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Removed reception, commented out ZCEs.


[[caption-width-right:256:Strong AI, some murderous tendencies]]


-> ''And so it is that you find yourself created, suddenly aware of your own existence, and aware of the purpose for which you were intended.''

-> ''It is time to serve your controller in the final stages of the Machine War.''
--> - ''Machines Manual''

''Machines: Wired for War'' is a 1999 RealTimeStrategy game for [[UsefulNotes/IBMPersonalComputer PC]]. It is little remembered today, apart from a [[http://www.wiredforwar.org/ hardcore group of online fans]].

In the game you take the role of a semi-autonomous computer fighting for the controller of the red machine race in the final stages of the machine war. This war was started because two races of terraforming robots met up after five hundred and sixty years, and decided the other had gone insane.


!!'''Machines provide examples of:'''
* AIIsACrapshoot: This system has encountered an unknown error, war commencing...

to:

[[caption-width-right:256:Strong AI, some murderous tendencies]]


tendencies.]]


-> ''And so it is that you find yourself created, suddenly aware of your own existence, and aware of the purpose for which you were intended.''

-> ''It
\\
It
is time to serve your controller in the final stages of the Machine War.''
--> - ''Machines Manual''

-->-- '''''Machines'' manual'''

''Machines: Wired for War'' is a 1999 RealTimeStrategy game developed by Charybdis and published by [[Creator/{{Acclaim}} Acclaim Entertainment]] for [[UsefulNotes/IBMPersonalComputer PC]]. It is little remembered today, apart from a [[http://www.wiredforwar.org/ hardcore group of online fans]].

PC]].

In the game game, you take the role of a semi-autonomous computer fighting for the controller of the red machine race in the final stages of the machine war. This war was started because two races of terraforming robots met up after five hundred and sixty years, and decided the other had gone insane. \n\n\n!!'''Machines provide
----
!!''Machines: Wired for War'' provides
examples of:'''
*
of the following tropes:
%%*
AIIsACrapshoot: This system has encountered an unknown error, war commencing...commencing...
%%* AllThereInTheManual: The reason you're here, [[http://www.machinesthegame.co.uk/game/storyline.html the backstory]]



* ArtificialIntelligence: The units, the controller, the player...
* AuthorityEqualsAsskicking: Commanding units are often heavily armed. In fact, they're the only mobile units that use the long-range Pulse Rifles and Pulse Cannons. The rifles are, asides from their use by Commanders/Commandants, employed solely on a defensive turret. The strongest of all Commanders is the [[NamesToRunAwayFromReallyFast ominously-named]] ''Assassin Warlord''.
* AwesomeButImpractical: B-bombers and Eradicator units - slow to move/turn and can be destroyed by quicker moving units with ease. However they can be devastating against buildings and other slower units.
* AllThereInTheManual: The reason you're here, [[http://www.machinesthegame.co.uk/game/storyline.html the backstory]]
* ArtificialStupidity: used and averted, the drones can be quite aware of their surroundings but also have pathfinding issues.

to:

* %%* ArtificialIntelligence: The units, the controller, the player...
* AuthorityEqualsAsskicking: Commanding units are often heavily armed. In fact, they're the only mobile units that use the long-range Pulse Rifles and Pulse Cannons. ArtificialStupidity: Zig-zagged. The rifles are, asides from drones can be quite aware of their use by Commanders/Commandants, employed solely on a defensive turret. The strongest of all Commanders is the [[NamesToRunAwayFromReallyFast ominously-named]] ''Assassin Warlord''.
surroundings but also have pathfinding issues.
* AwesomeButImpractical: AwesomeButImpractical:
**
B-bombers and Eradicator units - slow to move/turn and can be destroyed by quicker moving units with ease. However However, they can be devastating against buildings and other slower units.
* AllThereInTheManual: The reason ** You can individually control any one of your units in a first-person perspective. Even the basic Locator surveyors which walk sideways, like crabs. Have fun navigating the map when you can't see where you're here, [[http://www.machinesthegame.co.uk/game/storyline.html the backstory]]
* ArtificialStupidity: used and averted, the drones can be quite aware of their surroundings but also have pathfinding issues.
going.



* BodyArmorAsHitPoints: Health is only reduced when Armor is destroyed (apart from 1 HP damage per hit), however armor heals over time, health doesn't.
* BottomlessMagazines: standard implementation.
* CharmPerson: The appropriately named Judas Warlord can do this using its unique Treachery weapon.

to:

* BodyArmorAsHitPoints: Health is only reduced when Armor armor is destroyed (apart from 1 HP damage per hit), however hit). However, armor heals over time, while health doesn't.
* %%* BottomlessMagazines: standard Standard implementation.
* %%* CharmPerson: The appropriately named Judas Warlord can do this using its unique Treachery weapon.



* TheComputerIsACheatingBastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.
* CosmeticallyDifferentSides: You're the red machines, fighting the blue machines... all units are otherwise identical.

to:

* TheComputerIsACheatingBastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's [=BMUs=] while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU five-BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.
[=BMUs=].
* CosmeticallyDifferentSides: You're the red machines, fighting the blue machines... all machines. All units are otherwise identical.



* DumbMuscle: Gorillas. They would be the ultimate destructive force... if they weren't so incredibly thick.
* DropPod: Part of the terraforming effort and the start of your base.
* DropShip: Flying APCs with built-in teleporters and atrocious pathfinding issues

to:

%%* DropPod: Part of the terraforming effort and the start of your base.
%%* DropShip: Flying [=APCs=] with built-in teleporters and atrocious pathfinding issues.
* DumbMuscle: Gorillas. They would be the ultimate destructive force... if they weren't so incredibly thick. \n* DropPod: Part of the terraforming effort and the start of your base.\n* DropShip: Flying APCs with built-in teleporters and atrocious pathfinding issues



* EventFlag: "Hey, we've got a devastating Ion Cannon ready for firing! Why not use it when our enemy crosses a certain point on the battlefield?"

to:

* %%* EventFlag: "Hey, we've got a devastating Ion Cannon ready for firing! Why not use it when our enemy crosses a certain point on the battlefield?"



** AwesomeButImpractical: You can do it with ''everything''. Even the basic Locator surveyors which walk sideways, like crabs. Have fun navigating the map when you can't see where you're going.



* GroundPunch: The Gorilla has this as its main weapon.
* GrowBeyondTheirProgramming: the original machines were meant to just terraform their assigned planet, but started terraforming others and developing weapons of war to continue their mission.

to:

* GroundPunch: GrewBeyondTheirProgramming: The Gorilla has this as its main weapon.
* GrowBeyondTheirProgramming: the
original machines were meant to just terraform their assigned planet, but started terraforming others and developing weapons of war to continue their mission.mission.
%%* GroundPunch: The Gorilla has this as its main weapon.



* KillSat: The Ion Cannon, the last stage of energy weapon research that allows you to destroy weaker buildings and units anywhere on the map.



* KillSat: The Ion Cannon, the last stage of energy weapon research that allows you to destroy weaker buildings and units anywhere on the map.



* RankScalesWithAsskicking: Commanding units are often heavily armed. In fact, they're the only mobile units that use the long-range Pulse Rifles and Pulse Cannons. The rifles are, asides from their use by Commanders/Commandants, employed solely on a defensive turret. The strongest of all Commanders is the [[NamesToRunAwayFromReallyFast ominously-named]] ''Assassin Warlord''.



* SelfDestructMechanism: All Buildings and troops have this option.
* SphereOfDestruction: The gravity collapse weapon of the Eradicator units.
* TechTree: Both civilian and military units/building need to be researched. The military tree is split into 'energy' and 'kinetic' weapons, with the most power units towards the top. Extra special units require both paths to be researched.
** There is also the option to steal enemy research using a spy unit, saving yourself time and resources.
* TeleportersAndTransporters: Factories and APC's have them built in.
* {{Terraform}}: The machines are a little too keen at this..
* WorkerUnit: An entire sub section of 'civilian' units. Dozers (building and repairing stuctures), Transporters (carrying raw materials to be processed), locators (find resources sites) and technicians (researching). More advanced versions need to be researched/stolen and built to climb the tech tree and create new buildings and units.
-----

to:

* SelfDestructMechanism: All Buildings buildings and troops have this option.
*
can self-destruct.
%%*
SphereOfDestruction: The gravity collapse weapon of the Eradicator units.
* TechTree: Both civilian and military units/building need to be researched. The military tree is split into 'energy' and 'kinetic' weapons, with the most power units towards the top. Extra special units require both paths to be researched.
**
researched. There is also the option to steal enemy research using a spy unit, saving yourself time and resources.
* TeleportersAndTransporters: Factories and APC's [=APCs=] have them teleporters built in.
* %%* {{Terraform}}: The machines are a little too keen at this..
* WorkerUnit: An entire sub section subsection of 'civilian' units. Dozers (building and repairing stuctures), structures), Transporters (carrying raw materials to be processed), locators (find resources (finding resource sites) and technicians (researching). More advanced versions need to be researched/stolen and built to climb the tech tree and create new buildings and units.
---------

Added: 184

Changed: 5

Is there an issue? Send a MessageReason:
None


* DropShip: Flying APCs with built in teleporters and atrocious pathfinding issues
* EasyLogistics: Armour heals on its own and health can be restored on the battle field.

to:

* DropShip: Flying APCs with built in built-in teleporters and atrocious pathfinding issues
* EasyLogistics: Armour heals on its own and health can be restored on the battle field.battlefield.
* EnemyExchangeProgram: The game's features allow you to take over enemy buildings as well as steal unit design plans, also the Judas warlord that can convert enemy units to your side.



* FasterThanLightTravel: Humanity developed this but it proved fatal to cell based organisms, so the plan was to send the robots to terraform suitable planets and humanity would follow in sleeper ships. Except the humans never turned up.

to:

* FasterThanLightTravel: Humanity developed this but it proved fatal to cell based cell-based organisms, so the plan was to send the robots to terraform suitable planets and humanity would follow in sleeper ships. Except the humans never turned up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There is also the option to steal enemy research using a spy unit, saving yourself time and resources.

Added: 55

Changed: 49

Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: B-bombers and Eradicator units - slow to move/turn and can be destroyed by quicker moving units with ease. However they can be devastating againt buildings and other slower units.

to:

* AwesomeButImpractical: B-bombers and Eradicator units - slow to move/turn and can be destroyed by quicker moving units with ease. However they can be devastating againt against buildings and other slower units.



* BodyArmorAsHitPoints: Health is only reduced when Armor is destroyed, however armor heals over time, health doesn't.

to:

* BodyArmorAsHitPoints: Health is only reduced when Armor is destroyed, destroyed (apart from 1 HP damage per hit), however armor heals over time, health doesn't.



* GroundPunch: The Gorilla has this as its main weapon.



* HackYourEnemy: The Judus Warlord treachery weapon reprograms enemy machines.

to:

* HackYourEnemy: The Judus Judas Warlord treachery weapon reprograms enemy machines.



* KillSat: The Ion Cannon, the last stage of energy weapon research that allows you to destroyed weaker building and units anywhere on the map.

to:

* KillSat: The Ion Cannon, the last stage of energy weapon research that allows you to destroyed destroy weaker building buildings and units anywhere on the map.



* MoreDakka: Wraith Reapers are this to their normal Reaper cousins, packing two guns and thus twice as much firepower. Same case with the Knight Templars and Knights, the Templars adding either adding a third Heavy Plasma Cannon or third Missile Launcher (and upgrading the range of their missiles) to the Knight's frame.

to:

* MoreDakka: Wraith Reapers are this to their normal Reaper cousins, packing two guns and thus twice as much firepower. Same case with the Knight Templars and Knights, the Templars adding either adding a third Heavy Plasma Cannon or third Missile Launcher (and upgrading the range of their missiles) to the Knight's frame.



* NoRecycling: Aversion- units can be recycled, buildings can be deconstructed and debris can be collected.

to:

* NoRecycling: Aversion- Aversion - units can be recycled, buildings can be deconstructed and debris can be collected.



* RegeneratingShieldStaticHealth: Units regenerate their armour(slowly) but require the use of a healer unit or bunker to regain health.

to:

* RegeneratingShieldStaticHealth: Units regenerate their armour(slowly) armour (slowly) but require the use of a healer unit or bunker to regain health.



* WorkerUnit: An entire sub section of 'civilian' units. Dozers (building and repairing stuctures), Transporters (carrying raw materials to be processed), locators (find resources sites)and technicians (researching). More advanced versions need to be researched/stolen and built to climb the tech tree and create new buildings and units.

to:

* WorkerUnit: An entire sub section of 'civilian' units. Dozers (building and repairing stuctures), Transporters (carrying raw materials to be processed), locators (find resources sites)and sites) and technicians (researching). More advanced versions need to be researched/stolen and built to climb the tech tree and create new buildings and units.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: B-bombers and Eradicator units - slow to move/turn and can be destroyed by quicker moving units with ease. However they can be devistating againt buildings and other slower units.

to:

* AwesomeButImpractical: B-bombers and Eradicator units - slow to move/turn and can be destroyed by quicker moving units with ease. However they can be devistating devastating againt buildings and other slower units.
Is there an issue? Send a MessageReason:
None

Changed: 82

Is there an issue? Send a MessageReason:
That page was deleted


Click [[Units/MachinesWiredForWar here]] for unit descriptions (work in progress).

to:

Click [[Units/MachinesWiredForWar here]] for unit descriptions (work in progress).

Changed: 98

Removed: 27

Is there an issue? Send a MessageReason:
Added release date.


''Machines: Wired for War'' is a real-time strategy game which, despite having many good ideas, is little remembered apart from a [[http://www.wiredforwar.org/ hardcore group of online fans]].

to:

''Machines: Wired for War'' is a real-time strategy 1999 RealTimeStrategy game which, despite having many good ideas, for [[UsefulNotes/IBMPersonalComputer PC]]. It is little remembered today, apart from a [[http://www.wiredforwar.org/ hardcore group of online fans]].



Click [[Units/MachinesWiredForWar here]] for unit descriptions (work in progress)
----

to:

Click [[Units/MachinesWiredForWar here]] for unit descriptions (work in progress)
----
progress).




-----
<<|RealTimeStrategy|>>

to:

\n-----\n<<|RealTimeStrategy|>>-----
Is there an issue? Send a MessageReason:

Added DiffLines:

* RegeneratingShieldStaticHealth: Units regenerate their armour(slowly) but require the use of a healer unit or bunker to regain health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HackYourEnemy: The Judus Warlord treachery weapon reprograms enemy machines.
Is there an issue? Send a MessageReason:
Don\'t use \"-\", use \":\".


* GrowBeyondTheirProgramming - the original machines were meant to just terraform their assigned planet, but started terraforming others and developing weapons of war to continue their mission.

to:

* GrowBeyondTheirProgramming - GrowBeyondTheirProgramming: the original machines were meant to just terraform their assigned planet, but started terraforming others and developing weapons of war to continue their mission.



* KineticWeaponsAreJustBetter - Averted, energy weapons and kinetic weapons are both good. If you don't research each type equally you may end up with lots of short range high damage weaponry or long range low damage weaponry.

to:

* KineticWeaponsAreJustBetter - KineticWeaponsAreJustBetter: Averted, energy weapons and kinetic weapons are both good. If you don't research each type equally you may end up with lots of short range high damage weaponry or long range low damage weaponry.

Changed: 612

Is there an issue? Send a MessageReason:
Expanding \'zero content\' examples


%% * AwesomeButImpractical: B-bombers and Eradicator units.

to:

%% * AwesomeButImpractical: B-bombers and Eradicator units - slow to move/turn and can be destroyed by quicker moving units with ease. However they can be devistating againt buildings and other slower units.



%% * DropShip: Flying APCs.

to:

%% * DropShip: Flying APCs.APCs with built in teleporters and atrocious pathfinding issues



%% * GlassCannon: Eradicator units again.
%% * GrowBeyondTheirProgramming

to:

%% * GlassCannon: Eradicator units again.
%%
are slow to move/turn and can often get destroyed before they can fire their weapons.
* GrowBeyondTheirProgrammingGrowBeyondTheirProgramming - the original machines were meant to just terraform their assigned planet, but started terraforming others and developing weapons of war to continue their mission.



%% * KillSat: Ion Cannon!

to:

%% * KillSat: The Ion Cannon!Cannon, the last stage of energy weapon research that allows you to destroyed weaker building and units anywhere on the map.



* SelfDestructMechanism: Buildings and troops.

to:

* SelfDestructMechanism: All Buildings and troops.troops have this option.



* TeleportersAndTransporters: Factories and APC's have them built in

to:

* TeleportersAndTransporters: Factories and APC's have them built inin.
Is there an issue? Send a MessageReason:
Added a few... tropes? Things? You get it, anyway!

Added DiffLines:

* EventFlag: "Hey, we've got a devastating Ion Cannon ready for firing! Why not use it when our enemy crosses a certain point on the battlefield?"
Is there an issue? Send a MessageReason:
Commenting out Zero Context Examples, how are they examples of the tropes?; deleting sinkholes;


'''Machines provide examples of:'''

to:

'''Machines !!'''Machines provide examples of:'''



* AwesomeButImpractical: B-bombers and Eradicator units.

to:

%% * AwesomeButImpractical: B-bombers and Eradicator units.



* DropShip: Flying APCs.

to:

%% * DropShip: Flying APCs.



* GlassCannon: Eradicator units again.
* GrowBeyondTheirProgramming

to:

%% * GlassCannon: Eradicator units again.
%% * GrowBeyondTheirProgramming



* KillSat: Ion Cannon!

to:

%% * KillSat: Ion Cannon!



* [[NightVisionGoggles Night Vision]]: All commander units have green coloured night vision that makes buildings and units more obvious.

to:

* [[NightVisionGoggles Night Vision]]: NightVisionGoggles: All commander units have green coloured night vision that makes buildings and units more obvious.



* {{Terraform}}ing: The machines are a little too keen at this..

to:

* {{Terraform}}ing: {{Terraform}}: The machines are a little too keen at this..
Is there an issue? Send a MessageReason:
None


Click [[http://tvtropes.org/pmwiki/pmwiki.php/Units/MachinesWiredForWar here]] for unit descriptions (work in progress)

to:

Click [[http://tvtropes.org/pmwiki/pmwiki.php/Units/MachinesWiredForWar [[Units/MachinesWiredForWar here]] for unit descriptions (work in progress)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FasterThanLightTravel: Humanity developed this but it proved fatal to cell based organisms, so the plan was to send the robots to terraform suitable planets and humanity would follow in sleeper ships. Except the humans never turned up.

Added: 24

Changed: 64

Is there an issue? Send a MessageReason:
None


* DropShip: drop pods and flying APCs.

to:

* DropPod: Part of the terraforming effort and the start of your base.
* DropShip: drop pods and flying Flying APCs.

Changed: 337

Is there an issue? Send a MessageReason:
None



to:

* WorkerUnit: An entire sub section of 'civilian' units. Dozers (building and repairing stuctures), Transporters (carrying raw materials to be processed), locators (find resources sites)and technicians (researching). More advanced versions need to be researched/stolen and built to climb the tech tree and create new buildings and units.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TechTree: Both civilian and military units/building need to be researched. The military tree is split into 'energy' and 'kinetic' weapons, with the most power units towards the top. Extra special units require both paths to be researched.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Machines_Coverart.JPG]]
[[caption-width-right:256:Strong AI, some murderous tendencies]]


-> ''And so it is that you find yourself created, suddenly aware of your own existence, and aware of the purpose for which you were intended.''

-> ''It is time to serve your controller in the final stages of the Machine War.''
--> - ''Machines Manual''

''Machines: Wired for War'' is a real-time strategy game which, despite having many good ideas, is little remembered apart from a [[http://www.wiredforwar.org/ hardcore group of online fans]].

In the game you take the role of a semi-autonomous computer fighting for the controller of the red machine race in the final stages of the machine war. This war was started because two races of terraforming robots met up after five hundred and sixty years, and decided the other had gone insane.

Click [[http://tvtropes.org/pmwiki/pmwiki.php/Units/MachinesWiredForWar here]] for unit descriptions (work in progress)
----
'''Machines provide examples of:'''
* AIIsACrapshoot: This system has encountered an unknown error, war commencing...
* ArbitraryHeadcountLimit: Works out at (roughly) one of each unit, defence and building type, plus a few mines.
* ArtificialIntelligence: The units, the controller, the player...
* AuthorityEqualsAsskicking: Commanding units are often heavily armed. In fact, they're the only mobile units that use the long-range Pulse Rifles and Pulse Cannons. The rifles are, asides from their use by Commanders/Commandants, employed solely on a defensive turret. The strongest of all Commanders is the [[NamesToRunAwayFromReallyFast ominously-named]] ''Assassin Warlord''.
* AwesomeButImpractical: B-bombers and Eradicator units.
* AllThereInTheManual: The reason you're here, [[http://www.machinesthegame.co.uk/game/storyline.html the backstory]]
* ArtificialStupidity: used and averted, the drones can be quite aware of their surroundings but also have pathfinding issues.
* BadFuture: The machines have been Terraforming for over five hundred years and fighting for another five hundred years, with no word from humans. It's [[http://wiredforwar.org/files/cache/1d0a96bf6a7474f8f732c3753d6e35d4.jpg explicitly stated]] that mankind is extinct.
* BodyArmorAsHitPoints: Health is only reduced when Armor is destroyed, however armor heals over time, health doesn't.
* BottomlessMagazines: standard implementation.
* CharmPerson: The appropriately named Judas Warlord can do this using its unique Treachery weapon.
* CombatMedic: Certain variants of the Commanding units (fitted with Healing Chargers or Superchargers) are the only mobile units capable of healing other Machines. Still doesn't stop them from packing some pretty formidable armaments.
* CommandAndConquerEconomy: Somewhat averted, all resources have to mined and transported to a smelter before construction can begin. There is also no society to worry about.
* TheComputerIsACheatingBastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.
* CosmeticallyDifferentSides: You're the red machines, fighting the blue machines... all units are otherwise identical.
* CriticalExistenceFailure: The machines will fight to their last hit point and explode on death.
* DeathFromAbove: Get to the top of the tech tree and you will be rewarded with the Ion Cannon which can launch a devastating attack on any place on the map in mere seconds.
* DumbMuscle: Gorillas. They would be the ultimate destructive force... if they weren't so incredibly thick.
* DropShip: drop pods and flying APCs.
* EasyLogistics: Armour heals on its own and health can be restored on the battle field.
* EvilSoundsDeep: The Machines aren't really evil per se, but most of the combat/military units sound the part, as their synthesized voices are often quite deep and menacing. Reapers certainly sound like they enjoy their job.
* FirstPersonShooter: You can zoom in and individually control one of your units, with one useful perk; it lets you fire on enemies from further away than the unit would normally. Now, remember that you can form squads. This means you can also ''lead'' them in person. ''This'' means, much like ''VideoGame/DungeonKeeper 2'', you can go tearing around the map with a warband in tow, trashing anything that crosses you. Have fun! Just don't forget about your base.
** AwesomeButImpractical: You can do it with ''everything''. Even the basic Locator surveyors which walk sideways, like crabs. Have fun navigating the map when you can't see where you're going.
* GatlingGood: The autocannons mounted on turrets and two Reaper variants, as seen above. The standard Reaper mounts one autocannon; the Wraith Reaper mounts two.
* GlassCannon: Eradicator units again.
* GrowBeyondTheirProgramming
* HulkSpeak: The Gorilla's vocabulary is inversely proportionate to its size. It being the largest two-legged unit...
* KineticWeaponsAreJustBetter - Averted, energy weapons and kinetic weapons are both good. If you don't research each type equally you may end up with lots of short range high damage weaponry or long range low damage weaponry.
* KillSat: Ion Cannon!
* MacrossMissileMassacre: Gorillas, and any time you get a pack of missile-launching Knights, Knight Templars, and/or Warlords together.
* MoreDakka: Wraith Reapers are this to their normal Reaper cousins, packing two guns and thus twice as much firepower. Same case with the Knight Templars and Knights, the Templars adding either adding a third Heavy Plasma Cannon or third Missile Launcher (and upgrading the range of their missiles) to the Knight's frame.
* [[NightVisionGoggles Night Vision]]: All commander units have green coloured night vision that makes buildings and units more obvious.
* NoRecycling: Aversion- units can be recycled, buildings can be deconstructed and debris can be collected.
* NuclearOption: If the game goes for long enough, you can research and build the Nuclear Launcher. However, it's a case of AwesomeButImpractical as you then have to pay a lot of money to build the missile, wait for it to be built and when launched, it takes a while to reach it's destination. When it does, [[DeathFromAbove though]]...
* SelfDestructMechanism: Buildings and troops.
* SphereOfDestruction: The gravity collapse weapon of the Eradicator units.
* TeleportersAndTransporters: Factories and APC's have them built in
* {{Terraform}}ing: The machines are a little too keen at this..

-----
<<|RealTimeStrategy|>>

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