only courses.

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* AstralFinale: The Rainbow Cup in ''GP'' and ''GP 2'' feature both Rainbow Road equivalents in this game, these games, Rainbow Coaster and Rainbow Downhill, as its only courses.
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* AstralFinale: The Rainbow Cup in ''GP'' features both Rainbow Road equivalents in this game, Rainbow Coaster and Rainbow Downhill, as its only courses.

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* AstralFinale: The Rainbow Cup in ''GP'' features and ''GP 2'' feature both Rainbow Road equivalents in this game, Rainbow Coaster and Rainbow Downhill, as its only courses.
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** ''GP DX'' adds Mushrooms after ''GP'' and ''GP 2'' lacked them, thus making the RubberBandAI much more manageable, and if you still fail a race ''GP DX'' repeatedly, you will be given three Mushrooms, which are much more powerful and useful in these games.

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** ''GP DX'' adds Mushrooms after ''GP'' and ''GP 2'' lacked them, thus making the RubberBandAI much more manageable, and if you still fail a race in ''GP DX'' repeatedly, you will be given three Mushrooms, which are much more powerful and useful in these games.
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* GrenadeHotPotato: The Time Bomb can be thrown forwards and, when it hits another racer, will hover over their heads and explode after 15 seconds. Much like the Lightning Cloud in ''Wii'', the racer can pass it on by bumping into another racer.

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* GrenadeHotPotato: The Time Bomb TimeBomb can be thrown forwards and, when it hits another racer, will hover over their heads and explode after 15 seconds. Much like the Lightning Cloud in ''Wii'', the racer can pass it on by bumping into another racer.



* MissionPackSequel: ''GP 2'' is largely an expansion to ''GP'' as opposed to a full fledged sequel, featuring all of the pre-existing content from ''GP'', while adding several new courses, items and characters (such as Waluigi and [[Franchise/{{Tamagotchi}} Mametchi]]).

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* MissionPackSequel: ''GP 2'' is largely an expansion to ''GP'' as opposed to a full fledged full-fledged sequel, featuring all of the pre-existing content from ''GP'', while adding several new courses, items and characters (such as Waluigi and [[Franchise/{{Tamagotchi}} Mametchi]]).

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** In ''GP DX'', if no pedal input is detected for the first few seconds of the race, [[GameplayAutomation the game will take over accelerator input]], which can help players too short to reach the pedals or those on cabinets with broken pedals.

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** In ''GP ''Arcade GP DX'', if no pedal input is detected for the first few seconds of the race, [[GameplayAutomation the game will take over accelerator input]], which can help players too short to reach the pedals or those on cabinets with broken pedals.pedals.
** ''GP DX'' adds Mushrooms after ''GP'' and ''GP 2'' lacked them, thus making the RubberBandAI much more manageable, and if you still fail a race ''GP DX'' repeatedly, you will be given three Mushrooms, which are much more powerful and useful in these games.

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%%* AstralFinale: The Rainbow Cup in ''GP''.

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%%* * AstralFinale: The Rainbow Cup in ''GP''.''GP'' features both Rainbow Road equivalents in this game, Rainbow Coaster and Rainbow Downhill, as its only courses.



%%* FryingPanOfDoom: One of the items introduced in ''GP DX'' that the player can throw forwards.

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%%* * FryingPanOfDoom: One A Frying Pan appears as one of the items introduced in ''GP DX'' that the player can throw forwards.


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* TheComputerIsACheatingBastard: While also present in the main games, the RubberBandAI is ''utterly merciless'' in these games, particularly ''GP'' and ''GP 2'', where any time when they're not in your view, will reach impossible speeds (in games that lack Mushrooms) to stay right behind you. The FakeDifficulty is probably due to the games being Arcade-only, thus making it harder to win to make players retry.
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* LawyerFriendlyCameo: Diamond City from ''VideoGame/WarioWare'' appears as a course in the original arcade game. However, likely to avoid any potential legal issues (given that they don't have the rights to use the ''[=WarioWare=]'' IP), there are no direct ties or references to the ''[=WarioWare=]'' series in the course outside of some of the buildings from that series appearing (which, even then, have been altered to distance themselves from their ''[=WarioWare=]'' counterparts) and a "blink and you'll miss it" sign promoting Diamond Taxi.

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* LawyerFriendlyCameo: Diamond City from ''VideoGame/WarioWare'' appears as a course in the original arcade game.''GP'' and ''GP 2''. However, likely to avoid any potential legal issues (given that they don't have the rights to use the ''[=WarioWare=]'' IP), there are no direct ties or references to the ''[=WarioWare=]'' series in the course outside of some of the buildings from that series appearing (which, even then, have been altered to distance themselves from their ''[=WarioWare=]'' counterparts) and a "blink and you'll miss it" sign promoting Diamond Taxi.
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* LawyerFriendlyCameo: Diamond City from ''VideoGame/WarioWare'' appears as a course in the original arcade game. However, likely to avoid any potential legal issues (given that they don't have the rights to use the ''[=WarioWare=]'' IP), there are no direct ties or references to the ''[=WarioWare=]'' series in the course outside of some of the buildings from that series appearing (which, even then, have been altered to distance themselves from their ''[=WarioWare=]'' counterparts) and a "blink and you'll miss it" sign promoting Diamond Taxi.
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* InterfaceScrew: Many items in the series have this effect, ranging from obscuring the player's vision to distorting their screen. The smokescreen, [[PieInTheFace pies]], pump and dizziness virus are just a few examples.
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* WashtubThrow: Tubs (or Basins) are throwable items that can be obtained in singles and triples throughout the series. When hitting a player, it flattens them, stopping them in place. ''GP DX'' has the gold tub, which hits a target three times in a row but lacks the flattening effect of a normal tub.
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** Diamond City from ''VideoGame/WarioWare'' appears as one of the courses in ''GP'' and ''GP 2''.

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** Diamond City from ''VideoGame/WarioWare'' appears as one the main location for both of the courses in the Wario Cup in ''GP'' and ''GP 2''.
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* JungleJapes: Any track that is in the DK Cup in ''GP'' or ''GP DX'' is this.
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* OrbitingParticleShield: The Invincible Urchin item summons three spike balls that circle around the user's kart in a similar vain to triple shells, but they disappear after a few seconds and not when another driver is hit by it.
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* ExtendoBoxingGlove: The Stretch Punch (or Extendable Glove in ''GP DX'') is an item that can only be used by Wario. When used, the user will repeatedly extend it for five seconds, with anyone being hit getting forced to stop.

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* ExtendoBoxingGlove: The Stretch Punch (or Extendable Glove in ''GP DX'') is an item that can only be used by Wario.Wario in ''GP'', but is available to everyone in ''GP DX''. When used, the user will repeatedly extend it for five seconds, with anyone being hit getting forced to stop.



* PaletteSwap:
** ''GP DX'' does this through DownloadableContent.

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* PaletteSwap:
**
PaletteSwap: Most prominent in ''GP DX'' does this through DownloadableContent.DX''.
** Some of the game's DownloadableContent gives the playable racers alternate outfits.



*** Mario has two costumes that resemble his Fire and [[VideoGame/SuperMarioBros3 Tanooki Suit]] powerups. In contrast to the other outfits, the Tanooki costume is the only unlockable palette swap.

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*** Mario has two costumes that resemble his Fire Flower and [[VideoGame/SuperMarioBros3 Tanooki Suit]] powerups. In contrast to the other outfits, the Tanooki costume is the only unlockable palette swap.



* ThrowABarrelAtIt: The Barrel item can be thrown both backwards and forwards at opponents. If the player wants to be able to use it, they have to be playing as Donkey Kong as the item is exclusive to him.

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* ThrowABarrelAtIt: The Barrel item can be thrown both backwards and forwards at opponents. If the player wants to be able to use it, it in ''GP'', they have to be playing as Donkey Kong as the item is exclusive to him.
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* MultiplayerOnlyItem: The Fusion Kart in ''GP DX'' can only be obtained when two players in adjacent arcade cabinets opt to play in co-op mode, which is understandable since it requires one player to drive and a second player to use its cannon.
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* TheDinnermobile:
** Ms. Pac-Man's alternate kart in ''GP 2'' resembles a slice of cake.
** The Sweets Party and Hamburcar karts in ''GP DX'' resemble food items, a slice of cake (which is different to the one used by Ms. Pac-Man) and a hamburger respectively.
** The Pie Kart is an item that turns the user's kart into one that is literally a pie on (donut) wheels. The item itself made the user have greater protection against others.

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* PaletteSwap: ''GP DX'' does this through DownloadableContent.
** Toad can be switched out into a blue variation.
** Don-chan can be switched out to him wearing his Strawberry and Hero outfits.
** Yoshi can be switched between red and black variants.
** Mario has two costumes that resemble his Fire and [[VideoGame/SuperMarioBros3 Tanooki Suit]] powerups. In contrast to the other outfits, the Tanooki costume is the only unlockable palette swap.
** Luigi has an outfit that resembles his appearance when picking up an [[VideoGame/NewSuperMarioBrosWii Ice Flower]].
** Dry Bowser is relegated to an alternate costume of Bowser in ''GP DX''.
** Just like in ''[[VideoGame/MarioKart8 8 Deluxe]]'', Metal Mario has a Gold Mario palette swap.

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* PaletteSwap: PaletteSwap:
**
''GP DX'' does this through DownloadableContent.
** *** Toad can be switched out into a blue variation.
** *** Don-chan can be switched out to him wearing his Strawberry and Hero outfits.
** *** Yoshi can be switched between red and black variants.
** *** Mario has two costumes that resemble his Fire and [[VideoGame/SuperMarioBros3 Tanooki Suit]] powerups. In contrast to the other outfits, the Tanooki costume is the only unlockable palette swap.
** *** Luigi has an outfit that resembles his appearance when picking up an [[VideoGame/NewSuperMarioBrosWii Ice Flower]].
** *** Dry Bowser is relegated to an alternate costume of Bowser in ''GP DX''.
** *** Just like in ''[[VideoGame/MarioKart8 8 Deluxe]]'', Metal Mario has a Gold Mario palette swap.swap.
** Some karts in ''GP DX'' have alternate colors. For example, the Vacuum Star's primary colors are green and blue, but it also has a "Type S" variation that changes its colors to red and gray and a "Type X" variation that changes its colors to yellow and black.
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* FusionDance: ''GP DX'' introduces the Fusion Kart. If two players are playing in adjacent cabinets and opt to play in co-op mode, they can activate the fusion kart for 17 seconds so long as one player obtains a special power-up in a race. When activated, the player in a lower place is teleported to the other player. While the player who didn't activate the fusion kart drives, the player who did controls a cannon that can shoot an infinite amount of green shells in any direction. The Japanese version lets the player level it up and shoot stronger items and level 6 (the maximum level allows the player to shoot ''Bowser Shells''!

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* FusionDance: ''GP DX'' introduces the Fusion Kart. If two players are playing in adjacent cabinets and opt to play in co-op mode, they can activate the fusion kart for 17 seconds so long as one player obtains a special power-up in a race. When activated, the player in a lower place is teleported to the other player. While the player who didn't activate the fusion kart drives, the player who did controls a cannon that can shoot an infinite amount of green shells in any direction. The Japanese version lets the player level it up and shoot stronger items and level 6 (the maximum level level) allows the player to shoot ''Bowser Shells''!

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* HealThyself: ''GP'' has special items that automatically remove all bad status c

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* HealThyself: ''GP'' has special items that automatically remove all bad status cconditions from your kart such as a slice of Strawberry Cake for Princess Peach and a Melon for Yoshi.


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* LuckilyMyShieldWillProtectMe: Using one of the healing items also activates a shield that protects your character for a few seconds. Turning the item into its + version will extend the duration of the shield.

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* FusionDance: ''GP DX'' introduces the Fusion Kart. If two players are playing in adjacent cabinets and opt to play in co-op mode, they can activate the fusion kart for 17 seconds so long as one player obtains a special power-up in a race. When activated, the player in a lower place is teleported to the other player. While the player who didn't activate the fusion kart drives, the player who did controls a cannon that can shoot an infinite amount of green shells in any direction.

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* FusionDance: ''GP DX'' introduces the Fusion Kart. If two players are playing in adjacent cabinets and opt to play in co-op mode, they can activate the fusion kart for 17 seconds so long as one player obtains a special power-up in a race. When activated, the player in a lower place is teleported to the other player. While the player who didn't activate the fusion kart drives, the player who did controls a cannon that can shoot an infinite amount of green shells in any direction. The Japanese version lets the player level it up and shoot stronger items and level 6 (the maximum level allows the player to shoot ''Bowser Shells''!


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* HealThyself: ''GP'' has special items that automatically remove all bad status c


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* InvincibilityPowerUp: ''GP'' has separate items for each character such as the Wario Car for Wario and the Star Mark Banana for Donkey Kong. ''GP 2'' has everyone using the Super Star instead.
* LargeHamAnnouncer: In ''GP DX'', both the English announcer (Jack Merluzzi, the [[VideoGame/FZero F-Zero GX]] announcer) and the Japanese one (Rica Matsumoto, [[Anime/PokemonTheSeries Ash Ketchum]] and [[Anime/YuGiOh the second voice of Yami Bakura]]) are both really excited, '''especially''' the Japanese one who shouts every single word and reacts hammily to everything such as a racer getting hit by an item.

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