History VideoGame / Majesty

11th Feb '18 5:19:05 PM N.Harmonik
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* MostAnnoyingSound: Many high-level monsters and unique bosses have their audio cues, which sometimes cross over into HellIsThatNoise territory for the player, especially in the NintendoHard missions. However, you 'will' learn to hate the relatively ordinary and all-too-common sound of trolls and ratmen spawning, usually close to your marketplace and often at the most inopportune moments - because that sound will frequently be followed by the death cry of your tax collector who was about to drop off his haul of +2K gold before getting a troll club to the face/ratman dagger to the gut.
6th Feb '18 3:45:50 PM Discar
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6th Feb '18 1:13:41 PM Lymantria
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You have inherited the crown of TheKingdom of Ardania, a MedievalEuropeanFantasy kingdom with a surplus of [[TheHero heroes]] but a desperate need of an [[TheLeader inspired leader]] to lead them to victory. Taking up the throne of Ardania, it is your duty as Sovereign to forge alliances with [[FiveRaces the other races]], placate the gods, hire heroes to defend your kingdom, and send them on quests to drive back the AlwaysChaoticEvil monsters that threaten Ardania's borders.

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You have inherited the crown of TheKingdom the kingdom of Ardania, a MedievalEuropeanFantasy kingdom with a surplus of [[TheHero heroes]] but a desperate need of an [[TheLeader inspired leader]] to lead them to victory. Taking up the throne of Ardania, it is your duty as Sovereign to forge alliances with [[FiveRaces the other races]], placate the gods, hire heroes to defend your kingdom, and send them on quests to drive back the AlwaysChaoticEvil monsters that threaten Ardania's borders.
2nd Feb '18 3:24:28 PM WillKeaton
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** [[{{Elfeminate}} And possibly the elves, but it's hard to tell]]. According to the flavor text of the [[TheyChangedItNowItSucks "re-imagining,"]] the Elves in the first game and Elves serve the human world in gender shifts.

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** [[{{Elfeminate}} And possibly the elves, but it's hard to tell]]. According to the flavor text of the [[TheyChangedItNowItSucks "re-imagining,"]] the Elves in the first game and Elves serve the human world in gender shifts.
27th Jan '18 8:00:57 AM Sollers
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Added DiffLines:

* EasyLogistics: Averting this is why you have to clear the research tree each time for every new building. Presumably you're not discovering them, you're paying the money to get the infrastructure in place.


Added DiffLines:

* GenderBender: In ''Northern Expansion'', you can eventually sell Shapeshift Tinctures. Each class turns into a different kind of beast when they use them; the (male) Wizards and Elves turn into (female) Medusae and Dryads.
22nd Dec '17 3:38:26 PM Malady
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Released by Cyberlore in 2000, ''Majesty: The Fantasy Kingdom Sim'' portrays a typical fantasy {{RPG}} world from a slightly different angle. The game can probably best be described as a city-building {{Sim}} with RealTimeStrategy and RPGElements, but that doesn't quite encompass the extent of the gameplay. The player is cast as the Sovereign of Ardania, a [[AffectionateParody deliberately stereotypical]] fantasy kingdom, and is given complete control over construction, taxation, research, and the hiring of heroes to defend the realm.

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Released by Cyberlore in 2000, ''Majesty: The Fantasy Kingdom Sim'' portrays a typical fantasy {{RPG}} world from a slightly different angle. The game can probably best be described as a city-building {{Sim}} {{Sim|ulationGame}} with RealTimeStrategy and RPGElements, but that doesn't quite encompass the extent of the gameplay. The player is cast as the Sovereign of Ardania, a [[AffectionateParody deliberately stereotypical]] fantasy kingdom, and is given complete control over construction, taxation, research, and the hiring of heroes to defend the realm.
3rd Sep '17 7:08:31 AM HalcyonDayz
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* CrapsackWorld: It's hidden by an often humorous approach, part pastiche, part parody. At a closer glance, however, considering the abundant monster population, black sorcerers and evil mages (as evidenced by the amount of quests tied to some kind of curse), constant undead and "greenskin" incursions, hellishly dangerous unique bosses, doomsday scenarios and the often skyrocketing casualty rate of normals (i.e. non-heroic NPCs such as guards, tax collectors and peasants), the setting is really not that nice a place to live in.

to:

* CrapsackWorld: It's hidden by an often humorous approach, part pastiche, part parody. At a closer glance, however, considering the abundant monster population, black sorcerers and evil mages (as evidenced by the amount of quests tied to some kind of curse), constant undead and "greenskin" incursions, hellishly dangerous unique bosses, doomsday scenarios and the often skyrocketing casualty rate of normals (i.e. non-heroic NPCs {{Non Player Character}}s such as guards, tax collectors and peasants), the setting is really not that nice a place to live in.
1st Sep '17 3:28:46 PM FungusFromYuggoth
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* CrapsackWorld: It's hidden by an often humorous approach, part pastiche, part parody. At a closer glance, however, considering the abundant monster population, black sorcerers and evil mages (as evidenced by the amount of quests tied to some kind of curse), constant undead and "greenskin" incursions, hellishly dangerous unique bosses, doomsday scenarios and the often skyrocketing casualty rate of normals (i.e. non-heroic NPCs such as guards, tax collectors and peasants), the setting is really not that nice a place to live in.



* MostAnnoyingSound: Many high-level monsters and unique bosses have their audio cues, which sometimes cross over into HellIsThatNoise territory for the player, especially in the NintendoHard missions. However, you 'will' learn to hate the relatively ordinary and all-too-common sound of trolls and ratmen spawning, usually close to your marketplace and often at the most inopportune moments - because that sound will frequently be followed by the death cry of your tax collector who was about to drop off his haul of +2K gold before getting a troll club to the face/ratmen dagger to the gut.

to:

* MostAnnoyingSound: Many high-level monsters and unique bosses have their audio cues, which sometimes cross over into HellIsThatNoise territory for the player, especially in the NintendoHard missions. However, you 'will' learn to hate the relatively ordinary and all-too-common sound of trolls and ratmen spawning, usually close to your marketplace and often at the most inopportune moments - because that sound will frequently be followed by the death cry of your tax collector who was about to drop off his haul of +2K gold before getting a troll club to the face/ratmen face/ratman dagger to the gut.
1st Sep '17 3:22:44 PM FungusFromYuggoth
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Added DiffLines:

* MostAnnoyingSound: Many high-level monsters and unique bosses have their audio cues, which sometimes cross over into HellIsThatNoise territory for the player, especially in the NintendoHard missions. However, you 'will' learn to hate the relatively ordinary and all-too-common sound of trolls and ratmen spawning, usually close to your marketplace and often at the most inopportune moments - because that sound will frequently be followed by the death cry of your tax collector who was about to drop off his haul of +2K gold before getting a troll club to the face/ratmen dagger to the gut.
28th Jul '17 4:29:36 AM SeptimusHeap
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Apart from the main games, numerous spin-off games set in the same universe have been released. The first one, ''Defenders of Ardania'', is a tower defense and offense game. The second, ''VideoGame/WarlockMasterOfTheArcane'', is a turn-based 4X game in the style of ''MasterOfMagic'', and is considered a SpiritualSuccessor of that game. There's a third spinoff game titled ''Videogame/{{Impire}}'' (no, that is not a typo) which borrows gameplay elements from ''Videogame/DungeonKeeper''. It was released on February 14, 2013.

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Apart from the main games, numerous spin-off games set in the same universe have been released. The first one, ''Defenders of Ardania'', is a tower defense and offense game. The second, ''VideoGame/WarlockMasterOfTheArcane'', is a turn-based 4X game in the style of ''MasterOfMagic'', ''VideoGame/MasterOfMagic'', and is considered a SpiritualSuccessor of that game. There's a third spinoff game titled ''Videogame/{{Impire}}'' (no, that is not a typo) which borrows gameplay elements from ''Videogame/DungeonKeeper''. It was released on February 14, 2013.



* CrossOver: ''Warlock: Master of the Arcane'' acknowledges its roots by including [[MasterOfMagic R'Jak]](h) as the Champion of Lunord and a playable Great Mage.

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* CrossOver: ''Warlock: Master of the Arcane'' acknowledges its roots by including [[MasterOfMagic [[{{Wizard}} R'Jak]](h) as the Champion of Lunord and a playable Great Mage.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Majesty