History VideoGame / Majesty

22nd Jul '16 7:30:46 AM Morgenthaler
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* DangerouslyGenreSavvy: The player can be this, as he can set up a properly working infrastructure to offset the [[TooDumbToLive somewhat questionable wisdom of your heroes.]] Also considering that you have a general idea of how each hero thinks (rogues love gold of all sorts, rangers love to explore, etc.), you can goad your heroes into vaguely doing what you want, even if the execution isn't quite what you were expecting.
25th Jun '16 3:43:12 PM WillKeaton
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<<|SimulationGame|>>

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6th May '16 3:47:32 PM Kimarous
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Added DiffLines:

* BadNewsInAGoodWay: Attempted by the Advisor in the setup for "Urban Renewal."
-->''(sigh)'' How can I possibly tell our Sovereign the news? Um, Majesty, I have good news and bad. The good news is your uncle died! No, that wonít do. ''(ahem)'' My Liege, your late uncle has bequeathed you a town... of sorts. Hmm, maybe more positive. It pleases me to inform you that youíve been granted a tremendous opportunity! You can be the first Ardanian sovereign to give the word "slum" a good name! Oh, that wonít work either. ''(sigh)'' Itís no use...
8th Feb '16 7:25:52 AM Ohio9
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Added DiffLines:

* DamageIsFire: Both enemy lairs and your own buildings burst into flames whenever they take damage.
20th Jan '16 8:32:33 PM nombretomado
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Both the main games and the spinoffs can be bought at {{Steam}}.

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Both the main games and the spinoffs can be bought at {{Steam}}.UsefulNotes/{{Steam}}.
2nd Jan '16 6:25:31 PM WillKeaton
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** [[{{Elfeminate}} And possibly the elves, but it's hard to tell]]. According to the flavor text of the [[TheyChangedItNowItSucks "re-imagining"]] Majesty ones Elfs were all Male, and serve the human world in gender shifts.

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** [[{{Elfeminate}} And possibly the elves, but it's hard to tell]]. According to the flavor text of the [[TheyChangedItNowItSucks "re-imagining"]] Majesty ones Elfs were all Male, "re-imagining,"]] the Elves in the first game and Elves serve the human world in gender shifts.
2nd Jan '16 6:24:08 PM WillKeaton
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** "The Clash of Empires" scenario, still in ''Northern Expansion''. The Sovereign's settlement of this mission is built right in the middle of a battlefield opposing a Ratmen faction and a Goblins one, who are of course both hostile to the Sovereign. There even are scripted random spawns of mixed Ratmen and Goblins parties right next to the city, very busy fighting each others. The trope is even more exaggerated that it initially seemed when beginning the scenario, as the usual wandering monsters faction is still present in this specific scenario, hostile to any of the three other factions.

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** "The Clash of Empires" scenario, still in ''Northern Expansion''. The Sovereign's settlement of this mission is built right in the middle of a battlefield opposing a Ratmen faction and a Goblins one, who are of course both hostile to the Sovereign. There are even are scripted random spawns of mixed Ratmen and Goblins parties right next to the city, very busy fighting each others. The trope is even more exaggerated that it initially seemed when beginning the scenario, as the usual wandering monsters faction is still present in this specific scenario, hostile to any of the three other factions.
2nd Jan '16 6:21:59 PM WillKeaton
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---> '''Barbarians (dying):''' "YARRRRRrrrrrr!!!"

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---> '''Barbarians (dying):''' "YARRRRRrrrrrr!!!""[=YARRRRRrrrrrr!!!=]"
2nd Jan '16 6:21:13 PM WillKeaton
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* EldritchAbomination: The rather appropriately named "Abomination" from the expansion's "Vigil For a Fallen Hero" quest. [[spoiler:Not only does this thing [[http://pcmedia.ign.com/media/previews/image/majestyNEab.gif very much fit the visual bill]], but its in-game spells revolve around [[MindRape messing with your heroes' heads]], being capable of sending them fleeing for their lives or even briefly [[MindControl turning against their fellow heroes]]. Also, after you kill the thing, your advisor (who refers to the Abomination as an "indescribable evil") reveals in the closing monologue for the quest that the surviving heroes ("even the most stoic of these veterans" according to the advisor) are "forever changed," [[ShellShockedVeteran suffering from what a modern observer might recognize as post-traumatic stress disorder]], reporting recurring nightmares or hallucinating the sound of its call.]]

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* EldritchAbomination: The rather appropriately named "Abomination" from the expansion's "Vigil For a Fallen Hero" quest. [[spoiler:Not only does this thing [[http://pcmedia.ign.com/media/previews/image/majestyNEab.gif very much fit the visual bill]], bill,]] but its in-game spells revolve around [[MindRape messing with your heroes' heads]], being capable of sending them fleeing for their lives or even briefly [[MindControl turning against their fellow heroes]]. Also, after you kill the thing, your advisor (who refers to the Abomination as an "indescribable evil") reveals in the closing monologue for the quest that the surviving heroes ("even the most stoic of these veterans" according to the advisor) are "forever changed," [[ShellShockedVeteran suffering from what a modern observer might recognize as post-traumatic stress disorder]], reporting recurring nightmares or hallucinating the sound of its call.]]
2nd Jan '16 6:20:47 PM WillKeaton
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** Subverted with the priestesses of Krypta: They have low defense and health, but [[TheMinonMaster regularly create skeletons]] to fight for them, which distract monsters from the priestesses themselves. They also have a life drain spell, which can keep them alive if they manage to survive a hit or two.

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** Subverted with the priestesses of Krypta: They have low defense and health, but [[TheMinonMaster [[TheMinionMaster regularly create skeletons]] to fight for them, which distract monsters from the priestesses themselves. They also have a life drain spell, which can keep them alive if they manage to survive a hit or two.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Majesty