History VideoGame / MagicalDrop

17th Jun '17 10:41:26 AM LtQuattro
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* StylisticSuck: The arcade endings in ''III'', as well as the endings in ''V'', are depicted as crude doodles.
18th May '17 11:16:15 PM LtQuattro
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* MagicalLand: The setting of the series is literally titled Magical Land, existing within a magical book titled ''Magical Drop''.
15th Feb '17 5:41:36 AM LtQuattro
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!Tropes in Magical Drop:

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!Tropes in Magical Drop:!Start!



* InconsistentDub: The English versions of 2 and 3 have characters talking in Japanese, English and Spanish for no discernible reason.


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* TournamentArc: Most of the games are centered around a yearly tournament whose grand prize is a wish-granting Magical Drop.
14th Feb '17 6:08:18 AM LtQuattro
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* {{Gainaxing}}: In addition to World's [[MemeticMutation memetic]] victory animation, Empress's and Judgement's chests also bounce in their animations. It's prominent enough that Data East Arcade Classics' description on the [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB]]'s website explicitly calls out the game for this; no other game in the collection is singled out in that manner.
13th Feb '17 6:46:31 PM LtQuattro
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* DifficultyByAcceleration: Played straight in Puzzle Mode, but downplayed in competition-based modes where Quota prevents matches from going too long.


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* EpilepticFlashingLights: Magician's Magical Flash animation in ''III'' is a textbook example, with an ''incredibly'' intense flashing effect that can easily disorient even non-photosensitive gamers. Death's victim animation, which rapidly cycles through multiple colors, also deserves mention.
9th Feb '17 11:22:17 PM LtQuattro
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* DynamicDifficulty: In addition to the AntiFrustrationFeature mentioned above, ''Magical Drop III'' attempts this by sending the player to different opponents based on their clear time. We say "attempt" because [[DifficultySpike you have to face]] [[WakeUpCallBoss Hermit regardless of what branch you're on]].


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** Lampshaded in the Japanese version of ''II''; the difficulty levels for the Puzzle and Hirameki modes are labeled by character, and a given character's Verbal Tic is shown when they're highlighted.
28th Nov '16 7:49:57 AM captainpat
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** The Empress as well. A [[HellBentForLeather Leather clad]] FemmeFatale WomanInBlack with a NoblewomansLaugh, [[GainaxBounce bouncy breasts]] [[WhipItGood and a whip]]... Can we really deny that?

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** The Empress as well. A [[HellBentForLeather Leather clad]] FemmeFatale WomanInBlack with a NoblewomansLaugh, [[GainaxBounce bouncy breasts]] [[WhipItGood and a whip]]... Can we really deny that?
7th Oct '16 5:42:03 AM LtQuattro
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** The player had to match three item balloons in order to activate them in the first ''Magaical Drop''. In ''II'', the player couldn't hold item and normal balloons at the same time.

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** The player had to match three item balloons in order to activate them in the first ''Magaical ''Magical Drop''. In ''II'', the player couldn't hold item and normal balloons at the same time.



--> '''High Priestess:''' "______ masu~!"

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--> '''High Priestess:''' "______ masu~!"zamasu~!"
1st Oct '16 8:59:06 AM LtQuattro
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* ShaggyDogStory: If another character gets to Empress's Castle before the player in ''III's'' Adventure Mode, [[NonStandardGameOver the game ends without the player's character getting their revenge on her]].
23rd Jul '16 2:07:56 PM Morgenthaler
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Another is the lenient combo system. While other games of this type such as ''[[VideoGame/PanelDePon Tetris Attack]]'' check to make sure that one group of pieces is DIRECTLY responsible for another matching up before issuing any kind of bonus or streak, ''Magical Drop'' is like ''{{Klax}}'' in that ANY new match is counted into the "chain" until the animation is done and all parts resting on the vanishing blocks fall into place.

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Another is the lenient combo system. While other games of this type such as ''[[VideoGame/PanelDePon Tetris Attack]]'' check to make sure that one group of pieces is DIRECTLY responsible for another matching up before issuing any kind of bonus or streak, ''Magical Drop'' is like ''{{Klax}}'' ''VideoGame/{{Klax}}'' in that ANY new match is counted into the "chain" until the animation is done and all parts resting on the vanishing blocks fall into place.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MagicalDrop