History VideoGame / MagicalDrop

10th Nov '17 5:10:05 PM LtQuattro
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* CompetenceZone: Much larger than many of its puzzle game brethren. Even excluding the ReallySevenHundredYearsOld characters, the roster's ages range from '''1''' to 75 years old, with less than a third of the cast being teenagers.



* PragmaticAdaptation: The Super Famicom ports of the first two games use six rows in their playfields instead of the arcade version's seven, as the only other option would be to shrink the puzzle pieces in order to fit the console's resolution.

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* PragmaticAdaptation: The Super Famicom ports of the first two games use six rows columns in their playfields instead of the arcade version's seven, as the only other option would be to shrink the puzzle pieces in order to fit the console's resolution.resolution.
* SequelDifficultySpike: Not only does the AI in ''Magical Drop III'' start [[TheComputerIsACheatingBastard bending the rules]] sooner than its predecessor[[note]]Teleporting is exclusive to [[TrueFinalBoss Black Pierrot]] in II's default difficulty, but the AI will start using it much earlier in III[[/note]], the fact that less balloons are sent in general means that it'll take much more to down the opponent. ''Magical Drop F'' [[SequelDifficultyDrop goes in the opposite direction]] by downplaying character-specific traits outside of {{Limit Break}}s, reducing the playfield by a column, and using much simpler color patterns. But it is played straight again in ''Magical Drop V'' (at least after the final update), as despite the rampant ArtificialStupidity, attack power is nerfed so much that it takes expert-level chaining to win matches via clogging the opponent's field.
8th Aug '17 7:13:00 PM LtQuattro
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* BeCarefulWhatYouWishFor: Some of the characters' wishes upon the titular Magical Drops go horribly wrong. For example, Hanged Man (who is perpetually hanging upside down) asks to be normal for a day; his wish is granted and he finally gets to walk on the ground...while everyone else hangs in midair.
17th Jun '17 10:41:26 AM LtQuattro
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* StylisticSuck: The arcade endings in ''III'', as well as the endings in ''V'', are depicted as crude doodles.
18th May '17 11:16:15 PM LtQuattro
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* MagicalLand: The setting of the series is literally titled Magical Land, existing within a magical book titled ''Magical Drop''.
15th Feb '17 5:41:36 AM LtQuattro
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!Tropes in Magical Drop:

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!Tropes in Magical Drop:!Start!



* InconsistentDub: The English versions of 2 and 3 have characters talking in Japanese, English and Spanish for no discernible reason.


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* TournamentArc: Most of the games are centered around a yearly tournament whose grand prize is a wish-granting Magical Drop.
14th Feb '17 6:08:18 AM LtQuattro
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* {{Gainaxing}}: In addition to World's [[MemeticMutation memetic]] victory animation, Empress's and Judgement's chests also bounce in their animations. It's prominent enough that Data East Arcade Classics' description on the [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB]]'s website explicitly calls out the game for this; no other game in the collection is singled out in that manner.
13th Feb '17 6:46:31 PM LtQuattro
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* DifficultyByAcceleration: Played straight in Puzzle Mode, but downplayed in competition-based modes where Quota prevents matches from going too long.


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* EpilepticFlashingLights: Magician's Magical Flash animation in ''III'' is a textbook example, with an ''incredibly'' intense flashing effect that can easily disorient even non-photosensitive gamers. Death's victim animation, which rapidly cycles through multiple colors, also deserves mention.
9th Feb '17 11:22:17 PM LtQuattro
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* DynamicDifficulty: In addition to the AntiFrustrationFeature mentioned above, ''Magical Drop III'' attempts this by sending the player to different opponents based on their clear time. We say "attempt" because [[DifficultySpike you have to face]] [[WakeUpCallBoss Hermit regardless of what branch you're on]].


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** Lampshaded in the Japanese version of ''II''; the difficulty levels for the Puzzle and Hirameki modes are labeled by character, and a given character's Verbal Tic is shown when they're highlighted.
28th Nov '16 7:49:57 AM captainpat
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** The Empress as well. A [[HellBentForLeather Leather clad]] FemmeFatale WomanInBlack with a NoblewomansLaugh, [[GainaxBounce bouncy breasts]] [[WhipItGood and a whip]]... Can we really deny that?

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** The Empress as well. A [[HellBentForLeather Leather clad]] FemmeFatale WomanInBlack with a NoblewomansLaugh, [[GainaxBounce bouncy breasts]] [[WhipItGood and a whip]]... Can we really deny that?
7th Oct '16 5:42:03 AM LtQuattro
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** The player had to match three item balloons in order to activate them in the first ''Magaical Drop''. In ''II'', the player couldn't hold item and normal balloons at the same time.

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** The player had to match three item balloons in order to activate them in the first ''Magaical ''Magical Drop''. In ''II'', the player couldn't hold item and normal balloons at the same time.



--> '''High Priestess:''' "______ masu~!"

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--> '''High Priestess:''' "______ masu~!"zamasu~!"
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MagicalDrop