History VideoGame / Majesty

13th Jun '18 5:32:31 AM johnnye
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%%* FragileSpeedster:
%%** The Adepts of Lunord. They don't ''die'' very easily, but they will flee a fight upon breaking a fingernail, so it still applies.
%%** Cultists may be a straighter example, at least until they hit level 7 and gain the Shapeshift spell, at which point they become {{Lightning Bruiser}}s.
* GameplayAutomation: The "Embassy" building introduced in the expansion pack can be set to automatically recruit heroes for you. It costs significantly more than recruiting manually and is totally random, but the heroes are invariably somewhat levelled up and aren't restricted by your choice of buildings. This is especially handy during "The Seige" because it's the only way to gain access to wizards.

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%%* FragileSpeedster:
%%**
* FragileSpeedster: As heroes' attendance to bounties is outside of your control, you run the risk of attracting a wave of Fragile Speedsters (particularly Rogues, who will jump at the chance of even a small bounty) before the heavy melee units arrive to back them up.
**
The Adepts of Lunord.Lunord are naturally fast, and can magically buff their speed to true Speedster levels, MotionBlur and all. They don't ''die'' very easily, but they will flee a fight upon breaking a fingernail, so it still applies.
%%** ** Cultists may be a straighter example, at least until they hit level 7 and gain the Shapeshift spell, at which point they become {{Lightning Bruiser}}s.
** Wizards gain teleportation before they reach the [[LinearWarriorsQuadraticWizards Quadratic]] levels that allow them to hold their own in a tough fight, so can end up mired in enemy territory if they don't have the juice to [[HitAndRunTactics teleport out again]].
* GameplayAutomation: The "Embassy" building introduced in the expansion pack can be set to automatically recruit heroes for you. It costs significantly more than recruiting manually and is totally random, but the heroes are invariably somewhat levelled up and aren't restricted by your choice of buildings. This is especially handy during "The Seige" Siege" because it's the only way to gain access to wizards.



* MagikarpPower: Gnomes start out pitifully weak and are really useful only to get your initial guilds built. In ''The Northern Expansion'', however, those with enough time and patience to grind them up to level 8 through the fairgrounds or forcing them into combat through some means will transform them into Gnome Champions, which have stats nearly on par with [[GameBreaker PALADINS]].
** It also isn't quite as big of a game breaker when you consider their low damage and poor hit points; they receive a boost from the pitiful number of hitpoints they have when upgrading to champions, but it's still very low for other melee heroes of the same level.
** Wizards, full stop. They start off physically frail, slow, and not very damaging, but at max level they are capable of TeleportSpam, magic InstantArmor, and several flavors of FantasticNuke. It's not uncommon late game for a troll, dragon, or some other powerful monster to spawn only for a bored wizard to instantly teleport to it and vaporize it in a single attack. Vampires are the only thing that can fight them evenly, but most wizards won't face them anyways.
*** Actually high level wizards are quite capable of teleporting to a vampire and {{One-Hit Kill}} it before the vampire can turn on its magic mirror spell.

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* MagikarpPower: Gnomes start out pitifully weak and are really useful only to get your initial guilds built. In ''The Northern Expansion'', however, However, those with enough time and patience to grind them up to level 8 10 (8 in ''The Northern Expansion'') through the fairgrounds or forcing them into combat through some means will transform them into Gnome Champions, which have stats nearly on par with [[GameBreaker PALADINS]].
** It also isn't quite as big of
PALADINS]]. This is only a game breaker when you consider relative boost, however; their low damage and poor hit points; they receive a boost from the pitiful number of hitpoints they have when upgrading to champions, but it's stats are still very fairly low for relative to other melee heroes of the same level.
** Wizards, full stop. They start off physically frail, slow, and not very damaging, but at max level they are capable of TeleportSpam, magic InstantArmor, and several flavors of FantasticNuke. It's not uncommon late game for a troll, dragon, or some other powerful monster to spawn only for a bored wizard to instantly teleport to it and vaporize it in a single attack. Vampires are the only thing that can fight them evenly, but most wizards won't face them anyways.
*** Actually high level wizards are quite capable of teleporting
evenly (unless they're able to a vampire and {{One-Hit Kill}} it before the vampire can turn on its magic mirror spell.spell), but most wizards won't face them anyways.



** "The Clash of Empires" scenario, still in ''Northern Expansion''. The Sovereign's settlement of this mission is built right in the middle of a battlefield opposing a Ratmen faction and a Goblins one, who are of course both hostile to the Sovereign. There are even scripted random spawns of mixed Ratmen and Goblins parties right next to the city, very busy fighting each others. The trope is even more exaggerated that it initially seemed when beginning the scenario, as the usual wandering monsters faction is still present in this specific scenario, hostile to any of the three other factions.
%%* MightyGlacier: Warriors, dwarves, and barbarians.

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** "The Clash of Empires" scenario, still in ''Northern Expansion''. The Sovereign's settlement of this mission is built right in the middle of a battlefield opposing a Ratmen faction and a Goblins one, who are of course both hostile to the Sovereign. There are even scripted random spawns of mixed Ratmen and Goblins parties right next to the city, very busy fighting each others. other. The trope is even more exaggerated that than it initially seemed when beginning the scenario, as the usual wandering monsters faction is still present in this specific scenario, hostile to any of the three other factions.
%%* * MightyGlacier: Warriors, dwarves, and barbarians.barbarians, meaning your toughest melee fighters can take a long time to reach distant threats.
13th Jun '18 5:13:27 AM johnnye
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* AuthorityEqualsAsskicking: Subverted. You yourself cannot go destroy the dark castle of the liche queen, dragons, minotaurs, etc.; you must coax your heroes into destroying the dark castle of the liche queen, dragons, minotaurs, etc., and whatever offensive and defensive spells you can cast are done under the paid auspices of your hero's guilds.

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* AuthorityEqualsAsskicking: Subverted.Averted. You yourself cannot go destroy the dark castle of the liche queen, dragons, minotaurs, etc.; you must coax your heroes into destroying the dark castle of the liche queen, dragons, minotaurs, etc., and whatever offensive and defensive spells you can cast are done under the paid auspices of your hero's guilds.
11th Feb '18 5:19:05 PM N.Harmonik
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* MostAnnoyingSound: Many high-level monsters and unique bosses have their audio cues, which sometimes cross over into HellIsThatNoise territory for the player, especially in the NintendoHard missions. However, you 'will' learn to hate the relatively ordinary and all-too-common sound of trolls and ratmen spawning, usually close to your marketplace and often at the most inopportune moments - because that sound will frequently be followed by the death cry of your tax collector who was about to drop off his haul of +2K gold before getting a troll club to the face/ratman dagger to the gut.
6th Feb '18 3:45:50 PM Discar
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6th Feb '18 1:13:41 PM Lymantria
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You have inherited the crown of TheKingdom of Ardania, a MedievalEuropeanFantasy kingdom with a surplus of [[TheHero heroes]] but a desperate need of an [[TheLeader inspired leader]] to lead them to victory. Taking up the throne of Ardania, it is your duty as Sovereign to forge alliances with [[FiveRaces the other races]], placate the gods, hire heroes to defend your kingdom, and send them on quests to drive back the AlwaysChaoticEvil monsters that threaten Ardania's borders.

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You have inherited the crown of TheKingdom the kingdom of Ardania, a MedievalEuropeanFantasy kingdom with a surplus of [[TheHero heroes]] but a desperate need of an [[TheLeader inspired leader]] to lead them to victory. Taking up the throne of Ardania, it is your duty as Sovereign to forge alliances with [[FiveRaces the other races]], placate the gods, hire heroes to defend your kingdom, and send them on quests to drive back the AlwaysChaoticEvil monsters that threaten Ardania's borders.
2nd Feb '18 3:24:28 PM WillKeaton
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** [[{{Elfeminate}} And possibly the elves, but it's hard to tell]]. According to the flavor text of the [[TheyChangedItNowItSucks "re-imagining,"]] the Elves in the first game and Elves serve the human world in gender shifts.

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** [[{{Elfeminate}} And possibly the elves, but it's hard to tell]]. According to the flavor text of the [[TheyChangedItNowItSucks "re-imagining,"]] the Elves in the first game and Elves serve the human world in gender shifts.
27th Jan '18 8:00:57 AM Sollers
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Added DiffLines:

* EasyLogistics: Averting this is why you have to clear the research tree each time for every new building. Presumably you're not discovering them, you're paying the money to get the infrastructure in place.


Added DiffLines:

* GenderBender: In ''Northern Expansion'', you can eventually sell Shapeshift Tinctures. Each class turns into a different kind of beast when they use them; the (male) Wizards and Elves turn into (female) Medusae and Dryads.
22nd Dec '17 3:38:26 PM Malady
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Released by Cyberlore in 2000, ''Majesty: The Fantasy Kingdom Sim'' portrays a typical fantasy {{RPG}} world from a slightly different angle. The game can probably best be described as a city-building {{Sim}} with RealTimeStrategy and RPGElements, but that doesn't quite encompass the extent of the gameplay. The player is cast as the Sovereign of Ardania, a [[AffectionateParody deliberately stereotypical]] fantasy kingdom, and is given complete control over construction, taxation, research, and the hiring of heroes to defend the realm.

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Released by Cyberlore in 2000, ''Majesty: The Fantasy Kingdom Sim'' portrays a typical fantasy {{RPG}} world from a slightly different angle. The game can probably best be described as a city-building {{Sim}} {{Sim|ulationGame}} with RealTimeStrategy and RPGElements, but that doesn't quite encompass the extent of the gameplay. The player is cast as the Sovereign of Ardania, a [[AffectionateParody deliberately stereotypical]] fantasy kingdom, and is given complete control over construction, taxation, research, and the hiring of heroes to defend the realm.
3rd Sep '17 7:08:31 AM HalcyonDayz
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* CrapsackWorld: It's hidden by an often humorous approach, part pastiche, part parody. At a closer glance, however, considering the abundant monster population, black sorcerers and evil mages (as evidenced by the amount of quests tied to some kind of curse), constant undead and "greenskin" incursions, hellishly dangerous unique bosses, doomsday scenarios and the often skyrocketing casualty rate of normals (i.e. non-heroic NPCs such as guards, tax collectors and peasants), the setting is really not that nice a place to live in.

to:

* CrapsackWorld: It's hidden by an often humorous approach, part pastiche, part parody. At a closer glance, however, considering the abundant monster population, black sorcerers and evil mages (as evidenced by the amount of quests tied to some kind of curse), constant undead and "greenskin" incursions, hellishly dangerous unique bosses, doomsday scenarios and the often skyrocketing casualty rate of normals (i.e. non-heroic NPCs {{Non Player Character}}s such as guards, tax collectors and peasants), the setting is really not that nice a place to live in.
1st Sep '17 3:28:46 PM FungusFromYuggoth
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* CrapsackWorld: It's hidden by an often humorous approach, part pastiche, part parody. At a closer glance, however, considering the abundant monster population, black sorcerers and evil mages (as evidenced by the amount of quests tied to some kind of curse), constant undead and "greenskin" incursions, hellishly dangerous unique bosses, doomsday scenarios and the often skyrocketing casualty rate of normals (i.e. non-heroic NPCs such as guards, tax collectors and peasants), the setting is really not that nice a place to live in.



* MostAnnoyingSound: Many high-level monsters and unique bosses have their audio cues, which sometimes cross over into HellIsThatNoise territory for the player, especially in the NintendoHard missions. However, you 'will' learn to hate the relatively ordinary and all-too-common sound of trolls and ratmen spawning, usually close to your marketplace and often at the most inopportune moments - because that sound will frequently be followed by the death cry of your tax collector who was about to drop off his haul of +2K gold before getting a troll club to the face/ratmen dagger to the gut.

to:

* MostAnnoyingSound: Many high-level monsters and unique bosses have their audio cues, which sometimes cross over into HellIsThatNoise territory for the player, especially in the NintendoHard missions. However, you 'will' learn to hate the relatively ordinary and all-too-common sound of trolls and ratmen spawning, usually close to your marketplace and often at the most inopportune moments - because that sound will frequently be followed by the death cry of your tax collector who was about to drop off his haul of +2K gold before getting a troll club to the face/ratmen face/ratman dagger to the gut.
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