And so it is that you find yourself created, suddenly aware of your own existence, and aware of the purpose for which you were intended.
It is time to serve your controller in the final stages of the Machine War.
- Machines Manual
Machines: Wired for War is a real-time strategy game which, despite having many good ideas, is little remembered apart from a hardcore group of online fans.In the game you take the role of a semi-autonomous computer fighting for the controller of the red machine race in the final stages of the machine war. This war was started because two races of terraforming robots met up after five hundred and sixty years, and decided the other had gone insane.Click here for unit descriptions (work in progress)Machines provide examples of:
Authority Equals Asskicking: Commanding units are often heavily armed. In fact, they're the only mobile units that use the long-range Pulse Rifles and Pulse Cannons. The rifles are, asides from their use by Commanders/Commandants, employed solely on a defensive turret. The strongest of all Commanders is the ominously-namedAssassin Warlord.
Charm Person: The appropriately named Judas Warlord can do this using its unique Treachery weapon.
Combat Medic: Certain variants of the Commanding units (fitted with Healing Chargers or Superchargers) are the only mobile units capable of healing other Machines. Still doesn't stop them from packing some pretty formidable armaments.
Command And Conquer Economy: Somewhat averted, all resources have to mined and transported to a smelter before construction can begin. There is also no society to worry about.
The Computer Is a Cheating Bastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMU's while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the 5 BMU placement cost. It can launch a nuke for free while it normally costs 500 BMU's.
Easy Logistics: Armour heals on its own and health can be restored on the battle field.
Evil Sounds Deep: The Machines aren't really evil per se, but most of the combat/military units sound the part, as their synthesized voices are often quite deep and menacing. Reapers certainly sound like they enjoy their job.
First-Person Shooter: You can zoom in and individually control one of your units, with one useful perk; it lets you fire on enemies from further away than the unit would normally. Now, remember that you can form squads. This means you can also lead them in person. This means, much like Dungeon Keeper 2, you can go tearing around the map with a warband in tow, trashing anything that crosses you. Have fun! Just don't forget about your base.
Awesome but Impractical: You can do it with everything. Even the basic Locator surveyors which walk sideways, like crabs. Have fun navigating the map when you can't see where you're going.
Gatling Good: The autocannons mounted on turrets and two Reaper variants, as seen above. The standard Reaper mounts one autocannon; the Wraith Reaper mounts two.
Hulk Speak: The Gorilla's vocabulary is inversely proportionate to its size. It being the largest two-legged unit...
Kinetic Weapons Are Just Better - Averted, energy weapons and kinetic weapons are both good. If you don't research each type equally you may end up with lots of short range high damage weaponry or long range low damage weaponry.
Macross Missile Massacre: Gorillas, and any time you get a pack of missile-launching Knights, Knight Templars, and/or Warlords together.
More Dakka: Wraith Reapers are this to their normal Reaper cousins, packing two guns and thus twice as much firepower. Same case with the Knight Templars and Knights, the Templars adding either adding a third Heavy Plasma Cannon or third Missile Launcher (and upgrading the range of their missiles) to the Knight's frame.
Night Vision: All commander units have green coloured night vision that makes buildings and units more obvious.
No Recycling: Aversion- units can be recycled, buildings can be deconstructed and debris can be collected.
Nuclear Option: If the game goes for long enough, you can research and build the Nuclear Launcher. However, it's a case of Awesome but Impractical as you then have to pay a lot of money to build the missile, wait for it to be built and when launched, it takes a while to reach it's destination. When it does, though...
Tech Tree: Both civilian and military units/building need to be researched. The military tree is split into 'energy' and 'kinetic' weapons, with the most power units towards the top. Extra special units require both paths to be researched.
Worker Unit: An entire sub section of 'civilian' units. Dozers (building and repairing stuctures), Transporters (carrying raw materials to be processed), locators (find resources sites)and technicians (researching). More advanced versions need to be researched/stolen and built to climb the tech tree and create new buildings and units.