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* JokeLevel: Super Maks 64's level "Space Pipes" was submitted to the contest with the express purpose of trying to get last place, and it succeeded, due to its bizarre gravity gimmick and (purposely) being submitted ''extremely'' late.


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* StylisticSuck: Super Maks 64's level "Space Pipes" was submitted to the contest with the express purpose of trying to get last place, and it succeeded, due to its bizarre gravity gimmick [[note]]the one that appears in portions of ''VideoGame/MegaMan9'''s third Wily stage, but applied to ''the entire level''[[/note]] and (purposely) being submitted ''extremely'' late.

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Page image and quote, plus some more entries for 48h


[[quoteright:174:https://static.tvtropes.org/pmwiki/pub/images/magmml_trophy.png]]
->''"They started out as Mario contests, in both [[VideoGame/SuperMarioWorld SMW]] and [[VideoGame/MakeAGoodLevelX SMBX]]. One day I was drunk enough to be all like 'hahaha [[JustForFun/XMeetsY let's do that but with]] [[VideoGame/MegaManClassic mega man!!]]' and the rest is history."''
-->-- '''[=SnoruntPyro=],''' ''on the contest's origin''



* TradeSnark: The orginal game has an @ symbol instead of a © on the title screen, [[LampshadeHanging with an arrow pointing out]] "Not actually a copyright symbol. pyro is a fraud." The remastered version instead lacks any kind of copyright text on the title screen.



* MarathonLevel: [[spoiler:Cartel Anker 3 - ''and for a very good reason.'' Completing this level may take roughly ''an hour'' on the first playthrough. The player has to face every single member of Box Cartel all over again, but with a twist: before each showdown, Mega Man has to get through "slot machine sections" which randomly generate 3 different rooms based on the mainline simulations. Thankfully, you don't have to finish this monstrosity in one sitting - [[AntiFrustrationFeatures the game automatically keeps the progress]] after each encounter with a particular Box Cartel member.]]
* MoodWhiplash: "Mega Man Saves Canada from the Evil Clutches of" is a standard Mega Man level for the most part... and then you take the teleporter to the final stretch of the level. The music cuts out, there's a giant picture of a clown outside the boss room, and the boss itself is a clown that [[ZeroEffortBoss dies in one hit]].

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* MarathonLevel: [[spoiler:Cartel Anker 3 - ''and for a very good reason.'' Completing this level Hideout 3, "Pandora's Parlor" may take roughly ''an hour'' on the first playthrough. The player has to face every single member of Box Cartel all over again, but with a twist: before each showdown, Mega Man has to get through "slot machine sections" which randomly generate 3 different rooms based on the mainline simulations. Not only that, but the final boss also has mini-levels during his fight between phases. Thankfully, you don't have to finish this monstrosity in one sitting - [[AntiFrustrationFeatures the game automatically keeps the progress]] after each encounter with a particular Box Cartel member.]]
* MoodWhiplash: "Mega Man Saves Canada from the Evil Clutches of" is a standard Mega Man level for the most part... and then you take the teleporter to the final stretch of the level. The music cuts out, there's a giant picture of a clown jester outside the boss room, and the boss itself itself, "The City of St. Petersburg" is a clown jester that [[ZeroEffortBoss dies in one hit]].hit]], with nonsensical "dialog" in the corner of the screen.



* UnexpectedGameplayChange: [[spoiler:The first stage of Cartel Anker is a Shoot-em-Up instead of a usual platformer.]]

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* UnexpectedGameplayChange: TruerToTheText: The game tries to write Mega Man closer to how he is in canon, rather than the [[DeadpanSnarker snarky]], destruction-prone [[UnfazedEveryman unfazed everyman]] he is in past [=MaGMML=] games.
* UnexpectedShmupLevel:
[[spoiler:The first stage of Cartel Anker Hideout, "Deep Sea Break-In", is a Shoot-em-Up instead of a usual platformer.platformer, with much more focus on navigating around level design obstacles compared to [=MaGMML2=]'s similar first fortress stage.]]

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* OneHitKill: [[spoiler:One of the upgrades, ''Smite'', allows Mega Man to destroy every type of Metall with a single shot - and it doesn't matter with which weapon. It also works against Giant Metall Cannon and ''even Metall Daddy!'']]



* TheMafia: [[spoiler:The members of Box Cartel in a nutshell.]]



* TheMafia: [[spoiler:The members of Box Cartel in a nutshell.]]
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* StealthBasedMission: Focus for one of the sidequests. [[spoiler:Mr. Bol'o of the Double-Action Boutique wants to make a favorite dish of the famous Golden Chef, Master Reddorgold. However, it needs to be cooked with flames; thus Mega Man needs to secretly get past security of the kitchen and finish the dish using Flame Mixer. If the guards spot you, they simply kick you back to the beginning of the section.]]
* UnexpectedGameplayChange: [[spoiler:The first stage of Cartel Anker is a Shoot-em-Up instead of a usual platformer.]]
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* MoodWhiplash: "Mega Man Saves Canada from the Evil Clutches of" is a standard Mega Man level for the most part... and then you take the teleporter to the final stretch of the level. The music cuts out, there's a giant picture of a clown outside the boss room, and the boss itself is a clown that [[ZeroEffortBoss dies in one hit]].

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* CallBack: M-Jacq's review of "Space Pipes" is exactly the same as [=Duvi0=]'s review of Mega Man World from the first contest. There, [=Duvi0=] was responding to the in-game message that "i hope i win" with "You probably did!!" Here, M-Jacq is responding to the creator's message that [[SelfDeprecation "IHOPEILOSE"]] with [[BrutalHonesty "You probably did."]]

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* CallBack: M-Jacq's review of "Space Pipes" is exactly the same as [=Duvi0=]'s review of Mega "Mega Man World World" from the first contest. There, [=Duvi0=] was responding to the in-game message that "i hope i win" with "You probably did!!" Here, M-Jacq is responding to the creator's message that [[SelfDeprecation "IHOPEILOSE"]] with [[BrutalHonesty "You probably did."]]


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* JokeLevel: Super Maks 64's level "Space Pipes" was submitted to the contest with the express purpose of trying to get last place, and it succeeded, due to its bizarre gravity gimmick and (purposely) being submitted ''extremely'' late.
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* ScrewThisImOuttaHere: [[spoiler:After beating the final boss, all of Box Cartel members decide to gang up on Mega Man, and he teleports away while they try to beat him up. This leads to both the Cartel and Fake Men squad assuming him to be dead.]]

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* ScrewThisImOuttaHere: [[spoiler:After beating the final boss, all of the Box Cartel members decide to gang up on Mega Man, and he teleports away while they try to beat him up. This leads to both the Cartel and the Fake Men squad assuming him to be dead.]]

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There have also been two side contests. The first was ''Make a Good 24 Hour Mega Man Level'', a private contest which used the ''[=MaGMML2=]'' devkit, and had two added gimmicks: Each participant was given two devkit enemies and two devkit gimmicks that need to be incorporated into the level, and the level had to be completed within 24 hours, hence the name. The second one was ''Make a Good 48 Hour Mega Man Level'', a public contest using the Megamix Engine that was later used for ''[=MaGMML3=]'', with two changes from the ''24 Hour'' contest: The time limit for the level was doubled, and three devkit enemies were provided in the box instead of two. ''Make a Good 24 Hour Mega Man Level'' was released in February of 2018, and the submission period for ''Make a Good 48 Hour Mega Man Level'' ended August 24th, 2018, the judging and development of the game taking until September 6th 2021 to finish.

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There have also been two side contests. The first was ''Make a Good 24 Hour Mega Man Level'', a private contest which used the ''[=MaGMML2=]'' devkit, and had two added gimmicks: Each participant was given two devkit enemies and two devkit gimmicks that need to be incorporated into the level, and the level had to be completed within 24 hours, hence the name. The second one was ''Make a Good 48 Hour Mega Man Level'', a public contest using the Megamix Engine that was later used for ''[=MaGMML3=]'', with two changes from the ''24 Hour'' contest: The time limit for the level was doubled, and three devkit enemies were provided in the box instead of two. ''Make a Good 24 Hour Mega Man Level'' was released in February of 2018, and the submission period for ''Make a Good 48 Hour Mega Man Level'' ended August 24th, 2018, the 2018. The judging and development of the game taking until ''48 hour contest'' were finished on September 6th 6th, 2021 to finish.
- and the game was finally released on the same day.



* ScrewThisImOuttaHere: [[spoiler:After beating the final boss, all of the mafia members decide to gang up on Mega Man, and he teleports away while they try to beat him up. This leads to both the mafia members and the Fake Men assuming him to be dead.]]

to:

* MarathonLevel: [[spoiler:Cartel Anker 3 - ''and for a very good reason.'' Completing this level may take roughly ''an hour'' on the first playthrough. The player has to face every single member of Box Cartel all over again, but with a twist: before each showdown, Mega Man has to get through "slot machine sections" which randomly generate 3 different rooms based on the mainline simulations. Thankfully, you don't have to finish this monstrosity in one sitting - [[AntiFrustrationFeatures the game automatically keeps the progress]] after each encounter with a particular Box Cartel member.]]
* ScrewThisImOuttaHere: [[spoiler:After beating the final boss, all of the mafia Box Cartel members decide to gang up on Mega Man, and he teleports away while they try to beat him up. This leads to both the mafia members Cartel and the Fake Men squad assuming him to be dead.]]
* TheMafia: [[spoiler:The members of Box Cartel in a nutshell.
]]
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* CallBack: M-Jacq's review of "Space Pipes" is exactly the same as [=Duvi0=]'s review of Mega Man World from the first contest. There, [=Duvi0=] was responding to the in-game message that "i hope i win" with "You probably did!!" Here, M-Jacq is responding to the creator's message that [[SelfDeprecation "IHOPEILOSE"]] with [[BrutalHonesty "You probably did."]]
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* ScrewThisImOuttaHere: [[spoiler:After beating the final boss, all of the mafia members decide to gang up on Mega Man, and he teleports away while they try to beat him up. This leads to both the mafia members and the Fake Men assuming him to be dead.]]
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May 2019 has come and gone for years now, the game does not have a release date set


A third contest, ''Make a Good Mega Man Level 3'', was announced some time after ''2''[='=]s release, and will be made using a more robust and polished Megamix Engine which, among other features, includes almost every enemy, miniboss, and gimmick across the series (including the UsefulNotes/GameBoy games and ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''), and almost thrice the number of prebuilt bosses. The devkit was released on September 15th, 2018, and the submission period ran from September 22nd to November 25th, with a penalized grace period afterwards for late submissions which ended on December 2nd. It is expected to take until at least May 2019 to judge and prepare.

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A third contest, ''Make a Good Mega Man Level 3'', was announced some time after ''2''[='=]s release, and will be made using a more robust and polished Megamix Engine which, among other features, includes almost every enemy, miniboss, and gimmick across the series (including the UsefulNotes/GameBoy games and ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''), and almost thrice the number of prebuilt bosses. The devkit was released on September 15th, 2018, and the submission period ran from September 22nd to November 25th, with a penalized grace period afterwards for late submissions which ended on December 2nd. It is expected to take until at least May 2019 to judge currently being judged and prepare.
prepared.

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There have also been two side contests. The first was ''Make a Good 24 Hour Mega Man Level'', a private contest which used the ''[=MaGMML2=]'' devkit, and had two added gimmicks: Each participant was given two devkit enemies and two devkit gimmicks that need to be incorporated into the level, and the level had to be completed within 24 hours, hence the name. The second one was ''Make a Good 48 Hour Mega Man Level'', a public contest using the Megamix Engine that was later used for ''[=MaGMML3=]'', with two changes from the ''24 Hour'' contest: The time limit for the level was doubled, and three devkit enemies were provided in the box instead of two. ''Make a Good 24 Hour Mega Man Level'' was released in February of 2018, and the submission period for ''Make a Good 48 Hour Mega Man Level'' ended August 24th, 2018, with the time that it will take to judge and prepare currently unknown.

to:

There have also been two side contests. The first was ''Make a Good 24 Hour Mega Man Level'', a private contest which used the ''[=MaGMML2=]'' devkit, and had two added gimmicks: Each participant was given two devkit enemies and two devkit gimmicks that need to be incorporated into the level, and the level had to be completed within 24 hours, hence the name. The second one was ''Make a Good 48 Hour Mega Man Level'', a public contest using the Megamix Engine that was later used for ''[=MaGMML3=]'', with two changes from the ''24 Hour'' contest: The time limit for the level was doubled, and three devkit enemies were provided in the box instead of two. ''Make a Good 24 Hour Mega Man Level'' was released in February of 2018, and the submission period for ''Make a Good 48 Hour Mega Man Level'' ended August 24th, 2018, with the time that it will take to judge judging and prepare currently unknown.
development of the game taking until September 6th 2021 to finish.


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[[folder:''Make a Good 48 Hour Mega Man Level'']]
* CoolPet: Rush returns, naturally, but exclusive to this game is Beat. Over the course of the game, the player can buy upgrades to improve his abilities.
[[/folder]]
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** WesternAnimation/ThomasTheTankEngine appears at the beginning of Tier 5, as a reference to Pyro's joke fangame ''Mega Man: Square Root of -1'', where he appears as a boss.

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** WesternAnimation/ThomasTheTankEngine [[WesternAnimation/ThomasAndFriends Thomas the Tank Engine]] appears at the beginning of Tier 5, as a reference to Pyro's joke fangame ''Mega Man: Square Root of -1'', where he appears as a boss.
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Dummied Out is now trivia. Moving examples accordingly.


** Centaur Man is programmed to jump over ledges if the floor in his boss arena is uneven (preventing him from being trapped on one side). However, since no stage uses Centaur Man as a boss (let alone one with uneven ground), [[DummiedOut this quirk goes unused in the final game]].

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** Centaur Man is programmed to jump over ledges if the floor in his boss arena is uneven (preventing him from being trapped on one side). However, since no stage uses Centaur Man as a boss (let alone one with uneven ground), [[DummiedOut this quirk goes unused in the final game]].game

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* OneWingedAngel: Subverted. The [[spoiler:true final boss, Absolute ZERO,]] has a whopping four forms. The second is played normally by video game standards, being a fairly inarguable upgrade. The next two get more realistic, however, as they are respectively a broken down and then utterly decrepit progression from the second form, and get decidedly weaker each time...the final form only doing one damage per hit.



* RealityEnsues: The [[spoiler:true final boss, Absolute ZERO,]] has a whopping four forms. The second is played normally by video game standards, being a fairly inarguable upgrade. The next two get more realistic, however, as they are respectively a broken down and then utterly decrepit progression from the second form, and get decidedly weaker each time...the final form only doing one damage per hit.

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** Flame as well, which gives gives its weapons straight buffs more than new properties. Flame Buster shoots fast bullets that follow the same trajectory, while the Flame Saber has an extended reach that makes it easier to hit things.

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** Flame as well, which gives gives its weapons straight buffs more than new properties. Flame Buster shoots fast bullets that follow the same trajectory, while the Flame Saber has an extended reach that makes it easier to hit things.



* EasterEgg: Eddie appears exactly twice in the game. His first appearance is in Frosty Fields, encased in an ice block. His second one is in the credits scene depicting the festival... but, only if you freed him from the ice that first time.

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* EasterEgg: EasterEgg:
**
Eddie appears exactly twice in the game. His first appearance is in Frosty Fields, encased in an ice block. His second one is in the credits scene depicting the festival... but, only if you freed him from the ice that first time.time.
** The Z-Phone has many secret phone numbers that can be accessed if the player manually inputs a 4-digit code. For example, one number that players tend to call first is [[{{LOL69}} 69]], which earns them a response that sarcastically congratulates them for their sense of humor.
** Fighting Fefnir has a rare chance to spawn taking the appearance of a blob form, a-la Zero's canonical appearance in this series.


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* FiveFiveFive: All of the Z-Phone numbers start with this.


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* MickeyMousing: The first freefall segment of Explosive Freefall is synchronized to the music, unless the player pauses or plays the game with a slow framerate -- both of which will desynchronize the game to the music.


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* {{Tuckerization}}: Sophie Hyde's name is derived from the chemical "Sodium Hydroxide"; one of the Megamix Engine's developers goes by the username "[=NaOH=]", the formula of said chemical.
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* ObviousBeta: Unfortunately, the initial release of the game was plagued with problems, including [[GameBreakingBug not being able to enter the Wily Star at all.]] These issues are being quickly rectified through a rapid succession of patches. Then again, this did have a [[ItSeemedLikeAGoodIdeaAtTheTime similar development time as]] ''VideoGame/MegaMaker''.

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* ObviousBeta: Unfortunately, the initial release of the game was plagued with problems, including [[GameBreakingBug not being able to enter the Wily Star at all.]] These issues are being quickly rectified through a rapid succession of patches. Then again, this did have a [[ItSeemedLikeAGoodIdeaAtTheTime similar development time as]] ''VideoGame/MegaMaker''.''VideoGame/MegaManMaker''.
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* HitboxDissonance: A few of the unlockable skins (like Rush) ''look'' like they should have hitboxes that match their smaller size, but they have the same hitbox that Mega Man has.
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* BaitAndSwitch: After finally defeating Wily, he announces that Mega Man must now fight his GREATEST CREATION EVER! [[spoiler:[[VideoGame/MegaManX Zero's]] silhouette starts to appear... before he turns out to be an ugly red blob that is only ''vaguely'' shaped like the real Zero, and the resulting ZeroEffortBoss was just Wily's distraction so that he could escape again.]]

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* BaitAndSwitch: BaitAndSwitchSilhouette: After finally defeating Wily, he announces that Mega Man must now fight his GREATEST CREATION EVER! [[spoiler:[[VideoGame/MegaManX Zero's]] silhouette starts to appear... before he turns out to be an ugly red blob that is only ''vaguely'' shaped like the real Zero, and the resulting ZeroEffortBoss was just Wily's distraction so that he could escape again.]]
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* AscendedExtra: The very minor scientist NPC who created the Tier 1 hub world in MaGMML2 returns in this game, and is given more focus in the story as well as her own character portrait. Her name is Sophie Hyde, and you can call her on your Z-Phone and have her explain how your various weapons and chips work.

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* AscendedExtra: The very minor scientist NPC who created the Tier 1 hub world in MaGMML2 ''[=MaGMML2=]'' returns in this game, and is given more focus in the story as well as her own character portrait. Her name is Sophie Hyde, and you can call her on your Z-Phone and have her explain how your various weapons and chips work.



* PlayableEpilogue: After beating the game, all the [=NPCs=] return to the Wily Bunker, and Wily himself can be talked to again in person and over the phone. Notably, this has been stated to be non-canon and happens primarily for gameplay purposes.

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* PlayableEpilogue: After beating the game, all the [=NPCs=] return to the Wily Bunker, and Wily himself can be talked to again in person and over the phone. Notably, this has been stated to be non-canon and happens primarily for gameplay purposes.reasons (namely, livening up the Wily Bunker and re-enabling Wily's phone commentary so it's not PermanentlyMissableContent).
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* GuideDangIt: The postgame content, which starts with [[spoiler:a mysterious note found in Mega City's Chateau Chevaleresque requesting you to call the writer, but leaving you to guess the phone number -- using sources outside the game as hints.[[note]]Said sources are certain [[Website/{{Twitter}} tweets from the MaGMML Twitter account]] leading up to the game's release.[[/note]] From there, you need to find specific spots in every level to call the character Knives (not to be confused with Knives Chau from ''ComicBook/ScottPilgrim'') and progress the sidequest. As per usual, TropesAreTools; here, it's used to encourage community participation in finding the most obscure locations that you'd need to get to]].

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* GuideDangIt: The postgame content, which starts with [[spoiler:a mysterious note found in Mega City's Chateau Chevaleresque requesting you to call the writer, but leaving you to guess the phone number -- using sources outside the game as hints.[[note]]Said sources are certain [[Website/{{Twitter}} tweets from the MaGMML Twitter account]] leading up to the game's release.[[/note]] From there, you need to find specific spots in every level to call the character Knives (not to be confused with Knives Chau from ''ComicBook/ScottPilgrim'') and progress the sidequest. As per usual, TropesAreTools; Administrivia/TropesAreTools; here, it's used to encourage community participation in finding the most obscure locations that you'd need to get to]].
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* GuestFighter: Some of the costumes are characters from other intellectual properties who are related to Mega Man in some way. These characters are [[spoiler:Rokko from ''VideoGame/RokkoChan'' (a tribute to ''Mega Man'')]], [[spoiler:Beck from ''VideoGame/MightyNo9'' (a SpiritualSuccessor to ''Mega Man'')]], [[spoiler:Doropie from ''VideoGame/MagicalDoropie'' (a contemporary AlternateCompanyEquivalent to ''Mega Man'')]], [[spoiler:Marisa Kirisame from ''VideoGame/{{Touhou}}'' (alluding to the FusionFic fan game ''VideoGame/MegaMari'')]], and [[spoiler:Franchise/SonicTheHedgehog (continuing the Archie references in CompositeCharacter and ContinuityCameo above, alluding to the [[ComicBook/ArchieComicsSonicTheHedgehog Archie]] [[ComicBook/MegaMan Comics]] crossover storylines ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' and ''ComicBook/SonicTheHedgehogMegaManWorldsUnite'')]].

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* GuestFighter: Some of the costumes are characters from other intellectual properties who are related to Mega Man in some way. These characters are [[spoiler:Rokko from ''VideoGame/RokkoChan'' (a tribute to ''Mega Man'')]], [[spoiler:Beck from ''VideoGame/MightyNo9'' (a SpiritualSuccessor to ''Mega Man'')]], [[spoiler:Doropie from ''VideoGame/MagicalDoropie'' (a contemporary AlternateCompanyEquivalent to ''Mega Man'')]], [[spoiler:Marisa Kirisame from ''VideoGame/{{Touhou}}'' (alluding to the FusionFic fan game ''VideoGame/MegaMari'')]], and [[spoiler:Franchise/SonicTheHedgehog (continuing the Archie references in CompositeCharacter and ContinuityCameo above, alluding to the [[ComicBook/ArchieComicsSonicTheHedgehog [[ComicBook/SonicTheHedgehogArchieComics Archie]] [[ComicBook/MegaMan Comics]] crossover storylines ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' and ''ComicBook/SonicTheHedgehogMegaManWorldsUnite'')]].
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* MarathonLevel: The final level is this, as it's [[spoiler:Null and Void again, this time with ''seven'' floors and five levels to choose from on each (except for the final floor which only has four)]]. Once you get through that, you have to deal with a three-part BossRush -- [[spoiler:the four members of SRARA back to back (in random order), [[GiantSpaceFleaFromNowhere Unununium]], and finally, Zero and Duo teaming up to fight Trio.]]

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[[folder:General Tropes]]



* {{Expy}}: Zero is said to be a parody of [[VideoGame/PokemonRubyAndSapphire Zinnia]], according to the contest lead. His [[SesquipedalianLoquaciousness long-winded manner of speech]] and {{Leitmotif}} being Zinnia's theme both indicate such.




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[[/folder]]



* CanonWelding: [[spoiler:The Wargates from ''Scooby Doc 4'' are revealed to be Genesis Portals left over from the events of ''Worlds Unite''.]]

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* CanonWelding: [[spoiler:The Wargates from ''Scooby ''[[SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita Scooby Doc 4'' 4]]'' are revealed to be Genesis Portals left over from the events of ''Worlds Unite''.]]


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** [[InfinityMinusOneSword True Black Zero]]: Select a file and enter [[spoiler:the code for Black Zero, but replace the final input with a Down instead of an Up]].


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* MusicalNod: The final boss's theme is a medley containing riffs from [[spoiler:Trio's boss fights from ''Proto Man's Return'' and ''VideoGame/MegaMan8BitDeathmatch'', as well as Duo.exe's theme from ''VideoGame/MegaManBattleNetwork'']].

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: As expected from some level entries, with Force Man taking the concept to its logical conclusion by being a Robot Master that uses force beams as his '''main weapon'''. [[note]]Thankfully, only one of his attacks can do a OneHitKill, and it's telegraphed by skull icons that show where they will come from.[[/note]] [[spoiler:You can also unlock it as a weapon.]]



* FrickinLaserBeams: As expected from some level entries, with Force Man taking the concept to its logical conclusion by being a Robot Master that uses force beams as his '''main weapon'''. [[note]]Thankfully, only one of his attacks can do a OneHitKill, and it's telegraphed by skull icons that show where they will come from.[[/note]] [[spoiler:You can also unlock it as a weapon.]]

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* BonusBoss: The Golems, giant elemental droids each themed after one of Zero's Drive Chips that can be fought as random encounters on the world map at a certain point. Defeating one upgrades the corresponding Chip's energy efficiency [[spoiler:and defeating all of them allows Dr. Hyde to upgrade Zero's Blank Drive into a devastating [[SmartBomb screen clearing]] attack]].



* BonusBoss: The Golems, giant elemental droids each themed after one of Zero's Drive Chips that can be fought as random encounters on the world map at a certain point. Defeating one upgrades the corresponding Chip's energy efficiency [[spoiler:and defeating all of them allows Dr. Hyde to upgrade Zero's Blank Drive into a devastating [[SmartBomb screen clearing]] attack]].

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* BonusBoss: The Golems, giant elemental droids each themed after one of ButThouMust: When Galaxy Man asks for Zero's Drive Chips that can be fought as random encounters on help to stop the world map at a certain point. Defeating one upgrades rampaging construction robots in the corresponding Chip's energy efficiency [[spoiler:and defeating all future Pit of them allows Dr. Hyde to upgrade Pits, Zero's Blank Drive into a devastating [[SmartBomb screen clearing]] attack]].reply options are "I can help!" "Leave it to me!" "I'll handle this!" and "No problem!".
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* AuthorAppeal: One of the judges, [=CreshMan=], seems to love Super Arm blocks and his comments always have him disappointed when levels don't have them. In his Wily stage, there are a ''ton'' of Super Arm blocks to toss around, even though they're not the main gimmick.
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* AscendedExtra: The very minor scientist NPC who created the Tier 1 hub world in MaGMML2 returns in this game, and is given more focus in the story as well as her own character portrait. Her name is Sophie Hyde, and you can call her on your Z-Phone and have her explain how your various weapons and chips work.
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* AllThereInTheManual: The Wiki has a page on what games are canon to the universe, and also briefly explain how they fit in (Many [[BroadStrokes ignoring some aspect]] of the game to fit it into canon; whenever there's an entry that has an ending that wouldn't really gel, it's simply said "[[HandWave Don't ask how this one ends in the canon]]". Likewise, games that are DenserAndWackier, such as ''Mega Man: Square Root of -1'' and ''VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita'', supposedly took place within space-time rifts), along with noting non-Mega Man games with a similar aesthetic are from different continents (and stating that ''VideoGame/MightyNo9'''s Xel Technology is largely unavailable to the rest of the world). There's also reenactments of ''Mega Man 1''-''6'' within the series' universe, and ''VideoGame/TheKrionConquest'' is [[ShowWithinAShow fictional]] within the universe.

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* AllThereInTheManual: The Wiki has a page on what games are canon to the universe, and also briefly explain how they fit in (Many in[[note]]many [[BroadStrokes ignoring some aspect]] of the game to fit it into canon; whenever there's an entry that has an ending that wouldn't really gel, it's simply said "[[HandWave Don't ask how this one ends in the canon]]". Likewise, games that are DenserAndWackier, such as ''Mega Man: Square Root of -1'' and ''VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita'', supposedly took place within space-time rifts), rifts[[/note]], along with noting non-Mega Man that non-''Mega Man'' games with a similar aesthetic are from different continents (and stating that ''VideoGame/MightyNo9'''s Xel Technology is largely unavailable to the rest of the world). There's also reenactments of ''Mega Man 1''-''6'' within the series' universe, and ''VideoGame/TheKrionConquest'' is [[ShowWithinAShow fictional]] within the universe.



** Almost all of the cast in ''[=MaGMML1=]'' are from the games, and the game is relatively subdued about series' in-jokes. ''[=MaGMML2=]'' would go on to feature [[LoadsAndLoadsOfCharacters even more]] characters, many of which are from either various adaptations or [[{{Crossover}} other game series]], and significantly increases the {{Mythology Gag}}s.
* LoadsAndLoadsOfCharacters: The first game mostly uses characters from the original games, which is still quite a large number taking account the 50+ Robot Masters in the series. ''[=MaGMML2=]'' ups the ante by including characters from various entries beyond the Classic series, along with adaptations, and even integrates ones from fanworks and other franchises into the games, significantly increasing the character count.

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** Almost all of the cast in ''[=MaGMML1=]'' are from the games, and the game is relatively subdued about the series' in-jokes. ''[=MaGMML2=]'' would go on to feature [[LoadsAndLoadsOfCharacters even more]] characters, many of which are from either various adaptations or [[{{Crossover}} other game series]], and significantly increases the {{Mythology Gag}}s.
* LoadsAndLoadsOfCharacters: The first game mostly uses characters from the original games, which is still quite a large number taking into account the 50+ Robot Masters in the series. ''[=MaGMML2=]'' ups the ante by including characters from various entries beyond the Classic series, along with adaptations, and even integrates ones from fanworks and other franchises into the games, significantly increasing the character count.



** The end of the Tier 1 level "[[ShapedLikeItself Level]]" has an inexplicable cameo from Waltz, a ''very'' minor character[[labelnote:*]]As in, "only appears in a single panel and an unrelated piece of splash art" minor[[/labelnote]] from the Mega Man Dreamwave comics. However, because she's just a sprite randomly pasted in with no animation, hitbox or AI, you can't fight her or interact with her in any way. She's just kind of... there?

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** The end of the Tier 1 level "[[ShapedLikeItself Level]]" has an inexplicable cameo from Waltz, a ''very'' minor character[[labelnote:*]]As in, "only appears in a single panel and an unrelated piece of splash art" minor[[/labelnote]] from the Mega Man Dreamwave comics. However, because she's just a sprite randomly pasted in with no animation, hitbox hitbox, or AI, you can't fight her or interact with her in any way. She's just kind of... there?



* ContinuityNod: Several Robot Masters from other fangames — [[spoiler:[[VideoGame/MegaManEternal Jolt Man]] (original game only -- replaced with [[VideoGame/MegaManARM2 "Him"]] in ''Remastered''), [[VideoGame/MegaManSuperFightingRobot Dagger Man]], [[VideoGame/MegaManUnlimited Yoku Man]], and [[VideoGame/MegaManRockForce Justice Man]]]] — are included as tier bosses (with the HandWave that they were revived by Dr. Wily in the original Blyka's Engine version), complete with the boss music from their original games and slightly modified attack patterns. Mega Man also comments on their reappearance before fighting them, such as [[BrutalBonusLevel recalling how brutal]] [[spoiler:[[BrutalBonusLevel Yoku Man]]]][[BrutalBonusLevel 's stage was]] and -- in the original Blyka's Engine version -- [[UnexplainedRecovery asking how]] [[spoiler:[[UnexplainedRecovery Justice Man]]]] [[UnexplainedRecovery is even back at all]], since he was KilledOffForReal in his game.

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* ContinuityNod: Several Robot Masters from other fangames — [[spoiler:[[VideoGame/MegaManEternal Jolt Man]] (original game only -- replaced with [[VideoGame/MegaManARM2 "Him"]] in ''Remastered''), [[VideoGame/MegaManSuperFightingRobot Dagger Man]], [[VideoGame/MegaManUnlimited Yoku Man]], and [[VideoGame/MegaManRockForce Justice Man]]]] — are included as tier bosses (with the HandWave that they were revived by Dr. Wily in the original Blyka's Engine version), complete with the boss music from their original games and slightly modified attack patterns. Mega Man also comments on their reappearance before fighting them, such as [[BrutalBonusLevel recalling how brutal]] [[spoiler:[[BrutalBonusLevel Yoku Man]]]][[BrutalBonusLevel 's stage was]] and -- in the original Blyka's Engine version -- [[UnexplainedRecovery asking how]] [[spoiler:[[UnexplainedRecovery Justice Man]]]] [[UnexplainedRecovery is even back at all]], since he was KilledOffForReal in his game.
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* NotSoAboveItAll: Enjl and Garriry were the judges most likely to give proper reviews to stages, even those that were obvious messes like Snow Man, Mix & Match, or The Fall (all of which had super-brief quips given by Pyro and Jupi, and comics by [=ACESpark=]). But with Cardinal Man, even Enjl and Garriry went for quips over proper reviews.

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