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Baleful Polymorph was renamed per TRS


** Bright Man doesn't even get that, as there are [[OurFounder statues of him spread around the hub]]. [[spoiler:However, [[BalefulPolymorph you become him]] in Shinryu's Identity Crisis level (as well as the Wily Machine battle) and get a costume of him, so it works out.]]

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** Bright Man doesn't even get that, as there are [[OurFounder statues of him spread around the hub]]. [[spoiler:However, [[BalefulPolymorph [[ForcedTransformation you become him]] in Shinryu's Identity Crisis level (as well as the Wily Machine battle) and get a costume of him, so it works out.]]
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** In "The Stage Nobody Asked For", despite the stage teaching the player that "red equals [[OneHitKO instant death]]", the red attacks of [[spoiler:Spiked Wall Man]] are ''not'' [[OneHitKO instant death]].
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** Returning from the first game, [[spoiler:The Moon from Neon Gravity, Birdo from Mega Man World, and Glass Man from his eponymous stage all return as [[BonusBoss bonus bosses]] in Tier 10, all 3 of whom have had a major DifficultySpike.]]

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** Returning from the first game, [[spoiler:The Moon from Neon Gravity, Birdo from Mega Man World, and Glass Man from his eponymous stage all return as [[BonusBoss bonus bosses]] in Tier 10, all 3 of whom have had a major DifficultySpike.difficulty spike.]]
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Results are finally released!


A third contest, ''Make a Good Mega Man Level 3'', was announced some time after ''2''[='=]s release, and will be made using a more robust and polished Megamix Engine which, among other features, includes almost every enemy, miniboss, and gimmick across the series (including the UsefulNotes/GameBoy games and ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''), and almost thrice the number of prebuilt bosses. The devkit was released on September 15th, 2018, and the submission period ran from September 22nd to November 25th, with a penalized grace period afterwards for late submissions which ended on December 2nd. It is currently being judged and prepared.

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A third contest, ''Make a Good Mega Man Level 3'', was announced some time after ''2''[='=]s release, and will be made using a more robust and polished Megamix Engine which, among other features, includes almost every enemy, miniboss, and gimmick across the series (including the UsefulNotes/GameBoy games and ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''), and almost thrice the number of prebuilt bosses. The devkit was released on September 15th, 2018, and the submission period ran from September 22nd to November 25th, with a penalized grace period afterwards for late submissions which ended on December 2nd. It After a number of delays, judging has finished, [[https://www.youtube.com/watch?v=9M6k6XK6qeQ with the results livestreamed August 14, 2022]]. The game is currently being judged and prepared.
prepared for release.

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Nice Hat is now a disambig and Up To Eleven is being dewicked.


*** Zieldak's level "Joe Man": [[spoiler:After beating the titular Robot Master, you can opt to fight Joe Man R, which is the Robot Master you just fought brought UpToEleven. Notably, he's one of the few bosses to be ''banned'' from the [[BossRush arena]].]]

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*** Zieldak's level "Joe Man": [[spoiler:After beating the titular Robot Master, you can opt to fight Joe Man R, which is the Robot Master you just fought brought UpToEleven.up to eleven. Notably, he's one of the few bosses to be ''banned'' from the [[BossRush arena]].]]



** [[spoiler: The Green Star Mode that can be unlocked from the cheat menu takes this UpToEleven. Several of the stars are hidden behind objects or in areas that require going outside of intended level boundaries to get to.]]

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** [[spoiler: The Green Star Mode that can be unlocked from the cheat menu takes this UpToEleven.up to eleven. Several of the stars are hidden behind objects or in areas that require going outside of intended level boundaries to get to.]]



* JokerImmunity: Taken UpToEleven, even for series standards: [[spoiler:Wily is trapped in an exploding spaceship inside his asteroid fortress ''as that fortress is deleted from reality'', yet he reappears in the Dojo with almost no mention of his supposed death.]]

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* JokerImmunity: Taken UpToEleven, up to eleven, even for series standards: [[spoiler:Wily is trapped in an exploding spaceship inside his asteroid fortress ''as that fortress is deleted from reality'', yet he reappears in the Dojo with almost no mention of his supposed death.]]



* NiceHat: Sheriff Man's cowboy hat. [[spoiler:The Sheriff Man/Cyber Man chimerabot even takes the time to put it on before fighting you.]]



* ZeroEffortBoss: Peterdun's level "Combust Man" features the titular Robot Master... who just stands there and goes down in a single shot. He still deals CollisionDamage, however, which can catch you off guard if you were foolish enough to run into him thinking he was an NPC. Interestingly, he ''does'' have damage data for Mega Man's weapons...[[OneHitPointWonder he takes 28 damage]] ''[[UpToEleven or more]]'' from all of them.

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* ZeroEffortBoss: Peterdun's level "Combust Man" features the titular Robot Master... who just stands there and goes down in a single shot. He still deals CollisionDamage, however, which can catch you off guard if you were foolish enough to run into him thinking he was an NPC. Interestingly, he ''does'' have damage data for Mega Man's weapons...[[OneHitPointWonder he takes 28 damage]] ''[[UpToEleven or more]]'' ''or more'' from all of them.
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* DiscOneFinalDungeon: SRARA HQ, the final area of Chapter 2. Despite it being the headquarters of the game's aforementioned [[BigBad Big Bads]], [[spoiler:Zero ends up facing Duo at the end of the level [[MissedHimByThatMuch as SRARA have already fled to Tier X by the time Zero arrived.]]]]
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** Ancient Tomb, while not 100% identical in layout, is essentially just Pharaoh Man's stage from ''VideoGame/MegaMan4'' with enemies not present in the original stage added. Oddly enough, Pharaoh Man himself isn't present despite him being a boss in the game's devkit.
** Parts of AD 2101 are taken from Quick Man's stage in ''VideoGame/MegaMan2''. This includes the Force Beam segments, though said Force Beams are no longer one-hit kills.

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!!The original ''Make a Good Mega Man Level Contest'' provides examples of:
[[folder:Contest 1]]

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!!The original ''Make !!Main games:
[[folder:''Make
a Good Mega Man Level Contest'' provides examples of:
[[folder:Contest 1]]
Contest 1/Remastered'']]



----
!!The sequel, ''Make a Good Mega Man Level Contest 2'', provides the following examples:
[[folder:Contest 2]]

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!!The sequel, ''Make
[[folder:''Make a Good Mega Man Level Contest 2'', provides the following examples:
[[folder:Contest 2]]
2'']]



!!The side contests provide examples of:

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!!The side contests provide examples of:!!Side games:



* FailedASpotCheck: The [[VideoGame/SonicMania Amoeba Droid]]'s description states that "none of its data matches up with any known signs of it being a Dr. Wily creation", despite Eggman's logo being very clearly replaced with Dr. Wily's logo on its sprite.






* BreakoutMookCharacter: Instead of Robot Masters, the [=NPCs=] are almost exclusively just basic enemies. All of the questgivers are this for having unique designs that stand out against their generic versions, as do the Box Cartel.



** Set of four [=NPCs=] from Tier 3 (Metall, Tosanaizer V, Shell'n, and Baccone) have pun-based names derived from the culinary competition host and judges of ''Series/{{Chopped}}'' - Ted Allen, Chris Santos, Alex Guarnaschelli and Scott Conant respectively.

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** Set A set of four [=NPCs=] from Tier 3 (Metall, Tosanaizer V, Shell'n, and Baccone) have pun-based names derived from the culinary competition host and judges of ''Series/{{Chopped}}'' - Ted Allen, Chris Santos, Alex Guarnaschelli and Scott Conant respectively.



* SpectacularSpinning: The Balance Stabilizer upgrade is a JokeItem that lets the player spin on the spot wherever they want. Including during cutscenes.



* StealthPun: The game taking place on a cruise ship named "SS Elroy" is this as well as a ShoutOut to one of the game's programmers, ''Cruise'' Elroy.

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* StealthPun: The game taking place on a cruise ship named "SS Elroy" is this as well as a ShoutOut {{Tuckerization}} to one of the game's programmers, ''Cruise'' Elroy.


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* ThisLooksLikeAJobForAquaman: The Balance Stabilizer gets used for exactly one practical purpose: allowing the player to win the Waste Race. The only other function it does is let the player spin on the spot.

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Loads And Loads Of Characters is no longer a trope


** Almost all of the cast in ''[=MaGMML1=]'' are from the games, and the game is relatively subdued about the series' in-jokes. ''[=MaGMML2=]'' would go on to feature [[LoadsAndLoadsOfCharacters even more]] characters, many of which are from either various adaptations or [[{{Crossover}} other game series]], and significantly increases the {{Mythology Gag}}s.

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** Almost all of the cast in ''[=MaGMML1=]'' are from the games, and the game is relatively subdued about the series' in-jokes. ''[=MaGMML2=]'' would go on to feature [[LoadsAndLoadsOfCharacters even more]] more characters, many of which are from either various adaptations or [[{{Crossover}} other game series]], and significantly increases the {{Mythology Gag}}s.



* LoadsAndLoadsOfCharacters: The first game mostly uses characters from the original games, which is still quite a large number taking into account the 50+ Robot Masters in the series. ''[=MaGMML2=]'' ups the ante by including characters from various entries beyond the Classic series, along with adaptations, and even integrates ones from fanworks and other franchises into the games, significantly increasing the character count.
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* DungeonBypass: In the original MaGMML, City War has an Energy Element to the left of the level's starting point due to issues with the level's collision. Later MaGMML games, including the remaster of the first game, add green Skip Teleporters to long, difficult, or buggy levels that take the player to a seperate room containing all of the level's collectables.

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* DungeonBypass: In the original MaGMML, [=MaGMML=], City War has an Energy Element to the left of the level's starting point due to issues with the level's collision. Later MaGMML [=MaGMML=] games, including the remaster of the first game, add green Skip Teleporters to long, difficult, or buggy levels that take the player to a seperate separate room containing all of the level's collectables.

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Adding some stuff and moving Dungeon Bypass to general tropes since Skip Teleporters appear in multiple MAGMML games


* DungeonBypass: In the original MaGMML, City War has an Energy Element to the left of the level's starting point due to issues with the level's collision. Later MaGMML games, including the remaster of the first game, add green Skip Teleporters to long, difficult, or buggy levels that take the player to a seperate room containing all of the level's collectables.



** In both versions of the game, Wily Combo is a remake of both the second Wily stage from VideoGame/MegaMan3 and the first Wily stage from VideoGame/MegaMan1.



* ShapedLikeItself: The 18th place level entry is called "Level".



* DungeonBypass: Several levels that were deemed "unreasonable" by the judges are made skippable through special green teleporters at the beginning, which takes the player to a special room containing all of the level's collectables.
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cut trope


* AmazingTechnicolorWildlife: With the animal characters in this game largely being robots, this is justified. Not so much one of the [[UsefulNotes/FurryFandom judges]] [[YouGottaHaveBlueHair appearing as this]].

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* AmazingTechnicolorWildlife: With the animal characters in this game largely being robots, this is justified. Not so much one of the [[UsefulNotes/FurryFandom judges]] [[YouGottaHaveBlueHair appearing as this]].this.
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* {{Cloudcuckoolander}}: Galaxy Man is characterized this way. [[spoiler:..Or so you would think, as he eventually [[ObfuscatingStupidity drops the act and challenges you to a boss fight]].]]

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* {{Cloudcuckoolander}}: Galaxy Man is characterized this way. [[spoiler:..Or so you would think, as he eventually [[ObfuscatingStupidity [[ObfuscatingInsanity drops the act and challenges you to a boss fight]].]]



* ChuckCunninghamSyndrome: While ''[=MaGMML1=]'' tier bosses [[VideoGame/MegaManSuperFightingRobot Dagger Man]] and [[VideoGame/MegaManUnlimited Yoku Man]] reappear in this game (and the latter brings along with him most of the ''Unlimited'' Robot Masters as well), Justice Man is noticably absent, while Jolt Man is only a background cameo.

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* ChuckCunninghamSyndrome: While ''[=MaGMML1=]'' tier bosses [[VideoGame/MegaManSuperFightingRobot Dagger Man]] and [[VideoGame/MegaManUnlimited Yoku Man]] reappear in this game (and the latter brings along with him most of the ''Unlimited'' Robot Masters as well), Justice Man is noticably noticeably absent, while Jolt Man is only a background cameo.



* ObviousBeta: Unfortunately, the initial release of the game was plagued with problems, including [[GameBreakingBug not being able to enter the Wily Star at all.]] These issues are being quickly rectified through a rapid succession of patches. Then again, this did have a [[ItSeemedLikeAGoodIdeaAtTheTime similar development time as]] ''VideoGame/MegaManMaker''.

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* ObviousBeta: Unfortunately, the initial release of the game was plagued with problems, including [[GameBreakingBug not being able to enter the Wily Star at all.]] These issues are being have been quickly rectified through a rapid succession of patches. Then again, this did have a [[ItSeemedLikeAGoodIdeaAtTheTime similar development time as]] ''VideoGame/MegaManMaker''.
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** [[VideoGame/MegaManV Pluto and Uranus]], both of whom are [[CatFolk animal]] [[ALoadOfBull themed]], complain that they aren't allowed in [[BurgerFool McWily's]] because of the restaurant's "No Pets" policy. [[spoiler:They also have unique dialogue with Davwin for the same reason.]]

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** [[VideoGame/MegaManV Pluto and Uranus]], both of whom are [[CatFolk animal]] [[ALoadOfBull [[BrutishBulls themed]], complain that they aren't allowed in [[BurgerFool McWily's]] because of the restaurant's "No Pets" policy. [[spoiler:They also have unique dialogue with Davwin for the same reason.]]
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* GuestFighter: Some of the costumes are characters from other intellectual properties who are related to Mega Man in some way. These characters are [[spoiler:Rokko from ''VideoGame/RokkoChan'' (a tribute to ''Mega Man'')]], [[spoiler:Beck from ''VideoGame/MightyNo9'' (a SpiritualSuccessor to ''Mega Man'')]], [[spoiler:Doropie from ''VideoGame/MagicalDoropie'' (a contemporary AlternateCompanyEquivalent to ''Mega Man'')]], [[spoiler:Marisa Kirisame from ''VideoGame/{{Touhou}}'' (alluding to the FusionFic fan game ''VideoGame/MegaMari'')]], and [[spoiler:Franchise/SonicTheHedgehog (continuing the Archie references in CompositeCharacter and ContinuityCameo above, alluding to the [[ComicBook/SonicTheHedgehogArchieComics Archie]] [[ComicBook/MegaManArchieComics Comics]] crossover storylines ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' and ''ComicBook/SonicTheHedgehogMegaManWorldsUnite'')]].

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* GuestFighter: Some of the costumes are characters from other intellectual properties who are related to Mega Man in some way. These characters are [[spoiler:Rokko from ''VideoGame/RokkoChan'' (a tribute to ''Mega Man'')]], [[spoiler:Beck from ''VideoGame/MightyNo9'' (a SpiritualSuccessor to ''Mega Man'')]], [[spoiler:Doropie from ''VideoGame/MagicalDoropie'' (a contemporary AlternateCompanyEquivalent to ''Mega Man'')]], [[spoiler:Marisa Kirisame from ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' (alluding to the FusionFic fan game ''VideoGame/MegaMari'')]], and [[spoiler:Franchise/SonicTheHedgehog (continuing the Archie references in CompositeCharacter and ContinuityCameo above, alluding to the [[ComicBook/SonicTheHedgehogArchieComics Archie]] [[ComicBook/MegaManArchieComics Comics]] crossover storylines ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' and ''ComicBook/SonicTheHedgehogMegaManWorldsUnite'')]].
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* StealthPun: The final boss in the game is [[spoiler:a two-versus-one fracas between Zero and Duo against Trio. There's a strong NumericalThemeNaming pattern, but "Solo" is missing... except, the boss just before, Unununium, fills being number one in two ways: the "un" in its name is similarly pronounced to the word for "one" in multiple Latin-based languages, and the real-world element it references has the atomic number "111"]].

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* StealthPun: The final boss in the game is [[spoiler:a two-versus-one fracas between Zero and Duo against Trio. There's a strong NumericalThemeNaming pattern, but "Solo" is missing... except, the boss just before, Unununium, fills being number one in two ways: the "un" in its name is similarly pronounced to the word for "one" in multiple Latin-based languages, and the real-world element it references references[[labelnote:*]]Which was renamed to [[https://en.wikipedia.org/wiki/Roentgenium Roentgenium]] in 2004[[/labelnote]] has the atomic number "111"]].
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Crosswicking

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* AllTheWorldsAreAStage: Both games feature their own take:
** The first game has a fairly straightforward example, patterned after the typical Classic series BossRush. The final level consists of a simple platforming area followed by a large room containing 20 teleporters, each of which contain mini-challenges based on every entry to the contest. Clearing all of them allows the player to challenge the Wily Machine.
** Because of the SequelEscalation that ''Make a Good Mega Man Level 2'' underwent, the first game's formula is abandoned in favor of another. This trope gets played twofold, with the bulk of the final stage consisting of a ''VideoGame/Rockman4MinusInfinity''-style maze that combines many different stages from official ''Mega Man'' games, explained in-universe as a distortion in reality. Scattered throughout the maze are five "glitch" areas that serve as teleporters to substages which, once again, are based on the entries to the contest; due to how many more entries there were, these stages consist of a mash-up of two tiers each. While not every entry is featured in the substages, each one has its own boss, which are themselves mashups of two custom Robot Masters from the entries.
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** [[spoiler:One of the kitchen guardians goes "[[VideoGame/TheElderScrollsIVOblivion STOP RIGHT THERE, CRIMINAL SCUM!]]" if he spots Mega Man.]]
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** Unlike in ''[=MaGMML2=]'', every playable character has its own dialogue. [[spoiler: Proto Man and Bass have their own characters, too: the former is being written as a no-nonsense and gritty loner, while the latter is an arrogant and selfish jerkass.]]

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** Unlike in ''[=MaGMML2=]'', every playable character has its own dialogue. [[spoiler: Proto [[spoiler:Proto Man and Bass have their own characters, too: the former is being written as a no-nonsense free spirit and gritty loner, while the latter Bass is an arrogant and selfish jerkass.]]



* TruerToTheText: The game tries to write Mega Man closer to how he is in canon, rather than the [[DeadpanSnarker snarky]], destruction-prone [[UnfazedEveryman unfazed everyman]] he is in past [=MaGMML=] games.

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* TruerToTheText: The game tries to write Mega Man closer to how he is in canon, rather than the [[DeadpanSnarker snarky]], destruction-prone [[UnfazedEveryman unfazed everyman]] he is in past [=MaGMML=] games. [[spoiler:Same goes for Proto Man and Bass in their respective game modes.]]
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** Set of four [=NPCs=] from Tier 3 (Metall, Tosanaizer V, Shell'n, and Baccone) have pun-based names derived from major food personalities of the culinary competition series ''Chopped'' - Ted Allen, Chris Santos, Alex Guarnachelli and Scott Conant respectively.

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** Set of four [=NPCs=] from Tier 3 (Metall, Tosanaizer V, Shell'n, and Baccone) have pun-based names derived from major food personalities of the culinary competition series ''Chopped'' host and judges of ''Series/{{Chopped}}'' - Ted Allen, Chris Santos, Alex Guarnachelli Guarnaschelli and Scott Conant respectively.

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* DevelopersForesight:
** If the conditions of the certain sidequest challenges were met ''before'' meeting with the NPC in question, said NPC will acknowledge the fact and give the prize to the player.
** Unlike in ''[=MaGMML2=]'', every playable character has its own dialogue. [[spoiler: Proto Man and Bass have their own characters, too: the former is being written as a no-nonsense and gritty loner, while the latter is an arrogant and selfish jerkass.]]
** [[spoiler:Speaking of Proto Man and Bass, they can't eqiup any costumes.]]



* StealthBasedMission: Focus for one of the sidequests. [[spoiler:Mr. Bol'o of the Double-Action Boutique wants to make a favorite dish of the famous Golden Chef, Master Reddorgold. However, it needs to be cooked with flames; thus Mega Man needs to secretly get past security of the kitchen and finish the dish using Flame Mixer. If the guards spot you, they simply kick you back to the beginning of the section.]]

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* ShoutOut:
** Master Reddorgold is essentially Creator/GordonRamsay in robot form.
** Set of four [=NPCs=] from Tier 3 (Metall, Tosanaizer V, Shell'n, and Baccone) have pun-based names derived from major food personalities of the culinary competition series ''Chopped'' - Ted Allen, Chris Santos, Alex Guarnachelli and Scott Conant respectively.
* StealthBasedMission: Focus for one of the sidequests. [[spoiler:Mr. Bol'o of the Double-Action Double Action Boutique wants to make a favorite dish of the famous Golden Chef, Master Reddorgold. However, it needs to be cooked with flames; thus Mega Man needs to secretly get past security of the kitchen and finish the dish using Flame Mixer. If the guards spot you, they simply kick you back to the beginning of the section.]]
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* StealthPun: The game taking place on a cruise ship named "SS Elroy" is this as well as a ShoutOut to one of the game's programmers, ''Cruise'' Elroy.
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* CompositeCharacter: Oil Man appears as a NPC sporting his western ''VideoGame/MegaManPoweredUp'' design (blue body and yellow lips) but apologizing for kidnapping Roll, which is something he has only done in his debut arc in [[ComicBook/MegaMan the Archie comics]] (where he had a black body with a red scarf completely covering his lips).

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* CompositeCharacter: Oil Man appears as a NPC sporting his western ''VideoGame/MegaManPoweredUp'' design (blue body and yellow lips) but apologizing for kidnapping Roll, which is something he has only done in his debut arc in [[ComicBook/MegaMan [[ComicBook/MegaManArchieComics the Archie comics]] (where he had a black body with a red scarf completely covering his lips).



** The [[ComicBook/MegaMan Doctor Lalinde Numbers Quake Woman and Vesper Woman]] can be seen in the main hub and Tier 9 respectively. Quake Woman tells the player she's at the festival to defend it against any potential attack from the Emerald Spears, an Archie-original anti-robot terrorist cell. [[https://vignette.wikia.nocookie.net/megaman/images/c/c7/PoorlyConceivedRobotMasters.png/revision/latest?cb=20150622013412 Motion Sickness Man]] from [[ComicBook/MegaMan the Archie Comic: Short Circuits series]] also appears to warn players of levels that may cause motion sickness.

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** The [[ComicBook/MegaMan [[ComicBook/MegaManArchieComics Doctor Lalinde Numbers Quake Woman and Vesper Woman]] can be seen in the main hub and Tier 9 respectively. Quake Woman tells the player she's at the festival to defend it against any potential attack from the Emerald Spears, an Archie-original anti-robot terrorist cell. [[https://vignette.wikia.nocookie.net/megaman/images/c/c7/PoorlyConceivedRobotMasters.png/revision/latest?cb=20150622013412 Motion Sickness Man]] from [[ComicBook/MegaMan [[ComicBook/MegaManArchieComics the Archie Comic: Short Circuits series]] also appears to warn players of levels that may cause motion sickness.



* GuestFighter: Some of the costumes are characters from other intellectual properties who are related to Mega Man in some way. These characters are [[spoiler:Rokko from ''VideoGame/RokkoChan'' (a tribute to ''Mega Man'')]], [[spoiler:Beck from ''VideoGame/MightyNo9'' (a SpiritualSuccessor to ''Mega Man'')]], [[spoiler:Doropie from ''VideoGame/MagicalDoropie'' (a contemporary AlternateCompanyEquivalent to ''Mega Man'')]], [[spoiler:Marisa Kirisame from ''VideoGame/{{Touhou}}'' (alluding to the FusionFic fan game ''VideoGame/MegaMari'')]], and [[spoiler:Franchise/SonicTheHedgehog (continuing the Archie references in CompositeCharacter and ContinuityCameo above, alluding to the [[ComicBook/SonicTheHedgehogArchieComics Archie]] [[ComicBook/MegaMan Comics]] crossover storylines ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' and ''ComicBook/SonicTheHedgehogMegaManWorldsUnite'')]].

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* GuestFighter: Some of the costumes are characters from other intellectual properties who are related to Mega Man in some way. These characters are [[spoiler:Rokko from ''VideoGame/RokkoChan'' (a tribute to ''Mega Man'')]], [[spoiler:Beck from ''VideoGame/MightyNo9'' (a SpiritualSuccessor to ''Mega Man'')]], [[spoiler:Doropie from ''VideoGame/MagicalDoropie'' (a contemporary AlternateCompanyEquivalent to ''Mega Man'')]], [[spoiler:Marisa Kirisame from ''VideoGame/{{Touhou}}'' (alluding to the FusionFic fan game ''VideoGame/MegaMari'')]], and [[spoiler:Franchise/SonicTheHedgehog (continuing the Archie references in CompositeCharacter and ContinuityCameo above, alluding to the [[ComicBook/SonicTheHedgehogArchieComics Archie]] [[ComicBook/MegaMan [[ComicBook/MegaManArchieComics Comics]] crossover storylines ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' and ''ComicBook/SonicTheHedgehogMegaManWorldsUnite'')]].
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* NonstandardGameOver: After beating the game, you gain access to the captain's quarters of the SS Elroy. The captain makes note of the vat of flammable oil stored in the room -- [[SchmuckBait guess what happens if you]] [[SurprisinglyRealisticOutcome hit it with Flame Mixer]].
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* BonusBoss: Two of them.
** The final sidequest, "Goody Two-Shoes", has you fighting [[spoiler:the Shadow Impostor that you run into the at the beginning of the quest. Defeating it gives you access to the [[InfinityPlusOneSword Beat Saber]].]]
** After beating the game, a room opens on the ship where you can get coordinates to fight [[spoiler:[[VideoGame/MegaManAndBass Pirate Man]], now with four health bars and the ability to steal your weapons and use them against you.]]
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* SchizophrenicDifficulty: Because the levels of this game were submitted by many different level designers of [[SturgeonsLaw sdiffering skill-levels]], and that the levels were organized in tiers based on their score, this was inevitable. If a player were to play the levels in order from worst to best, this will become readily apparent, as one of the first-tier levels is ''very'' difficult, and in fact is ''designed'' to be difficult.

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* SchizophrenicDifficulty: Because the levels of this game were submitted by many different level designers of [[SturgeonsLaw sdiffering differing skill-levels]], and that the levels were organized in tiers based on their score, this was inevitable. If a player were to play the levels in order from worst to best, this will become readily apparent, as one of the first-tier levels is ''very'' difficult, and in fact is ''designed'' to be difficult.
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** And if all that wasn't enough, it's possible for [[spoiler:Zero Soul at the end of the Arena]] to ''[[https://youtu.be/vdsHH4r2b8Q?t=1139 glitch himself out of the screen entirely]]'', rendering the fight UnwinnableByMistake and ruining your hard-earned run.

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** And if all that wasn't enough, it's possible for [[spoiler:Zero Soul at the end of the Arena]] to ''[[https://youtu.be/vdsHH4r2b8Q?t=1139 glitch himself out of the screen entirely]]'', rendering the fight UnwinnableByMistake UnintentionallyUnwinnable and ruining your hard-earned run.

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* CallBack: M-Jacq's review of "Space Pipes" is exactly the same as [=Duvi0=]'s review of "Mega Man World" from the first contest. There, [=Duvi0=] was responding to the in-game message that "i hope i win" with "You probably did!!" Here, M-Jacq is responding to the creator's message that [[SelfDeprecation "IHOPEILOSE"]] with [[BrutalHonesty "You probably did."]]

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* AntiFrustrationFeatures: Skip teleporters return from the main contests, allowing players to skip to the end of levels with glitchy and/or frustrating mechanics.
* CallBack: M-Jacq's review of "Space Pipes" is exactly the same as [=Duvi0=]'s review of "Mega Man World" from the first contest. There, [=Duvi0=] was responding to the in-game message that "i hope i win" with "You probably did!!" Here, M-Jacq is responding to the creator's message that [[SelfDeprecation "IHOPEILOSE"]] "I HOPE I LOSE!"]] with [[BrutalHonesty "You probably did."]]



* DualBoss: Certain entries have you fighting two different official bosses at once, like [[VideoGame/MegaMan2 Air Man and Wood Man]] or [[VideoGame/MegaManIII two Punks]].
* KingMook: All of the members of the Box Cartel are enemies from the classic ''Mega Man'' series but beefed up into bosses (or in the case of Square Machine and Atetemino, ''[[TookALevelInBadass harder]]'' bosses), and they all have identifying features to set them apart from other robots of their ilk.



* TheMafia: [[spoiler:The members of Box Cartel in a nutshell.]]
* TurnsRed: [[spoiler:Blocky]] gets a second, much larger form just when you're about to beat him... but it doesn't restore his health, so a single shot with any weapon is enough to finish him off.

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* TheMafia: [[spoiler:The The members of Box Cartel in a nutshell.]]
nutshell.
* TurnsRed: [[spoiler:Blocky]] Blocky gets a second, much larger form just when you're about to beat him... but it doesn't restore his health, so a single shot with any weapon is enough to finish him off.
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* TurnsRed: [[spoiler:Blocky]] gets a second, much larger form just when you're about to beat him... but it doesn't restore his health, so a single shot with any weapon is enough to finish him off.
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* RecurringRiff: A handful of the lower tier levels use Galaxy Man's theme because it's the default music. Galaxy Man's theme is also used as a StupidStatementDanceMix that appears in Tier 2 and his shop[[spoiler:, as well as a [[BossRemix remix for his own boss fight]]]].

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* RecurringRiff: A handful of the lower tier levels use Galaxy Man's theme and a remix of Pharaoh Man's because it's of them being the default music. Galaxy Man's theme is also used as a StupidStatementDanceMix that appears in Tier 2 and his shop[[spoiler:, as well as a [[BossRemix remix for his own boss fight]]]].

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