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* SpeedRun: ''III'' gives out a time bonus for finishing off a CPU opponent quickly. Though this may seem like the optimal method of gaining a high score in Challenge mode, it actually isn't; the scoring formula changes once a chain gets large enough and pays out way more than even a [[CurbStompBattle 5-10 second bonus]].

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Gainaxing is now definition-only


* {{Gainaxing}}: In addition to World's memetic victory animation, Empress's and Judgement's chests also bounce in their animations. The game generally gets slapped with a Teen [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB]] rating precisely because of this.



** The Empress as well. A [[HellBentForLeather Leather clad]] FemmeFatale with a NoblewomansLaugh, [[{{Gainaxing}} bouncy breasts]] [[WhipItGood and a whip]]...

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** The Empress as well. A [[HellBentForLeather Leather clad]] FemmeFatale with a NoblewomansLaugh, [[{{Gainaxing}} bouncy breasts]] breasts, [[WhipItGood and a whip]]...
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Compare ''Money Puzzle Exchanger'', a Neo Geo game that is ''Magical Drop'' [-[[RecycledInSpace WITH COINS AND MAGICAL GIRLS]]-]. So much so that Data East actually took its developer to court.

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Compare ''Money Puzzle Exchanger'', a Neo Geo game that is ''Magical Drop'' [-[[RecycledInSpace [-[[JustForFun/RecycledInSpace WITH COINS AND MAGICAL GIRLS]]-]. So much so that Data East actually took its developer to court.
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* ''Magical Drop VI'': Published by Forever Entertainment, the sixth mainline entry is currently slated for release on the UsefulNotes/NintendoSwitch.

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* ''Magical Drop VI'': Published by Forever Entertainment, the sixth mainline entry is currently slated for release on the UsefulNotes/NintendoSwitch.
UsefulNotes/NintendoSwitch and Steam.
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* ArtShiftedSequel: Every mainline game except ''Magical Drop III'' (which is a straightforward ArtEvolution) features a noteworthy aesthetic shift:
** The character design of ''Magical Drop II'' is closer to an evolution to a full-on shift, retaining similar massive eyes, spherical heads, and slightly SuperDeformed proportions. Everything else about the game's graphics, on the other hand, is much brighter and more colorful than its predecessor.
** ''Magical Drop F'' swaps to a more traditional anime artstyle, completely leaving behind the super deformed artstyle of its predecessors and employing a more subdued color palette.
** ''Magical Drop V'' embraces super-deformed character design once again with very simple colors employed.
** ''Magical Drop VI'' features relatively lanky character designs with matured faces, while simultaneously being as colorful as the Neo Geo games.
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* ''Magical Drop VI'': Published by Forever Entertainment, the sixth mainline entry is currently slated for release on the UsefulNotes/NintenoSwitch.

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* ''Magical Drop VI'': Published by Forever Entertainment, the sixth mainline entry is currently slated for release on the UsefulNotes/NintenoSwitch.
UsefulNotes/NintendoSwitch.
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Forever Entertainment, a studio known for ''VideoGame/PanzerDragoon: Remake'', has obtained a license from current rightsholder G-Mode to develop a new ''Magical Drop'' game. Nothing is known about the project beyond a mention at a 2020 investor's meeting.

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\n* ''Magical Drop VI'': Published by Forever Entertainment, a studio known the sixth mainline entry is currently slated for ''VideoGame/PanzerDragoon: Remake'', has obtained a license from current rightsholder G-Mode to develop a new ''Magical Drop'' game. Nothing is known about release on the project beyond a mention at a 2020 investor's meeting.
UsefulNotes/NintenoSwitch.
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Up To Eleven is a defunct trope


* WelcomeToCorneria: Each character only has one or two pre-battle lines in the arcade version of ''III''. This is taken UpToEleven in the non-Japanese versions, where there are only a handful of pre-battle lines in general regardless of the characters involved.

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* WelcomeToCorneria: Each character only has one or two pre-battle lines in the arcade version of ''III''. This is taken UpToEleven up to eleven in the non-Japanese versions, where there are only a handful of pre-battle lines in general regardless of the characters involved.
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* AscendedFanfic: Before the discovery of the official SNES port of ''Magical Drop II'', Retro-bit obtained a license to Aeon Genesis's then-unreleased fan translation to pair with their Data East license, making this translation semi-official.

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* ''Magical Drop VI'': Forever Entertainment, a studio known for ''VideoGame/PanzerDragoon: Remake'', has obtained a license from current rightsholder G-Mode to develop a new ''Magical Drop'' game. Nothing is known about the project beyond a mention at a 2020 investor's meeting.

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* ''Magical Drop VI'':
Forever Entertainment, a studio known for ''VideoGame/PanzerDragoon: Remake'', has obtained a license from current rightsholder G-Mode to develop a new ''Magical Drop'' game. Nothing is known about the project beyond a mention at a 2020 investor's meeting.



* DependingOnTheWriter: Due to the series' checkered localization history, the way the characters are presented vary wildly. Data East consistently and aggressively [[CutAndPasteTranslation scrubbed any dialogue that implied that the cast has characterization beyond being eager tournament participants]] in their in-house localizations, the Aeon Genesis translation of the Super Famicom port of ''II'' gives the cast a variety of verbal quirks (such as Fool meowing, Star being a ValleyGirl, and High Pristess speaking in old English), ''Magical Drop Pocket'' and the Swing! Entertainment translation of [=PSX=] ''III'' are more direct translations that only translate a few of the characters' quirks, and ''V'' plays with the characters' personalities based on what the developers read on the ''Magical Drop'' wiki of the time.

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* DependingOnTheWriter: Due to the series' checkered localization history, the way the characters are presented vary wildly. Data East consistently and aggressively [[CutAndPasteTranslation scrubbed any dialogue that implied that the cast has characterization beyond being eager tournament participants]] participants in their in-house localizations, the Aeon Genesis translation of the Super Famicom port of ''II'' gives the cast a variety of verbal quirks (such as Fool meowing, Star being a ValleyGirl, and High Pristess speaking in old English), ''Magical Drop Pocket'' and the Swing! Entertainment translation of [=PSX=] ''III'' are more direct translations that only translate a few of the characters' quirks, and ''V'' plays with the characters' personalities based on what the developers read on the ''Magical Drop'' wiki of the time.



* EasterEgg: Pressing certain buttons on the character select screen in ''for [=WonderSwan=]'' causes the highlighted character to perform their battle animations.



* ZettaiRyouiki: Fortune in V sports grade A.
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** The World, who is not only Ms. Fanservice, but, ironically enough, the ribbon that strategically covers her takes away from a more accurate representation.

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** The World, who is not only Ms. Fanservice, but, ironically enough, the ribbon that strategically covers her takes away from is a more accurate representation.slight departure. The original tarot card typically depicts her chest exposed, The World here has it covered.
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* ContemptibleCover: [[http://i.imgur.com/lwEHsD5.jpg The cover of the European PSX version of III]], the "highlight" being an adult (and busty) version of the canonically ''7-year-old'' Daughter Strength. The left side of the cover would be reused for the PAL version of the Game Boy Color ''Magical Drop''.
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* SecretCharacter: In ''III'', Hermit, Hanged Man, Moon, Temperance, Tower, Fortune, and Father Strength can be played as through a secret code. [[spoiler:Press C three times quickly when the timer matches the highlighted character's arcana number. Father Strength requires holding the C button while selecting Daughter Strength.]]
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Like [[VideoGame/{{Tetris}} a certain other wildly-popular puzzle game]], ''Magical Drop'' has roots in Russia: Data East employees came across a compilation of small-scale Russian computer games and noticed a puzzle game by the name of ''Drop-Drop''. ''Drop-Drop'' is a simple affair where columns of tiles descend from the ceiling of the playfield, and players attempt to clear the field by grabbing and tossing individual tiles until several with the same picture are lined up vertically. Seeing potential in this obscure DOS game, Data East obtained a license and put their own spin on the title to create their entry into the competitive puzzle subgenre kickstarted by ''[[VideoGame/PuyoPuyo Puyo Puyo Tsu]]''. Instead of as many as seven different unique pieces, there are four color balloons and "special" field-clearing balloons that correspond to each color. Instead of ''Drop-Drop[='=]s'' minimalist aesthetic, the game is drenched in TarotMotifs, with a cutesy cast similar to ''Puyo Puyo[='=]s'' wacky stable of dungeon crawler characters. Instead of solo play, the game is a battle against the CPU or another player.

to:

Like [[VideoGame/{{Tetris}} a certain other wildly-popular puzzle game]], ''Magical Drop'' has roots in Russia: Data East employees came across a compilation of small-scale Russian computer games and noticed a puzzle game by the name of ''Drop-Drop''. ''Drop-Drop'' is a simple affair where columns of tiles descend from the ceiling of the playfield, and players attempt to clear the field by grabbing and tossing individual tiles until several with the same picture are lined up vertically. Seeing potential in this obscure DOS game, Data East obtained a license and put their own spin on the title to create their entry into the competitive puzzle subgenre kickstarted by ''[[VideoGame/PuyoPuyo Puyo Puyo Tsu]]''.''VideoGame/PuyoPuyoTsu''. Instead of as many as seven different unique pieces, there are four color balloons and "special" field-clearing balloons that correspond to each color. Instead of ''Drop-Drop[='=]s'' minimalist aesthetic, the game is drenched in TarotMotifs, with a cutesy cast similar to ''Puyo Puyo[='=]s'' wacky stable of dungeon crawler characters. Instead of solo play, the game is a battle against the CPU or another player.
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* {{Gainaxing}}: In addition to World's memetic victory animation, Empress's and Judgement's chests also bounce in their animations. The game generally gets slapped with a Teen [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB]] rating precisely because of this.

to:

* {{Gainaxing}}: In addition to World's memetic victory animation, Empress's and Judgement's chests also bounce in their animations. The game generally gets slapped with a Teen [[UsefulNotes/EntertainmentSoftwareRatingsBoard [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB]] rating precisely because of this.

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* SpellMyNameWithAThe: The series goes back and forth as to whether or not characters are referred to as "The _____" like the Tarot cards that inspire them. An easy example of this discrepancy are the respective character select screens of ''Magical Drop II'' (which does use "The") and ''Magical Drop III'' (which does not).



* UpdatedRerelease: The first ''Magical Drop'' received one named ''Magical Drop Plus 1!'' that introduces an "endless" single-player mode. The English version, ''Chain Reaction'', is based on ''Plus 1!'' rather than the original.

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* UpdatedRerelease: The first ''Magical Drop'' received one named ''Magical Drop Plus 1!'' that introduces an "endless" single-player mode.mode alongside a bit of aesthetic polish. The English version, ''Chain Reaction'', is based on ''Plus 1!'' rather than the original.
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* DependingOnTheWriter: Due to the series' checkered localization history, the way the characters are presented vary wildly. Data East consistently and aggressively [[CutAndPasteTranslation scrubbed any dialogue that implied that the cast has characterization beyond being eager tournament participants]] in their in-house localizations, the Aeon Genesis translation of the Super Famicom port of ''II'' gives the cast a variety of verbal quirks (such as Fool meowing, Star being a ValleyGirl, and High Pristess speaking in old English), ''Magical Drop Pocket'' and the Swing! Entertainment translation of [=PSX=] ''III'' are more direct translations that only translate a few of the characters' quirks, and ''V'' plays with the characters' personalities based on what the developers read on the ''Magical Drop'' wiki of the time.
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** The puzzle-solving mode in ''Magical Drop II'' is named Flash Mode in the [=ACA NeoGeo=] ports' manual and "Ah Hah!" Mode in the Aeon Genesis Super Famicom translation.

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* InconsistentDub:
** Are the puzzle pieces Balloons, Drops, or Jewels?
** Is High Priestess interested in astrology or astronomy? (Japanese materials are clear that it's the latter.)
** Is the little girl Strength named Daughter Strength, Strength II, or Strength-ko? For that matter, is her pet Gao-Gao or Rawr-Rawr?
** The European PSX version of ''Magical Drop III'' changes Wheel of Fortune to Luck despite all other versions, including the European arcade version, sticking with the Japanese name. Likewise, the European PSX version renames Temperance to "Modesty" virtually everywhere except the actual character select screen.



* PragmaticAdaptation: The Super Famicom ports of the first two games use six columns in their playfields instead of the arcade version's seven, as the only other option would be to shrink the puzzle pieces in order to fit the console's resolution.

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* PragmaticAdaptation: PragmaticAdaptation:
**
The Super Famicom ports of the first two games use six columns in their playfields instead of the arcade version's seven, as the only other option would be to shrink the puzzle pieces in order to fit the console's resolution.resolution.
** ''Magical Drop Pocket'' and ''Magical Drop for Wonderswan'' emulate 1P vs CPU by having the CPU character represented as a fluctuating gauge and giving players the victory once that gauge is filled. ''Pocket'' has a much smaller field size to accomodate for the NGPC's screen, while ''For Wonderswan'' uses the handheld's vertical orientation and emphasizes the pieces' emblems to smooth over issues caused by the lack of a color screen.

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* LuckBasedMission: Dedicated ''Magical Drop'' fans have discovered that there is actually [[DownplayedTrope very little]] randomness involved in the competitive modes. The intricate attack formula introduced in ''Magical Drop 3'' appears to be a way to make damage lines far less predictable.

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* LuckBasedMission: Dedicated ''Magical Drop'' fans have discovered that there is actually [[DownplayedTrope very little]] randomness involved in the competitive modes.modes, with the fields being made of preset strips of balloons and attack patterns in the first two games being easily-recognizable. The intricate attack formula introduced in ''Magical Drop 3'' appears to be a way to make damage lines far less predictable.


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* MarketBasedTitle: Played straight for ''Chain Reaction'', the name that ''Magical Drop Plus 1!'' went under internationally. Heavily downplayed with the sequels; the international titles use Roman numerals while the Japanese versions use Arabic numerals, but that's the only difference.


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* ReformulatedGame: The Saturn version of ''Magical Drop III'' is very different from the arcade version beyond graphics: the game is slower, the 1P vs CPU mode has an entirely different structure and uses single player-exclusive balloons like Bubbles and Bombs, and Adventure mode is likewise modified. The Japanese Playstation version uses this version as a ArrangeMode alongside an alleged arcade port of ''III'', but the European version removes the Arcade mode playing this trope completely straight again.
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** The Empress is a clever interpretation; her default, dominatrix persona is a representation of the ''reversed'' arcana, which twists motherly love into smothering and controlling. Breaking her free from that corruption in II will revert her back to the motherly persona she originally had, associated with the upright arcana. Her personality swap is also integrated into her victory animation in III.

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** The Empress is a clever interpretation; her does double duty by representing both the reversed and upright arcana. Her default, dominatrix persona is a representation of the ''reversed'' reversed arcana, which twists motherly love into smothering and controlling. Breaking her free from that corruption in II will revert her back to the original motherly persona she originally had, associated with the upright arcana. Her personality swap is also integrated into her victory animation in III.

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* ObviousBeta:
** The arcade version of ''Magical Drop II'' obviously intended to have pre-battle banter between characters that was cut at the last minute, as each battle starts with chibis of the competing characters that do nothing for a few awkward seconds before transitioning to the battle screen. Both the Super Famicom and Saturn ports add conversations to these screens.
** ''Magical Drop V'' had a whole host of issues, from the mundane (control issues, crashes, glitchy AI) to the bizarre (the game randomly failing to recognize that you're playing a purchased copy instead of the demo).



** The Empress as well. A [[HellBentForLeather Leather clad]] FemmeFatale with a NoblewomansLaugh, [[{{Gainaxing}} bouncy breasts]] [[WhipItGood and a whip]]... Can we really deny that?

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** The Empress as well. A [[HellBentForLeather Leather clad]] FemmeFatale with a NoblewomansLaugh, [[{{Gainaxing}} bouncy breasts]] [[WhipItGood and a whip]]... Can we really deny that?

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* DynamicDifficulty: In addition to the AntiFrustrationFeature mentioned above, ''Magical Drop III'' attempts this by sending the player to different opponents based on their clear time. We say "attempt" because [[DifficultySpike you have to face]] [[WakeUpCallBoss Hermit regardless of what branch you're on]].

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* DynamicDifficulty: In addition to the AntiFrustrationFeature mentioned above, ''Magical Drop III'' attempts this by sending the player to different opponents based on their clear time. We say "attempt" because [[DifficultySpike you have to face]] [[WakeUpCallBoss Hermit regardless of what branch you're on]].


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* LuckBasedMission: Dedicated ''Magical Drop'' fans have discovered that there is actually [[DownplayedTrope very little]] randomness involved in the competitive modes. The intricate attack formula introduced in ''Magical Drop 3'' appears to be a way to make damage lines far less predictable.

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Compare ''Money Puzzle Exchanger'', a Neo Geo game that is ''Magical Drop'' [-[[RecycledInSpace WITH COINS AND MAGICAL GIRLS]]-]. So much so that Data East actually took its developer to court.



* TheComputerIsACheatingBastard: In higher difficulties, your opponent moves via ''teleportation''. The game openly admits to this in V.
** ''III'' in particular absolutely ''loathes'' the idea of a NoDeathRun. On the standard difficulty, the game makes the player face 2-4 characters that are almost mathematically-impossible to beat without [[AntiFrustrationFeatures dumbing down the AI via continuing]], with the exact number varying based on how well you've played up to that point. It doesn't help that three of those four characters are [[PurposefullyOverpowered ridiculous regardless of their AI]].

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* TheComputerIsACheatingBastard: In higher difficulties, your opponent moves via ''teleportation''. The game openly admits to this in V.
**
''III'' in particular absolutely ''loathes'' the idea of a NoDeathRun.single-credit clear. On the standard difficulty, the game makes the player face 2-4 characters that are almost mathematically-impossible to beat without [[AntiFrustrationFeatures dumbing down the AI via continuing]], with the exact number varying based on how well you've played up to that point. It doesn't help that three of those four characters are [[PurposefullyOverpowered ridiculous regardless of their AI]].


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* OddballInTheSeries: The Playstation and Saturn ports of the first ''Magical Drop'' ditch the TarotMotifs in favor of completely unrelated characters and prerendered graphics. One of the selling points of the ''Magical Drop 3 + Wonderful'' release for the Playstation is an actual faithful port of ''Magical Drop Plus 1!'' instead of this "3D" version.

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A series of color-matching puzzle games created by the now-defunct Creator/DataEast. The original game was released in arcades in 1995. The second and third games were created for the UsefulNotes/NeoGeo MVS system; ''Magical Drop III'' was Data East's final UsefulNotes/ArcadeGame. The fourth game, ''Magical Drop F'', was a UsefulNotes/PlayStation exclusive released in 1999. ''Magical Drop V'', developed by Golgoth Studio, was released on UsefulNotes/{{Steam}} in November 15th, 2012.

''Magical Drop'' games put far more emphasis on characters than other puzzle games that make it to the U.S. territory. While other puzzle games have only small animated window dressing around the playfield, if they have characters at all, Magical Drop Uses characters as the background, and in VS. mode, each has several animations to coincide with the action and each even has unique voice samples (At least in the Japanese version).

The characters also control what special moves are available to the player and what chains are needed to execute these special moves. These moves are typically based on the Tarot Card the character is themed for. For example, The Chariot has offensive style special moves, especially in two player. In contrast The Empress is mostly defensive and The Fool's special move does nothing except grant extra points!

Another is the lenient combo system. While other games of this type such as ''[[VideoGame/PanelDePon Tetris Attack]]'' check to make sure that one group of pieces is DIRECTLY responsible for another matching up before issuing any kind of bonus or streak, ''Magical Drop'' is like ''VideoGame/{{Klax}}'' in that ANY new match is counted into the "chain" until the animation is done and all parts resting on the vanishing blocks fall into place.

However, easy chains do not make this game easy. The game accounts for and even DEMANDS it. Depending on the mode and difficulty, the game will not last long without near-endless chains.

In January 2021, a Japanese gaming news site reported that Forever Entertainment, known for ''VideoGame/PanzerDragoon: Remake'', has acquired a license from rightsholder G-Mode to develop ''Magical Drop 6''.

to:

A
''Magical Drop'' is a
series of competitive color-matching puzzle games created by the now-defunct Creator/DataEast. The original game was released in arcades in 1995. The second and third games were created for It is the UsefulNotes/NeoGeo MVS system; company's swan song on several levels: ''Magical Drop III'' was Data East's their final UsefulNotes/ArcadeGame. The fourth arcade game, while ''Magical Drop F'', F'' was a UsefulNotes/PlayStation exclusive released their final major console game and one of the last games published by the company in 1999. ''Magical Drop V'', developed by Golgoth Studio, was released on UsefulNotes/{{Steam}} in November 15th, 2012.

general.

Like [[VideoGame/{{Tetris}} a certain other wildly-popular puzzle game]],
''Magical Drop'' has roots in Russia: Data East employees came across a compilation of small-scale Russian computer games put far more emphasis on characters than other and noticed a puzzle games that make it to game by the U.S. territory. While other puzzle games have only small animated window dressing around name of ''Drop-Drop''. ''Drop-Drop'' is a simple affair where columns of tiles descend from the ceiling of the playfield, if they have characters at all, Magical Drop Uses characters as and players attempt to clear the background, field by grabbing and in VS. mode, each has tossing individual tiles until several animations to coincide with the action same picture are lined up vertically. Seeing potential in this obscure DOS game, Data East obtained a license and each even has put their own spin on the title to create their entry into the competitive puzzle subgenre kickstarted by ''[[VideoGame/PuyoPuyo Puyo Puyo Tsu]]''. Instead of as many as seven different unique voice samples (At least in the Japanese version).

The characters also control what special moves
pieces, there are available to the player four color balloons and what chains are needed to execute these special moves. These moves are typically based on the Tarot Card the character is themed for. For example, The Chariot has offensive style special moves, especially in two player. In contrast The Empress is mostly defensive and The Fool's special move does nothing except grant extra points!

Another is the lenient combo system. While other games of this type such as ''[[VideoGame/PanelDePon Tetris Attack]]'' check to make sure
"special" field-clearing balloons that one group correspond to each color. Instead of pieces ''Drop-Drop[='=]s'' minimalist aesthetic, the game is DIRECTLY responsible for drenched in TarotMotifs, with a cutesy cast similar to ''Puyo Puyo[='=]s'' wacky stable of dungeon crawler characters. Instead of solo play, the game is a battle against the CPU or another matching up before issuing any kind player.

Part
of bonus or streak, makes the gameplay of ''Magical Drop'' stand out is like ''VideoGame/{{Klax}}'' in its heavy focus on reflexes and continuous action, as opposed to ''Puyo Puyo'' and similar games that ANY focus on the construction of a large chain and then doing nothing but watching once it is set off. While it is possible to build similar chains in ''Magical Drop'', exploiting the fact that vertically matching three balloons of one color takes any horizontally-matching balloons with them, it is far from the most optimal way to play. Instead, players are intended to take advantage of the fact that they are free to grab and drop balloons while other balloons are disappearing to create chains on the fly. At the highest levels, be it the CPU or another player, stopping for any significant amount of time is a recipe for disaster.

The characters are not just aesthetic dressing in ''Magical Drop'' either; there are subtle changes to the way that the game plays depending on the character, from the special balloons at their disposal to the balloons that they drop into their opponent's field to even the "damage" formula in later games. But speaking of aesthetics, the first two games' respective final bosses are [[MsFanservice attractive ladies]] that [[BestKnownForTheFanservice tend to be what many people remember about the games]].

Games in the series include:
* ''Magical Drop'': The original, initially developed for Data East's proprietary arcade hardware. As Fool, Chariot, High Priestess, Magician, Star, or Devil, players must defeat their peers before taking on World, the three-eyed goddess of Magical Land. It received an UpdatedRerelease named ''Magical Drop Plus 1!'' that adds an additional level of polish and a solo play mode where players can aim for a high score without having to worry about an AI opponent. ''Plus 1!'' was released in North America and Europe as ''Chain Reaction''.
* ''Magical Drop II'': Jumping to SNK's UsefulNotes/NeoGeo, ''Magical Drop II'' features [[ArtShift significantly different aesthetics]] while bringing several gameplay refinements such as a heavily-expanded solo mode, more lenient Special Balloon rules (they can now be matched with standard Balloons), and Rainbow Balloons that are similar to Special Balloons but works with any color that is used to clear it. Five of the six playable characters from the original game, plus World and a
new match heroine named Justice, battle their way to {{Dominatrix}} villainess Empress, taking down her lackeys Devil and Strength along the way. The Japanese version also includes a challenge mode named Flash Mode that is counted inexplicably dropped from the international versions.
* ''Magical Drop III'': Data East's final arcade game is a massive expansion of the concepts introduced from the first two games. Every single Major Arcana from the traditional Tarot deck is represented in the game, including a new version of Strength that is more accurate to the card's traditional depiction. The traditional Vs. CPU mode now contains branching paths and even more hidden bosses as players attempt to topple Fortune and her [[TheDragon Dragon]] Tower. The last remaining control issues are ironed out, attack patterns are much more intricate, and attack rows now drop unevenly
into the "chain" until opponent's field adding an additional level of danger. Flash Mode is replaced by the animation is done board game-esque Adventure mode, as players race with the CPU to be the first to take their revenge on Empress. In addition to the original Neo Geo release, the Playstation port was translated and all parts resting released in Europe. ''Magical Drop III'' inspired a trio of handheld games: the Neo Geo Pocket Color ''Magical Drop Pocket'', ''Magical Drop for Wonderswan'' (which combines the gameplay of ''Magical Drop III'' with the artstyle and music of ''Magical Drop F''), and the western-exclusive Game Boy Color ''Magical Drop''.
* ''Magical Drop F - Daibouken mo Rakujyanai!'': The fourth game, released exclusively for the Playstation, features a more traditional anime artstyle and experiments with character-specific items that have various effects
on the vanishing blocks fall into place.

However, easy chains do not make this game easy.
field. The game accounts for and even DEMANDS it. Depending on the also features an RPG-esque mode starring Justice, replacing the Adventure mode of its predecessor.
* ''Magical Drop V'': Developed by French indie team Golgoth Studio, ''Magical Drop V'' released exclusively on UsefulNotes/{{Steam}}. It featured none of the traditional single-player modes beyond the standard CPU gauntlet, but implemented characters
and difficulty, gameplay from the cancelled Data East puzzle game will not last long without near-endless chains.

In January 2021, a Japanese gaming news site reported
''Ghostlop''. The game was delisted from Steam in 2020, meaning that it is impossible to legally obtain if you don't already own it.
* ''Magical Drop VI'':
Forever Entertainment, a studio known for ''VideoGame/PanzerDragoon: Remake'', has acquired obtained a license from current rightsholder G-Mode to develop a new ''Magical Drop 6''.
Drop'' game. Nothing is known about the project beyond a mention at a 2020 investor's meeting.
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Added DiffLines:

In January 2021, a Japanese gaming news site reported that Forever Entertainment, known for ''VideoGame/PanzerDragoon: Remake'', has acquired a license from rightsholder G-Mode to develop ''Magical Drop 6''.
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!Start!

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!Start!!!Start!:
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ymmv per TRS


* SequelDifficultySpike: Not only does the AI in ''Magical Drop III'' start [[TheComputerIsACheatingBastard bending the rules]] sooner than its predecessor[[note]]Teleporting is exclusive to [[TrueFinalBoss Black Pierrot]] in II's default difficulty, but the AI will start using it much earlier in III[[/note]], the fact that less balloons are sent in general means that it'll take much more to down the opponent. ''Magical Drop F'' [[SequelDifficultyDrop goes in the opposite direction]] by downplaying character-specific traits outside of {{Limit Break}}s, reducing the playfield by a column, and using much simpler color patterns. But it is played straight again in ''Magical Drop V'' (at least after the final update), as despite the rampant ArtificialStupidity, attack power is nerfed so much that it takes expert-level chaining to win matches via clogging the opponent's field.
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** The Empress as well. A [[HellBentForLeather Leather clad]] FemmeFatale with a NoblewomansLaugh, [[GainaxBounce bouncy breasts]] [[WhipItGood and a whip]]... Can we really deny that?

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** The Empress as well. A [[HellBentForLeather Leather clad]] FemmeFatale with a NoblewomansLaugh, [[GainaxBounce [[{{Gainaxing}} bouncy breasts]] [[WhipItGood and a whip]]... Can we really deny that?
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** The Empress is a clever interpretation; her default, dominatrix persona is a representation of the ''reversed'' arcana. In II, it is revealed she has a nurturing and motherly persona as well, which is the upright arcana.

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** The Empress is a clever interpretation; her default, dominatrix persona is a representation of the ''reversed'' arcana. In II, it is revealed she has a nurturing arcana, which twists motherly love into smothering and controlling. Breaking her free from that corruption in II will revert her back to the motherly persona as well, which is she originally had, associated with the upright arcana.arcana. Her personality swap is also integrated into her victory animation in III.

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